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Kinniku Shoujo Tai - Mazeru na Kiken

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Izzywing
hi nm from queue

[general]

earlier mod says this, but offset should be like 807 you're early atm

[easy]

00:03:818 (2,3,4) - I don't like this flow; you have to fall down from 2 to 3, which is fine, but you would expect this flow to keep going, but instead you have to turn to hit 4 and then go back again, you can make this more simple

00:08:874 (1,3) - blanket these two for neatness

00:12:919 (3,4) - you cant expect an easy player to determine 1/4 rhythm and be able to click it. If you really want this sound mapped, use a spinner.

00:22:695 (1,2,3) - improve both of these blankets; my suggestion is to pause at 00:23:369 - and then wrap the sliders around the approach circle

00:57:414 (1,2,3) - ^, pause on 00:58:088 - and wrap around approach circle

00:58:762 (3,2) - overlap

01:02:470 (5,1) - blanket

01:27:751 (1) - lower the volume for end of this slider

That's all I really feel like modding of this, sorry. Good luck! Mapset has potential.
tatemae
yo for my queue
NerovA's Insane
00:01:627 (3,2,3,2) - sorry, shitty overlaps
00:04:492 (4,1) - can you blanket better?
00:21:178 (2,4) - overlap
00:26:234 (5,1,2,3) - cntr+g for better flow
00:26:908 (4,1) - blanket
00:34:661 (2,4) - The blanket here is a bit off
00:39:886 (5,6,7) - Maybe add more distance between these 3 since it would make them look better imo :p
001:00:616 (3,4,5,1,2) -The pattern desigining is a bit messy here
01:14:942 (1,2,3,4) - cntrl+g for better flow imo
01:19:492 (2,3) - Unnecessary overlap
Good luck!
Sonnyc
~General~
  1. It seems nerova isn't in the tags.
~Easy~
  1. 00:07:189 - 00:27:414 - 00:38:200 - Missing claps.
  2. 00:13:846 (4) - This rhythm is too hard to catch in this difficulty. I recommend you to remove this object.
  3. 01:00:616 - 01:01:964 - The actual strong beat in the song is at here. Seems you failed to express these due to the repetitive 1/1 rhythms. I think you can adjust your rhythms to express these. This comment applies to all similar parts of this instrument sound. Same problem presents at normal.
  4. 01:28:762 - The music kinda fades out. I think using a low volume here would work better.
~Normal~
  1. 00:24:717 (1,2) - 00:37:863 (4,1) - Fix this spacing please.
  2. 00:49:998 (1) - Starting the spinner at 00:49:829 along the drums will feel better.
~Hard~
  1. 00:00:785 (1) - Ending this spinner at 00:02:976 will fit the song better.
  2. 00:49:661 (1) - Starting the spinner at 00:49:492 along the vocals will feel better.
  3. 01:15:953 (4,1) - This jump feels too much in this difficulty.
  4. 01:17:807 (1) - I think a rhythm like 01:20:504 (1,2) will fit better. The current rhythm is ignoring 01:18:313 completely.
~Light Insane~
  1. 00:13:762 (4,6) - I don't feel these notes are needed.
  2. 00:38:537 (1) - 00:46:964 (1,2) - 00:48:481 (2) - Spacing is unbalanced.
  3. 00:59:605 - Consider adding a note here. The anti jump of 00:59:268 (4,5) feels a little awkward.
  4. 01:25:391 (4) - Consider NC to discern the patterns better.
~NerovA's Insane~
  1. Why is the diff name NerovA instead Nerova?
  1. 00:46:290 (3) - Consider adding new combo. The current rhythm readability is highly concernable.
Not bad. I think you need to work more on flows. Besides, hard felt better than the lower difficulties.
Topic Starter
Frex

Narcissu wrote:

[General]
  1. offest early obvious, i suggest +22. Fixed
  2. add “Nerova Riuz GX” to Tag, because he make gd for you Fixed
[Easy]
  1. 00:04:155 - a …… why add clap here, i think it's should keep 24clap , it's mean 00:07:189 - 00:07:863 - add clap too Fixed
  2. 00:03:987 - 00:05:335 - downbeat here, even if is easy diff , don't miss here …… it's a music game not white line game Too short for easy sliders
  3. 00:25:054 (1,1) - need‘t continuity NC, about easy diff i suggest keep NC every two bar Fixed
[Normal]
  1. 00:00:785 (1) - same as easy diff, about downbeat. end 00:02:976 - better, hard diff same Someone in the past correct me about that. They told me that is not rankable and i have to leave two beats in this diff. If you say that is rankable pls tell me and i will fix it
  2. 00:13:846 - same as other diff? I removed it for the low diff now
I want to write more until I see NerovA's Insane, i think you can ask for he about Rhythm and Layout before find mod …… specific instructions for 00:03:987 (3) - 00:05:335 (3) - it's follow voice, 1/1 slider performance of the extension of the human voice, it's better than 1/2 …… and 00:11:571 - click when downbeat, it's most basic and important thing …… ye, click when downbeat Sorry but Nerova it's ok with his work.
ARIGATOU
Topic Starter
Frex

Hobbes2 wrote:

hi nm from queue

[general]

earlier mod says this, but offset should be like 807 you're early atm Fixed

[easy]

00:03:818 (2,3,4) - I don't like this flow; you have to fall down from 2 to 3, which is fine, but you would expect this flow to keep going, but instead you have to turn to hit 4 and then go back again, you can make this more simple Fixed

