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Kinniku Shoujo Tai - Mazeru na Kiken

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Topic Starter
Frex
This beatmap was submitted using in-game submission on viernes, 17 de marzo de 2017 at 01:31:05 a.m.

Artist: Kinniku Shoujo Tai
Title: Mazeru na Kiken
Source: うしおととら
Tags: Op Ushio to Tora Anime Nerova Riuz GX
BPM: 178
Filesize: 1819kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,76 stars, 101 notes)
  2. Hard (2,82 stars, 207 notes)
  3. Light Insane (3,93 stars, 298 notes)
  4. NerovA's Insane (4,56 stars, 315 notes)
  5. Normal (2,11 stars, 135 notes)
Download: Kinniku Shoujo Tai - Mazeru na Kiken
Information: Scores/Beatmap Listing
---------------
It's my first map :)
I would appreciate any help!

Easy - Done by me
Normal - Done by me
Hard - Done by me
Light Insane - Done by me
Insane - Done by Nerova Riuz GX


Shadow03
thanks for the beatmap i love this anime ushio to tora is awesome XDD 8-)
Cuenquero
Bueno, yo no sé nada de moddear. (?)
Veo que este es tu primer mapa, y como todos los primeros, hay bastantes errores. A continuación dejo una lista con cosas que observé del mappeado:

Hard

Offset: 842 (mover spinner hasta esa posición y que termine en 3033) Hacer esto antes de empezar a ver los errores de la lista, ya que fueron visados bajo la correción de dicho offset y después de arreglar el spinn.
1_ 00:05:898 (1) - dejás muchos lugares vacíos, fijate cómo podés mejorar eso.
2_ 00:08:510 - ese mini-slider tiene que mappearse en 1/6, de lo contrario el ritmo no queda. Debe quedar en 00:08:538 -. No sé si va a quedar bien el mini-slider, porque después causa confusión con el slider que sigue
3_ 00:30:168 (3,4,5,6) - este stack no está bien, si te fijás escuchando la canción en 25% podés darte cuenta que falta una nota.
4_ 00:33:707 (3) - 00:34:213 (4) - entre esas notas estás dejando una parte importante sin mappear.
5_ 00:40:955 (1) - esto puede ser mejor así (escuchar a 25%)
6_ 00:59:999 (3) - después de ese stack va una nota más. Así.
7_ 01:05:224 (1) - se repite lo mismo que el 5_
8_ 01:10:617 (1) - antes de este stack tiene que ir algo. El stack tiene que ser remappeado.


Nota: trata de no seguir tanto las vocals, porque hace que tengas que darle muchas pausas al mapa y eso confunde y le quita fluidez al mismo. Acordate que estás mappeando una hard.
Para ser tu primer mapa, está muy bien :3

Saludos.
Topic Starter
Frex

Cuenquero wrote:

Bueno, yo no sé nada de moddear. (?)
Veo que este es tu primer mapa, y como todos los primeros, hay bastantes errores. A continuación dejo una lista con cosas que observé del mappeado:

Hard

Offset: 842 (mover spinner hasta esa posición y que termine en 3033) Hacer esto antes de empezar a ver los errores de la lista, ya que fueron visados bajo la correción de dicho offset y después de arreglar el spinn. Corregido
1_ 00:05:898 (1) - dejás muchos lugares vacíos, fijate cómo podés mejorar eso. Cambiado
2_ 00:08:510 - ese mini-slider tiene que mappearse en 1/6, de lo contrario el ritmo no queda. Debe quedar en 00:08:538 -. No sé si va a quedar bien el mini-slider, porque después causa confusión con el slider que sigueCambie el m-Sld a 1/6 y lo corregí de posición
3_ 00:30:168 (3,4,5,6) - este stack no está bien, si te fijás escuchando la canción en 25% podés darte cuenta que falta una nota.Arreglado
4_ 00:33:707 (3) - 00:34:213 (4) - entre esas notas estás dejando una parte importante sin mappear.Totalmente de acuerdo
5_ 00:40:955 (1) - esto puede ser mejor así (escuchar a 25%)Ma' bien
6_ 00:59:999 (3) - después de ese stack va una nota más. Así.quedo medio apilado pero ta
7_ 01:05:224 (1) - se repite lo mismo que el 5_Este pibe sabe
8_ 01:10:617 (1) - antes de este stack tiene que ir algo. El stack tiene que ser remappeado.Creo que lo acomode un poco


Nota: trata de no seguir tanto las vocals, porque hace que tengas que darle muchas pausas al mapa y eso confunde y le quita fluidez al mismo. Acordate que estás mappeando una hard.
Para ser tu primer mapa, está muy bien :3

Saludos.
ARIGATOU
Luccyous

Hi, from Newcomer Modding Queue



General
Metadata (Change on all difficulties)
Artist: 筋肉少女帯
Romanised Artist: Kinniku Shoujo Tai
Title: 混ぜるな危険
Romanised Title: Mazeru na Kiken
Source: うしおととら

Still no Hitsound and Normal diff?

