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Kinniku Shoujo Tai - Mazeru na Kiken

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Mekki
Hi! NM Request from my queue!

General

  1. I recommend you deleting the two files ending with .OSB in your map's folder, since they're not necessary when you don't have a SB and just exceed the map size (even though only 1KB lol)
  2. The spread to Normal for Hard it's really big, i recommend you add a Advanced diff or make Hard a bit easier. It's up to you.
  3. The kiai of all diffs is starting at the wrong place, it should start at 00:54:717.

Easy

  1. 00:03:481 (1) - This isn't safe for rank, since for easy and normal diffs, you need to have at least 3 white tick of spacing between the end of the spinner and the notes. I recommend do something like that
  2. 00:04:829 (3,4,5) - Try to avoid this kind of overlap it isn't a big deal, i know, but it's just... ugly, i think you can make a curve slider and make a blanket, something like that ofc that you'll have to adjust the next notes.
  3. 00:06:852 (6,7) - It's a better idea
  4. 00:22:695 (5,6,7,8) - You can improve this part by making a better slider for a better blanket, try something like that. When apply this, put the (8) at the same place of (6) and adjust the next notes.
  5. 00:26:402 (2,3) - Like i said before, try to avoid this kind of overlap, instead of making a ugly overlap with the sliders and notes, you can simply make a beautiful blanket, look adjust the next notes.
  6. 00:30:447 (1,2,3) - Again another ugly overlap :P something like that maybe?
  7. 00:37:189 (2,3,4) - Newbie players can confuse a bit with this patterns, due to the innapropriate overlaps, i recommend remapping with the tips that i listed before.
  8. 00:45:953 (6,1) - Improve this blanket by moving the (1) for x:296 y:312.
  9. 00:46:964 (1,2) - If you applied the blanket suggestion above ^ , try making something like that later.
  10. 00:54:717 (1) - Like i said before, this isn't safe for rank, try giving 3 white ticks of spacing between the spinner and the notes.
  11. 01:02:807 (6) - This slider is a bit ugly compared with the rest of the map, try to make more... uhm... normal, i think... try make 2/1 slider with a reverse example if you don't know how/what is 2/1.

    Well... This diff still needs a lot of improvements, the rhythm is okay, but the patterns needs more polishing, i recommend looking on another easy diffs ranked and take some ideas of good patterns for good flow.

Normal

  1. 00:04:829 (3,4,5) - Avoid doing those kinds of things, since it's just ruins the flow of the map. I recommend you doing something more smoother, mainly because this is a Normal diff.
  2. 00:13:846 (9) - XD (If you don't know how to make this, just click at the start of the break, hold the left button and drag to the place that you want to extend).
  3. 00:21:009 (3,4) - Move (3) to x:352 y:264 and (4) to x:347 y:138, so you can make a perfect stack with (1).
  4. 00:22:358 (5) - Remove the clap.
  5. 00:31:459 (3,4,5,6,7,8) - This pattern will really confuse average/newbie players and it's a bit ugly, try to remap this part with suggestions that i've already listed above.
  6. 00:46:964 (1,2) - Improve blanket here.
  7. 00:54:717 (1) - Like i said on Easy before, i recommend you let 2 ticks of recovery time for Normal diffs.

    Well, this is all for Normal, like i said on Easy, the rhythm is ok (but i still think that you have to make the rhythm a bit harder in some parts) but the patterns still needs improving, i recommend you go through of your map and look for more patterns that can be made better and fix then. Good luck with that xD

Hard

  1. 00:04:661 (1) - This slider is starting on a red tick, and ending on a down beat, this is really bad, because it make a poor rhythm choice, i recommend you adding two notes instead.
  2. 00:08:481 (2) - This slider is too fast for this part and doesn't represent nothing on the song, change for something better like that
  3. 00:08:369 (1) - Remove NC here and add NC here 00:08:874 (3).
  4. 00:13:846 (4) - Extend the break here, like i said on Normal. (Do that for Easy too lol)
  5. 00:58:762 (1,1,1,1) - Why the NC's here? It doesn't have SV changes, and no motives for spamming NC like that.
  6. 01:10:897 (1) - Add a NC here and here 01:12:245 (1) and remove here 01:11:740 (4)
  7. 00:54:549 (1) - Remove this slider and add a note at the end of the slider instead.

    Well, i have to say that Hard diff has more issues on rhythm and patterns that Normal and Easy, delete some notes that you think that are overmapped (doesn't fit with the music at all) and try to give your best to improve your mapset in relation of what i said. Best of luck!
Topic Starter
Frex
Hi Aihuro and MkGuh
I've updated the map and i'll be waiting for the rest of your modding to give you guys the kudosu.
Thanks! ;)
Topic Starter
Frex

MkGuh wrote:

Hi! NM Request from my queue!

General

  1. I recommend you deleting the two files ending with .OSB in your map's folder, since they're not necessary when you don't have a SB and just exceed the map size (even though only 1KB lol)
  2. The spread to Normal for Hard it's really big, i recommend you add a Advanced diff or make Hard a bit easier. It's up to you.
  3. The kiai of all diffs is starting at the wrong place, it should start at 00:54:717.
All Fixed. Advanced Diff incoming

Easy

  1. 00:03:481 (1) - This isn't safe for rank, since for easy and normal diffs, you need to have at least 3 white tick of spacing between the end of the spinner and the notes. I recommend do something like that
  2. 00:04:829 (3,4,5) - Try to avoid this kind of overlap it isn't a big deal, i know, but it's just... ugly, i think you can make a curve slider and make a blanket, something like that ofc that you'll have to adjust the next notes.
  3. 00:06:852 (6,7) - It's a better idea
  4. 00:22:695 (5,6,7,8) - You can improve this part by making a better slider for a better blanket, try something like that. When apply this, put the (8) at the same place of (6) and adjust the next notes.
  5. 00:26:402 (2,3) - Like i said before, try to avoid this kind of overlap, instead of making a ugly overlap with the sliders and notes, you can simply make a beautiful blanket, look adjust the next notes.
  6. 00:30:447 (1,2,3) - Again another ugly overlap :P something like that maybe?
  7. 00:37:189 (2,3,4) - Newbie players can confuse a bit with this patterns, due to the innapropriate overlaps, i recommend remapping with the tips that i listed before.
  8. 00:45:953 (6,1) - Improve this blanket by moving the (1) for x:296 y:312.
  9. 00:46:964 (1,2) - If you applied the blanket suggestion above ^ , try making something like that later.
  10. 00:54:717 (1) - Like i said before, this isn't safe for rank, try giving 3 white ticks of spacing between the spinner and the notes.
  11. 01:02:807 (6) - This slider is a bit ugly compared with the rest of the map, try to make more... uhm... normal, i think... try make 2/1 slider with a reverse example if you don't know how/what is 2/1.

    Well... This diff still needs a lot of improvements, the rhythm is okay, but the patterns needs more polishing, i recommend looking on another easy diffs ranked and take some ideas of good patterns for good flow.
    All Fixed

Normal

  1. 00:04:829 (3,4,5) - Avoid doing those kinds of things, since it's just ruins the flow of the map. I recommend you doing something more smoother, mainly because this is a Normal diff.
  2. 00:13:846 (9) - XD (If you don't know how to make this, just click at the start of the break, hold the left button and drag to the place that you want to extend).
  3. 00:21:009 (3,4) - Move (3) to x:352 y:264 and (4) to x:347 y:138, so you can make a perfect stack with (1).
  4. 00:22:358 (5) - Remove the clap.
  5. 00:31:459 (3,4,5,6,7,8) - This pattern will really confuse average/newbie players and it's a bit ugly, try to remap this part with suggestions that i've already listed above.
  6. 00:46:964 (1,2) - Improve blanket here.
  7. 00:54:717 (1) - Like i said on Easy before, i recommend you let 2 ticks of recovery time for Normal diffs.

    Well, this is all for Normal, like i said on Easy, the rhythm is ok (but i still think that you have to make the rhythm a bit harder in some parts) but the patterns still needs improving, i recommend you go through of your map and look for more patterns that can be made better and fix then. Good luck with that xD
All Fixed

Hard

  1. 00:04:661 (1) - This slider is starting on a red tick, and ending on a down beat, this is really bad, because it make a poor rhythm choice, i recommend you adding two notes instead.
  2. 00:08:481 (2) - This slider is too fast for this part and doesn't represent nothing on the song, change for something better like that
  3. 00:08:369 (1) - Remove NC here and add NC here 00:08:874 (3).
  4. 00:13:846 (4) - Extend the break here, like i said on Normal. (Do that for Easy too lol)
  5. 00:58:762 (1,1,1,1) - Why the NC's here? It doesn't have SV changes, and no motives for spamming NC like that.
  6. 01:10:897 (1) - Add a NC here and here 01:12:245 (1) and remove here 01:11:740 (4)
  7. 00:54:549 (1) - Remove this slider and add a note at the end of the slider instead.

