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ArsMagna - Himitsu o Choudai

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Topic Starter
Kyubey
Updated.
Krfawy
#ДОЖДЬБАБЛИ
Topic Starter
Kyubey
Спасибо!
Wafu
Okay, so we consulted few things through IRC. We changed artist romanization, because they apparently have preferred one, we removed some doubled timing points and that's about it.

Here's a little log
SPOILER
19:40 Wafu: Do you mind IRC?
19:40 Kyubey: not a proble
19:41 Kyubey: m
19:41 Wafu: Okay.
19:43 Wafu: Firstly, artist in Japanese is fine, but its romanization seems it's not that correct. After checking their website, facebook, youtube and shop, I never noticed they romanized their name as Ars Magna, but it was always without space, thus ArsMagna, just to be consistent with official artist pages.
19:43 Kyubey: http://ars-magna.jp
19:43 Wafu: ?
19:43 Kyubey: it's with space because it's separated
19:44 Wafu: Well, do not consider domain. http://www.arsmagna.jp/ was bought, so they had to buy ars-magna instead. :D
19:45 Kyubey: and due to アルスマグナ this is katakana, that means they took a foreign word to make their title
19:45 Kyubey: and Ars Magna is a known thing
19:45 Wafu: But prefered romanization > this
19:46 Kyubey: do they have prefered one?
19:47 Wafu: If they use it on their sites, it most likely is preferred. https://www.facebook.com/arsmagna.fan/info?tab=page_info exactly says "Dance group "ARSMAGNA""
19:48 Wafu: Their youtube videos on https://www.youtube.com/user/arsmagnaofficeial/videos sometimes use it and it is without space as well
19:48 Kyubey: hmm
19:48 Wafu: i.e. https://www.youtube.com/watch?v=wFSIufn4kks
19:48 Kyubey: okay then seems like their fanclub has ArsMagna thing on their official page
19:50 Kyubey: changed the title
19:50 Kyubey: damn it looks horrible without space :(
19:51 Wafu: My face looks horrible as well and I don't plan to get plastic surgery.
19:51 Wafu: LOL :D
19:51 Kyubey: NICE COMPARSION
19:53 Wafu: 00:00:774 - I would snap the preview time so it is not out of timing, I remember this was problem back then, don't know whether it is ignored now
19:53 Kyubey: preview time can be unsnapped and setted wherever you want
19:53 Wafu: yes, I see it now
19:53 Kyubey: because it doesn't affect the gameplay
19:53 Wafu: I was too lazy to recheck RC
19:59 Wafu: I am not going to force you, but only Insane diffs have the kiai interrupted in a middle to use the fountain, it could be nice if it was consistent. If you want it only for insane, go ahead, but remove the inherited point from 01:08:368 - because it would have no function, just double inherited point.
20:01 Kyubey: not sure if i understand you
20:01 Kyubey: oh
20:01 Kyubey: in other diffs
20:01 Wafu: In Easy and Normal, oops :D
20:01 Wafu: A little bit more important information that I should tell :D
20:02 Kyubey: added interruption in normal and deleted the line in easy
20:03 Wafu: Okay if you added it to normal, it would, because of spread thing be appropriate if Hard had it as well
20:03 Wafu: Like Easy not having it and above is fine, to avoid confusion, but Easy not having, Normal having and Hard not having is just random imo :D
20:04 Kyubey: well these diffs are guest ones and if they decided to not use fountains there it seems like they don't want to have it there
20:04 Wafu: But maybe it would be better to know their opinion for the consistency
20:05 Kyubey: having inconsistence with GDs is ok
20:06 Kyubey: it would look strange on my own difficulties
20:06 Kyubey: but for GDs it's ok
20:09 Wafu: Well, that's your opinion. I know RC allows it, but maybe the mappers do not really know
20:10 Wafu: I will obviously qualify it, but firstly, mappers should know
20:11 Kyubey: should i update?
20:11 Wafu: not yet
20:11 Wafu: well, or you might
20:11 Wafu: Other issues are on Hard and Easy.

For ryuu and LunarBlossom:

Both of you should decide whether you really don't want the fountain effect used in the kiai as in other diffs, it is not a problem for GDs to be inconsistent, but maybe you didn't even notice it missing.

