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Earphones - Sore ga Seiyuu!

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Total Posts
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Topic Starter
4anke
This beatmap was submitted using in-game submission on 2016年3月16日 星期三 at 21:01:52

Artist: Earphones
Title: Sore ga Seiyuu!
Source: それが声優!
BPM: 156
Filesize: 21900kb
Play Time: 01:28
Difficulties Available:
  1. Hard (3.16 stars, 265 notes)
  2. Insane (4.3 stars, 369 notes)
  3. Normal (1.96 stars, 136 notes)
Download: Earphones - Sore ga Seiyuu!
Download: Earphones - Sore ga Seiyuu! (no video)
Information: Scores/Beatmap Listing
---------------
Maybe that's my last map for rank
Insane - done
Hard - done
Normal - done
Hollow Wings
from pending

NO KD

连bg都没你这还是pending图么。。。

看了下,大问题没有,要拿去rank可以,不过质量提升空间依旧很大啦。。。

最高难度00:08:022 (1,2) - 这种稍微叠到一点点的,不推荐,不是说逼死强迫症,只是分开或者叠更多更好看些。

看到你用了那么多变速,还是能感受到一点你做这个图花了点心思。

在摆物件的时候最好有一种整体的概念,不要只盯着flow或者structure。举几个比较具体的例子吧:00:29:945 (1,2,3,4,5) - ,看似比较注重structure,然而00:29:945 (1,5) - 的overlap使得排版又稍微有点混乱,类似00:29:464 (5,6,1,2,3,4,5) - 的整体,看上去既不是非常清晰的随机跳,也不是具有很强结构内容的排版,看上去就会显得非常的欠打磨。(好吧,我也不知道你能不能理解,我的表达能力可能不是太好。。。)整张图基本就是靠flow在支撑着,排版辅助,于是例如00:11:099 (1) - 这里开始,基本就是类似的梗一路走下去,所谓的欠缺梗的积累或许也能从这方面体现出来。。。

好吧,其实就如我之前所说,要拿去rank并没有问题,然而还是建议多看看一些比较主流的mapper,你的话可能适合你的是日本流那些比如fycho啊,guy啊,alacat啊之类的,看看他们怎么做梗和跳的。

good luck
Topic Starter
4anke
reply for Hollow Wings:感谢HW医生替我治病我觉得作图的时候没bg比较好,然后现在做完set了就忘记放bg了,电脑上不了P站,在百度找不到合适的bg,现在先偷着别人的用好了,不过尺寸太小了,有谁能找到合适尺寸的相同图,help me!
嗯,确实是缺梗,现在又加了一些,很久以前给飞球看过这图,飞球说flow不好,然后就大改了,应该是改得太过了,不过我觉得跟flow打起来顺手也不错,容易刷pp嘛
KaedekaShizuru
from PM
说实话我不知道该怎么写
hard算是中规中矩 有些地方注意下DS 还有太贪吃蛇了

insane压节奏注意选择
像是00:15:041 这里本来是没有音的 硬是放个滑条尾上去还加个音效 听上去就感觉很难受(虽说我觉得这歌本身就很奇怪 这个时候你需要选择一个节奏甚至在原曲基础上自己拼一个认为舒服节奏出来 而不是像目前这样无脑去压 不该跟的节奏跟了 要压的节奏却放过 结果就是很乱 玩家读图也一头雾水
HW提到了排版 我就不多扯了 看得出你有想法 只是……呃 这歌我也真的不知道怎么做 KIAI段还算不错(其实那段好做
重音要给玩家打击感 如00:26:291 这种鼓点不应出现在滑条尾
00:27:637 (5,6,7) - 尽量避免note相互碰到的情况 要叠则叠 要么就分开 这种情况一般都是分开做滑条跳
01:26:483 (1) - 这种情况最好用spinner

NO KD
这歌太蛋疼
Topic Starter
4anke
00:15:041 - 我觉得这节奏还可以,看看别的人怎么说再决定改不改吧
00:26:291 - fixed
00:27:637 (5,6,7) - 碰到一起是因为间隔只有1/4,感觉还是不跳比较好
01:26:483 (1) - 我再考虑一下
Pereira006
[Normal]

Gameplay:

  1. 00:17:445 (2) - the end point could little move more up to better flow at 00:18:406 (3), like this http://puu.sh/lqdjG/12febb9121.jpg
  2. 00:19:945 (1,2) - you don't wanna use same shape slider ? http://puu.sh/lqdpf/cbe760bfd1.jpg just copy the (2) then CTRL+J, CTRL+G then fix spacing, look good IMO
  3. 00:23:791 (1) - this could remove NC as you style this level normal you put NC every 2/1 so this could remove NC to follow you consistency
  4. 00:24:753 at 00:31:291 - you style NC is weird, I can see is inconsistency, feel this part need remap only NC
  5. 00:44:945 at 00:55:714 - ^ same
look good bu NC is kindy weird

