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posted
This beatmap was submitted using in-game submission on 2015年8月7日 at 21:50:00

Artist: Wada Kouji
Title: Butter-Fly
Source: デジモンアドベンチャー
Tags: digimon adventure monster digimonmusic opening butterfly childhood remix all of my mind
BPM: 107
Filesize: 30447kb
Play Time: 06:31
Difficulties Available:
  1. Butter-Fly (4.46 stars, 1009 notes)


Download: Wada Kouji - Butter-Fly
Download: Wada Kouji - Butter-Fly (no video)
Information: Scores/Beatmap Listing
---------------
#3 Ranked #1 Approved
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RIP Wada Kouji, we are missing you.
無限大な夢のあとの 何もない世の中じゃ
デジモンアドベンチャー
和田光司 - Butter-Fly
Difficulties List :
Butter-Fly by | Me
Ending : 前田愛 - keep on (TVサイズ)
tri.Version: 和田光司 - Butter-Fly~tri.Version~
Modder List
T-Mac
Narcissu
liangv587
Frey
sodarose
Karen - Bubbled
Xinely - 2nd bubbled
Chaoslitz - Qualified
Thank all of you!
posted
[General]

书签都删了,蓝线看上去比绿线都多

既然是数码宝贝的话我觉得7个combo color更好

[Butter-Fly]

00:11:023 (5,1,2) - blanket

00:18:828 - 这个break其实没什么必要,时间间隔并不长,不到三秒,六分半的话我觉得HP再低点也无所谓了

04:00:380 (3) - ctrl+G?

04:12:199 (4) - 这里我觉得用两个circle更好,因为滑条头尾都有比较清楚的音节,而且这个地方感觉也更应该放一点跳

04:26:926 (2) - 这个clap其实没什么必要,不过要加也没关系,但是04:27:290 (1) - 最好也加上clap

04:40:017 (4) - 这个ctrl+G打起来感觉更顺手,虽然是反方向的flow,但是感觉很明显比顺下的flow更有感觉

04:55:653 (7) - NC?

05:21:108 (1) - 这一堆折返滑条真是不能多说,建议抄一波屌之力

05:53:108 (1,2,1,2,3,4) - 这里也是

06:30:926 (1,2,1,2) - 这四个要不统一NC要不都NC

06:31:312 (1,2) - 没对准

赶工很明显就能看出来,不管是排版还是细节,都能看出有一点急于求成了
posted
T-Mac

T-Mac wrote:

[General]

书签都删了,蓝线看上去比绿线都多 No=.=藍線我用來分段落的

既然是数码宝贝的话我觉得7个combo color更好 然而角色有8個,當然是8combo啊

[Butter-Fly]

00:11:023 (5,1,2) - blanket

00:18:828 - 这个break其实没什么必要,时间间隔并不长,不到三秒,六分半的话我觉得HP再低点也无所谓了 經我測試HR這裡不break血就快掉光了

04:00:380 (3) - ctrl+G? 不太好,我那個同方向的是刻意的

04:12:199 (4) - 这里我觉得用两个circle更好,因为滑条头尾都有比较清楚的音节,而且这个地方感觉也更应该放一点跳 這個我跟的vocal起的

04:26:926 (2) - 这个clap其实没什么必要,不过要加也没关系,但是04:27:290 (1) - 最好也加上clap 一個是在第四條白線一個是大白線,所以第四條的我才加clap而已

04:40:017 (4) - 这个ctrl+G打起来感觉更顺手,虽然是反方向的flow,但是感觉很明显比顺下的flow更有感觉 好,不過我沒有直接ctrl+G,而是換了個位置放

04:55:653 (7) - NC? 說到這段我忘了一條大白線一NC

05:21:108 (1) - 这一堆折返滑条真是不能多说,建议抄一波屌之力 改了下,主要不想太多連打,良心派

05:53:108 (1,2,1,2,3,4) - 这里也是

06:30:926 (1,2,1,2) - 这四个要不统一NC要不都NC 好,統一沒NC

06:31:312 (1,2) - 没对准 這裡我覺得timing有點問題,要找點高人看看

赶工很明显就能看出来,不管是排版还是细节,都能看出有一点急于求成了 爺爺我三天花了18小時做出來的,雖然的確是有點趕=.=

thx modding^^
posted
OD加一點啊……能FC 相應難度長圖的人基本都能穩ACC 的。像我的ceui OD8,但是FC 的ACC 仍然都是98+

相對的短圖比較碰運氣,OD 低一點適合那些挑戰自我的人刷PP

藍線做完了就刪掉吧……留著告訴別人你是怎麼分段的嗎,我只覺得礙眼 :roll:
posted
wa digimon
posted
tell me when all stuff done.

