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Kinniku Shoujo Tai - Mazeru na Kiken

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Topic Starter
Frex
This beatmap was submitted using in-game submission on viernes, 17 de marzo de 2017 at 01:31:05 a.m.

Artist: Kinniku Shoujo Tai
Title: Mazeru na Kiken
Source: うしおととら
Tags: Op Ushio to Tora Anime Nerova Riuz GX
BPM: 178
Filesize: 1819kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,76 stars, 101 notes)
  2. Hard (2,82 stars, 207 notes)
  3. Light Insane (3,93 stars, 298 notes)
  4. NerovA's Insane (4,56 stars, 315 notes)
  5. Normal (2,11 stars, 135 notes)
Download: Kinniku Shoujo Tai - Mazeru na Kiken
Information: Scores/Beatmap Listing
---------------
It's my first map :)
I would appreciate any help!

Easy - Done by me
Normal - Done by me
Hard - Done by me
Light Insane - Done by me
Insane - Done by Nerova Riuz GX


Shadow03
thanks for the beatmap i love this anime ushio to tora is awesome XDD 8-)
Cuenquero
Bueno, yo no sé nada de moddear. (?)
Veo que este es tu primer mapa, y como todos los primeros, hay bastantes errores. A continuación dejo una lista con cosas que observé del mappeado:

Hard

Offset: 842 (mover spinner hasta esa posición y que termine en 3033) Hacer esto antes de empezar a ver los errores de la lista, ya que fueron visados bajo la correción de dicho offset y después de arreglar el spinn.
1_ 00:05:898 (1) - dejás muchos lugares vacíos, fijate cómo podés mejorar eso.
2_ 00:08:510 - ese mini-slider tiene que mappearse en 1/6, de lo contrario el ritmo no queda. Debe quedar en 00:08:538 -. No sé si va a quedar bien el mini-slider, porque después causa confusión con el slider que sigue
3_ 00:30:168 (3,4,5,6) - este stack no está bien, si te fijás escuchando la canción en 25% podés darte cuenta que falta una nota.
4_ 00:33:707 (3) - 00:34:213 (4) - entre esas notas estás dejando una parte importante sin mappear.
5_ 00:40:955 (1) - esto puede ser mejor así (escuchar a 25%)
6_ 00:59:999 (3) - después de ese stack va una nota más. Así.
7_ 01:05:224 (1) - se repite lo mismo que el 5_
8_ 01:10:617 (1) - antes de este stack tiene que ir algo. El stack tiene que ser remappeado.


Nota: trata de no seguir tanto las vocals, porque hace que tengas que darle muchas pausas al mapa y eso confunde y le quita fluidez al mismo. Acordate que estás mappeando una hard.
Para ser tu primer mapa, está muy bien :3

Saludos.
Topic Starter
Frex

Cuenquero wrote:

Bueno, yo no sé nada de moddear. (?)
Veo que este es tu primer mapa, y como todos los primeros, hay bastantes errores. A continuación dejo una lista con cosas que observé del mappeado:

Hard

Offset: 842 (mover spinner hasta esa posición y que termine en 3033) Hacer esto antes de empezar a ver los errores de la lista, ya que fueron visados bajo la correción de dicho offset y después de arreglar el spinn. Corregido
1_ 00:05:898 (1) - dejás muchos lugares vacíos, fijate cómo podés mejorar eso. Cambiado
2_ 00:08:510 - ese mini-slider tiene que mappearse en 1/6, de lo contrario el ritmo no queda. Debe quedar en 00:08:538 -. No sé si va a quedar bien el mini-slider, porque después causa confusión con el slider que sigueCambie el m-Sld a 1/6 y lo corregí de posición
3_ 00:30:168 (3,4,5,6) - este stack no está bien, si te fijás escuchando la canción en 25% podés darte cuenta que falta una nota.Arreglado
4_ 00:33:707 (3) - 00:34:213 (4) - entre esas notas estás dejando una parte importante sin mappear.Totalmente de acuerdo
5_ 00:40:955 (1) - esto puede ser mejor así (escuchar a 25%)Ma' bien
6_ 00:59:999 (3) - después de ese stack va una nota más. Así.quedo medio apilado pero ta
7_ 01:05:224 (1) - se repite lo mismo que el 5_Este pibe sabe
8_ 01:10:617 (1) - antes de este stack tiene que ir algo. El stack tiene que ser remappeado.Creo que lo acomode un poco


Nota: trata de no seguir tanto las vocals, porque hace que tengas que darle muchas pausas al mapa y eso confunde y le quita fluidez al mismo. Acordate que estás mappeando una hard.
Para ser tu primer mapa, está muy bien :3

Saludos.
ARIGATOU
Luccyous

Hi, from Newcomer Modding Queue



General
Metadata (Change on all difficulties)
Artist: 筋肉少女帯
Romanised Artist: Kinniku Shoujo Tai
Title: 混ぜるな危険
Romanised Title: Mazeru na Kiken
Source: うしおととら

Still no Hitsound and Normal diff?

Easy
00:03:538 ~ 00:54:268 - Increase the volume to 40 %.
00:47:021 - On easy diff, avoid triple repeat like this.
00:54:774 - Kiai time starts here, and increase the volume to 30 %
01:00:167 - New Combo.
01:10:954 - ^
01:16:347 - Increase the voule to 40 %
01:19:044 - New Combo.
01:21:740 - ^
01:24:437 - ^

Hard
00:03:201 ~ 00:54:268 - Increase the volume to 40 %
00:21:909 - New Combo.
00:43:988 - ^
00:54:606 - Increase the volume to 30 %
00:57:302 - New Combo.
01:16:347 - Increase the volume to 40 %

I don't have much to say. You're already good. Although you still need hitsound. :)

Goodluck! ^^
Topic Starter
Frex

ChiLynn wrote:

Hi, from Newcomer Modding Queue



General
Metadata (Change on all difficulties)
Artist: 筋肉少女帯
Romanised Artist: Kinniku Shoujo Tai
Title: 混ぜるな危険
Romanised Title: Mazeru na Kiken
Source: うしおととら
Fixed
Still no Hitsound and Normal diff?
Where is the money?

Easy
00:03:538 ~ 00:54:268 - Increase the volume to 40 %.Done
00:47:021 - On easy diff, avoid triple repeat like this. Fixed
00:54:774 - Kiai time starts here, and increase the volume to 30 % Done
01:00:167 - New Combo. Changed
01:10:954 - ^ D Changed
01:16:347 - Increase the voule to 40 % Fixed
01:19:044 - New Combo. Done
01:21:740 - ^ YEah
01:24:437 - ^ Yeah again


Hard
00:03:201 ~ 00:54:268 - Increase the volume to 40 % Fixed
00:21:909 - New Combo. I got the power
00:43:988 - ^ Fixed (with the power)
00:54:606 - Increase the volume to 30 % Done
00:57:302 - New Combo. Like god i created a new one
01:16:347 - Increase the volume to 40 % Done

I don't have much to say. You're already good. Although you still need hitsound. :)

