BOYSTYLE - Kokoro no Chizu

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Lanturn

HappyRocket88 wrote:

[Lanturn's Easy] Pretty nice diff
  1. Are these green points really necessary between this spinner 00:01:770 - 00:02:225 - 00:02:679 .I don't know if I have a bad ear but I didn't listen anything different by removing them. :?:Volume affects spinners. So they have a purpose.
  2. 00:06:770 (3) This slider plays good. But I think it would fit better if it had emphasized the change of vocals which means here 00:07:452 . In this way the slider flows better and it makes better emphasis on an important beat as it is. :?:old me was a rhythm mapper I guess. the vocals would be the best spot to end this for sure.
  3. 00:10:407 (3) Same with this slider, I think it would sound better if if ended here on this red tick 00:11:088. :?:^
  4. 00:19:043 (3) The current slider flows well, but I dislike setting downbeats on white ticks. As long as this is an Easy difficulty, it would make more sense if you replace that slider by two single notes that plays fine here. as much as I believe downbeats should be emphasized like you're saying, the awkwardness of hitting (3) and (4) as circles would make it a bit hard to play. I'm going to keep this as is.
  5. 00:28:588 (3,4) In this section, the rhythm would play better if you were placed the slider in the big white tick 00:28:588 . the main reason of doing that is that, despite knowing you're following drums/vocals in the song, the main beat here are the changes of the vocals and it's not well emphasized. So, because of that, I highly suggest to do Ctrl + G en those two objects to keep a better rhythm. Like this. :?:It doesn't really matter since when I made this map, it was drum focused. I'd agree with you and personally change it, but it's way too late to do that (and I'd rather keep this map more to its original self than rework minor issues). The rhythm plays just fine elsewise.
  6. 00:51:770 (4,1) This pattern flows and plays good, but I would say it flowed better if you keep what's this slider's end 00:50:407 (3) ends to place this circle 00:51:770 (4). what about this? Makes it a bit awkward for the upcoming notes. Just gonna leave it as is. Lazy.
  7. 01:01:770 (3,1) Same stuff here, just a minor suggestion. what about this? Nah. I'd rather keep the slider end of (1) focused on where the next note will be.
  8. 01:12:225 (3) Just a minor suggestion, but you can make this slider shape more like a "S" like this. I'll try to fix it I guess.
  9. 01:23:134 (3) The flow with this slider doesn't play bad, but it would make more sense if it followed this slider's end to don't force the cursor to go to up to follow the next slider, despite knowing the flow suggest that the next slider will be at the bottom. I suggest you to follow an intuitive flow on this section. For example. :?:Nah. It really isn't as big of an issue as you make it seem. Flow isn't as important in Easy and trying to adjust every note for it, is definitely not worth it.
All in all, most of the suggestions were valid, but I literally made this map 2 to 3 years ago. Most of the suggested changes would be better, but I'd rather keep it's old looks and rhythm. Thanks for the mod o/

osu file format v14

[General]
AudioFilename: Kokoro no Chizu.mp3
AudioLeadIn: 1000
PreviewTime: 69722
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kokoro no Chizu
TitleUnicode:ココロのちず
Artist:BOYSTYLE
ArtistUnicode:BOYSTYLE
Creator:Umi
Version:Lanturn's Easy
Source:ONE PIECE
Tags:ワンピース opening alacat Lanturn
BeatmapID:749389
BeatmapSetID:338738

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"OP.png",0,0
Video,0,"One piece OP 5.avi"
//Break Periods
2,19694,25207
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 255,164,28

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Guy
Topic Starter
Umi
nice 👌 updated~
alacat
wow Guy san :)
Enimate
Hey there, as requested

Red = Would change
Purple = Opinion

  • Normal

  1. 00:34:949 (2,3,4) - Maybe unstack? It's not hard to read but other similar parts have spacing like: 00:41:313 (1,2,3)
  2. 00:45:404 (2) - This note is pretty high, goes off the grid a little, which is fine but you might want to move it down slightly and adjust the other notes from there
  3. 00:45:858 (3,4,5) - Same deal as first point
  4. 00:59:495 (1,2,3) - Again the same as the first point

    Overall its all fine in here, i think you should just keep certain parts consistent, so either change the ones i mentioned or change the others that are different.

