Asfand wrote:
modTy so much for the mod i fixed allhttp://puu.sh/lwxiO/a88da9cb4c.txt
ARIGATOU
MadaoX wrote:
From NM queuemod[general]
Set the song's volume into 100% ( usemp3gain ) Fixed
[easy]
00:38:200 (4) blanket it correctly Fixed
00:57:414 (1,3) make it symmetrical Fixed
01:04:492 (2) blanket it Fixed
01:21:683 (1,3) avoid overlap Fixed
01:24:380 (1) blanket it correctly Fixed
[normal]
00:11:234 (5,1) move it into Fixed
5> x:424 y:304
1> x:296 y:320
00:40:391 - add circle here, then remove this circle 00:40:560 Fixed
[Light Insane]
Fix the NC here I think i fixed...
Change the HP into 6 or 6,5 Fixed
GL~
ARIGATOU
MrKOSIEJ wrote:
Alright m8,
My mod as requestedNerovA's InsaneNerova will make the decisions00:03:481 (1,2) - change the slider with circle. 00:03:818 (2) - this note is very weak, it should be on the end of a slider, these two 00:03:481 (1) - are strong.
00:05:335 (3,1) - overlapse
00:31:122 (3,2) - ^
00:34:155 (4,2) - ^
01:00:616 (3,1) - ^
00:36:515 (4,5) - blanket?
01:09:549 (1,3) - these two are not fitting eachother right. I would correct that
00:16:964 (1) - why, make the spinner 01:27:751 - here, intead of there, cuz there it doesnt fit completely. And map this 01:24:380 (1)
[General]
Your map is structured well, has some minor issues with overlapsing. Not badLight InsaneTy for your help00:09:380 (3,1) - overlapse Fixed
00:21:515 (3,2) - ^ Fixed
00:11:065 (3) - equalize the spacing Fixed
00:35:672 (5,1,2) - ^ Fixed
00:40:897 (5) - i don't feel like there is enough impact on this circle, also overlapse. Double the reason to change it's positioning. Fixed
00:51:515 (1) - that was unexpected XD, i would map it, not make it just a spinner I don't feel that is unexpected
01:22:020 (5,1) - same spacing as 01:21:346 (1,2,3,4,5) - if it's intentional, it doesn't feel good, not enough impact Fixed
01:23:706 (5) - you missed a note before this, i would suggest making a slider staring at 01:23:622 - that note repeats all the time in taht part
01:28:088 (1) - extend that slider to 01:27:835 - i mean, it should start right after the slider Fixed
[General]
Your map lacks structuring and equal spacing. If you'll rethink what you did, considering all the overlapses and unnecessery changes of ds, you'll see how much this can be improved. Things i mentioned are examples, i encourage you to look for those mistakes yourself, rethink, remap if you have to. Add some blankets Blankets are always a nice addition to a structure
Ok, that's it, sorry for short mod, and only two diffs but i don't mod below insane And i think you knew that if you did read my rulez. Cheers
ARIGATOU
Lilyanna wrote:
Hi from my queue :3
Hope this helpMODNormal
00:45:279 - sound empty here There is nothing there
00:46:627 - i hear a strong beat and the pause is kinda wierd maybe map that note just to keep everything flowing Fixed
00:47:638 (2,3) - its not blanket well Fixed
00:49:998 (1) - the spinner should start here 00:49:661 - and end here 00:54:043 - imo That's not rankable
00:57:414 (1,2) - try blanket these for better looking these too 01:02:807 (1,2) - Both fixed
01:04:829 (3,3) - stack the first 3 with the next Fixed
01:21:009 (5,1) - this sounds wrong u can hear the beat starts again from 01:21:683 - u should have kept the same rhythm as here 01:17:976 (4,5,1,2,3) - Fixed
hard
00:13:846 (3) - how about 1/4 slider from 00:13:762 - No. I like the insta UH!