Easy
00:03:538 ~ 00:54:268 - Increase the volume to 40 %.
00:47:021 - On easy diff, avoid triple repeat like this.
00:54:774 - Kiai time starts here, and increase the volume to 30 %
01:00:167 - New Combo.
01:10:954 - ^
01:16:347 - Increase the voule to 40 %
01:19:044 - New Combo.
01:21:740 - ^
01:24:437 - ^

Hard
00:03:201 ~ 00:54:268 - Increase the volume to 40 %
00:21:909 - New Combo.
00:43:988 - ^
00:54:606 - Increase the volume to 30 %
00:57:302 - New Combo.
01:16:347 - Increase the volume to 40 %

I don't have much to say. You're already good. Although you still need hitsound. :)

Goodluck! ^^
Topic Starter
Frex

ChiLynn wrote:

Hi, from Newcomer Modding Queue



General
Metadata (Change on all difficulties)
Artist: 筋肉少女帯
Romanised Artist: Kinniku Shoujo Tai
Title: 混ぜるな危険
Romanised Title: Mazeru na Kiken
Source: うしおととら
Fixed
Still no Hitsound and Normal diff?
Where is the money?

Easy
00:03:538 ~ 00:54:268 - Increase the volume to 40 %.Done
00:47:021 - On easy diff, avoid triple repeat like this. Fixed
00:54:774 - Kiai time starts here, and increase the volume to 30 % Done
01:00:167 - New Combo. Changed
01:10:954 - ^ D Changed
01:16:347 - Increase the voule to 40 % Fixed
01:19:044 - New Combo. Done
01:21:740 - ^ YEah
01:24:437 - ^ Yeah again


Hard
00:03:201 ~ 00:54:268 - Increase the volume to 40 % Fixed
00:21:909 - New Combo. I got the power
00:43:988 - ^ Fixed (with the power)
00:54:606 - Increase the volume to 30 % Done
00:57:302 - New Combo. Like god i created a new one
01:16:347 - Increase the volume to 40 % Done

I don't have much to say. You're already good. Although you still need hitsound. :)

Goodluck! ^^
ARIGATOU
Hathz
Hi, from my modding queue!~

[General]
  1. Audio offset is still not correct -> 812 (might be off by 1-2 ms; mod is based on your original timing)
  2. Missing file: background-Ushio_to_tora.jpg - used in the storyboard
  3. No preview point is set
  4. Spread issue: Skill gap is too large between Normal -> Hard
[Easy]
  1. Spacing is all over the place, for Easy and Normal you should keep it constant throughout the entire map
  2. 00:05:898 (4,5,6,7) - Do not use overlaps like this in an Easy
  3. 00:12:639 - Circle here, move the slider to here 00:12:976 - and make it end on 00:13:482 - this red tick
  4. 00:30:504 - I think you should map this rhythm sample here, and 00:35:898 - this too
  5. 01:00:167 (8,9) - Avoid overlaps/touching again (01:02:527 (12,13) - here too)
I'm not gonna go into detail about object placement because it needs to be reworked, no overlaps and consistent spacing


[Normal]
  1. Similar spacing problems as Easy
  2. Difficulty needs to be buffed or Hard needs to be nerfed
  3. 00:27:471 (4) - Avoid sliders ending on a downbeat/white tick
[Hard]
  1. Two unsnapped objects, check AiMod for details
  2. 00:08:538 (2) - Slider starts snapped at 1/6?
  3. 00:09:437 (5,6,7,2,3,4) - Lots of objects that end on white ticks, it doesn't play nice (and more throughout the entire difficulty)
  4. 00:33:201 - Perhaps put an object here
As I already mentioned I can't really go into details because these problems need to be addressed first.

I believe this map needs more work with timing and object placement, good luck with it :)
Yoges
I'm assuming this is your first beatmap.
[General]

Background file missing, Also you do not have a preview point.
You can set a preview point by clicking Timing>Set current position as preview point

Your timing is off. Since you're new you probably wont know how to fix it I'll give you step by step instructions for your convenience.

Timing for dummies
How to find the correct offset
-Finding the BPM should be simple enough for most songs to find the correct offset here's a few tips.
1. Slow down the playback rate to 25% img
2. Go to the compose tab and seek to where your uninherited timing point is (red point) you want to seek a little before where it is. img
3. Play through it and listen out for the note that your uninherited timing point is supposed to be on (in this case its a drum sound).
4. You want to find where the note is starting and pause playback at that exact moment
5. img I've found it. It's just before that yellow tick.
6. Go to the timing tab and bring up the timing setup panel, click on the uninherited timing point and click the "use current time button" (you can fine tune the offset aswell)

Moving multiple timing points/Correcting the offset of a map
1. Make note of the offset you're using your's is 842
2. Find the correct offset (above instructions) In this map's case its 785
3. Don't close the timing pannel when exiting, click cancle.
4. Open it up again and this time Select ALL the timing points.
5. Do some math 842-785=47
6. We now know that all timing points need to be moved by -47ms
7. Enter -47 into the "Move selected offsets by" box and click move and then click OK
8. You also need to resnap all the notes in your beatmap. To do this simply go to the compose tab, hit Ctrl+A and then click and drag the notes the notes back onto the grid. Before After



[Easy]
You have a fuck tonne of Ai mod errors relating to Distance snap.
For normal and easy difficulties you have to have constant spacing throughout the entire map. Enable distance snap and remap the entire diff.

