Various Artists - Koigonome FriendS

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Tachibana Rika
What a legend
Bara-
Okay
Decided to mod it

[Koigokoro]
  1. 00:00:265 (1,2) - What are you aiming at with these sliders? They look rather ugly, please make them regular curves (Shapes such as these only work on longer sliders)
  2. 00:03:693 (1,2) - Personally, I hate such curved sliders, they look really cluttered and kinda bad
  3. 00:03:693 (1,3) - Why not stack these?
  4. 00:12:693 (1,2,3,1,2,3,1,2,3,4,5,6,7) - This looks pretty bad, but here are some tips to improve the looks of it. Place 2 notes, copy paste them, rotate (120 degrees for triangle, 90 for rectangle, 72 for star etc.) This way they'll get better
    You can also use the "Create Polygonal Circles"-tool (Ctrl shift D)
  5. 00:16:765 (4,1) - Bad stack
  6. 00:17:407 (1,2) - Has pretty bad flow IMO, Ctrl G 1 to fix it (will also help in improving ^^)
  7. 00:20:836 (1,2,3,4,5) - Again, use the copy + 72 degrees, or use Polygonal Circles
  8. 00:30:693 (4) - NC for an SV change
  9. 00:33:693 (4,5) - Red noded sliders don't fit here, make them grey noded
  10. 00:40:550 (1) - What's the point of this NC? Remove it, and NC 00:41:836 (2) - instead
  11. 01:08:836 (1) - This slider is very messed up, please make it look better
  12. 01:13:550 (4) - NC fo SV change
  13. 01:29:407 (1) - So curvy ;w;
  14. There are much more issues with this, but then I'll be really nitpicky and I don't really like doing it. Make sure all "wrong stars-triangles" and such are fixed, incorrect stacks are gone etc.


[Dai Dai Genome]
First of all, the NC's here seems incredibly random, please redo them. One every big white tick is best, unless you're doing it for readability
  1. 03:11:905 (1,1,1) - Remove NC
  2. 03:13:238 (2) - NC, big white tick
  3. 03:14:127 (4,5,1,2,3,4) - This part plays really bad, due to the sliders. Please, make them less curvy
  4. 03:18:571 (1,2,1,2,1,2,1,1,2,1,2,1,2,3) - Again, all those NCs, are they neccessary?
  5. 03:32:349 (1,2,3,1) - Improve looking (Polygonal circles or rotate 90)
  6. 03:52:349 (1,2,3) - Low distance here feels really weird, as it's still quite powerful make them approx 1.5 ds
  7. 03:53:016 (1,2,3,1,2,3,1,2,3) - I miss the claps here
  8. 04:38:349 (6,1) - Incorrect stack
  9. 04:58:127 (1,2,3,4,5) - Improve looking (rotate 72)
  10. 05:07:683 (4,1) - Blanket
  11. 05:13:238 (1,2) - ^^
  12. 05:20:349 (1,2,3,4,5,6,7) - Improve looking (Rotate 60)
  13. 05:44:349 (1,5) - Stack
  14. 05:44:349 (1,3) - Blanket
  15. 05:50:571 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - The NCs here are too much and make little to no sense
  16. 06:01:238 (5,1,1,1) - Please snap them correctly
  17. 06:03:238 (2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3) - And more weird NC
  18. This too needs a lot of work

I don't mod the other song, as it's quite much, and the same as in the other parts applies to there as well. Please properly look Oh wow, I messed up the color O.o
As you can see, this map needs a lot of work IMO
However, it's mainly just small issues, or other things, the flow itself is quite decnet

Good luck!
Topic Starter
cheezstik

Baraatje123 wrote:

Okay
Decided to mod it

[Koigokoro]
  1. 00:00:265 (1,2) - What are you aiming at with these sliders? They look rather ugly, please make them regular curves (Shapes such as these only work on longer sliders) Done.
  2. 00:03:693 (1,2) - Personally, I hate such curved sliders, they look really cluttered and kinda bad Fixed
  3. 00:03:693 (1,3) - Why not stack these? Done
  4. 00:12:693 (1,2,3,1,2,3,1,2,3,4,5,6,7) - This looks pretty bad, but here are some tips to improve the looks of it. Place 2 notes, copy paste them, rotate (120 degrees for triangle, 90 for rectangle, 72 for star etc.) This way they'll get better Done
    You can also use the "Create Polygonal Circles"-tool (Ctrl shift D)
  5. 00:16:765 (4,1) - Bad stack Changed.
  6. 00:17:407 (1,2) - Has pretty bad flow IMO, Ctrl G 1 to fix it (will also help in improving ^^) Fixed.
  7. 00:20:836 (1,2,3,4,5) - Again, use the copy + 72 degrees, or use Polygonal Circles Done.
  8. 00:30:693 (4) - NC for an SV change Done. (Also leave next note NC or remove? I've left it NC for now.)
  9. 00:33:693 (4,5) - Red noded sliders don't fit here, make them grey noded Done.
  10. 00:40:550 (1) - What's the point of this NC? Remove it, and NC 00:41:836 (2) - instead Done.
  11. 01:08:836 (1) - This slider is very messed up, please make it look better Done.
  12. 01:13:550 (4) - NC fo SV change Done. (Same as above^)
  13. 01:29:407 (1) - So curvy ;w; Made less curvy.
  14. There are much more issues with this, but then I'll be really nitpicky and I don't really like doing it. Make sure all "wrong stars-triangles" and such are fixed, incorrect stacks are gone etc. Will do my best to fix it.


[Dai Dai Genome]
First of all, the NC's here seems incredibly random, please redo them. One every big white tick is best, unless you're doing it for readability
  1. 03:11:905 (1,1,1) - Remove NC I think these are better for reading, looks really weird with followpoints there.
  2. 03:13:238 (2) - NC, big white tick Done.
  3. 03:14:127 (4,5,1,2,3,4) - This part plays really bad, due to the sliders. Please, make them less curvy Made less curvy.
  4. 03:18:571 (1,2,1,2,1,2,1,1,2,1,2,1,2,3) - Again, all those NCs, are they neccessary? The followpoints make this pattern look cluttered and hard to read imo, plays much better without them, idk though.
  5. 03:32:349 (1,2,3,1) - Improve looking (Polygonal circles or rotate 90) Rotated 90.
  6. 03:52:349 (1,2,3) - Low distance here feels really weird, as it's still quite powerful make them approx 1.5 ds Done.
  7. 03:53:016 (1,2,3,1,2,3,1,2,3) - I miss the claps here Added clap to third note of second triple but anymore sounds excessive imo. (Lust's map also does this)
  8. 04:38:349 (6,1) - Incorrect stack Fixed.
  9. 04:58:127 (1,2,3,4,5) - Improve looking (rotate 72) Done.
  10. 05:07:683 (4,1) - Blanket Done.
  11. 05:13:238 (1,2) - ^^ Done.
  12. 05:20:349 (1,2,3,4,5,6,7) - Improve looking (Rotate 60) Done.
  13. 05:44:349 (1,5) - Stack Done.
  14. 05:44:349 (1,3) - Blanket Done.
  15. 05:50:571 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - The NCs here are too much and make little to no sense Followpoints, reading etc.
  16. 06:01:238 (5,1,1,1) - Please snap them correctly Done.
  17. 06:03:238 (2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3) - And more weird NC Same as above. If followpoints not looking good / making it harder to read isn't a good reason, someone tell me, and I'll just use more regular NC as instructed.
  18. This too needs a lot of work

[color=transparent]I don't mod the other song, as it's quite much, and the same as in the other parts applies to there as well. Please properly look
As you can see, this map needs a lot of work IMO
However, it's mainly just small issues, or other things, the flow itself is quite decnet

