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Falcom Sound Team jdk - Gin no Ishi

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Topic Starter
Lily Bread
This beatmap was submitted using in-game submission on 2015?10?21? at 15:47:55

Artist: Falcom Sound Team jdk
Title: Gin no Ishi
Source: ????VI ????
Tags: The Legend Of Heroes VI Sora no Kiseki ???????? video game ?????? ???? ????? ????? Ouroboros ?? Leonhardt
BPM: 143
Filesize: 3099kb
Play Time: 01:51
Difficulties Available:
  1. Easy (1.29 stars, 128 notes)
  2. Hard (2.86 stars, 259 notes)
  3. Nightmare (3.96 stars, 328 notes)
  4. Normal (1.76 stars, 156 notes)
Download: Falcom Sound Team jdk - Gin no Ishi
Information: Scores/Beatmap Listing
---------------
from 英雄伝説VI 空の軌跡.
all diffs by Lily Bread.

"Gin no ishi" means "silver will".

thanks for their mod,star and help
Adol Christin
Snowy Wings
Dilant
klq9
YaegakiErika
xDarxen
Yoges
Synpoo
jonathanlfj
-Mo-
HKrecords_
AnOzi Changle
Yuthuil
OrangeYouGlad
ByBy13
Milan-
Karen
Fluttershy552
Doormat
KASUM1
XiaofengTiger
Wing My Way
Feb
ZZHBOY
momo azusa
-Tochi
alacat
SPOILER
bubbled by ZZHBOY
qualified by jonathanlfj

rebubbled by jonathanlfj
requalified by ZZHBOY
big thanks to them
Adol Christin
銀の意思 (怒)
节奏上可以参考下lfj的那个zanmai版的银之意志,毕竟BPM完全一样。 https://osu.ppy.sh/s/114960
作为第一作,I难度目前看来还可以啊,加油加油~ 之后的部分可以多注意下排列的美观,这点可以参考下当今的rank图。

Edit: 这种程度的建议。。不值得点kd吧。。。
Topic Starter
Lily Bread

Adol Christin wrote:

銀の意思 (怒)
节奏上可以参考下lfj的那个zanmai版的银之意志,毕竟BPM完全一样。 https://osu.ppy.sh/s/114960
作为第一作,I难度目前看来还可以啊,加油加油~ 之后的部分可以多注意下排列的美观,这点可以参考下当今的rank图。
谢谢鼓励~排列的部分我一直在改,现在的I难度和最初的版本已经没有一个地方是一样的了www

edit:呃..那么该怎么取消KD?
Snowy Wings
在贴吧看到你的帖子过来的,就随便说一些吧。

[General]
  1. 打击音量太大声,全程100% Normal真的不合适。
  2. 没有音效
  3. 没有combocolor

[Insane]
  1. Insane第一感觉就是排列很乱,看起来杂乱无章,作图最好排列要整洁,这样不管玩家玩起来还是用Edit看都会比较舒服。
  2. combo长度最好不要太长,比如说00:41:253 (15) - 这个,都到15个一组了,最好控制一下不要超过10个combo(但是不要乱断combo)
  3. 00:10:623 (1,3) - 一开始作图的时候,两物件最好不要相互叠到
  4. 00:17:337 (1) - 这种用红点限制滑条速度的梗现在好像有限制了,而且这种滑条也不好看。
  5. 00:25:728 (5,7) - 故意坑人是不允许的,可以稍微移开点。
  6. 00:35:169 (10) - 这里突然加速1.5倍的话,最好加上Newcombo
  7. 00:38:945 (7) - 不要漏音,这里很明显有三连
  8. 00:55:938 (10) - 这里同上,也是变速了,需要Newcombo。(而且不知道你为啥这里要变速)

[Normal]
  1. Normal的四维最好不要带小数
  2. AiMod
  3. 00:17:337 (1) - Easy,Normal尽量少用这种奇形怪状的滑条,而且也不好看,用普通的直滑条和弯滑条就够了。

[Easy]
  1. Easy同样有物件距离问题,用AiMod检查一下
  2. 00:15:658 (3) - 这种滑条不允许用在Easy,高难度对这个才稍微放宽一点。
  3. 00:44:190 (3) - 这里背景音乐很明显变化了,应该加上Newcombo

以上,相同的问题我就不重复点出来了。然后……也没啥好说的,大多数mapper的第一张图都这个样。至于怎么提升作图技巧,我也只能说多作图多看图了,毕竟我只是个渣渣mapper。
加油! :)
ps:一些厉害的麻婆指点一下比自己闷声摸索效率要高很多。
Topic Starter
Lily Bread

Snowy Wings wrote:

在贴吧看到你的帖子过来的,就随便说一些吧。

[General]
  1. 打击音量太大声,全程100% Normal真的不合适。
  2. 没有音效
  3. 没有combocolor

/*
音效我想等整张图差不多做完再加,因为现在一直在改,不太好放。
而且我暂时还完全不懂怎么放音效好,这个也需要学习。

fixed~音量调整至80%。

combocolor是?我没有什么头绪...
*/

[Insane]
  1. Insane第一感觉就是排列很乱,看起来杂乱无章,作图最好排列要整洁,这样不管玩家玩起来还是用Edit看都会比较舒服。
  2. combo长度最好不要太长,比如说00:41:253 (15) - 这个,都到15个一组了,最好控制一下不要超过10个combo(但是不要乱断combo)
  3. 00:10:623 (1,3) - 一开始作图的时候,两物件最好不要相互叠到
  4. 00:17:337 (1) - 这种用红点限制滑条速度的梗现在好像有限制了,而且这种滑条也不好看。
  5. 00:25:728 (5,7) - 故意坑人是不允许的,可以稍微移开点。
  6. 00:35:169 (10) - 这里突然加速1.5倍的话,最好加上Newcombo
  7. 00:38:945 (7) - 不要漏音,这里很明显有三连
  8. 00:55:938 (10) - 这里同上,也是变速了,需要Newcombo。(而且不知道你为啥这里要变速)