[Normal]
Same as Easy. Enable Distance snap and remap.
Topic Starter
Frex

Yoges wrote:

I'm assuming this is your first beatmap.
[General]

Background file missing, Also you do not have a preview point.
You can set a preview point by clicking Timing>Set current position as preview point

Your timing is off. Since you're new you probably wont know how to fix it I'll give you step by step instructions for your convenience.

Timing for dummies
How to find the correct offset
-Finding the BPM should be simple enough for most songs to find the correct offset here's a few tips.
1. Slow down the playback rate to 25% img
2. Go to the compose tab and seek to where your uninherited timing point is (red point) you want to seek a little before where it is. img
3. Play through it and listen out for the note that your uninherited timing point is supposed to be on (in this case its a drum sound).
4. You want to find where the note is starting and pause playback at that exact moment
5. img I've found it. It's just before that yellow tick.
6. Go to the timing tab and bring up the timing setup panel, click on the uninherited timing point and click the "use current time button" (you can fine tune the offset aswell)

Moving multiple timing points/Correcting the offset of a map
1. Make note of the offset you're using your's is 842
2. Find the correct offset (above instructions) In this map's case its 785
3. Don't close the timing pannel when exiting, click cancle.
4. Open it up again and this time Select ALL the timing points.
5. Do some math 842-785=47
6. We now know that all timing points need to be moved by -47ms
7. Enter -47 into the "Move selected offsets by" box and click move and then click OK
8. You also need to resnap all the notes in your beatmap. To do this simply go to the compose tab, hit Ctrl+A and then click and drag the notes the notes back onto the grid. Before After



[Easy]
You have a fuck tonne of Ai mod errors relating to Distance snap.
For normal and easy difficulties you have to have constant spacing throughout the entire map. Enable distance snap and remap the entire diff.

[Normal]
Same as Easy. Enable Distance snap and remap.
All fix. You're the best :D Thanks
Topic Starter
Frex

Hathz wrote:

Hi, from my modding queue!~

[General]
  1. Audio offset is still not correct -> 812 (might be off by 1-2 ms; mod is based on your original timing) Fixed with Yoges
  2. Missing file: background-Ushio_to_tora.jpg - used in the storyboard Fixed
  3. No preview point is set Fixed
  4. Spread issue: Skill gap is too large between Normal -> Hard I dont see the problem


[Easy]
  1. Spacing is all over the place, for Easy and Normal you should keep it constant throughout the entire map
  2. 00:05:898 (4,5,6,7) - Do not use overlaps like this in an Easy
  3. 00:12:639 - Circle here, move the slider to here 00:12:976 - and make it end on 00:13:482 - this red tick
  4. 00:30:504 - I think you should map this rhythm sample here, and 00:35:898 - this too
  5. 01:00:167 (8,9) - Avoid overlaps/touching again (01:02:527 (12,13) - here too)
I'm not gonna go into detail about object placement because it needs to be reworked, no overlaps and consistent spacing

Fixed
[Normal]
  1. Similar spacing problems as Easy
  2. Difficulty needs to be buffed or Hard needs to be nerfed
  3. 00:27:471 (4) - Avoid sliders ending on a downbeat/white tick
Fixed

[Hard]
  1. Two unsnapped objects, check AiMod for details
  2. 00:08:538 (2) - Slider starts snapped at 1/6?
  3. 00:09:437 (5,6,7,2,3,4) - Lots of objects that end on white ticks, it doesn't play nice (and more throughout the entire difficulty)
  4. 00:33:201 - Perhaps put an object here
Fixed
As I already mentioned I can't really go into details because these problems need to be addressed first.

I believe this map needs more work with timing and object placement, good luck with it :)
Aihuro
Hey! NM from my queue.
Well, here goes nothing.


Easy:
  1. 00:00:785 (1,1) - The re-action time between the spiiner and the slider is way too short. I suggest you shorten the spinner or delete the slider.
  2. 00:04:492 (2,3,5) - I don't like this overlap, it looks really nazi and will confuse the begginers. Try to avoid overlaps in easier diffs please. Just move this slider: 00:06:178 (5) - a bit to the left. Something like this instead. If you don't understand, don't hesitae to ask me in PM or in-game.
  3. 00:06:852 (6,7) - Mm, try to turn this slider: 00:06:852 (6) - into a curved slider then move it to X: 155 Y: 145. Then move this slider: 00:07:526 (7) - to X: 337 Y: 78. It plays better and looks neater.
  4. 00:12:582 (7,8,9) - Do something like this instead, 00:12:582 (7) - stack this note onto this one: 00:11:234 (5) - . then move this slider: 00:12:919 (8) - to X: 185 Y: 304. To make a nice blanket with this note: 00:12:582 (7) - . Then move this hitcircle: 00:13:846 (9) - to X: 426 Y: 276.
  5. 00:25:054 (8,1,2,3) - I made a lot of changes here. T-T Move this note: 00:25:054 (8) - to here X: 54 Y: 166. Then move this slider to here X: 136 Y: 104. 00:26:065 (2) - to X: 319 Y: 85. 00:26:402 (3) - to X: 248 Y: 166 to make a nice blanket with 00:26:065 (2) - . Whew, if you need any help don't hesitate to ask me.
  6. 00:30:447 (1,3) - I don't like this overlap here. Try something like this instead.
  7. 00:35:841 - Add a note here maybe.
  8. 01:02:470 (5,6) - Don't really like this overlap and the vorm of the slider as well. Please try to avoid this. And change the shape of the slider as well.
  9. 01:27:414 - I suggest you move the spinner here: 01:27:751 -
  10. There are a lot of overlaps on this diff which I don't really like. I didn't mentioned them all in my mod, but please look out for them. It really makes the diff looks a bit nazi and ugly. Overall, it is very well made. Good Job!

