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Linkin Park - A.06 [CatchTheBeat]

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WildOne94
Hey Bober and Kiri :3/
Here for the NM request you asked for.
I remember being asked for mostly pattern fixes so that's what i will mostly base this mod for

General
Salad has more notes than Platter. You need less notes in salad or else it's not rankable.
In Kiri's cup the Short kiai's are really unnecessary and provides a lot of warnings. Best to get rid of them Kiri ;w;.
Some tags conflict in AiMod.
Just a suggestion but some combo colours might be nice instead of the default ones.

Kiri's Cup
00:04:482 (1) - In 25% playback rate this is off time. Try listen close and fix please.

00:10:482 (2) - There is not a guitar noise on the start or one part on the 2nd reverse bit of this reversing slider as you have followed the guitar mostly. So suggest changing to this instead.


00:16:882 (2) - ^

00:22:482 (3) - After this note there is a large break which feels left out. I would do what Bober did in his diffs and add a spinner here to fill up the gap. Or at least just insert a break

00:26:682 (2) - I would change this section to something like this so it gives more emphasis on the next note and also reduces the constant notes as it can lead to overmapping sometimes for a cup.


00:38:282 (3) - Should really be a note here so best to have this section like this


00:39:082 (1) - NC here to not stack

00:39:282 (6) - You can remove this note as it's not very powerful and another reason for not overmapping

00:40:282 (5) - NC here and remove at 00:40:682 (1) -

00:42:682 (5) - NC

00:45:082 - add note in here

00:49:082 (1) - NC

Salad
Big thing about this diff is the SV (Slider velocity) which is at 1.8 which is really high for this diff. If you used 1.5 and resnapped all note then you would see how big the improvements would be.

00:04:882 (2) - This note should be on 00:04:915 - which is a 1/12 snap because if you listen in 25% playback rate, it's off time. (won't mention again in platter and rain so try to snap all note to this time on each diff)

00:12:482 (4) - Like i said in general i think this diff has too many notes as platter has a lot less. Removing notes like this here would be wise to do. I would go through and check for notes that have not much sound like this (or none at all) and remove them.

00:13:082 (1) - just another example for above ^

00:17:382 (5) - I would only expect these notes to go into the platter. So i would remove all these blue tick notes to reduce notes.

00:22:682 (1) - The end of the slider does not really give a good blast into the chorus. I would reduce the slider and add a circle note or something to your liking at where the end of the spinner is right now. A bit like this maybe ?


00:27:082 (4,5) - This has got kind of a slide noise to the music so i would remove (4, 5) and make a slider instead

00:35:482 (1,2,3,4,5,6,7,8,9) - a great way to reduce notes is to replace circle notes with slider notes instead. Just a thought

00:39:882 (4) - same as 00:27:082 (4,5) -

00:47:282 (2,3,4,5,6,1,2,3,4,5,6,7,8) - Yeah more sliders i think instead ;w;

Platter
00:22:682 (1) - Same spinner reason as in salad

00:24:882 (2) - Add a note here as it feels a bit of an empty start to the chorus

00:28:282 (2,3,4,1,2) - hmmm i don't mind the first 3 reverse sliders but when it gets to the new combo at (1) it feel a bit repetitive then with the reverse slider. Perhaps other ideas would be better ?

00:47:882 (1,2,3,4) - The notes here sound a bit too far ahead and need to be dragged back in order for the sliders to fit with the music more. Try this perhaps ?


Apart from that i loved this Platter :D!

Rain
00:24:282 (1) - This is not a very good drop ;w;. I would half this slider and add more notes just after it for more of a kick. (or leave as it is and at least add some notes after it)

00:35:482 (1) - NC no stacking

00:36:682 (11,12,13) - This jump is mostly what you would see in a overdose. I would try something else here

00:39:282 (3,4,5) - These jumps are mostly in overdose too (some before this too) maybe an idea is to have it gradually increase the space or decrease the space over the next few notes ? 2 hypers to hypers seems oaky to me but 3 hypers at the same time to one another seems a bit like overdose.

