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Marie - Focus love

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Topic Starter
Nichiyouki
This beatmap was submitted using in-game submission on 31 มกราคม 2559 at 23:45:36

Artist: Marie
Title: Focus love
Source: LOVEREC.
Tags: ALcot Love Rec. opening visual novel eroge AngelNote nich95
BPM: 173
Filesize: 18286kb
Play Time: 01:40
Difficulties Available:
  1. Easy (1.6 stars, 116 notes)
  2. Hard (3.15 stars, 244 notes)
  3. Insane (4.24 stars, 334 notes)
  4. Normal (2.01 stars, 185 notes)
Download: Marie - Focus love
Download: Marie - Focus love (no video)
Information: Scores/Beatmap Listing
---------------
LOVEREC. Opening

Easy - Done!
Normal - Done!
Hard - Done!
Insane - Done!

Thank you everyone for mod
BriedisLT
Zarthbenn
Term Akatski
Shad0w1and
KuranteMelodii
Kalibe
trongamer
Reana

Enjoy :3
BriedisLT
Generally, from what I can tell, it's a well-put beatmap, only with minor defects.
Main problem with the maps I've played is that you put circles on top of other circles excessively. While it is a valid mapping way, this map could use a tad bit less of it. It's sometimes unclear if it will continue with the rhythm or make a 1/4 pause and only then go off, that's for Hard difficulty mainly.
Hard
Basing this from two plays with DT. This is coming from DT perspective.
01:02:940 (3) - under the slider, harder to see and can be confusing
00:39:877 (6) - under slider surprise
00:40:050 (1) - new combo next to the old one's end circle, you might want to or not change this.
00:43:519 - missed beat
00:43:692 (4) - above mentioned missed beat further confuses to the vocal mapping
00:45:079 (4,5) - according to the beat - its two snares(?) and to the mapping, its nothing in particular.
00:44:559 (2,3,4,5,6) - also, this as a whole is quite confusing
Insane
00:15:079 (1,2,3) - the song goes rather monotonically, but the spacing goes from 1,2 to 2,0 doesn't feel right, this might be just an odd angle, though, since it goes straight through 00:14:559 (5) - and is relatively the same angle as the last one, which generally, on a harder map is not that good.
00:19:414 (2,3) - a back slider instead would fit the music a lot better
00:32:247 (2,3) - and 00:33:634 (5,6) - are practically identical beat-wise, yet the placement feels really different.
Cheers and good luck!
Topic Starter
Nichiyouki

BriedisLT wrote:

Generally, from what I can tell, it's a well-put beatmap, only with minor defects.
Main problem with the maps I've played is that you put circles on top of other circles excessively. While it is a valid mapping way, this map could use a tad bit less of it. It's sometimes unclear if it will continue with the rhythm or make a 1/4 pause and only then go off, that's for Hard difficulty mainly.
Hard
Basing this from two plays with DT. This is coming from DT perspective.
01:02:940 (3) - under the slider, harder to see and can be confusing Fixed this flow.
00:39:877 (6) - under slider surprise Fixed to avoid overlapping.
00:40:050 (1) - new combo next to the old one's end circle, you might want to or not change this. I fixed previous suggestion, but it's also unnecessary.
00:43:519 - missed beat The reason that I don't add this note because of about vocal which is strong sound.
00:43:692 (4) - above mentioned missed beat further confuses to the vocal mapping ^
00:45:079 (4,5) - according to the beat - its two snares(?) and to the mapping, its nothing in particular. You mean I change both into a slider? But I also don't want it.
00:44:559 (2,3,4,5,6) - also, this as a whole is quite confusing I will add new combo in 00:45:079 (4) - which it may cause reduce confusing.
Insane
00:15:079 (1,2,3) - the song goes rather monotonically, but the spacing goes from 1,2 to 2,0 doesn't feel right, this might be just an odd angle, though, since it goes straight through 00:14:559 (5) - and is relatively the same angle as the last one, which generally, on a harder map is not that good. Moved to fix this flow.
00:19:414 (2,3) - a back slider instead would fit the music a lot better Fixed.
00:32:247 (2,3) - and 00:33:634 (5,6) - are practically identical beat-wise, yet the placement feels really different. I fixed about their different spacing.
Cheers and good luck! ty :3
Thank you for your mod :3
Zarthbenn
Hey, from queue~