    Well, i have to say that Hard diff has more issues on rhythm and patterns that Normal and Easy, delete some notes that you think that are overmapped (doesn't fit with the music at all) and try to give your best to improve your mapset in relation of what i said. Best of luck!
All Fixed.
ARIGATOU
Rizen
hello o/
from queue

[Easy]
  1. 00:03:481 - downbeats like this should have a circle or slider head here to emphasise it. Right now, it's empty and feels off without it. You have a few downbeats in this diff (large white tick) which are not clickable. I highly recommend remapping with these downbeats clickable. If it isn't clickable, there should be a good reason as to why not (eg. the music has no downbeat there, etc.)
  2. 00:06:178 (5) - For this diff, maybe follow the "New Combo every two measures" rule. This will provide an even and organzied combo system. eg. NC 00:06:178 (5) - remove NC at 00:08:537 (1) - add NC to 00:08:874 (2) - , 00:11:571 (6) - NC that, etc.
  3. 00:12:919 (8) - maybe blanket this around 00:12:582 (7) - ?
  4. 00:30:447 (1,2,3) - This flows very badly (i.e. cursor movement from each circle to slider, etc. is kinda random and has no direction). I recommend rotating 00:30:447 (1) - so that the slider tail points towards 00:31:122 (2) -
  5. 01:22:695 (3) - Maybe rotate this around a bit so it's inlined with 01:22:020 (2) - ?
  6. 01:23:706 (4) - move this so the tail of the previous slider points towards the head of this slider? Remember to move the upcoming sliders if you apply this to fix distance spacing
[Normal]
  1. disable widescreen support?
  2. 00:35:841 (1) - spacing here is inconsistent (i.e. move it further away as in normal diffs, the distance spacing corresponds to the rhythm
  3. 01:00:784 (2) - maybe move this a little lower to form a triangular pattern?
  4. 01:02:133 (5) - ^ but a little higher
  5. 01:15:953 (7) - definitely move this to 01:15:953 (7) - (wrong placement)
  6. 01:26:065 (10) - make this a single slider? (no repeat) the slider end with the repeat lands on nothing
  7. don't forget about what I said about NC'ing and downbeats (as mentioned in Easy)
[Hard]
  1. 00:03:987 (4) - Move this a little to the right, the lack of spacing between this and 00:03:818 (3) - is ugly
  2. 00:06:178 - This downbeat should definitely be mapped via. Circle or Slider Head. Consider remapping the rhythm of this part to make the downbeat clickable
  3. 00:21:852 (1,2,3,4,5) - I can't help but to notice how rough this pattern is. Try making the same pattern via. Polygon creator and to fix this
  4. 00:47:301 (3,4,5) - maybe make it so the sliders 3 and 5 are equidistant to the circle 4?
  5. 00:57:414 - Downbeat which should be mapped more appropriately
  6. 00:59:773 (1,2,3,4) - Either make this an evenly spaced out stream or stacks. It looks messy as now
So in general, what I think you should focus on when editing your map is:
- NC'ing (once every 2 measures on the downbeat for easy/normal and possibly once every 1 measure on the downbeat for hard)
- Mapping the downbeat with a circle or slider head unless the song doesn't signify for one

Good luck!
Topic Starter
Frex

[ Rizen ] wrote:

hello o/
from queue

[Easy]
  1. 00:03:481 - downbeats like this should have a circle or slider head here to emphasise it. Right now, it's empty and feels off without it. You have a few downbeats in this diff (large white tick) which are not clickable. I highly recommend remapping with these downbeats clickable. If it isn't clickable, there should be a good reason as to why not (eg. the music has no downbeat there, etc.) Fixed
  2. 00:06:178 (5) - For this diff, maybe follow the "New Combo every two measures" rule. This will provide an even and organzied combo system. eg. NC 00:06:178 (5) - remove NC at 00:08:537 (1) - add NC to 00:08:874 (2) - , 00:11:571 (6) - NC that, etc. Fixed
  3. 00:12:919 (8) - maybe blanket this around 00:12:582 (7) - ? Neh
  4. 00:30:447 (1,2,3) - This flows very badly (i.e. cursor movement from each circle to slider, etc. is kinda random and has no direction). I recommend rotating 00:30:447 (1) - so that the slider tail points towards 00:31:122 (2) - Fixed
  5. 01:22:695 (3) - Maybe rotate this around a bit so it's inlined with 01:22:020 (2) - ? Fixed
  6. 01:23:706 (4) - move this so the tail of the previous slider points towards the head of this slider? Remember to move the upcoming sliders if you apply this to fix distance spacing Fixed


[Normal]
  1. disable widescreen support? Done
  2. 00:35:841 (1) - spacing here is inconsistent (i.e. move it further away as in normal diffs, the distance spacing corresponds to the rhythm Fixed
  3. 01:00:784 (2) - maybe move this a little lower to form a triangular pattern? Yeah
  4. 01:02:133 (5) - ^ but a little higher ooooh i see what u did there
  5. 01:15:953 (7) - definitely move this to 01:15:953 (7) - (wrong placement) W8 what?
  6. 01:26:065 (10) - make this a single slider? (no repeat) the slider end with the repeat lands on nothing Fixed
  7. don't forget about what I said about NC'ing and downbeats (as mentioned in Easy) Fixed
[Hard]
  1. 00:03:987 (4) - Move this a little to the right, the lack of spacing between this and 00:03:818 (3) - is ugly Done
  2. 00:06:178 - This downbeat should definitely be mapped via. Circle or Slider Head. Consider remapping the rhythm of this part to make the downbeat clickable Fixed
  3. 00:21:852 (1,2,3,4,5) - I can't help but to notice how rough this pattern is. Try making the same pattern via. Polygon creator and to fix this Nope, i like that pattern
  4. 00:47:301 (3,4,5) - maybe make it so the sliders 3 and 5 are equidistant to the circle 4? Done
  5. 00:57:414 - Downbeat which should be mapped more appropriately Done
  6. 00:59:773 (1,2,3,4) - Either make this an evenly spaced out stream or stacks. It looks messy as now Free the serpent
So in general, what I think you should focus on when editing your map is:
- NC'ing (once every 2 measures on the downbeat for easy/normal and possibly once every 1 measure on the downbeat for hard)Fixed
- Mapping the downbeat with a circle or slider head unless the song doesn't signify for one

Good luck!
ARIGATOU
Nerova Riuz GX
Hello, Nerova Riuz GX here.
you requested a GD in my queue a few days ago, and here it is:

http://puu.sh/k1Dob/bc06735003.osu

I'll keep on watching this map, and i'll reply the mods asap after you upload the diff.
good luck for your mapset.
iYiyo
Hola, te vi en #modreqs hace un par de días así que aquí va mi mod.


[Hard]
00:04:829 (1,2) - El primer slider podría ser un reverse y el segundo un 1/2 normal.
00:12:582 (4,1) - Quita el reverse y mueve el segundo slider al beat grande, ya que en 00:12:919 - es donde deberías iniciar un slider y no terminar uno.
00:13:256 - Luego podrías agregar una nota acá
00:13:846 (3) - No te guíes por el grito, ya que haces que tenga mala polaridad (Te vas a un tick azul sin construir un camino hacia él, ya sea con triplets o sliders) Te aconsejaría que pusieras notas en 00:13:762 - y 00:13:931 -
00:24:211 (5) - Podrías hacer de esta nota un slider
00:27:751 - Acá podrías iniciar con 2 sliders de 1/2
00:28:593 - Agregar nota acá?
00:28:931 (5,1) - Hazles ctrl+g y arreglas un poco el patrón para que quede bien
00:30:447 (8) - Deberías terminar este stream con un slider, queda mucho mejor
00:35:335 - Podrías agregar tres notas acá para seguir la batería y agregar un slider 00:35:841 - acá
00:39:717 - Agregar nota?
00:43:762 - ^
01:00:447 (1,2,3,4) - Esta parte se ve bien random, ya que encuentro que el slider debería empezar acá 01:00:616 (2) -
01:01:290 - Agregar nota?
01:02:133 - ^
01:10:813 (4) - Este stream está mal puesto, considera hacer algo así ya que sería bastante más intuitivo al jugar http://puu.sh/k2DWA/3f236f319b.jpg (También podrías eliminar la nota 5, ya que enrealidad la batería no suena muy fuerte ahí)
01:14:268 (4) - Haz de esta nota un slider mejor, así sigues un buen patrón.
01:14:773 (1,2,3,4,5) - Toda esta sección la podrías correr a 01:14:942 - Ya que sigue mucho mejor la música. Nada más tendrías que agregar una nota 01:14:773 - acá.
01:17:976 - Falta nota
01:18:144 (1) - Aquí estás siguiendo la guitarra de fondo, así que te recomendaría borrar ese slider, y agregar 2 1/2 slider a partir de 01:17:976 -
01:18:987 (3,4,5,6) - Si a todo eso le haces ctrl+g seguiría mejor la guitarra, ya que así como está no sigue nada según yo. Obviamente tendrías que arreglar un poco el patrón para que no tenga un super salto entre medio.
01:25:391 - A partir de acá se ve muy desordenado, así que te recomendaría hacer lo siguiente:
La parte de los slider reverse, deberían ir 4 y cada uno debería empezar en un tick blanco.
01:26:740 (1) - Elimina esa nota y mueve el slider siguiente a donde estaba esta antes. Te debería quedar algo así http://puu.sh/k2Ezb/0131db3758.jpg
01:27:498 (2,3,4) - Al empezar en un tick azul usas una mala polaridad (como mencioné antes) Prueba con un slider reverse y que empiece 01:27:582 - acá


[NerovA's Insane]
00:02:891 - Here goes a note.
00:31:627 (4,1) - Maybe add more distance between those 2 notes? Because of the strong beat i'm saying
00:46:037 (2,4) - Remove these two notes since the drums are not played there.
00:51:346 (1,2) - 3/4 sliders would fit very well here imo.
00:54:633 - Missing a note here?
01:18:313 (5,6) - The same for the 3/4 sliders
01:21:009 (5,6) - ^
01:23:706 (5,6) - ^
From 00:03:481 - to 00:13:762 - & from 00:55:223 - to 01:06:683 - you're all the time like doing circles to the left. I'm not saying it's bad, but it's a little bit repetitive/boring. The patterns are good but try to change them a little so it's not that monotonous. (Those 10 seconds of going all the time to the left were too much time for me lol)

