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Various Artists - Koigonome FriendS

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Total Posts
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Topic Starter
cheezstik
This beatmap was submitted using in-game submission on Sunday, November 22, 2015 at 4:02:37 PM

Artist: Various Artists
Title: Koigonome FriendS
Tags: DT, Farm, pppppppppppppppp, memes, Compilation, Mix, Koigokoro, Best FriendS, Daidai Genome, Orange, Koigenome, Primastella, Tsunamaru, Fujijo Seitokai Shikkou-bu, ルーセントハート, 恋愛ラブラボ, Lucent Heart, Love Lab
BPM: 140
Filesize: 23054kb
Play Time: 10:56
Difficulties Available:
  1. Marathon (5.19 stars, 2117 notes)
Download: Various Artists - Koigonome FriendS
Information: Scores/Beatmap Listing
---------------
PLEASE RE-DOWNLOAD 31/7/15 NEW HITSOUNDS

MAP IS COMPLETE! Remap complete: 4/8/15)
Another full remap on Koigokoro and minor remap / cleanup on Daidai and Best FriendS section in progress completed, 1/9/15! Commence modding!


osu!'s first ever PP Compilation™, compiled for your convenience! The best DT PP farm maps, complete with their respective original hitsounds, backgrounds, and even mapping styles for the full original experience, mixed into 11 minutes of fruit picking goodness, so everyone can have a taste of the 600PP score they've always dreamed of!

Mixed by me.
BG made by me.

Hitsounds, BGs, and overall influence from:

Luerxa's Primastella - Koigokoro (Delis' diff)
Lust's Tsunamaru - Daidai Genome
No Dap's Fujijo Seitokai Shikkou-bu - Best FriendS (Same hitsounds as Koigokoro)
DT-sama
The world needs this.
Josde
Oh, boy.
short shitmod, no kd
[Tags]
Add "Fujijo Seitokai Shikkou-bu", "Tsunamaru" and "Primastella". They're the artists.
You should probably also add "love lab" since that's where best friends is from, and "ルーセントハート" since that's, as far as I know, the source for Koigokoro.

[General]
OD8 seems a bit overkill for the difficulty the map has atm, maybe lower it a bit to 7.5?

You should set a preview point. Here are my recommendations:
01:27:671 (1) - Start of the chorus of Koigokoro
03:46:127 (1) - Start of the chorus of Daidai Genome
07:21:658 - Start of the chorus of Best FriendS, or 07:20:002 - if you wanna leave a bit of the buildup.
clayton
you should just name the difficulty Fycho's Insane for the full effect
[ Setsuna ]
LLOLOLOL
-Makishima S-
Make it ranked or Riot!

When done, mod inc, keeping track on actual progress.

Omega Good Job my dear friend!
30201102
The first timing section is a bit early. I would increase the offset to 265.
Topic Starter
cheezstik

Josde wrote:

Oh, boy.
short shitmod, no kd
[Tags]
Add "Fujijo Seitokai Shikkou-bu", "Tsunamaru" and "Primastella". They're the artists.
You should probably also add "love lab" since that's where best friends is from, and "ルーセントハート" since that's, as far as I know, the source for Koigokoro.

[General]
OD8 seems a bit overkill for the difficulty the map has atm, maybe lower it a bit to 7.5?

You should set a preview point. Here are my recommendations:
01:27:671 (1) - Start of the chorus of Koigokoro
03:46:127 (1) - Start of the chorus of Daidai Genome
07:21:658 - Start of the chorus of Best FriendS, or 07:20:002 - if you wanna leave a bit of the buildup.
Tags added and preview point set to start of Koigokoro chorus, thanks!

30201102 wrote:

The first timing section is a bit early. I would increase the offset to 265.
Done, thanks!
Nakano Itsuki
I wonder why Koigokoro is placed first - I mean, daidai's bpm is lower and maybe it's better to organise songs in order of bpm?
Topic Starter
cheezstik

StarrStyx wrote:

I wonder why Koigokoro is placed first - I mean, daidai's bpm is lower and maybe it's better to organise songs in order of bpm?
It's in terms of difficulty, and the name is also the order; Koigonome FriendS. The background also suits the song order from left to right.
Akiyama Mizuki
Extreme pp-farm confirmed
-Makishima S-
Hi cheezstick,

Beatmap feels great, wish it gets ranked and i will to help with making it looks "like a bawz".
First mod (and probably not last one), after playing this nomod and hidden, here are some suggestions.

Metadata

I would add into tags: orange genome, 恋愛ラブラボ

Marathon

01:27:050 (6) - rotating slider to start closer from (5) and ends into (1) makes easier flow
04:31:571 (2) - in my opinion unnecessary circle
05:54:127 (1,2,3,4) - confusing
05:55:016 (1,2,3,4) - ^
05:55:905 (1,2,3,4,5,6) - ^
05:57:238 (1,2) - imo too high spacing betwin each other
06:01:238 (5,1,1,1) - making slightly bigger spacing betwin sliders makes it easier to hit, kinda unexpected pattern (explained ingame)
06:03:016 (1,2,1,2) - connecting from last slider made for me better follow up (explained ingame)
09:15:939 (6,7,8,9,10,11) - in my opinion debatable stream, as user of 100% hitsounds and 50% music volume it was catchy to find rhythm for it and it confused me a bit, on standard skin it was easier tho

That's for now, will give it way more plays when i get time.
Cheers!
Topic Starter
cheezstik

[Taiga] wrote:

Hi cheezstick,

Beatmap feels great, wish it gets ranked and i will to help with making it looks "like a bawz".
First mod (and probably not last one), after playing this nomod and hidden, here are some suggestions.