/*
排列正在边学习边修改中...
其余all fixed
*/

[Normal]
  1. Normal的四维最好不要带小数
  2. AiMod
  3. 00:17:337 (1) - Easy,Normal尽量少用这种奇形怪状的滑条,而且也不好看,用普通的直滑条和弯滑条就够了。

/*
all fixed(可能)
(因为我的AI MOD不太好使....N和E完全没查出问题来...
*/


[Easy]
  1. Easy同样有物件距离问题,用AiMod检查一下
  2. 00:15:658 (3) - 这种滑条不允许用在Easy,高难度对这个才稍微放宽一点。
  3. 00:44:190 (3) - 这里背景音乐很明显变化了,应该加上Newcombo

/*
all fixed
*/

以上,相同的问题我就不重复点出来了。然后……也没啥好说的,大多数mapper的第一张图都这个样。至于怎么提升作图技巧,我也只能说多作图多看图了,毕竟我只是个渣渣mapper。
加油! :)
ps:一些厉害的麻婆指点一下比自己闷声摸索效率要高很多。

非常感谢!指出了好多错误,对我很有帮助。
我会好好学习作图的。不过我脸皮薄,不太好意思去问别人..现在主要还是在学习别的rank图的排列和节奏。
thanks for modding.
Dilant
嗯……我还是随便mod一下吧
[General]
  • Tag中移除“銀の意思”和“空の軌跡”
    为什么我怎么听Timing都不大对,然而用TimingAnlyz测出来是对的……=_=
[Easy]
  • 00:05:588 (4,5) - 考虑做成blanket
    00:08:945 (3,4) - 包圆一些
    00:36:637 (6) - New Cambo。Easy中一般每个Cambo最多6~7个物件。
    00:38:316 (8) - 考虑和00:36:637 (6)的开头重叠,记得调整之后物件的位置(呃工程量可能巨大)
    00:50:903 (5) - NC
    01:00:973 (6) - ^
    01:01:812 (7) - 考虑和01:00:134 (5)的结尾(呃我也不知道叫什么,反正是有折返箭头的那端)重叠(工程量……)
    01:03:491 (8,1) - 包圆一些
    01:09:365 (1) - 取消NC
    01:09:365 (1,2) - 考虑互相blanket,记得包圆些
    01:11:043 (3) - NC
    01:14:400 (9) - ^
    01:16:078 (1) - 取消NC
    01:17:756 (3) - NC
    01:20:274 (6) - 开头与01:17:756 (3)重叠
    01:22:791 (1) - 貌似可以取消NC?
    01:27:826 (1,2) - 考虑blanket
    01:39:574 (5) - 考虑和01:37:057 (2)重叠,注意调整下间距
    01:42:931 (8) - 开头和01:40:414 (6)重叠
    01:42:931 (8,9) - 包圆一些
    01:47:127 (4,5) - ^
    01:49:644 - 考虑下加个转盘?
[Normal]
呃有点累……过两天再来mod吧=_=
[Insane]
表示完全mod不动……(毕竟我还只有200多PC啊)

暂时先这么着吧。我先慢慢mod我的独角戏=_=

===========================================

我把声卡驱动调♂教了下之后确定timing没有问题……
[Normal]
  • 00:03:910 (1,2,3) - 看上去不大美观额……(不过我试了下自己都包不圆w)
    00:08:945 (3) - 考虑去包00:08:106 (2)或00:10:623 (2)?
    00:13:980 (1,2) - 做成一根滑条似乎更好
    00:14:819 (3) - 结尾和00:16:498 (5)的开头重叠(移动3,5的位置不变)
    00:15:658 (4) - 包圆一些
    00:18:176 (2) - 调整下00:17:337 (1),然后将开头与00:16:498 (5)的结尾重叠
    00:26:567 (5,6) - 尝试包一下
    00:37:057 (2,4,2,4) - 尝试都和00:34:120 (5)的开头重叠(这是一项艰巨的工程……)
    00:52:581 (3) - 包圆一些
    00:54:260 (1,2) - ^
    00:57:616 (1) - 包圆一些(然后00:58:456 (2) 的开头貌似能和00:56:358 (4) 的开头重叠了)
    01:06:847 (4) - 调整下01:06:008 (3),然后开头与01:05:169 (2) 的结尾重叠(移动4)
    01:09:365 (1) - 开头与01:05:169 (2) 的结尾重叠
    01:26:148 (3) - 这形状……(好吧可能是个人不大习惯)
    01:32:442 (2) - 与01:30:763 (6) 重叠
    01:32:861 (3,4) - 包圆一些(然后01:34:540 (5) 可以和01:32:861 (3) 的结尾重叠)
    01:37:896 (3) - ^
    01:39:574 (6) - ^
    01:42:931 (3) - 与01:41:253 (1) 的开头重叠
    01:44:190 (5) - NC
    01:46:288 (1) - 取消NC
    01:47:127 (2,3) - 包圆一些
    01:48:805 - 将01:48:805 (4) 删掉,然后将01:47:127 (2) 复制到这里
    01:50:064 (1) - 转盘从01:49:644转到01:51:323
Topic Starter
Lily Bread

Dilant wrote:

嗯……我还是随便mod一下吧
[General]
  • Tag中移除“銀の意思”和“空の軌跡”
    为什么我怎么听Timing都不大对,然而用TimingAnlyz测出来是对的……=_=
/*
tag已修改
虽然是我手测的,不过我感觉timing应该没问题...
中间有些地方好像有点奇怪,似乎有变速?根据情况我可能要改一改
*/

[Easy]
  • 00:05:588 (4,5) - 考虑做成blanket
    //fixed

    00:08:945 (3,4) - 包圆一些
    //fixed(其实我不知道怎么样才叫圆..