I'm going to stop my mod here for now. Will continue tomorrow.
Mekki
Hi! NM Request from my queue!

General

  1. I recommend you deleting the two files ending with .OSB in your map's folder, since they're not necessary when you don't have a SB and just exceed the map size (even though only 1KB lol)
  2. The spread to Normal for Hard it's really big, i recommend you add a Advanced diff or make Hard a bit easier. It's up to you.
  3. The kiai of all diffs is starting at the wrong place, it should start at 00:54:717.

Easy

  1. 00:03:481 (1) - This isn't safe for rank, since for easy and normal diffs, you need to have at least 3 white tick of spacing between the end of the spinner and the notes. I recommend do something like that
  2. 00:04:829 (3,4,5) - Try to avoid this kind of overlap it isn't a big deal, i know, but it's just... ugly, i think you can make a curve slider and make a blanket, something like that ofc that you'll have to adjust the next notes.
  3. 00:06:852 (6,7) - It's a better idea
  4. 00:22:695 (5,6,7,8) - You can improve this part by making a better slider for a better blanket, try something like that. When apply this, put the (8) at the same place of (6) and adjust the next notes.
  5. 00:26:402 (2,3) - Like i said before, try to avoid this kind of overlap, instead of making a ugly overlap with the sliders and notes, you can simply make a beautiful blanket, look adjust the next notes.
  6. 00:30:447 (1,2,3) - Again another ugly overlap :P something like that maybe?
  7. 00:37:189 (2,3,4) - Newbie players can confuse a bit with this patterns, due to the innapropriate overlaps, i recommend remapping with the tips that i listed before.
  8. 00:45:953 (6,1) - Improve this blanket by moving the (1) for x:296 y:312.
  9. 00:46:964 (1,2) - If you applied the blanket suggestion above ^ , try making something like that later.
  10. 00:54:717 (1) - Like i said before, this isn't safe for rank, try giving 3 white ticks of spacing between the spinner and the notes.
  11. 01:02:807 (6) - This slider is a bit ugly compared with the rest of the map, try to make more... uhm... normal, i think... try make 2/1 slider with a reverse example if you don't know how/what is 2/1.

    Well... This diff still needs a lot of improvements, the rhythm is okay, but the patterns needs more polishing, i recommend looking on another easy diffs ranked and take some ideas of good patterns for good flow.

Normal

  1. 00:04:829 (3,4,5) - Avoid doing those kinds of things, since it's just ruins the flow of the map. I recommend you doing something more smoother, mainly because this is a Normal diff.
  2. 00:13:846 (9) - XD (If you don't know how to make this, just click at the start of the break, hold the left button and drag to the place that you want to extend).
  3. 00:21:009 (3,4) - Move (3) to x:352 y:264 and (4) to x:347 y:138, so you can make a perfect stack with (1).
  4. 00:22:358 (5) - Remove the clap.
  5. 00:31:459 (3,4,5,6,7,8) - This pattern will really confuse average/newbie players and it's a bit ugly, try to remap this part with suggestions that i've already listed above.
  6. 00:46:964 (1,2) - Improve blanket here.
  7. 00:54:717 (1) - Like i said on Easy before, i recommend you let 2 ticks of recovery time for Normal diffs.

    Well, this is all for Normal, like i said on Easy, the rhythm is ok (but i still think that you have to make the rhythm a bit harder in some parts) but the patterns still needs improving, i recommend you go through of your map and look for more patterns that can be made better and fix then. Good luck with that xD

Hard

  1. 00:04:661 (1) - This slider is starting on a red tick, and ending on a down beat, this is really bad, because it make a poor rhythm choice, i recommend you adding two notes instead.
  2. 00:08:481 (2) - This slider is too fast for this part and doesn't represent nothing on the song, change for something better like that
  3. 00:08:369 (1) - Remove NC here and add NC here 00:08:874 (3).
  4. 00:13:846 (4) - Extend the break here, like i said on Normal. (Do that for Easy too lol)
  5. 00:58:762 (1,1,1,1) - Why the NC's here? It doesn't have SV changes, and no motives for spamming NC like that.
  6. 01:10:897 (1) - Add a NC here and here 01:12:245 (1) and remove here 01:11:740 (4)
  7. 00:54:549 (1) - Remove this slider and add a note at the end of the slider instead.

    Well, i have to say that Hard diff has more issues on rhythm and patterns that Normal and Easy, delete some notes that you think that are overmapped (doesn't fit with the music at all) and try to give your best to improve your mapset in relation of what i said. Best of luck!
Topic Starter
Frex
Hi Aihuro and MkGuh
I've updated the map and i'll be waiting for the rest of your modding to give you guys the kudosu.
Thanks! ;)
Topic Starter
Frex

MkGuh wrote:

Hi! NM Request from my queue!