00:08:874 (1,3) - blanket these two for neatness Fixed

00:12:919 (3,4) - you cant expect an easy player to determine 1/4 rhythm and be able to click it. If you really want this sound mapped, use a spinner Removed

00:22:695 (1,2,3) - improve both of these blankets; my suggestion is to pause at 00:23:369 - and then wrap the sliders around the approach circle Fixed

00:57:414 (1,2,3) - ^, pause on 00:58:088 - and wrap around approach circle Fixed

00:58:762 (3,2) - overlap Fixed

01:02:470 (5,1) - blanket Fixed

01:27:751 (1) - lower the volume for end of this slider Fixed

That's all I really feel like modding of this, sorry. Good luck! Mapset has potential.
ARIGATOU
Topic Starter
Frex

Sonnyc wrote:

~General~
  1. It seems nerova isn't in the tags.
~Easy~
  1. 00:07:189 - 00:27:414 - 00:38:200 - Missing claps. Fixed
  2. 00:13:846 (4) - This rhythm is too hard to catch in this difficulty. I recommend you to remove this object. Removed
  3. 01:00:616 - 01:01:964 - The actual strong beat in the song is at here. Seems you failed to express these due to the repetitive 1/1 rhythms. I think you can adjust your rhythms to express these. This comment applies to all similar parts of this instrument sound. Same problem presents at normal. I can't find and easy way to fix it. I think that if i map that beat the diff would be too difficult. If u have a solution in mind pls help me
  4. 01:28:762 - The music kinda fades out. I think using a low volume here would work better. Fixed
~Normal~
  1. 00:24:717 (1,2) - 00:37:863 (4,1) - Fix this spacing please. Fixed
  2. 00:49:998 (1) - Starting the spinner at 00:49:829 along the drums will feel better. Fixed
~Hard~
  1. 00:00:785 (1) - Ending this spinner at 00:02:976 will fit the song better. Fixed
  2. 00:49:661 (1) - Starting the spinner at 00:49:492 along the vocals will feel better. Fixed
  3. 01:15:953 (4,1) - This jump feels too much in this difficulty. Fixed
  4. 01:17:807 (1) - I think a rhythm like 01:20:504 (1,2) will fit better. The current rhythm is ignoring 01:18:313 completely. Fixed
~Light Insane~
  1. 00:13:762 (4,6) - I don't feel these notes are needed.I start with out them. I put them. I removed them. I put them.Fixed god pls
  2. 00:38:537 (1) - 00:46:964 (1,2) - 00:48:481 (2) - Spacing is unbalanced.Fixed
  3. 00:59:605 - Consider adding a note here. The anti jump of 00:59:268 (4,5) feels a little awkward. Note added and slider removed for circle.
  4. 01:25:391 (4) - Consider NC to discern the patterns better. Fixed
~NerovA's Insane~
  1. Why is the diff name NerovA instead Nerova? Fixed(I think he changed his name in some point)
  1. 00:46:290 (3) - Consider adding new combo. The current rhythm readability is highly concernable. Fixed(It's just a minor change i dont think noreva would have a problem is i just add a NC.
Not bad. I think you need to work more on flows. Besides, hard felt better than the lower difficulties. I know. This was my first time mapping. And the order of creation(and evolution and learning path) was Light insane > Easy > Normal > Hard. That's probably the reason
ARIGATOU
Topic Starter
Frex

SherryCherry wrote:

yo for my queue
NerovA's Insane
00:01:627 (3,2,3,2) - sorry, shitty overlaps
00:04:492 (4,1) - can you blanket better?
00:21:178 (2,4) - overlap
00:26:234 (5,1,2,3) - cntr+g for better flow
00:26:908 (4,1) - blanket
00:34:661 (2,4) - The blanket here is a bit off
00:39:886 (5,6,7) - Maybe add more distance between these 3 since it would make them look better imo :p
001:00:616 (3,4,5,1,2) -The pattern desigining is a bit messy here
01:14:942 (1,2,3,4) - cntrl+g for better flow imo
01:19:492 (2,3) - Unnecessary overlap
Good luck!
Sorry, but nerova said that his work is finish. I think that was my fault to not express in your queue that Nerova's Diff isn't gonna change
The god creator will check it out
Izzywing
Seems like a flawed mindset to think that your diff is finished? They can almost always be better...wouldn't hurt for him to look at the mods at least.
Xayler
Heya, NM from my queue. o/
Note: I'm not best at modding maps near 180 BPM, so I'll try my best.

Nerova's Insane
00:02:998 (2) - overlap, I would move it like this: http://prntscr.com/bqlihc
00:06:200 (1) - overlap with 00:05:357 (3) , I would move 1 a bit up
00:10:245 (1) - ^
00:26:593 (2,3,4) - I would say that the spacing is a bit too high here, doesn't fit that well imo
00:31:986 (2) - overlap
00:34:683 (2) - ^
01:01:481 (1) - ^
01:09:571 (1) - I would blanket it with 01:10:076 (3)
01:12:773 (3) - overlap w/ 01:12:267 (1)
01:20:020 (3) - ^ w/ 01:19:514 (2)
Mostly overlaps, other than that I find it good, ik that you wouldn't make any changes, but I think that the BN will say something same