Hope this helped :D
Best of luck Bober >W<
Topic Starter
BoberOfDarkness
Thanks!
Kirigaya-
Thanks WildOne!!
My Diff Here (Updated)
Topic Starter
BoberOfDarkness

Kirigaya- wrote:

Thanks WildOne!!
My Diff Here (Updated)
Meh, I miss-click KD
maciek0421
Traktuj to z przymrużeniem oka ;)


Kiri's Cup
In my opinion fruits are too close to each other. I can play with FL without any problems. :P Examples:

00:07:482 (2,3,1) - Perfect would be 3- x= 48 1- x= 112
00:10:682 (2,3,4) - ^ 3- x= 224 4- x= 272
00:17:082 (2,3,1) - ^ 3- x= 448
...
You know what's going on. :) Map is really good.

Salad
00:14:682 (1,2,3) - Zbyt jednolite. Można dorzucić jakiś mini mini jump.

00:39:482 (2,3,4,5) - Nie jest tu trochę za trudno jak na Salad?
00:42:482 (2,3,4) - ^
00:44:282 (2,3,4,5) - ^
00:47:282 (2,3,4,5,6) - ^ (Tutaj w szczególności. Sam miałem problem ze zrobieniem tego z DT a co dopiero początkujący ;))

Platter
00:09:482 (4,1) - Trochę za duży jump.

00:12:282 (5) - Minimalnie w lewo i trochę spłaszcz.

00:12:882 (6) - Minimalnie w prawo.

00:13:082 (1) - Pierwszy "slide" slidera jest nie w rytm. Skasuj go i cały slider przesuń trochę w prawo.

00:14:482 (6,1) - Trochę za duży jump.

00:30:682 (8,9) - Coś mi tu nie gra, ale nie wiem za bardzo co.

00:47:882 (1,2,3,4) - Może lepiej by było robić tak, że 1 jest najbliżej środka, 2 dalej z drugiej strony, a 3 tak jak jest i wyciągnąć minimalnie dalej 4.

00:49:482 (1,2) - No i żeby po 4 sliderze tak "wpłynąć na ostatnie na owocki. :) Zobacz sobię. 1- x= 320 2- x= 464


Ogólnie dla mnie trochę trudno, ale to jest super. :lol: Nie czepiam się jumpów w kiai time, bo tu muszą być trudniejsze.


Mapka jest bardzo dobra i miło się gra. Nie dotykałem Raina, bo ich nie gram, więc nie mam pojęcia jak powinien wyglądać.

Pozdrawiam
Topic Starter
BoberOfDarkness

maciek0421 wrote:

Traktuj to z przymrużeniem oka ;)


Salad
00:14:682 (1,2,3) - Zbyt jednolite. Można dorzucić jakiś mini mini jump.

00:39:482 (2,3,4,5) - Nie jest tu trochę za trudno jak na Salad?
00:42:482 (2,3,4) - ^
00:44:282 (2,3,4,5) - ^
00:47:282 (2,3,4,5,6) - ^ (Tutaj w szczególności. Sam miałem problem ze zrobieniem tego z DT a co dopiero początkujący ;))

Ogółem ten salad jest w większości Dashless więc może być czasem "chalengeing"

Platter
00:09:482 (4,1) - Trochę za duży jump.

00:12:282 (5) - Minimalnie w lewo i trochę spłaszcz.

00:12:882 (6) - Minimalnie w prawo.

00:13:082 (1) - Pierwszy "slide" slidera jest nie w rytm. Skasuj go i cały slider przesuń trochę w prawo. k

00:14:482 (6,1) - Trochę za duży jump.

00:30:682 (8,9) - Coś mi tu nie gra, ale nie wiem za bardzo co.

00:47:882 (1,2,3,4) - Może lepiej by było robić tak, że 1 jest najbliżej środka, 2 dalej z drugiej strony, a 3 tak jak jest i wyciągnąć minimalnie dalej 4. k

00:49:482 (1,2) - No i żeby po 4 sliderze tak "wpłynąć na ostatnie na owocki. :) Zobacz sobię. 1- x= 320 2- x= 464 k


Ogólnie dla mnie trochę trudno, ale to jest super. :lol: Nie czepiam się jumpów w kiai time, bo tu muszą być trudniejsze.


Mapka jest bardzo dobra i miło się gra. Nie dotykałem Raina, bo ich nie gram, więc nie mam pojęcia jak powinien wyglądać.