General

  1. I recommend you deleting the two files ending with .OSB in your map's folder, since they're not necessary when you don't have a SB and just exceed the map size (even though only 1KB lol)
  2. The spread to Normal for Hard it's really big, i recommend you add a Advanced diff or make Hard a bit easier. It's up to you.
  3. The kiai of all diffs is starting at the wrong place, it should start at 00:54:717.
All Fixed. Advanced Diff incoming

Easy

  1. 00:03:481 (1) - This isn't safe for rank, since for easy and normal diffs, you need to have at least 3 white tick of spacing between the end of the spinner and the notes. I recommend do something like that
  2. 00:04:829 (3,4,5) - Try to avoid this kind of overlap it isn't a big deal, i know, but it's just... ugly, i think you can make a curve slider and make a blanket, something like that ofc that you'll have to adjust the next notes.
  3. 00:06:852 (6,7) - It's a better idea
  4. 00:22:695 (5,6,7,8) - You can improve this part by making a better slider for a better blanket, try something like that. When apply this, put the (8) at the same place of (6) and adjust the next notes.
  5. 00:26:402 (2,3) - Like i said before, try to avoid this kind of overlap, instead of making a ugly overlap with the sliders and notes, you can simply make a beautiful blanket, look adjust the next notes.
  6. 00:30:447 (1,2,3) - Again another ugly overlap :P something like that maybe?
  7. 00:37:189 (2,3,4) - Newbie players can confuse a bit with this patterns, due to the innapropriate overlaps, i recommend remapping with the tips that i listed before.
  8. 00:45:953 (6,1) - Improve this blanket by moving the (1) for x:296 y:312.
  9. 00:46:964 (1,2) - If you applied the blanket suggestion above ^ , try making something like that later.
  10. 00:54:717 (1) - Like i said before, this isn't safe for rank, try giving 3 white ticks of spacing between the spinner and the notes.
  11. 01:02:807 (6) - This slider is a bit ugly compared with the rest of the map, try to make more... uhm... normal, i think... try make 2/1 slider with a reverse example if you don't know how/what is 2/1.

    Well... This diff still needs a lot of improvements, the rhythm is okay, but the patterns needs more polishing, i recommend looking on another easy diffs ranked and take some ideas of good patterns for good flow.
    All Fixed

Normal

  1. 00:04:829 (3,4,5) - Avoid doing those kinds of things, since it's just ruins the flow of the map. I recommend you doing something more smoother, mainly because this is a Normal diff.
  2. 00:13:846 (9) - XD (If you don't know how to make this, just click at the start of the break, hold the left button and drag to the place that you want to extend).
  3. 00:21:009 (3,4) - Move (3) to x:352 y:264 and (4) to x:347 y:138, so you can make a perfect stack with (1).
  4. 00:22:358 (5) - Remove the clap.
  5. 00:31:459 (3,4,5,6,7,8) - This pattern will really confuse average/newbie players and it's a bit ugly, try to remap this part with suggestions that i've already listed above.
  6. 00:46:964 (1,2) - Improve blanket here.
  7. 00:54:717 (1) - Like i said on Easy before, i recommend you let 2 ticks of recovery time for Normal diffs.

    Well, this is all for Normal, like i said on Easy, the rhythm is ok (but i still think that you have to make the rhythm a bit harder in some parts) but the patterns still needs improving, i recommend you go through of your map and look for more patterns that can be made better and fix then. Good luck with that xD
All Fixed

Hard

  1. 00:04:661 (1) - This slider is starting on a red tick, and ending on a down beat, this is really bad, because it make a poor rhythm choice, i recommend you adding two notes instead.
  2. 00:08:481 (2) - This slider is too fast for this part and doesn't represent nothing on the song, change for something better like that
  3. 00:08:369 (1) - Remove NC here and add NC here 00:08:874 (3).
  4. 00:13:846 (4) - Extend the break here, like i said on Normal. (Do that for Easy too lol)
  5. 00:58:762 (1,1,1,1) - Why the NC's here? It doesn't have SV changes, and no motives for spamming NC like that.
  6. 01:10:897 (1) - Add a NC here and here 01:12:245 (1) and remove here 01:11:740 (4)
  7. 00:54:549 (1) - Remove this slider and add a note at the end of the slider instead.