Easy
  1. 01:09:010 (3,1) - Overlap between start of 3 and end of 1 looks kinda bad
  2. 01:13:345 (1) - I feel like you could curve this a bit so the blanket looks a bit nicer
  3. 01:17:507 (3,1) - Nazi suggestion but maybe move 1 abit so it does not touch slider 3
Normal
  1. 00:36:235 (5) - Maybe curve this slide a little more for blanket and easier transition to next circle
Hard
Lots of possible stacks here that could be just stylistic choices, there are also alot of parts that jump ds but it should be fine for hard
  1. 00:19:068 (4,6) - The beginnings of these two sliders are really close, maybe stack?
  2. 00:30:166 (3,4) - Fix blanket (if intended)
  3. 00:42:478 (3,4,1) - This could be a stylistic choice on your part but it was jarring to play when ds switched from here to 00:42:825 (1,2,3) - even though its same distance musically
  4. 00:47:680 (6,2) - Maybe stack end of slider with circle?
  5. 01:01:727 (4,2) - Imo this doesn't look that great, I can see why 4 is farther off (bc of 5) but you might need to readjust slider 1 so this part looks nice
  6. 01:10:571 (1,4) - stack?
  7. 01:12:478 (3,1) - Might look better stacked
  8. 01:21:322 (4,2) - same
  9. 01:27:218 (1,1) - Stack end and begining
  10. 01:28:952 (2,4) - maybe stack
  11. 01:30:860 (3,2) - ^
Insane
  1. 01:00:513 (4,3) - Stack
  2. 01:06:582 (2) - Maybe curve this slider a little more so it stacks with 01:05:888 (3) - and blankets a little nicer
  3. 01:14:386 (5,2) - stack with end of slider
Insane was very fun and an overall nice set. All the missing stacks could have been intentional but they were too close not to mention. GL on rank~!
Topic Starter
Nichiyouki

Zarthbenn wrote:

Hey, from queue~

Easy
  1. 01:09:010 (3,1) - Overlap between start of 3 and end of 1 looks kinda bad Fixed them to avoid overlapping.
  2. 01:13:345 (1) - I feel like you could curve this a bit so the blanket looks a bit nicer Fixed a bit.
  3. 01:17:507 (3,1) - Nazi suggestion but maybe move 1 abit so it does not touch slider 3 Moved.
Normal
  1. 00:36:235 (5) - Maybe curve this slide a little more for blanket and easier transition to next circle Moved.
Hard
Lots of possible stacks here that could be just stylistic choices, there are also alot of parts that jump ds but it should be fine for hard
  1. 00:19:068 (4,6) - The beginnings of these two sliders are really close, maybe stack?
  2. 00:30:166 (3,4) - Fix blanket (if intended)
  3. 00:42:478 (3,4,1) - This could be a stylistic choice on your part but it was jarring to play when ds switched from here to 00:42:825 (1,2,3) - even though its same distance musically Fixed, but I don't sure if it would flow better.
  4. 00:47:680 (6,2) - Maybe stack end of slider with circle?
  5. 01:01:727 (4,2) - Imo this doesn't look that great, I can see why 4 is farther off (bc of 5) but you might need to readjust slider 1 so this part looks nice Fixed.
  6. 01:10:571 (1,4) - stack?
  7. 01:12:478 (3,1) - Might look better stacked
  8. 01:21:322 (4,2) - same
  9. 01:27:218 (1,1) - Stack end and begining
  10. 01:28:952 (2,4) - maybe stack
  11. 01:30:860 (3,2) - ^
    In this diff, I didn't fix because it would be confuse if move there stack, but I still have some fixed that I agree.
Insane
  1. 01:00:513 (4,3) - Stack This seems unnecessary to seriously stack. So I didn't move it.
  2. 01:06:582 (2) - Maybe curve this slider a little more so it stacks with 01:05:888 (3) - and blankets a little nicer Moved.
  3. 01:14:386 (5,2) - stack with end of slider I want this note avoid stacking because it would solve the confusion.
Insane was very fun and an overall nice set. All the missing stacks could have been intentional but they were too close not to mention. GL on rank~!
Thank you for mod :3
KantanDez
from my queue (sorry for being late cuz of unexpected school projects)
blanket are important too
imo you should double check blankets :3