Pozdrawiam

Dzięki very much :P
OSUjanaiKATSURAda
Hi Bober 8-)

General :
Timing : the first finish sounds need a new timing which is ( offset : 3423 / bpm : 162 ) then add a timing section at 00:05:082 - (150bpm) and resnap those notes
& Reduce the sound at spinners end in all diffs

Colours try this :

[Colours]
Combo1 : 188,193,199
Combo2 : 222,124,27

Rain
00:06:682 (5) - Remove its better to follow the main guitar sounds at that part
00:06:882 (6) - x452
00:09:882 (5) - Remove
00:10:082 (6) - remove and Copy paste this 00:10:682 (8) - at that timing to replace it
00:10:482 (6) - x240 or around that
00:14:282 (6,7) - replace wit a slider to left on x188
00:17:482 (6,7) - ^ x144
00:21:482 (2) - more tilting to left to feel that (snaky) sound
00:22:082 (3) - a bit to left
00:22:682 (1) - shorten this spinner by 1/2
00:30:082 (8) - remove rverse and add a circle later x296
00:33:282 (4) - try to make it noticeable on the grid
00:41:082 (4) - x264
00:45:882 (3,4,5) - no sounds that technically correlate with the sounds ( a 1/2 slider to right then add here 00:46:282 - 2x1/4 sliders like this

00:48:482 (2) - x508
00:48:882 (4) - x4
00:49:082 (5) - x408
00:49:282 (6) - x128
00:49:682 (8) - x480

Platter
00:06:682 (1) - same as Rain
00:15:482 (4) - tilt it a bit more to right
00:16:282 (1) - ^ ^ to left
00:19:882 (2) - x84
00:22:682 (1) - same as rain
00:33:282 (3) - 1/2 slider fits better
00:42:282 (5) - x96

Salad
00:06:882 (1) - Ctrl+G
00:07:282 (2) - x296
00:10:082 (1,2,3,4) - remove circles and reverse sliders
00:12:882 (6) - x288
00:17:882 (1,2,3) - keep the same distance as the first pattern
00:22:682 (1) - same as other diffs
00:45:682 (2) - x252
00:46:082 (3) - move it to the next red tick
00:45:882 (3,4) - replace with a 1/2 slider then a reverse slider here 00:46:282 - by removing the next circle
00:49:282 (6) - x424

Kiri's Cup
00:07:482 (2) - x96
00:15:482 (2) - Ctrl+G
00:18:682 (2) - ^
00:19:682 (1) - Ctrl+H
00:21:882 (2) - Ctrl+G
00:29:082 (4) - X192
00:29:882 (1) - Ctrl+H x400
00:33:882 (1) - x96
00:38:482 (3,4) - move it more to rght
00:39:482 (2) - x224
00:39:682 (3) - x144
00:41:682 (4) - Ctrl+G
00:42:282 (5) - X128
00:42:682 (1) - x288
00:45:882 (1) - ^
00:46:482 (2) - x304
00:48:482 (2) - x448
00:48:882 (4) - x304
00:49:082 (1) - x208 same for 00:49:482 (3) -
00:49:282 (2) - x96 same for 00:49:682 (4) -

Goodluck :D ( Nice Mapset )
Topic Starter
BoberOfDarkness

OSUjanaiKATSURAda wrote:

Hi Bober 8-)

General :
Timing : the first finish sounds need a new timing which is ( offset : 3423 / bpm : 162 ) then add a timing section at 00:05:082 - (150bpm) and resnap those notes
& Reduce the sound at spinners end in all diffs

Colours try this :

[Colours]
Combo1 : 188,193,199
Combo2 : 222,124,27

Salad
00:06:882 (1) - Ctrl+G ok
00:07:282 (2) - x296 ok
00:10:082 (1,2,3,4) - remove circles and reverse sliders I wanna keep it
00:12:882 (6) - x288
00:17:882 (1,2,3) - keep the same distance as the first pattern changed a bit
00:22:682 (1) - same as other diffs ok
00:45:682 (2) - x252 no, its dashless
00:46:082 (3) - move it to the next red tick no
00:45:882 (3,4) - replace with a 1/2 slider then a reverse slider here 00:46:282 - by removing the next circle no
00:49:282 (6) - x424 ok

Goodluck :D ( Nice Mapset )
Sorry, no reply for Rain and Platter because I am apply them with my placement and ideas
OSUjanaiKATSURAda

BoberOfDarkness wrote:

Sorry, no reply for Rain and Platter because I am apply them with my placement and ideas
U had to tell me before ...
Topic Starter
BoberOfDarkness

OSUjanaiKATSURAda wrote:

BoberOfDarkness wrote:

Sorry, no reply for Rain and Platter because I am apply them with my placement and ideas
U had to tell me before ...
Huh?
OSUjanaiKATSURAda
I Meant u should tell me to Not Mod The Rain And Platter Before i start Modding but Anyway ( Lol )
Absolute Zero
Salad
00:00:682 (1) - I don't quite agree with how early this spinner starts.