    Insane

  5. 00:12:222 (1,2,3,4,5,6) - I think the spacing should be more even
  6. 00:28:585 (1) - Slider isn't really leading anywhere, not a huge deal though
  7. 00:30:858 (2) - I would unstack this one personally,
  8. 00:48:585 (1) - Slider isn't leading anywhere
  9. 01:03:585 (2) - Note is pretty low but again it's really just me being nitpicky
  10. 01:06:767 (1,2,3,4,5,6,7,8) - Again even spacing would be better i think
  11. 01:09:722 (2,3) - These notes should have some spacing to match the timing
That's all i can really find, sorry if it's not too helpful
(Also should i be modding the Guest Difficulties?)
Topic Starter
Umi

Enimate wrote:

Hey there, as requested

Red = Would change
Purple = Opinion

  • Normal

  1. 00:34:949 (2,3,4) - Maybe unstack? It's not hard to read but other similar parts have spacing like: 00:41:313 (1,2,3) *consistence isn't a must in a map u don't have to always do the same thing
  2. 00:45:404 (2) - This note is pretty high, goes off the grid a little, which is fine but you might want to move it down slightly and adjust the other notes from there *that's okay for me
  3. 00:45:858 (3,4,5) - Same deal as first point *same as before
  4. 00:59:495 (1,2,3) - Again the same as the first point *^

    Overall its all fine in here, i think you should just keep certain parts consistent, so either change the ones i mentioned or change the others that are different.

    Insane

  5. 00:12:222 (1,2,3,4,5,6) - I think the spacing should be more even *yup increased the spacing a bit
  6. 00:28:585 (1) - Slider isn't really leading anywhere, not a huge deal though *play good imo
  7. 00:30:858 (2) - I would unstack this one personally, *part of my style
  8. 00:48:585 (1) - Slider isn't leading anywhere *flow is important but sometimes you can break it
  9. 01:03:585 (2) - Note is pretty low but again it's really just me being nitpicky *I don't really get what u mean here
  10. 01:06:767 (1,2,3,4,5,6,7,8) - Again even spacing would be better i think *fixed
  11. 01:09:722 (2,3) - These notes should have some spacing to match the timing *it's called anti-jump
That's all i can really find, sorry if it's not too helpful
(Also should i be modding the Guest Difficulties?) If u wanna make a full mod yeah u're supposed to mod every diff, but it's okay :3
thx for your mod ~
Come[Back]Home
Guy's Insane

00:07:676 (3) This overmap somehow doesnt fit, since theres nothing in the song for 1/4. Its better without it
00:35:858 (1) I think you should let this slider end here 00:36:199 it fits more with the vocals, and put a circle on the free white tick afterwards ( 00:42:222 (4) here youve mapped to the vocals too)
00:57:676 This beat should be clickable since its kinda strong
01:01:540 Its an Insane, so why are you ignoring the guitar here? would be nice if its clickable
01:02:563 Add a circle?
01:12:904 (2) A single circle there would fit better instead of the slider. Its cooler to play without the overmap there
01:24:495 (1,1) Those Ncs arent really necessary
01:27:449 (10) Same as 01:12:904 (2)

Insane

00:28:585 (1) Let this one end here 00:28:926 so it fits more with the vocals
00:51:085 I think (2) should start here since the guitar is stronger there, it fits more with the song
01:39:040 (6) I think a stream here would fit more like you did before.

alacat's Hard

01:15:404 (3,1) I dont like those tiny overlaps, i really think that they look ugly imo. If they would overlap a bit more it could look awesome

Ill skip Normal and Easy since they mostly are always good, especially by an experienced mapper. If you still want me to mod them, just pm me! :3

Cool Mapset, and good Luck ^~^
Topic Starter
Umi

Come[Back]Home wrote:

Insane

00:28:585 (1) Let this one end here 00:28:926 so it fits more with the vocals okay
00:51:085 I think (2) should start here since the guitar is stronger there, it fits more with the song yup true fixed
01:39:040 (6) I think a stream here would fit more like you did before. I wanted a different pattern here

Cool Mapset, and good Luck ^~^
Thx for mod ;)
Lexis
Lantun's Easy


00:55:858 (1) - Why not that ?

Normal


01:31:540 (7) - Reverse ?