    00:36:637 (6) - New Cambo。Easy中一般每个Cambo最多6~7个物件。
    //new combo

    00:38:316 (8) - 考虑和00:36:637 (6)的开头重叠,记得调整之后物件的位置(呃工程量可能巨大)
    //暂时没有改,因为感觉不太重要,而改起来又有点麻烦...

    00:50:903 (5) - NC
    01:00:973 (6) - ^
    //all fixed

    01:01:812 (7) - 考虑和01:00:134 (5)的结尾(呃我也不知道叫什么,反正是有折返箭头的那端)重叠(工程量……)
    //这一段我重做了,因为发现当初没有对齐distance

    01:03:491 (8,1) - 包圆一些
    01:09:365 (1) - 取消NC
    01:09:365 (1,2) - 考虑互相blanket,记得包圆些
    01:11:043 (3) - NC
    01:14:400 (9) - ^
    01:16:078 (1) - 取消NC
    01:17:756 (3) - NC
    01:20:274 (6) - 开头与01:17:756 (3)重叠
    01:22:791 (1) - 貌似可以取消NC?
    01:27:826 (1,2) - 考虑blanket
    01:39:574 (5) - 考虑和01:37:057 (2)重叠,注意调整下间距
    01:42:931 (8) - 开头和01:40:414 (6)重叠
    01:42:931 (8,9) - 包圆一些
    01:47:127 (4,5) - ^
    01:49:644 - 考虑下加个转盘?
//all fixed

[Normal]
呃有点累……过两天再来mod吧=_=
[Insane]
表示完全mod不动……(毕竟我还只有200多PC啊)

暂时先这么着吧。我先慢慢mod我的独角戏=_=
/*
非常感谢!
我也再帮你mod一下吧www
thanks for modding.
*/


============
normal
============
00:03:910 (1,2,3) - 看上去不大美观额……(不过我试了下自己都包不圆w)
//OwO

00:08:945 (3) - 考虑去包00:08:106 (2)或00:10:623 (2)?
//不太好调...怎么调都不太流畅

00:13:980 (1,2) - 做成一根滑条似乎更好
//我怕太单调,再看看吧

00:14:819 (3) - 结尾和00:16:498 (5)的开头重叠(移动3,5的位置不变)
//fixed

00:15:658 (4) - 包圆一些
//嗯..不知道改完以后算不算圆

00:18:176 (2) - 调整下00:17:337 (1),然后将开头与00:16:498 (5)的结尾重叠
//fixed

00:26:567 (5,6) - 尝试包一下
//尽力修改了一下..包太圆的话下一个点就要到屏幕外边去了

00:37:057 (2,4,2,4) - 尝试都和00:34:120 (5)的开头重叠(这是一项艰巨的工程……)
//fixed,顺带把滑条拉得好看了点

00:52:581 (3) - 包圆一些
00:54:260 (1,2) - ^
00:57:616 (1) - 包圆一些(然后00:58:456 (2) 的开头貌似能和00:56:358 (4) 的开头重叠了)
01:06:847 (4) - 调整下01:06:008 (3),然后开头与01:05:169 (2) 的结尾重叠(移动4)
01:09:365 (1) - 开头与01:05:169 (2) 的结尾重叠
//all fixed,的确我放物件完全没有考虑和很久之前的物件重叠...

01:26:148 (3) - 这形状……(好吧可能是个人不大习惯)
//OwO

01:32:442 (2) - 与01:30:763 (6) 重叠
01:32:861 (3,4) - 包圆一些(然后01:34:540 (5) 可以和01:32:861 (3) 的结尾重叠)
01:37:896 (3) - ^
01:39:574 (6) - ^
01:42:931 (3) - 与01:41:253 (1) 的开头重叠
01:44:190 (5) - NC
01:46:288 (1) - 取消NC
01:47:127 (2,3) - 包圆一些
01:48:805 - 将01:48:805 (4) 删掉,然后将01:47:127 (2) 复制到这里
01:50:064 (1) - 转盘从01:49:644转到01:51:323
//all fixed
klq9
N难度,最后的圈圈太快的不太符合前面的节奏吧
H难度感觉偏简单了
Topic Starter
Lily Bread

klq9 wrote:

N难度,最后的圈圈太快的不太符合前面的节奏吧
H难度感觉偏简单了
这个..姑且算fixed
YaegakiErika_old
[Hard]
00:21:533 (10) - 尾巴往上扳一点
00:57:197 (2,1) - flow不好..当然现在这样也不是不行,感觉把1扳平一点比较好
01:00:134 (7) - 考虑做成往返滑条或者拆开,这样太单调
01:09:784 (2) - 反向就是绝佳的排列了!当然有可能你觉得反向用得太多了所以故意搞成这样..现在这样也行
01:28:665 (3) - 往上移1~2格
01:47:966 (5) - 弯得不太好,有点不顺畅

[Insane]
打不太动...找不出什么来
00:04:330 (2) - 一开始的这个是不是间隔太大了?
00:11:463 (3) - 不太对,头放太下面了。考虑重新放一个滑条
00:20:693 (1) - 右移一点,音乐平缓的地方没必要去卡人
00:33:281 (4) - 位置不太对,尝试调整一下
00:44:190~00:52:162 - 押这个鼓点不太好吧?初见似乎会被坑得很惨,考虑考虑?
01:16:917 (3) - 往上移一点
01:17:756 (1,2,3,4) - 音乐并没有重复,考虑摆成其它方式的跳跃
01:43:351 (9) - 方向不好,往下扳一点