Lo que me fijé en general, es que en muchos ticks blancos grandes, en vez de partir con una nota o un slider, terminabas con un slider, cosa que queda normalmente mal, ya que haces que un ritmo fuerte empiece de manera descolocada por así decirlo, trata de cuidar eso. Aparte de eso podrías cuidar un poco los patrones para que no sean tan monótonos, agregando slider o triples para dificultades ya de mayor nivel(como hard). De todas maneras buen mapa para ser tu primero ;)

Espero que te haya servido de algo mi mod, Suerte!
Nerova Riuz GX

iYiyo wrote:

[NerovA's Insane]
00:02:891 - Here goes a note. No, there's nothing
00:31:627 (4,1) - Maybe add more distance between those 2 notes? Because of the strong beat i'm saying it's enough to me tho
00:46:037 (2,4) - Remove these two notes since the drums are not played there. great idea, i'll accept this
00:51:346 (1,2) - 3/4 sliders would fit very well here imo. strange to me, no change, sry
00:54:633 - Missing a note here? Nothing here
01:18:313 (5,6) - The same for the 3/4 sliders No change
01:21:009 (5,6) - ^
01:23:706 (5,6) - ^
From 00:03:481 - to 00:13:762 - & from 00:55:223 - to 01:06:683 - you're all the time like doing circles to the left. I'm not saying it's bad, but it's a little bit repetitive/boring. The patterns are good but try to change them a little so it's not that monotonous. (Those 10 seconds of going all the time to the left were too much time for me lol) lol. though it's simple and probably boring, but i still think it's a good idea.
thanks for your help on this map.

and, here's the latest diff.
http://puu.sh/k2ZZw/a1cff99406.osu
Topic Starter
Frex

iYiyo wrote:

Hola, te vi en #modreqs hace un par de días así que aquí va mi mod.


[Hard]
00:04:829 (1,2) - El primer slider podría ser un reverse y el segundo un 1/2 normal. Bueno
00:12:582 (4,1) - Quita el reverse y mueve el segundo slider al beat grande, ya que en 00:12:919 - es donde deberías iniciar un slider y no terminar uno. Arreglado
00:13:256 - Luego podrías agregar una nota acá Por su pollo
00:13:846 (3) - No te guíes por el grito, ya que haces que tenga mala polaridad (Te vas a un tick azul sin construir un camino hacia él, ya sea con triplets o sliders) Te aconsejaría que pusieras notas en 00:13:762 - y 00:13:931 - No me encanta pero lo arregle
00:24:211 (5) - Podrías hacer de esta nota un slider Me gusta como esta
00:27:751 - Acá podrías iniciar con 2 sliders de 1/2 Nah
00:28:593 - Agregar nota acá? Puse un slider
00:28:931 (5,1) - Hazles ctrl+g y arreglas un poco el patrón para que quede bien Lo arregle de otra manera
00:30:447 (8) - Deberías terminar este stream con un slider, queda mucho mejor Me gusta
00:35:335 - Podrías agregar tres notas acá para seguir la batería y agregar un slider 00:35:841 - acá Lo cambie de otra manera
00:39:717 - Agregar nota? Puse slider
00:43:762 - ^ No hay nada
01:00:447 (1,2,3,4) - Esta parte se ve bien random, ya que encuentro que el slider debería empezar acá 01:00:616 (2) - Bueno
01:01:290 - Agregar nota? No
01:02:133 - ^ Puse slider
01:10:813 (4) - Este stream está mal puesto, considera hacer algo así ya que sería bastante más intuitivo al jugar http://puu.sh/k2DWA/3f236f319b.jpg (También podrías eliminar la nota 5, ya que enrealidad la batería no suena muy fuerte ahí) Lo cambie
01:14:268 (4) - Haz de esta nota un slider mejor, así sigues un buen patrón. No
01:14:773 (1,2,3,4,5) - Toda esta sección la podrías correr a 01:14:942 - Ya que sigue mucho mejor la música. Nada más tendrías que agregar una nota 01:14:773 - acá. Hecho
01:17:976 - Falta nota Verdad
01:18:144 (1) - Aquí estás siguiendo la guitarra de fondo, así que te recomendaría borrar ese slider, y agregar 2 1/2 slider a partir de 01:17:976 - Bien
01:18:987 (3,4,5,6) - Si a todo eso le haces ctrl+g seguiría mejor la guitarra, ya que así como está no sigue nada según yo. Obviamente tendrías que arreglar un poco el patrón para que no tenga un super salto entre medio. Prefiero como esta
01:25:391 - A partir de acá se ve muy desordenado, así que te recomendaría hacer lo siguiente:
La parte de los slider reverse, deberían ir 4 y cada uno debería empezar en un tick blanco. Me parece bien
01:26:740 (1) - Elimina esa nota y mueve el slider siguiente a donde estaba esta antes. Te debería quedar algo así http://puu.sh/k2Ezb/0131db3758.jpg Bien
01:27:498 (2,3,4) - Al empezar en un tick azul usas una mala polaridad (como mencioné antes) Prueba con un slider reverse y que empiece 01:27:582 - acá Hecho

Lo que me fijé en general, es que en muchos ticks blancos grandes, en vez de partir con una nota o un slider, terminabas con un slider, cosa que queda normalmente mal, ya que haces que un ritmo fuerte empiece de manera descolocada por así decirlo, trata de cuidar eso. Aparte de eso podrías cuidar un poco los patrones para que no sean tan monótonos, agregando slider o triples para dificultades ya de mayor nivel(como hard). De todas maneras buen mapa para ser tu primero ;)

Espero que te haya servido de algo mi mod, Suerte!
ARIGATOU
PanPan_old_1
Hola podrías utilizar este Hitclap: http://www.mediafire.com/download/7fkdd ... itclap.wav :D suerte
Aihuro
Hey! NM from my queue.
Sorry for the delay, was busy with exams. So I decided to mod the Easy diff again. ( Hope you don't mind :P )
Well, here goes nothing:

  1. I suggest you add softslider-slide to your folder to get rid of that irritating noise. http://puu.sh/kuvbt/1dca3718b2.wav Here is the link, just add it to your song folder.
  2. Also, (IMO) the hitsounding needs more work. Ask a pro-hitsounder to help you with that. Just look into other song folders and see what they use for an example. If you don't know any experts then you can ask me in-game or send me a PM.
  3. Your grid size is too big. It isn't unrankable I just want to point this out for your future maps. If you cahnge this grid size to tiny, it will be much easier to move the notes and place them as well. Just press Shift+G. It will look like this: http://puu.sh/kuvq1/7f3c5defe5.jpg You can see the squares are alot smaller than it use to be.

Easy:
  1. 00:04:492 (3) - Move this circle to X: 232 Y: 248 and then move this slider: 00:04:829 (4) - to X: 340 Y: 240. It will look much more neater and they are spaced nicely.
  2. 00:06:852 (2,3) - I suggest you blanket these two notes nicely. It looks really nazi imo.
  3. 00:06:852 (2,1) - I don't really like this overlap, please move 00:08:874 (1) - to X: 236 Y: 248. To avoid the overlap with 00:06:852 (2) - . Please try to avoid these overlaps in your future maps, mostly in easier diffs.
  4. 00:12:582 (2,3) - Same here, please improve this blanket. Tipe: you see that approach line of 00:12:582 (2) - http://puu.sh/kuvIq/fe16d6f6b3.jpg that second circle around it. Make sure it covers the slider's edge like this: http://puu.sh/kuvO2/b915c314f3.jpg
  5. 00:20:672 (2) - You can improve the flow here. Just move that slider to X: 344 Y: 192. I testplayed it and it plays beter.
  6. 00:22:695 (1,2,3) - This is a nice example for a nice blanket! I suggest you use that more in your diffs~
  7. 00:25:391 (1) - To make a neater traingle form, I suggest you move that slider to X: 324 Y: 128.
  8. 00:31:459 (3) - For a better flow, I suggest you turn this slider so that it looks like this: http://puu.sh/kuw1t/fcb205bd67.jpg
  9. 00:45:869 (3) - You ended the slider on a strong beat, so for a better rhythem I suggest you remove the repeat on the slider and add a note here: 00:46:627 (4) - instead. It will look llike this: http://puu.sh/kuw6U/2cb6f4c9c4.jpg
  10. 00:49:661 (1) - Maybe begin the spinner here: 00:49:492 - ?
  11. 00:59:773 (4) - Add a note here? And if you do that, just move 01:00:110 (1) - so that it doesn't overlap with 00:58:762 (3) -
  12. 01:02:470 (5,2) - Stack these two notes instead.
  13. 01:14:605 (2,1) - Looks pretty nazi to me, just blanket them better please.
  14. 01:27:751 (1) - I suggest ending the spinner here: 01:28:931 - instead.