Goodluck! ^^
ARIGATOU
Hathz
Hi, from my modding queue!~

[General]
  1. Audio offset is still not correct -> 812 (might be off by 1-2 ms; mod is based on your original timing)
  2. Missing file: background-Ushio_to_tora.jpg - used in the storyboard
  3. No preview point is set
  4. Spread issue: Skill gap is too large between Normal -> Hard
[Easy]
  1. Spacing is all over the place, for Easy and Normal you should keep it constant throughout the entire map
  2. 00:05:898 (4,5,6,7) - Do not use overlaps like this in an Easy
  3. 00:12:639 - Circle here, move the slider to here 00:12:976 - and make it end on 00:13:482 - this red tick
  4. 00:30:504 - I think you should map this rhythm sample here, and 00:35:898 - this too
  5. 01:00:167 (8,9) - Avoid overlaps/touching again (01:02:527 (12,13) - here too)
I'm not gonna go into detail about object placement because it needs to be reworked, no overlaps and consistent spacing


[Normal]
  1. Similar spacing problems as Easy
  2. Difficulty needs to be buffed or Hard needs to be nerfed
  3. 00:27:471 (4) - Avoid sliders ending on a downbeat/white tick
[Hard]
  1. Two unsnapped objects, check AiMod for details
  2. 00:08:538 (2) - Slider starts snapped at 1/6?
  3. 00:09:437 (5,6,7,2,3,4) - Lots of objects that end on white ticks, it doesn't play nice (and more throughout the entire difficulty)
  4. 00:33:201 - Perhaps put an object here
As I already mentioned I can't really go into details because these problems need to be addressed first.

I believe this map needs more work with timing and object placement, good luck with it :)
Yoges
I'm assuming this is your first beatmap.
[General]

Background file missing, Also you do not have a preview point.
You can set a preview point by clicking Timing>Set current position as preview point

Your timing is off. Since you're new you probably wont know how to fix it I'll give you step by step instructions for your convenience.

Timing for dummies
How to find the correct offset
-Finding the BPM should be simple enough for most songs to find the correct offset here's a few tips.
1. Slow down the playback rate to 25% img
2. Go to the compose tab and seek to where your uninherited timing point is (red point) you want to seek a little before where it is. img
3. Play through it and listen out for the note that your uninherited timing point is supposed to be on (in this case its a drum sound).
4. You want to find where the note is starting and pause playback at that exact moment
5. img I've found it. It's just before that yellow tick.
6. Go to the timing tab and bring up the timing setup panel, click on the uninherited timing point and click the "use current time button" (you can fine tune the offset aswell)

Moving multiple timing points/Correcting the offset of a map
1. Make note of the offset you're using your's is 842
2. Find the correct offset (above instructions) In this map's case its 785
3. Don't close the timing pannel when exiting, click cancle.
4. Open it up again and this time Select ALL the timing points.
5. Do some math 842-785=47
6. We now know that all timing points need to be moved by -47ms
7. Enter -47 into the "Move selected offsets by" box and click move and then click OK
8. You also need to resnap all the notes in your beatmap. To do this simply go to the compose tab, hit Ctrl+A and then click and drag the notes the notes back onto the grid. Before After



[Easy]
You have a fuck tonne of Ai mod errors relating to Distance snap.
For normal and easy difficulties you have to have constant spacing throughout the entire map. Enable distance snap and remap the entire diff.

[Normal]
Same as Easy. Enable Distance snap and remap.
Topic Starter
Frex

Yoges wrote:

I'm assuming this is your first beatmap.
[General]

Background file missing, Also you do not have a preview point.
You can set a preview point by clicking Timing>Set current position as preview point

Your timing is off. Since you're new you probably wont know how to fix it I'll give you step by step instructions for your convenience.

Timing for dummies
How to find the correct offset
-Finding the BPM should be simple enough for most songs to find the correct offset here's a few tips.
1. Slow down the playback rate to 25% img
2. Go to the compose tab and seek to where your uninherited timing point is (red point) you want to seek a little before where it is. img
3. Play through it and listen out for the note that your uninherited timing point is supposed to be on (in this case its a drum sound).
4. You want to find where the note is starting and pause playback at that exact moment
5. img I've found it. It's just before that yellow tick.
6. Go to the timing tab and bring up the timing setup panel, click on the uninherited timing point and click the "use current time button" (you can fine tune the offset aswell)

Moving multiple timing points/Correcting the offset of a map
1. Make note of the offset you're using your's is 842
2. Find the correct offset (above instructions) In this map's case its 785
3. Don't close the timing pannel when exiting, click cancle.
4. Open it up again and this time Select ALL the timing points.
5. Do some math 842-785=47
6. We now know that all timing points need to be moved by -47ms
7. Enter -47 into the "Move selected offsets by" box and click move and then click OK
8. You also need to resnap all the notes in your beatmap. To do this simply go to the compose tab, hit Ctrl+A and then click and drag the notes the notes back onto the grid. Before After



[Easy]
You have a fuck tonne of Ai mod errors relating to Distance snap.
For normal and easy difficulties you have to have constant spacing throughout the entire map. Enable distance snap and remap the entire diff.

[Normal]
Same as Easy. Enable Distance snap and remap.
All fix. You're the best :D Thanks
Topic Starter
Frex

Hathz wrote:

Hi, from my modding queue!~

[General]
  1. Audio offset is still not correct -> 812 (might be off by 1-2 ms; mod is based on your original timing) Fixed with Yoges
  2. Missing file: background-Ushio_to_tora.jpg - used in the storyboard Fixed
  3. No preview point is set Fixed
  4. Spread issue: Skill gap is too large between Normal -> Hard I dont see the problem


[Easy]
  1. Spacing is all over the place, for Easy and Normal you should keep it constant throughout the entire map
  2. 00:05:898 (4,5,6,7) - Do not use overlaps like this in an Easy
  3. 00:12:639 - Circle here, move the slider to here 00:12:976 - and make it end on 00:13:482 - this red tick
  4. 00:30:504 - I think you should map this rhythm sample here, and 00:35:898 - this too
  5. 01:00:167 (8,9) - Avoid overlaps/touching again (01:02:527 (12,13) - here too)
I'm not gonna go into detail about object placement because it needs to be reworked, no overlaps and consistent spacing

Fixed
[Normal]
  1. Similar spacing problems as Easy
  2. Difficulty needs to be buffed or Hard needs to be nerfed
  3. 00:27:471 (4) - Avoid sliders ending on a downbeat/white tick
Fixed

[Hard]
  1. Two unsnapped objects, check AiMod for details
  2. 00:08:538 (2) - Slider starts snapped at 1/6?
  3. 00:09:437 (5,6,7,2,3,4) - Lots of objects that end on white ticks, it doesn't play nice (and more throughout the entire difficulty)
  4. 00:33:201 - Perhaps put an object here
Fixed
As I already mentioned I can't really go into details because these problems need to be addressed first.

I believe this map needs more work with timing and object placement, good luck with it :)
Aihuro
Hey! NM from my queue.
Well, here goes nothing.


