Problem Details:
As the title says the cursor will tear if I move them too fast. I used to have this problem in the past and after some updates it got fixed, but at that time it only happened if I used DirectX. Now the cursor will tear if I used either OpenGL or DirectX. I can use Vsync so it won't tear, but I hate Vsync and really don't want to use it for a long period of time.
osu! version: 20150414.2 (latest)
EDIT: When I played osu! with Vsync my approach circles sometimes have shaky distortions. This won't happen if I don't use Vsync. My graphics card is a GTX 650 and my monitor is 60hz.
As the title says the cursor will tear if I move them too fast. I used to have this problem in the past and after some updates it got fixed, but at that time it only happened if I used DirectX. Now the cursor will tear if I used either OpenGL or DirectX. I can use Vsync so it won't tear, but I hate Vsync and really don't want to use it for a long period of time.
osu! version: 20150414.2 (latest)
EDIT: When I played osu! with Vsync my approach circles sometimes have shaky distortions. This won't happen if I don't use Vsync. My graphics card is a GTX 650 and my monitor is 60hz.