Sawai Miku - Colorful. (Asterisk DnB Remix)

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gameuse
NICE SONG

Circle size 4.5?
01:32:774 (3,5) - are overlapping, reposition?
02:06:546 (5,6) - Unstack?
02:32:946 (3,5) - Overlapping and is confusing
03:34:146 end slider here?
03:34:317 add note here?
04:00:717 (1,2,3) - Consider repositioning because 03:59:860 (1,2,3,4,5) - are sort of overlapping
04:05:688 end kiai time here and start again here 04:06:031
04:14:603 (3) - put this someplace else
04:44:774 (2,3,4,5,6,7,1,2) - super confusing, spread out more?

DONE


This Map Is REALLY GOOD for a first map


Good Luck!!
Topic Starter
Linada

gameuse wrote:

NICE SONG

Circle size 4.5? nah it would need a total remap
01:32:774 (3,5) - are overlapping, reposition? was intended
02:06:546 (5,6) - Unstack? ^
02:32:946 (3,5) - Overlapping and is confusing was intended but replaced a bit
03:34:146 end slider here? yep
03:34:317 add note here? ^
04:00:717 (1,2,3) - Consider repositioning because 03:59:860 (1,2,3,4,5) - are sort of overlapping intended ^^
04:05:688 end kiai time here and start again here 04:06:031 isn't already like this ?
04:14:603 (3) - put this someplace else ok
04:44:774 (2,3,4,5,6,7,1,2) - super confusing, spread out more? nah, it play fine :D

DONE


This Map Is REALLY GOOD for a first map thanks :3


Good Luck!!
Thanks for the mod !
MikasaSerket
Hai~I am here to mod upon request on my beatmap forum
First off, I gotta say. I test played your beat map. It is really fun to play :D
Lovely hitsounds.
00:25:231 (2) - Right here, I just think you should start a new combo because of the music.
00:25:146 - I don't think you should skip this beat. Try adding a hit circle here.
00:25:060 (1) - I don't think this hit circle should underlap 00:24:717 (1) - Try putting it like this http://osu.ppy.sh/ss/3860686
00:15:631 (7) - Since right here it has a finish hit sound at the end, I think 00:16:317 (4) - Should also have it.
00:25:231 - Right here when the slider begins should have a finish hitsound. Similar to 00:30:717 -
00:27:974 - Same goes for here.
00:30:631 - Don't skip this beat.
00:30:717 (3) - You should start a new combo to emphasis the music.
01:06:374 - to 01:22:831 - I think personally, you should add a green offset and lower the volume to 50% instead of 70%. It just matches when her voice lowers in the music. And then you should bring it back to the 70% right here
Get ready for a spam of green offsets (What I mean by this is that you should add green offsets and change the volume level)
01:25:574 (1) - 50%
01:25:746 (2) - 55%
01:25:917 (3) - 60%
01:26:088 (4) - 65%
01:26:260 (1) - 70%
01:26:431 (2) - 75%
01:42:031 (2) - Get rid of this hitcircle.
01:41:860 (1) - Change this into a repeating slider, I just personally think it sounds better.
01:43:917 (4) - Space this out more, similar to this http://osu.ppy.sh/ss/3860796
01:44:431 (5) - Continue the repeating slider to 01:44:688 -
02:09:803 (2) - Shorten the slider to 02:09:974 - I just think it sounds better that way.
02:27:974 (1) - 02:28:146 - ^
02:30:031 (1) - 02:30:203 - ^
03:13:231 (1) - Add a finish hitsound
03:37:746 - Do not skip this beat. Try adding a hitcircle.
04:51:288 - Add one of your piano hitsounds. (I used number 12)
04:52:660 (1) - ^
04:54:031 - Change it back to a regular soft.
04:55:403 - Piano hitsound
04:56:774 - ^
04:58:146 - ^
05:00:888 - ^
05:02:260 - ^
05:03:631 - ^
05:03:631 - ^
05:07:746 (1) - ^
05:09:117 - ^
05:10:317 - ^
Hopefully I helped you in anyway.
Topic Starter
Linada

