00:06:200 (1) - This should be a curved slider in my opinion, mostly because the flow is already kind of iffy here, it would make sense to make it flow better to 00:06:874 (2) -
00:26:424 (3,4) - This kind of counter flow is really unnatural to play in an easy, not only because the people who play this is getting used to the mouse /* pen movement, and making them go up just to change the direction in a place where nothing big in the song is happening is... counter intuitive, in other words: CTR J This slider00:26:424 (3) -
00:30:469 (1,2,3,4,5,1) - This part is too messy and crowded mostly because of the sharp flow you're using, try to be more subtle with something like:
00:31:481 (3,4) - While at it, fix the blanket on these 2
Don't be afraid of using small grid on Easy when doing the blankets, this way you will create smoother sliders
00:41:930 (2,3) - DS, even aimod tells you this.
00:43:278 (3,1) - Fix the DS (remember, try on easy the DS to NOT be more than 0.4 points off)
00:44:627 (2,3) - Move 2 to a better position, as the flow here is really, really bad as the direction the slider is throwing the player and the 3 is right now calls the player for an unnecesary miss or sliderbreak. try:
00:55:750 (2) - Move to x:256 y:184 , that will fix the current DS problem of 1.24 to 1.19, which is closer to your original 1.2 DS, relocate next sliders / note also to keep the pattern you're doing here 00:57:099 (4,1,2,3) -
01:05:526 (1,2) - try to make blanket?
01:14:627 (2,1,2) - Take a loot at this:
Don't you think it looks messy ? I'm sure you can find a better pattern here so it doesn't overlay as much
Good diff!
00:04:514 (2,3) - Fix the DS
00:03:503 (1,1) - Try to cuver these sliders moving the second anchor more to the center, and moving 00:04:514 (2) - to a more centric position, creating a nice looking pattern that also flows in a more natural way kinda like this just to give you an idea:
00:08:896 (1,2,3,4) - The flow here is really bad, you start with a curve and then go onto a direct line while changing flow direction
Try this:
Notice how smoother the flow is, also, rearrange the next pattern.
00:11:593 (1,3) - avoid overlaping
00:25:076 (2,3,4) - try making these curve sliders, as the flow right now is kind of iffy (
http://i.imgur.com/0B8w616.png), you could try going for a dropout flow like this for example:
00:28:784 (3,4) - Don't stack these, as you're making a very good constant flow here, and the sudden stop when is a strong beat starting the slider feels kind of a shame
00:28:110 (1,2,3,4) - SHIFT Hold this pattern? and curve 00:29:121 (4) - a bit more? kinda like:
00:31:481 (3) - Curve more this slider and move it higher up, so it flows better from 00:30:806 (2) - and moves better to 00:32:492 (4) -
Example:
00:41:256 (1) - make a blanket with 00:42:267 (2) - , there's no reason to move the player now when the next note is up.
01:02:829 (1) - I wouldn't do this, you know why? because this is the Kiai, the most intense part of the song, a reverse arrow with 1 back is ok, but with 2 will confuse the player after keeping a constant movement from the past patterns
01:11:930 (3,4) - Blanket
Ok, this diff could use more work when it comes to flow, remember, the player ENJOYS when the movement is natural, follows a good curved movement and enjoys the flow changes when the music calls for the, like strong beats, or change of rhythmical sections, for example:
Take a look at this 01:05:526 (1,2,3,4) -
See how "tacky" and direct it looks?
Now look at this:
Now look at both pictures and tell me, which one do you think feels better to play?
Now, I'm not saying that every pattern should follow this, because that would be boring, but in my opinion, on normals, is very important to keep the player following a more subtle and gentle flow than sudden changes.
In all, this is a good diff, as it follows the correct beats in a good way, just need more work with the patterns <3