無限大な夢のあとの 何もない世の中じゃ
posted
神秘代码
380,560.747663551402,4,2,1,25,1,0
1501,582.52427184466,4,2,1,25,1,0
2083,550.45871559633,4,2,1,25,1,0
2358,588.235294117647,4,2,1,25,1,0
2652,566.037735849057,4,2,1,25,1,0
4350,600,4,2,1,25,1,0
4950,555.555555555556,4,2,1,25,1,0
6074,535.714285714286,4,2,1,25,1,0
6609,652.173913043478,4,2,1,25,1,0
6935,576.923076923077,4,2,1,25,1,0
7223,560.747663551402,4,2,1,25,1,0
9465,582.52427184466,4,2,1,25,1,0
10047,517.241379310345,4,2,1,25,1,0
10305,582.52427184466,4,2,1,25,1,0
10596,545.454545454546,4,2,1,25,1,0
11414,600,4,2,1,25,1,0
11714,666.666666666667,4,2,1,25,1,0
12047,535.714285714286,4,2,1,25,1,0
12314,612.244897959184,4,2,1,25,1,0
12926,530.973451327434,4,2,1,25,1,0
13987,566.037735849057,4,2,1,25,1,0
15145,545.454545454546,4,2,1,25,1,0
15690,566.037735849057,4,2,1,25,1,0
16256,576.923076923077,4,2,1,25,1,0
20815,567.644276253548,4,2,1,25,1,0
113341,594.059405940594,4,2,1,25,1,0
113935,582.52427184466,4,2,1,25,1,0
114517,550.45871559633,4,2,1,25,1,0
115342,600,4,2,1,25,1,0
115642,545.454545454546,4,2,1,25,1,0
116214,582.52427184466,4,2,1,25,1,0
116796,535.714285714286,4,2,1,25,1,0
117358,500,4,2,1,25,1,0
117858,588.235294117647,4,2,1,25,1,0
119034,566.037735849057,4,2,1,25,1,0
120732,612.244897959184,4,2,1,25,1,0
121344,521.739130434783,4,2,1,25,1,0
121865,545.454545454546,4,2,1,25,1,0
122410,612.244897959184,4,2,1,25,1,0
123022,566.037735849057,4,2,1,25,1,0
124720,555.555555555556,4,2,1,25,1,0
125275,576.923076923077,4,2,1,25,1,0
125851,555.555555555556,4,2,1,25,1,0
126962,582.52427184466,4,2,1,25,1,0
128709,566.037735849057,4,2,1,25,1,0
129840,589.970501474926,4,2,1,30,1,0
132347,526.315789473684,4,2,1,25,1,0
133531,857.142857142857,4,2,1,25,1,0
139290,363.636363636364,4,2,1,60,1,0

F6把红线删了,直接粘贴代码
02:14:388 (3) - 这个是1/16四连
posted
無限大な夢のあとの!!!
  • Metadata


  1. 这首曲子是你自己剪辑的吗?我听了下,这应该是2分钟的ピアノヴァージョン(Piano Version)和4分钟的full ver合并后的版本。应该官方没有出过这个版本的Butter-Fly,所以我认为你不应该在标题里面加上Mix(还是加到Tag里吧),除非你有办法证明你的这个后缀是可信的。

    Butter-Fly

  2. HP6,因为你的整体难度偏向Insane,用一个Normal难度经常用的HP值明显不合理
  3. 00:01:515 - Whistle 因为这里钢琴是重音 其他例子:00:06:056 - 00:10:597 (4) - 00:15:138 (4) -