MikasaSerket wrote:

Hai~I am here to mod upon request on my beatmap forum
[Heroine]First off, I gotta say. I test played your beat map. It is really fun to play :D
Lovely hitsounds.
00:25:231 (2) - Right here, I just think you should start a new combo because of the music. done
00:25:146 - I don't think you should skip this beat. Try adding a hit circle here. i don't know why i skipped too lol fixed
00:25:060 (1) - I don't think this hit circle should underlap 00:24:717 (1) - Try putting it like this http://osu.ppy.sh/ss/3860686 mh, with the beat change i tried something else
00:15:631 (7) - Since right here it has a finish hit sound at the end, I think 00:16:317 (4) - Should also have it. oops
00:25:231 - Right here when the slider begins should have a finish hitsound. Similar to 00:30:717 -
00:27:974 - Same goes for here. i don't think finish fit here
00:30:631 - Don't skip this beat. same as first
00:30:717 (3) - You should start a new combo to emphasis the music. done
01:06:374 - to 01:22:831 - I think personally, you should add a green offset and lower the volume to 50% instead of 70%. It just matches when her voice lowers in the music. And then you should bring it back to the 70% right here yea
Get ready for a spam of green offsets (What I mean by this is that you should add green offsets and change the volume level)
01:25:574 (1) - 50%
01:25:746 (2) - 55%
01:25:917 (3) - 60%
01:26:088 (4) - 65% yolo
01:26:260 (1) - 70%
01:26:431 (2) - 75%
01:42:031 (2) - Get rid of this hitcircle. it play fine
01:41:860 (1) - Change this into a repeating slider, I just personally think it sounds better. finally you're right
01:43:917 (4) - Space this out more, similar to this http://osu.ppy.sh/ss/3860796 yep
01:44:431 (5) - Continue the repeating slider to 01:44:688 - yep
02:09:803 (2) - Shorten the slider to 02:09:974 - I just think it sounds better that way. i like it both ways
02:27:974 (1) - 02:28:146 - ^ i'll keep thoses it play better for me
02:30:031 (1) - 02:30:203 - ^ ^
03:13:231 (1) - Add a finish hitsound
03:37:746 - Do not skip this beat. Try adding a hitcircle. i'd prefer to follow ONLY vocals to this section
04:51:288 - Add one of your piano hitsounds. (I used number 12)
04:52:660 (1) - ^
04:54:031 - Change it back to a regular soft.
04:55:403 - Piano hitsound
04:56:774 - ^
04:58:146 - ^
05:00:888 - ^
05:02:260 - ^
05:03:631 - ^ oh piano
05:03:631 - ^
05:07:746 (1) - ^
05:09:117 - ^
05:10:317 - ^
Hopefully I helped you in anyway. You sure did !
Thanks for the mod ! <3
Lami
hi

00:23:860 (7) - nc
00:24:031 (1) - remove nc
00:24:374 (1) - ^
00:24:546 (2) - nc
00:33:117 (1) - remove clap
01:37:060 (2) - remove NC for prevent NC spam
01:39:631 (1,2,3,4,5,6) - overmapping?
01:44:431 (5) - reduce repeat time
02:01:746 (4) - NC for notice to speed change.
02:09:803 (2,3) - increase Distance each other
02:58:831 (1) - remove speed change here.

good luck
Topic Starter
Linada

Lami wrote:

hi

00:23:860 (7) - nc
00:24:031 (1) - remove nc
00:24:374 (1) - ^
00:24:546 (2) - nc
00:33:117 (1) - remove clap
01:37:060 (2) - remove NC for prevent NC spam
01:39:631 (1,2,3,4,5,6) - overmapping?
01:44:431 (5) - reduce repeat time
02:01:746 (4) - NC for notice to speed change.
02:09:803 (2,3) - increase Distance each other
02:58:831 (1) - remove speed change here.

good luck
Just fixed all !! Thanks for the mod <3
_handholding
hi, m4m request we talked about in game