就这些吧...
Topic Starter
Lily Bread
/*
Black=accepted.
Orange = In consideration.
OwO = Declined.
*/


YaegakiErika wrote:

[Hard]
00:21:533 (10) - 尾巴往上扳一点
//fixed

00:57:197 (2,1) - flow不好..当然现在这样也不是不行,感觉把1扳平一点比较好
//重新弄了一下这个滑条

01:00:134 (7) - 考虑做成往返滑条或者拆开,这样太单调
//拆成滑条+note了

01:09:784 (2) - 反向就是绝佳的排列了!当然有可能你觉得反向用得太多了所以故意搞成这样..现在这样也行
//OwO

01:28:665 (3) - 往上移1~2格
//fixed

01:47:966 (5) - 弯得不太好,有点不顺畅
//fixed



[Insane]
打不太动...找不出什么来
00:04:330 (2) - 一开始的这个是不是间隔太大了?
//间隔好像没什么问题..不过我把前面那个滑条尾向右偏了一点

00:11:463 (3) - 不太对,头放太下面了。考虑重新放一个滑条
//往上移了一点,不过还是不太舒服....能不能给个具体点的改法?

00:20:693 (1) - 右移一点,音乐平缓的地方没必要去卡人
//fixed

00:33:281 (4) - 位置不太对,尝试调整一下
//这个我怎么调整都不太对..正考虑重做一个

00:44:190~00:52:162 - 押这个鼓点不太好吧?初见似乎会被坑得很惨,考虑考虑?
//考虑中...

01:16:917 (3) - 往上移一点
//fixed,顺带把4也轻微调整了一下

01:17:756 (1,2,3,4) - 音乐并没有重复,考虑摆成其它方式的跳跃
//考虑中...//fixed!重新摆放了notes

01:43:351 (9) - 方向不好,往下扳一点
//fixed

就这些吧...
thanks for mod. :)

/*
updated
*/

再多找点,下次请你吃饭
xDarxen
Hullo, here is my mod, as requested in my queue:

[Easy]
  1. 00:44:190 (1,2,3,4,1) - Extend the sliders till the red tick or add circles on the white ticks, like you did with 00:52:581 (2,3).
[Normal]
  1. 00:09:784 (1) - Remove new combo and add it to 00:10:623 (2), so it will look like 00:03:910 (1,2,3,4).
[Hard]
  1. 00:10:414 (9) - Add new combo and remove it from 00:10:623 (1). It should look like 00:07:267 (1), but with triple.
  2. 00:38:945 (8,9,1) - Same.
  3. 00:48:595 (5) - Add new combo, as the music stops for a second and the note is too far from the other one.
[Insane]
  1. 00:07:057 (11,1) - What about adding one more circle, so it will play like a triple? If so, remove the combo from 00:07:267 (1) and add it to 00:07:057 (11).
  2. 00:46:917 (7) - Add new combo and remove it from 00:47:861 (1).
  3. 00:48:595 (5) - Add new combo.
  4. 00:52:162 (5) - Add new combo.
  5. 01:09:155 (5) - Add new combo and remove it from 01:09:365 (1).
So, this is all I could do. I am not forcing you to change anything and these are just some suggestions which I think might improve the map. I know this isn't much, but I hope it helped. Good luck anyways!
Topic Starter
Lily Bread
Black=accepted.
Orange = In consideration.
OwO = Declined.


xDarxen wrote:

Hullo, here is my mod, as requested in my queue:

[Easy]
  1. 00:44:190 (1,2,3,4,1) - Extend the sliders till the red tick or add circles on the white ticks, like you did with 00:52:581 (2,3).
//i think this part is very gentle,so add many circle is not good in easy diff.but i'm thinking of changing some ticks' shape,or change into two circles

[Normal]
  1. 00:09:784 (1) - Remove new combo and add it to 00:10:623 (2), so it will look like 00:03:910 (1,2,3,4).
//fixed

[Hard]
  1. 00:10:414 (9) - Add new combo and remove it from 00:10:623 (1). It should look like 00:07:267 (1), but with triple.
  2. 00:38:945 (8,9,1) - Same.
  3. 00:48:595 (5) - Add new combo, as the music stops for a second and the note is too far from the other one.
//fixed

[Insane]
  1. 00:07:057 (11,1) - What about adding one more circle, so it will play like a triple? If so, remove the combo from 00:07:267 (1) and add it to 00:07:057 (11).
    //OwO i think triple is not fit the music well..
  2. 00:46:917 (7) - Add new combo and remove it from 00:47:861 (1).
  3. 00:48:595 (5) - Add new combo.
  4. 00:52:162 (5) - Add new combo.
  5. 01:09:155 (5) - Add new combo and remove it from 01:09:365 (1).
/*
all fixed
*/


So, this is all I could do. I am not forcing you to change anything and these are just some suggestions which I think might improve the map. I know this isn't much, but I hope it helped. Good luck anyways!

/*
I'm not good at where to add new combo,so your mod is very helpful.
thanks for your mod! :)
*/
Yoges
General
  1. Preview point unsnapped
  2. Use some bookmarks?

Easy
  1. 00:30:763 (1,2) - You should not have any form of notes stacked in easies
  2. 00:36:637 (1,3) - Overlap. Stack it under the one

Normal
  1. 00:35:798 (1,3) - That's quite a bad overlap there
  2. 01:33:700 (4,6) - Slight overlap here
  3. 01:47:127 (5,7) - Don't do that you'll confuse newbies

Hard
  1. 00:16:498 (3,4,1) - Overlaps

Insane
Nothing for me to complain about here really.