  4. 00:23:937 (3) - 加whistle,这里开始是清唱段落,音效跟的音轨肯定是钢琴,所以这里因为钢琴是重音,所以要加Whistle。如果你不加,打起来完全就没反馈感。其他例子:00:40:966 (1) - 00:42:953 (4) - 00:46:643 - 00:49:765 - 00:51:184 (2) - 00:56:576 - 01:00:266 (2) - 01:01:117 - 01:05:659 - 01:20:701 (2) - 01:21:553 (3) - 01:29:783 (2) - 01:30:635 (3) - 01:38:866 (2) - 01:39:717 (3) - 01:41:136 (2) -

  5. 02:21:653 - 和 02:21:835 (3,4) - 可以使用 Addtion=Drum 的 Finish 音效,基本上是一致的。
  6. 02:22:199 (1) - 加finish
  7. 02:29:108 (5) - Ctrl+J,这样到02:29:471 (1) - 之间的路径更好
  8. 02:33:653 (4) - 这里并没有像02:31:471 (2,3,4) - 这样的吉他声,对比02:28:017 (1) - 和02:30:926 (1) - 。这里并不需要Whistle
  9. 03:08:744 (1) - 加Finish
  10. 个人的意见,类似这个02:45:471 (1) - 的折返滑条最好都改成一个1/1滑条,这里根本听不出1/2,不论是鼓声还是吉他,这里都是1/1,因为后面这样的还有很多:02:57:108 (1) - 03:58:199 (1) - 04:09:835 (1) -
  11. 03:25:108 (2) - 如果想弄日本流的话,这里就Ctrl+G,我觉得之后更好。
  12. 03:32:744 (3) - Ctrl+G 然后 Ctrl+G 03:33:108 (4,5) - 。这样的话03:32:017 (1,2,3) - 的flow更流畅。如果改了注意修改音效
  13. 04:21:471 (1) - 加finish
  14. 04:49:835 (5,6,7) - 我不建议这里用3连,因为事实上背景音的3连是1/3...我建议这里和之前保持一致,删掉04:49:926 (6) - 放1/2。其中5的位置不变,04:50:017 (6) - 放到x296 y148
  15. 05:08:017 (1,2,1,2,3,4,5,1,2,1) - 这一段随便放点音效都好啊,不管你是跟吉他还是跟鼓都可以选择啊?
  16. 05:19:471 - 缺了clap
  17. 05:30:926 (2,1,2,3,1,2,3,1,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,1,2,3,4,5,1,2,3,1,2,1) - 这一段随便放点whistle会更好,完全不放虽然有理由,因为这里是清唱所以没必要放,但是反过来。玩家打这一段的时候,游戏体验是相当的差的。其实我的建议是删掉前面一小段作为第二个break time
  18. 06:30:926 (1) - 加Finish
真诚的祝你好运,我们ranked曲见 :)
posted
Frey

Frey wrote:

無限大な夢のあとの!!!
  • Metadata


  1. 这首曲子是你自己剪辑的吗?我听了下,这应该是2分钟的ピアノヴァージョン(Piano Version)和4分钟的full ver合并后的版本。应该官方没有出过这个版本的Butter-Fly,所以我认为你不应该在标题里面加上Mix(还是加到Tag里吧),除非你有办法证明你的这个后缀是可信的。 好的,歌名改回叫Wada Kouji - Butter-Fly了

    Butter-Fly

  2. HP6,因为你的整体难度偏向Insane,用一个Normal难度经常用的HP值明显不合理 前面2分鐘的鋼琴段物件太少了,HP6的話加上HR的時候血量從未滿過,幾乎都在一半多點左右,難以回血,所以才用HP5
  3. 00:01:515 - Whistle 因为这里钢琴是重音 其他例子:00:06:056 - 00:10:597 (4) - 00:15:138 (4) - 之前隨便加了點,現在全部加上了√