00:20:774 (5) - change the rhythm to this?
00:22:831 (2,3) - change to a slider?
01:15:203 (5) - add a note here since there is a sound. It would look good if you placed it between (4) and (6) on the map as well
02:34:660 - Add a timing point here at the end of the slider and turn the volume down to 5%. turn it back up on the next note
03:01:574 (7,3,4,5) - would be better to make these 2 patterns the same. As in make them both triplets or reverse sliders
03:32:088 (1) - these hitsounds o.O amazing
04:49:917 (1,1,1) - It would be good to make these circles into sliders that way you can incorporate some slider art as well as make it bit less dull. I made the first circle into a slider in the image below. If you plan of using this add a timing point at the end of the sliders to reduce the volume to 5%
05:00:888 (1,1,1) - same as above

Your map is art. The combo colours are perfect, hitsounds are amazing and slider art is 2 good. This is the best map for this song there is imho.

Take my stars and I really, really wish you the best of luck in getting this ranked :)
Topic Starter
Linada

Hi Im Nathan wrote:

hi, m4m request we talked about in game

00:20:774 (5) - change the rhythm to this? yep fixed
00:22:831 (2,3) - change to a slider? changed the part a bit :)
01:15:203 (5) - add a note here since there is a sound. It would look good if you placed it between (4) and (6) on the map as well how did i forget that beat :c
02:34:660 - Add a timing point here at the end of the slider and turn the volume down to 5%. turn it back up on the next note done
03:01:574 (7,3,4,5) - would be better to make these 2 patterns the same. As in make them both triplets or reverse sliders already fixed ! :p
03:32:088 (1) - these hitsounds o.O amazing
04:49:917 (1,1,1) - It would be good to make these circles into sliders that way you can incorporate some slider art as well as make it bit less dull. I made the first circle into a slider in the image below. If you plan of using this add a timing point at the end of the sliders to reduce the volume to 5% i'm bad on slider art =w= but i'll work on it, thanks for idea :p
05:00:888 (1,1,1) - same as above

Your map is art. The combo colours are perfect, hitsounds are amazing and slider art is 2 good. This is the best map for this song there is imho.

Take my stars and I really, really wish you the best of luck in getting this ranked :)OMG thanks =w=
Thanks for the mod ! <3
EphemeralFetish
NM from queue.

Heroine



What you have in the intro is perfectly fine, but 00:01:231 (3) - I hear 5 clear notes on these parts. Just a suggestion if you want to mix it up a bit.
00:06:717 (3) - Blanket could be cleaner.
00:07:403 (1) - Same here.
00:24:546 (1,1,2,3) - Dont see why you dont have all these in the same combo.
00:31:060 (2) - Nothing wrong with this, but Ill give a personal suggestion on another way you could map this. https://osu.ppy.sh/ss/4056893
00:37:231 (5,1) - This isnt stack on the tail quite right. Unless that wasnt intended.
00:47:860 (3) - This note has a bit more emphasis than the others, Id move it up a bit to create more distance to reflect that.
00:48:546 (7) - NC? I know you didnt because its part of the jump pattern but it really should be a new combo.
00:49:060 (2,1,3) - Might be better to have even spacing here. Same goes for any other similar sections.
00:57:803 (3) - Try curving this so it fits perfectly with the previous slider. Might be more effort than its worth though.
01:08:431 (6) - Heavy drum hit on this white tick, having it as a slider tail is a little meh. Needs more emphasis.
01:27:203 (4) - Needs smoothing into the curve.
01:44:431 (5) - I dont hear anything to warrant a triple being here.
01:45:974 (1,2) - Bit more spacing here IMO
01:47:174 (5,6,1) - Similar to a previous point. Slightly uneven spacing.
02:07:574 (5,6) - More spacing again. May have to move the next few notes a bit if you do.
02:08:088 (2) - The angle of this slider doesnt lead well into the next. Try moving everything a bit like this. https://osu.ppy.sh/ss/4056969
02:17:688 (5) - NC?

Shortish mod, didnt really spot anything in the second half. Anything would just be a repeat of what I already said anyways.

GL.
Topic Starter
Linada

The Fetish wrote:

NM from queue.