Easy:
  1. 00:00:785 (1,1) - The re-action time between the spiiner and the slider is way too short. I suggest you shorten the spinner or delete the slider.
  2. 00:04:492 (2,3,5) - I don't like this overlap, it looks really nazi and will confuse the begginers. Try to avoid overlaps in easier diffs please. Just move this slider: 00:06:178 (5) - a bit to the left. Something like this instead. If you don't understand, don't hesitae to ask me in PM or in-game.
  3. 00:06:852 (6,7) - Mm, try to turn this slider: 00:06:852 (6) - into a curved slider then move it to X: 155 Y: 145. Then move this slider: 00:07:526 (7) - to X: 337 Y: 78. It plays better and looks neater.
  4. 00:12:582 (7,8,9) - Do something like this instead, 00:12:582 (7) - stack this note onto this one: 00:11:234 (5) - . then move this slider: 00:12:919 (8) - to X: 185 Y: 304. To make a nice blanket with this note: 00:12:582 (7) - . Then move this hitcircle: 00:13:846 (9) - to X: 426 Y: 276.
  5. 00:25:054 (8,1,2,3) - I made a lot of changes here. T-T Move this note: 00:25:054 (8) - to here X: 54 Y: 166. Then move this slider to here X: 136 Y: 104. 00:26:065 (2) - to X: 319 Y: 85. 00:26:402 (3) - to X: 248 Y: 166 to make a nice blanket with 00:26:065 (2) - . Whew, if you need any help don't hesitate to ask me.
  6. 00:30:447 (1,3) - I don't like this overlap here. Try something like this instead.
  7. 00:35:841 - Add a note here maybe.
  8. 01:02:470 (5,6) - Don't really like this overlap and the vorm of the slider as well. Please try to avoid this. And change the shape of the slider as well.
  9. 01:27:414 - I suggest you move the spinner here: 01:27:751 -
  10. There are a lot of overlaps on this diff which I don't really like. I didn't mentioned them all in my mod, but please look out for them. It really makes the diff looks a bit nazi and ugly. Overall, it is very well made. Good Job!

I'm going to stop my mod here for now. Will continue tomorrow.
Mekki
Hi! NM Request from my queue!

General

  1. I recommend you deleting the two files ending with .OSB in your map's folder, since they're not necessary when you don't have a SB and just exceed the map size (even though only 1KB lol)
  2. The spread to Normal for Hard it's really big, i recommend you add a Advanced diff or make Hard a bit easier. It's up to you.
  3. The kiai of all diffs is starting at the wrong place, it should start at 00:54:717.

Easy

  1. 00:03:481 (1) - This isn't safe for rank, since for easy and normal diffs, you need to have at least 3 white tick of spacing between the end of the spinner and the notes. I recommend do something like that
  2. 00:04:829 (3,4,5) - Try to avoid this kind of overlap it isn't a big deal, i know, but it's just... ugly, i think you can make a curve slider and make a blanket, something like that ofc that you'll have to adjust the next notes.
  3. 00:06:852 (6,7) - It's a better idea
  4. 00:22:695 (5,6,7,8) - You can improve this part by making a better slider for a better blanket, try something like that. When apply this, put the (8) at the same place of (6) and adjust the next notes.
  5. 00:26:402 (2,3) - Like i said before, try to avoid this kind of overlap, instead of making a ugly overlap with the sliders and notes, you can simply make a beautiful blanket, look adjust the next notes.
  6. 00:30:447 (1,2,3) - Again another ugly overlap :P something like that maybe?
  7. 00:37:189 (2,3,4) - Newbie players can confuse a bit with this patterns, due to the innapropriate overlaps, i recommend remapping with the tips that i listed before.
  8. 00:45:953 (6,1) - Improve this blanket by moving the (1) for x:296 y:312.
  9. 00:46:964 (1,2) - If you applied the blanket suggestion above ^ , try making something like that later.
  10. 00:54:717 (1) - Like i said before, this isn't safe for rank, try giving 3 white ticks of spacing between the spinner and the notes.
  11. 01:02:807 (6) - This slider is a bit ugly compared with the rest of the map, try to make more... uhm... normal, i think... try make 2/1 slider with a reverse example if you don't know how/what is 2/1.

    Well... This diff still needs a lot of improvements, the rhythm is okay, but the patterns needs more polishing, i recommend looking on another easy diffs ranked and take some ideas of good patterns for good flow.

Normal

  1. 00:04:829 (3,4,5) - Avoid doing those kinds of things, since it's just ruins the flow of the map. I recommend you doing something more smoother, mainly because this is a Normal diff.
  2. 00:13:846 (9) - XD (If you don't know how to make this, just click at the start of the break, hold the left button and drag to the place that you want to extend).
  3. 00:21:009 (3,4) - Move (3) to x:352 y:264 and (4) to x:347 y:138, so you can make a perfect stack with (1).
  4. 00:22:358 (5) - Remove the clap.
  5. 00:31:459 (3,4,5,6,7,8) - This pattern will really confuse average/newbie players and it's a bit ugly, try to remap this part with suggestions that i've already listed above.
  6. 00:46:964 (1,2) - Improve blanket here.
  7. 00:54:717 (1) - Like i said on Easy before, i recommend you let 2 ticks of recovery time for Normal diffs.

    Well, this is all for Normal, like i said on Easy, the rhythm is ok (but i still think that you have to make the rhythm a bit harder in some parts) but the patterns still needs improving, i recommend you go through of your map and look for more patterns that can be made better and fix then. Good luck with that xD

Hard

  1. 00:04:661 (1) - This slider is starting on a red tick, and ending on a down beat, this is really bad, because it make a poor rhythm choice, i recommend you adding two notes instead.
  2. 00:08:481 (2) - This slider is too fast for this part and doesn't represent nothing on the song, change for something better like that
  3. 00:08:369 (1) - Remove NC here and add NC here 00:08:874 (3).
  4. 00:13:846 (4) - Extend the break here, like i said on Normal. (Do that for Easy too lol)
  5. 00:58:762 (1,1,1,1) - Why the NC's here? It doesn't have SV changes, and no motives for spamming NC like that.
  6. 01:10:897 (1) - Add a NC here and here 01:12:245 (1) and remove here 01:11:740 (4)
  7. 00:54:549 (1) - Remove this slider and add a note at the end of the slider instead.

    Well, i have to say that Hard diff has more issues on rhythm and patterns that Normal and Easy, delete some notes that you think that are overmapped (doesn't fit with the music at all) and try to give your best to improve your mapset in relation of what i said. Best of luck!
Topic Starter
Frex
Hi Aihuro and MkGuh
I've updated the map and i'll be waiting for the rest of your modding to give you guys the kudosu.
Thanks! ;)
Topic Starter
Frex

MkGuh wrote:

Hi! NM Request from my queue!

General

  1. I recommend you deleting the two files ending with .OSB in your map's folder, since they're not necessary when you don't have a SB and just exceed the map size (even though only 1KB lol)
  2. The spread to Normal for Hard it's really big, i recommend you add a Advanced diff or make Hard a bit easier. It's up to you.
  3. The kiai of all diffs is starting at the wrong place, it should start at 00:54:717.
All Fixed. Advanced Diff incoming

Easy

  1. 00:03:481 (1) - This isn't safe for rank, since for easy and normal diffs, you need to have at least 3 white tick of spacing between the end of the spinner and the notes. I recommend do something like that
  2. 00:04:829 (3,4,5) - Try to avoid this kind of overlap it isn't a big deal, i know, but it's just... ugly, i think you can make a curve slider and make a blanket, something like that ofc that you'll have to adjust the next notes.
  3. 00:06:852 (6,7) - It's a better idea
  4. 00:22:695 (5,6,7,8) - You can improve this part by making a better slider for a better blanket, try something like that. When apply this, put the (8) at the same place of (6) and adjust the next notes.
  5. 00:26:402 (2,3) - Like i said before, try to avoid this kind of overlap, instead of making a ugly overlap with the sliders and notes, you can simply make a beautiful blanket, look adjust the next notes.
  6. 00:30:447 (1,2,3) - Again another ugly overlap :P something like that maybe?
  7. 00:37:189 (2,3,4) - Newbie players can confuse a bit with this patterns, due to the innapropriate overlaps, i recommend remapping with the tips that i listed before.
  8. 00:45:953 (6,1) - Improve this blanket by moving the (1) for x:296 y:312.
  9. 00:46:964 (1,2) - If you applied the blanket suggestion above ^ , try making something like that later.
  10. 00:54:717 (1) - Like i said before, this isn't safe for rank, try giving 3 white ticks of spacing between the spinner and the notes.
  11. 01:02:807 (6) - This slider is a bit ugly compared with the rest of the map, try to make more... uhm... normal, i think... try make 2/1 slider with a reverse example if you don't know how/what is 2/1.