Metadata

I would add into tags: orange genome, 恋愛ラブラボ Done

Marathon

01:27:050 (6) - rotating slider to start closer from (5) and ends into (1) makes easier flow Done
04:31:571 (2) - in my opinion unnecessary circle Listen to track, that circle represents the high hat and suits imo.

05:54:127 (1,2,3,4) - confusing
05:55:016 (1,2,3,4) - ^
05:55:905 (1,2,3,4,5,6) - ^ I agree, I have trouble sightreading this, and have seen people screw up this spot in testplays. Section remapped.
05:57:238 (1,2) - imo too high spacing betwin each other Same DS multi as rest of jumps
06:01:238 (5,1,1,1) - making slightly bigger spacing betwin sliders makes it easier to hit, kinda unexpected pattern (explained ingame) I think this is fine and easily readable, and have seen others hit this with ease, and it also looks fine imo. Will keep it for now.
06:03:016 (1,2,1,2) - connecting from last slider made for me better follow up (explained ingame)^
09:15:939 (6,7,8,9,10,11) - in my opinion debatable stream, as user of 100% hitsounds and 50% music volume it was catchy to find rhythm for it and it confused me a bit, on standard skin it was easier tho Stream is definitely there and follows the drum line 100% no overmapping, will keep.

That's for now, will give it way more plays when i get time.
Cheers!
Thanks for mod!
i hate pp
rofl this map

its actually mapped pretty well

niceme.me
malxsant
My first mod. Don't know if I'm doing this right... but this map is just so good not to mod.

Marathon
SPOILER
00:51:693 (1) - Rotate slider -50 (selection center); make slider look better
00:58:550 (1) - Make slider look better
03:13:238 (2) - ^
03:14:127 (1,1,1,2,3,4,5) - Make a continuous combo
03:19:905 (1) - Remove new combo
03:19:905 (1) - Make new combo
03:29:238 (1) - Remove new combo
04:10:794 (4) - Make new combo
05:22:127 (1) - Make slider look better
05:35:683 (4,5,1) - Make it it's own combo
05:36:127 (2,3,4) - ^
05:43:016 (1,2,1) - ^
05:43:683 (2,3,1) - ^
05:44:127 (2,3,1) - ^
07:04:527 (1) - Make slider look better
07:06:920 (3) - ^
07:34:896 (1) - ^
07:39:313 (1) - ^ (Make the red point more centered)
08:39:681 (5) - Make new combo
08:46:307 (1,2,3,4,5) - imo space the stream a bit more
09:56:245 (4) - I think it would look better as two stacked doubles
10:08:945 (1,2) - Remove this bit

Kiai Time Suggestions
SPOILER
00:44:836 (1) - 01:12:265 (1)
01:27:693 (1) - 01:55:122 (1)
02:22:550 (1) - 02:36:265 (1)
05:22:127 (1) - 05:50:794 (4)
07:23:116 (3) - 07:49:619 (1)
08:47:043 (1) - 09:13:546 (1)
10:16:859 (1) - 10:43:362 (1)


DANK MEMES CAN'T MELT PP
SPOILER
07:28:638 (2,3,1,2) - :^)
10:22:380 (3,1,2) - :^)
Topic Starter
cheezstik

maxandcheese wrote:

Marathon
00:51:693 (1) - Rotate slider -50 (selection center); make slider look better Done (Well, I made it face another way, didn't rotate it, looks better anyway)

00:58:550 (1) - Make slider look better Done
03:13:238 (2) - ^ Done
03:14:127 (1,1,1,2,3,4,5) - Make a continuous combo
03:19:905 (1) - Remove new combo Didn't make any combo changes across whole map, it suits like this. Will wait for more experienced modder / mapper's opinion
03:19:905 (1) - Make new combo
03:29:238 (1) - Remove new combo
04:10:794 (4) - Make new combo
05:22:127 (1) - Make slider look better Done
05:35:683 (4,5,1) - Make it it's own combo
05:36:127 (2,3,4) - ^
05:43:016 (1,2,1) - ^
05:43:683 (2,3,1) - ^
05:44:127 (2,3,1) - ^
07:04:527 (1) - Make slider look better Done
07:06:920 (3) - ^
07:34:896 (1) - ^
07:39:313 (1) - ^ (Make the red point more centered) Just moved it to center and made it non-linear point (That's what I did with the previous sliders you mentioned as well)
08:39:681 (5) - Make new combo
08:46:307 (1,2,3,4,5) - imo space the stream a bit more It suits like this more. I might make it curve a bit more, but spacing will stay at 0.5.
09:56:245 (4) - I think it would look better as two stacked doubles As a slider it definitely plays and reads better, will keep it like this.
10:08:945 (1,2) - Remove this bit Done

maxandcheese wrote:

Kiai Time Suggestions
00:44:836 (1) - 01:12:265 (1)
01:27:693 (1) - 01:55:122 (1)
02:22:550 (1) - 02:36:265 (1)
05:22:127 (1) - 05:50:794 (4)
07:23:116 (3) - 07:49:619 (1)
08:47:043 (1) - 09:13:546 (1)
10:16:859 (1) - 10:43:362 (1)
All done (well, just the koigokoro ones for now, will add the others when I get around to hitsounding them.)

maxandcheese wrote:

My first mod. Don't know if I'm doing this right... but this map is just so good not to mod.
Cheers :D! Glad to have the honor of your first mod. Some tips I can give you are (Ayy lmao I have like 5 days of mapping and modding experience, I'm totally qualified to give you some tips right?) add some more reasoning, or reasoning at all to your modding. Even an opinionated reason (Followed by imo would be best) is better than no reason at all, or just "change this combo colour" etc., it will help the mapper make the decision. Also use [ Title of diff / General ], [ list ] and [ * ] (No spaces) to make it look better.
ZenithPhantasm
PP
ZenithPhantasm
Here's a bunch of improvements you could make to your map to make it more farmable.
[Marathon]
  1. 03:26:349 (3,1) - Jump angle too small to suit flow?
  2. 03:31:016 (3) - ^
  3. 03:35:460 (1,2,3,4) - Too much spacing on this stream?
  4. 03:53:016 (1,2,3,1,2,3,1,2,3) - Maybe it would look better overall if second triple was facing the opposite of the first and third.
  5. 04:31:460 (1,2,3) - Stack this triple for easier reading imo.
  6. 04:55:016 (2,3,4,5,1) - Too much stream spacing again?
  7. 04:56:794 (1,2,3,4,1) - ^
  8. 06:01:238 (5,1,1,1) - I know you said hitsound pending, but just incase, mute slider ends obviously
may the peepee be with you
Topic Starter
cheezstik

ZenithPhantasm wrote:

[Marathon]
  1. 03:26:349 (3,1) - Jump angle too small to suit flow?
  2. 03:31:016 (3) - ^
  3. 03:35:460 (1,2,3,4) - Too much spacing on this stream?
  4. 03:53:016 (1,2,3,1,2,3,1,2,3) - Maybe it would look better overall if second triple was facing the opposite of the first and third.
  5. 04:31:460 (1,2,3) - Stack this triple for easier reading imo.
  6. 04:55:016 (2,3,4,5,1) - Too much stream spacing again?
  7. 04:56:794 (1,2,3,4,1) - ^
  8. 06:01:238 (5,1,1,1) - I know you said hitsound pending, but just incase, mute slider ends obviously
Thanks for mod, I also thought about all of these, but I'm not too sure about the way to go with them, or if they even need fixing at all, so I'll wait for a more experienced modder / mapper's opinion on these cases. Also yes, I'm gonna mute those slider ends when I get to them lol.
OmegaR
[Koigokoro]

  1. 00:23:193 (2,3,4,5,6) - Consider increasing the angle on these jumps, snapping in a straight line can be a nuiscance.
  2. 00:42:265 (3) - Majority of this section uses curved sliders. IMO, this slider should continue this trend to maintain consistency.
  3. 00:58:122 (2) - Move this note up to help flow better, lots of sharp-ish turns in this section and this smooth turn plays weird.
  4. 01:10:336 (6) - Move this note to the left, very close to note 4 and looks oddly spaced, merely aesthetic.
  5. 01:10:979 (2,3,4,5,6,7) - Increase of spacing caught me off guard, consider lowering the jump spacing on this combo or increasing the spacing on the previous combo to flow better.
  6. 02:30:265 (4,5) - Angle of snaps is quite small on these notes, consider making these more snappy to improve gameplay.
[Daidai Genome]

  1. 03:11:460 (1,2,1,2,1,2) - This back and forth pattern doesnt play very well, triangles would be a better fit for this section but I'll leave that to your disgression.
  2. 05:41:683 - ^
  3. 04:31:460 (1,2,3) - This short burst doesn't fit with the rest of the map, consider removing note 2 and moving note 1 to a space that suits.
  4. 06:06:683 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Very awkward pattern to play, the repetetive movements are hard to replicate so many times in a row.
[Best friendS]

  1. 07:43:730 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Very big increase in difficulty, especially coming off Daidai Genome. It's fine on the later 2 Kiai
  2. sections but consider lowering the difficulty of this section and building up to the later 2 sections.
  3. 07:56:797 (2) - Change to a single note or spinner, the slider end plays no part in the song and seems weird.
  4. 09:10:601 (4,5,6,7,8) - Difficulty is fine, but these notes are slightly awkward to play, after playing about with it something along the lines of...

    4: x264 y136
    5: x344 y328
    6: x128 y280
    7: x424 y192
    8: x304 y32


    ...plays a lot better.
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