Platter
00:21:082 (1) - Continue the pattern of using the Finish hitsound?
00:29:082 (1) - No NC here?
00:29:882 (3) - Move to x=172?
00:30:482 (6) - Continue the motion with (6), maybe around x=5?
00:36:882 (3) - This is where the next strong downbeat is, maybe don't make this a slider but 2 hitcircles?

Rain
00:06:682 (5) - The hitsound is present at 00:09:882 (5) so why not put the same one here?
00:06:682 (5), 00:09:882 (5) - You seem to make these NCs in the next sections, make them NCs here too?
00:17:482 (6) - Me being myself: move to x=104?
00:17:682 (7) - I think that this dash shouldn't be here because instead, it should emphasize the other beat instead. Bring it closer and make (1) a dash?
00:21:482 (2) - Make this into a 1/2 slider and a hitcircle instead?
00:27:482 (1) - Put a stronger hitsound here?
00:48:282 (1,2,3,4,5,6,7,8) - Not sure if you want to make this pattern a little more interesting.
Topic Starter
BoberOfDarkness

afk98 wrote:

Salad
00:00:682 (1) - I don't quite agree with how early this spinner starts. I think its ok

Platter
00:21:082 (1) - Continue the pattern of using the Finish hitsound?
00:29:082 (1) - No NC here?
00:29:882 (3) - Move to x=172?
00:30:482 (6) - Continue the motion with (6), maybe around x=5?
00:36:882 (3) - This is where the next strong downbeat is, maybe don't make this a slider but 2 hitcircles?

Rain
00:06:682 (5) - The hitsound is present at 00:09:882 (5) so why not put the same one here?
00:06:682 (5), 00:09:882 (5) - You seem to make these NCs in the next sections, make them NCs here too?
00:17:482 (6) - Me being myself: move to x=104?
00:17:682 (7) - I think that this dash shouldn't be here because instead, it should emphasize the other beat instead. Bring it closer and make (1) a dash?
00:21:482 (2) - Make this into a 1/2 slider and a hitcircle instead?
00:27:482 (1) - Put a stronger hitsound here?
00:48:282 (1,2,3,4,5,6,7,8) - Not sure if you want to make this pattern a little more interesting. nope :)
JBHyperion
Yo, modding as part of the


General Comments:
  1. Song Folder: No issues
  2. Song Setup: Change OD in Cup difficulty to 5.6, since AR and OD should be equal in CtB diffs, disable Widescren support in Cup, Salad and Platter diffs to be consistent with Rain (there is no widescreen SB present), and change the combo colours of Cup to be the same as the other diffs (it currently only has the default colours
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:
Kiri's Cup
The majority of this diff relies on 1/2 patterns, which should usually be used only sparingly in a Cup difficulty. Considering the Salad uses 1/4 patterns only sparingly the two diffs have a very similar note density throughout, which makes the spread quite uneven. To improve this, it would be better to use a simpler rhythm based on a balance of 1/1 and some 1/2. A few examples where such patterns can be simplified are given below:

  1. 00:13:282 (3,4,5,6) - A 1/1 repeating slider starting at 00:13:482 for the stronger guitar sounds would fit nicely here
  2. 00:21:882 (2,1) - Insufficient spacing between the slider end and spinner is difficult for new players, so consider just a circle at 00:21:882
  3. 00:26:482 (4,1) - A pair of circles on the white ticks would be enough here
  4. 00:28:282 (3,4,1) - Making these 1/1 sliders wouldn't take too much away from the patterns
  5. 00:42:682 (1,2,3,4) - Try a 1/1 repeating slider, or even a long 2/1 slider here


I strongly advise you to go through this diff and apply these suggestions to other patterns, as such spread issues can easily lead to a DQ - Recent Example. Because of this, I won't look at individual note placement or patterns, since some of these will need to be changed, possibly significantly so.