Alacat's Hard


00:24:495 (5,1) - Erase the slider 5 and make 3 circles
Topic Starter
Umi

Dono027 wrote:

Normal


01:31:540 (7) - Reverse ? yup not bad, fixed
thx for mod ~
-Sh1n1-
owww, I really love this song :'( One piece ♥, take some stars and rank it please u.u
Topic Starter
Umi
oh big thx =w=b and yeah dw rank should be almost there ;)
Guy
changed some point
Thank you for modding :)

http://puu.sh/kUGNj/88ec08eecf.zip
alacat
checked two mods, I didn't change my diff because the current pattern is better to me. Thanks~
Topic Starter
Umi
updated ~
meii18
The mod will come tomorrow.Stay tuned
Hello!

[Lanturn's Easy]
  1. Audio preview time conflicts with other difficulties.The preview point must be on 01:09:608- to avoid the audio preview time conflicts with other difficulties
  2. 01:35:858(1)- On 01:36:313- there seems to be a noticeable beat which you leaving it empty adding just a note on 01:35:858-.Would be good if you will have a 1/1 slider here instead having only a note to ignore the beat from 01:36:313-.Having a 1/1 slider here,the beat would not feel empty as before
  3. 01:39:495(1)- Same as above ^.There's a noticeable beat on 01:39:949- and leaving it empty doesn't seems to be a good idea so a 1/1 slider here would be nice to follow that beat as well


[Normal]
  1. 00:23:813- Here's a noticeable beat which is ignored and left empty.A note would be good to emphasize this noticeable beat.It would be like 00:20:176(2)- where there's another noticeable beat but which is emphasize and not ignored


[alacat's Hard]
  1. 00:39:040(3,1)- The vocal from 00:39:495(1)- is going to be stronger but seems you used an antijump which doesn't emphasize the stronger vocal from 00:39:495-Increasing the spacing a bit between these sliders I mean making a jump would make more sense to that stronger vocal


[Insane]
  1. 01:09:154(2)- Honestly saying,I don't hear any beat on this tick if you listen the music carefully and also with 25% and 50% speed.It means that this note seems to be overmapped so I suggest to delete this note to avoid overmapping here and since there's no any beat on this tick


[Guy's Insane]
  1. 00:16:767(4,5,6)- If you listen the song carefully,you will see that you overmapped the doublets using triplets here.To have only doublets here to avoid overmapping the doublets you have to delete the note from 00:16:881-
  2. 01:26:767(8)- Did you forgot to add the NC here?If yes,you have to add the NC because there's the reset of the vocals and because you added NCs on every one downbeat as I can see


That must be all! Pretty nice mapset!
Call me back!
HappyRocket88
xD ByBy did the placeholder I was going to do. xDDDD

Will come back after Umi fix Byby's mod. _:3_<_
Topic Starter
Umi

ByBy13 wrote:

The mod will come tomorrow.Stay tuned
Hello!

[Normal]
  1. 00:23:813- Here's a noticeable beat which is ignored and left empty.A note would be good to emphasize this noticeable beat.It would be like 00:20:176(2)- where there's another noticeable beat but which is emphasize and not ignored Added a note


[Insane]
  1. 01:09:154(2)- Honestly saying,I don't hear any beat on this tick if you listen the music carefully and also with 25% and 50% speed.It means that this note seems to be overmapped so I suggest to delete this note to avoid overmapping here and since there's no any beat on this tick Fixed


That must be all! Pretty nice mapset!
Call me back!
thx for mod Byby =w=b
alacat
fixed that part, Thanks ~ http://puu.sh/kX2nN/fddf7f64d9.zip
Lanturn
@Dono
It would make more sense to have it at 00:56:767 - actually, but I prefer the long slider.

@ByBy

Fixed preview point.
As for the gaps. I wanted a bit of emphasis on the finishes I put there I guess. I'd like to keep them as is if possible.

osu file format v14

[General]
AudioFilename: Kokoro no Chizu.mp3
AudioLeadIn: 1000
PreviewTime: 69608
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kokoro no Chizu
TitleUnicode:ココロのちず
Artist:BOYSTYLE
ArtistUnicode:BOYSTYLE
Creator:Umi
Version:Lanturn's Easy
Source:ONE PIECE
Tags:ワンピース opening alacat Lanturn guy
BeatmapID:749389
BeatmapSetID:338738

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"OP.png",0,0
Video,0,"One piece OP 5.avi"
//Break Periods
2,19694,25207
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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105631,-100,4,2,2,40,0,0


[Colours]
Combo1 : 255,74,74
Combo2 : 239,234,173
Combo3 : 255,164,28

[HitObjects]
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HOpefully everything is ok now >_<
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