    Well... This diff still needs a lot of improvements, the rhythm is okay, but the patterns needs more polishing, i recommend looking on another easy diffs ranked and take some ideas of good patterns for good flow.
    All Fixed

Normal

  1. 00:04:829 (3,4,5) - Avoid doing those kinds of things, since it's just ruins the flow of the map. I recommend you doing something more smoother, mainly because this is a Normal diff.
  2. 00:13:846 (9) - XD (If you don't know how to make this, just click at the start of the break, hold the left button and drag to the place that you want to extend).
  3. 00:21:009 (3,4) - Move (3) to x:352 y:264 and (4) to x:347 y:138, so you can make a perfect stack with (1).
  4. 00:22:358 (5) - Remove the clap.
  5. 00:31:459 (3,4,5,6,7,8) - This pattern will really confuse average/newbie players and it's a bit ugly, try to remap this part with suggestions that i've already listed above.
  6. 00:46:964 (1,2) - Improve blanket here.
  7. 00:54:717 (1) - Like i said on Easy before, i recommend you let 2 ticks of recovery time for Normal diffs.

    Well, this is all for Normal, like i said on Easy, the rhythm is ok (but i still think that you have to make the rhythm a bit harder in some parts) but the patterns still needs improving, i recommend you go through of your map and look for more patterns that can be made better and fix then. Good luck with that xD
All Fixed

Hard

  1. 00:04:661 (1) - This slider is starting on a red tick, and ending on a down beat, this is really bad, because it make a poor rhythm choice, i recommend you adding two notes instead.
  2. 00:08:481 (2) - This slider is too fast for this part and doesn't represent nothing on the song, change for something better like that
  3. 00:08:369 (1) - Remove NC here and add NC here 00:08:874 (3).
  4. 00:13:846 (4) - Extend the break here, like i said on Normal. (Do that for Easy too lol)
  5. 00:58:762 (1,1,1,1) - Why the NC's here? It doesn't have SV changes, and no motives for spamming NC like that.
  6. 01:10:897 (1) - Add a NC here and here 01:12:245 (1) and remove here 01:11:740 (4)
  7. 00:54:549 (1) - Remove this slider and add a note at the end of the slider instead.

    Well, i have to say that Hard diff has more issues on rhythm and patterns that Normal and Easy, delete some notes that you think that are overmapped (doesn't fit with the music at all) and try to give your best to improve your mapset in relation of what i said. Best of luck!
All Fixed.
ARIGATOU
Rizen
hello o/
from queue

[Easy]
  1. 00:03:481 - downbeats like this should have a circle or slider head here to emphasise it. Right now, it's empty and feels off without it. You have a few downbeats in this diff (large white tick) which are not clickable. I highly recommend remapping with these downbeats clickable. If it isn't clickable, there should be a good reason as to why not (eg. the music has no downbeat there, etc.)
  2. 00:06:178 (5) - For this diff, maybe follow the "New Combo every two measures" rule. This will provide an even and organzied combo system. eg. NC 00:06:178 (5) - remove NC at 00:08:537 (1) - add NC to 00:08:874 (2) - , 00:11:571 (6) - NC that, etc.
  3. 00:12:919 (8) - maybe blanket this around 00:12:582 (7) - ?
  4. 00:30:447 (1,2,3) - This flows very badly (i.e. cursor movement from each circle to slider, etc. is kinda random and has no direction). I recommend rotating 00:30:447 (1) - so that the slider tail points towards 00:31:122 (2) -
  5. 01:22:695 (3) - Maybe rotate this around a bit so it's inlined with 01:22:020 (2) - ?
  6. 01:23:706 (4) - move this so the tail of the previous slider points towards the head of this slider? Remember to move the upcoming sliders if you apply this to fix distance spacing
[Normal]
  1. disable widescreen support?
  2. 00:35:841 (1) - spacing here is inconsistent (i.e. move it further away as in normal diffs, the distance spacing corresponds to the rhythm
  3. 01:00:784 (2) - maybe move this a little lower to form a triangular pattern?
  4. 01:02:133 (5) - ^ but a little higher
  5. 01:15:953 (7) - definitely move this to 01:15:953 (7) - (wrong placement)
  6. 01:26:065 (10) - make this a single slider? (no repeat) the slider end with the repeat lands on nothing
  7. don't forget about what I said about NC'ing and downbeats (as mentioned in Easy)
[Hard]
  1. 00:03:987 (4) - Move this a little to the right, the lack of spacing between this and 00:03:818 (3) - is ugly
  2. 00:06:178 - This downbeat should definitely be mapped via. Circle or Slider Head. Consider remapping the rhythm of this part to make the downbeat clickable
  3. 00:21:852 (1,2,3,4,5) - I can't help but to notice how rough this pattern is. Try making the same pattern via. Polygon creator and to fix this
  4. 00:47:301 (3,4,5) - maybe make it so the sliders 3 and 5 are equidistant to the circle 4?
  5. 00:57:414 - Downbeat which should be mapped more appropriately
  6. 00:59:773 (1,2,3,4) - Either make this an evenly spaced out stream or stacks. It looks messy as now
So in general, what I think you should focus on when editing your map is:
- NC'ing (once every 2 measures on the downbeat for easy/normal and possibly once every 1 measure on the downbeat for hard)
- Mapping the downbeat with a circle or slider head unless the song doesn't signify for one

Good luck!
Topic Starter
Frex

[ Rizen ] wrote:

hello o/
from queue

[Easy]
  1. 00:03:481 - downbeats like this should have a circle or slider head here to emphasise it. Right now, it's empty and feels off without it. You have a few downbeats in this diff (large white tick) which are not clickable. I highly recommend remapping with these downbeats clickable. If it isn't clickable, there should be a good reason as to why not (eg. the music has no downbeat there, etc.) Fixed
  2. 00:06:178 (5) - For this diff, maybe follow the "New Combo every two measures" rule. This will provide an even and organzied combo system. eg. NC 00:06:178 (5) - remove NC at 00:08:537 (1) - add NC to 00:08:874 (2) - , 00:11:571 (6) - NC that, etc. Fixed
  3. 00:12:919 (8) - maybe blanket this around 00:12:582 (7) - ? Neh
  4. 00:30:447 (1,2,3) - This flows very badly (i.e. cursor movement from each circle to slider, etc. is kinda random and has no direction). I recommend rotating 00:30:447 (1) - so that the slider tail points towards 00:31:122 (2) - Fixed
  5. 01:22:695 (3) - Maybe rotate this around a bit so it's inlined with 01:22:020 (2) - ? Fixed
  6. 01:23:706 (4) - move this so the tail of the previous slider points towards the head of this slider? Remember to move the upcoming sliders if you apply this to fix distance spacing Fixed