For LunarBlossom:
  1. One one side I agree that own hitsounding style in GD might be cool and creative, but some parts of your map sound really out. Since 00:18:868 - it really doesn't reflect the music well, drums are completely ignored and it is just spammed with whistles which doesn't sound cool. You followed claps correctly, but that's all about it. Kiai seems too random - For example 00:57:493 (5,6) - is definitely not two snares in the music, there is apparently a tom on 00:57:868 - and snare on 00:58:055 - not both snare, so this sounds very loud, apart from that snare is used on each red tick or so. You should really do something about this, because in comparison with other diffs, it is not nice to listen, sorry. Using grumd's hitsound copier might make your job easier, but you might obviously remake it by yourself, but I don't want to touch the mapset if it really sounds like this.
For ryuu:
  1. As the easiest difficulty, you should really not use complicated rhythms, that means following voice in all cases is not always that cool. You will only confuse players when mapping those 3/2 sliders, especially when starting on red tick, it is really difficult to count accurately and people at this skill level don't have any reading skill. I want you to rhythmically change these patterns, that doesn't mean I want to ignore your creativity, but that means I want this mapset to provide at least one difficulty that will really be easy to play for first-time player: 00:20:180 (1) - 00:26:180 (1) - 00:32:180 (1) - 00:48:680 (1) - 00:50:180 (3) - 00:51:680 (1) - I think it shouldn't be problem to remake this to clear rhythm which could follow drums over voice, in most cases I felt Normal is easier that Easy when it comes to these rhythms. In most cases it is enough to use this rhythm or eventually this. The point is that because it is red tick, there is always only voice on for example 00:32:180 - , but two significant sounds on 00:31:993 - (snare) and 00:32:368 - (kick), which are pretty easy to follow for newbies. Best example of wrong rhythm in these cases is 00:48:680 (1,3) - . Please, be sure to do anything about this to provide better spread, these parts are rhythmically easier in Normal diff than here. Also, if you are not going to put anything on 00:49:993 - , please remove inherited point on 00:49:805 - it is useless, as I see now, because these are all the same volume, all timing points from 00:45:305 - till the kiai must be removed.
Call me back for qualification if important issues above are fixed, I guess you know which are and which aren't that much important.
Nokris
Changed hitsounds like insane.
Wafu
Okay, seems like everything is fine now. We additionally removed some more useless inherited points, managed HP to not be equal between insane and hard and that's it. Kiai fountain effect was kept unchanged on Hard because GD mapper disagreed with it, but as long as it is GD, it is okay. I'll put a qualification there when counter is reset.

@Krfawy: A tak wygląda niewłaściwe użycie mocy. Teraz może rozpocząć dramat o naszej speedkwalifikacji XD

//Qualifying is now weird, I cannot qualify anything even if trying like each half hour, even between 2 qualified maps it does still shout 6 maps were qualified today. Might take a longer time till I get to qualify this, sorry.
Krfawy
Wafu - albo powiesz mi skąd umiesz pisać po polsku albo cię znajdę i dokonam pewnych głośnych czynów, wiesz, takich powszechnie uznawanych za takie dla pełnoletnich. : / A tak w ogóle to gratulacje dla mnie że nie zauważyłem parę zielonych linii zdublowanych, mimo że patrzyłem parę razy na WSZYSTKIE diffy. .3. I dramatyzować to ja nie będę, sam lubię uczestniczyć w spidrankach, to wywołuje takie zamieszanie i w ogóle! \o3o/
Wafu
Qualified!

@Krfawy Ja nigdy nie pójdę z domu, tak nie spotkamy się a przeto nie dokonasz "głośnych czynów". Krfawy so pervert o3o
PatZar
lol 8 days
Topic Starter
Kyubey
Yay!
Wafu

PatZar wrote:

lol 8 days
Could be 6 if I could qualify earlier :D
Nomination Assessment Team

Disqualification Notice



This has been disqualified upon request by the mapper or nominating nominator within 12 hours after qualification. Please ensure to make your adjustments and then you are free to requalify it.

###0
riffy
Oh my, I've just played it. :v

well, good luck on re-qualification!
Topic Starter
Kyubey
Fixed an update bug.
Krfawy
Нет, я не хочу Kyubey. \o3o/

Wafu, а знаешь русский?
Wafu
Going to re-qualify it tomorrow at similar time as today.

@Krfawy: Я не языковед. Ты так думаешь?

//Qualification should happen a little after 14:00. Because this was just an bug fix, which is not caused by the map itself, other BNs shouldn't touch it at all. Oh.. other ninjas filled the slots very quickly :D
Wafu
Finally requalified. XD
Natteke desu
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