Normal:
  1. 00:06:178 (1,2) - Blanket them instead. It will improve the flow and will also look more neater.
  2. 00:11:571 (1,3) - I don't really like this overlap. I know it's pretty small but I still recommend to move them away from each other to avoid any overlaps.
  3. 00:13:846 (4) - I don't know why you placed the note there but I can't hear any beat or volcals there so I suggest you place the note here: 00:13:425 (4) - It fits much more better with the music, don't you think.
  4. 00:24:043 (4) - I suggest you change this slider into this slider: http://puu.sh/kuwx5/9c08898163.jpg. It fits a lot better and also plays nicely.
  5. 00:24:717 (5) - If you followed my advice above, why not add a note here then.
  6. 00:27:077 (4) - It feels really undermap here. Please add a note here to fill the gap.
  7. 00:33:481 (1,2) - This doesn't look really neat imo, so I suggest you copy and paste 00:33:481 (1) - and then replace this slider with 00:34:155 (2) - . It will look something like this http://puu.sh/kuwFI/3c6f198c28.jpg. If you don't understand what I mean, then just ask me in-game.
  8. 00:34:829 (3,4) - This doesn't really fit with the music at all. Just turn it into a slider. Which starts here: 00:34:829 - and ends here: 00:34:998 -
  9. 00:37:863 (4) - Turn this slider into a cuved-slider and make a nice blanket with 00:37:189 (3) -
  10. 00:39:549 (3,1) - Stack 00:41:234 (1) -'s tail better with 00:39:549 (3) - 's head.
  11. 00:44:605 (3) - Instead of using repeating-sliders, just try a rhythem like this: http://puu.sh/kuwT2/21b4539dab.jpg. It fits much better with the music.
  12. 00:45:953 (6,1) - This notes are way too close to each other. People will think that they should click it earlier than their suppose to. Please move them futher away from each other.
  13. 00:58:762 (3) - Try this instead: http://puu.sh/kuwZV/2759a27c07.jpg
  14. 01:10:897 (1,4) - I don't like this overlap at all. Please try to avoid it as soon as possible.
  15. 01:15:447 - Add a note here and move this note: 01:15:953 (5) - to 01:15:953 -
  16. 01:27:582 (1) - Same here, like i mentioned in the Easy diff. Just end it here: 01:28:931 -


I will end my mod here. Sorry, I'm really busy IRL.
Hope my mod was useful~ Good Luck with this map of yours.
I must say though. This map has improved alot! Good Job :)
P.S: NO kudosu
Topic Starter
Frex

Aihuro wrote:

Hey! NM from my queue.
Sorry for the delay, was busy with exams. So I decided to mod the Easy diff again. ( Hope you don't mind :P )
Well, here goes nothing:

  1. I suggest you add softslider-slide to your folder to get rid of that irritating noise. http://puu.sh/kuvbt/1dca3718b2.wav Here is the link, just add it to your song folder.
  2. Also, (IMO) the hitsounding needs more work. Ask a pro-hitsounder to help you with that. Just look into other song folders and see what they use for an example. If you don't know any experts then you can ask me in-game or send me a PM.
  3. Your grid size is too big. It isn't unrankable I just want to point this out for your future maps. If you cahnge this grid size to tiny, it will be much easier to move the notes and place them as well. Just press Shift+G. It will look like this: http://puu.sh/kuvq1/7f3c5defe5.jpg You can see the squares are alot smaller than it use to be.

Easy:
  1. 00:04:492 (3) - Move this circle to X: 232 Y: 248 and then move this slider: 00:04:829 (4) - to X: 340 Y: 240. It will look much more neater and they are spaced nicely.
  2. 00:06:852 (2,3) - I suggest you blanket these two notes nicely. It looks really nazi imo.
  3. 00:06:852 (2,1) - I don't really like this overlap, please move 00:08:874 (1) - to X: 236 Y: 248. To avoid the overlap with 00:06:852 (2) - . Please try to avoid these overlaps in your future maps, mostly in easier diffs.
  4. 00:12:582 (2,3) - Same here, please improve this blanket. Tipe: you see that approach line of 00:12:582 (2) - http://puu.sh/kuvIq/fe16d6f6b3.jpg that second circle around it. Make sure it covers the slider's edge like this: http://puu.sh/kuvO2/b915c314f3.jpg
  5. 00:20:672 (2) - You can improve the flow here. Just move that slider to X: 344 Y: 192. I testplayed it and it plays beter.
  6. 00:22:695 (1,2,3) - This is a nice example for a nice blanket! I suggest you use that more in your diffs~
  7. 00:25:391 (1) - To make a neater traingle form, I suggest you move that slider to X: 324 Y: 128.
  8. 00:31:459 (3) - For a better flow, I suggest you turn this slider so that it looks like this: http://puu.sh/kuw1t/fcb205bd67.jpg
  9. 00:45:869 (3) - You ended the slider on a strong beat, so for a better rhythem I suggest you remove the repeat on the slider and add a note here: 00:46:627 (4) - instead. It will look llike this: http://puu.sh/kuw6U/2cb6f4c9c4.jpg
  10. 00:49:661 (1) - Maybe begin the spinner here: 00:49:492 - ?
  11. 00:59:773 (4) - Add a note here? And if you do that, just move 01:00:110 (1) - so that it doesn't overlap with 00:58:762 (3) -
  12. 01:02:470 (5,2) - Stack these two notes instead.
  13. 01:14:605 (2,1) - Looks pretty nazi to me, just blanket them better please.
  14. 01:27:751 (1) - I suggest ending the spinner here: 01:28:931 - instead.
All Fixed


Normal:
  1. 00:06:178 (1,2) - Blanket them instead. It will improve the flow and will also look more neater. Done
  2. 00:11:571 (1,3) - I don't really like this overlap. I know it's pretty small but I still recommend to move them away from each other to avoid any overlaps.Done
  3. 00:13:846 (4) - I don't know why you placed the note there but I can't hear any beat or volcals there so I suggest you place the note here: 00:13:425 (4) - It fits much more better with the music, don't you think. For the "Uuuuuhhhh" but np
  4. 00:24:043 (4) - I suggest you change this slider into this slider: http://puu.sh/kuwx5/9c08898163.jpg. It fits a lot better and also plays nicely.
  5. 00:24:717 (5) - If you followed my advice above, why not add a note here then.
  6. 00:27:077 (4) - It feels really undermap here. Please add a note here to fill the gap.Yeah
  7. 00:33:481 (1,2) - This doesn't look really neat imo, so I suggest you copy and paste 00:33:481 (1) - and then replace this slider with 00:34:155 (2) - . It will look something like this http://puu.sh/kuwFI/3c6f198c28.jpg. If you don't understand what I mean, then just ask me in-game.Fixed
  8. 00:34:829 (3,4) - This doesn't really fit with the music at all. Just turn it into a slider. Which starts here: 00:34:829 - and ends here: 00:34:998 - Done
  9. 00:37:863 (4) - Turn this slider into a cuved-slider and make a nice blanket with 00:37:189 (3) - Yes sr
  10. 00:39:549 (3,1) - Stack 00:41:234 (1) -'s tail better with 00:39:549 (3) - 's head.
  11. 00:44:605 (3) - Instead of using repeating-sliders, just try a rhythem like this: http://puu.sh/kuwT2/21b4539dab.jpg. It fits much better with the music.
  12. 00:45:953 (6,1) - This notes are way too close to each other. People will think that they should click it earlier than their suppose to. Please move them futher away from each other.
  13. 00:58:762 (3) - Try this instead: http://puu.sh/kuwZV/2759a27c07.jpg Imposibul - If i do that it will break the next slider
  14. 01:10:897 (1,4) - I don't like this overlap at all. Please try to avoid it as soon as possible.Fixiii
  15. 01:15:447 - Add a note here and move this note: 01:15:953 (5) - to 01:15:953 -
  16. 01:27:582 (1) - Same here, like i mentioned in the Easy diff. Just end it here: 01:28:931 - Fixed


