BOYSTYLE - Kokoro no Chizu

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alacat
checked two mods, I didn't change my diff because the current pattern is better to me. Thanks~
Topic Starter
Umi
updated ~
meii18
The mod will come tomorrow.Stay tuned
Hello!

[Lanturn's Easy]
  1. Audio preview time conflicts with other difficulties.The preview point must be on 01:09:608- to avoid the audio preview time conflicts with other difficulties
  2. 01:35:858(1)- On 01:36:313- there seems to be a noticeable beat which you leaving it empty adding just a note on 01:35:858-.Would be good if you will have a 1/1 slider here instead having only a note to ignore the beat from 01:36:313-.Having a 1/1 slider here,the beat would not feel empty as before
  3. 01:39:495(1)- Same as above ^.There's a noticeable beat on 01:39:949- and leaving it empty doesn't seems to be a good idea so a 1/1 slider here would be nice to follow that beat as well


[Normal]
  1. 00:23:813- Here's a noticeable beat which is ignored and left empty.A note would be good to emphasize this noticeable beat.It would be like 00:20:176(2)- where there's another noticeable beat but which is emphasize and not ignored


[alacat's Hard]
  1. 00:39:040(3,1)- The vocal from 00:39:495(1)- is going to be stronger but seems you used an antijump which doesn't emphasize the stronger vocal from 00:39:495-Increasing the spacing a bit between these sliders I mean making a jump would make more sense to that stronger vocal


[Insane]
  1. 01:09:154(2)- Honestly saying,I don't hear any beat on this tick if you listen the music carefully and also with 25% and 50% speed.It means that this note seems to be overmapped so I suggest to delete this note to avoid overmapping here and since there's no any beat on this tick


[Guy's Insane]
  1. 00:16:767(4,5,6)- If you listen the song carefully,you will see that you overmapped the doublets using triplets here.To have only doublets here to avoid overmapping the doublets you have to delete the note from 00:16:881-
  2. 01:26:767(8)- Did you forgot to add the NC here?If yes,you have to add the NC because there's the reset of the vocals and because you added NCs on every one downbeat as I can see


That must be all! Pretty nice mapset!
Call me back!
HappyRocket88
xD ByBy did the placeholder I was going to do. xDDDD

Will come back after Umi fix Byby's mod. _:3_<_
Topic Starter
Umi

ByBy13 wrote:

The mod will come tomorrow.Stay tuned
Hello!

[Normal]
  1. 00:23:813- Here's a noticeable beat which is ignored and left empty.A note would be good to emphasize this noticeable beat.It would be like 00:20:176(2)- where there's another noticeable beat but which is emphasize and not ignored Added a note


[Insane]
  1. 01:09:154(2)- Honestly saying,I don't hear any beat on this tick if you listen the music carefully and also with 25% and 50% speed.It means that this note seems to be overmapped so I suggest to delete this note to avoid overmapping here and since there's no any beat on this tick Fixed


That must be all! Pretty nice mapset!
Call me back!
thx for mod Byby =w=b
alacat
fixed that part, Thanks ~ http://puu.sh/kX2nN/fddf7f64d9.zip
Lanturn
@Dono
It would make more sense to have it at 00:56:767 - actually, but I prefer the long slider.

@ByBy

Fixed preview point.
As for the gaps. I wanted a bit of emphasis on the finishes I put there I guess. I'd like to keep them as is if possible.

osu file format v14

[General]
AudioFilename: Kokoro no Chizu.mp3
AudioLeadIn: 1000
PreviewTime: 69608
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kokoro no Chizu
TitleUnicode:ココロのちず
Artist:BOYSTYLE
ArtistUnicode:BOYSTYLE
Creator:Umi
Version:Lanturn's Easy
Source:ONE PIECE
Tags:ワンピース opening alacat Lanturn guy
BeatmapID:749389
BeatmapSetID:338738

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"OP.png",0,0
Video,0,"One piece OP 5.avi"
//Break Periods
2,19694,25207
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 255,74,74
Combo2 : 239,234,173
Combo3 : 255,164,28

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HOpefully everything is ok now >_<
Guy
All fixed! Thank you for modding :)
http://puu.sh/kXMPR/1c06fa364a.zip
Topic Starter
Umi
Updated ~
meii18
Okay,I think this should be the last thing: There's a break on Lanturn's Easy which it was mapped on other diffs and not on Easy diff.This break can be mapped on Easy diff which could balance the spread a little bit.It's up to the GDer if he/she wants or no just saying.
Also another thing on alacat's Hard: 00:07:676- there's a noticeable beat which you leave it empty instead emphasizing it.A note would be good to emphasize that beat instead leaving it empty.
On tags,guy should be Guy with 'G' in caps just saying

Call me back once again!
alacat
I can't hear any sounds on here 00:07:676- . So i don't want to add it to here ~
Lanturn
The little break shouldn't be a problem for the Easiest diff. It actually fits nicely as well. I can map it if needed, but I personally think it should be fine as is.
Topic Starter
Umi
Caps doesn't change anything in tags, GUY can be Guy or guy etc ^^

So nothing changed since the mod before ~
meii18
Just another thing and we'll ready to go: 01:03:131(1)- on slider's head,shouldn't be finish instead of whistle?You can see easily that there's a cymbal so a finish there would be good instead having a whistle there

Call me back again /o/
Topic Starter
Umi

ByBy13 wrote:

Just another thing and we'll ready to go: 01:03:131(1)- on slider's head,shouldn't be finish instead of whistle?You can see easily that there's a cymbal so a finish there would be good instead having a whistle there
I guess it was for Guy's Insane, I fixed it for him.
meii18
Seems fine now.We're ready to go now!