    Well, i have to say that Hard diff has more issues on rhythm and patterns that Normal and Easy, delete some notes that you think that are overmapped (doesn't fit with the music at all) and try to give your best to improve your mapset in relation of what i said. Best of luck!
All Fixed.
ARIGATOU
Rizen
hello o/
from queue

[Easy]
  1. 00:03:481 - downbeats like this should have a circle or slider head here to emphasise it. Right now, it's empty and feels off without it. You have a few downbeats in this diff (large white tick) which are not clickable. I highly recommend remapping with these downbeats clickable. If it isn't clickable, there should be a good reason as to why not (eg. the music has no downbeat there, etc.)
  2. 00:06:178 (5) - For this diff, maybe follow the "New Combo every two measures" rule. This will provide an even and organzied combo system. eg. NC 00:06:178 (5) - remove NC at 00:08:537 (1) - add NC to 00:08:874 (2) - , 00:11:571 (6) - NC that, etc.
  3. 00:12:919 (8) - maybe blanket this around 00:12:582 (7) - ?
  4. 00:30:447 (1,2,3) - This flows very badly (i.e. cursor movement from each circle to slider, etc. is kinda random and has no direction). I recommend rotating 00:30:447 (1) - so that the slider tail points towards 00:31:122 (2) -
  5. 01:22:695 (3) - Maybe rotate this around a bit so it's inlined with 01:22:020 (2) - ?
  6. 01:23:706 (4) - move this so the tail of the previous slider points towards the head of this slider? Remember to move the upcoming sliders if you apply this to fix distance spacing
[Normal]
  1. disable widescreen support?
  2. 00:35:841 (1) - spacing here is inconsistent (i.e. move it further away as in normal diffs, the distance spacing corresponds to the rhythm
  3. 01:00:784 (2) - maybe move this a little lower to form a triangular pattern?
  4. 01:02:133 (5) - ^ but a little higher
  5. 01:15:953 (7) - definitely move this to 01:15:953 (7) - (wrong placement)
  6. 01:26:065 (10) - make this a single slider? (no repeat) the slider end with the repeat lands on nothing
  7. don't forget about what I said about NC'ing and downbeats (as mentioned in Easy)
[Hard]
  1. 00:03:987 (4) - Move this a little to the right, the lack of spacing between this and 00:03:818 (3) - is ugly
  2. 00:06:178 - This downbeat should definitely be mapped via. Circle or Slider Head. Consider remapping the rhythm of this part to make the downbeat clickable
  3. 00:21:852 (1,2,3,4,5) - I can't help but to notice how rough this pattern is. Try making the same pattern via. Polygon creator and to fix this
  4. 00:47:301 (3,4,5) - maybe make it so the sliders 3 and 5 are equidistant to the circle 4?
  5. 00:57:414 - Downbeat which should be mapped more appropriately
  6. 00:59:773 (1,2,3,4) - Either make this an evenly spaced out stream or stacks. It looks messy as now
So in general, what I think you should focus on when editing your map is:
- NC'ing (once every 2 measures on the downbeat for easy/normal and possibly once every 1 measure on the downbeat for hard)
- Mapping the downbeat with a circle or slider head unless the song doesn't signify for one

Good luck!
Topic Starter
Frex

[ Rizen ] wrote:

hello o/
from queue

[Easy]
  1. 00:03:481 - downbeats like this should have a circle or slider head here to emphasise it. Right now, it's empty and feels off without it. You have a few downbeats in this diff (large white tick) which are not clickable. I highly recommend remapping with these downbeats clickable. If it isn't clickable, there should be a good reason as to why not (eg. the music has no downbeat there, etc.) Fixed
  2. 00:06:178 (5) - For this diff, maybe follow the "New Combo every two measures" rule. This will provide an even and organzied combo system. eg. NC 00:06:178 (5) - remove NC at 00:08:537 (1) - add NC to 00:08:874 (2) - , 00:11:571 (6) - NC that, etc. Fixed
  3. 00:12:919 (8) - maybe blanket this around 00:12:582 (7) - ? Neh
  4. 00:30:447 (1,2,3) - This flows very badly (i.e. cursor movement from each circle to slider, etc. is kinda random and has no direction). I recommend rotating 00:30:447 (1) - so that the slider tail points towards 00:31:122 (2) - Fixed
  5. 01:22:695 (3) - Maybe rotate this around a bit so it's inlined with 01:22:020 (2) - ? Fixed
  6. 01:23:706 (4) - move this so the tail of the previous slider points towards the head of this slider? Remember to move the upcoming sliders if you apply this to fix distance spacing Fixed


[Normal]
  1. disable widescreen support? Done
  2. 00:35:841 (1) - spacing here is inconsistent (i.e. move it further away as in normal diffs, the distance spacing corresponds to the rhythm Fixed
  3. 01:00:784 (2) - maybe move this a little lower to form a triangular pattern? Yeah
  4. 01:02:133 (5) - ^ but a little higher ooooh i see what u did there
  5. 01:15:953 (7) - definitely move this to 01:15:953 (7) - (wrong placement) W8 what?
  6. 01:26:065 (10) - make this a single slider? (no repeat) the slider end with the repeat lands on nothing Fixed
  7. don't forget about what I said about NC'ing and downbeats (as mentioned in Easy) Fixed
[Hard]
  1. 00:03:987 (4) - Move this a little to the right, the lack of spacing between this and 00:03:818 (3) - is ugly Done
  2. 00:06:178 - This downbeat should definitely be mapped via. Circle or Slider Head. Consider remapping the rhythm of this part to make the downbeat clickable Fixed
  3. 00:21:852 (1,2,3,4,5) - I can't help but to notice how rough this pattern is. Try making the same pattern via. Polygon creator and to fix this Nope, i like that pattern
  4. 00:47:301 (3,4,5) - maybe make it so the sliders 3 and 5 are equidistant to the circle 4? Done
  5. 00:57:414 - Downbeat which should be mapped more appropriately Done
  6. 00:59:773 (1,2,3,4) - Either make this an evenly spaced out stream or stacks. It looks messy as now Free the serpent
So in general, what I think you should focus on when editing your map is:
- NC'ing (once every 2 measures on the downbeat for easy/normal and possibly once every 1 measure on the downbeat for hard)Fixed
- Mapping the downbeat with a circle or slider head unless the song doesn't signify for one