I will end my mod here. Sorry, I'm really busy IRL.
Hope my mod was useful~ Good Luck with this map of yours.
I must say though. This map has improved alot! Good Job :)
P.S: NO kudosu
ARIGATOU
MikasaSerket
from chaterino
16:21 Frex: Hi
16:21 MikasaSerket: Herro
16:21 Frex: I saw your post on the forums
16:21 MikasaSerket: Mhm?
16:21 MikasaSerket: My modding queue am I correct?
16:21 Frex: Yes
16:21 MikasaSerket: ah I see/
16:21 Frex: It's because i need help with some NM or hitsound help
16:22 MikasaSerket: Oh, sure go ahead.
16:22 Frex: If u can help me, if u want and have time i will appreciate it so much
16:23 MikasaSerket: Sure, when do you need it by?
16:23 MikasaSerket: Well I mean, do you just want me to do a regular mod and point out hitsounds?
16:23 Frex: (sry for the bad english, not my main language)
16:23 Frex: Yes pls
16:23 MikasaSerket: Because if you need me to make the hitsounds for your map, it may take a while since my laptop is broken
16:24 MikasaSerket: Oh cool, what is the map you want me to do?
16:24 Frex: It's my first map
16:24 MikasaSerket: Ah I see.
16:24 MikasaSerket: Any plans on getting it ranked?
16:24 *Frex is listening to [https://osu.ppy.sh/b/778569 Kinniku Shoujo Tai - Mazeru na Kiken]
16:24 MikasaSerket: If not, then I cannot waste my time.
16:24 Frex: Yes
16:24 MikasaSerket: Okay I see
16:24 MikasaSerket: That's good, people like it
16:24 Frex: I hope u like it
16:25 MikasaSerket: Nice, you got Nerova to GD
16:25 MikasaSerket: I talked to him a couple of times, nice guy.
16:25 Frex: Yes, he was very nice with me
16:25 MikasaSerket: In order to get ranked, you need to have a higher star priority
16:25 MikasaSerket: Which means getting your map out there.
16:26 MikasaSerket: There is only about one person who starred it and that is not enough to get noticed, I would give you a star but I barely have any kudoso
16:26 Frex: How can i promote my map?
16:27 MikasaSerket: Hmm.
16:27 MikasaSerket: Do you play multiplayer sometimes?
16:27 Frex: Yes
16:28 MikasaSerket: If you do, whenever you get the chance to host, use your map. Then after everyone plays it. Ask their opinion on it, now that they have the map. They are most likely to share it with others if they think it is good.
16:28 MikasaSerket: That's how I do it.
16:28 Frex: Ok. Nice plan :D
16:28 Frex: I will do it
16:28 MikasaSerket: Sounds good orz
16:29 MikasaSerket: Alright, the way I mod is sort of different. I like to point out mistakes via chat and then post it to the forums, is this alright with you?
16:30 Frex: OF course
16:30 MikasaSerket: That way, I am able to get feedback from the beatmapper incase I acidentally did something wrong or etc
16:30 MikasaSerket: Heh, awesome :^)
16:30 MikasaSerket: Alright, I am modding your extra difficulty first.
16:31 Frex: Ok
16:33 MikasaSerket: 01:25:391 (4,5,6,7) - honestly, this part should just be streams. This is afterall an expert difficulty, slider streams are very easy for the expert type player and adding regular hitcircle streams is a lot better since it increases the difficulty but does not make it so hard that is impossible, change these sliders into a regular stream. 01:28:088 (1) - Slider starts waaaaay too late, it does not sound right. In easier difficulties you can slightly make the spinner late so the player would have time to react, but since this is an extra, you shold start the slider on 01:27:919 -
16:34 MikasaSerket: Also, end the spinner on here 01:28:762 -
16:34 MikasaSerket: I am sorry, I acidentally said slider instead of spinner. My mistake
16:34 Frex: This is the NerovA's Insane ?
16:35 MikasaSerket: No this is extra.
16:35 Frex: Or my Insane?
16:35 Frex: Hyper diff?
16:35 MikasaSerket: mhm.
16:35 MikasaSerket: btw
16:37 Frex: The hyper diff is just an insane
16:37 Frex: I dont have Extra
16:37 MikasaSerket: Oh, sorry.
16:37 MikasaSerket: Nerova should change it to extra
16:37 MikasaSerket: Because it is very Extra like
16:38 Frex: But the stars aren't taht high
16:38 MikasaSerket: Also, shouldn't you think of starting the preview point right before kiai time? Maybe around 00:54:380 - you probably have another reason but I think most preview times should start before kiai
16:39 MikasaSerket: Ah I see. He could probably make it higher or something because this map is able to have an extra very easily.
16:42 Frex: Btw i prefer to let NerovA's read your mod in the forum because i dont want to put my hands in his job
16:42 Frex: And the preview, you are right
16:42 MikasaSerket: I know. Thats why I said I am going to post this in the forums
16:42 MikasaSerket: Lol
16:42 Frex: i just put it like u said
16:42 MikasaSerket: Oh awesome, also. 01:24:380 (1,2,3) -
16:42 MikasaSerket: you can do a much stronger pattern than that,
16:43 Frex: Hyper diff?
16:43 MikasaSerket: It just looks kind of boring to play. the notes are 1/1 so you can increase the jumps a lot more
16:43 MikasaSerket: Mhm, sorry for not specifying
16:44 Frex: Yes i see waht u mean
16:44 Frex: I think i can make some jumps a little harder
16:45 MikasaSerket: Mhm, that's good. Make hitcircles that are 1/1 a little bit jumpy espically on harder diffs
16:46 Frex: Yeah i'm getting ideas
16:46 MikasaSerket: That's good.
16:46 MikasaSerket: I am editing normal difficulty now.
16:46 Frex: Ok
16:47 MikasaSerket: First off, 00:23:706 (3,4) - You shouldn't do hitcircles and sliders like this. Espically in lower difficulties, newer players may think the end of combo four is actually the beginning which will infact confuse them
16:48 MikasaSerket: 00:27:414 (5) - Flip this slider upside down in the same exact spot so that it has contrast against 00:28:088 (1) -
16:49 MikasaSerket: He was trying to hide it
16:49 MikasaSerket: 00:38:874 (2,3) - Make these sliders more straighter, that way they look a lot nicer, also maybe flip combo number three so that it plays like a zig zag
16:50 MikasaSerket: 00:45:110 (4,5,6,7) - I personally just don't like how the seven is very close to four, instead of a triangle, maybe do a zig zag type of jump? It looks better that way in my opinion. You can do a different type of jump but just avoid putting four and seven close to each other.
16:52 MikasaSerket: 01:15:447 (4) - Change this to a short slider until 01:15:616 - It sounds a lot better that way.
16:53 MikasaSerket: 01:28:762 - End spinner here, it sounds a lot better.
16:55 MikasaSerket: I am editing easy right now.
16:55 MikasaSerket: 00:49:492 (1) - This spinner starts waaaaaaaay too early for an easy diff, it doesn't give enough time for the player to react espically if they are new, I would suggest moving it a couple of ticks to the right.
16:58 MikasaSerket: I am very lazy to edit Nerova's difficulty because I don't have enough time to do so, sorry about that orz
16:59 Frex: Np
16:59 MikasaSerket: heh, I shall post it on the forums now
16:59 Frex: Ok
16:59 MikasaSerket: Hopefully you found anything I said helpful
Electoz
Hi, from my modding queue~

General
- NerovA's Insane has "Widescreen support" checked while other diffs didn't.
- Why you don't end the last spinner at the same time in all diffs?(except Insane because it doesn't have one at the end.)

Easy
00:44:605 (2,4) - Kinda overlapped a little bit, shouldn't happen.
00:57:414 (1,2) - Fix blanket? This one too 00:58:425 (2,3) .
01:02:807 (1) - You can curve this a bit more so it will become blanket with 01:02:470 (5) and 01:04:492 (2) .
01:27:751 (1) - I would end a spinner here 01:28:593 or 01:28:762 , this should be applied to all diffs(except Insane).

Normal
00:00:785 (1) - I would end a spinner here 00:02:976 . Same applies for hard. (If you're worrying about recovering time, I think this is enough for Normal.)
00:10:223 (4) - You could make this slider stack with the end of 00:08:874 (1) .
00:23:706 (3,4) - The flow seems weird here.
00:49:324 - I would make this beat clickable.
00:49:998 (1) - I would end a spinner here 00:53:537 .
01:05:167 - I would map sth here and add a clap.

Hard
00:11:571 (1,2) - Blanket fix?
00:30:447 (1,2) - The shape doesn't look symmetrical here.

Well, that's probably it from me.
Good luck~
Topic Starter
Frex

Electoz wrote:

Hi, from my modding queue~

General
- NerovA's Insane has "Widescreen support" checked while other diffs didn't. Fixed
- Why you don't end the last spinner at the same time in all diffs?(except Insane because it doesn't have one at the end.) Fixed

Easy
00:44:605 (2,4) - Kinda overlapped a little bit, shouldn't happen. Fixed
00:57:414 (1,2) - Fix blanket? This one too 00:58:425 (2,3) . It's fine for me
01:02:807 (1) - You can curve this a bit more so it will become blanket with 01:02:470 (5) and 01:04:492 (2) . Fixed
01:27:751 (1) - I would end a spinner here 01:28:593 or 01:28:762 , this should be applied to all diffs(except Insane). Fixed

Normal
00:00:785 (1) - I would end a spinner here 00:02:976 . Same applies for hard. (If you're worrying about recovering time, I think this is enough for Normal.) Yeah that was the reason. But if u say that for ranked is okay there, i will chage it
00:10:223 (4) - You could make this slider stack with the end of 00:08:874 (1) . Fixed
00:23:706 (3,4) - The flow seems weird here. No sry
00:49:324 - I would make this beat clickable. Fixed
00:49:998 (1) - I would end a spinner here 00:53:537 . Okay
01:05:167 - I would map sth here and add a clap. Super fixed


Hard
00:11:571 (1,2) - Blanket fix? Little Fixed
00:30:447 (1,2) - The shape doesn't look symmetrical here. Fixed

Well, that's probably it from me.
Good luck~
ARIGATOU
Asfand
mod
http://puu.sh/lwxiO/a88da9cb4c.txt
Topic Starter
Frex

Asfand wrote:

mod
http://puu.sh/lwxiO/a88da9cb4c.txt
Ty so much for the mod i fixed all
ARIGATOU
Lefia
From NM queue

mod
[general]

Set the song's volume into 100% ( usemp3gain )

[easy]

00:38:200 (4) blanket it correctly
00:57:414 (1,3) make it symmetrical
01:04:492 (2) blanket it
01:21:683 (1,3) avoid overlap
01:24:380 (1) blanket it correctly

[normal]

00:11:234 (5,1) move it into
5> x:424 y:304
1> x:296 y:320
00:40:391 - add circle here, then remove this circle 00:40:560

[Light Insane]

Fix the NC here
Change the HP into 6 or 6,5

GL~
Topic Starter
Frex

MadaoX wrote:

From NM queue

mod
[general]

Set the song's volume into 100% ( usemp3gain ) Fixed

[easy]

00:38:200 (4) blanket it correctly Fixed
00:57:414 (1,3) make it symmetrical Fixed
01:04:492 (2) blanket it Fixed
01:21:683 (1,3) avoid overlap Fixed
01:24:380 (1) blanket it correctly Fixed

[normal]

00:11:234 (5,1) move it into Fixed
5> x:424 y:304
1> x:296 y:320
00:40:391 - add circle here, then remove this circle 00:40:560 Fixed

[Light Insane]

Fix the NC here I think i fixed...
Change the HP into 6 or 6,5 Fixed


GL~

ARIGATOU
MrKosiej
Alright m8,
My mod as requested
NerovA's Insane
00:03:481 (1,2) - change the slider with circle. 00:03:818 (2) - this note is very weak, it should be on the end of a slider, these two 00:03:481 (1) - are strong.