Good luck!
Thanks for the mod, really helped out! Will be working on the rest of it some other time (Haven't touched Best FriendS section yet), but I applied everything here, anyone else feel free to point out any other specific similar issues.
i hate pp
may the pps be with you

Rohit6
20:22 Rohit6: 00:01:979 (1) - even out this curve
20:24 Rohit6: 00:01:550 (5) - try normal finish
20:24 Rohit6: 00:21:907 (1,2,3,4,5,6) - flow is kinda awkward
20:24 Rohit6: try to make an inward curve
20:27 Rohit6: yo you there or what
20:27 cheezstik: yo
20:27 cheezstik: was at the shitter soz
20:27 Rohit6: np
20:28 cheezstik: hmm
20:28 Rohit6: straight streams are boring to play
20:28 cheezstik: ye will even out slider curve
20:28 Rohit6: [http://puu.sh/jsPxZ/c033199e73.jpg try this and see if it fits for you]
20:28 cheezstik: i tihnk that hitsound is fine
20:28 Rohit6: ye im bad with hitsounds
20:28 Rohit6: 00:27:693 (5) - nc
20:29 Rohit6: you might wanna include this in the pattern because its the main beat
20:30 cheezstik: ye thats a good nc spot
20:30 cheezstik: will do
20:30 Rohit6: 00:30:265 (3) - the sounds on the white and red tick are the same
20:30 Rohit6: replace with 2 circles preferably snappy
20:31 Rohit6: 00:30:693 (1,1,2) - this is awkward fam
20:31 Rohit6: ctrl g the slider
20:31 cheezstik: fam?
20:32 Rohit6: fam means dude friend
20:32 Rohit6: dude,friend*
20:32 Rohit6: i thought aussies used fam
20:32 cheezstik: LOL
20:32 cheezstik: nah british people maybe
20:32 Rohit6: kiwis maybe
20:32 cheezstik: ye or that
20:33 cheezstik: ye will change that slider to two notes
20:33 cheezstik: and ctrl g that slider then
20:33 Rohit6: wait
20:35 Rohit6: [ http://puu.sh/jsPUy/3a57116f10.jpg try this]
20:35 Rohit6: fug
20:35 cheezstik: lol
20:35 cheezstik: i need context for that lol
20:36 cheezstik: circle timeline would prob help
20:36 Rohit6: 00:30:693 (1,1,2,3) -
20:36 cheezstik: wait ye that makes sense nvm
20:36 Rohit6: 00:39:693 (1,2,3) - flow is kinda eh here
20:36 cheezstik: blanket city
20:36 Rohit6: \o/
20:37 Rohit6: 00:43:979 (5,6,7) - why are the jumps smaller than 00:43:122 (1,2,3,4) -
20:37 Rohit6: 00:44:193 (6,7) - this should be a huge snap
20:37 cheezstik: good point
20:37 cheezstik: will change
20:38 Rohit6: preferably back and forth
20:38 Rohit6: with the last circle farther away than the first one
20:39 Rohit6: 00:45:693 (3,4) - the beats on the red tick have same pressure
20:39 Rohit6: replace with circles
20:41 cheezstik: yep
20:41 Rohit6: 00:47:407 (5,6) - dont think you need to map on the red tick here
20:42 cheezstik: its following drums not vocal
20:42 Rohit6: 00:47:407 (5,6) - 72 176
20:42 cheezstik: some of the long sliders follow vocal
20:42 cheezstik: but thats about it
20:42 Rohit6: oh alright
20:42 Rohit6: 00:45:693 (3) - ctrl j this
20:42 cheezstik: 72 176? coordinates?
20:43 Rohit6: ye
20:43 cheezstik: you sent same link for that btw
20:43 Rohit6: whoops
20:43 cheezstik: thats why it was confusing haha
20:43 Rohit6: 00:46:550 (1) - 72 176
20:43 Rohit6: 00:46:765 (2) - 216 96
20:43 Rohit6: 00:47:193 (4) - 112 80
20:44 Rohit6: 00:47:836 (6) - ctrl g dis
20:45 cheezstik: wait with 00:45:693 (3) -
20:45 cheezstik: you said to make circles instead?
20:45 Rohit6: oh yeah
20:45 Rohit6: mb
20:45 cheezstik: oh wait is that different part
20:45 Rohit6: no make them circles
20:45 Rohit6: i accidentally closed the map and forgot
20:46 Rohit6: 00:47:836 (6) - it would feel better if you placed it below the 5th slider
20:47 cheezstik: i think i'll probably just ctrl g that slider for flow
20:50 Rohit6: 00:51:050 (1,2,3,4,5,6) - positioning is kinda eh because of the reverse position of the stream
20:50 cheezstik: what you mean by that?
20:50 cheezstik: i dont understand
20:51 Rohit6: i mean
20:51 Rohit6: there is a certain flow
20:51 Rohit6: and you broke it by that positioning of the stream
20:52 cheezstik: ah
20:52 cheezstik: so just flow
20:53 Rohit6: http://puu.sh/jsQRZ/76f5cce304.jpg
20:53 Rohit6: adjust other beats after it though
20:55 cheezstik: not sure i could position it there
20:55 cheezstik: cos it would overlap with 00:49:979 (1,2,3) -
20:56 Rohit6: not overlapping
20:56 cheezstik: ill probably just start it at more of an angle top right of 5
20:56 Rohit6: you need it to be effortless
20:56 Rohit6: like
20:56 Rohit6: no pressure for the stream
20:57 cheezstik: hmmm
20:57 Rohit6: 00:54:265 (5) - i personally dislike banana sliders
20:57 cheezstik: well probably bottom right of 5 then
20:57 cheezstik: i dont think that would fuck up the flow
20:57 Rohit6: yep
20:58 cheezstik: banana sliders? wat
20:58 cheezstik: its just a curved slider lol
20:58 Rohit6: long sliders with a bit of curve
20:58 Rohit6: banana
21:00 Rohit6: 00:55:765 (2) - this circle is kinda unnecessary because the jump part starts from 00:56:193 (2) - here
21:00 Rohit6: 00:56:836 (4) - nc here
21:01 cheezstik: hmm does that need an nc?
21:01 Rohit6: oh yes
21:01 cheezstik: cant see the followpoint then D:
21:01 cheezstik: doesnt look as cool
21:01 Rohit6: who cares
21:01 Rohit6: its <140 bpm
21:02 Rohit6: 00:55:765 (2) - remove this
21:02 Rohit6: bc it doesnt fit
21:03 cheezstik: hmm i guess it does accent the vocals more which is what i do everywhere else with the longer sliders
21:03 cheezstik: ye i guess ill remove then
21:03 Rohit6: 00:57:907 (1,2,3) -
21:03 Rohit6: should be harder back and forth
21:03 Rohit6: not in a line
21:04 cheezstik: will just remap that whole section
21:04 Rohit6: alright
21:04 Rohit6: brb dinner
21:06 Rohit6: 01:01:979 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1) - nice
21:07 Rohit6: 01:06:050 (2,3,4) - the sharp back and forth doesnt make much sense to me
21:07 cheezstik: nice?
21:07 Rohit6: that part is good
21:07 Rohit6: not sarcasm
21:07 cheezstik: oh lol
21:07 cheezstik: thx
21:07 cheezstik: ye will change that other part
21:07 cheezstik: i think i was trying too hard to stack
21:07 cheezstik: and maintain normal spacing
21:08 Rohit6: 01:07:122 (1,2,3) - this is bad
21:08 Rohit6: 01:13:122 (3) - replace with 2 circles
21:08 Rohit6: same as before
21:09 cheezstik: and then ctrl g next slider i assume
21:11 Rohit6: alright actually gonna dinner
21:12 cheezstik: wait b4 you go
21:12 cheezstik: wanna savelog this and attach it
21:12 cheezstik: and then do rest in a forum mod?
21:12 cheezstik: cos im probably gonna sleep like very soon, its 1 am here
21:17 cheezstik: saved log just in case you forget to or some shit, put rest in forum mod, thanks! gn
21:30 Rohit6: alrighty