00:49:492 (1) - again better start here in my opinion or blue tick Not Rankable
00:59:605 (5,1) - i hear drums there since this is hard maybe add stream triplets No. It's ok. I prefer to keep the low hard
01:10:391 (3,1) - ^ Same ^
01:12:245 (1,2) - blanket Chaged
01:13:931 (2) - ctrl-g for better transition Muri muri distance snap
Good luck with ur map (◕‿◕✿)
ARIGATOU
Narcissu wrote:
[General][Easy]
- offest early obvious, i suggest +22. Fixed
- add “Nerova Riuz GX” to Tag, because he make gd for you Fixed
[Normal]
- 00:04:155 - a …… why add clap here, i think it's should keep 24clap , it's mean 00:07:189 - 00:07:863 - add clap too Fixed
- 00:03:987 - 00:05:335 - downbeat here, even if is easy diff , don't miss here …… it's a music game not white line game Too short for easy sliders
- 00:25:054 (1,1) - need‘t continuity NC, about easy diff i suggest keep NC every two bar Fixed
I want to write more until I see NerovA's Insane, i think you can ask for he about Rhythm and Layout before find mod …… specific instructions for 00:03:987 (3) - 00:05:335 (3) - it's follow voice, 1/1 slider performance of the extension of the human voice, it's better than 1/2 …… and 00:11:571 - click when downbeat, it's most basic and important thing …… ye, click when downbeat Sorry but Nerova it's ok with his work.
- 00:00:785 (1) - same as easy diff, about downbeat. end 00:02:976 - better, hard diff same Someone in the past correct me about that. They told me that is not rankable and i have to leave two beats in this diff. If you say that is rankable pls tell me and i will fix it
- 00:13:846 - same as other diff? I removed it for the low diff now
ARIGATOU
Hobbes2 wrote:
hi nm from queue
[general]
earlier mod says this, but offset should be like 807 you're early atm Fixed
[easy]
00:03:818 (2,3,4) - I don't like this flow; you have to fall down from 2 to 3, which is fine, but you would expect this flow to keep going, but instead you have to turn to hit 4 and then go back again, you can make this more simple Fixed
00:08:874 (1,3) - blanket these two for neatness Fixed
00:12:919 (3,4) - you cant expect an easy player to determine 1/4 rhythm and be able to click it. If you really want this sound mapped, use a spinner Removed
00:22:695 (1,2,3) - improve both of these blankets; my suggestion is to pause at 00:23:369 - and then wrap the sliders around the approach circle Fixed
00:57:414 (1,2,3) - ^, pause on 00:58:088 - and wrap around approach circle Fixed
00:58:762 (3,2) - overlap Fixed
01:02:470 (5,1) - blanket Fixed
01:27:751 (1) - lower the volume for end of this slider Fixed
That's all I really feel like modding of this, sorry. Good luck! Mapset has potential.
ARIGATOU
Sonnyc wrote:
~General~~Easy~
- It seems nerova isn't in the tags.
~Normal~
- 00:07:189 - 00:27:414 - 00:38:200 - Missing claps. Fixed
- 00:13:846 (4) - This rhythm is too hard to catch in this difficulty. I recommend you to remove this object. Removed
- 01:00:616 - 01:01:964 - The actual strong beat in the song is at here. Seems you failed to express these due to the repetitive 1/1 rhythms. I think you can adjust your rhythms to express these. This comment applies to all similar parts of this instrument sound. Same problem presents at normal. I can't find and easy way to fix it. I think that if i map that beat the diff would be too difficult. If u have a solution in mind pls help me
- 01:28:762 - The music kinda fades out. I think using a low volume here would work better. Fixed
~Hard~
- 00:24:717 (1,2) - 00:37:863 (4,1) - Fix this spacing please. Fixed
- 00:49:998 (1) - Starting the spinner at 00:49:829 along the drums will feel better. Fixed
~Light Insane~
- 00:00:785 (1) - Ending this spinner at 00:02:976 will fit the song better. Fixed
- 00:49:661 (1) - Starting the spinner at 00:49:492 along the vocals will feel better. Fixed
- 01:15:953 (4,1) - This jump feels too much in this difficulty. Fixed
- 01:17:807 (1) - I think a rhythm like 01:20:504 (1,2) will fit better. The current rhythm is ignoring 01:18:313 completely. Fixed
~NerovA's Insane~
- 00:13:762 (4,6) - I don't feel these notes are needed.I start with out them. I put them. I removed them. I put them.Fixed god pls
- 00:38:537 (1) - 00:46:964 (1,2) - 00:48:481 (2) - Spacing is unbalanced.Fixed
- 00:59:605 - Consider adding a note here. The anti jump of 00:59:268 (4,5) feels a little awkward. Note added and slider removed for circle.