[Normal]
  1. disable widescreen support? Done
  2. 00:35:841 (1) - spacing here is inconsistent (i.e. move it further away as in normal diffs, the distance spacing corresponds to the rhythm Fixed
  3. 01:00:784 (2) - maybe move this a little lower to form a triangular pattern? Yeah
  4. 01:02:133 (5) - ^ but a little higher ooooh i see what u did there
  5. 01:15:953 (7) - definitely move this to 01:15:953 (7) - (wrong placement) W8 what?
  6. 01:26:065 (10) - make this a single slider? (no repeat) the slider end with the repeat lands on nothing Fixed
  7. don't forget about what I said about NC'ing and downbeats (as mentioned in Easy) Fixed
[Hard]
  1. 00:03:987 (4) - Move this a little to the right, the lack of spacing between this and 00:03:818 (3) - is ugly Done
  2. 00:06:178 - This downbeat should definitely be mapped via. Circle or Slider Head. Consider remapping the rhythm of this part to make the downbeat clickable Fixed
  3. 00:21:852 (1,2,3,4,5) - I can't help but to notice how rough this pattern is. Try making the same pattern via. Polygon creator and to fix this Nope, i like that pattern
  4. 00:47:301 (3,4,5) - maybe make it so the sliders 3 and 5 are equidistant to the circle 4? Done
  5. 00:57:414 - Downbeat which should be mapped more appropriately Done
  6. 00:59:773 (1,2,3,4) - Either make this an evenly spaced out stream or stacks. It looks messy as now Free the serpent
So in general, what I think you should focus on when editing your map is:
- NC'ing (once every 2 measures on the downbeat for easy/normal and possibly once every 1 measure on the downbeat for hard)Fixed
- Mapping the downbeat with a circle or slider head unless the song doesn't signify for one

Good luck!
ARIGATOU
Nerova Riuz GX
Hello, Nerova Riuz GX here.
you requested a GD in my queue a few days ago, and here it is:

http://puu.sh/k1Dob/bc06735003.osu

I'll keep on watching this map, and i'll reply the mods asap after you upload the diff.
good luck for your mapset.
iYiyo
Hola, te vi en #modreqs hace un par de días así que aquí va mi mod.


[Hard]
00:04:829 (1,2) - El primer slider podría ser un reverse y el segundo un 1/2 normal.
00:12:582 (4,1) - Quita el reverse y mueve el segundo slider al beat grande, ya que en 00:12:919 - es donde deberías iniciar un slider y no terminar uno.
00:13:256 - Luego podrías agregar una nota acá
00:13:846 (3) - No te guíes por el grito, ya que haces que tenga mala polaridad (Te vas a un tick azul sin construir un camino hacia él, ya sea con triplets o sliders) Te aconsejaría que pusieras notas en 00:13:762 - y 00:13:931 -
00:24:211 (5) - Podrías hacer de esta nota un slider
00:27:751 - Acá podrías iniciar con 2 sliders de 1/2
00:28:593 - Agregar nota acá?
00:28:931 (5,1) - Hazles ctrl+g y arreglas un poco el patrón para que quede bien
00:30:447 (8) - Deberías terminar este stream con un slider, queda mucho mejor
00:35:335 - Podrías agregar tres notas acá para seguir la batería y agregar un slider 00:35:841 - acá
00:39:717 - Agregar nota?
00:43:762 - ^
01:00:447 (1,2,3,4) - Esta parte se ve bien random, ya que encuentro que el slider debería empezar acá 01:00:616 (2) -
01:01:290 - Agregar nota?
01:02:133 - ^
01:10:813 (4) - Este stream está mal puesto, considera hacer algo así ya que sería bastante más intuitivo al jugar http://puu.sh/k2DWA/3f236f319b.jpg (También podrías eliminar la nota 5, ya que enrealidad la batería no suena muy fuerte ahí)
01:14:268 (4) - Haz de esta nota un slider mejor, así sigues un buen patrón.
01:14:773 (1,2,3,4,5) - Toda esta sección la podrías correr a 01:14:942 - Ya que sigue mucho mejor la música. Nada más tendrías que agregar una nota 01:14:773 - acá.
01:17:976 - Falta nota
01:18:144 (1) - Aquí estás siguiendo la guitarra de fondo, así que te recomendaría borrar ese slider, y agregar 2 1/2 slider a partir de 01:17:976 -
01:18:987 (3,4,5,6) - Si a todo eso le haces ctrl+g seguiría mejor la guitarra, ya que así como está no sigue nada según yo. Obviamente tendrías que arreglar un poco el patrón para que no tenga un super salto entre medio.
01:25:391 - A partir de acá se ve muy desordenado, así que te recomendaría hacer lo siguiente:
La parte de los slider reverse, deberían ir 4 y cada uno debería empezar en un tick blanco.
01:26:740 (1) - Elimina esa nota y mueve el slider siguiente a donde estaba esta antes. Te debería quedar algo así http://puu.sh/k2Ezb/0131db3758.jpg
01:27:498 (2,3,4) - Al empezar en un tick azul usas una mala polaridad (como mencioné antes) Prueba con un slider reverse y que empiece 01:27:582 - acá


[NerovA's Insane]
00:02:891 - Here goes a note.
00:31:627 (4,1) - Maybe add more distance between those 2 notes? Because of the strong beat i'm saying
00:46:037 (2,4) - Remove these two notes since the drums are not played there.
00:51:346 (1,2) - 3/4 sliders would fit very well here imo.
00:54:633 - Missing a note here?
01:18:313 (5,6) - The same for the 3/4 sliders
01:21:009 (5,6) - ^
01:23:706 (5,6) - ^
From 00:03:481 - to 00:13:762 - & from 00:55:223 - to 01:06:683 - you're all the time like doing circles to the left. I'm not saying it's bad, but it's a little bit repetitive/boring. The patterns are good but try to change them a little so it's not that monotonous. (Those 10 seconds of going all the time to the left were too much time for me lol)

Lo que me fijé en general, es que en muchos ticks blancos grandes, en vez de partir con una nota o un slider, terminabas con un slider, cosa que queda normalmente mal, ya que haces que un ritmo fuerte empiece de manera descolocada por así decirlo, trata de cuidar eso. Aparte de eso podrías cuidar un poco los patrones para que no sean tan monótonos, agregando slider o triples para dificultades ya de mayor nivel(como hard). De todas maneras buen mapa para ser tu primero ;)

Espero que te haya servido de algo mi mod, Suerte!
Nerova Riuz GX

iYiyo wrote:

[NerovA's Insane]
00:02:891 - Here goes a note. No, there's nothing
00:31:627 (4,1) - Maybe add more distance between those 2 notes? Because of the strong beat i'm saying it's enough to me tho
00:46:037 (2,4) - Remove these two notes since the drums are not played there. great idea, i'll accept this
00:51:346 (1,2) - 3/4 sliders would fit very well here imo. strange to me, no change, sry
00:54:633 - Missing a note here? Nothing here
01:18:313 (5,6) - The same for the 3/4 sliders No change
01:21:009 (5,6) - ^
01:23:706 (5,6) - ^
From 00:03:481 - to 00:13:762 - & from 00:55:223 - to 01:06:683 - you're all the time like doing circles to the left. I'm not saying it's bad, but it's a little bit repetitive/boring. The patterns are good but try to change them a little so it's not that monotonous. (Those 10 seconds of going all the time to the left were too much time for me lol) lol. though it's simple and probably boring, but i still think it's a good idea.
thanks for your help on this map.

and, here's the latest diff.
http://puu.sh/k2ZZw/a1cff99406.osu
Topic Starter
Frex

iYiyo wrote:

Hola, te vi en #modreqs hace un par de días así que aquí va mi mod.