01:13:550 (1) - ctrl+g
01:22:979 (3,5) - Fix blanket
01:27:050 (6) - NC and make this 01:27:050 (6,7) a snappy jump
01:39:693 (5) - NC
01:43:765 (3,4) - bad flow
01:57:693 (5,1,2,3,4,5,6) - improve flow
02:01:122 (5,1,2,3,4,5,6) - ^
02:02:836 (4,1,2,3,4,5,6,1) - ^
02:21:907 (6,7) - huge snappy jump
02:37:122 (4,1,2,3,4,5,6,1) - improve flow
02:39:050 (1,2,3,4,5,6,1) - Curve this more
02:47:407 (4,1,2,3,4,5,6,1) - improve flow
02:49:336 (1,2,3) - more intense jumps needed here for emphasis
03:15:905 (3,4) - why not repeat 03:15:016 (1,2) this type of pattern
03:43:238 (6,7,1) - stack
04:04:794 (1) - plays a lot better when you ctrl+j
04:04:794 (1) - no need for nc
04:29:238 (4,5,6,7,1) - improve flow by making it vertical
04:37:238 (3,1,2,3) - this is a short stream of 5 circles
04:38:571 (7) - change the shape here since it doesnt fit well
04:41:238 (1) - x:160 y:240
04:43:460 (1) - no need for nc here
04:43:905 (3) - nc here instead and make snappy jumps
04:54:349 (3,1,2,3,4,5) - fix flow here since its kinda awkward to play and curve the streams more often
05:11:460 (6) - nc here
05:16:127 (6) - this is a 1/8 beat , use a reverse arrow slider here
05:17:683 (4) - nc
05:25:683 (1) - x:144 y :312
05:28:794 (5,6,7,1) - fix flow
05:35:683 (4,5,1,2,3,4) - hard to hit if youre sightreading,try keeping both the triples in the same direction
05:35:683 (4,5,1) - ctrl+h this
05:38:127 (1) - no need for nc
05:39:905 (1) - ^
05:40:794 (4) - nc here instead
05:43:016 (1,2,3,4,5,1,2,3,1) - i like the idea and how it plays but it looks god awful atm , dont make the triple straight , make it so that the middle one should be sticking out and please use the rotate shortcut
05:43:905 (1) - no need for nc here
05:44:349 (1,3) - bad blanket
05:44:794 (3) - you only need a single white point for a simple curve
05:47:683 (1) - no need for nc here
05:47:905 (2) - nc here
05:57:238 (1,2,3,4) - random spacing for no reason
06:01:683 (1) - this shape is looks bad but the rest are good
06:03:016 - ctrl+g alternate doubles because it feels awkward to play now
06:06:571 - try increasing the spacing regularly to prepare for the end
06:10:127 (1) - no need for nc here
06:10:794 (1) - ^
06:11:016 (3) - nc here instead
06:11:683 (1) - no need for nc here
06:21:584 - too long and unnecessary imo 06:21:683 - try ending near this point
06:34:343 (5,1) - bad flow
06:36:368 (2,3) - bad blanket
06:35:080 (1) - no need for nc
06:37:104 (1) - ^
06:37:472 (2) - nc here
06:41:889 (1) - fix the shape
06:44:098 (1) - no need for nc
06:44:282 (2,1) - blanket this
06:55:141 (1,2) - increase distance snap by a bit to make it more snappy
06:55:877 (1,1) - improve blanket
07:01:951 (1) - no need for nc
07:04:343 (7,1) - improve blanket
07:25:693 (1,1) - improve flow
07:28:270 (1) - no need for nc
07:28:638 (2) - nc here to emphasize the erm...vocals :^)
07:31:031 (3,4) - improve blanket
07:36:000 (3) - ctrl+g
07:37:840 (1,2,3) - improve flow
07:40:049 (1) - no need for nc
07:48:331 (1,2) - these shapes suck,replace them
07:54:773 (1) - no need for nc
07:55:877 (1) - bad shape
08:08:761 (1,2) - blanket
08:13:914 (1) - no need for nc
08:16:123 (4) - nc here
08:24:037 (2,3) - improve flow
08:25:325 (3,4) - ^
08:49:988 (1,2) - fix blanket
08:53:485 (2,3) - improve flow
08:58:454 (6) - move this farther away for emphasis
09:16:491 (1) - bad shape
09:28:270 (1) - ^
09:31:951 (4,6) - bad blanket
09:34:159 (1,2,3,4,5) - no need for random spacing
09:42:994 (1) - unpleasant shape
09:45:939 (1) - ^
09:47:411 (1) - the sliderbody is fine but the end is eh
10:19:804 (1,2,3) - you replaced individual strong beats with sliders
10:22:380 (3) - circles because the beats have individual pressure
10:50:908 (3) - increase sv by a bit for emphasis
also,when i say bad/unpleasant shape its because it doesnt fit or feels unnecessary
Shooting some sudoku stars for you
BOUYAAA
ok i try
SM4SM pls

I wont point out everything. I'll give general guidelines and it will be your job to go through the diff and figure out what you want to change or not. Keep in mind I don't want do force you into anything, these are just suggestions.

General stuff:
I'm shit at explaining things so i'll link this p/2908871 read popner's post, it WILL be helpful. There is a lot of times where aesthetics is not consistent in your diff. I'll give a few examples :
-00:09:693 (3,1) - These two sliders are both blanketing 00:10:122 (4) - yet both of them have a different angle and a different sacing with 4.
-00:24:693 (2,3) - another example where 2 and 3 don't have the same curve even though 3 suggests that it completes the shape.
-01:30:265 (4,1) - Same stuff happenning here
-03:14:572 (4,1) - 06:41:889 (1) - etc etc
also I'd avoid to curve things too much in general because unless your pattern is built around these curves the final result usually doesnt look great. A few examples would be 00:36:265 (1) - 01:10:550 (1) - . I know this is really subjective but it's worth pointing out imo.


the second thing where your map feels weird sometimes is spacing. when you make jumps it should be used to create emphasis on either strong breats or strong sounds in the song. here again I'll only give a few examples :
- 00:26:836 (1,2,3,4,5,6,7,8,9,10,11,12) - in this jump pattern for example, everything has the same spacing, which is fine, but it would make way more sense to actually emphasise the big kick sounds 00:27:693 (5,6,7,8,10,11,12) - with a larger jump than the rest dont you think?
-00:43:122 (1,2,3,4,5,6,7) - this is also a great example. here 00:43:122 (1,2,3,4) - have the exact same effect than 00:42:265 (2,3,4) - yet their sacing is probably twice as big. these two on the other hand 00:44:193 (6,7) - have a clap hitsound on them that is not emphasised at all
-01:25:979 (1,2,3,4,5,6,7) - a bit less obvious maybe. here you can clearly hear that the background noise getting louder yet your spacing is constant and doesn't seem to follow that. also same as before 01:27:050 (6,7) - have a clap sound that isn't emphasized
Ofc this doesn't only apply to jump patterns.