- 01:25:391 (4) - Consider NC to discern the patterns better. Fixed
- Why is the diff name NerovA instead Nerova? Fixed(I think he changed his name in some point)
Not bad. I think you need to work more on flows. Besides, hard felt better than the lower difficulties. I know. This was my first time mapping. And the order of creation(and evolution and learning path) was Light insane > Easy > Normal > Hard. That's probably the reason
- 00:46:290 (3) - Consider adding new combo. The current rhythm readability is highly concernable. Fixed(It's just a minor change i dont think noreva would have a problem is i just add a NC.
ARIGATOU
SherryCherry wrote:
yo for my queue
NerovA's InsaneGood luck!00:01:627 (3,2,3,2) - sorry, shitty overlaps
00:04:492 (4,1) - can you blanket better?
00:21:178 (2,4) - overlap
00:26:234 (5,1,2,3) - cntr+g for better flow
00:26:908 (4,1) - blanket
00:34:661 (2,4) - The blanket here is a bit off
00:39:886 (5,6,7) - Maybe add more distance between these 3 since it would make them look better imo :p
001:00:616 (3,4,5,1,2) -The pattern desigining is a bit messy here
01:14:942 (1,2,3,4) - cntrl+g for better flow imo
01:19:492 (2,3) - Unnecessary overlapSorry, but nerova said that his work is finish. I think that was my fault to not express in your queue that Nerova's Diff isn't gonna change
The god creator will check it out
Xayler wrote:
Heya, NM from my queue. o/
Note: I'm not best at modding maps near 180 BPM, so I'll try my best.Nerova's Insane
00:02:998 (2) - overlap, I would move it like this: http://prntscr.com/bqlihc
00:06:200 (1) - overlap with 00:05:357 (3) , I would move 1 a bit up
00:10:245 (1) - ^
00:26:593 (2,3,4) - I would say that the spacing is a bit too high here, doesn't fit that well imo
00:31:986 (2) - overlap
00:34:683 (2) - ^
01:01:481 (1) - ^
01:09:571 (1) - I would blanket it with 01:10:076 (3)
01:12:773 (3) - overlap w/ 01:12:267 (1)
01:20:020 (3) - ^ w/ 01:19:514 (2)
Mostly overlaps, other than that I find it good, ik that you wouldn't make any changes, but I think that the BN will say something sameLight Insane
00:08:896 (1) - move this closer to the 00:08:559 (5) Fixed
00:20:694 (4) - I would move this circle to a different place, bad flow Fixed
00:25:750 (3,4) - they are kinda badly overlapped with the slider 00:24:739 (5) Fixed
00:29:290 (1) - ^ with 00:28:447 (3) Fixed
00:51:537 (1) - I would start the slider from 00:52:042 - instead , so add a slider and circle before the spinner Nope. I like my way
00:56:424 (2) - overlap with 00:55:750 (5) Fixed
00:57:604 (2) - ^ 00:56:593 (3) 00:57:436 (1) Fixed
Plays well, although a lot of overlaps are here I see, well overlaps are okay, but you should the overlaps the same all map then imoHard
00:49:514 (1) - why not end the slider at 00:54:233 like in light insane? Not Rankable...