Overall it's ok for a first map.
Topic Starter
Lily Bread

Yoges wrote:

General
  1. Preview point unsnapped
  2. Use some bookmarks?
/*
fixed.
*/

Easy
  1. 00:30:763 (1,2) - You should not have any form of notes stacked in easies
  2. 00:36:637 (1,3) - Overlap. Stack it under the one
/*
all fixed.
*/

Normal
  1. 00:35:798 (1,3) - That's quite a bad overlap there
  2. 01:33:700 (4,6) - Slight overlap here
  3. 01:47:127 (5,7) - Don't do that you'll confuse newbies
/*
all fixed.
*/

Hard
  1. 00:16:498 (3,4,1) - Overlaps
/*
fixed.
*/

Insane
Nothing for me to complain about here really.

Overall it's ok for a first map.
/*
thanks for mod. :)
*/
Synpoo
Hi, m4m

[General]
  1. I recommend starting Kiai at 00:57:616 and ending it at 01:24:470 and of course removing it from where it currently is
  2. Preview point seems much better at 00:56:987
[Easy]
  1. Slider Velocity 1.40 is pretty high for this diff, it's the exact same as hard/insane. Lower it. (as a result, the spacing is pretty large for an easy, and by pretty large I mean really large)
  2. I recommend changing it to something like ~1.0.
For now I'll just point out some general flow/mapping issues that can be addressed and prevented in the future.

00:03:910 (1,2) - can be blanketed better (i won't point out most of these)
00:05:588 (4,5) - poor flow, it's better if 5 completes the curve more by either rotating 4 or moving 5 higher up
00:10:204 (5,2) - an ugly overlap
00:11:463 (2,5) - ^
00:27:407 (1) - this can be nicer if it's more balanced
00:29:085 (2,3) - this is pretty poor flow for an easy, it's better if this were ctrl+G so that the end actually points towards the start of the next slider
00:42:512 (1) - a bit ugly, it's nicer if it's balanced on both ends like
00:47:547 (3,4) - i recommend keeping these similar to maintain slider symmetry (or whatever they call it)
01:07:686 (5) - this one is a little more justifiable since there's actually a held note that almost lasts the entire slider
01:10:204 (7,3) - pretty bad overlap here
01:26:148 (5,6,7,8,1) - this is really clicky for an easy, consider a 1/1 somewhere in here

There are also places in the map where the rhythm is fairly poor making it awkward to play, I'll give a few examples.

00:07:267 (1) - no reason for this to be a 2/1, you miss a strong white tick in the middle by doing this and there's no held sound here
00:17:337 (1,2) - here i recommend replacing these circles with 1/1 sliders as they follow the string instrument as well as the drums (keep this in mind as it can be applied to other places in this map)
00:35:798 (5) - this note here all alone is very awkward since all it does is land on the bass drum (which is actually fairly quiet here)
00:44:190 (1,2) - I suggest a rhythm like this as it follows the beat perfectly and is a lot more interacting to play than two 1/1 sliders 3 beats apart
01:07:267 - there's a note missing here, but why? You miss the snare and the string instrument that is playing

I can say a lot more (most of this applies to the other diffs anyways) but I'm sure you get my point by now. Overall you just need to work on following the rhythm a little better.

Gl with this!
Topic Starter
Lily Bread
/*
Black=accepted.
Orange = In consideration.
OwO = Declined.
*/

Synpoo wrote:

Hi, m4m

[General]
  1. I recommend starting Kiai at 00:57:616 and ending it at 01:24:470 and of course removing it from where it currently is
    //OwO it seems not so good...
  2. Preview point seems much better at 00:56:987
//fixed

[Easy]
  1. Slider Velocity 1.40 is pretty high for this diff, it's the exact same as hard/insane. Lower it. (as a result, the spacing is pretty large for an easy, and by pretty large I mean really large)
  2. I recommend changing it to something like ~1.0.
For now I'll just point out some general flow/mapping issues that can be addressed and prevented in the future.

00:03:910 (1,2) - can be blanketed better (i won't point out most of these)
00:05:588 (4,5) - poor flow, it's better if 5 completes the curve more by either rotating 4 or moving 5 higher up
00:10:204 (5,2) - an ugly overlap
00:11:463 (2,5) - ^
00:27:407 (1) - this can be nicer if it's more balanced
00:29:085 (2,3) - this is pretty poor flow for an easy, it's better if this were ctrl+G so that the end actually points towards the start of the next slider
00:42:512 (1) - a bit ugly, it's nicer if it's balanced on both ends like
00:47:547 (3,4) - i recommend keeping these similar to maintain slider symmetry (or whatever they call it)
01:07:686 (5) - this one is a little more justifiable since there's actually a held note that almost lasts the entire slider
01:10:204 (7,3) - pretty bad overlap here
01:26:148 (5,6,7,8,1) - this is really clicky for an easy, consider a 1/1 somewhere in here

There are also places in the map where the rhythm is fairly poor making it awkward to play, I'll give a few examples.

00:07:267 (1) - no reason for this to be a 2/1, you miss a strong white tick in the middle by doing this and there's no held sound here
00:17:337 (1,2) - here i recommend replacing these circles with 1/1 sliders as they follow the string instrument as well as the drums (keep this in mind as it can be applied to other places in this map)
00:35:798 (5) - this note here all alone is very awkward since all it does is land on the bass drum (which is actually fairly quiet here)
00:44:190 (1,2) - I suggest a rhythm like this as it follows the beat perfectly and is a lot more interacting to play than two 1/1 sliders 3 beats apart
01:07:267 - there's a note missing here, but why? You miss the snare and the string instrument that is playing

I can say a lot more (most of this applies to the other diffs anyways) but I'm sure you get my point by now. Overall you just need to work on following the rhythm a little better.