  4. 00:23:937 (3) - 加whistle,这里开始是清唱段落,音效跟的音轨肯定是钢琴,所以这里因为钢琴是重音,所以要加Whistle。如果你不加,打起来完全就没反馈感。其他例子:00:40:966 (1) - 00:42:953 (4) - 00:46:643 - 00:49:765 - 00:51:184 (2) - 00:56:576 - 01:00:266 (2) - 01:01:117 - 01:05:659 - 01:20:701 (2) - 01:21:553 (3) - 01:29:783 (2) - 01:30:635 (3) - 01:38:866 (2) - 01:39:717 (3) - 01:41:136 (2) -

  5. 02:21:653 - 和 02:21:835 (3,4) - 可以使用 Addtion=Drum 的 Finish 音效,基本上是一致的。
  6. 02:22:199 (1) - 加finish
  7. 02:29:108 (5) - Ctrl+J,这样到02:29:471 (1) - 之间的路径更好
  8. 02:33:653 (4) - 这里并没有像02:31:471 (2,3,4) - 这样的吉他声,对比02:28:017 (1) - 和02:30:926 (1) - 。这里并不需要Whistle
  9. 03:08:744 (1) - 加Finish
  10. 个人的意见,类似这个02:45:471 (1) - 的折返滑条最好都改成一个1/1滑条,这里根本听不出1/2,不论是鼓声还是吉他,这里都是1/1,因为后面这样的还有很多:02:57:108 (1) - 03:58:199 (1) - 04:09:835 (1) - 可以,不過我想保留02:57:108 (1) - 和04:09:835 (1) - ,所以現在是兩個1/1兩個1/2折返
  11. 03:25:108 (2) - 如果想弄日本流的话,这里就Ctrl+G,我觉得之后更好。 這個我還是覺得原本的好點,因為逆flow滑條用的太多了
  12. 03:32:744 (3) - Ctrl+G 然后 Ctrl+G 03:33:108 (4,5) - 。这样的话03:32:017 (1,2,3) - 的flow更流畅。如果改了注意修改音效 好主意
  13. 04:21:471 (1) - 加finish
  14. 04:49:835 (5,6,7) - 我不建议这里用3连,因为事实上背景音的3连是1/3...我建议这里和之前保持一致,删掉04:49:926 (6) - 放1/2。其中5的位置不变,04:50:017 (6) - 放到x296 y148 我改成了1/3折返
  15. 05:08:017 (1,2,1,2,3,4,5,1,2,1) - 这一段随便放点音效都好啊,不管你是跟吉他还是跟鼓都可以选择啊? 加了點音效
  16. 05:19:471 - 缺了clap fixed
  17. 05:30:926 (2,1,2,3,1,2,3,1,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,1,2,3,4,5,1,2,3,1,2,1) - 这一段随便放点whistle会更好,完全不放虽然有理由,因为这里是清唱所以没必要放,但是反过来。玩家打这一段的时候,游戏体验是相当的差的。其实我的建议是删掉前面一小段作为第二个break time 音效加了,其實之前就是放了break,但是覺得效果不好,這段solo空了不太好
  18. 06:30:926 (1) - 加Finish
真诚的祝你好运,我们ranked曲见 :)
多謝你的mod^^


@587,代碼我都用上了,然後後自己又加了點,總之多謝了

@Narcissu,問了一些DT玩家,表示這個難度還是OD7比較好一點(不送分就不送分了)。另外藍線嘛……請允許我繼續保留……礙眼就礙眼吧……

@happy623 & Karen,Thanks your stars :)