[Hard]

Gameplay:

  1. 00:03:983 (3) - clean overlap with 00:03:022 (2) I kindy don't like this overlap
  2. 00:05:330 (2) - same overlap 00:05:330 (2)
  3. 00:11:291 (1,2) - this could keep DS 1.50x then fix spacing 00:11:868 (2,3)
  4. 00:34:560 (3,4) - this could improve blanket
  5. 00:48:022 (1) - could stack in 00:46:868 (2) - end
[Insane]

Gameplay:

  1. 00:06:099 (4,5) - I don't know why you do stack this because this level is insane and vocal is pretty high, The jump could fit there IMO
  2. 00:09:176 (4,5) - ^ same
  3. 00:19:945 (5) - could NC like you did part in 00:18:406 (1) because vocal is same
  4. 00:21:483 (5) - ^ same
  5. 00:27:445 (4,5) - inconsistency spacing
  6. 00:28:791 (2,3) - this spacing could 1.20x http://puu.sh/lqfnW/96d692b616.jpg
  7. 00:29:753 (6,1,2,3,4,5) - I don't know why 1.00x I don't feel vocals is low or something, Vocal still keep normal, is better if you fix 1.20x IMO like you did other parts
  8. 00:34:560 (3,4) - this still can possible blanket
  9. 00:55:714 (1) - can be little improve curve like you did in 00:56:483 (4)
  10. 01:28:983 (2) - Missing NC you did in Hard
[]
Normal, you style NC is inconsistency could little work more and Insane look fine but spacing is kindy weird, Hard look good
Any question if you don't understand my english ask me I can explain better
good luck
Topic Starter
4anke

Pereira006 wrote:

[Normal]

Gameplay:

  1. 00:17:445 (2) - the end point could little move more up to better flow at 00:18:406 (3), like this http://puu.sh/lqdjG/12febb9121.jpgfixed
  2. 00:19:945 (1,2) - you don't wanna use same shape slider ? http://puu.sh/lqdpf/cbe760bfd1.jpg just copy the (2) then CTRL+J, CTRL+G then fix spacing, look good IMOfixed
  3. 00:23:791 (1) - this could remove NC as you style this level normal you put NC every 2/1 so this could remove NC to follow you consistencyfixed
  4. 00:24:753 at 00:31:291 - you style NC is weird, I can see is inconsistency, feel this part need remap only NC?
  5. 00:44:945 at 00:55:714 - ^ same
look good bu NC is kindy weird

[Hard]

Gameplay:

  1. 00:03:983 (3) - clean overlap with 00:03:022 (2) I kindy don't like this overlapbut flow is fine there
  2. 00:05:330 (2) - same overlap 00:05:330 (2)fixed
  3. 00:11:291 (1,2) - this could keep DS 1.50x then fix spacing 00:11:868 (2,3)1/1 I don't want to keep DS
  4. 00:34:560 (3,4) - this could improve blanketstill blanket there
  5. 00:48:022 (1) - could stack in 00:46:868 (2) - endfixed
[Insane]

Gameplay:

  1. 00:06:099 (4,5) - I don't know why you do stack this because this level is insane and vocal is pretty high, The jump could fit there IMOprefer mine,I think stack can explain this high vocal
  2. 00:09:176 (4,5) - ^ same-^
  3. 00:19:945 (5) - could NC like you did part in 00:18:406 (1) because vocal is samefixed
  4. 00:21:483 (5) - ^ samefixed
  5. 00:27:445 (4,5) - inconsistency spacingfixed
  6. 00:28:791 (2,3) - this spacing could 1.20x http://puu.sh/lqfnW/96d692b616.jpg there is a part of next jump
  7. 00:29:753 (6,1,2,3,4,5) - I don't know why 1.00x I don't feel vocals is low or something, Vocal still keep normal, is better if you fix 1.20x IMO like you did other partsI don't want to keep DS in insane diff
  8. 00:34:560 (3,4) - this still can possible blanketstill black there
  9. 00:55:714 (1) - can be little improve curve like you did in 00:56:483 (4)fixed
  10. 01:28:983 (2) - Missing NC you did in Hardfixed
[]
Normal, you style NC is inconsistency could little work more and Insane look fine but spacing is kindy weird, Hard look good
Any question if you don't understand my english ask me I can explain betterI can understand,thank you.
good luck
ColdVolcano
All
  1. Offset is wrong, do it 2253 instead of 330 (If you prefer it can be 714 too)
  2. Kiai is better at start of beat, start it at 00:56:099
Great map, just be careful with timing
Topic Starter
4anke

ColdVolcano wrote:

All
  1. Offset is wrong, do it 2253 instead of 330 (If you prefer it can be 714 too)
  2. Kiai is better at start of beat, start it at 00:56:099
Great map, just be careful with timing
thank you. :)
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