01:27:436 (1) - end the spinner at 01:28:615 - Nope. All the diffs ends at the same point
Well, like this diff a lot, don't see any overlaps here, although I would suggest to stack some circles and make some sliders different, not only curvedNormal
00:12:941 (3) - this overlap with 00:11:593 (1) is bad imo I's not terrible..
00:49:851 (1) - start this spinner from 00:49:514 - I think? Not Rankable...
01:20:020 (3) - curve this to the right instead, better flow Fixed
01:27:773 (1) - end this at 01:28:615 - again Same with the diffs
Nothing much to sayEasy
00:22:717 (1) - I would repeat this slider at 00:23:054 I dont like it
01:02:492 (5) - I guess you can blanket it better with 01:02:829 (1) I change it earlier the other way. stop pls
01:21:705 (1) - very bad overlap with 01:20:020 (3) in easy I would recommend to have no overlaps at all Fixed
01:27:773 (1) - end at 01:28:615 - again Nope
Same as Normal, good to beginners
As mentioned, experience comes from mapping more and more, overall the set is solid, good luck!
ARIGATOU
SherryCherry wrote:
yo for my queue
NerovA's InsaneGood luck!00:01:627 (3,2,3,2) - sorry, shitty overlaps none of them are overlapped on my side...?
00:04:492 (4,1) - can you blanket better? alright
00:21:178 (2,4) - overlap so far so good
00:26:234 (5,1,2,3) - cntr+g for better flow that will break the emphasizing
00:26:908 (4,1) - blanket k
00:34:661 (2,4) - The blanket here is a bit off alright
00:39:886 (5,6,7) - Maybe add more distance between these 3 since it would make them look better imo :p made some changes here
001:00:616 (3,4,5,1,2) -The pattern desigining is a bit messy here did something
01:14:942 (1,2,3,4) - cntrl+g for better flow imo not necessarily needed
01:19:492 (2,3) - Unnecessary overlap done
Sonnyc wrote:
~NerovA's Insane~
- Why is the diff name NerovA instead Nerova?
You don't really need to know, but that capital A is quite important for me.
- 00:46:290 (3) - Consider adding new combo. The current rhythm readability is highly concernable.
he did that for me.
http://puu.sh/pYXbW/18276c7d87.rarXayler wrote:
Nerova's Insane
00:02:998 (2) - overlap, I would move it like this: http://prntscr.com/bqlihc nop
00:06:200 (1) - overlap with 00:05:357 (3) , I would move 1 a bit up kinda weird for the structure
00:10:245 (1) - ^ did something
00:26:593 (2,3,4) - I would say that the spacing is a bit too high here, doesn't fit that well imo made it smaller
00:31:986 (2) - overlap done
00:34:683 (2) - ^ alright
01:01:481 (1) - ^
01:09:571 (1) - I would blanket it with 01:10:076 (3)
01:12:773 (3) - overlap w/ 01:12:267 (1)
01:20:020 (3) - ^ w/ 01:19:514 (2) w/e i fixed most of the overlaps
Mostly overlaps, other than that I find it good, ik that you wouldn't make any changes, but I think that the BN will say something same
Hi Nerova.Nerova Riuz GX wrote:
First of all, you shouldn't make changes on my diff without any permission, and you didn't even tell me anything about the changes after that. This is a huge disrespect to the guest mapper. I hope this won't happen again on this one and even any of your mapsets in the future.
And please change the diffname back to the original one. I INSIST.
eclipselotus wrote:
NM From my Weekend Modding QueueNormalNormal:
・00:07:548 (4) - the current is kinda miss rhytm imo, since 00:08:054 - beat is strong enough i reccomend to make it 3/4 slider instead I like it this way
・00:11:593 (1,2,3) - since you repeating (3) do same flow with (1), and it mean (3) to x128 y320 Fixed
・00:13:447 (4) - x0 y258 Fixed
・00:13:953 - you allowed to put a single note here The sound is not there
・00:19:683 (1,2) - blanket instead Fixed
・00:22:717 (2,3) - ^ Fixed
・00:26:424 (4) -same as before, move to x320 y56 No, i like this way
・00:40:245 (4,5) - this old pattern w, stack maybe? Fixed
・00:42:941 (4,1) - another blanket No way. i'm not doing that
・00:46:986 (1,2) - ^ There ir other blanket there...