Good luck!
ARIGATOU
Nerova Riuz GX
Hello, Nerova Riuz GX here.
you requested a GD in my queue a few days ago, and here it is:

http://puu.sh/k1Dob/bc06735003.osu

I'll keep on watching this map, and i'll reply the mods asap after you upload the diff.
good luck for your mapset.
iYiyo
Hola, te vi en #modreqs hace un par de días así que aquí va mi mod.


[Hard]
00:04:829 (1,2) - El primer slider podría ser un reverse y el segundo un 1/2 normal.
00:12:582 (4,1) - Quita el reverse y mueve el segundo slider al beat grande, ya que en 00:12:919 - es donde deberías iniciar un slider y no terminar uno.
00:13:256 - Luego podrías agregar una nota acá
00:13:846 (3) - No te guíes por el grito, ya que haces que tenga mala polaridad (Te vas a un tick azul sin construir un camino hacia él, ya sea con triplets o sliders) Te aconsejaría que pusieras notas en 00:13:762 - y 00:13:931 -
00:24:211 (5) - Podrías hacer de esta nota un slider
00:27:751 - Acá podrías iniciar con 2 sliders de 1/2
00:28:593 - Agregar nota acá?
00:28:931 (5,1) - Hazles ctrl+g y arreglas un poco el patrón para que quede bien
00:30:447 (8) - Deberías terminar este stream con un slider, queda mucho mejor
00:35:335 - Podrías agregar tres notas acá para seguir la batería y agregar un slider 00:35:841 - acá
00:39:717 - Agregar nota?
00:43:762 - ^
01:00:447 (1,2,3,4) - Esta parte se ve bien random, ya que encuentro que el slider debería empezar acá 01:00:616 (2) -
01:01:290 - Agregar nota?
01:02:133 - ^
01:10:813 (4) - Este stream está mal puesto, considera hacer algo así ya que sería bastante más intuitivo al jugar http://puu.sh/k2DWA/3f236f319b.jpg (También podrías eliminar la nota 5, ya que enrealidad la batería no suena muy fuerte ahí)
01:14:268 (4) - Haz de esta nota un slider mejor, así sigues un buen patrón.
01:14:773 (1,2,3,4,5) - Toda esta sección la podrías correr a 01:14:942 - Ya que sigue mucho mejor la música. Nada más tendrías que agregar una nota 01:14:773 - acá.
01:17:976 - Falta nota
01:18:144 (1) - Aquí estás siguiendo la guitarra de fondo, así que te recomendaría borrar ese slider, y agregar 2 1/2 slider a partir de 01:17:976 -
01:18:987 (3,4,5,6) - Si a todo eso le haces ctrl+g seguiría mejor la guitarra, ya que así como está no sigue nada según yo. Obviamente tendrías que arreglar un poco el patrón para que no tenga un super salto entre medio.
01:25:391 - A partir de acá se ve muy desordenado, así que te recomendaría hacer lo siguiente:
La parte de los slider reverse, deberían ir 4 y cada uno debería empezar en un tick blanco.
01:26:740 (1) - Elimina esa nota y mueve el slider siguiente a donde estaba esta antes. Te debería quedar algo así http://puu.sh/k2Ezb/0131db3758.jpg
01:27:498 (2,3,4) - Al empezar en un tick azul usas una mala polaridad (como mencioné antes) Prueba con un slider reverse y que empiece 01:27:582 - acá


[NerovA's Insane]
00:02:891 - Here goes a note.
00:31:627 (4,1) - Maybe add more distance between those 2 notes? Because of the strong beat i'm saying
00:46:037 (2,4) - Remove these two notes since the drums are not played there.
00:51:346 (1,2) - 3/4 sliders would fit very well here imo.
00:54:633 - Missing a note here?
01:18:313 (5,6) - The same for the 3/4 sliders
01:21:009 (5,6) - ^
01:23:706 (5,6) - ^
From 00:03:481 - to 00:13:762 - & from 00:55:223 - to 01:06:683 - you're all the time like doing circles to the left. I'm not saying it's bad, but it's a little bit repetitive/boring. The patterns are good but try to change them a little so it's not that monotonous. (Those 10 seconds of going all the time to the left were too much time for me lol)

Lo que me fijé en general, es que en muchos ticks blancos grandes, en vez de partir con una nota o un slider, terminabas con un slider, cosa que queda normalmente mal, ya que haces que un ritmo fuerte empiece de manera descolocada por así decirlo, trata de cuidar eso. Aparte de eso podrías cuidar un poco los patrones para que no sean tan monótonos, agregando slider o triples para dificultades ya de mayor nivel(como hard). De todas maneras buen mapa para ser tu primero ;)

Espero que te haya servido de algo mi mod, Suerte!
Nerova Riuz GX

iYiyo wrote:

[NerovA's Insane]
00:02:891 - Here goes a note. No, there's nothing
00:31:627 (4,1) - Maybe add more distance between those 2 notes? Because of the strong beat i'm saying it's enough to me tho
00:46:037 (2,4) - Remove these two notes since the drums are not played there. great idea, i'll accept this
00:51:346 (1,2) - 3/4 sliders would fit very well here imo. strange to me, no change, sry
00:54:633 - Missing a note here? Nothing here
01:18:313 (5,6) - The same for the 3/4 sliders No change
01:21:009 (5,6) - ^
01:23:706 (5,6) - ^
From 00:03:481 - to 00:13:762 - & from 00:55:223 - to 01:06:683 - you're all the time like doing circles to the left. I'm not saying it's bad, but it's a little bit repetitive/boring. The patterns are good but try to change them a little so it's not that monotonous. (Those 10 seconds of going all the time to the left were too much time for me lol) lol. though it's simple and probably boring, but i still think it's a good idea.
thanks for your help on this map.

and, here's the latest diff.
http://puu.sh/k2ZZw/a1cff99406.osu
Topic Starter
Frex

iYiyo wrote:

Hola, te vi en #modreqs hace un par de días así que aquí va mi mod.


[Hard]
00:04:829 (1,2) - El primer slider podría ser un reverse y el segundo un 1/2 normal. Bueno
00:12:582 (4,1) - Quita el reverse y mueve el segundo slider al beat grande, ya que en 00:12:919 - es donde deberías iniciar un slider y no terminar uno. Arreglado
00:13:256 - Luego podrías agregar una nota acá Por su pollo
00:13:846 (3) - No te guíes por el grito, ya que haces que tenga mala polaridad (Te vas a un tick azul sin construir un camino hacia él, ya sea con triplets o sliders) Te aconsejaría que pusieras notas en 00:13:762 - y 00:13:931 - No me encanta pero lo arregle
00:24:211 (5) - Podrías hacer de esta nota un slider Me gusta como esta
00:27:751 - Acá podrías iniciar con 2 sliders de 1/2 Nah
00:28:593 - Agregar nota acá? Puse un slider
00:28:931 (5,1) - Hazles ctrl+g y arreglas un poco el patrón para que quede bien Lo arregle de otra manera
00:30:447 (8) - Deberías terminar este stream con un slider, queda mucho mejor Me gusta
00:35:335 - Podrías agregar tres notas acá para seguir la batería y agregar un slider 00:35:841 - acá Lo cambie de otra manera
00:39:717 - Agregar nota? Puse slider
00:43:762 - ^ No hay nada
01:00:447 (1,2,3,4) - Esta parte se ve bien random, ya que encuentro que el slider debería empezar acá 01:00:616 (2) - Bueno
01:01:290 - Agregar nota? No
01:02:133 - ^ Puse slider
01:10:813 (4) - Este stream está mal puesto, considera hacer algo así ya que sería bastante más intuitivo al jugar http://puu.sh/k2DWA/3f236f319b.jpg (También podrías eliminar la nota 5, ya que enrealidad la batería no suena muy fuerte ahí) Lo cambie
01:14:268 (4) - Haz de esta nota un slider mejor, así sigues un buen patrón. No
01:14:773 (1,2,3,4,5) - Toda esta sección la podrías correr a 01:14:942 - Ya que sigue mucho mejor la música. Nada más tendrías que agregar una nota 01:14:773 - acá. Hecho
01:17:976 - Falta nota Verdad
01:18:144 (1) - Aquí estás siguiendo la guitarra de fondo, así que te recomendaría borrar ese slider, y agregar 2 1/2 slider a partir de 01:17:976 - Bien
01:18:987 (3,4,5,6) - Si a todo eso le haces ctrl+g seguiría mejor la guitarra, ya que así como está no sigue nada según yo. Obviamente tendrías que arreglar un poco el patrón para que no tenga un super salto entre medio. Prefiero como esta
01:25:391 - A partir de acá se ve muy desordenado, así que te recomendaría hacer lo siguiente:
La parte de los slider reverse, deberían ir 4 y cada uno debería empezar en un tick blanco. Me parece bien
01:26:740 (1) - Elimina esa nota y mueve el slider siguiente a donde estaba esta antes. Te debería quedar algo así http://puu.sh/k2Ezb/0131db3758.jpg Bien
01:27:498 (2,3,4) - Al empezar en un tick azul usas una mala polaridad (como mencioné antes) Prueba con un slider reverse y que empiece 01:27:582 - acá Hecho

Lo que me fijé en general, es que en muchos ticks blancos grandes, en vez de partir con una nota o un slider, terminabas con un slider, cosa que queda normalmente mal, ya que haces que un ritmo fuerte empiece de manera descolocada por así decirlo, trata de cuidar eso. Aparte de eso podrías cuidar un poco los patrones para que no sean tan monótonos, agregando slider o triples para dificultades ya de mayor nivel(como hard). De todas maneras buen mapa para ser tu primero ;)

Espero que te haya servido de algo mi mod, Suerte!
ARIGATOU
PanPan_old_1
Hola podrías utilizar este Hitclap: http://www.mediafire.com/download/7fkdd ... itclap.wav :D suerte
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