Mod stuff :
00:15:693 (1,2) - when the angle is so tiny it's probably better to make it so that the movement "completes the curve" or goes inwards of the slider(if that makes sense)
00:17:836 (2,3) - same here, flow isn't great, fixing this would also making it look better imo
00:19:979 (3,4,5,6) - your square seems off use the "insert notes in a circle" tool in the editor
00:45:479 (2,3,4,1) - I know this is supposed to be an insane but yea this is not intuitive at all. The end of the slider just points at a random direction
00:56:193 (1) - weird nc. when ncing you should do it on strong beats or downbeats.
01:07:550 (3) - weird slider. your pattern suggests a triangle shape but the slider doesn't point exactly at 01:07:336 (2) - so the shape is kinda ruined
02:18:050 (4,1) - covering up the end of a reversing slider is pretty meh
03:18:571 (1,2,1,2,1,2) - the angle isn't consistent here
03:19:905 (1) - remove the nc. also every white beat was emhasised by a jump here 03:18:571 (1,2,1,2,1,2) - so why is this so close now?
03:21:683 (3) - same here
03:21:683 (3,1) - weird flow same issue as 00:15:693 (1,2) -
03:38:127 (1,2,3) - 04:04:571 (2,1,2) - here too. this seems to happen alot so again I'll let you figure out this kind of stuff
03:46:127 (1,2,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,1,2,3,1) - I haven't really paid attention to those but wtf is happenning to the new comboooos
05:42:571 (1,2,1) - when doing tsuff like that make sure the distance between each object is consistent but better visuals. Here 05:42:571 (1,1) - these too objects are way too close to each other compared to 05:42:571 (1,2) -
05:44:794 (3) - no Bézier curves pls. One white point is enoughfor this kind of curve. (you'll have to remake the slider though else it wont fix it
06:53:669 (1) - cmon now lol. same as above
07:24:221 (1,1) - I get your idea but this might be a little bit too fast. I think this effect can be achieved withouth such high SV multiplier
07:28:454 - screamer
09:45:939 (1) - when you are doing slider art like that, it's best to use 2 white dots to make the curve better. For comparison : http://puu.sh/jsWZW/44619cafff.jpg vs http://puu.sh/jsX1U/1988884b27.jpg and of course you should adjust that to blanket 09:45:018 (3) - better :^)
10:22:104 - screamer again


minor stuff but don't ignore pls:


00:07:336 (2,5) - in game stacking makes it so these two slightly overlap but it's barely noticeable so who gives a shit
00:17:407 (1,2) - I assume you wanted to blanket here, if this is the case 1 should be less curvy
01:22:979 (3,5) - blanket ?
01:48:265 (1,2) - wah wah blanket
04:19:905 (1,3) - even though the objects are not on screen at the same time it would be more polished to blanket ! :^) them
04:30:571 (1,3) - I think you get it now try to make everything perfect
06:42:626 (1) - if you want to make S shapes make sure they are balanced