Easy
00:06:756 (1,2) - fix blanket
00:17:507 (2,1) - fix blanket (move slider end slightly down)
00:48:027 (4,1) - fix blanket (move slider's middle part(those small squares)to the left a little bit)
00:59:819 (2,3) - fix blanket
01:10:224 (4,1) - blanket this part
01:13:345 (1,2) - blanket this part


Normal
00:36:235 (5,1) - fix blanket
00:36:929 (6,1) - fix blanket
00:42:478 (6,2) - fix blanket


Hard
00:10:050 (2,4) - fix blanket
00:12:305 (1,3) - fix blanket
00:14:732 (8,1) - fix blanket
01:00:686 (1,2) - fix blanket
01:03:287 (4,1,2,3,4) - fix blanket ( just adjust the slider's start and end a little bit to fix)


Insane
00:06:929 (2,4) - fix blanket
00:07:276 (4,2) - fix blanket
00:09:530 (1) - move to x:344 y:36 for better looks with lighting(a skin's lighting.png)
00:15:253 (2) - move to x:96 y:168 (middle part of 00:15:599 (4) )


you might know this already but
how to fix blanket: align the slider sides with approach circle

your mapset is really good so i coundt find much problems except for blankets
good luck on getting it ranked :)
Topic Starter
Nichiyouki

Term Akatski wrote:

from my queue (sorry for being late cuz of unexpected school projects)
blanket are important too
imo you should double check blankets :3

Easy
00:06:756 (1,2) - fix blanket
00:17:507 (2,1) - fix blanket (move slider end slightly down)
00:48:027 (4,1) - fix blanket (move slider's middle part(those small squares)to the left a little bit)
00:59:819 (2,3) - fix blanket
01:10:224 (4,1) - blanket this part
01:13:345 (1,2) - blanket this part


Normal
00:36:235 (5,1) - fix blanket
00:36:929 (6,1) - fix blanket
00:42:478 (6,2) - fix blanket


Hard
00:10:050 (2,4) - fix blanket
00:12:305 (1,3) - fix blanket
00:14:732 (8,1) - fix blanket
01:00:686 (1,2) - fix blanket
01:03:287 (4,1,2,3,4) - fix blanket ( just adjust the slider's start and end a little bit to fix)


Insane
00:06:929 (2,4) - fix blanket
00:07:276 (4,2) - fix blanket
00:09:530 (1) - move to x:344 y:36 for better looks with lighting(a skin's lighting.png) Moved
00:15:253 (2) - move to x:96 y:168 (middle part of 00:15:599 (4) ) I just moved a bit by not overlap all because it seems that it may not good method to move it to middle and overlap of slide of slider all.


you might know this already but
how to fix blanket: align the slider sides with approach circle
I thought some blanket are pretty enough to use. So I will fixed if it's necessary.

your mapset is really good so i coundt find much problems except for blankets
good luck on getting it ranked :)
Thank you for mod :3
Shad0w1and
NM. But if you have time, you might check mine, https://osu.ppy.sh/s/387232

[Insane]
00:11:784 (4) - i feel ds is too high for this part, in my opinion this should be less than 2.8x
00:21:322 (3,4,5) - rotate by -30 degree , stack 00:21:495 (4,3) - and 00:21:322 (3,2) -
00:21:842 (1,3) - blanket
00:30:860 (5,1) - ^
00:32:247 (2,3) - ^ i feel you should try blanket these as well as possible, that will make me feel better, though player never care about these
00:59:992 (2,3) - this does not flow good, try 01:07:796 (1) - increase DS for the crash? 01:08:316 (2) - as well
01:16:813 (3,4,5) - move three together to 304-188

in general, i feel like sv is too high. that makes it hard to shape sliders. i actually love the sv of your old maps better. I mean, for a 173bpm map i suggest you reduce sv, should not let it same as a 150bpm map.