Heroine



What you have in the intro is perfectly fine, but 00:01:231 (3) - I hear 5 clear notes on these parts. Just a suggestion if you want to mix it up a bit.
00:06:717 (3) - Blanket could be cleaner. fixed
00:07:403 (1) - Same here. ^
00:24:546 (1,1,2,3) - Dont see why you dont have all these in the same combo. oops mistake
00:31:060 (2) - Nothing wrong with this, but Ill give a personal suggestion on another way you could map this. https://osu.ppy.sh/ss/4056893 i'll keep
00:37:231 (5,1) - This isnt stack on the tail quite right. Unless that wasnt intended. fixed, mistaken again :c
00:47:860 (3) - This note has a bit more emphasis than the others, Id move it up a bit to create more distance to reflect that. oh yes
00:48:546 (7) - NC? I know you didnt because its part of the jump pattern but it really should be a new combo. also vocal start here too. fixed
00:49:060 (2,1,3) - Might be better to have even spacing here. Same goes for any other similar sections. fixed
00:57:803 (3) - Try curving this so it fits perfectly with the previous slider. Might be more effort than its worth though. it's better now
01:08:431 (6) - Heavy drum hit on this white tick, having it as a slider tail is a little meh. Needs more emphasis. changed
01:27:203 (4) - Needs smoothing into the curve. wow sniper
01:44:431 (5) - I dont hear anything to warrant a triple being here. i do hear :/
01:45:974 (1,2) - Bit more spacing here IMO yup
01:47:174 (5,6,1) - Similar to a previous point. Slightly uneven spacing. changed a bit
02:07:574 (5,6) - More spacing again. May have to move the next few notes a bit if you do. fixed, but didn't moved anything else
02:08:088 (2) - The angle of this slider doesnt lead well into the next. Try moving everything a bit like this. https://osu.ppy.sh/ss/4056969 yu're rite
02:17:688 (5) - NC? fixed

Shortish mod, didnt really spot anything in the second half. Anything would just be a repeat of what I already said anyways.

GL.
Thanks for the mod ! <3

EDIT: added few silent hitsounds for the end section, please re-DL :3
pishifat
  1. 00:10:488 (1) - uhh clap doesn't exactly come out as intended when you're using drum sampleset
  2. 00:24:888 (3,1) - might wanna like do the same visual offset thing as 00:24:717 (2,4) - . reading is coool
  3. 00:59:517 (1,2,3) - assuming you want soft additions like 02:28:660 (4,5,1) - . default clap sounds like garbageeeeeeeee when representing snares
  4. 01:05:688 (2) - normal sampleset when there's no actually strong sound:( soft would be better there
  5. 01:09:803 (4,5) - trained to people to assume 1/4 is gonna be overlapped in this section with 01:07:060 (1,2) - 01:09:117 (1,2) - then you decide to space it the same as previous 1/2 stuff:( making it clear what your 1/4 stuff is would be good, the easiest way being continuing the overlap stuff for 1/4. o a similar thing happens later zzzzzzz
  6. 01:29:003 (1) - 02:58:146 (1) - 03:43:403 (1) - not really liking the hardcore hitsounding without the song reflecting that but uh if anything that default clap complaint earlier would apply to these too lul
  7. 01:43:231 (2) - reversefinishtho
  8. 01:45:974 (1,2) - starting the new combo on 2 there would be nice since it would indicate the section is switching to 1/1 circles yeye
  9. 01:50:088 (2,3) - 04:26:431 (4,5) - really weird how you've got the object after the sharp slider no where near where the slider is indicating. if you want the object below the slider as it is now, something like this works, or if you want to keep the slider as is, something like this works
  10. 02:20:088 (6) - 02:37:917 (2) -02:48:888 (5) - 04:00:203 (5) - 04:22:317 (1) - not clicking on these loud af sounds why:( especially hwen it comes to downbeats marking new phrases, you reeeeeeeeeally should be clicking with veryvery few exceptions. 03:20:431 (1) - would be an example of one of those exceptions (but it still hurts my soul)
  11. 02:35:174 (3) - again default clap im dying
  12. 03:31:403 - whats the point of this break extension thing? there's no sound on the tick there lol
  13. such a pain to hear the pitched hitsounds at the end:(