[Hard]
00:04:829 (1,2) - El primer slider podría ser un reverse y el segundo un 1/2 normal. Bueno
00:12:582 (4,1) - Quita el reverse y mueve el segundo slider al beat grande, ya que en 00:12:919 - es donde deberías iniciar un slider y no terminar uno. Arreglado
00:13:256 - Luego podrías agregar una nota acá Por su pollo
00:13:846 (3) - No te guíes por el grito, ya que haces que tenga mala polaridad (Te vas a un tick azul sin construir un camino hacia él, ya sea con triplets o sliders) Te aconsejaría que pusieras notas en 00:13:762 - y 00:13:931 - No me encanta pero lo arregle
00:24:211 (5) - Podrías hacer de esta nota un slider Me gusta como esta
00:27:751 - Acá podrías iniciar con 2 sliders de 1/2 Nah
00:28:593 - Agregar nota acá? Puse un slider
00:28:931 (5,1) - Hazles ctrl+g y arreglas un poco el patrón para que quede bien Lo arregle de otra manera
00:30:447 (8) - Deberías terminar este stream con un slider, queda mucho mejor Me gusta
00:35:335 - Podrías agregar tres notas acá para seguir la batería y agregar un slider 00:35:841 - acá Lo cambie de otra manera
00:39:717 - Agregar nota? Puse slider
00:43:762 - ^ No hay nada
01:00:447 (1,2,3,4) - Esta parte se ve bien random, ya que encuentro que el slider debería empezar acá 01:00:616 (2) - Bueno
01:01:290 - Agregar nota? No
01:02:133 - ^ Puse slider
01:10:813 (4) - Este stream está mal puesto, considera hacer algo así ya que sería bastante más intuitivo al jugar http://puu.sh/k2DWA/3f236f319b.jpg (También podrías eliminar la nota 5, ya que enrealidad la batería no suena muy fuerte ahí) Lo cambie
01:14:268 (4) - Haz de esta nota un slider mejor, así sigues un buen patrón. No
01:14:773 (1,2,3,4,5) - Toda esta sección la podrías correr a 01:14:942 - Ya que sigue mucho mejor la música. Nada más tendrías que agregar una nota 01:14:773 - acá. Hecho
01:17:976 - Falta nota Verdad
01:18:144 (1) - Aquí estás siguiendo la guitarra de fondo, así que te recomendaría borrar ese slider, y agregar 2 1/2 slider a partir de 01:17:976 - Bien
01:18:987 (3,4,5,6) - Si a todo eso le haces ctrl+g seguiría mejor la guitarra, ya que así como está no sigue nada según yo. Obviamente tendrías que arreglar un poco el patrón para que no tenga un super salto entre medio. Prefiero como esta
01:25:391 - A partir de acá se ve muy desordenado, así que te recomendaría hacer lo siguiente:
La parte de los slider reverse, deberían ir 4 y cada uno debería empezar en un tick blanco. Me parece bien
01:26:740 (1) - Elimina esa nota y mueve el slider siguiente a donde estaba esta antes. Te debería quedar algo así http://puu.sh/k2Ezb/0131db3758.jpg Bien
01:27:498 (2,3,4) - Al empezar en un tick azul usas una mala polaridad (como mencioné antes) Prueba con un slider reverse y que empiece 01:27:582 - acá Hecho

Lo que me fijé en general, es que en muchos ticks blancos grandes, en vez de partir con una nota o un slider, terminabas con un slider, cosa que queda normalmente mal, ya que haces que un ritmo fuerte empiece de manera descolocada por así decirlo, trata de cuidar eso. Aparte de eso podrías cuidar un poco los patrones para que no sean tan monótonos, agregando slider o triples para dificultades ya de mayor nivel(como hard). De todas maneras buen mapa para ser tu primero ;)

Espero que te haya servido de algo mi mod, Suerte!
ARIGATOU
PanPan_old_1
Hola podrías utilizar este Hitclap: http://www.mediafire.com/download/7fkdd ... itclap.wav :D suerte
Aihuro
Hey! NM from my queue.
Sorry for the delay, was busy with exams. So I decided to mod the Easy diff again. ( Hope you don't mind :P )
Well, here goes nothing:

  1. I suggest you add softslider-slide to your folder to get rid of that irritating noise. http://puu.sh/kuvbt/1dca3718b2.wav Here is the link, just add it to your song folder.
  2. Also, (IMO) the hitsounding needs more work. Ask a pro-hitsounder to help you with that. Just look into other song folders and see what they use for an example. If you don't know any experts then you can ask me in-game or send me a PM.
  3. Your grid size is too big. It isn't unrankable I just want to point this out for your future maps. If you cahnge this grid size to tiny, it will be much easier to move the notes and place them as well. Just press Shift+G. It will look like this: http://puu.sh/kuvq1/7f3c5defe5.jpg You can see the squares are alot smaller than it use to be.

Easy:
  1. 00:04:492 (3) - Move this circle to X: 232 Y: 248 and then move this slider: 00:04:829 (4) - to X: 340 Y: 240. It will look much more neater and they are spaced nicely.
  2. 00:06:852 (2,3) - I suggest you blanket these two notes nicely. It looks really nazi imo.
  3. 00:06:852 (2,1) - I don't really like this overlap, please move 00:08:874 (1) - to X: 236 Y: 248. To avoid the overlap with 00:06:852 (2) - . Please try to avoid these overlaps in your future maps, mostly in easier diffs.
  4. 00:12:582 (2,3) - Same here, please improve this blanket. Tipe: you see that approach line of 00:12:582 (2) - http://puu.sh/kuvIq/fe16d6f6b3.jpg that second circle around it. Make sure it covers the slider's edge like this: http://puu.sh/kuvO2/b915c314f3.jpg
  5. 00:20:672 (2) - You can improve the flow here. Just move that slider to X: 344 Y: 192. I testplayed it and it plays beter.
  6. 00:22:695 (1,2,3) - This is a nice example for a nice blanket! I suggest you use that more in your diffs~
  7. 00:25:391 (1) - To make a neater traingle form, I suggest you move that slider to X: 324 Y: 128.
  8. 00:31:459 (3) - For a better flow, I suggest you turn this slider so that it looks like this: http://puu.sh/kuw1t/fcb205bd67.jpg
  9. 00:45:869 (3) - You ended the slider on a strong beat, so for a better rhythem I suggest you remove the repeat on the slider and add a note here: 00:46:627 (4) - instead. It will look llike this: http://puu.sh/kuw6U/2cb6f4c9c4.jpg
  10. 00:49:661 (1) - Maybe begin the spinner here: 00:49:492 - ?
  11. 00:59:773 (4) - Add a note here? And if you do that, just move 01:00:110 (1) - so that it doesn't overlap with 00:58:762 (3) -
  12. 01:02:470 (5,2) - Stack these two notes instead.
  13. 01:14:605 (2,1) - Looks pretty nazi to me, just blanket them better please.
  14. 01:27:751 (1) - I suggest ending the spinner here: 01:28:931 - instead.