[Hard]
00:09:530 (1,2) - still, blanket. (check the rest)
00:09:530 (1,2,3) - i would like to keep all objects in this section same spacing
00:34:501 (1,2) - could be a reversed slider and just feel much better
00:37:449 -
normal and easy just let bn check :o
Topic Starter
Nichiyouki

Shad0w1and wrote:

NM. But if you have time, you might check mine, https://osu.ppy.sh/s/387232

[Insane]
00:11:784 (4) - i feel ds is too high for this part, in my opinion this should be less than 2.8x Moved.
00:21:322 (3,4,5) - rotate by -30 degree , stack 00:21:495 (4,3) - and 00:21:322 (3,2) - Fixed.
00:21:842 (1,3) - blanket Fixed, but still don't seriously blanket
00:30:860 (5,1) - ^ It may be better if it blanket with 00:31:727 (1) - So I didn't fix.
00:32:247 (2,3) - ^ i feel you should try blanket these as well as possible, that will make me feel better, though player never care about these Fixed.
00:59:992 (2,3) - this does not flow good, try Fixed, but don't same with this. 01:07:796 (1) - increase DS for the crash? 01:08:316 (2) - as well This spacing seems enoungh, I thought.
01:16:813 (3,4,5) - move three together to 304-188 Moved.

in general, i feel like sv is too high. that makes it hard to shape sliders. i actually love the sv of your old maps better. I mean, for a 173bpm map i suggest you reduce sv, should not let it same as a 150bpm map. I want this is fun althrough this SV is fast. However, I will consider about this if it's really too fast.

[Hard]
00:09:530 (1,2) - still, blanket. (check the rest) Fixed blanket of (2).
00:09:530 (1,2,3) - i would like to keep all objects in this section same spacing Fixed.
00:34:501 (1,2) - could be a reversed slider and just feel much better I have circle 00:34:154 (6) - which stack with (1). So I think this flow is enough to play.
00:37:449 - Fixed, but don't same with this.
normal and easy just let bn check :o :P
Thank you for mod, then I may mod your map if I'm ready :3
-Atri-
LOVEREC~

Placeholder maybe?

EDIT:

IDK Should you add "Love rec" to the tags because i can also find the same thing on google

[insane]
  1. 00:24:964 (4) - Hmmm... I am not sure are you gonna stack it or not, if you're not gonna stack, i think move a sightly further for better looking
  2. 00:27:738 (4) - ^
  3. 01:06:582 (2) - Stack to 01:05:888 (3) - And move 01:07:102 (4) - a little bit so 01:06:582 (2) - can blanket ?
  4. 01:28:258 (4) - and 01:29:299 (4) - stack to 01:27:218 (1) - 's head?
  5. 01:40:917 (1) - Is it really necessary to be clickable? I think it's not strong enough to be clickable
Topic Starter
Nichiyouki

KuranteMelodii wrote:

LOVEREC~

Placeholder maybe?

EDIT:

IDK Should you add "Love rec" to the tags because i can also find the same thing on google Added, but use "love rec.".

[insane]
  1. 00:24:964 (4) - Hmmm... I am not sure are you gonna stack it or not, if you're not gonna stack, i think move a sightly further for better looking I want to stack this. I think it's no problem about this flow.
  2. 00:27:738 (4) - ^ ^
  3. 01:06:582 (2) - Stack to 01:05:888 (3) - And move 01:07:102 (4) - a little bit so 01:06:582 (2) - can blanket ? Okay, move to stack this.
  4. 01:28:258 (4) - and 01:29:299 (4) - stack to 01:27:218 (1) - 's head? ^
  5. 01:40:917 (1) - Is it really necessary to be clickable? I think it's not strong enough to be clickable For Insane diff, I think having this circle can make this more fun.
Thank you for mod :3
Kalibe
Anataaaaa o/

-Uncheck Widescreen, bcs you don't have a sb.

Ez :

-00:17:507 (2,1) - I don't want to be nazi, but please, fix this blanket tho. ;w;
-00:19:761 (3,1) - These nc should be swapped, bcs you add nc every second downbeat.
-00:41:438 (3) - Hm, it's better if you move this around 288|152 for transision/flow etc.
-01:10:224 (4,1) - Same as in first thingy tbh:(


Normal :

-01:22:362 (2) - This placement is too sharp tho, don't be aggresive ;w; I think around 276|68 should be works, but it's justt ma thoughts gg.

I don't know, but this diff is clearly ok.