ok there is some stuff I could find. you wanted me to go ham so I went ham. catch me in game is you have any question.
GL with the map and II hope you'll improve on it.
Topic Starter
cheezstik
20:22 Rohit6: 00:01:979 (1) - even out this curve
20:24 Rohit6: 00:01:550 (5) - try normal finish
20:24 Rohit6: 00:21:907 (1,2,3,4,5,6) - flow is kinda awkward
20:24 Rohit6: try to make an inward curve
20:27 Rohit6: yo you there or what
20:27 cheezstik: yo
20:27 cheezstik: was at the shitter soz
20:27 Rohit6: np
20:28 cheezstik: hmm
20:28 Rohit6: straight streams are boring to play
20:28 cheezstik: ye will even out slider curve
20:28 Rohit6: [http://puu.sh/jsPxZ/c033199e73.jpg try this and see if it fits for you]
20:28 cheezstik: i tihnk that hitsound is fine
20:28 Rohit6: ye im bad with hitsounds
20:28 Rohit6: 00:27:693 (5) - nc
20:29 Rohit6: you might wanna include this in the pattern because its the main beat
20:30 cheezstik: ye thats a good nc spot
20:30 cheezstik: will do
20:30 Rohit6: 00:30:265 (3) - the sounds on the white and red tick are the same
20:30 Rohit6: replace with 2 circles preferably snappy
20:31 Rohit6: 00:30:693 (1,1,2) - this is awkward fam
20:31 Rohit6: ctrl g the slider
20:31 cheezstik: fam?
20:32 Rohit6: fam means dude friend
20:32 Rohit6: dude,friend*
20:32 Rohit6: i thought aussies used fam
20:32 cheezstik: LOL
20:32 cheezstik: nah british people maybe
20:32 Rohit6: kiwis maybe
20:32 cheezstik: ye or that
20:33 cheezstik: ye will change that slider to two notes
20:33 cheezstik: and ctrl g that slider then
20:33 Rohit6: wait
20:35 Rohit6: [ http://puu.sh/jsPUy/3a57116f10.jpg try this]
20:35 Rohit6: fug
20:35 cheezstik: lol
20:35 cheezstik: i need context for that lol
20:36 cheezstik: circle timeline would prob help
20:36 Rohit6: 00:30:693 (1,1,2,3) -
20:36 cheezstik: wait ye that makes sense nvm
20:36 Rohit6: 00:39:693 (1,2,3) - flow is kinda eh here
20:36 cheezstik: blanket city
20:36 Rohit6: \o/
20:37 Rohit6: 00:43:979 (5,6,7) - why are the jumps smaller than 00:43:122 (1,2,3,4) -
20:37 Rohit6: 00:44:193 (6,7) - this should be a huge snap
20:37 cheezstik: good point
20:37 cheezstik: will change
20:38 Rohit6: preferably back and forth
20:38 Rohit6: with the last circle farther away than the first one
20:39 Rohit6: 00:45:693 (3,4) - the beats on the red tick have same pressure
20:39 Rohit6: replace with circles
20:41 cheezstik: yep
20:41 Rohit6: 00:47:407 (5,6) - dont think you need to map on the red tick here
20:42 cheezstik: its following drums not vocal
20:42 Rohit6: 00:47:407 (5,6) - 72 176
20:42 cheezstik: some of the long sliders follow vocal
20:42 cheezstik: but thats about it
20:42 Rohit6: oh alright
20:42 Rohit6: 00:45:693 (3) - ctrl j this
20:42 cheezstik: 72 176? coordinates?
20:43 Rohit6: ye
20:43 cheezstik: you sent same link for that btw
20:43 Rohit6: whoops
20:43 cheezstik: thats why it was confusing haha
20:43 Rohit6: 00:46:550 (1) - 72 176
20:43 Rohit6: 00:46:765 (2) - 216 96
20:43 Rohit6: 00:47:193 (4) - 112 80
20:44 Rohit6: 00:47:836 (6) - ctrl g dis
20:45 cheezstik: wait with 00:45:693 (3) -
20:45 cheezstik: you said to make circles instead?
20:45 Rohit6: oh yeah
20:45 Rohit6: mb
20:45 cheezstik: oh wait is that different part
20:45 Rohit6: no make them circles
20:45 Rohit6: i accidentally closed the map and forgot
20:46 Rohit6: 00:47:836 (6) - it would feel better if you placed it below the 5th slider
20:47 cheezstik: i think i'll probably just ctrl g that slider for flow
20:50 Rohit6: 00:51:050 (1,2,3,4,5,6) - positioning is kinda eh because of the reverse position of the stream
20:50 cheezstik: what you mean by that?
20:50 cheezstik: i dont understand
20:51 Rohit6: i mean
20:51 Rohit6: there is a certain flow
20:51 Rohit6: and you broke it by that positioning of the stream
20:52 cheezstik: ah
20:52 cheezstik: so just flow
20:53 Rohit6: http://puu.sh/jsQRZ/76f5cce304.jpg
20:53 Rohit6: adjust other beats after it though
20:55 cheezstik: not sure i could position it there
20:55 cheezstik: cos it would overlap with 00:49:979 (1,2,3) -
20:56 Rohit6: not overlapping
20:56 cheezstik: ill probably just start it at more of an angle top right of 5
20:56 Rohit6: you need it to be effortless
20:56 Rohit6: like
20:56 Rohit6: no pressure for the stream
20:57 cheezstik: hmmm
20:57 Rohit6: 00:54:265 (5) - i personally dislike banana sliders
20:57 cheezstik: well probably bottom right of 5 then
20:57 cheezstik: i dont think that would fuck up the flow
20:57 Rohit6: yep
20:58 cheezstik: banana sliders? wat
20:58 cheezstik: its just a curved slider lol
20:58 Rohit6: long sliders with a bit of curve
20:58 Rohit6: banana
21:00 Rohit6: 00:55:765 (2) - this circle is kinda unnecessary because the jump part starts from 00:56:193 (2) - here
21:00 Rohit6: 00:56:836 (4) - nc here
21:01 cheezstik: hmm does that need an nc?
21:01 Rohit6: oh yes
21:01 cheezstik: cant see the followpoint then D:
21:01 cheezstik: doesnt look as cool
21:01 Rohit6: who cares
21:01 Rohit6: its <140 bpm
21:02 Rohit6: 00:55:765 (2) - remove this
21:02 Rohit6: bc it doesnt fit
21:03 cheezstik: hmm i guess it does accent the vocals more which is what i do everywhere else with the longer sliders
21:03 cheezstik: ye i guess ill remove then
21:03 Rohit6: 00:57:907 (1,2,3) -
21:03 Rohit6: should be harder back and forth
21:03 Rohit6: not in a line
21:04 cheezstik: will just remap that whole section
21:04 Rohit6: alright
21:04 Rohit6: brb dinner
21:06 Rohit6: 01:01:979 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1) - nice
21:07 Rohit6: 01:06:050 (2,3,4) - the sharp back and forth doesnt make much sense to me
21:07 cheezstik: nice?
21:07 Rohit6: that part is good
21:07 Rohit6: not sarcasm
21:07 cheezstik: oh lol
21:07 cheezstik: thx
21:07 cheezstik: ye will change that other part
21:07 cheezstik: i think i was trying too hard to stack
21:07 cheezstik: and maintain normal spacing
21:08 Rohit6: 01:07:122 (1,2,3) - this is bad
21:08 Rohit6: 01:13:122 (3) - replace with 2 circles
21:08 Rohit6: same as before
21:09 cheezstik: and then ctrl g next slider i assume
21:11 Rohit6: alright actually gonna dinner
21:12 cheezstik: wait b4 you go
21:12 cheezstik: wanna savelog this and attach it
21:12 cheezstik: and then do rest in a forum mod?
21:12 cheezstik: cos im probably gonna sleep like very soon, its 1 am here
21:17 cheezstik: saved log just in case you forget to or some shit, put rest in forum mod, thanks! gn
21:30 Rohit6: alrighty
01:13:550 (1) - ctrl+g
01:22:979 (3,5) - Fix blanket
01:27:050 (6) - NC and make this 01:27:050 (6,7) a snappy jump
01:39:693 (5) - NC
01:43:765 (3,4) - bad flow
01:57:693 (5,1,2,3,4,5,6) - improve flow
02:01:122 (5,1,2,3,4,5,6) - ^
02:02:836 (4,1,2,3,4,5,6,1) - ^
02:21:907 (6,7) - huge snappy jump Think the angle is enough to emphasize the noise, it's already a really big jump
02:37:122 (4,1,2,3,4,5,6,1) - improve flow
02:39:050 (1,2,3,4,5,6,1) - Curve this more It's following the curve of the slider after it, I think it's fine.
02:47:407 (4,1,2,3,4,5,6,1) - improve flow
02:49:336 (1,2,3) - more intense jumps needed here for emphasis I changed them, but didn't increase spacing, think it's fine.
03:15:905 (3,4) - why not repeat 03:15:016 (1,2) this type of pattern Think it's better like this, I did change 4 to look better with the surrounding sliders tho.
03:43:238 (6,7,1) - stack
04:04:794 (1) - plays a lot better when you ctrl+j ctrl+j'd and rotated and repositioned to look and play better.
04:04:794 (1) - no need for nc Big white tick, you sure?
04:29:238 (4,5,6,7,1) - improve flow by making it vertical Made more vertical to improve flow, but not completely.
04:37:238 (3,1,2,3) - this is a short stream of 5 circles Maybe if I was mapping more to the piano, but this part follows the drums / vocals.
04:38:571 (7) - change the shape here since it doesnt fit well
04:41:238 (1) - x:160 y:240
04:43:460 (1) - no need for nc here
04:43:905 (3) - nc here instead and make snappy jumps
04:54:349 (3,1,2,3,4,5) - fix flow here since its kinda awkward to play and curve the streams more often Improved flow (I think?) I'd rather keep the stream straight though.
05:11:460 (6) - nc here
05:16:127 (6) - this is a 1/8 beat , use a reverse arrow slider here I'd rather keep it simple
05:17:683 (4) - nc I'd rather keep that, looks nicer and even suits music I think
05:25:683 (1) - x:144 y :312 Don't think that's necessary, the note it would synergize with is veeery far back and its current position isn't that different anyway.
05:28:794 (5,6,7,1) - fix flow Slightly improved flow and aesthetics, but it wasn't that bad to start with imo
05:35:683 (4,5,1,2,3,4) - hard to hit if youre sightreading,try keeping both the triples in the same direction
05:35:683 (4,5,1) - ctrl+h this
05:38:127 (1) - no need for nc
05:39:905 (1) - ^
05:40:794 (4) - nc here instead
05:43:016 (1,2,3,4,5,1,2,3,1) - i like the idea and how it plays but it looks god awful atm , dont make the triple straight , make it so that the middle one should be sticking out and please use the rotate shortcut Made middle one stick out but not sure what you want me to use rotate shortcut for
05:43:905 (1) - no need for nc here
05:44:349 (1,3) - bad blanket
05:44:794 (3) - you only need a single white point for a simple curve
05:47:683 (1) - no need for nc here
05:47:905 (2) - nc here
05:57:238 (1,2,3,4) - random spacing for no reason
06:01:683 (1) - this shape is looks bad but the rest are good Changed once again, maybe it finally actually looks good for real this time :-(
06:03:016 - ctrl+g alternate doubles because it feels awkward to play now
06:06:571 - try increasing the spacing regularly to prepare for the end
06:10:127 (1) - no need for nc here
06:10:794 (1) - ^
06:11:016 (3) - nc here instead
06:11:683 (1) - no need for nc here
06:21:584 - too long and unnecessary imo 06:21:683 - try ending near this point Its fine, suits music, and HP drain is pretty low at 6 anyway, even with HR this should be more than doable without getting RSI in your spinner hand.
06:34:343 (5,1) - bad flow
06:36:368 (2,3) - bad blanket
06:35:080 (1) - no need for nc
06:37:104 (1) - ^
06:37:472 (2) - nc here
06:41:889 (1) - fix the shape Made two circles instead, following your previous advice of the sounds. Reduced spacing on jump and adjusted for spacing etc etc.
06:44:098 (1) - no need for nc
06:44:282 (2,1) - blanket this Looks fine imo
06:55:141 (1,2) - increase distance snap by a bit to make it more snappy
06:55:877 (1,1) - improve blanket
07:01:951 (1) - no need for nc
07:04:343 (7,1) - improve blanket
07:25:693 (1,1) - improve flow
07:28:270 (1) - no need for nc
07:28:638 (2) - nc here to emphasize the erm...vocals :^)
07:31:031 (3,4) - improve blanket fk u have good imperfect blanket detecting eyes
07:36:000 (3) - ctrl+g Done, improved spacing on circle before it to suit as well.
07:37:840 (1,2,3) - improve flow Ctrl+g'd 3, think that fixed it
07:40:049 (1) - no need for nc
07:48:331 (1,2) - these shapes suck,replace them Made them regular 3 point sliders.
07:54:773 (1) - no need for nc
07:55:877 (1) - bad shape
08:08:761 (1,2) - blanket
08:13:914 (1) - no need for nc
08:16:123 (4) - nc here
08:24:037 (2,3) - improve flow
08:25:325 (3,4) - ^
08:49:988 (1,2) - fix blanket
08:53:485 (2,3) - improve flow
08:58:454 (6) - move this farther away for emphasis Made it a pretty big jump in order to make it blanketed by following slider (which is now an anti jump sorta thing), this plays fine right?
09:16:491 (1) - bad shape
09:28:270 (1) - ^
09:31:951 (4,6) - bad blanket
09:34:159 (1,2,3,4,5) - no need for random spacing
09:42:994 (1) - unpleasant shape Improved, also improved shape of slider before it.
09:45:939 (1) - ^ Think this one looks fine, someone link a pic of a suggestion for a better one tho and I'll be happy to use it.
09:47:411 (1) - the sliderbody is fine but the end is eh Improved slider end
10:19:804 (1,2,3) - you replaced individual strong beats with sliders Meh this is fine, just checked no daps map, he has sliders in this spot as well.
10:22:380 (3) - circles because the beats have individual pressure Emphasizing snare, suits more like this imo
10:50:908 (3) - increase sv by a bit for emphasis Increased to SV 1.3x vs the old 1.0x
also,when i say bad/unpleasant shape its because it doesnt fit or feels unnecessary
Shooting some sudoku stars for you