Normal:
  1. 00:06:178 (1,2) - Blanket them instead. It will improve the flow and will also look more neater.
  2. 00:11:571 (1,3) - I don't really like this overlap. I know it's pretty small but I still recommend to move them away from each other to avoid any overlaps.
  3. 00:13:846 (4) - I don't know why you placed the note there but I can't hear any beat or volcals there so I suggest you place the note here: 00:13:425 (4) - It fits much more better with the music, don't you think.
  4. 00:24:043 (4) - I suggest you change this slider into this slider: http://puu.sh/kuwx5/9c08898163.jpg. It fits a lot better and also plays nicely.
  5. 00:24:717 (5) - If you followed my advice above, why not add a note here then.
  6. 00:27:077 (4) - It feels really undermap here. Please add a note here to fill the gap.
  7. 00:33:481 (1,2) - This doesn't look really neat imo, so I suggest you copy and paste 00:33:481 (1) - and then replace this slider with 00:34:155 (2) - . It will look something like this http://puu.sh/kuwFI/3c6f198c28.jpg. If you don't understand what I mean, then just ask me in-game.
  8. 00:34:829 (3,4) - This doesn't really fit with the music at all. Just turn it into a slider. Which starts here: 00:34:829 - and ends here: 00:34:998 -
  9. 00:37:863 (4) - Turn this slider into a cuved-slider and make a nice blanket with 00:37:189 (3) -
  10. 00:39:549 (3,1) - Stack 00:41:234 (1) -'s tail better with 00:39:549 (3) - 's head.
  11. 00:44:605 (3) - Instead of using repeating-sliders, just try a rhythem like this: http://puu.sh/kuwT2/21b4539dab.jpg. It fits much better with the music.
  12. 00:45:953 (6,1) - This notes are way too close to each other. People will think that they should click it earlier than their suppose to. Please move them futher away from each other.
  13. 00:58:762 (3) - Try this instead: http://puu.sh/kuwZV/2759a27c07.jpg
  14. 01:10:897 (1,4) - I don't like this overlap at all. Please try to avoid it as soon as possible.
  15. 01:15:447 - Add a note here and move this note: 01:15:953 (5) - to 01:15:953 -
  16. 01:27:582 (1) - Same here, like i mentioned in the Easy diff. Just end it here: 01:28:931 -


I will end my mod here. Sorry, I'm really busy IRL.
Hope my mod was useful~ Good Luck with this map of yours.
I must say though. This map has improved alot! Good Job :)
P.S: NO kudosu
Topic Starter
Frex

Aihuro wrote:

Hey! NM from my queue.
Sorry for the delay, was busy with exams. So I decided to mod the Easy diff again. ( Hope you don't mind :P )
Well, here goes nothing:

  1. I suggest you add softslider-slide to your folder to get rid of that irritating noise. http://puu.sh/kuvbt/1dca3718b2.wav Here is the link, just add it to your song folder.
  2. Also, (IMO) the hitsounding needs more work. Ask a pro-hitsounder to help you with that. Just look into other song folders and see what they use for an example. If you don't know any experts then you can ask me in-game or send me a PM.
  3. Your grid size is too big. It isn't unrankable I just want to point this out for your future maps. If you cahnge this grid size to tiny, it will be much easier to move the notes and place them as well. Just press Shift+G. It will look like this: http://puu.sh/kuvq1/7f3c5defe5.jpg You can see the squares are alot smaller than it use to be.

Easy:
  1. 00:04:492 (3) - Move this circle to X: 232 Y: 248 and then move this slider: 00:04:829 (4) - to X: 340 Y: 240. It will look much more neater and they are spaced nicely.
  2. 00:06:852 (2,3) - I suggest you blanket these two notes nicely. It looks really nazi imo.
  3. 00:06:852 (2,1) - I don't really like this overlap, please move 00:08:874 (1) - to X: 236 Y: 248. To avoid the overlap with 00:06:852 (2) - . Please try to avoid these overlaps in your future maps, mostly in easier diffs.
  4. 00:12:582 (2,3) - Same here, please improve this blanket. Tipe: you see that approach line of 00:12:582 (2) - http://puu.sh/kuvIq/fe16d6f6b3.jpg that second circle around it. Make sure it covers the slider's edge like this: http://puu.sh/kuvO2/b915c314f3.jpg
  5. 00:20:672 (2) - You can improve the flow here. Just move that slider to X: 344 Y: 192. I testplayed it and it plays beter.
  6. 00:22:695 (1,2,3) - This is a nice example for a nice blanket! I suggest you use that more in your diffs~
  7. 00:25:391 (1) - To make a neater traingle form, I suggest you move that slider to X: 324 Y: 128.
  8. 00:31:459 (3) - For a better flow, I suggest you turn this slider so that it looks like this: http://puu.sh/kuw1t/fcb205bd67.jpg
  9. 00:45:869 (3) - You ended the slider on a strong beat, so for a better rhythem I suggest you remove the repeat on the slider and add a note here: 00:46:627 (4) - instead. It will look llike this: http://puu.sh/kuw6U/2cb6f4c9c4.jpg
  10. 00:49:661 (1) - Maybe begin the spinner here: 00:49:492 - ?
  11. 00:59:773 (4) - Add a note here? And if you do that, just move 01:00:110 (1) - so that it doesn't overlap with 00:58:762 (3) -
  12. 01:02:470 (5,2) - Stack these two notes instead.
  13. 01:14:605 (2,1) - Looks pretty nazi to me, just blanket them better please.
  14. 01:27:751 (1) - I suggest ending the spinner here: 01:28:931 - instead.
All Fixed


Normal:
  1. 00:06:178 (1,2) - Blanket them instead. It will improve the flow and will also look more neater. Done
  2. 00:11:571 (1,3) - I don't really like this overlap. I know it's pretty small but I still recommend to move them away from each other to avoid any overlaps.Done
  3. 00:13:846 (4) - I don't know why you placed the note there but I can't hear any beat or volcals there so I suggest you place the note here: 00:13:425 (4) - It fits much more better with the music, don't you think. For the "Uuuuuhhhh" but np
  4. 00:24:043 (4) - I suggest you change this slider into this slider: http://puu.sh/kuwx5/9c08898163.jpg. It fits a lot better and also plays nicely.
  5. 00:24:717 (5) - If you followed my advice above, why not add a note here then.
  6. 00:27:077 (4) - It feels really undermap here. Please add a note here to fill the gap.Yeah
  7. 00:33:481 (1,2) - This doesn't look really neat imo, so I suggest you copy and paste 00:33:481 (1) - and then replace this slider with 00:34:155 (2) - . It will look something like this http://puu.sh/kuwFI/3c6f198c28.jpg. If you don't understand what I mean, then just ask me in-game.Fixed
  8. 00:34:829 (3,4) - This doesn't really fit with the music at all. Just turn it into a slider. Which starts here: 00:34:829 - and ends here: 00:34:998 - Done
  9. 00:37:863 (4) - Turn this slider into a cuved-slider and make a nice blanket with 00:37:189 (3) - Yes sr
  10. 00:39:549 (3,1) - Stack 00:41:234 (1) -'s tail better with 00:39:549 (3) - 's head.
  11. 00:44:605 (3) - Instead of using repeating-sliders, just try a rhythem like this: http://puu.sh/kuwT2/21b4539dab.jpg. It fits much better with the music.
  12. 00:45:953 (6,1) - This notes are way too close to each other. People will think that they should click it earlier than their suppose to. Please move them futher away from each other.
  13. 00:58:762 (3) - Try this instead: http://puu.sh/kuwZV/2759a27c07.jpg Imposibul - If i do that it will break the next slider
  14. 01:10:897 (1,4) - I don't like this overlap at all. Please try to avoid it as soon as possible.Fixiii
  15. 01:15:447 - Add a note here and move this note: 01:15:953 (5) - to 01:15:953 -
  16. 01:27:582 (1) - Same here, like i mentioned in the Easy diff. Just end it here: 01:28:931 - Fixed