last things i want to mention are probably more subjective than people want to care about. it would hard to adjust any of these without breaking a lot of the map (since it happens everywhere), so just at least try to understand what im saying and apply it in future maps :p
first is how angles affect playability and second is how they affect emphasis:
  1. 01:51:974 (3,4,1) - stuff like this is an example of both being done not-so-well. usually sharper angles are more comfortable to snap between and allow for more emphasis because of how much direction change there is. in this example, i assume you want to emphasize 1, yet beacuse of the really wide angle, there's like no eampahsis on it. gameplay wise is a pain to explain because "comfort is subjective hurrhur" but for the majority of people playing at this difficulty level, snapping between objects (so like stopping on individual circles) is a pain to do when you have to continue momentum through linear stuff. it's moreso okay when stuff is spaced low so snapping isn't required, but large stuff is way more of a pain to aim. like over here is a way to place 1 where it's not awkward af
  2. 03:10:146 (2,3,4) - similar idea here -- you introduce sharp movement with 1 2 3, then force linear stuff by having 4 where it is. way more comfortable to continue with similar or sharper angles than having to widen out while keeping similar spacing. so like following the blue line is more comfortable than diverging where the red one is (aka your current object placement)
  3. 03:16:317 (4,5,1,2,3,4,1,2,3,4,1) - so now you can probably guess what i think about this sorta pattern (specifically the angles between each grouping)


yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee bye!!
Topic Starter
Linada

pishifat wrote:

  1. 00:10:488 (1) - uhh clap doesn't exactly come out as intended when you're using drum sampleset all the hitsounds issue here are just mistakes >.<
  2. 00:24:888 (3,1) - might wanna like do the same visual offset thing as 00:24:717 (2,4) - . reading is coool fixed
  3. 00:59:517 (1,2,3) - assuming you want soft additions like 02:28:660 (4,5,1) - . default clap sounds like garbageeeeeeeee when representing snares
  4. 01:05:688 (2) - normal sampleset when there's no actually strong sound:( soft would be better there
  5. 01:09:803 (4,5) - trained to people to assume 1/4 is gonna be overlapped in this section with 01:07:060 (1,2) - 01:09:117 (1,2) - then you decide to space it the same as previous 1/2 stuff:( making it clear what your 1/4 stuff is would be good, the easiest way being continuing the overlap stuff for 1/4. o a similar thing happens later zzzzzzz yea fixed
  6. 01:29:003 (1) - 02:58:146 (1) - 03:43:403 (1) - not really liking the hardcore hitsounding without the song reflecting that but uh if anything that default clap complaint earlier would apply to these too lul you're right
  7. 01:43:231 (2) - reversefinishtho already fixed :)
  8. 01:45:974 (1,2) - starting the new combo on 2 there would be nice since it would indicate the section is switching to 1/1 circles yeye i did a NC mod before, so fixed
  9. 01:50:088 (2,3) - 04:26:431 (4,5) - really weird how you've got the object after the sharp slider no where near where the slider is indicating. if you want the object below the slider as it is now, something like this works, or if you want to keep the slider as is, something like this works i kept the slider, but even with that angle it was no problem hitting next circle
  10. 02:20:088 (6) - 02:37:917 (2) -02:48:888 (5) - 04:00:203 (5) - 04:22:317 (1) - not clicking on these loud af sounds why:( especially hwen it comes to downbeats marking new phrases, you reeeeeeeeeally should be clicking with veryvery few exceptions. 03:20:431 (1) - would be an example of one of those exceptions (but it still hurts my soul) fixed all, then NC'd
  11. 02:35:174 (3) - again default clap im dying
  12. 03:31:403 - whats the point of this break extension thing? there's no sound on the tick there lol
  13. such a pain to hear the pitched hitsounds at the end:(