Bubbled!

Good Luck!
HappyRocket88
Comment ça-va, Umi? Ce sera une courte mod. Bon chance.
[Guy's Insane]
  1. 00:04:267 (1) Add a whistle over the slider's end to emphasize the vocals better.
  2. 00:15:858 (1,2) While I was playing this, this was a bit confusing because you didn't managed such as hidden stacks in the previous patterns. It doesn't play bad but i think it would flow better if you did something like this
  3. 00:21:995 (4,5) This is just a personal suggestion, but I think it could have had a better rhythm if you have tried a flow that emphasizes rather the blue ticks as you did before. For example.
  4. 00:24:835 (11) Overmapped. There's no 1/4 sound over the blue tick. Besides, you already used two triplets before as well as you did here 00:19:495 (1,2,3,4,5,6,7) , so it would have more sense if you kept consistency and remove that note.
  5. 00:57:449 (1) This slider doesn't play bad, but I think you shouldn't miss such as an important beat as this one 00:57:676 with a slider reverse. what about ifd you emphasize that strong beat with the beginning of a slider and place a note before it? like this
  6. 00:59:949 (3) This is a nazi suggestion, but I think it would be better if you stack this slider over this circle 00:59:267 (5) as well as you did with 00:59:495 (1) and 00:58:358 (3) to keep the DS consistency here.
  7. 01:27:676 (1) NC here? Just to have consistency with the NC combing pattern you managed during the whole set.
[Insane]
  1. 00:32:222 (1,2) The current unstack of these two sliders doesn't play bad, but I think it would flow better if you stacked them and do something similar as you did here 01:15:858 (1,2) or 00:43:131 (1,2)
  2. 01:33:358 (4,6) Just a mini suggestion here to avoid the touch between these two circles. I think the pattern would flow better if you move a bit the (6) to the left.
  3. 00:51:540 (4,5,6) The way you placed this object would flow better if you try out something smoother rather than lineal. What about this then?
[alacat's Hard]

  1. HP- 1 OD -1 Besides the HP Rate and OD increase two by two among difficulties. (Easy 1) (Normal 3) It would be great to set this hard difficult in HP 5 and OD 5 to keep consistency between the insane difficulties.
I didn't check easier difficulties as long as Lanturn and I didn't agree about the flows over the Easy. :/
Topic Starter
Umi

HappyRocket88 wrote:

Comment ça-va, Umi? Ce sera une courte mod. Bon chance. Ce sera un mod court. Bonne chance. ;)
Insane
  1. 00:32:222 (1,2) The current unstack of these two sliders doesn't play bad, but I think it would flow better if you stacked them and do something similar as you did here 01:15:858 (1,2) or 00:43:131 (1,2)
  2. 01:33:358 (4,6) Just a mini suggestion here to avoid the touch between these two circles. I think the pattern would flow better if you move a bit the (6) to the left.
  3. 00:51:540 (4,5,6) The way you placed this object would flow better if you try out something smoother rather than lineal. What about this then?

Fixed everything~
Thx happy =w=b
Guy

HappyRocket88 wrote:

[/centre][/notice][Guy's Insane]
  1. 00:04:267 (1) Add a whistle over the slider's end to emphasize the vocals better. - didn't sounding some drums here, keep it.
  2. 00:15:858 (1,2) While I was playing this, this was a bit confusing because you didn't managed such as hidden stacks in the previous patterns. It doesn't play bad but i think it would flow better if you did something like this - changed
  3. 00:21:995 (4,5) This is just a personal suggestion, but I think it could have had a better rhythm if you have tried a flow that emphasizes rather the blue ticks as you did before. For example. - i prefer the current one.
  4. 00:24:835 (11) Overmapped. There's no 1/4 sound over the blue tick. Besides, you already used two triplets before as well as you did here 00:19:495 (1,2,3,4,5,6,7) , so it would have more sense if you kept consistency and remove that note. - It doesn't overmapped. this sound like 1/6 rhythm but i can use 1/4 triplet as simplification.
  5. 00:57:449 (1) This slider doesn't play bad, but I think you shouldn't miss such as an important beat as this one 00:57:676 with a slider reverse. what about ifd you emphasize that strong beat with the beginning of a slider and place a note before it? like this - sorry but i like this pattern
  6. 00:59:949 (3) This is a nazi suggestion, but I think it would be better if you stack this slider over this circle 00:59:267 (5) as well as you did with 00:59:495 (1) and 00:58:358 (3) to keep the DS consistency here. - fixed
  7. 01:27:676 (1) NC here? Just to have consistency with the NC combing pattern you managed during the whole set. - already added nc here.
Thank you for modding :)

http://puu.sh/l1w3M/4e52e1fd58.zip
alacat
ok! Umi, Please change that rate :)
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