・00:49:514 - move the start of sspinner here to emph and end it 00:51:705 - Not rankable..
・00:52:042 - then add another spinner here and end it 00:54:233 - right at start of guitar ^
・01:02:829 (1) - why not 1x reverse and a circle after? I covered covered a note in the middle like a ninja
・01:18:335 (5,1) - this meant to blanket? Nope
・01:23:054 - this point should be clickable imo, start the slider here and move circle before that was before too
・01:27:604 (1) - spinner better to start here since the beat up here Not rankable...
・01:28:784 - then add timing point with 5% of volume to make it softerLight InsaneLight Insane:
・00:03:672 (2,3,4,5) - maybe its your mapping style, but placing them in straigh line is just too cold imo Fixed
・00:05:694 (3) - maybe this what you looking for x40 y72 Fixed
・00:09:739 (4) - well, copy (3) - and do angle rotate (ctrl+shft+r) to get better curve 00:09:402 (3) - Fixed
・00:11:087 (3) - middle angle slider feel more fit here Fixed
・00:12:099 (2) - make this curve lighter, the current one is just too much Fixed
・00:13:953 (4) - move it here What?
・00:20:020 (2) - x248 y196 flow better fs Fixed
・00:20:863 (5) - i would prefer 1x reverse Fixed
・00:25:076 (1) - light up curve instead Fixed
・00:27:773 (6) - the beat is keep flowing, if you want, stack this to (1) instead Fixed I like it
・00:30:469 (8) - move NC here Fixed
・00:31:818 (1) - light up curve wont hurt anyone Fixed
・00:33:503 (3) - stack with (4) instead Fixed
・00:34:346 (7,1) - change rhytm placing Fixed
・00:36:200 - move NC here, its kinda weird nc on the flowing circle Fixed
・00:40:919 (5)- this kinda annoying considering there a gap before, use proper ds imo Fixed other way
・00:42:436 (6,1) - 1/1 slider instead Nope, i fill it better this way
・00:52:042 (1) - feels better is you start the spinner here and just map empty spaces before Fixed
・00:58:615 - missing note Nothing there
・01:00:132 (10) - move NC here Fixed
・01:00:975 (3,4) - hmm, those click feel kinda awk, 1x reverse 1/2 slider imo Nope
・01:04:514 (3) - make this slider become 1/1, that gap after at current is feel empty and not match with a circle Fixed
・01:24:065 (6) - move nc here and use same rhytm as 01:21:368 (1,2,3,4,5) - Just fixed the nc
・01:27:520 - the drim hits actually start here w not even there, is in 1/6 scale
・01:28:784 - same as easy Fixed
There's my mod, good luck
ARIGATOU
Thievley wrote:
Hello, here from my queue!
[General][Easy]
- everything looks fine to me
[Normal]
- 00:03:503 (1,2) - This does not fit the music all that well because it follows more complex rhythms in the background when you could just follow the vocals, which are pretty prominent in this beginning section. Imo the parts that would be nice to have notes on are 00:03:503, 00:04:009, and 00:04:514. So an alternative rhythm placement for this part could be a long repeating slider that passes over those highlighted times I want to follow the main beats
- 00:04:851 (3) - same suggestion here, the rhythm does not need to be that complex I dont think that is complex
- 00:06:874 (2,3) - blanket this better Fixed
- 00:09:402 - I feel like this beat in the vocals really needs some kind of emphasis, so just as a suggested twice above, a long repeat slider would be nicer here if possible Fixed
- 00:10:750 - ^ Fixed
- 00:20:694 (2,4) - these sliders end on really big white ticks (big white ticks are the beginning of a new measure, which in this case would be every 4 beats since it's 4/4 time), and it's a bit awkward to not be able to emphasize them with clickable objects. I think a better placement rhythmically would be something like this maybe (ignore the 2b at the end though) Fixed
- 00:22:717 (1) - i think deleting this and placing two circles in these places would be better 00:23:054 (6) - 00:23:391 (7) - Nope
- 00:30:469 (1,2,3) - this is a bit awkward in terms of flow, mostly between 2 and 3, even something like this would flow a bit more smoothly, but it's up to you Fixed
- 00:31:481 (3) - you sure like ending sliders on big white ticks, if you can try to refrain from doing that it would be better though Dont punch me pls
- 00:31:481 (3,4,5,1) - very forced flow, in easy difficulties, it's better to stay linear for the most part alternative placement? Fixed
- 00:58:784 (3,2) - avoidable overlap? :p Fixed
- 00:54:739 (1,2) - you know what, this is another good way to go about mapping that line of vocals :v why didn't you do this before (and okay i understand if you answer something like "variation" Lucid moments
- 01:14:964 - feels weird skipping that beat But i got the UH!