00:05:335 (3,1) - overlapse
00:31:122 (3,2) - ^
00:34:155 (4,2) - ^
01:00:616 (3,1) - ^

00:36:515 (4,5) - blanket?

01:09:549 (1,3) - these two are not fitting eachother right. I would correct that

00:16:964 (1) - why, make the spinner 01:27:751 - here, intead of there, cuz there it doesnt fit completely. And map this 01:24:380 (1)

[General]
Your map is structured well, has some minor issues with overlapsing. Not bad :P

Light Insane
00:09:380 (3,1) - overlapse
00:21:515 (3,2) - ^

00:11:065 (3) - equalize the spacing
00:35:672 (5,1,2) - ^

00:40:897 (5) - i don't feel like there is enough impact on this circle, also overlapse. Double the reason to change it's positioning.

00:51:515 (1) - that was unexpected XD, i would map it, not make it just a spinner

01:22:020 (5,1) - same spacing as 01:21:346 (1,2,3,4,5) - if it's intentional, it doesn't feel good, not enough impact

01:23:706 (5) - you missed a note before this, i would suggest making a slider staring at 01:23:622 -

01:28:088 (1) - extend that slider to 01:27:835 - i mean, it should start right after the slider

[General]
Your map lacks structuring and equal spacing. If you'll rethink what you did, considering all the overlapses and unnecessery changes of ds, you'll see how much this can be improved. Things i mentioned are examples, i encourage you to look for those mistakes yourself, rethink, remap if you have to. Add some blankets :P Blankets are always a nice addition to a structure

Ok, that's it, sorry for short mod, and only two diffs but i don't mod below insane :P And i think you knew that if you did read my rulez. Cheers 8-)
Topic Starter
Frex

MrKOSIEJ wrote:

Alright m8,
My mod as requested
NerovA's Insane
00:03:481 (1,2) - change the slider with circle. 00:03:818 (2) - this note is very weak, it should be on the end of a slider, these two 00:03:481 (1) - are strong.

00:05:335 (3,1) - overlapse
00:31:122 (3,2) - ^
00:34:155 (4,2) - ^
01:00:616 (3,1) - ^

00:36:515 (4,5) - blanket?

01:09:549 (1,3) - these two are not fitting eachother right. I would correct that

00:16:964 (1) - why, make the spinner 01:27:751 - here, intead of there, cuz there it doesnt fit completely. And map this 01:24:380 (1)

[General]
Your map is structured well, has some minor issues with overlapsing. Not bad :P
Nerova will make the decisions
Light Insane
00:09:380 (3,1) - overlapse Fixed
00:21:515 (3,2) - ^ Fixed

00:11:065 (3) - equalize the spacing Fixed
00:35:672 (5,1,2) - ^ Fixed

00:40:897 (5) - i don't feel like there is enough impact on this circle, also overlapse. Double the reason to change it's positioning. Fixed

00:51:515 (1) - that was unexpected XD, i would map it, not make it just a spinner I don't feel that is unexpected

01:22:020 (5,1) - same spacing as 01:21:346 (1,2,3,4,5) - if it's intentional, it doesn't feel good, not enough impact Fixed

01:23:706 (5) - you missed a note before this, i would suggest making a slider staring at 01:23:622 - that note repeats all the time in taht part

01:28:088 (1) - extend that slider to 01:27:835 - i mean, it should start right after the slider Fixed

[General]
Your map lacks structuring and equal spacing. If you'll rethink what you did, considering all the overlapses and unnecessery changes of ds, you'll see how much this can be improved. Things i mentioned are examples, i encourage you to look for those mistakes yourself, rethink, remap if you have to. Add some blankets :P Blankets are always a nice addition to a structure
Ty for your help

Ok, that's it, sorry for short mod, and only two diffs but i don't mod below insane :P And i think you knew that if you did read my rulez. Cheers 8-)
ARIGATOU
Lilyanna
Hi from my queue :3
Hope this help
MOD
Normal
00:45:279 - sound empty here
00:46:627 - i hear a strong beat and the pause is kinda wierd maybe map that note just to keep everything flowing
00:47:638 (2,3) - its not blanket well
00:49:998 (1) - the spinner should start here 00:49:661 - and end here 00:54:043 - imo
00:57:414 (1,2) - try blanket these for better looking these too 01:02:807 (1,2) -
01:04:829 (3,3) - stack the first 3 with the next
01:21:009 (5,1) - this sounds wrong u can hear the beat starts again from 01:21:683 - u should have kept the same rhythm as here 01:17:976 (4,5,1,2,3) -
hard
00:13:846 (3) - how about 1/4 slider from 00:13:762 -
00:49:492 (1) - again better start here in my opinion or blue tick
00:59:605 (5,1) - i hear drums there since this is hard maybe add stream triplets
01:10:391 (3,1) - ^
01:12:245 (1,2) - blanket
01:13:931 (2) - ctrl-g for better transition

Good luck with ur map (◕‿◕✿)
Topic Starter
Frex

Lilyanna wrote:

Hi from my queue :3
Hope this help
MOD
Normal
00:45:279 - sound empty here There is nothing there
00:46:627 - i hear a strong beat and the pause is kinda wierd maybe map that note just to keep everything flowing Fixed
00:47:638 (2,3) - its not blanket well Fixed
00:49:998 (1) - the spinner should start here 00:49:661 - and end here 00:54:043 - imo That's not rankable
00:57:414 (1,2) - try blanket these for better looking these too 01:02:807 (1,2) - Both fixed
01:04:829 (3,3) - stack the first 3 with the next Fixed
01:21:009 (5,1) - this sounds wrong u can hear the beat starts again from 01:21:683 - u should have kept the same rhythm as here 01:17:976 (4,5,1,2,3) - Fixed
hard
00:13:846 (3) - how about 1/4 slider from 00:13:762 - No. I like the insta UH!
00:49:492 (1) - again better start here in my opinion or blue tick Not Rankable
00:59:605 (5,1) - i hear drums there since this is hard maybe add stream triplets No. It's ok. I prefer to keep the low hard
01:10:391 (3,1) - ^ Same ^
01:12:245 (1,2) - blanket Chaged
01:13:931 (2) - ctrl-g for better transition Muri muri distance snap

Good luck with ur map (◕‿◕✿)
ARIGATOU
Nerova Riuz GX
Though I'm not confident with my old creations, there's nothing should be changed from the mod.
Topic Starter
Frex
Ok.
I will adjust the other diffs with NMs and go for the rank.

Thanks Nerova for your work :)
Narcissu
[General]
  1. offest early obvious, i suggest +22.
  2. add “Nerova Riuz GX” to Tag, because he make gd for you
[Easy]
  1. 00:04:155 - a …… why add clap here, i think it's should keep 24clap , it's mean 00:07:189 - 00:07:863 - add clap too
  2. 00:03:987 - 00:05:335 - downbeat here, even if is easy diff , don't miss here …… it's a music game not white line game
  3. 00:25:054 (1,1) - need‘t continuity NC, about easy diff i suggest keep NC every two bar
[Normal]
  1. 00:00:785 (1) - same as easy diff, about downbeat. end 00:02:976 - better, hard diff same
  2. 00:13:846 - same as other diff?
I want to write more until I see NerovA's Insane, i think you can ask for he about Rhythm and Layout before find mod …… specific instructions for 00:03:987 (3) - 00:05:335 (3) - it's follow voice, 1/1 slider performance of the extension of the human voice, it's better than 1/2 …… and 00:11:571 - click when downbeat, it's most basic and important thing …… ye, click when downbeat
Izzywing
hi nm from queue

[general]

earlier mod says this, but offset should be like 807 you're early atm

[easy]

00:03:818 (2,3,4) - I don't like this flow; you have to fall down from 2 to 3, which is fine, but you would expect this flow to keep going, but instead you have to turn to hit 4 and then go back again, you can make this more simple

00:08:874 (1,3) - blanket these two for neatness

00:12:919 (3,4) - you cant expect an easy player to determine 1/4 rhythm and be able to click it. If you really want this sound mapped, use a spinner.