Thxxxxx for massive mod and star m8, extremely helpful!!!!!

BOUYAAA wrote:

ok i try
SM4SM pls

I wont point out everything. I'll give general guidelines and it will be your job to go through the diff and figure out what you want to change or not. Keep in mind I don't want do force you into anything, these are just suggestions.

General stuff:
I'm shit at explaining things so i'll link this p/2908871 read popner's post, it WILL be helpful. There is a lot of times where aesthetics is not consistent in your diff. I'll give a few examples :
-00:09:693 (3,1) - These two sliders are both blanketing 00:10:122 (4) - yet both of them have a different angle and a different sacing with 4. Fixed.
-00:24:693 (2,3) - another example where 2 and 3 don't have the same curve even though 3 suggests that it completes the shape. Fixed I think, I tried ctrl+j'ing 2 and putting it in 3's place and making it longer to replace it to try and copy shape, but it might still be off, someone with better eyes might pick this up later, but I think it's probably good now.
-01:30:265 (4,1) - Same stuff happenning here Same as above
-03:14:572 (4,1) - 06:41:889 (1) - etc etc First one fixed and second one changed as part of previous mod
also I'd avoid to curve things too much in general because unless your pattern is built around these curves the final result usually doesnt look great. A few examples would be 00:36:265 (1) - 01:10:550 (1) - . I know this is really subjective but it's worth pointing out imo. Both changed as part of previous mod.


the second thing where your map feels weird sometimes is spacing. when you make jumps it should be used to create emphasis on either strong breats or strong sounds in the song. here again I'll only give a few examples :
- 00:26:836 (1,2,3,4,5,6,7,8,9,10,11,12) - in this jump pattern for example, everything has the same spacing, which is fine, but it would make way more sense to actually emphasise the big kick sounds 00:27:693 (5,6,7,8,10,11,12) - with a larger jump than the rest dont you think? Reduced spacing between 1,2,3,4
-00:43:122 (1,2,3,4,5,6,7) - this is also a great example. here 00:43:122 (1,2,3,4) - have the exact same effect than 00:42:265 (2,3,4) - yet their sacing is probably twice as big. these two on the other hand 00:44:193 (6,7) - have a clap hitsound on them that is not emphasised at all Changed as part of previous mod.
-01:25:979 (1,2,3,4,5,6,7) - a bit less obvious maybe. here you can clearly hear that the background noise getting louder yet your spacing is constant and doesn't seem to follow that. also same as before 01:27:050 (6,7) - have a clap sound that isn't emphasized Reduced earlier circles spacing again and 6 and 7 were changed as part of last mod.
Ofc this doesn't only apply to jump patterns.


Mod stuff :
00:15:693 (1,2) - when the angle is so tiny it's probably better to make it so that the movement "completes the curve" or goes inwards of the slider(if that makes sense) Changed this part before this.
00:17:836 (2,3) - same here, flow isn't great, fixing this would also making it look better imo Improved flow.
00:19:979 (3,4,5,6) - your square seems off use the "insert notes in a circle" tool in the editor Improved as part of last mod.
00:45:479 (2,3,4,1) - I know this is supposed to be an insane but yea this is not intuitive at all. The end of the slider just points at a random direction ^
00:56:193 (1) - weird nc. when ncing you should do it on strong beats or downbeats. ^
01:07:550 (3) - weird slider. your pattern suggests a triangle shape but the slider doesn't point exactly at 01:07:336 (2) - so the shape is kinda ruined
02:18:050 (4,1) - covering up the end of a reversing slider is pretty meh ^
03:18:571 (1,2,1,2,1,2) - the angle isn't consistent here Used some copy paste magic to fix this.
03:19:905 (1) - remove the nc. also every white beat was emhasised by a jump here 03:18:571 (1,2,1,2,1,2) - so why is this so close now? NC removed but I think it's fine for the emphasis to stay the same, the piano note goes lower and feinter for those notes while before it was to emphasize the drum crash
03:21:683 (3) - same here ^
03:21:683 (3,1) - weird flow same issue as 00:15:693 (1,2) - Fixed as part of previous mod.
03:38:127 (1,2,3) - 04:04:571 (2,1,2) - here too. this seems to happen alot so again I'll let you figure out this kind of stuff ^
03:46:127 (1,2,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,1,2,3,1) - I haven't really paid attention to those but wtf is happenning to the new comboooos Fixed
05:42:571 (1,2,1) - when doing tsuff like that make sure the distance between each object is consistent but better visuals. Here 05:42:571 (1,1) - these too objects are way too close to each other compared to 05:42:571 (1,2) - Fixed
05:44:794 (3) - no Bézier curves pls. One white point is enoughfor this kind of curve. (you'll have to remake the slider though else it wont fix it Fixed as part of previous mod
06:53:669 (1) - cmon now lol. same as above Fixed.
07:24:221 (1,1) - I get your idea but this might be a little bit too fast. I think this effect can be achieved withouth such high SV multiplier Eh, I used the exact same SV as no dap did for these sliders, and it's perfectly playable and looks good I think.
07:28:454 - screamer
09:45:939 (1) - when you are doing slider art like that, it's best to use 2 white dots to make the curve better. For comparison : http://puu.sh/jsWZW/44619cafff.jpg vs http://puu.sh/jsX1U/1988884b27.jpg and of course you should adjust that to blanket 09:45:018 Sweet, applied, answers my question from last mod(3) - better :^)
10:22:104 - screamer again


minor stuff but don't ignore pls:


00:07:336 (2,5) - in game stacking makes it so these two slightly overlap but it's barely noticeable so who gives a shit Moved 5 a tiiiiiny bit to the right
00:17:407 (1,2) - I assume you wanted to blanket here, if this is the case 1 should be less curvy Already changed as part of last mod or maybe this mod, i dont even remember they were that long
01:22:979 (3,5) - blanket ? Last mod
01:48:265 (1,2) - wah wah blanket ^
04:19:905 (1,3) - even though the objects are not on screen at the same time it would be more polished to blanket ! :^) them Blanketed inb4 not perfectly cos i fucking suck at blanketting
04:30:571 (1,3) - I think you get it now try to make everything perfect ^ srs tho someone should totally check these, I bet I still haven't done it perfectly LOL
06:42:626 (1) - if you want to make S shapes make sure they are balanced Changed as part of last mod.

ok there is some stuff I could find. you wanted me to go ham so I went ham. catch me in game is you have any question.
GL with the map and II hope you'll improve on it.