- 01:19:346 (2) - you should curve this up so it flows nicer (and then move down 01:20:020 (3) - ofc) Fixed
- 01:23:728 (4,1) - blanket better? Fixed
[Hard]
- 00:11:593 (1,3) - avoidable overlap I did it on purpose
- 00:19:683 (1) - i would make this 1/1, it fits better and 1/4 beats aren't really needed in this level of difficulty That wasn't intended. I think i made it by mistake
- 00:19:683 (1,2) - blanket Fixed
- 00:29:121 (4) - this would fit better if you extended it to the red tick, of course though you'd need to move around some upcoming notes... Nope
- 00:33:503 (1,2) - this would be fine if it was symmetrical but these two are obviously not the same shape 00:34:177 (2) -
- 00:35:863 (1,2) - uhmm curve down slider 1? What?
- 00:46:986 (1,3) - stack?
impossible- 00:49:514 (1) - i would start the spinner here since that's what you did in the easy difficulty It's different for the rankable diff
- 01:02:829 (1) - i would remove a repeat and just place a circle instead since a repeating slider that repeats more than twice could throw some players off a bit, (especially because of the placement of the next object) I like my way
- 01:18:335 (5,1) - fix blanket Fixed
- 01:21:705 (6) - nc to stay consistent Fixed
- 01:22:042 (1) - remove nc Fixed
- 01:23:728 (4,4) - stack if possible Fixed
[Light Insane]
- 00:06:705 (2) - you suddenly switch to following vocals? why? the vocals here aren't even that prominent in comparison to the instrumentals I need help.self-help groups pls
- 00:08:054 (4,1) - avoidable overlap it's okay
- 00:12:604 (5) - this feels strange as a 1/1 slider, also you end it on a big white tick. Maybe shorten it to a 1/2 slider and then add a repeat? I follow the voice
- 00:21:705 (4) - 1/1 slider here feels randomly placed imo nope
- 00:36:705 (3,1,2,3) - why do you do this though, curve 3 up so it flows smoother Fixed
- 00:40:413 (4) - why did you end this so early? extend to the white tick if possible. Fixed
- 00:57:941 (2) - same issue i pointed out above earlier^
- all in all, object placement could be way better. I think you should dedicate some time to structuring this difficulty
last difficulty seems fine to me, hope that helps^
- 00:20:694 (4,1) - fix stack Fixed
- 00:21:368 (1) - nc for consistency Fixed
- 00:21:874 (1) - remove nc Fixed
- 00:22:380 (6) - nc Fixed
- 00:22:548 (1) - remove nc (why are you even nc'ing on red ticks lol) Fixed
- 00:28:953 (5) - totally missed out on emphasizing that big white tick Fixed
- 00:29:964 (3,3) - stack Fixed
- 01:02:660 (1,2,3,4,5,1,2,3) - messy :s Nope
- 01:05:863 (4,5,6) - blanket Fixed
- not going to comment too much on aesthetics but just know that things could be placed better.
ARIGATOU