Gl with this!
/*fixing....
almost fixed.
your mod was very helpful for me.
thanks for mod!
*/
jonathanlfj
比我第一张图好多了><
Topic Starter
Lily Bread

jonathanlfj wrote:

比我第一张图好多了><
不敢当
-Mo-
Hello, M4M from my queue.

Easy
- I won't bother listing every single blanket (unless you want me to), but quite a few of them need slightly adjustments. For example 00:07:267 (1) can be improved (Look at the approach circle from 00:06:952 and note how it isn't quite perfect).
- 00:08:106 (2) - Minor: Slightly inconsistent spacing between these.
- 00:37:477 (2) - Put the new combo on this note since this is where the downbeat (long white tick) is.
- 01:00:134 (5,1) - I think you could use a better flow here for an Easy difficulty, especially since everything else thus far has been fairly smooth. - 01:17:756 (6) - New combo here since this is on a downbeat, is a note with more emphasis on it (Finish), and you begin to change your rhythm here (01:17:756 (6,1,2) are on 2/1).
- 01:24:470 (3) - This should also be a new combo in my opinion.

Normal
- Same issue with blankets here too (00:04:644)
- 00:06:428 (5,1) - I think you could use a better flow here than what you currently have, since after the reverse slider, you're asking to go back in the other direction again. Try either moving 00:07:267 (1) - or rotating 00:06:428 (5). - 00:08:945 (4) - Try to use as little slider points as possible for a smoother looking curve (i.e. remove one of them).
- 00:20:693 (1,2) - I would personally avoid stacks in this difficulty since they can be confusing for beginner players.
- 00:28:665 (4,5) - The physical spacing you have here make it look like a faster timing where it is not. This is beacuse you changed the slider velocity (which I would not recommend on a Normal anyway). If you want to keep this though, you should space these out to how 00:27:407 (1,2,3,4) are spaced, and put a new combo on 00:29:085 (5) to indicate a SV change, but I would recommend getting rid of the SV changes more.
- 00:48:805 (4) - This slider doesn't match the music since there is nothing signficant on the blue tick where the repeat is.
- 01:14:400 (1,2) - Same issue as 00:06:428 (5,1).
- 01:16:917 (4,1) - And here.
- 01:26:148 (3) - This is an unusual looking slider in my opinon. Simplify it so there are only three slider points.
- 01:37:057 (2) - Same issue as above.

Hard
- 00:30:763 (1) - Simplify this curve by removing a slider point.
- 00:46:707 (1,2,3,4) - The way you arranged these make it seem like these are all the same timing, however 00:47:547 (4) is actually on 1/1 where the other notes are on 1/2. Place 00:47:547 (4) further away so that the timing is easier to read.
- 01:00:973 (1) - Move the grey slider point to the left so that the slider looks smoother. - 01:02:651 (1) - Simplify this curve.
- 01:07:686 (5) - New combo here for consistency.
- 01:37:896 (1,2,3) - Inconsistency spacing through these.
- 01:41:253 (6) - This should be a new combo since this is a more significant note.
- 01:44:609 (5) - This too.

Insane
- 00:06:218 (7,8,9,10,11) - You can use Create Polygon Circles (Ctrl+Shift+D) to create regular looking shapes and improve patterns such as this star. I would highly recommend playing around and learning this feature.
- 00:27:407 (9) - Simplify this curve.
- 00:35:588 (1) - I don't think this slider should have an increase in slider velocity since I don't feel that the note here is significant enough to retain one.
- 00:37:477 (4) - This should be a new combo since the note on this downbeat is significant.
- 01:28:665 (3) - Straighten out the curve part of this slider so it looks a little smoother - 01:33:700 (8) - Simplify this curve.
- 01:44:609 (1,3) - And these too.


Good luck.
Topic Starter
Lily Bread
/*
Black=accepted.
Orange = In consideration.
OwO = Declined.
*/

-Mo- wrote:

Hello, M4M from my queue.

Easy
- I won't bother listing every single blanket (unless you want me to), but quite a few of them need slightly adjustments. For example 00:07:267 (1) can be improved (Look at the approach circle from 00:06:952 and note how it isn't quite perfect).
//thanks.fixed some.

- 00:08:106 (2) - Minor: Slightly inconsistent spacing between these.
//OwO

- 00:37:477 (2) - Put the new combo on this note since this is where the downbeat (long white tick) is.
//fixed

- 01:00:134 (5,1) - I think you could use a better flow here for an Easy difficulty, especially since everything else thus far has been fairly smooth.
//fixed

- 01:17:756 (6) - New combo here since this is on a downbeat, is a note with more emphasis on it (Finish), and you begin to change your rhythm here (01:17:756 (6,1,2) are on 2/1).
//fixed

- 01:24:470 (3) - This should also be a new combo in my opinion.
//OwO Nah.

Normal
- Same issue with blankets here too (00:04:644)
//fixed some.

- 00:06:428 (5,1) - I think you could use a better flow here than what you currently have, since after the reverse slider, you're asking to go back in the other direction again. Try either moving 00:07:267 (1) - or rotating 00:06:428 (5).
//fixed

- 00:08:945 (4) - Try to use as little slider points as possible for a smoother looking curve (i.e. remove one of them).
//fixed

- 00:20:693 (1,2) - I would personally avoid stacks in this difficulty since they can be confusing for beginner players.
//OwO i think it's OK.When i was a beginner,I played a lot of Normal which has a lot of stacks,and i never feel comfused.

- 00:28:665 (4,5) - The physical spacing you have here make it look like a faster timing where it is not. This is beacuse you changed the slider velocity (which I would not recommend on a Normal anyway). If you want to keep this though, you should space these out to how 00:27:407 (1,2,3,4) are spaced, and put a new combo on 00:29:085 (5) to indicate a SV change, but I would recommend getting rid of the SV changes more.
//fixed

- 00:48:805 (4) - This slider doesn't match the music since there is nothing signficant on the blue tick where the repeat is.
//fixed

- 01:14:400 (1,2) - Same issue as 00:06:428 (5,1).
//fixed

- 01:16:917 (4,1) - And here.
//fixed

- 01:26:148 (3) - This is an unusual looking slider in my opinon. Simplify it so there are only three slider points.
//OwO...i think it's pretty good.