Hard :

-Ahh, can you just change hp to 6 and od to 6,5 asdf ?
-00:13:865 (5,6,7) - This curvy is specially? It's not parallel completly, but idk.
-00:18:374 (2,3) - Stack properly, please lol?
-00:45:426 (3) - I don't hear any sounds here ... confuzd max.
-00:53:923 (1,2) - Srsly? Is it specially, bcs i rather to stack it?
-01:11:611 (4) - Stack on 01:10:571 (1) - end for cleanup gameplay.

Ok, that's all. Hope i helped. Good mapset.
Topic Starter
Nichiyouki

Kalibe wrote:

Anataaaaa o/

-Uncheck Widescreen, bcs you don't have a sb. Checked.

Ez :

-00:17:507 (2,1) - I don't want to be nazi, but please, fix this blanket tho. ;w; Although it's just a bit, but fixed, I think.
-00:19:761 (3,1) - These nc should be swapped, bcs you add nc every second downbeat. I have compared with rhythm. I don't change would befit, sorry.
-00:41:438 (3) - Hm, it's better if you move this around 288|152 for transision/flow etc. This pattern seems to make this flow's good, I think. So I don't move.
-01:10:224 (4,1) - Same as in first thingy tbh:( Fixed, I think.


Normal :

-01:22:362 (2) - This placement is too sharp tho, don't be aggresive ;w; I think around 276|68 should be works, but it's justt ma thoughts gg. Moved.

I don't know, but this diff is clearly ok.

Hard :

-Ahh, can you just change hp to 6 and od to 6,5 asdf ? Fixed.
-00:13:865 (5,6,7) - This curvy is specially? It's not parallel completly, but idk For these notes, I think putting these notes parallel would flow better than.
-00:18:374 (2,3) - Stack properly, please lol? Okay, moved xD
-00:45:426 (3) - I don't hear any sounds here ... confuzd max. I felt some sound here although it's weak sound.
-00:53:923 (1,2) - Srsly? Is it specially, bcs i rather to stack it? Moved as well.
-01:11:611 (4) - Stack on 01:10:571 (1) - end for cleanup gameplay. Fixed this and another, but still don't stack this.

Ok, that's all. Hope i helped. Good mapset.
Thank you for mod :3
Aryssiel
good luck!
Pen on fire
\o/o_o\o/

INSANE
Some parts seem to stack weird, not sure if accidentally or on purpose but it looks weird imo:
00:24:617 (3) - Try one pixel to the top and one to left, if the Auto stack doesnt work.
00:27:391 (3) - One pixel to the top.
01:23:750 (4) - One pixel to the top
If the auto stack doesnt work try with ctrl + arrowkey

GL, the mapset was fun to Play!
hope i could help a bit :)
Topic Starter
Nichiyouki

Quit user wrote:

good luck!
thank you owo

trongamer wrote:

\o/o_o\o/

INSANE
Some parts seem to stack weird, not sure if accidentally or on purpose but it looks weird imo:
00:24:617 (3) - Try one pixel to the top and one to left, if the Auto stack doesnt work.
00:27:391 (3) - One pixel to the top.
01:23:750 (4) - One pixel to the top
If the auto stack doesnt work try with ctrl + arrowkey

GL, the mapset was fun to Play!
hope i could help a bit :)
Fixed all that are stack weird.
Thank you for check xD
Cellina
From my modding queue!



[Hard]
00:20:455 (8,1) - the ds is large to compare 00:20:282 (7,8) - , but it should be more larger cause when I play it, I can't see any difference.

[Insane]
00:13:519 (1,3) - fix blanket
00:15:599 (4,1) - ^
00:20:628 (1,2) - ^
00:29:646 (2,3) - the distance is way to large. Compare with 00:24:097 (2,3) - .
01:29:992 (1,3) - fix blanket

It's very well made map, so I can't find any bad issues on your map. GL!
Topic Starter
Nichiyouki

Reana wrote:

From my modding queue!



[Hard]
00:20:455 (8,1) - the ds is large to compare 00:20:282 (7,8) - , but it should be more larger cause when I play it, I can't see any difference. Fixed

[Insane]
00:13:519 (1,3) - fix blanket
00:15:599 (4,1) - ^
00:20:628 (1,2) - ^
00:29:646 (2,3) - the distance is way to large. Compare with 00:24:097 (2,3) - . Fixed
01:29:992 (1,3) - fix blanket
I fixed some blanket that still don't look good only.

It's very well made map, so I can't find any bad issues on your map. GL!
Thank you for mod :3
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