Light Insane
00:08:896 (1) - move this closer to the 00:08:559 (5)
00:20:694 (4) - I would move this circle to a different place, bad flow
00:25:750 (3,4) - they are kinda badly overlapped with the slider 00:24:739 (5)
00:29:290 (1) - ^ with 00:28:447 (3)
00:51:537 (1) - I would start the slider from 00:52:042 - instead , so add a slider and circle before the spinner
00:56:424 (2) - overlap with 00:55:750 (5)
00:57:604 (2) - ^ 00:56:593 (3) 00:57:436 (1)
Plays well, although a lot of overlaps are here I see, well overlaps are okay, but you should the overlaps the same all map then imo

Hard
00:49:514 (1) - why not end the slider at 00:54:233 like in light insane?
01:27:436 (1) - end the spinner at 01:28:615 -
Well, like this diff a lot, don't see any overlaps here, although I would suggest to stack some circles and make some sliders different, not only curved

Normal
00:12:941 (3) - this overlap with 00:11:593 (1) is bad imo
00:49:851 (1) - start this spinner from 00:49:514 - I think?
01:20:020 (3) - curve this to the right instead, better flow
01:27:773 (1) - end this at 01:28:615 - again
Nothing much to say

Easy
00:22:717 (1) - I would repeat this slider at 00:23:054
01:02:492 (5) - I guess you can blanket it better with 01:02:829 (1)
01:21:705 (1) - very bad overlap with 01:20:020 (3) in easy I would recommend to have no overlaps at all
01:27:773 (1) - end at 01:28:615 - again
Same as Normal, good to beginners

As mentioned, experience comes from mapping more and more, overall the set is solid, good luck! 8-)
Nerova Riuz GX
"no change from the mod" doesn't mean "I don't need mods anymore."
iirc I didn't claim my work is good enough to stop getting mods.

I'll get into those things above later.
Topic Starter
Frex

Xayler wrote:

Heya, NM from my queue. o/
Note: I'm not best at modding maps near 180 BPM, so I'll try my best.

Nerova's Insane
00:02:998 (2) - overlap, I would move it like this: http://prntscr.com/bqlihc
00:06:200 (1) - overlap with 00:05:357 (3) , I would move 1 a bit up
00:10:245 (1) - ^
00:26:593 (2,3,4) - I would say that the spacing is a bit too high here, doesn't fit that well imo
00:31:986 (2) - overlap
00:34:683 (2) - ^
01:01:481 (1) - ^
01:09:571 (1) - I would blanket it with 01:10:076 (3)
01:12:773 (3) - overlap w/ 01:12:267 (1)
01:20:020 (3) - ^ w/ 01:19:514 (2)
Mostly overlaps, other than that I find it good, ik that you wouldn't make any changes, but I think that the BN will say something same

Light Insane
00:08:896 (1) - move this closer to the 00:08:559 (5) Fixed
00:20:694 (4) - I would move this circle to a different place, bad flow Fixed
00:25:750 (3,4) - they are kinda badly overlapped with the slider 00:24:739 (5) Fixed
00:29:290 (1) - ^ with 00:28:447 (3) Fixed
00:51:537 (1) - I would start the slider from 00:52:042 - instead , so add a slider and circle before the spinner Nope. I like my way
00:56:424 (2) - overlap with 00:55:750 (5) Fixed
00:57:604 (2) - ^ 00:56:593 (3) 00:57:436 (1) Fixed
Plays well, although a lot of overlaps are here I see, well overlaps are okay, but you should the overlaps the same all map then imo

Hard
00:49:514 (1) - why not end the slider at 00:54:233 like in light insane? Not Rankable...
01:27:436 (1) - end the spinner at 01:28:615 - Nope. All the diffs ends at the same point
Well, like this diff a lot, don't see any overlaps here, although I would suggest to stack some circles and make some sliders different, not only curved

Normal
00:12:941 (3) - this overlap with 00:11:593 (1) is bad imo I's not terrible..
00:49:851 (1) - start this spinner from 00:49:514 - I think? Not Rankable...
01:20:020 (3) - curve this to the right instead, better flow Fixed
01:27:773 (1) - end this at 01:28:615 - again Same with the diffs
Nothing much to say

Easy
00:22:717 (1) - I would repeat this slider at 00:23:054 I dont like it
01:02:492 (5) - I guess you can blanket it better with 01:02:829 (1) I change it earlier the other way. stop pls
01:21:705 (1) - very bad overlap with 01:20:020 (3) in easy I would recommend to have no overlaps at all Fixed
01:27:773 (1) - end at 01:28:615 - again Nope
Same as Normal, good to beginners

As mentioned, experience comes from mapping more and more, overall the set is solid, good luck! 8-)
ARIGATOU
Nerova Riuz GX
First of all, you shouldn't make changes on my diff without any permission, and you didn't even tell me anything about the changes after that. This is a huge disrespect to the guest mapper. I hope this won't happen again on this one and even any of your mapsets in the future.

And please change the diffname back to the original one. I INSIST.

SherryCherry wrote:

yo for my queue
NerovA's Insane
00:01:627 (3,2,3,2) - sorry, shitty overlaps none of them are overlapped on my side...?
00:04:492 (4,1) - can you blanket better? alright
00:21:178 (2,4) - overlap so far so good
00:26:234 (5,1,2,3) - cntr+g for better flow that will break the emphasizing
00:26:908 (4,1) - blanket k
00:34:661 (2,4) - The blanket here is a bit off alright
00:39:886 (5,6,7) - Maybe add more distance between these 3 since it would make them look better imo :p made some changes here
001:00:616 (3,4,5,1,2) -The pattern desigining is a bit messy here did something
01:14:942 (1,2,3,4) - cntrl+g for better flow imo not necessarily needed
01:19:492 (2,3) - Unnecessary overlap done
Good luck!