- 01:37:057 (2) - Same issue as above.
//OwO

Hard
- 00:30:763 (1) - Simplify this curve by removing a slider point.
//fixed

- 00:46:707 (1,2,3,4) - The way you arranged these make it seem like these are all the same timing, however 00:47:547 (4) is actually on 1/1 where the other notes are on 1/2. Place 00:47:547 (4) further away so that the timing is easier to read.
//fixed

- 01:00:973 (1) - Move the grey slider point to the left so that the slider looks smoother.
//fixed

- 01:02:651 (1) - Simplify this curve.
//fixed

- 01:07:686 (5) - New combo here for consistency.
//OwO unnecessary


- 01:37:896 (1,2,3) - Inconsistency spacing through these.
//fixed

- 01:41:253 (6) - This should be a new combo since this is a more significant note.
//fixed

- 01:44:609 (5) - This too.
//fixed

Insane
- 00:06:218 (7,8,9,10,11) - You can use Create Polygon Circles (Ctrl+Shift+D) to create regular looking shapes and improve patterns such as this star. I would highly recommend playing around and learning this feature.
//OwO i place them on purpose.i don't like TOO regular looking shape in Insane Diff.

- 00:27:407 (9) - Simplify this curve.
//OwO same as above.

- 00:35:588 (1) - I don't think this slider should have an increase in slider velocity since I don't feel that the note here is significant enough to retain one.
//OwO Nah.i think it's very good,fits music well.

- 00:37:477 (4) - This should be a new combo since the note on this downbeat is significant.
//fixed.

- 01:28:665 (3) - Straighten out the curve part of this slider so it looks a little smoother
//fixed.
- 01:33:700 (8) - Simplify this curve.
//OwO

- 01:44:609 (1,3) - And these too.
//OwO

Good luck.
thanks for mod! :)
pies
Hi! :)

I've got some ideas for your beatmap. Use them if you want:

General
I think that difficulty gap between Easy and Hard is too big.

Insane
00:34:225 - Something like this: http://prntscr.com/888gmk is more clickable for me.

00:55:938 (1) - I hate ending streams on second finger. Consider ending slider on white tick.

01:37:057 (4) - I would like 3 circles here.

- And that's it. It's very fun to play. Good job.

Hard
00:03:910 (1,2,3,4) - Rotate this section anti-clockwise a bit. I think 15 or 20 is enough.

00:22:372 (1) - Hard to play for the first time.

00:34:959 (7) - Move white anchor a bit to the right.

00:55:519 (5) - I don't like this slider. I would like to use two circles.

01:11:463 (2,4) - One white dot is enough.

Nice job. It's very good diff

Normal
00:49:225 (7,1) - I don't know about this section. It will be hard to play. There are sounds that IMO should be mapped.

Starting from here: 01:01:812 (2) - You forgot to put some hitsounds.

And thats it. I don't really mind Normals, but this one is playable.
Topic Starter
Lily Bread
/*
Black=accepted.
Orange = In consideration.
OwO = Declined.
*/

HKrecords_ wrote:

Hi! :)

I've got some ideas for your beatmap. Use them if you want:

General
I think that difficulty gap between Easy and Hard is too big.
//well..hard diff is very easy,i think its really star difficulty is less than 2.5 star.if i can , i will add a normal diff.but i have no idea now.

Insane
00:34:225 - Something like this: http://prntscr.com/888gmk is more clickable for me.
//i think current flow is better.i will consider it for a while.

00:55:938 (1) - I hate ending streams on second finger. Consider ending slider on white tick.
//OwO nah.music goes like current objects.

01:37:057 (4) - I would like 3 circles here.
//^

- And that's it. It's very fun to play. Good job.
//thanks!

Hard
00:03:910 (1,2,3,4) - Rotate this section anti-clockwise a bit. I think 15 or 20 is enough.
//fixed

00:22:372 (1) - Hard to play for the first time.
//yes.i adjust 9 and 10 which before it so that it flows better.

00:34:959 (7) - Move white anchor a bit to the right.
//fixed

00:55:519 (5) - I don't like this slider. I would like to use two circles.
//OwO i think using slider is easier.

01:11:463 (2,4) - One white dot is enough.
//fixed

Nice job. It's very good diff
//thanks!

Normal
00:49:225 (7,1) - I don't know about this section. It will be hard to play. There are sounds that IMO should be mapped.
//considering...

Starting from here: 01:01:812 (2) - You forgot to put some hitsounds.
//i remove some clap since they sounds not fit the music.

And thats it. I don't really mind Normals, but this one is playable.
//thanks for mod! :)
AnOzi Changle
[General]

目前你需要一个normal的难度

銀の意思?不是 银の意志 么 不太清楚

[Easy]
我认为可以把Easy做难一点直接改成Normal
转场不够好
尽量减少重叠
00:44:190 (1,2,3,4,5,6,7) - 做成四方形更好看