The kiai fountains are cool, but I think they should all be moved forward 1/4 of a beat, so that the fountains start on the downbeat to coincide with the drum hit, rather than end on the downbeat, which detracts from the emphasis a little. Also, consider adding an inherited point at 00:23:882 to reduce the volume on the end of the spinner to 5%, it sounds odd at present

Salad
  1. 00:03:482 - Consider adding an inherited point at 00:23:882 to reduce the volume on the end of the spinner to 5%, it sounds odd at present
  2. 00:05:682 (2,3) - The tail of (2) is stronger than the head, and part of the same musical pattern as (3), so I would change this into circle and 1/2 slider repeating 3 times
  3. 00:12:082 (2,3,4,5,6,1) - Far too much back and forth movement here for this difficulty, I'd reduce the difficulty here so that there are only direction changes and/or dashes for (3,6) which are the strongest notes - (3,4,5) could easily go in one direction which would feel much more comfortable to play
  4. 00:13:082 (1) - 00:16:282 (1) - 00:19:482 (1) - A couple of 1/1 spaces would be nice during this pattern to offer the player a breather, and due to their weak sound, these notes is a good candidate for removal
  5. 00:14:682 (1,2,3,4) - Same as 00:12:082 (2,3,4,5,6,1) - there's just too many direction changes here and it plays quite uncomfortably
  6. 00:18:182 (2) - Note density is especially high here due to the back to back 1/4 patterns - I'd remove this note as it's the weakest beat in 00:17:082 (4,5,6,1,2,3)
  7. 00:22:082 (2,3,4) - Spacing here is very misleading, as the notes are placed right on the border of requiring dash. I'd reduce the spacing of (2,3) and increase the spacing of (3,4), e.g. (3) at x-320, (4) at x-140
  8. 00:29:882 (2,3,4) - This pattern is pretty awkward to play due to the borderline spacing, I'd reduce the spacing here, or alternatively replace with a 1/2 repeating slider starting on the white tick at 00:29:882
  9. 00:30:282 (4) - 00:33:482 (4) - Remove the red tick beat to provide some pauses here please, this pattern is really too long for this difficulty outside of the kiai
And the borderline zig-zag patterns continue throughout the song... Sorry to say I'm really not comfortable with them being present and used so frequently at this difficulty - some variation in patterns and clearer distinction between strong (dash) notes and regular notes would be very welcome here

Platter
  1. 00:24:682 (2,3) - Try reversing the order of these, since both (2) and the head of (3) are very weak beats not worthy of hdash
  2. 00:27:082 (7,1) - Antiflow leading into (1) is kinda awkward, could you reduce the strength of the hdash (I moved 00:26:682 (6,7) to x-260, since this weakens the hdash without affecting 00:27:482 (1,2) -) and/or make (1) a little less curved please?
  3. 00:29:482 (5,6,7,8,9) - Due to the strength of the hdash, it's easy to overshoot and miss (7,8,9), so consider moving (7) to x-76 and (8) to x-8 or so to create a more flowing curve

Rain
  1. 00:04:981 (2,1) - Why such a strong hyper right at the start of the song? The music's not that intense, reduce this please
  2. 00:16:482 (1,2) - Increase the spacing to make this a hyper for the snare drum sound please, it's pretty close to a timing jump atm
  3. 00:30:682 (1,2,3,4,5) - This doesn't need to be a 1/4 stream, it's not called for in the music and it spikes the note density unnecessarily - switch to a 1/2 repeating or 1/1 slider please. You could place such a stream at 00:32:282 (1) however, since it's an identical sound to the cymbal roll at 00:29:082 (1,2,3,4,5)
  4. 00:36:482 (6,7,8,9) - Plays less awkwardly if you tighten the spacing on (7,8,9), but might just be me. Try (7) to x-324 and (8) to x-188 and see what you think, I feel the movement into (7) makes the jump more fluid
  5. 00:43:482 (1,2,3,4,5) - Same as 00:30:682 (1,2,3,4,5)
  6. 00:46:082 (4) - Easy to overshoot given the strength of the hyper and small timeline snap, try splitting into two separate 1/8 sliders and a circle curving slightly to the right, like this:

    How it looks in play: https://osu.ppy.sh/ss/3558639

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.
Good luck! (:
Topic Starter
BoberOfDarkness
All done, but not 1/4 in salad because I dont even use 1/4 much there and few patterns can be there I think
xi-False
Salad
-Move this note 00:04:915 (2) - to x:364

-Have this reverse slider 00:05:882 (3) - stop at 00:06:482

-For this jump 00:10:482 (2,3) - it's unclear whether I should use a Dash or not. You can Move this note 00:10:482 (2) - to x:348
and this slider to 00:10:082 (1) - x:348 and this note 00:10:082 (1) - to x:156