Another mod that not only helps this map, but helps my skill and knowledge on mapping, amazing stuff guys, thanks so much!

Edit: ok just on a whim I decided to remap the edgy slider art part in daidai genome, and it now looks pretty fucking lovely (hue no pun intended) if you ask me, so ye hopefully they actually look good now.
[ Setsuna ]
this entire map is a meme
Tehron
The M4M ^^

[Marathon]
Just some basic stuff I noticed in the first song.
00:04:550 (3) - Remove one of the shape dots (don't know what they're called, the grey dots in the slider than you can use to change the shape of the slider) Like this ->
00:15:693 (1) - ^
00:51:693 (1) - ^
00:58:550 (1) - ^
01:15:693 (1) - Straighten this out more.

Now lets get to the actual mod.
03:14:572 (4) - Copy and paste here 03:14:127 (3)
03:21:683 (3) - Make this straight like this -> You can also add a little curve into it but try to make it point more towards the following slider.
03:28:128 (4) - I would move this to the same spot where 03:27:683 (2) is.
03:47:905 (3,4) - Maybe reverse these with ctrl+g?
04:10:794 (2,3,4) - I would replace that with a repeating 1/8 long slider.
04:55:127 (3) - You should delete this.
05:18:794 (7) - Move this closer to 05:18:571 (6,8)
05:29:016 (4,5,6) - Curve this stream like this ->
05:32:571 (2,3,4) - ^
05:46:794 (4,5,6) - ^

Fun map, good luck with it!
Topic Starter
cheezstik

Tehron wrote:

The M4M ^^

[Marathon]
Just some basic stuff I noticed in the first song.
00:04:550 (3) - Remove one of the shape dots (don't know what they're called, the grey dots in the slider than you can use to change the shape of the slider) Like this -> Done.
00:15:693 (1) - ^
00:51:693 (1) - ^
00:58:550 (1) - ^ ^^^All 3 applied
01:15:693 (1) - Straighten this out more. Done.

Now lets get to the actual mod.
03:14:572 (4) - Copy and paste here 03:14:127 (3) Tried it and it didn't look good.
03:21:683 (3) - Make this straight like this ->[ You can also add a little curve into it but try to make it point more towards the following slider. Made straight.
03:28:128 (4) - I would move this to the same spot where 03:27:683 (2) is. Done.
03:47:905 (3,4) - Maybe reverse these with ctrl+g? That's not too bad in spacing, but I think the way it is now plays and looks better.
04:10:794 (2,3,4) - I would replace that with a repeating 1/8 long slider. Does sound and suit better, done.
04:55:127 (3) - You should delete this. If I was only mapping to the drums in this section as usual, then I would also delete 5, I think it's fine like this and adds some variation compared to the previous parts.
05:18:794 (7) - Move this closer to 05:18:571 (6,8) Done.
05:29:016 (4,5,6) - Curve this stream like this ->
05:32:571 (2,3,4) - ^
05:46:794 (4,5,6) - ^ Eh, all the streams in this song section have been straight, I think I'll stick to the theme.

Fun map, good luck with it!
Thanks!
ExCellRaD
The map is starting to look quite good, good job on taking the effort to make this huge beatmap :p

One question/remark though: the Best FriendS part is 2 to 3 times as hard as the rest of the map, probably because of the insane spacing (more than 3,0 on some notes) in the patterns and the high(er) bpm. You can see this very clearly by deleting the last part and checking the difference in stars.
Because of this the map basically only revolves around this last part and the first two songs will barely have impact on the pp score apart from the combo they give.

So the question is: is this intentional, or does it add to the meme value? ^^

Also why AR 8.8? I think this is a bit too high (with DT) for most people. Are you trying to keep it accessible without DT too?
Topic Starter
cheezstik

ExCellRaD wrote:

The map is starting to look quite good, good job on taking the effort to make this huge beatmap :p
Thanks m8 :P

ExCellRaD wrote:

One question/remark though: the Best FriendS part is 2 to 3 times as hard as the rest of the map, probably because of the insane spacing (more than 3,0 on some notes) in the patterns and the high(er) bpm. You can see this very clearly by deleting the last part and checking the difference in stars.
Because of this the map basically only revolves around this last part and the first two songs will barely have impact on the pp score apart from the combo they give.

So the question is: is this intentional, or does it add to the meme value? ^^
Ok, pp <--- that word right there, completely irrelevant in mapping. Mappers don't map to cater to pp values, Tom94 balances pp around maps. If this map inexplicably gave 10000pp, that would be Tom94's problem and fault, and responsibility to fix, not mine. Same with the star count. The spacing does fit the music, in fact, it's the same spacing as Best FriendS by no dap. It's ok for marathons to have harder songs in the end as opposed to the start, just look at Senya Marathon. Tom94 already said he will be nerfing difficulty spike effects, and that will likely be nerfing this.

ExCellRaD wrote:

Also why AR 8.8? I think this is a bit too high (with DT) for most people.
That's another thing, mapping generally doesn't cater to mods, that's why there are maps that are impossible with HR unless you spin like incognito, even relatively new maps. That said, I'm pretty sure AR8.8 is minimum for this map, even in the earlier two songs it's not too fast because there are a lot of stacks in patterns. AR8.8 is definitely minimum for the Best FriendS portion, maybe even a little low for it. Sure, AR10.2 is too fast to read for most people, but a lot of DT maps are 10.3, if the player can read 10.3, then it's not too fast at all, and if they can't read 10.3, then this map is likely too hard for them anyway (I personally had no trouble passing this, and I can't read higher than AR10). No dap's Best FriendS is actually AR9, so this is slightly lower than that.
Synpoo
short irc