00:22:695 (1,2,3) - improve both of these blankets; my suggestion is to pause at 00:23:369 - and then wrap the sliders around the approach circle

00:57:414 (1,2,3) - ^, pause on 00:58:088 - and wrap around approach circle

00:58:762 (3,2) - overlap

01:02:470 (5,1) - blanket

01:27:751 (1) - lower the volume for end of this slider

That's all I really feel like modding of this, sorry. Good luck! Mapset has potential.
tatemae
yo for my queue
NerovA's Insane
00:01:627 (3,2,3,2) - sorry, shitty overlaps
00:04:492 (4,1) - can you blanket better?
00:21:178 (2,4) - overlap
00:26:234 (5,1,2,3) - cntr+g for better flow
00:26:908 (4,1) - blanket
00:34:661 (2,4) - The blanket here is a bit off
00:39:886 (5,6,7) - Maybe add more distance between these 3 since it would make them look better imo :p
001:00:616 (3,4,5,1,2) -The pattern desigining is a bit messy here
01:14:942 (1,2,3,4) - cntrl+g for better flow imo
01:19:492 (2,3) - Unnecessary overlap
Good luck!
Sonnyc
~General~
  1. It seems nerova isn't in the tags.
~Easy~
  1. 00:07:189 - 00:27:414 - 00:38:200 - Missing claps.
  2. 00:13:846 (4) - This rhythm is too hard to catch in this difficulty. I recommend you to remove this object.
  3. 01:00:616 - 01:01:964 - The actual strong beat in the song is at here. Seems you failed to express these due to the repetitive 1/1 rhythms. I think you can adjust your rhythms to express these. This comment applies to all similar parts of this instrument sound. Same problem presents at normal.
  4. 01:28:762 - The music kinda fades out. I think using a low volume here would work better.
~Normal~
  1. 00:24:717 (1,2) - 00:37:863 (4,1) - Fix this spacing please.
  2. 00:49:998 (1) - Starting the spinner at 00:49:829 along the drums will feel better.
~Hard~
  1. 00:00:785 (1) - Ending this spinner at 00:02:976 will fit the song better.
  2. 00:49:661 (1) - Starting the spinner at 00:49:492 along the vocals will feel better.
  3. 01:15:953 (4,1) - This jump feels too much in this difficulty.
  4. 01:17:807 (1) - I think a rhythm like 01:20:504 (1,2) will fit better. The current rhythm is ignoring 01:18:313 completely.
~Light Insane~
  1. 00:13:762 (4,6) - I don't feel these notes are needed.
  2. 00:38:537 (1) - 00:46:964 (1,2) - 00:48:481 (2) - Spacing is unbalanced.
  3. 00:59:605 - Consider adding a note here. The anti jump of 00:59:268 (4,5) feels a little awkward.
  4. 01:25:391 (4) - Consider NC to discern the patterns better.
~NerovA's Insane~
  1. Why is the diff name NerovA instead Nerova?
  1. 00:46:290 (3) - Consider adding new combo. The current rhythm readability is highly concernable.
Not bad. I think you need to work more on flows. Besides, hard felt better than the lower difficulties.
Topic Starter
Frex

Narcissu wrote:

[General]
  1. offest early obvious, i suggest +22. Fixed
  2. add “Nerova Riuz GX” to Tag, because he make gd for you Fixed
[Easy]
  1. 00:04:155 - a …… why add clap here, i think it's should keep 24clap , it's mean 00:07:189 - 00:07:863 - add clap too Fixed
  2. 00:03:987 - 00:05:335 - downbeat here, even if is easy diff , don't miss here …… it's a music game not white line game Too short for easy sliders
  3. 00:25:054 (1,1) - need‘t continuity NC, about easy diff i suggest keep NC every two bar Fixed
[Normal]
  1. 00:00:785 (1) - same as easy diff, about downbeat. end 00:02:976 - better, hard diff same Someone in the past correct me about that. They told me that is not rankable and i have to leave two beats in this diff. If you say that is rankable pls tell me and i will fix it
  2. 00:13:846 - same as other diff? I removed it for the low diff now
I want to write more until I see NerovA's Insane, i think you can ask for he about Rhythm and Layout before find mod …… specific instructions for 00:03:987 (3) - 00:05:335 (3) - it's follow voice, 1/1 slider performance of the extension of the human voice, it's better than 1/2 …… and 00:11:571 - click when downbeat, it's most basic and important thing …… ye, click when downbeat Sorry but Nerova it's ok with his work.
ARIGATOU
Topic Starter
Frex

Hobbes2 wrote:

hi nm from queue

[general]

earlier mod says this, but offset should be like 807 you're early atm Fixed

[easy]

00:03:818 (2,3,4) - I don't like this flow; you have to fall down from 2 to 3, which is fine, but you would expect this flow to keep going, but instead you have to turn to hit 4 and then go back again, you can make this more simple Fixed

00:08:874 (1,3) - blanket these two for neatness Fixed

00:12:919 (3,4) - you cant expect an easy player to determine 1/4 rhythm and be able to click it. If you really want this sound mapped, use a spinner Removed

00:22:695 (1,2,3) - improve both of these blankets; my suggestion is to pause at 00:23:369 - and then wrap the sliders around the approach circle Fixed

00:57:414 (1,2,3) - ^, pause on 00:58:088 - and wrap around approach circle Fixed

00:58:762 (3,2) - overlap Fixed

01:02:470 (5,1) - blanket Fixed

01:27:751 (1) - lower the volume for end of this slider Fixed

That's all I really feel like modding of this, sorry. Good luck! Mapset has potential.
ARIGATOU
Topic Starter
Frex

Sonnyc wrote:

~General~
  1. It seems nerova isn't in the tags.
~Easy~
  1. 00:07:189 - 00:27:414 - 00:38:200 - Missing claps. Fixed
  2. 00:13:846 (4) - This rhythm is too hard to catch in this difficulty. I recommend you to remove this object. Removed
  3. 01:00:616 - 01:01:964 - The actual strong beat in the song is at here. Seems you failed to express these due to the repetitive 1/1 rhythms. I think you can adjust your rhythms to express these. This comment applies to all similar parts of this instrument sound. Same problem presents at normal. I can't find and easy way to fix it. I think that if i map that beat the diff would be too difficult. If u have a solution in mind pls help me
  4. 01:28:762 - The music kinda fades out. I think using a low volume here would work better. Fixed
~Normal~
  1. 00:24:717 (1,2) - 00:37:863 (4,1) - Fix this spacing please. Fixed
  2. 00:49:998 (1) - Starting the spinner at 00:49:829 along the drums will feel better. Fixed
~Hard~
  1. 00:00:785 (1) - Ending this spinner at 00:02:976 will fit the song better. Fixed
  2. 00:49:661 (1) - Starting the spinner at 00:49:492 along the vocals will feel better. Fixed
  3. 01:15:953 (4,1) - This jump feels too much in this difficulty. Fixed
  4. 01:17:807 (1) - I think a rhythm like 01:20:504 (1,2) will fit better. The current rhythm is ignoring 01:18:313 completely. Fixed
~Light Insane~
  1. 00:13:762 (4,6) - I don't feel these notes are needed.I start with out them. I put them. I removed them. I put them.Fixed god pls
  2. 00:38:537 (1) - 00:46:964 (1,2) - 00:48:481 (2) - Spacing is unbalanced.Fixed
  3. 00:59:605 - Consider adding a note here. The anti jump of 00:59:268 (4,5) feels a little awkward. Note added and slider removed for circle.
  4. 01:25:391 (4) - Consider NC to discern the patterns better. Fixed
~NerovA's Insane~
  1. Why is the diff name NerovA instead Nerova? Fixed(I think he changed his name in some point)
  1. 00:46:290 (3) - Consider adding new combo. The current rhythm readability is highly concernable. Fixed(It's just a minor change i dont think noreva would have a problem is i just add a NC.
Not bad. I think you need to work more on flows. Besides, hard felt better than the lower difficulties. I know. This was my first time mapping. And the order of creation(and evolution and learning path) was Light insane > Easy > Normal > Hard. That's probably the reason
ARIGATOU
Topic Starter
Frex

SherryCherry wrote:

yo for my queue
NerovA's Insane
00:01:627 (3,2,3,2) - sorry, shitty overlaps
00:04:492 (4,1) - can you blanket better?
00:21:178 (2,4) - overlap
00:26:234 (5,1,2,3) - cntr+g for better flow
00:26:908 (4,1) - blanket
00:34:661 (2,4) - The blanket here is a bit off
00:39:886 (5,6,7) - Maybe add more distance between these 3 since it would make them look better imo :p
001:00:616 (3,4,5,1,2) -The pattern desigining is a bit messy here
01:14:942 (1,2,3,4) - cntrl+g for better flow imo
01:19:492 (2,3) - Unnecessary overlap
Good luck!
Sorry, but nerova said that his work is finish. I think that was my fault to not express in your queue that Nerova's Diff isn't gonna change
The god creator will check it out
Izzywing
Seems like a flawed mindset to think that your diff is finished? They can almost always be better...wouldn't hurt for him to look at the mods at least.
Xayler
Heya, NM from my queue. o/
Note: I'm not best at modding maps near 180 BPM, so I'll try my best.

Nerova's Insane
00:02:998 (2) - overlap, I would move it like this: http://prntscr.com/bqlihc
00:06:200 (1) - overlap with 00:05:357 (3) , I would move 1 a bit up
00:10:245 (1) - ^
00:26:593 (2,3,4) - I would say that the spacing is a bit too high here, doesn't fit that well imo
00:31:986 (2) - overlap
00:34:683 (2) - ^
01:01:481 (1) - ^
01:09:571 (1) - I would blanket it with 01:10:076 (3)
01:12:773 (3) - overlap w/ 01:12:267 (1)
01:20:020 (3) - ^ w/ 01:19:514 (2)
Mostly overlaps, other than that I find it good, ik that you wouldn't make any changes, but I think that the BN will say something same

Light Insane
00:08:896 (1) - move this closer to the 00:08:559 (5)
00:20:694 (4) - I would move this circle to a different place, bad flow
00:25:750 (3,4) - they are kinda badly overlapped with the slider 00:24:739 (5)
00:29:290 (1) - ^ with 00:28:447 (3)
00:51:537 (1) - I would start the slider from 00:52:042 - instead , so add a slider and circle before the spinner
00:56:424 (2) - overlap with 00:55:750 (5)
00:57:604 (2) - ^ 00:56:593 (3) 00:57:436 (1)
Plays well, although a lot of overlaps are here I see, well overlaps are okay, but you should the overlaps the same all map then imo

Hard
00:49:514 (1) - why not end the slider at 00:54:233 like in light insane?
01:27:436 (1) - end the spinner at 01:28:615 -
Well, like this diff a lot, don't see any overlaps here, although I would suggest to stack some circles and make some sliders different, not only curved

Normal
00:12:941 (3) - this overlap with 00:11:593 (1) is bad imo
00:49:851 (1) - start this spinner from 00:49:514 - I think?
01:20:020 (3) - curve this to the right instead, better flow
01:27:773 (1) - end this at 01:28:615 - again
Nothing much to say

Easy
00:22:717 (1) - I would repeat this slider at 00:23:054
01:02:492 (5) - I guess you can blanket it better with 01:02:829 (1)
01:21:705 (1) - very bad overlap with 01:20:020 (3) in easy I would recommend to have no overlaps at all
01:27:773 (1) - end at 01:28:615 - again
Same as Normal, good to beginners

As mentioned, experience comes from mapping more and more, overall the set is solid, good luck! 8-)
Nerova Riuz GX
"no change from the mod" doesn't mean "I don't need mods anymore."
iirc I didn't claim my work is good enough to stop getting mods.