last things i want to mention are probably more subjective than people want to care about. it would hard to adjust any of these without breaking a lot of the map (since it happens everywhere), so just at least try to understand what im saying and apply it in future maps :p
first is how angles affect playability and second is how they affect emphasis:
  1. 01:51:974 (3,4,1) - stuff like this is an example of both being done not-so-well. usually sharper angles are more comfortable to snap between and allow for more emphasis because of how much direction change there is. in this example, i assume you want to emphasize 1, yet beacuse of the really wide angle, there's like no eampahsis on it. gameplay wise is a pain to explain because "comfort is subjective hurrhur" but for the majority of people playing at this difficulty level, snapping between objects (so like stopping on individual circles) is a pain to do when you have to continue momentum through linear stuff. it's moreso okay when stuff is spaced low so snapping isn't required, but large stuff is way more of a pain to aim. like over here is a way to place 1 where it's not awkward af yea, i know what you mean, will forget thoses
  2. 03:10:146 (2,3,4) - similar idea here -- you introduce sharp movement with 1 2 3, then force linear stuff by having 4 where it is. way more comfortable to continue with similar or sharper angles than having to widen out while keeping similar spacing. so like following the blue line is more comfortable than diverging where the red one is (aka your current object placement) yea, i'll try to leave linear pattern like thoses, it definetly play bad
  3. 03:16:317 (4,5,1,2,3,4,1,2,3,4,1) - so now you can probably guess what i think about this sorta pattern (specifically the angles between each grouping) yea, tried to spam ctrl g, now it make funnier jumps, without playing bad


yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee bye!! Thanks for the mod !
I'll probably leave this mapset, since it was one of my first map, it obviously have tons of issues, like playability, hitsounding, NC and all, but all thoses mods (especially pishi's) and months tried my best on this mapset make me understand my mistakes, so now i'll try doing my best on new maps.
I'm sorry for the ones who wanted this to be ranked, but this clearly lacks quality
If i have the courage, i'll try to remap this song but i'd like to experience myself on other things.
Thanks all poeple who supported me and the mapset, by favouriting, helping or thoses who told me their thoughs, negatives or not.
-Nya-
Heya~ Responding to your request in-game.