21:51 cheezstik: yo, i think ima go for bn req soon, wanna go through my map and see if anything is shit or could be improved etc?
21:51 Synpoo: okie
21:51 cheezstik: sweet, thx m8
21:55 Synpoo: dam rekt, the map is ar8.8 again now i can't dt it
21:56 cheezstik: ye, the high rank dt players suggested it
21:56 cheezstik: cos best friends
21:56 cheezstik: pretty fast
21:56 Synpoo: o true
21:57 Synpoo: lol the map is so much better than the iteration that i modded
21:58 cheezstik: i think
21:58 cheezstik: i remapped it since then
21:58 cheezstik: cos i literally had 0 mapping experience when i made this map 2 weeks ago
21:59 Synpoo: 00:47:407 (5) - ctrl+j this for flow
22:08 cheezstik: anything else? soz was speccing kitteh liveplay
22:19 Synpoo: 09:12:810 (2,1) - placement of this is kinda meh
22:19 Synpoo: rotate 2 to make 1 fit better or something
22:19 cheezstik: done
22:19 cheezstik: fk i even went through this like 3 times
22:19 cheezstik: to fix blanket
22:19 cheezstik: my blanket eyes suck
22:20 Synpoo: lmao
22:20 Synpoo: 09:13:546 (1,3) - i think u might as well stack the slider ends unless this sort of overlap was intentional
22:21 cheezstik: ye i changed leniency and it left some shitty stacks like that
22:21 Synpoo: ah
22:24 Synpoo: 09:32:135 (5) - ctrl+j?
22:25 cheezstik: done
22:26 Synpoo: 09:33:423 (1,2,3,4) - i kinda only barely hear a triple here but up to u whether u think this stream is necessary
22:27 cheezstik: its the drum snare :O
22:28 cheezstik: but
22:28 cheezstik: that reminds me
22:28 Synpoo: guess im losing my hearing then
22:28 cheezstik: that 5 is missing a clap
22:28 Synpoo: 10:01:583 (1,2) - consider increasing ds here to emphasize the buildup?
22:29 Synpoo: compared to the last set
22:30 Synpoo: 10:08:945 (1,2) - pff im sure u can map the rest after this, that break is wayyy too small
22:30 Synpoo: or just delete that
22:31 cheezstik: first one done
22:31 cheezstik: nah i think its cool
22:31 cheezstik: ive seen other breaks like that before and thought it was cool haha
22:33 Synpoo: 10:15:570 (2,1,2,3,4,5) - kinda poor flow to this stream since most players will snap up really quick to 2 and having to go down and then up again in this stream makes it play really weird
22:33 Synpoo: so consider a stream that looks like [https://i.gyazo.com/57ebf31fd4251f0af047dda3760f49d2.png this] or some shit
22:33 Synpoo: thats really bad
22:33 Synpoo: so dont use that
22:34 cheezstik: think i'll ctrl j
22:34 cheezstik: and put in same spot
22:34 Synpoo: or that
22:34 Synpoo: idk why i didnt just say that
22:34 cheezstik: hue
22:35 Synpoo: 10:24:589 (2,4) - stack on end
22:36 cheezstik: done
22:36 Synpoo: 10:26:245 (3,4) - i think uve been blanketing sliders really nicely until this set
22:38 Synpoo: 10:31:583 (1,3) - blanket
22:40 cheezstik: done
22:40 Synpoo: oh btw i suggest looking through the best friends section for things that aren't stacked properly after ur leniency change
22:40 Synpoo: not that theyre gonna matter during gameplay but in the editor it just looks messy
22:41 cheezstik: nah idk for some reason it didnt change all of them
22:41 cheezstik: it changed like ones that were far apart
22:41 cheezstik: for some reason
22:41 cheezstik: who knows
22:41 Synpoo: idek how the leniency thing even works
22:41 cheezstik: i only changed it to make my love heart sliders stack properly
22:41 cheezstik: LOL
22:42 Synpoo: lols
22:42 Synpoo: 10:41:521 (7,8) - increase ds
22:43 cheezstik: hmm idk, i copied the angle from hte two circles before that
22:43 cheezstik: wait no i didnt
22:43 cheezstik: now i did
22:43 Synpoo: 10:48:883 (6,7) - here too maybe??
22:44 Synpoo: pretty strong beat compared to the rest
22:44 Synpoo: or make it less linear
22:45 cheezstik: [http://puu.sh/jvV9w/e5ea3595ea.jpg made it a back and forth sorta thing]
22:45 cheezstik: should be good now
22:45 Synpoo: cute
22:45 cheezstik: the back and forth suits her vocals now anyway
22:45 cheezstik: like in pitch
22:45 Synpoo: i hope this gives hvick like 700pp for hddt ss
22:46 cheezstik: its funny cos its actually 600 according to my calculations
22:46 cheezstik: 2long4hvick tho
Musty
that "tatoe" sprite AY LMAO
Topic Starter
cheezstik
;^)
Synpoo
waiting for my pp still ty
xLolicore-
"cheezstik's maps are a masterpiece, they beat those we see today like Skystar's patterns" 10/10 IGN
"The symmetry is astounding" 5/5 stars Gamespot
"It feels like my e-peen has just been triggered" Jack Thompson
"cheezstik for best mappah 2k30" Barack Obama

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UndeadCapulet
Hey~

No kd for this post, I'll be doing a more extensive mod later, I just first wanted to point out some of the obvious "unrankable" issues with this map. Fixing these early will make the modding process (and my ability to mod) go much smoother.

Marathon


03:46:127 - There should be a red timing section here, to reset the measure and properly align the downbeats. You might want to also go through and readdress your NC job after this; it seems like a lot of NCs were placed with the downbeats in mind, though since your downbeats are wrong your whole NC job seems wrong.


There are some pretty major tonality issues in both the Koigokoro and Daidai sections:

01:39:693 (1,2,3,4,5,6,7,8) - These jumps seem overdone for the map as is. Compared to 00:56:836 (1,2,3,4,5,6,7,8) - , they are much more intense, but these parts of the music are the same in tone. Same for 01:53:407 (1,2,3,4,1,2,3,4) - , etc. If you are going to use jumps this large, you should make the first kiai consistent with this. This is unrankable otherwise, QAT doesn't like difficulty spikes.

And as for the Daidai part, well...
03:32:794 (1,2,3,1,2,3,1,2,3,1,2,3) - This part of the song is slow, slower than the entirety of Koigokoro, but these jumps are as large as Koigokoro's kiai. I realize Daidai's BPM is lower, so jumps need to be larger to be considered as jumps. But this just seems really overdone, as do all similar slow parts of Daidai.

The kiai section has a key change. Usually this means everything will be made more intense compared to previous verses. I'm not sure if you took this into consideration, maybe I'm just imagining things, but it looks to me like the jumps in the kiai are the same as the jumps in the previous chorus. You may want to consider switching things around so the jumps in the kiai are larger than the rest of the Daidai section.


Oh, and I guess this is a good place to point out that you should add some combo colours :V

---
Call me back~
Topic Starter
cheezstik

UndeadCapulet wrote:

Hey~

No kd for this post, I'll be doing a more extensive mod later, I just first wanted to point out some of the obvious "unrankable" issues with this map. Fixing these early will make the modding process (and my ability to mod) go much smoother.

Marathon


03:46:127 - There should be a red timing section here, to reset the measure and properly align the downbeats. You might want to also go through and readdress your NC job after this; it seems like a lot of NCs were placed with the downbeats in mind, though since your downbeats are wrong your whole NC job seems wrong. Wow I thought something seemed off with the NCs, wouldn't have thought to add a timing point, added and fixed NCs. #AmateurMapperMistakes


There are some pretty major tonality issues in both the Koigokoro and Daidai sections:

01:39:693 (1,2,3,4,5,6,7,8) - These jumps seem overdone for the map as is. Compared to 00:56:836 (1,2,3,4,5,6,7,8) - , they are much more intense, but these parts of the music are the same in tone. Same for 01:53:407 (1,2,3,4,1,2,3,4) - , etc. If you are going to use jumps this large, you should make the first kiai consistent with this. This is unrankable otherwise, QAT doesn't like difficulty spikes. I toned down the big jump part.

And as for the Daidai part, well...
03:32:794 (1,2,3,1,2,3,1,2,3,1,2,3) - This part of the song is slow, slower than the entirety of Koigokoro, but these jumps are as large as Koigokoro's kiai. I realize Daidai's BPM is lower, so jumps need to be larger to be considered as jumps. But this just seems really overdone, as do all similar slow parts of Daidai. Hmm it might be a little big but I do think it's fine for now, that part is to emphasize the piano and it's smaller spacing than the kiai and faster parts.

The kiai section has a key change. Usually this means everything will be made more intense compared to previous verses. I'm not sure if you took this into consideration, maybe I'm just imagining things, but it looks to me like the jumps in the kiai are the same as the jumps in the previous chorus. You may want to consider switching things around so the jumps in the kiai are larger than the rest of the Daidai section. The kiai section does already have larger, more intense jumps than the rest of the song.


Oh, and I guess this is a good place to point out that you should add some combo colours :V I'm not super experienced with combo colours D: who wants to suggest some? I don't even know how to add them.

---
Call me back~
Thanks!
i hate pp
2 months later and this meme still isnt qualified

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