I'll get into those things above later.
Topic Starter
Frex

Xayler wrote:

Heya, NM from my queue. o/
Note: I'm not best at modding maps near 180 BPM, so I'll try my best.

Nerova's Insane
00:02:998 (2) - overlap, I would move it like this: http://prntscr.com/bqlihc
00:06:200 (1) - overlap with 00:05:357 (3) , I would move 1 a bit up
00:10:245 (1) - ^
00:26:593 (2,3,4) - I would say that the spacing is a bit too high here, doesn't fit that well imo
00:31:986 (2) - overlap
00:34:683 (2) - ^
01:01:481 (1) - ^
01:09:571 (1) - I would blanket it with 01:10:076 (3)
01:12:773 (3) - overlap w/ 01:12:267 (1)
01:20:020 (3) - ^ w/ 01:19:514 (2)
Mostly overlaps, other than that I find it good, ik that you wouldn't make any changes, but I think that the BN will say something same

Light Insane
00:08:896 (1) - move this closer to the 00:08:559 (5) Fixed
00:20:694 (4) - I would move this circle to a different place, bad flow Fixed
00:25:750 (3,4) - they are kinda badly overlapped with the slider 00:24:739 (5) Fixed
00:29:290 (1) - ^ with 00:28:447 (3) Fixed
00:51:537 (1) - I would start the slider from 00:52:042 - instead , so add a slider and circle before the spinner Nope. I like my way
00:56:424 (2) - overlap with 00:55:750 (5) Fixed
00:57:604 (2) - ^ 00:56:593 (3) 00:57:436 (1) Fixed
Plays well, although a lot of overlaps are here I see, well overlaps are okay, but you should the overlaps the same all map then imo

Hard
00:49:514 (1) - why not end the slider at 00:54:233 like in light insane? Not Rankable...
01:27:436 (1) - end the spinner at 01:28:615 - Nope. All the diffs ends at the same point
Well, like this diff a lot, don't see any overlaps here, although I would suggest to stack some circles and make some sliders different, not only curved

Normal
00:12:941 (3) - this overlap with 00:11:593 (1) is bad imo I's not terrible..
00:49:851 (1) - start this spinner from 00:49:514 - I think? Not Rankable...
01:20:020 (3) - curve this to the right instead, better flow Fixed
01:27:773 (1) - end this at 01:28:615 - again Same with the diffs
Nothing much to say

Easy
00:22:717 (1) - I would repeat this slider at 00:23:054 I dont like it
01:02:492 (5) - I guess you can blanket it better with 01:02:829 (1) I change it earlier the other way. stop pls
01:21:705 (1) - very bad overlap with 01:20:020 (3) in easy I would recommend to have no overlaps at all Fixed
01:27:773 (1) - end at 01:28:615 - again Nope
Same as Normal, good to beginners

As mentioned, experience comes from mapping more and more, overall the set is solid, good luck! 8-)
ARIGATOU
Nerova Riuz GX
First of all, you shouldn't make changes on my diff without any permission, and you didn't even tell me anything about the changes after that. This is a huge disrespect to the guest mapper. I hope this won't happen again on this one and even any of your mapsets in the future.

And please change the diffname back to the original one. I INSIST.

SherryCherry wrote:

yo for my queue
NerovA's Insane
00:01:627 (3,2,3,2) - sorry, shitty overlaps none of them are overlapped on my side...?
00:04:492 (4,1) - can you blanket better? alright
00:21:178 (2,4) - overlap so far so good
00:26:234 (5,1,2,3) - cntr+g for better flow that will break the emphasizing
00:26:908 (4,1) - blanket k
00:34:661 (2,4) - The blanket here is a bit off alright
00:39:886 (5,6,7) - Maybe add more distance between these 3 since it would make them look better imo :p made some changes here
001:00:616 (3,4,5,1,2) -The pattern desigining is a bit messy here did something
01:14:942 (1,2,3,4) - cntrl+g for better flow imo not necessarily needed
01:19:492 (2,3) - Unnecessary overlap done
Good luck!

Sonnyc wrote:

~NerovA's Insane~
  1. Why is the diff name NerovA instead Nerova?
    You don't really need to know, but that capital A is quite important for me.
  1. 00:46:290 (3) - Consider adding new combo. The current rhythm readability is highly concernable.
    he did that for me.

Xayler wrote:

Nerova's Insane
00:02:998 (2) - overlap, I would move it like this: http://prntscr.com/bqlihc nop
00:06:200 (1) - overlap with 00:05:357 (3) , I would move 1 a bit up kinda weird for the structure
00:10:245 (1) - ^ did something
00:26:593 (2,3,4) - I would say that the spacing is a bit too high here, doesn't fit that well imo made it smaller
00:31:986 (2) - overlap done
00:34:683 (2) - ^ alright
01:01:481 (1) - ^
01:09:571 (1) - I would blanket it with 01:10:076 (3)
01:12:773 (3) - overlap w/ 01:12:267 (1)
01:20:020 (3) - ^ w/ 01:19:514 (2) w/e i fixed most of the overlaps
Mostly overlaps, other than that I find it good, ik that you wouldn't make any changes, but I think that the BN will say something same
http://puu.sh/pYXbW/18276c7d87.rar
Topic Starter
Frex

Nerova Riuz GX wrote:

First of all, you shouldn't make changes on my diff without any permission, and you didn't even tell me anything about the changes after that. This is a huge disrespect to the guest mapper. I hope this won't happen again on this one and even any of your mapsets in the future.

And please change the diffname back to the original one. I INSIST.
Hi Nerova.
First, i'm sorry. It wasn't my intention to be disrespectful to you. I highly respect you and your work.
Second, I reverted the diffname to NerovA's.
I'm still learning a lot of things. Just tell me whatever i'm doing wrong.
As always, thank you for your help.
Chihara Minori
NM From my Weekend Modding Queue

Normal
Normal:

・00:07:548 (4) - the current is kinda miss rhytm imo, since 00:08:054 - beat is strong enough i reccomend to make it 3/4 slider instead
・00:11:593 (1,2,3) - since you repeating (3) do same flow with (1), and it mean (3) to x128 y320
・00:13:447 (4) - x0 y258
・00:13:953 - you allowed to put a single note here
・00:19:683 (1,2) - blanket instead
・00:22:717 (2,3) - ^
・00:26:424 (4) -same as before, move to x320 y56
・00:40:245 (4,5) - this old pattern w, stack maybe?
・00:42:941 (4,1) - another blanket
・00:46:986 (1,2) - ^
・00:49:514 - move the start of sspinner here to emph and end it 00:51:705 -
・00:52:042 - then add another spinner here and end it 00:54:233 - right at start of guitar
・01:02:829 (1) - why not 1x reverse and a circle after?
・01:18:335 (5,1) - this meant to blanket?
・01:23:054 - this point should be clickable imo, start the slider here and move circle before
・01:27:604 (1) - spinner better to start here since the beat up here
・01:28:784 - then add timing point with 5% of volume to make it softer


Light Insane
Light Insane:
・00:03:672 (2,3,4,5) - maybe its your mapping style, but placing them in straigh line is just too cold imo
・00:05:694 (3) - maybe this what you looking for x40 y72
・00:09:739 (4) - well, copy (3) - and do angle rotate (ctrl+shft+r) to get better curve
・00:11:087 (3) - middle angle slider feel more fit here
・00:12:099 (2) - make this curve lighter, the current one is just too much
・00:13:953 (4) - move it here
・00:20:020 (2) - x248 y196 flow better fs
・00:20:863 (5) - i would prefer 1x reverse
・00:25:076 (1) - light up curve instead
・00:27:773 (6) - the beat is keep flowing, if you want, stack this to (1) instead
・00:30:469 (8) - move NC here
・00:31:818 (1) - light up curve wont hurt anyone
・00:33:503 (3) - stack with (4) instead
・00:34:346 (7,1) - change rhytm placing
・00:36:200 - move NC here, its kinda weird nc on the flowing circle
・00:40:919 (5)- this kinda annoying considering there a gap before, use proper ds imo
・00:42:436 (6,1) - 1/1 slider instead
・00:52:042 (1) - feels better is you start the spinner here and just map empty spaces before
・00:58:615 - missing note
・01:00:132 (10) - move NC here
・01:00:975 (3,4) - hmm, those click feel kinda awk, 1x reverse 1/2 slider imo
・01:04:514 (3) - make this slider become 1/1, that gap after at current is feel empty and not match with a circle
・01:24:065 (6) - move nc here and use same rhytm as 01:21:368 (1,2,3,4,5) -
・01:27:520 - the drim hits actually start here w
・01:28:784 - same as easy

There's my mod, good luck
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