[Hard]
00:05:169 (4) - 没叠好
00:11:253 (4,5,6,7,1) - 这圈转的不怎样。
00:19:854 (7,8,9,10,1,2,3) - 说实在的 这段的节奏我没听懂
00:39:784 (4,5,6,7,1) - 没摆好 可overlap可blanket 并且4个note也并没摆好
00:42:931 (6,8) - 00:43:141 (7,9) - 没叠好
00:45:239 (1,2,3,4) - 你要这样放的话不如正三角
00:47:547 (4) - 没叠好 并且这样排列并不好
00:50:693 (3) - DS
00:50:903 (4) - 漏音 这里可以用折返滑条
后面的一样
00:57:616 (1,3,5) - 想法是好的 但是排列并不好
01:04:959 (2) - DS&Blanket
01:09:155 (8) - Hard不合适吧
01:10:204 (3) - 位置没摆好
01:15:029 (2) - Blanket
01:16:078 (5) - 什么鬼 这样overlap并不好 可以往左移一点而不是往上
01:18:176 (2) - 没叠好
01:21:742 (2) - Blanket
01:22:791 (6,8) - 漏音

总结:有很多地方没包好
有一些地方重叠没叠好
这些都是nazi 以后做图的时候注意点就行了不是大问题

排列和节奏都有待加强
虽然我也一样。。。

[Insane]
00:08:945 (1,2,3,4,1,2,3,4) - 想这么放就放正吧
你可以在“作图”中找到“添加多边形圆”
还可以在“编辑”中找到“旋转”
00:12:722 (3,4) - 这个。。。应该不是故意的吧
00:13:980 (1,2,3,4,5,6,7,8) - 这样排列并不好
00:18:805 (4,2) - 叠起来
00:59:295 (1,2,3,4,5,6,7,8) - 这五角没摆正
01:14:400 (1,2,3,4,5,6,7,8,1,2,3,4) - 跳得不好 并且导致难度虚高
01:32:442 (3) - 没叠好
01:37:896 (1,4) - 没叠好
01:45:449 (3) - 不如copy1

对五角跳情有独钟啊
Topic Starter
Lily Bread
/*
黑色=接受
橙色=考虑中
OwO=No
红色=新增
*/

ctpsky wrote:

[General]

目前你需要一个normal的难度

銀の意思?不是 银の意志 么 不太清楚
//OwO..的确就是銀の意思

[Easy]
我认为可以把Easy做难一点直接改成Normal
转场不够好
尽量减少重叠
/*
嗯..确实...考虑改成Normal中...
*/

00:44:190 (1,2,3,4,5,6,7) - 做成四方形更好看
//做成四方形的话怎么摆flow都不太对..虽然现在也不太对就是了

[Hard]
00:05:169 (4) - 没叠好
//修了

00:11:253 (4,5,6,7,1) - 这圈转的不怎样。
//唔...

00:19:854 (7,8,9,10,1,2,3) - 说实在的 这段的节奏我没听懂
//虽然的确没有跟到任意一条轨,不过我觉得..
//感觉上就应该这样摆,打起来能够感觉到韵律←但这一般是I难度以上才做的事吧?感觉我还是会修掉的


00:39:784 (4,5,6,7,1) - 没摆好 可overlap可blanket 并且4个note也并没摆好
//修了

00:42:931 (6,8) - 00:43:141 (7,9) - 没叠好
//修了

00:45:239 (1,2,3,4) - 你要这样放的话不如正三角
//OwO呃..看起来好像这就是正三角形?

00:47:547 (4) - 没叠好 并且这样排列并不好
//修了

00:50:693 (3) - DS
//OwO故意的。强调4

00:50:903 (4) - 漏音 这里可以用折返滑条
后面的一样
//OwO我想强调钢琴(其实这是钢琴吗?感觉法老控的乐器声音都怪怪的),而且这里相对平缓一些,不想下得太密集。I难度也一样

00:57:616 (1,3,5) - 想法是好的 但是排列并不好
//的确很丑...我重新拉一拉
//修了
01:04:959 (2) - DS&Blanket
//修了

01:09:155 (8) - Hard不合适吧
//修了

01:10:204 (3) - 位置没摆好
//OwO故意的。因为2是往下拉的。这样不容易断CB

01:15:029 (2) - Blanket
//修了

01:16:078 (5) - 什么鬼 这样overlap并不好 可以往左移一点而不是往上
//的确很不好......已修

01:18:176 (2) - 没叠好
01:21:742 (2) - Blanket
//都修了

01:22:791 (6,8) - 漏音
//在考虑怎么加

总结:有很多地方没包好
有一些地方重叠没叠好
这些都是nazi 以后做图的时候注意点就行了不是大问题
//嗯!因为这是我第一个做完的diff,也没有remap过,所以blanket到处都是问题...而且我经常改了前面忘后面所以经常没叠好...感谢修图!

排列和节奏都有待加强
//是

虽然我也一样。。。
//OwO

[Insane]
00:08:945 (1,2,3,4,1,2,3,4) - 想这么放就放正吧
你可以在“作图”中找到“添加多边形圆”
还可以在“编辑”中找到“旋转”
//咦我记得我是用添加多边形的那个功能放的呀...我再看看...

00:12:722 (3,4) - 这个。。。应该不是故意的吧
//嗯?什么意思

00:13:980 (1,2,3,4,5,6,7,8) - 这样排列并不好
//暂时想不到别的办法

00:18:805 (4,2) - 叠起来
//OwO好像已经叠好了呀?

00:59:295 (1,2,3,4,5,6,7,8) - 这五角没摆正
//OwO这其实是一个五角加一个旋转的五角的三个角

01:14:400 (1,2,3,4,5,6,7,8,1,2,3,4) - 跳得不好 并且导致难度虚高
//我的确觉得这里就应该跳这么大...唔...我想想怎么改善
//修了但是结果就是丑得要死。怎么摆都不对。
01:32:442 (3) - 没叠好
//修了

01:37:896 (1,4) - 没叠好
//修了

01:45:449 (3) - 不如copy1
//OwO我感觉两个滑条代表的韵律不太一样,所以故意不搞成一样的

对五角跳情有独钟啊
/*
因为五角跳好摆也好打...
感谢摸图! :)
*/
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