(the changes below are really iffy, I'm not sure how hard 2* maps can be but I would still suggest these changes)
-This note 00:35:882 (3) - kinda forces in a Dash if you don't have good reaction time moving it to x:228 would smooth it out

-Left and Rights 00:42:482 (2,3,4,5) - Nerf a bit

-Similar with this note 00:47:882 (5) - Move to x:424
when playing this "Left & Right" sections when not using a Dash i always end up catching notes with the very tip of my plate
------------------------------------------------------------------------------------------------------------------------------------------------

-This jump 00:48:882 (4,5) - is also unclear whether to use a Dash or not. you can
move these two notes 00:48:682 (3,4) - to x: 216
OR to make it easier
Move this note 00:48:682 (3) - to x:212 & 00:48:882 (4) - to x:312

Platter
-Optional
Move 00:48:882 (4) - to x:292
00:04:632 (2) - x:292

-Move this note 00:19:682 (1) - to x:248
make the beat-map a little more interesting

Platter
-This note is a little misplaced 00:05:682 (2) - move to x:344

-I feel like this sliders 00:48:282 (2,3,4) - should be straight and curve out more, it makes the H-jumps a lot more smooth
But if you do happen to straight them out, move them closer to the center!

rain
-This slider 00:15:482 (3) - can use more movement. moving the start to x:360 would add more movement
Same with this slider 00:17:882 (1) - move the start too x:100
and this 00:18:682 (3) - to x:408

Good luck again with another one of your maps
BoberOfDarkness :)
ursa
Mod As Requested

Rain
  1. 00:25:882 (5) - i think you can improve this slider to be like this for better movement
  2. https://osu.ppy.sh/ss/5089072
  3. 00:26:682 (7) - you can move this beat to x=436
  4. 00:35:682 (2,3) - i feels this beat kinda lack of movement. maybe you should try this position https://osu.ppy.sh/ss/5089097
  5. 00:41:282 (5,6) - same reason as above, especially this 00:41:282 (5) - slider,i really suggest you should make it a bit curve & move it a bit to left https://osu.ppy.sh/ss/5089120
Platter
  1. 00:18:282 (2) - this slider kinda feels like missing hyper, try this position https://osu.ppy.sh/ss/5089138
  2. 00:31:482 (2,3,4,1) - this part can be improved , try this one https://osu.ppy.sh/ss/5089164

Salad
  1. 00:38:682 (1,2,3,4,5) - i feel this part because it kinda same pattern like previous one , so i think you should try this https://osu.ppy.sh/ss/5089610
  2. 00:44:282 (2,3,4,5) - i feels the dash distance between 00:44:482 (3,4,5) - kinda high ,i suggest you should move 00:44:482 (3) - to x=380
Topic Starter
BoberOfDarkness

xi-False wrote:

Salad
-Move this note 00:04:915 (2) - to x:364

-Have this reverse slider 00:05:882 (3) - stop at 00:06:482

-For this jump 00:10:482 (2,3) - it's unclear whether I should use a Dash or not. You can Move this note 00:10:482 (2) - to x:348
and this slider to 00:10:082 (1) - x:348 and this note 00:10:082 (1) - to x:156


(the changes below are really iffy, I'm not sure how hard 2* maps can be but I would still suggest these changes)
-This note 00:35:882 (3) - kinda forces in a Dash if you don't have good reaction time moving it to x:228 would smooth it out

-Left and Rights 00:42:482 (2,3,4,5) - Nerf a bit

-Similar with this note 00:47:882 (5) - Move to x:424
when playing this "Left & Right" sections when not using a Dash i always end up catching notes with the very tip of my plate
------------------------------------------------------------------------------------------------------------------------------------------------

-This jump 00:48:882 (4,5) - is also unclear whether to use a Dash or not. you can
move these two notes 00:48:682 (3,4) - to x: 216
OR to make it easier
Move this note 00:48:682 (3) - to x:212 & 00:48:882 (4) - to x:312

Platter
-Optional
Move 00:48:882 (4) - to x:292
00:04:632 (2) - x:292

-Move this note 00:19:682 (1) - to x:248
make the beat-map a little more interesting

Platter
-This note is a little misplaced 00:05:682 (2) - move to x:344

-I feel like this sliders 00:48:282 (2,3,4) - should be straight and curve out more, it makes the H-jumps a lot more smooth
But if you do happen to straight them out, move them closer to the center!