Sonnyc wrote:

~NerovA's Insane~
  1. Why is the diff name NerovA instead Nerova?
    You don't really need to know, but that capital A is quite important for me.
  1. 00:46:290 (3) - Consider adding new combo. The current rhythm readability is highly concernable.
    he did that for me.

Xayler wrote:

Nerova's Insane
00:02:998 (2) - overlap, I would move it like this: http://prntscr.com/bqlihc nop
00:06:200 (1) - overlap with 00:05:357 (3) , I would move 1 a bit up kinda weird for the structure
00:10:245 (1) - ^ did something
00:26:593 (2,3,4) - I would say that the spacing is a bit too high here, doesn't fit that well imo made it smaller
00:31:986 (2) - overlap done
00:34:683 (2) - ^ alright
01:01:481 (1) - ^
01:09:571 (1) - I would blanket it with 01:10:076 (3)
01:12:773 (3) - overlap w/ 01:12:267 (1)
01:20:020 (3) - ^ w/ 01:19:514 (2) w/e i fixed most of the overlaps
Mostly overlaps, other than that I find it good, ik that you wouldn't make any changes, but I think that the BN will say something same
http://puu.sh/pYXbW/18276c7d87.rar
Topic Starter
Frex

Nerova Riuz GX wrote:

First of all, you shouldn't make changes on my diff without any permission, and you didn't even tell me anything about the changes after that. This is a huge disrespect to the guest mapper. I hope this won't happen again on this one and even any of your mapsets in the future.

And please change the diffname back to the original one. I INSIST.
Hi Nerova.
First, i'm sorry. It wasn't my intention to be disrespectful to you. I highly respect you and your work.
Second, I reverted the diffname to NerovA's.
I'm still learning a lot of things. Just tell me whatever i'm doing wrong.
As always, thank you for your help.
Chihara Minori
NM From my Weekend Modding Queue

Normal
Normal:

・00:07:548 (4) - the current is kinda miss rhytm imo, since 00:08:054 - beat is strong enough i reccomend to make it 3/4 slider instead
・00:11:593 (1,2,3) - since you repeating (3) do same flow with (1), and it mean (3) to x128 y320
・00:13:447 (4) - x0 y258
・00:13:953 - you allowed to put a single note here
・00:19:683 (1,2) - blanket instead
・00:22:717 (2,3) - ^
・00:26:424 (4) -same as before, move to x320 y56
・00:40:245 (4,5) - this old pattern w, stack maybe?
・00:42:941 (4,1) - another blanket
・00:46:986 (1,2) - ^
・00:49:514 - move the start of sspinner here to emph and end it 00:51:705 -
・00:52:042 - then add another spinner here and end it 00:54:233 - right at start of guitar
・01:02:829 (1) - why not 1x reverse and a circle after?
・01:18:335 (5,1) - this meant to blanket?
・01:23:054 - this point should be clickable imo, start the slider here and move circle before
・01:27:604 (1) - spinner better to start here since the beat up here
・01:28:784 - then add timing point with 5% of volume to make it softer


Light Insane
Light Insane:
・00:03:672 (2,3,4,5) - maybe its your mapping style, but placing them in straigh line is just too cold imo
・00:05:694 (3) - maybe this what you looking for x40 y72
・00:09:739 (4) - well, copy (3) - and do angle rotate (ctrl+shft+r) to get better curve
・00:11:087 (3) - middle angle slider feel more fit here
・00:12:099 (2) - make this curve lighter, the current one is just too much
・00:13:953 (4) - move it here
・00:20:020 (2) - x248 y196 flow better fs
・00:20:863 (5) - i would prefer 1x reverse
・00:25:076 (1) - light up curve instead
・00:27:773 (6) - the beat is keep flowing, if you want, stack this to (1) instead
・00:30:469 (8) - move NC here
・00:31:818 (1) - light up curve wont hurt anyone
・00:33:503 (3) - stack with (4) instead
・00:34:346 (7,1) - change rhytm placing
・00:36:200 - move NC here, its kinda weird nc on the flowing circle
・00:40:919 (5)- this kinda annoying considering there a gap before, use proper ds imo
・00:42:436 (6,1) - 1/1 slider instead
・00:52:042 (1) - feels better is you start the spinner here and just map empty spaces before
・00:58:615 - missing note
・01:00:132 (10) - move NC here
・01:00:975 (3,4) - hmm, those click feel kinda awk, 1x reverse 1/2 slider imo
・01:04:514 (3) - make this slider become 1/1, that gap after at current is feel empty and not match with a circle
・01:24:065 (6) - move nc here and use same rhytm as 01:21:368 (1,2,3,4,5) -
・01:27:520 - the drim hits actually start here w
・01:28:784 - same as easy

There's my mod, good luck
Topic Starter
Frex

eclipselotus wrote:

NM From my Weekend Modding Queue

Normal
Normal:

・00:07:548 (4) - the current is kinda miss rhytm imo, since 00:08:054 - beat is strong enough i reccomend to make it 3/4 slider instead I like it this way
・00:11:593 (1,2,3) - since you repeating (3) do same flow with (1), and it mean (3) to x128 y320 Fixed
・00:13:447 (4) - x0 y258 Fixed
・00:13:953 - you allowed to put a single note here The sound is not there
・00:19:683 (1,2) - blanket instead Fixed
・00:22:717 (2,3) - ^ Fixed
・00:26:424 (4) -same as before, move to x320 y56 No, i like this way
・00:40:245 (4,5) - this old pattern w, stack maybe? Fixed
・00:42:941 (4,1) - another blanket No way. i'm not doing that
・00:46:986 (1,2) - ^ There ir other blanket there...
・00:49:514 - move the start of sspinner here to emph and end it 00:51:705 - Not rankable..
・00:52:042 - then add another spinner here and end it 00:54:233 - right at start of guitar ^
・01:02:829 (1) - why not 1x reverse and a circle after? I covered covered a note in the middle like a ninja
・01:18:335 (5,1) - this meant to blanket? Nope
・01:23:054 - this point should be clickable imo, start the slider here and move circle before that was before too
・01:27:604 (1) - spinner better to start here since the beat up here Not rankable...
・01:28:784 - then add timing point with 5% of volume to make it softer


Light Insane
Light Insane:
・00:03:672 (2,3,4,5) - maybe its your mapping style, but placing them in straigh line is just too cold imo Fixed
・00:05:694 (3) - maybe this what you looking for x40 y72 Fixed
・00:09:739 (4) - well, copy (3) - and do angle rotate (ctrl+shft+r) to get better curve 00:09:402 (3) - Fixed
・00:11:087 (3) - middle angle slider feel more fit here Fixed
・00:12:099 (2) - make this curve lighter, the current one is just too much Fixed
・00:13:953 (4) - move it here What?
・00:20:020 (2) - x248 y196 flow better fs Fixed
・00:20:863 (5) - i would prefer 1x reverse Fixed
・00:25:076 (1) - light up curve instead Fixed
・00:27:773 (6) - the beat is keep flowing, if you want, stack this to (1) instead Fixed I like it
・00:30:469 (8) - move NC here Fixed
・00:31:818 (1) - light up curve wont hurt anyone Fixed
・00:33:503 (3) - stack with (4) instead Fixed
・00:34:346 (7,1) - change rhytm placing Fixed
・00:36:200 - move NC here, its kinda weird nc on the flowing circle Fixed
・00:40:919 (5)- this kinda annoying considering there a gap before, use proper ds imo Fixed other way
・00:42:436 (6,1) - 1/1 slider instead Nope, i fill it better this way
・00:52:042 (1) - feels better is you start the spinner here and just map empty spaces before Fixed
・00:58:615 - missing note Nothing there
・01:00:132 (10) - move NC here Fixed
・01:00:975 (3,4) - hmm, those click feel kinda awk, 1x reverse 1/2 slider imo Nope
・01:04:514 (3) - make this slider become 1/1, that gap after at current is feel empty and not match with a circle Fixed
・01:24:065 (6) - move nc here and use same rhytm as 01:21:368 (1,2,3,4,5) - Just fixed the nc
・01:27:520 - the drim hits actually start here w not even there, is in 1/6 scale
・01:28:784 - same as easy Fixed

There's my mod, good luck
ARIGATOU
Thievley
Hello, here from my queue!

[General]
  1. everything looks fine to me
[Easy]
  1. 00:03:503 (1,2) - This does not fit the music all that well because it follows more complex rhythms in the background when you could just follow the vocals, which are pretty prominent in this beginning section. Imo the parts that would be nice to have notes on are 00:03:503, 00:04:009, and 00:04:514. So an alternative rhythm placement for this part could be a long repeating slider that passes over those highlighted times
  2. 00:04:851 (3) - same suggestion here, the rhythm does not need to be that complex
  3. 00:06:874 (2,3) - blanket this better
  4. 00:09:402 - I feel like this beat in the vocals really needs some kind of emphasis, so just as a suggested twice above, a long repeat slider would be nicer here if possible
  5. 00:10:750 - ^
  6. 00:20:694 (2,4) - these sliders end on really big white ticks (big white ticks are the beginning of a new measure, which in this case would be every 4 beats since it's 4/4 time), and it's a bit awkward to not be able to emphasize them with clickable objects. I think a better placement rhythmically would be something like this maybe (ignore the 2b at the end though)
  7. 00:22:717 (1) - i think deleting this and placing two circles in these places would be better 00:23:054 (6) - 00:23:391 (7) -
  8. 00:30:469 (1,2,3) - this is a bit awkward in terms of flow, mostly between 2 and 3, even something like this would flow a bit more smoothly, but it's up to you
  9. 00:31:481 (3) - you sure like ending sliders on big white ticks, if you can try to refrain from doing that it would be better though
  10. 00:31:481 (3,4,5,1) - very forced flow, in easy difficulties, it's better to stay linear for the most part alternative placement?
  11. 00:58:784 (3,2) - avoidable overlap? :p
  12. 00:54:739 (1,2) - you know what, this is another good way to go about mapping that line of vocals :v why didn't you do this before (and okay i understand if you answer something like "variation"
  13. 01:14:964 - feels weird skipping that beat
  14. 01:19:346 (2) - you should curve this up so it flows nicer (and then move down 01:20:020 (3) - ofc)
  15. 01:23:728 (4,1) - blanket better?