General:
  1. Your BG has to be 1366X768. It’s an easy thing to fix though >.<
  2. The following hitsound is unused:
    1. soft-sliderslide16.wav
    Please remove it.
Heroine:
  1. 00:20:944 (4) –According to AiMod, this object isn’t snapped correctly. Just delete and add it again, so that message will go away.
  2. 00:04:317 (1) –I don’t really understand why you would suddenly add such a fast and new combo’d slider here when you didn’t add one anywhere else in the beginning of the map. I highly suggest you remove the faster SV and keep the SV normal and also remove the new combo.
  3. 00:05:860 –I would personally add a note here. Feels a bit empty without one.
  4. 00:07:060 (1) –Same as here: 00:04:317 (1) – Also remove the new combo.
  5. 00:09:803 (1) -^,also remove the new combo.
  6. 00:13:574 (4,7) –Try to avoid these two notes touching. Neatness counts as well.
  7. 00:15:631 (7) –Add new combo here and remove new combo here: 00:15:803 (1) –
  8. 00:19:403 (4,5) –I think stacking these two notes would work better to keep that square shape.
  9. 00:21:117 –The beat here is quite important. I don’t think it’s a good idea to leave it empty.
  10. 00:20:944 (4,1) – and 00:20:773 (3,3) –Stacking might be a good idea
  11. 00:24:031 (2,3,4) –Try to make the distance between these objects similar since they are quite fast.
  12. 00:24:546 (1,2,3,4) -^
  13. 00:31:060 (2,5) –Stack. You could really try stacking more. Imo it will improve the overall image and neatness of your map more.
  14. 00:35:003 (2,3,4) –Equal distance.
  15. 00:35:517 (1,2,3,4) -^
  16. 00:39:288 (2,1,2) –Perfect this stack.
  17. 00:51:203 (5,6,7) –Stack.
  18. 00:53:174 (1) –Remove this new combo.
  19. 00:56:431 (1) - Remove this new combo. It doesn’t really make sense since it’s inconsistent, lol
  20. 00:57:117 (1) -^
  21. 00:58:146 (4) –Add new combo here and remove new combo here: 00:58:488 (1) –
  22. 01:08:946 –There’s a vocal here so why not add a note?
  23. 01:11:860 (5) –I would add new combo here and remove new combo here: 01:12:374 (1) –
  24. 01:38:946 (1) –Remove new combo here. It doesn’t make sense.
  25. 01:39:288 (1) –Remove new combo here and add new combo here: 01:39:631 (2) –
  26. 01:42:374 (3) –Shorten this slider by one tick. Fits better in with the rhythm imo. Also nicer to play.
  27. 01:47:174 (4,5) –Maybe stack these two? Since they have to be clicked faster.
  28. 02:11:174 (3) –Lower this down a bit. It’s grazing the HP bar.
  29. 02:26:431 (1) –Remove new combo here.
  30. 02:27:974 (1) –Remove new combo here
  31. 02:28:660 (4) –Add new combo here and remove new combo here: 02:29:174 (1) –
  32. 02:33:288 (1) –Remove new combo.
  33. 02:41:688 (1) -^
  34. 02:46:146 (1) –Remove new combo here and add new combo here: 02:46:488 (3) –
  35. 02:49:231 (1,3,4,5) –I would stack this.
  36. 02:51:974 (1,2) –Rather place these two sliders like you placed these: 02:52:660 (3,4) –
  37. 03:16:317 (4,5) –Stack? May be easier to read then.
  38. Wow! Did you add those piano sounds after the break? Cool~
  39. 03:56:088 (1) –Remove new combo here and add new combo here: 03:56:431 (3) –
  40. 04:11:174 (1) –Remove new combo here and add new combo here: 04:11:517 (3) – then also remove new combo here: 04:12:031 (1) –
  41. 04:16:660 (1) –Remove new combo here and add new combo here: 04:17:003 (5) – then remove new combo here: 04:17:346 (1) –
  42. 04:23:517 (4,5) –Rather stack?
  43. 04:29:003 (1) –Remove new combo here and add it here: 04:29:346 (3) –
  44. 04:30:374 (1) –Remove new combo here and add it here: 04:30:717 (2) –
  45. 04:35:346 (1,1) –Remove these new combos to stay consistent.
  46. 04:36:031 (1) –Remove new combo here and add it here: 04:36:203 (2) –

Overall, this map isn’t quite ready yet, but you shouldn’t give up on it though. There is still quite a lot of work that will have to be put in, but if you persevere and find more good mods, I think this will be ready in no time.

The things that I think you have to work on is obviously the comboing, since I pointed that out a lot and then the overall neatness, like placements and some unnecessary overlapping. The flow also seemed a bit weird for me, but I think that is just my own personal opinion. A few more very good and decent mods will be required.

Good Luck, Linada~ Don’t give up!
Topic Starter
Linada

-Nya- wrote:

Heya~ Responding to your request in-game.