Update,已經加上視頻,雖然畫質不太好但是總好過沒有,歌詞SB還在WIP,由於換了歌名所以請重新下載一次

Edit:歌詞SB已完成,一切就緒
posted

General

  1. 加2000 audioleadin
  2. BG还是用标准尺寸比较好。逼死强迫症系列

Butter-Fly

  1. 这diff名有点low,想个高端大气上档次的吧
  2. 01:30:645 - 这里的节奏这样不是很适合表现音乐,像这种拖了1/1的vocal后面可以用下面这种,因为01:30:930 - 这是vocal比较重的地方,用滑条比较合适,这样打击感才比较强:(光标位置01:29:791 - )
  3. 01:47:951 - 同理,用长滑条好,并且01:48:236 - 这里没有vocal也没用piano,为什么用滑条来表现呢。
  4. 01:54:795 (2,3,4,5,1) - 我知道你想做一个overlap的结构,但是看起来这视觉上没有达到预期的效果,看上去挺丑的,主要是因为01:56:231 (1) - 你用这个滑条的尾巴去做了,并没有什么*用,所以还是干干净净避免overlap比较好
  5. 02:00:165 (3) - 换成一个圈?
  6. 04:26:744 - 加个圈?
  7. 04:36:926 (5,6,7) - 这个flow有点直, 04:37:290 (7) - 移到239,77左右试试,后面的话试试这样:(1,3stack)
  8. 04:42:744 (6) - 放到122,142左右做个六边形啊,flow又好,美观又好
  9. 05:10:926 - 这滑条头没在音上啊,折返意义不明,干脆就不要跟那个音了
  10. 05:18:926 - 这4个音非常适合做跳的感觉
  11. 05:20:017 (2,3,4,5,6,7) - 这部分的snapping乱七八糟的,一会1/3一会1/4的,不过只要滑条头snap对就行了,所以05:20:017 (2,3,4,5) - 把这4个做成折返滑条混过去。
  12. 05:31:290 - 这里开始没有什么小节的分界了,一句歌词一个NC比较合适。
  13. 05:41:835 - 像这种音我个人就不喜欢放滑条尾巴上。。太别扭,试试这节奏:
  14. 剩下的1/2spam就没什么好说的了==
continue tmr
posted
无限大的峰喵欧派
posted
02:21:835 (3,1) - 听说你喜欢Stack?
04:03:835 (1,4) - 听说你喜欢Stack?
03:54:562 (4,1) - 听说你喜欢Stack?
03:55:290 (1,5) - 听说你喜欢Stack?
posted
Karen

Karen wrote:

General

  1. 加2000 audioleadin
  2. BG还是用标准尺寸比较好。逼死强迫症系列 改了

Butter-Fly

  1. 这diff名有点low,想个高端大气上档次的吧 暫時還沒想到啊
  2. 01:30:645 - 这里的节奏这样不是很适合表现音乐,像这种拖了1/1的vocal后面可以用下面这种,因为01:30:930 - 这是vocal比较重的地方,用滑条比较合适,这样打击感才比较强:(光标位置01:29:791 - ) 這個01:31:215 (1) - 有比較重的鋼琴音,所以不改
  3. 01:47:951 - 同理,用长滑条好,并且01:48:236 - 这里没有vocal也没用piano,为什么用滑条来表现呢。 這個說得對,改了
  4. 01:54:795 (2,3,4,5,1) - 我知道你想做一个overlap的结构,但是看起来这视觉上没有达到预期的效果,看上去挺丑的,主要是因为01:56:231 (1) - 你用这个滑条的尾巴去做了,并没有什么*用,所以还是干干净净避免overlap比较好改了
  5. 02:00:165 (3) - 换成一个圈?
  6. 04:26:744 - 加个圈? 不太好
  7. 04:36:926 (5,6,7) - 这个flow有点直, 04:37:290 (7) - 移到239,77左右试试,后面的话试试这样:(1,3stack) 這個直點不怕,又可以強調vocal
  8. 04:42:744 (6) - 放到122,142左右做个六边形啊,flow又好,美观又好 之前也打算用六邊形的,現在改了
  9. 05:10:926 - 这滑条头没在音上啊,折返意义不明,干脆就不要跟那个音了 換了音效,折返那裡是有音的
  10. 05:18:926 - 这4个音非常适合做跳的感觉
  11. 05:20:017 (2,3,4,5,6,7) - 这部分的snapping乱七八糟的,一会1/3一会1/4的,不过只要滑条头snap对就行了,所以05:20:017 (2,3,4,5) - 把这4个做成折返滑条混过去。 聽了下好像還真有1/3,改成了折返滑條了
  12. 05:31:290 - 这里开始没有什么小节的分界了,一句歌词一个NC比较合适。 好主意
  13. 05:41:835 - 像这种音我个人就不喜欢放滑条尾巴上。。太别扭,试试这节奏:
  14. 剩下的1/2spam就没什么好说的了==
continue tmr
sodarose

sodarose wrote:

02:21:835 (3,1) - 听说你喜欢Stack? 你說的好對,我改了
04:03:835 (1,4) - 听说你喜欢Stack? 你說的好對,我改了
03:54:562 (4,1) - 听说你喜欢Stack? 你說的好對,我改了
03:55:290 (1,5) - 听说你喜欢Stack? 你說的好對,我改了


thx your modding

改完發現物件數剛好1000www
posted
posted
我一直以为有ranked的黄油飞,现在才发现没有ranked,话说新编的貌似变成6章剧场版了 QAQ

edit:好吧是方式不对 我去吃电视
posted
omg this reminds me with childhood for real
gonna find time to check this mapset
posted

Xinely wrote:

omg this reminds me with childhood for real
gonna find time to check this mapset
thanks you^^
posted

  • General
  1. you can add "all of my mind" in tags as the album's name http://wadakoji.blog87.fc2.com/blog-category-3.html

  • 蝴蝶
  1. 00:06:475 (3) - whistle on head pls.. the piano sounds SO strong
  2. 00:03:501 (2) - ^
  3. 00:17:124 (2) - ^
  4. 00:23:952 (3) - 00:28:493 (3) - ^
  5. 00:53:185 (2) - ^ if u want but i prefer add since piano sounds quite strong
  6. 00:56:307 (3) - ^ (yep i prefer add it.. the piano sounds SOOO strong wtf)
  7. 00:58:010 - 00:58:862 - 01:05:673 - 01:07:093 - 01:07:944 - ^
  8. 01:03:687 (1) - 01:03:970 - this time piano sounds quite strong, it's weird to skip it really, you can keep follow vocal with music with change this to circle and 1/2 slider
  9. 01:18:163 (1,1,1) - unnecessary NC, they look as spam here actually. everybody can read 1/1 jumps :C
  10. 01:31:498 (2,3) - i would spam the whistle here i mean that i remove from tail and add to circle, it emphasizes better from both vocal or piano
  11. 01:34:329 - probably add whsitle here.. yep the piano is fucking strong
  12. 01:55:645 (5) - 144,120 for 01:54:795 (2,3,4,5) - have consistent spacing, dont look from 1,3x but see the bpm changes :C
  13. 01:59:316 (2) - 02:03:870 (2) - 02:08:417 (2) - whistle for piano pls
  14. 02:19:290 (1) - i'd use soft-finish here for consistent with 02:22:199 (1) -
  15. 02:24:017 (3,5) - personal taste that may add clap for them because the drums. if you do it, i would suggest 02:23:835 (2,4) - sampleset drum too for emphasize more
  16. 02:33:835 (1) - i'd say use soft-finish instead on head. the cymbal </3
  17. 02:45:471 (1) - finish on head because cymbal :D
  18. 02:48:199 (1) - cymbal mapped with slider tail ISNT very recommended because strong part mostly better map with something clickable object like circle or slider, i'd say change 02:48:199 (1,2) - to http://puu.sh/jq85B.jpg
  19. 03:11:653 (1) - can add finish on head too because the cymbal
  20. 03:24:562 (8) - same as 02:48:199 (1) - but you may keep it since it's just according my personal taste for this time
  21. 03:36:380 (1) - can add finish here coz cymbal
  22. 03:58:199 (1) - finish on head :D
  23. 04:24:380 (1) - ^
  24. 04:00:926 (1,2) - same as 02:48:199 (1) -
  25. 04:37:290 (7) - same as above
  26. 04:47:290 (5) - the transititon flow from this slider to next slider isnt smooth to play imo, i'd say ctrl+h it and keep stack on circle
  27. 04:55:835 - delay the break pls :C http://puu.sh/jq8zs.jpg
  28. 05:17:835 (1) - same as same as 02:48:199 (1) - (this sound 05:18:199 - is part of cymbal actually)
  29. 05:28:380 (1,2,3) - imo the rhythms still can improved and mapped harder if you follow the drums here for me. a bit undermapped. i'd say like http://puu.sh/jq8JM.jpg
  30. 05:30:926 (2) - finish clap on head for consistency with other similar parts?
  31. 06:26:561 (1,2,3,4) - very undermapped when the drums sound for 1/4 stream here. http://puu.sh/jq8WV.jpg (can be variation with circle slider combination)
  32. 06:29:834 (4) - can be a triplet circle too here
posted
Xinely