[Normal]
  1. 00:11:593 (1,3) - avoidable overlap
  2. 00:19:683 (1) - i would make this 1/1, it fits better and 1/4 beats aren't really needed in this level of difficulty
  3. 00:19:683 (1,2) - blanket
  4. 00:29:121 (4) - this would fit better if you extended it to the red tick, of course though you'd need to move around some upcoming notes...
  5. 00:33:503 (1,2) - this would be fine if it was symmetrical but these two are obviously not the same shape
  6. 00:35:863 (1,2) - uhmm curve down slider 1?
  7. 00:46:986 (1,3) - stack?
  8. 00:49:514 (1) - i would start the spinner here since that's what you did in the easy difficulty
  9. 01:02:829 (1) - i would remove a repeat and just place a circle instead since a repeating slider that repeats more than twice could throw some players off a bit, (especially because of the placement of the next object)
  10. 01:18:335 (5,1) - fix blanket
  11. 01:21:705 (6) - nc to stay consistent
  12. 01:22:042 (1) - remove nc
  13. 01:23:728 (4,4) - stack if possible
[Hard]
  1. 00:06:705 (2) - you suddenly switch to following vocals? why? the vocals here aren't even that prominent in comparison to the instrumentals
  2. 00:08:054 (4,1) - avoidable overlap
  3. 00:12:604 (5) - this feels strange as a 1/1 slider, also you end it on a big white tick. Maybe shorten it to a 1/2 slider and then add a repeat?
  4. 00:21:705 (4) - 1/1 slider here feels randomly placed imo
  5. 00:36:705 (3,1,2,3) - why do you do this though, curve 3 up so it flows smoother
  6. 00:40:413 (4) - why did you end this so early? extend to the white tick if possible.
  7. 00:57:941 (2) - same issue i pointed out above earlier^
  8. all in all, object placement could be way better. I think you should dedicate some time to structuring this difficulty
[Light Insane]
  1. 00:20:694 (4,1) - fix stack
  2. 00:21:368 (1) - nc for consistency
  3. 00:21:874 (1) - remove nc
  4. 00:22:380 (6) - nc
  5. 00:22:548 (1) - remove nc (why are you even nc'ing on red ticks lol)
  6. 00:28:953 (5) - totally missed out on emphasizing that big white tick
  7. 00:29:964 (3,3) - stack
  8. 01:02:660 (1,2,3,4,5,1,2,3) - messy :s
  9. 01:05:863 (4,5,6) - blanket
  10. not going to comment too much on aesthetics but just know that things could be placed better.
last difficulty seems fine to me, hope that helps^
Topic Starter
Frex

Thievley wrote:

Hello, here from my queue!

[General]
  1. everything looks fine to me
[Easy]
  1. 00:03:503 (1,2) - This does not fit the music all that well because it follows more complex rhythms in the background when you could just follow the vocals, which are pretty prominent in this beginning section. Imo the parts that would be nice to have notes on are 00:03:503, 00:04:009, and 00:04:514. So an alternative rhythm placement for this part could be a long repeating slider that passes over those highlighted times I want to follow the main beats
  2. 00:04:851 (3) - same suggestion here, the rhythm does not need to be that complex I dont think that is complex
  3. 00:06:874 (2,3) - blanket this better Fixed
  4. 00:09:402 - I feel like this beat in the vocals really needs some kind of emphasis, so just as a suggested twice above, a long repeat slider would be nicer here if possible Fixed
  5. 00:10:750 - ^ Fixed
  6. 00:20:694 (2,4) - these sliders end on really big white ticks (big white ticks are the beginning of a new measure, which in this case would be every 4 beats since it's 4/4 time), and it's a bit awkward to not be able to emphasize them with clickable objects. I think a better placement rhythmically would be something like this maybe (ignore the 2b at the end though) Fixed
  7. 00:22:717 (1) - i think deleting this and placing two circles in these places would be better 00:23:054 (6) - 00:23:391 (7) - Nope
  8. 00:30:469 (1,2,3) - this is a bit awkward in terms of flow, mostly between 2 and 3, even something like this would flow a bit more smoothly, but it's up to you Fixed
  9. 00:31:481 (3) - you sure like ending sliders on big white ticks, if you can try to refrain from doing that it would be better though Dont punch me pls
  10. 00:31:481 (3,4,5,1) - very forced flow, in easy difficulties, it's better to stay linear for the most part alternative placement? Fixed
  11. 00:58:784 (3,2) - avoidable overlap? :p Fixed
  12. 00:54:739 (1,2) - you know what, this is another good way to go about mapping that line of vocals :v why didn't you do this before (and okay i understand if you answer something like "variation" Lucid moments
  13. 01:14:964 - feels weird skipping that beat But i got the UH!
  14. 01:19:346 (2) - you should curve this up so it flows nicer (and then move down 01:20:020 (3) - ofc) Fixed
  15. 01:23:728 (4,1) - blanket better? Fixed