I will end my mod here. Sorry, I'm really busy IRL.
Hope my mod was useful~ Good Luck with this map of yours.
I must say though. This map has improved alot! Good Job :)
P.S: NO kudosu
ARIGATOU
MikasaSerket
from chaterino
16:21 Frex: Hi
16:21 MikasaSerket: Herro
16:21 Frex: I saw your post on the forums
16:21 MikasaSerket: Mhm?
16:21 MikasaSerket: My modding queue am I correct?
16:21 Frex: Yes
16:21 MikasaSerket: ah I see/
16:21 Frex: It's because i need help with some NM or hitsound help
16:22 MikasaSerket: Oh, sure go ahead.
16:22 Frex: If u can help me, if u want and have time i will appreciate it so much
16:23 MikasaSerket: Sure, when do you need it by?
16:23 MikasaSerket: Well I mean, do you just want me to do a regular mod and point out hitsounds?
16:23 Frex: (sry for the bad english, not my main language)
16:23 Frex: Yes pls
16:23 MikasaSerket: Because if you need me to make the hitsounds for your map, it may take a while since my laptop is broken
16:24 MikasaSerket: Oh cool, what is the map you want me to do?
16:24 Frex: It's my first map
16:24 MikasaSerket: Ah I see.
16:24 MikasaSerket: Any plans on getting it ranked?
16:24 *Frex is listening to [https://osu.ppy.sh/b/778569 Kinniku Shoujo Tai - Mazeru na Kiken]
16:24 MikasaSerket: If not, then I cannot waste my time.
16:24 Frex: Yes
16:24 MikasaSerket: Okay I see
16:24 MikasaSerket: That's good, people like it
16:24 Frex: I hope u like it
16:25 MikasaSerket: Nice, you got Nerova to GD
16:25 MikasaSerket: I talked to him a couple of times, nice guy.
16:25 Frex: Yes, he was very nice with me
16:25 MikasaSerket: In order to get ranked, you need to have a higher star priority
16:25 MikasaSerket: Which means getting your map out there.
16:26 MikasaSerket: There is only about one person who starred it and that is not enough to get noticed, I would give you a star but I barely have any kudoso
16:26 Frex: How can i promote my map?
16:27 MikasaSerket: Hmm.
16:27 MikasaSerket: Do you play multiplayer sometimes?
16:27 Frex: Yes
16:28 MikasaSerket: If you do, whenever you get the chance to host, use your map. Then after everyone plays it. Ask their opinion on it, now that they have the map. They are most likely to share it with others if they think it is good.
16:28 MikasaSerket: That's how I do it.
16:28 Frex: Ok. Nice plan :D
16:28 Frex: I will do it
16:28 MikasaSerket: Sounds good orz
16:29 MikasaSerket: Alright, the way I mod is sort of different. I like to point out mistakes via chat and then post it to the forums, is this alright with you?
16:30 Frex: OF course
16:30 MikasaSerket: That way, I am able to get feedback from the beatmapper incase I acidentally did something wrong or etc
16:30 MikasaSerket: Heh, awesome :^)
16:30 MikasaSerket: Alright, I am modding your extra difficulty first.
16:31 Frex: Ok
16:33 MikasaSerket: 01:25:391 (4,5,6,7) - honestly, this part should just be streams. This is afterall an expert difficulty, slider streams are very easy for the expert type player and adding regular hitcircle streams is a lot better since it increases the difficulty but does not make it so hard that is impossible, change these sliders into a regular stream. 01:28:088 (1) - Slider starts waaaaay too late, it does not sound right. In easier difficulties you can slightly make the spinner late so the player would have time to react, but since this is an extra, you shold start the slider on 01:27:919 -
16:34 MikasaSerket: Also, end the spinner on here 01:28:762 -
16:34 MikasaSerket: I am sorry, I acidentally said slider instead of spinner. My mistake
16:34 Frex: This is the NerovA's Insane ?
16:35 MikasaSerket: No this is extra.
16:35 Frex: Or my Insane?
16:35 Frex: Hyper diff?
16:35 MikasaSerket: mhm.
16:35 MikasaSerket: btw
16:37 Frex: The hyper diff is just an insane
16:37 Frex: I dont have Extra
16:37 MikasaSerket: Oh, sorry.
16:37 MikasaSerket: Nerova should change it to extra
16:37 MikasaSerket: Because it is very Extra like
16:38 Frex: But the stars aren't taht high
16:38 MikasaSerket: Also, shouldn't you think of starting the preview point right before kiai time? Maybe around 00:54:380 - you probably have another reason but I think most preview times should start before kiai
16:39 MikasaSerket: Ah I see. He could probably make it higher or something because this map is able to have an extra very easily.
16:42 Frex: Btw i prefer to let NerovA's read your mod in the forum because i dont want to put my hands in his job
16:42 Frex: And the preview, you are right
16:42 MikasaSerket: I know. Thats why I said I am going to post this in the forums
16:42 MikasaSerket: Lol
16:42 Frex: i just put it like u said
16:42 MikasaSerket: Oh awesome, also. 01:24:380 (1,2,3) -
16:42 MikasaSerket: you can do a much stronger pattern than that,
16:43 Frex: Hyper diff?
16:43 MikasaSerket: It just looks kind of boring to play. the notes are 1/1 so you can increase the jumps a lot more
16:43 MikasaSerket: Mhm, sorry for not specifying
16:44 Frex: Yes i see waht u mean
16:44 Frex: I think i can make some jumps a little harder
16:45 MikasaSerket: Mhm, that's good. Make hitcircles that are 1/1 a little bit jumpy espically on harder diffs
16:46 Frex: Yeah i'm getting ideas
16:46 MikasaSerket: That's good.
16:46 MikasaSerket: I am editing normal difficulty now.
16:46 Frex: Ok
16:47 MikasaSerket: First off, 00:23:706 (3,4) - You shouldn't do hitcircles and sliders like this. Espically in lower difficulties, newer players may think the end of combo four is actually the beginning which will infact confuse them
16:48 MikasaSerket: 00:27:414 (5) - Flip this slider upside down in the same exact spot so that it has contrast against 00:28:088 (1) -
16:49 MikasaSerket: He was trying to hide it
16:49 MikasaSerket: 00:38:874 (2,3) - Make these sliders more straighter, that way they look a lot nicer, also maybe flip combo number three so that it plays like a zig zag
16:50 MikasaSerket: 00:45:110 (4,5,6,7) - I personally just don't like how the seven is very close to four, instead of a triangle, maybe do a zig zag type of jump? It looks better that way in my opinion. You can do a different type of jump but just avoid putting four and seven close to each other.
16:52 MikasaSerket: 01:15:447 (4) - Change this to a short slider until 01:15:616 - It sounds a lot better that way.
16:53 MikasaSerket: 01:28:762 - End spinner here, it sounds a lot better.
16:55 MikasaSerket: I am editing easy right now.
16:55 MikasaSerket: 00:49:492 (1) - This spinner starts waaaaaaaay too early for an easy diff, it doesn't give enough time for the player to react espically if they are new, I would suggest moving it a couple of ticks to the right.
16:58 MikasaSerket: I am very lazy to edit Nerova's difficulty because I don't have enough time to do so, sorry about that orz
16:59 Frex: Np
16:59 MikasaSerket: heh, I shall post it on the forums now
16:59 Frex: Ok
16:59 MikasaSerket: Hopefully you found anything I said helpful
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