forum

Multiplayer Voice Chat [Denied]

posted
Total Posts
40

do you want a voice chat feature in multiplayer?

Yes
509
68.97%
No
65
8.81%
I would use it if it was there
103
13.96%
Voice is pointless for Osu!
61
8.27%
Total votes: 738
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +151
show more
Topic Starter
Dual Chikara

[DBF] wrote:

Use Team Speak, Skype, or something like this.

No. It's silly.
That's an option barring this, I suppose. But with that you have to coordinate usernames and whatnot for those services, make sure they're on, etc. This would simplify things a bit, and it's also something I've come to expect from most other multiplayer games.

I guess that last part is entirely personal, though.
[DBF]

Dual Chikara wrote:

That's an option barring this, I suppose. But with that you have to coordinate usernames and whatnot for those services, make sure they're on, etc. This would simplify things a bit, and it's also something I've come to expect from most other multiplayer games.

I guess that last part is entirely personal, though.
Well.. it's just my opinion about this.
Ari-chan_old
Well, if this will be available only in lobby, it's ok. (You know it will be not nice if someone will mute the song during the gameplay.)
Lemon Water_old
Sounds cool.
dkun

Dual Chikara wrote:

[DBF] wrote:

Use Team Speak, Skype, or something like this.

No. It's silly.
That's an option barring this, I suppose. But with that you have to coordinate usernames and whatnot for those services, make sure they're on, etc. This would simplify things a bit, and it's also something I've come to expect from most other multiplayer games.

I guess that last part is entirely personal, though.
The osu! Ventrilo supports this as is. We have rooms specified for certain games, and we'll be more than happy to assist people with accounts and what not. Most people on the osu! Ventrilo carry the same username they have on osu!, so it's not too bad. Is this not simple enough?
Gens
Uh.

Moving to Feature Requests, I suppose.
GladiOol
'Voice is pointless for osu!'

You want to scream things like OMG THERES A NOTE WATCH OUT CLICK IT ON TIEM GUYZZ!!
Can't really see the point.
Derekku
I'd say that not enough people would be able to use this to make it worthwhile. Not that many people have a mic to begin with, so that's a big handicap right there. The only time I've done voice chat+multi is when I was already on Vent or Skype.
Mara

Derekku wrote:

The only time I've done voice chat+multi is when I was already on Vent or Skype.
This. No support.
Gabi
haha this sounds actually pretty great. I wouldn't support for in-game voice chat while playing a song, but maybe in the multiplayer room ^^
Galkan
I'm strongly against it.
Lesjuh
If the room master can decide if voice chat is allowed or not I'm fine with it. And voice chat would be really cool while playing but only in breaks.
Xanek

Galkan92 wrote:

I'm strongly against it.
^
and then if it was somehow implemented, here would surely be someone mic spamming somewhere
awp
Because we don't complain about net latency enough.

One of the beautiful aspects about Bancho is how small the bandwidth footprint on it is. As optional as it would be, you're still enabling those with faster connections/more bandwidth to alienate those with less. Unless there was a per-user opt-out (versus the Room Master controlling it) I'd have to be strongly against it.

I can sympathize with the reason for suggesting it, though. Unlike almost every other "this application already does what you want" feature request, managing voip using something like vent/skype is enough overhead to make it too inconvenient to be worthwhile.
Topic Starter
Dual Chikara
I think a lot of the complaints being voiced can be worked around with enough thought.
1. Mic spamming: most other places that offer a voice feature also offer the ability to mute on a player-to-player or global basis as well. I don't see why this would need to be any different.
2. Song muting: there would only be a reason to mute the song for the person speaking; their voice could be added over the song (at a selectable volume) in the lobby or during breaks like the drum and cymbal sound effects found on the beatmap itself-- no need to stop the music unless YOU feel the need to talk (presumably at an opportune moment).
3. THERE'S NOTHING TO SAY!: Well yeah, if you're voice chatting DURING the song you're probably doing something wrong, but it would be nice in the lobby where a lot of conversation happens anyway, and sometimes we DO want to gripe about that last spinner during breaks but don't have time to type and hide the chat window again.
4.Not many people have a mic: I don't know about that, they're common enough playing other games. Maybe some people would even go out and pick up a cheap ten dollar headset if they could use it here.
5. It'll slow down the server: I said in the original post that most of this could (I think, at least) be handled on the player end to leave Bancho out of the chat thing entirely. We could even have a dedicated player, an "operator" if you would, with a fast connection that handles the voice chat separate from the ever-changing host. And of course if you don't have a mic or you're running Australian dial-up you can always just disable the whole thing and be done with it-- and if you want to talk there's always text; no need to ruin everyone's fun because you can't talk.
Teara

