As Always, Great Mod Chris!
Sero wrote:
Normal
· 00:00:351 (1,2) - The flow is not good here. See: http://puu.sh/jeGZ5/637477fa30.png. Use Ctrl+H on 00:00:351 (1) - , adjust the DS, and it should already look much better
· 00:00:351 (1,2) - Improve blanket.
· 00:04:619 (1,2) - Improve blanket.
· 00:08:636 (2,3) - Improve blanket.
· 00:09:138 (3,4) - Flow. http://puu.sh/jeHic/8e3edabf53.png. Awkward. Try to makes it easier to play.
· 00:35:247 (4,1) - Make a blanket.
· 00:45:289 (3,4) - Would be better with a blanket, or make it so, that 3's sliderstart is the furthest away and the sliderend is the closest to 4's sliderstart: http://puu.sh/jeHwG/a4d3b18ef9.jpg. Looks better.
· 00:52:820 (2,3) - Make a blanket.
· 01:00:351 (3,4) - Improve blanket.
· 01:18:929 (3,4,1,2) - Either make this an up-and-down pattern: http://puu.sh/jeHGY/cc5532255e.jpg - or keep the angles between circles consistent: http://puu.sh/jeHRu/4f765ce143.jpg.
· 01:21:439 (6,7) - Flow could be improved. If you keep it: Make a blanket.
· 01:26:460 (1,4,1) - Would go for a blanket here.
· 01:31:983 (3,4,1) - Flow could be improved.
· 01:35:498 (3,4) - Just a reminder for DS fix. =)
· 01:43:029 (4,1) - Make a blanket.
· 01:45:540 (1) - Bring the spinner to 01:45:038. Either increase it's length, so it goes to 01:51:063, or decrease it (recommended) to 01:49:054.This is a lot of improvement mapping-wise both on normal and hard. Your combos and hitsounds need to be fixed though, but that's no problem. Message me anytime, and we'll both fix them. Nice job.Hard
· The first part of the beginning (00:00:351 (1) - to 00:09:891 (2) - ) is too fast paced in comparison to Normal. It would be much better, if there were breaks at least, like in 00:10:644 (3) - to 00:16:167 (7) - . At the moment, it's like an insane (especially with those sharp angles between objects and the high SV. Decreasing the SV would benefit the whole difficulty. I would have chosen 1.3 (or 1.2, even though Normal is already 1.2), 1.4 is also ok.
· 00:00:351 (1,2,3) - Make blankets.
· 00:01:356 (3,4,1,2) - DS should stay 1.25.
· 00:02:611 (2,3,4,1) - It's already fast paced. This flow makes it hard to play for a Hard.
· 00:04:368 (2) - Could fix DS.
· 00:07:883 (1,2,3) - Improve flow, fix DS.
· 00:08:636 (3,4,1) - Improve flow.
· 00:10:644 (3) - Move this to 00:10:393, then adjust the placement accordingly. This will make it consistent with 00:06:126 (2,3) - 's break.
· 00:12:653 (3) - Move to 00:12:402. Same as above.
· 00:14:410 - Add a note here.
· 00:33:238 (3,4) - Improve flow.
· 00:34:996 (2,3) - I didn't mention this before, but I should have I realize now...these don't look and play very well. Look at the slider path: http://puu.sh/jeJrA/6121994ac8.png. Compare it to something like this: http://puu.sh/jeJwL/caecc73896.png. In the second one, you get one fluid motion. This will make it look and play better at the same time. I will refer to this by "Slider path" from now on, so you get examples where this could be applied.
· 00:36:753 (2,3) - Weird flow into the repeating slider.
· 00:38:008 (1,2) - Slider path. Something like http://puu.sh/jeJEq/ba4efb8e12.jpg keeps the positioning, something like http://puu.sh/jeJFZ/05fd7d28a4.jpg keeps the shape of the slider. Both improve playability. Even a blanket (http://puu.sh/jeJJG/eb51c73715.jpg) can fit here.
· 00:40:770 (2,3) - Fix DS.
· 00:43:029 (4,1,2) - Why not use the same slider all the time? Ctrl+V to copy, Ctrl+G to change direction of a slider. Also plays weird.
· 00:44:787 (3,4,1,2) - This is an example of how to make the slider path right. Neat.
· 00:52:067 (2,3) - Sliderpath.
· 00:55:079 (1,2) - Flow/slider path must be fixed. Maybe Ctrl+J it and place it like http://puu.sh/jeKCv/d6fc8a2a1d.jpg?
· 01:03:615 (3) - Fix DS.
· 01:04:117 (4) - This is the very first jump in the map, and I don't know if it's intended. It's a hard, it's 120BPM mapped on all red ticks, and in this section even on blue ticks for triples. Hmm...you can use jumps, sure, but having this as the first one in the whole map is inconsistent. And a bit too long with its weird flow.
· 01:10:644 (3) - Would look better, if it were symmetrical.
· 01:18:929 (1) - Move to 01:18:678 for consistent break.
· 01:20:686 (1) - You could do the same here, but I'd probably leave it like this. Just wanted to point it out. It sounds good the way it is.
· 01:22:946 (1) - Same break, move to 01:22:695.
· 01:24:703 (1,2) - Slider path/flow.
· 01:27:213 (2,3,4) - Maybe slider path?
· 01:31:732 (2,3) - Could improve blanket a bit.
· 01:36:251 (2,3) - Make blanket.
· 01:38:761 (5) - Fix DS.
· 01:40:268 (8,1) - and 01:41:021 (2,3) - Slider path is meh.
· 01:41:523 (3,4) - Make blanket.
· 01:43:029 (1) - Break thingy. Move to 01:42:822.
· 01:45:540 (1) - I'd make it last only 2 full measures (until 01:49:054), but it's ok if it stays.
Fixed most of you mod. Thank you Chris! Sero
Thanks for the mod too, Queen Leonor! Very intuitive modding skills! HappyRocket88:)