rain
-This slider 00:15:482 (3) - can use more movement. moving the start to x:360 would add more movement
Same with this slider 00:17:882 (1) - move the start too x:100
and this 00:18:682 (3) - to x:408

Good luck again with another one of your maps
BoberOfDarkness :)

Thanks for mod, I lost the reply so meh :(

but I done most of sugestions :^)if you want proper reply poke me



ursa wrote:

Mod As Requested

Rain
  1. 00:25:882 (5) - i think you can improve this slider to be like this for better movement
  2. https://osu.ppy.sh/ss/5089072 Well I am not into placing here anti flow slider but I changed pattern and flows better now
  3. 00:26:682 (7) - you can move this beat to x=436 sure, also moved (6) a bit closer too
  4. 00:35:682 (2,3) - i feels this beat kinda lack of movement. maybe you should try this position https://osu.ppy.sh/ss/5089097
  5. 00:41:282 (5,6) - same reason as above, especially this 00:41:282 (5) - slider,i really suggest you should make it a bit curve & move it a bit to left https://osu.ppy.sh/ss/5089120 I change both but not much, some pixels only for better movement
Platter
  1. 00:18:282 (2) - this slider kinda feels like missing hyper, try this position https://osu.ppy.sh/ss/5089138 fixed (but with curved slider)
  2. 00:31:482 (2,3,4,1) - this part can be improved , try this one https://osu.ppy.sh/ss/5089164

Salad
  1. 00:38:682 (1,2,3,4,5) - i feel this part because it kinda same pattern like previous one , so i think you should try this https://osu.ppy.sh/ss/5089610 I changed the slider here instead
  2. 00:44:282 (2,3,4,5) - i feels the dash distance between 00:44:482 (3,4,5) - kinda high ,i suggest you should move 00:44:482 (3) - to x=380 fixed