Gabi wrote:

haha this sounds actually pretty great. I wouldn't support for in-game voice chat while playing a song, but maybe in the multiplayer room ^^
This :3
maay

Lesjuh wrote:

If the room master can decide if voice chat is allowed or not I'm fine with it. And voice chat would be really cool while playing but only in breaks.
This. But I think there should be an option/mod to disable voices even during breaks, for those who can't understand the language or would simply prefer to listen to the song rather than men voices.
Lemon Water_old
or girl voices.
dNextGen
negative one billion
NotShinta
Mixed feelings, it sounds fun, but everyone in the room will either have to have a mic or not have a mic, and has to speak the same language.
WiiAndii
I like the idea. You might use Skype or something else, but ingame voice chat would be so much more comfortable. But it only makes sense in multiplayer and during breaks, and the creator of the room should have entire control of it.

And I don't see why it should be a problem if you play with people who don't have a mic or speak another language, I would only use it when playing with friends anyway. You don't have to use a voice chat just because it's there...
5TEV3N
so while your playing osu multiplayer?, you could use voice chat??

get ready to get ear raped by fags to mess up your score


nvm i just read his post regarding mic spam.
But i still find this suggestion retarded.
Gabi
I think you "no" sayers are only looking at this from one side. Any spammers can be taken care of by a simple mute button? or a simple disable voice chat button.

The reason i am for this request is because not everyone in osu! comes online on vent or skype, so you can chat with lots of different people in voice chat basicly. People might not necessarily want to chat, but uh.. who cares? why should they stop others from talking?

Besides, now that i read Dual Chikara's he/she already said how it all can be worked out.
-David
Terrible.

Do I Support? No
adam2046
And here's the same request from one year ago.
viewtopic.php?p=59157
qlum
support even though it was denied before.
Topic Starter
Dual Chikara

adam2046 wrote:

And here's the same request from one year ago.
viewtopic.php?p=59157
Well, that's disheartening. It's a shame too, as in-game chat would eliminate several issues that have been brought up so very well. Would a mute button be that hard to implement, Peppy?
dkun

Dual Chikara wrote:

I think a lot of the complaints being voiced can be worked around with enough thought.

dkun wrote:

The osu! Ventrilo supports this as is. We have rooms specified for certain games, and we'll be more than happy to assist people with accounts and what not. Most people on the osu! Ventrilo carry the same username they have on osu!, so it's not too bad. Is this not simple enough?
Still. What is the problem of having to download a ~4megabyte client and entering some information to just get voice, rather then having to implement an entire new (yet utterly useless) system in multi that'll just consume peppy's time if he even considers this.

Sure, this could be cool. But imagine the bandwidth costs it'll stack onto the already massive bandwidth usage of all the beatmaps being downloaded constantly. There's more downsides to this argument than upsides.
oddysea682
I like the idea but there should be some limits and rules
Who knows there might be some online dating or arguments but i like the idea.
peppy
Use vent, please.
makemecool123
What if voice chat will be open on breaks?
Bara-
Don't bump old marked threads
It's already denied some time ago, and will likely not be considered again
Faustas156
eJang
we should enable voice chat only on lobbies and make an option to mute everyone when playing. or make like an only talk lobby or something
TQBF
Why peppy
Why?
I want to talk to my freinds
:(
Koalaity

makemecool123 wrote:

What if voice chat will be open on breaks?



eJang wrote:

we should enable voice chat only on lobbies and make an option to mute everyone when playing. or make like an only talk lobby or something


cool bumps
Please sign in to reply.

New reply