General:
  1. Your BG has to be 1366X768. It’s an easy thing to fix though >.<
  2. The following hitsound is unused:
    1. soft-sliderslide16.wav
    Please remove it.
Heroine:
  1. 00:20:944 (4) –According to AiMod, this object isn’t snapped correctly. Just delete and add it again, so that message will go away.
  2. 00:04:317 (1) –I don’t really understand why you would suddenly add such a fast and new combo’d slider here when you didn’t add one anywhere else in the beginning of the map. I highly suggest you remove the faster SV and keep the SV normal and also remove the new combo.
  3. 00:05:860 –I would personally add a note here. Feels a bit empty without one.
  4. 00:07:060 (1) –Same as here: 00:04:317 (1) – Also remove the new combo.
  5. 00:09:803 (1) -^,also remove the new combo.
  6. 00:13:574 (4,7) –Try to avoid these two notes touching. Neatness counts as well.
  7. 00:15:631 (7) –Add new combo here and remove new combo here: 00:15:803 (1) –
  8. 00:19:403 (4,5) –I think stacking these two notes would work better to keep that square shape.
  9. 00:21:117 –The beat here is quite important. I don’t think it’s a good idea to leave it empty.
  10. 00:20:944 (4,1) – and 00:20:773 (3,3) –Stacking might be a good idea since a added a note related to ^, i let it to keep symmetry
  11. 00:24:031 (2,3,4) –Try to make the distance between these objects similar since they are quite fast.
  12. 00:24:546 (1,2,3,4) -^
  13. 00:31:060 (2,5) –Stack. You could really try stacking more. Imo it will improve the overall image and neatness of your map more.
  14. 00:35:003 (2,3,4) –Equal distance.
  15. 00:35:517 (1,2,3,4) -^
  16. 00:39:288 (2,1,2) –Perfect this stack.
  17. 00:51:203 (5,6,7) –Stack.
  18. 00:53:174 (1) –Remove this new combo.
  19. 00:56:431 (1) - Remove this new combo. It doesn’t really make sense since it’s inconsistent, lol
  20. 00:57:117 (1) -^
  21. 00:58:146 (4) –Add new combo here and remove new combo here: 00:58:488 (1) –
  22. 01:08:946 –There’s a vocal here so why not add a note?
  23. 01:11:860 (5) –I would add new combo here and remove new combo here: 01:12:374 (1) –
  24. 01:38:946 (1) –Remove new combo here. It doesn’t make sense.
  25. 01:39:288 (1) –Remove new combo here and add new combo here: 01:39:631 (2) –
  26. 01:42:374 (3) –Shorten this slider by one tick. Fits better in with the rhythm imo. Also nicer to play.
  27. 01:47:174 (4,5) –Maybe stack these two? Since they have to be clicked faster.
  28. 02:11:174 (3) –Lower this down a bit. It’s grazing the HP bar.
  29. 02:26:431 (1) –Remove new combo here.
  30. 02:27:974 (1) –Remove new combo here
  31. 02:28:660 (4) –Add new combo here and remove new combo here: 02:29:174 (1) –
  32. 02:33:288 (1) –Remove new combo.
  33. 02:41:688 (1) -^
  34. 02:46:146 (1) –Remove new combo here and add new combo here: 02:46:488 (3) –
  35. 02:49:231 (1,3,4,5) –I would stack this.
  36. 02:51:974 (1,2) –Rather place these two sliders like you placed these: 02:52:660 (3,4) – nah, i let them to keep the "accelarating spacing"
  37. 03:16:317 (4,5) –Stack? May be easier to read then.
  38. Wow! Did you add those piano sounds after the break? Cool~
  39. 03:56:088 (1) –Remove new combo here and add new combo here: 03:56:431 (3) –
  40. 04:11:174 (1) –Remove new combo here and add new combo here: 04:11:517 (3) – then also remove new combo here: 04:12:031 (1) –
  41. 04:16:660 (1) –Remove new combo here and add new combo here: 04:17:003 (5) – then remove new combo here: 04:17:346 (1) –
  42. 04:23:517 (4,5) –Rather stack?
  43. 04:29:003 (1) –Remove new combo here and add it here: 04:29:346 (3) –
  44. 04:30:374 (1) –Remove new combo here and add it here: 04:30:717 (2) –
  45. 04:35:346 (1,1) –Remove these new combos to stay consistent.
  46. 04:36:031 (1) –Remove new combo here and add it here: 04:36:203 (2) –

Litterally fixed all ! thanks !

Overall, this map isn’t quite ready yet, but you shouldn’t give up on it though. There is still quite a lot of work that will have to be put in, but if you persevere and find more good mods, I think this will be ready in no time.

The things that I think you have to work on is obviously the comboing, since I pointed that out a lot and then the overall neatness, like placements and some unnecessary overlapping. The flow also seemed a bit weird for me, but I think that is just my own personal opinion. A few more very good and decent mods will be required.

Good Luck, Linada~ Don’t give up!
Thanks for thoses words, but i think i'll take a small break on this map (but i WON'T give up, i'll be back soon :3)
Thanks for the check ! <3
BanchoBot
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