Thanks for mod! :D
snowball112
Heya o/

IRC stuff
19:16 snowball112: ok, so basically 2 things
19:16 BoberOfDarkness: okay
19:16 snowball112: 00:06:682 - this and the corresponding dash just feel like too much
19:17 snowball112: same with 00:09:882 (1) -
19:17 snowball112: from 00:11:482 - onwards its ok, the music gets more intense, but before that it feels a bit off
19:18 BoberOfDarkness: okay I see
19:18 snowball112: maybe curve 00:06:282 - more to the left and have it so that 00:06:682 (1) - fits between the end of that slider and the new one of 00:06:882 - or so?
19:19 BoberOfDarkness: I moved (1) to left already
19:20 BoberOfDarkness: hmm
19:20 snowball112: and the second thing
19:20 snowball112: the 5plet starting from 00:29:082 has nothing in the music that supports it like the others
19:20 snowball112: whoops
19:20 snowball112: 00:29:082 -
19:21 snowball112: maybe make a 1/2 slider with a repeat instead for the guitar sound? the other 5plets follow the high sounds, but that isnt there in this place
19:23 BoberOfDarkness: I will use 1/2 slider + circle
19:24 snowball112: one last thing, depending on the skin used, the sound of the spinner end of 00:00:682 - is really loud
19:25 snowball112: maybe do something that you reduce volume at that point specifically and just increase it again at 00:04:532 or so?
19:25 snowball112: 00:04:532 -
19:26 BoberOfDarkness: Fixed
19:26 BoberOfDarkness: vol.
19:27 snowball112: platter is similar with the finish thing before 00:11:482 -
19:28 snowball112: also i think you can remove 00:07:582 because everywhere else in this section you have triples, would be better for emphasis on the high sounds
19:30 snowball112: and last thing in platter is 00:36:882 (3,4,5) -
19:31 snowball112: i think 00:37:282 - should be on the right side to have a hyper to 00:37:482 - because the finish sound is stronger
19:31 snowball112: otherwise its just weird if you have the strongest sounds on 00:37:082 - and 00:37:482 - but the jump is at 00:37:282 -
19:33 snowball112: you can remove that last bookmark in salad
19:34 snowball112: why is there a finish on the slidertail of 00:07:682 (3) -
19:35 snowball112: same with 00:09:482 (4) -
19:36 snowball112: if you do something like that i'd kind of expect a jump or something
19:37 snowball112: i think single circles are better if you're going to put emphasis on these sounds even if you don't want a jump
19:41 snowball112: maybe put a slider in some patterns like 00:12:082 (2,3,4,5,6) -
19:42 snowball112: eg. instead of 00:12:482 (4,5) - for bringing out the guitar better
19:54 BoberOfDarkness: which slider?
19:54 BoberOfDarkness: 11482,-100,4,3,0,60,0,0
19:55 BoberOfDarkness: 00:12:882 (2,3,4,5,6) -
19:55 BoberOfDarkness: what kind I mean
19:55 snowball112: slider instead of the notes on 4 and 5
19:55 snowball112: wait
19:56 snowball112: if you put a normal 1/2 slider starting at 00:12:482 - to keep the movement
19:56 snowball112: i think it will bring out the claps on 00:12:282 - and 00:12:882 - more
19:56 snowball112: while having emphasis on guitar in the middle with that slider
19:57 snowball112: in salad i mean
19:57 BoberOfDarkness: well I am lost
19:57 snowball112: in the salad diff
19:58 snowball112: in the pattern 00:12:082 (2,3,4,5,6) -
19:58 snowball112: instead of 00:12:482 (4,5) - use a slider
19:58 snowball112: for the guitar
19:59 BoberOfDarkness: thats not bring much tbh
19:59 BoberOfDarkness: But k
19:59 snowball112: just a small thing lol
20:00 BoberOfDarkness: yea
20:00 snowball112: and I just realised kiri is afk since 5 months D:
20:00 BoberOfDarkness: yes
20:01 snowball112: first pattern 00:04:532 (1,2,3,4,5) - feels weird tbh
20:01 snowball112: i think you should remove 00:04:532 (1,2) - and put a circle on 00:06:482 -
20:01 snowball112: and you can remove the bookmark in cup too
20:01 BoberOfDarkness: Omg how ugly is that patter...
20:02 BoberOfDarkness: Okay done
20:03 BoberOfDarkness: I added spinner at begging
20:03 BoberOfDarkness: Well
20:03 BoberOfDarkness: don't look over this cup
20:04 BoberOfDarkness: I have to fix stuff by myself
20:04 snowball112: perhaps
20:04 BoberOfDarkness: hitsounding and green lines are not good
20:04 snowball112: but one last suggestion on how to fix it
20:04 BoberOfDarkness: and not much consistensy with my diffs ;w;
20:04 BoberOfDarkness: sure
20:04 snowball112: maybe start a 1/2 repeat on 00:13:282 -
20:05 snowball112: then a single circle on 00:13:882 - for the strong sound
20:05 BoberOfDarkness: Nice spot
20:05 snowball112: and replace slider at 00:14:082 - with two single notes or a slider starting from 00:14:282 -
20:05 BoberOfDarkness: fixed
20:05 snowball112: is nicer spacing
20:06 snowball112: maybe do something similar at 00:19:682 - too for consistency
20:06 snowball112: single note at 00:20:282 -
20:06 snowball112: and slider or two single notes from 00:20:682 -
20:07 snowball112: and the kiai burst thing is kind of cool but might be unrankable, you might have to remove those
20:07 snowball112: those like 00:11:382 - and 00:11:482 - for example
20:07 BoberOfDarkness: Well I placed here 00:20:282 - 1/2 slider
20:07 BoberOfDarkness: yea, thats why I pointed that greenlines needs to be fix
20:08 snowball112: maybe single circle at 00:20:282 - instead i mean, would be the same spacing as the last suggestion
20:08 snowball112: just a little bit less 1/2 would be nice, it feels a bit cramped in places

IRC summary:
  1. Reduced some hypers in the beginning of the song
  2. Simplified some 5er patterns for better emphasis
  3. Some structure suggestions for the cup diff
Negri_sk
uhohbro
Negri_sk
[Rain]
00:39:682 (5) - I think this can go quite a bit more to the left because the pattern right now as a whole feels kind of "meh".
This is a Rain, do you really wanna use ar 8.8 instead of ar 9? Think about it. I know it will break the flow but still!

[Salad]
00:05:882 (3) - This is quite a bit faraway, move it to like x88, it's kind of non flow:ish like this.

[Platter]
00:22:282 (3) - Imo the jump to this (3) should be a hyper, so I think you should put it at around x464

[Cup]
00:20:282 (2,3,4) - Move all of these 2 snaps to the left.
00:35:482 (1) - x272 no need for it to be off the stream.
00:39:682 (2) - x176 ^
00:13:282 (3,4,5,6,7,1) - https://osu.ppy.sh/ss/5664021 You should do this because it isn't the kiai time imo. Basicaly just nerf the distance a bit off every circle.
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