[Normal]
  1. 00:11:593 (1,3) - avoidable overlap I did it on purpose
  2. 00:19:683 (1) - i would make this 1/1, it fits better and 1/4 beats aren't really needed in this level of difficulty That wasn't intended. I think i made it by mistake
  3. 00:19:683 (1,2) - blanket Fixed
  4. 00:29:121 (4) - this would fit better if you extended it to the red tick, of course though you'd need to move around some upcoming notes... Nope
  5. 00:33:503 (1,2) - this would be fine if it was symmetrical but these two are obviously not the same shape 00:34:177 (2) -
  6. 00:35:863 (1,2) - uhmm curve down slider 1? What?
  7. 00:46:986 (1,3) - stack?
    impossible
  8. 00:49:514 (1) - i would start the spinner here since that's what you did in the easy difficulty It's different for the rankable diff
  9. 01:02:829 (1) - i would remove a repeat and just place a circle instead since a repeating slider that repeats more than twice could throw some players off a bit, (especially because of the placement of the next object) I like my way
  10. 01:18:335 (5,1) - fix blanket Fixed
  11. 01:21:705 (6) - nc to stay consistent Fixed
  12. 01:22:042 (1) - remove nc Fixed
  13. 01:23:728 (4,4) - stack if possible Fixed
[Hard]
  1. 00:06:705 (2) - you suddenly switch to following vocals? why? the vocals here aren't even that prominent in comparison to the instrumentals I need help.self-help groups pls
  2. 00:08:054 (4,1) - avoidable overlap it's okay
  3. 00:12:604 (5) - this feels strange as a 1/1 slider, also you end it on a big white tick. Maybe shorten it to a 1/2 slider and then add a repeat? I follow the voice
  4. 00:21:705 (4) - 1/1 slider here feels randomly placed imo nope
  5. 00:36:705 (3,1,2,3) - why do you do this though, curve 3 up so it flows smoother Fixed
  6. 00:40:413 (4) - why did you end this so early? extend to the white tick if possible. Fixed
  7. 00:57:941 (2) - same issue i pointed out above earlier^
  8. all in all, object placement could be way better. I think you should dedicate some time to structuring this difficulty
[Light Insane]
  1. 00:20:694 (4,1) - fix stack Fixed
  2. 00:21:368 (1) - nc for consistency Fixed
  3. 00:21:874 (1) - remove nc Fixed
  4. 00:22:380 (6) - nc Fixed
  5. 00:22:548 (1) - remove nc (why are you even nc'ing on red ticks lol) Fixed
  6. 00:28:953 (5) - totally missed out on emphasizing that big white tick Fixed
  7. 00:29:964 (3,3) - stack Fixed
  8. 01:02:660 (1,2,3,4,5,1,2,3) - messy :s Nope
  9. 01:05:863 (4,5,6) - blanket Fixed
  10. not going to comment too much on aesthetics but just know that things could be placed better.
last difficulty seems fine to me, hope that helps^
ARIGATOU
Mitkoff
Hello Frex,
NM

Easy

check disttanse in AI mod
00:06:874 (2,3) - will be beter make them equal
00:46:986 (1,2) - ^
00:10:245 (3) - improve blanket, slider end off a bit
00:26:424 (3,4) - same curve pls
00:30:469 (1,3,4,5) - You canjust copy this sliders because now they're a bit agly
01:02:829 (1) - improve blanket
01:13:278 - note here pls

Need polishing but seems nice


Normal

00:09:908 (3,4) - dislike this flow mb rotate 4 to the left?
00:11:593 (1,3,4) - better to avoid overlaps
00:22:717 (2,3) - blankett pls
00:26:424 (4,5,6) - mmm, strange flow
00:29:121 (4,2,3,5) - sliders... please 2nd note (in slider) closer to 1st , now they are agly
00:34:851 (3) - end it here 00:35:526 - ?
00:37:211 (3,4) - blanket?
00:39:571 (3,4,5) - i suggest change rythm there , like
00:39:908 - 00:40:076 - 00:40:245 - 3 strong beats
00:44:627 (3,4) - sounds bad imo
00:47:660 (2) -
less curve here for blanket
willbe cool it blankets were there 00:47:660 (2,3) - and there too 00:46:986 (1,2) - (1st slider to 2head)
00:54:739 (1,4) - could be equal , what do You think?
01:02:829 (1,2) - ^
01:05:526 (1,4) - ^ God... please dont make 2nd note so close to 3rd NotLikeThis
01:19:009 (1,3) - ^
01:02:829 (1) - this 2nd repeat was unexpected :lol:


Hard


Honesltly i disslike this diff , spacing here is low but rythm is fast. Where SV changes? Some rythm/flow things also seems bad for me.
Sry but i skip it. You should work more on flows here.


Light Insane

This one is better then previous.
But ...
Why didn't You use SV changes?
00:03:503 - this part souds more active than 00:19:683 - so why?
Also make 4* map with DS is difeneetly bad idea.


spacing here 00:03:503 (1,2,3,5,6,7) -
but not here 00:04:683 (7,1) - it's can be spaced more
00:12:436 (3,4) - improve
00:12:604 (4,1) - space more
00:21:368 (1,2) - bad flow rottate slider to the left please
00:24:233 (3,1) - blanket?
00:28:447 (3,5,1) - square pls
00:35:863 (3) - Nc should be here 00:35:357 (1) - remove here and i ssuggs map this too 00:35:357 (1) -
00:44:290 (3,4) - blanket each other
00:56:593 (3) - improve this
00:56:593 (3) - note inteead , move sliderhead to whie tick (timeline)
00:58:278 (5,4,5) - same 01:00:132 (1,2) -. Why U miss note here 00:59:458 -
01:06:874 (1,2) - improve blanket
01:07:885 (5) - slider tto red instead?
01:09:233 (5) - ^
01:12:267 (1) - more curve pls
01:22:042 (5,1) - - this spacing bad, hard to read