Xinely wrote:


  • General
  1. you can add "all of my mind" in tags as the album's name http://wadakoji.blog87.fc2.com/blog-category-3.html okay, added

  • 蝴蝶
  1. 00:06:475 (3) - whistle on head pls.. the piano sounds SO strong added
  2. 00:03:501 (2) - ^
  3. 00:17:124 (2) - ^
  4. 00:23:952 (3) - 00:28:493 (3) - ^
  5. 00:53:185 (2) - ^ if u want but i prefer add since piano sounds quite strong
  6. 00:56:307 (3) - ^ (yep i prefer add it.. the piano sounds SOOO strong wtf)
  7. 00:58:010 - 00:58:862 - 01:05:673 - 01:07:093 - 01:07:944 - ^
  8. 01:03:687 (1) - 01:03:970 - this time piano sounds quite strong, it's weird to skip it really, you can keep follow vocal with music with change this to circle and 1/2 slider this i prefer to keep vocal
  9. 01:18:163 (1,1,1) - unnecessary NC, they look as spam here actually. everybody can read 1/1 jumps :C yea, fixed
  10. 01:31:498 (2,3) - i would spam the whistle here i mean that i remove from tail and add to circle, it emphasizes better from both vocal or piano you are right
  11. 01:34:329 - probably add whsitle here.. yep the piano is fucking strong okay
  12. 01:55:645 (5) - 144,120 for 01:54:795 (2,3,4,5) - have consistent spacing, dont look from 1,3x but see the bpm changes :C you are right, but i move to 137,134, it is accurately place
  13. 01:59:316 (2) - 02:03:870 (2) - 02:08:417 (2) - whistle for piano pls
  14. 02:19:290 (1) - i'd use soft-finish here for consistent with 02:22:199 (1) - okay
  15. 02:24:017 (3,5) - personal taste that may add clap for them because the drums. if you do it, i would suggest 02:23:835 (2,4) - sampleset drum too for emphasize more good idea
  16. 02:33:835 (1) - i'd say use soft-finish instead on head. the cymbal </3 fixed
  17. 02:45:471 (1) - finish on head because cymbal :D
  18. 02:48:199 (1) - cymbal mapped with slider tail ISNT very recommended because strong part mostly better map with something clickable object like circle or slider, i'd say change 02:48:199 (1,2) - to http://puu.sh/jq85B.jpg fixed
  19. 03:11:653 (1) - can add finish on head too because the cymbal
  20. 03:24:562 (8) - same as 02:48:199 (1) - but you may keep it since it's just according my personal taste for this time so this i will keep
  21. 03:36:380 (1) - can add finish here coz cymbal
  22. 03:58:199 (1) - finish on head :D
  23. 04:24:380 (1) - ^
  24. 04:00:926 (1,2) - same as 02:48:199 (1) -
  25. 04:37:290 (7) - same as above
  26. 04:47:290 (5) - the transititon flow from this slider to next slider isnt smooth to play imo, i'd say ctrl+h it and keep stack on circle good idea
  27. 04:55:835 - delay the break pls :C http://puu.sh/jq8zs.jpg okay
  28. 05:17:835 (1) - same as same as 02:48:199 (1) - (this sound 05:18:199 - is part of cymbal actually) i want keep it
  29. 05:28:380 (1,2,3) - imo the rhythms still can improved and mapped harder if you follow the drums here for me. a bit undermapped. i'd say like http://puu.sh/jq8JM.jpg okay
  30. 05:30:926 (2) - finish clap on head for consistency with other similar parts? okay
  31. 06:26:561 (1,2,3,4) - very undermapped when the drums sound for 1/4 stream here. http://puu.sh/jq8WV.jpg (can be variation with circle slider combination) i don't want a long stream, so always change to slider :3
  32. 06:29:834 (4) - can be a triplet circle too here okay


Thx your modding^^
posted
chilhood was a good memory

edit : i forgot to say that this is 2nd bubble
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