NerovA's Insane

Hello O/

00:18:587 (4,1,2,3,4) - mmm, can You make spead change here not so cutting? 00:18:672 (1,2,3,4) - spacing in this part can bee smt between 00:18:672 (1,2,3,4) - and 00:18:335 (1,2,3,4) - Now really hard to read this stream especially with HD.
00:22:042 (5,1,2) - equal spacing here? Now spacing between 1 and 5> then 2 and 5 00:33:840 (3) - curve more for better blanket 00:34:177 (4) -
00:45:975 (1,2,1,2,3,4) - You know... I'm always want to read this like 1 stream :o 00:45:975 (1,2) - space this more or less this 00:46:312 (1,2,3,4) -
00:56:087 (1,4,5) - mmm, increase this 01:08:896 (3,4,5) - angle will be flows bettr i think. Cool diff. :)

Mmm, all from me i guess.
Goodluck.
CodeS


Hey! Here's my mod as request in my Q! Sorry it took so long
As I said in my Q, this is gonna be a small mod pointing out small details to improve the map quality!





00:06:200 (1) - This should be a curved slider in my opinion, mostly because the flow is already kind of iffy here, it would make sense to make it flow better to 00:06:874 (2) -
00:26:424 (3,4) - This kind of counter flow is really unnatural to play in an easy, not only because the people who play this is getting used to the mouse /* pen movement, and making them go up just to change the direction in a place where nothing big in the song is happening is... counter intuitive, in other words: CTR J This slider00:26:424 (3) -
00:30:469 (1,2,3,4,5,1) - This part is too messy and crowded mostly because of the sharp flow you're using, try to be more subtle with something like:


00:31:481 (3,4) - While at it, fix the blanket on these 2

Don't be afraid of using small grid on Easy when doing the blankets, this way you will create smoother sliders

00:41:930 (2,3) - DS, even aimod tells you this.

00:43:278 (3,1) - Fix the DS (remember, try on easy the DS to NOT be more than 0.4 points off)

00:44:627 (2,3) - Move 2 to a better position, as the flow here is really, really bad as the direction the slider is throwing the player and the 3 is right now calls the player for an unnecesary miss or sliderbreak. try:

00:55:750 (2) - Move to x:256 y:184 , that will fix the current DS problem of 1.24 to 1.19, which is closer to your original 1.2 DS, relocate next sliders / note also to keep the pattern you're doing here 00:57:099 (4,1,2,3) -

01:05:526 (1,2) - try to make blanket?

01:14:627 (2,1,2) - Take a loot at this:

Don't you think it looks messy ? I'm sure you can find a better pattern here so it doesn't overlay as much


Good diff!




00:04:514 (2,3) - Fix the DS

00:03:503 (1,1) - Try to cuver these sliders moving the second anchor more to the center, and moving 00:04:514 (2) - to a more centric position, creating a nice looking pattern that also flows in a more natural way kinda like this just to give you an idea:


00:08:896 (1,2,3,4) - The flow here is really bad, you start with a curve and then go onto a direct line while changing flow direction


Try this:


Notice how smoother the flow is, also, rearrange the next pattern.


00:11:593 (1,3) - avoid overlaping

00:25:076 (2,3,4) - try making these curve sliders, as the flow right now is kind of iffy ( http://i.imgur.com/0B8w616.png), you could try going for a dropout flow like this for example:

00:28:784 (3,4) - Don't stack these, as you're making a very good constant flow here, and the sudden stop when is a strong beat starting the slider feels kind of a shame

00:28:110 (1,2,3,4) - SHIFT Hold this pattern? and curve 00:29:121 (4) - a bit more? kinda like:


00:31:481 (3) - Curve more this slider and move it higher up, so it flows better from 00:30:806 (2) - and moves better to 00:32:492 (4) -
Example:


00:41:256 (1) - make a blanket with 00:42:267 (2) - , there's no reason to move the player now when the next note is up.

01:02:829 (1) - I wouldn't do this, you know why? because this is the Kiai, the most intense part of the song, a reverse arrow with 1 back is ok, but with 2 will confuse the player after keeping a constant movement from the past patterns

01:11:930 (3,4) - Blanket

Ok, this diff could use more work when it comes to flow, remember, the player ENJOYS when the movement is natural, follows a good curved movement and enjoys the flow changes when the music calls for the, like strong beats, or change of rhythmical sections, for example:

Take a look at this 01:05:526 (1,2,3,4) -


See how "tacky" and direct it looks?

Now look at this:


Now look at both pictures and tell me, which one do you think feels better to play?
Now, I'm not saying that every pattern should follow this, because that would be boring, but in my opinion, on normals, is very important to keep the player following a more subtle and gentle flow than sudden changes.

In all, this is a good diff, as it follows the correct beats in a good way, just need more work with the patterns <3

I need to stop here as I'm going out, you requested the Light Insane to be modded, but I'm short on time :( , get me ingame if you want some general tips and advices!, also sorry if a picture doesn't work or a timeline copy doesn't fit, I'm rusty T_T

I wish you the best of the luck and :

IwanWenChoong
Hard
00:08:391 (5) Estaria mejor reemplazandolo con un slider simple que llegue al palito blanco 00:08:559
Como sugerencia este beatmap esta bueno para añadir una dificultad extra
Buena suerte
Topic Starter
Frex
I'll be updating with the mods soon.
Sorry for the delay
BanchoBot
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