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Nishino Kana - Believe

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Topic Starter
samplefish
This beatmap was submitted using in-game submission on Thursday, October 8, 2015 at 11:21:04 PM

Artist: Nishino Kana
Title: Believe
Tags: lanturn kuey
BPM: 151
Filesize: 8449kb
Play Time: 03:49
Difficulties Available:
  1. Believe (4.15 stars, 592 notes)
  2. Hard (2.47 stars, 418 notes)
  3. Insane (3.35 stars, 472 notes)
  4. Kuturn's Easy (1.42 stars, 196 notes)
  5. Normal (1.92 stars, 340 notes)
Download: Nishino Kana - Believe
Information: Scores/Beatmap Listing
---------------
do i have the right bg for nishino kana maps??

best easy by cooties kuey and lanturn??

everythings done??

best sb by kuey?!

bg ringating'd?!
Ipas
Yay first mod
Hello! | From #modreqs
I'll mod only completed diff

[General]
  1. Use custom combo colours? The default one isn't match with the BG
  2. Check Widescreen support
  3. Your .mp3 file bit rate is exceeding the rankable bit rate . Reduce it to 192kbps for the best quality of rankable bit rate
  4. Set the BG dimensions to 1366x768, it almost reach it
[ff]
  1. OD 7 pls
  2. 00:35:957 (2,3) - Very curved slider like these two is looks bad imo . Try to reduce the curve a bit, at least like 00:48:672 (2) - ? It creates neater flow here
  3. 00:54:235 (3) - Bend this slider to the opposite side . The current slider bend doesn't creates smooth transition between 00:54:632 (1) -
  4. 02:07:746 (1) - Add finish?
  5. 02:54:136 - I heard a little sound here that particularly could be emphasized . You can turn 02:53:838 (1) - into 1/3 slider then creates 3/4 rhythm within these two 02:53:838 (1,2) - then make it beautiful as you can xD
  6. 03:01:189 - Add break time around this section?
[]
Nice >w<
Good Luck~
Ringating
from my queue:
bg

or a barely-not-a-MB png (only difference is that the png lacks the slight banding in the sunset gradient that the jpg version has)
no kds
KantoKun
give me GD pls ;w;
Topic Starter
samplefish

KantoKun wrote:

give me GD pls ;w;
hi kanto can you make a hard

it will be kinda awkward cause i used weird sv values for my other diffs
Topic Starter
samplefish

Ipas wrote:

Yay first mod
Hello! | From #modreqs
I'll mod only completed diff

[General]
  1. Use custom combo colours? The default one isn't match with the BG ok!
  2. Check Widescreen support ok!
  3. Your .mp3 file bit rate is exceeding the rankable bit rate . Reduce it to 192kbps for the best quality of rankable bit rate ok!
  4. Set the BG dimensions to 1366x768, it almost reach it ok!
[ff]
  1. OD 7 pls ok!
  2. 00:35:957 (2,3) - Very curved slider like these two is looks bad imo . Try to reduce the curve a bit, at least like 00:48:672 (2) - ? It creates neater flow here ok!
  3. 00:54:235 (3) - Bend this slider to the opposite side . The current slider bend doesn't creates smooth transition between 00:54:632 (1) - i think it is ok as it is
  4. 02:07:746 (1) - Add finish? dont think i need finish here
  5. 02:54:136 - I heard a little sound here that particularly could be emphasized . You can turn 02:53:838 (1) - into 1/3 slider then creates 3/4 rhythm within these two 02:53:838 (1,2) - then make it beautiful as you can xD i think this is fine
  6. 03:01:189 - Add break time around this section? not really, i feel like she leaves off at it like shes going to finish it, so no need for super small break time
[]
Nice >w<
Good Luck~
thanks for your mod!! ;3
Kuey



STOP WITH THE FOOD
UndeadCapulet
From my queue:

vivian with a capital v

00:14:146 (3,6,7,1) - Might want to custom stack, or rearrange so the triplet isn't stacked or something idk
00:26:067 (1,2,3,4,5,6,7,8) - Lol, mean rhythm choices, clicking 8 is such a hard action to consciously perform (though it's probs just me sucking, whatever).
00:35:206 (3,4) - ctrl+g would be better, right now the snap to 4 feels too much like an actual "snap" instead of a smooth flowy curvy thingy, like all the stuff before it. Basically, 4 feels overemphasized right now. The 2 slider flowing smoothly into 3 is more consistent with the earlier stuff, as well. (Oh and I did test this with DT and the 4,1 motion is still really smooth and nice after my suggestion so dw about that)
01:07:789 (2,3,4) - Compared to 01:06:398 (2,3,4,5,6,1) - , this spacing is really low, I know you want to show the symmetry of the vocal lines, but atm this comes off as rather boring and kills the energy of the kiai. You can space these out more and the effect will still be there.
01:26:067 (3,4) - Space these the same as 01:24:478 (5,6) - to keep the energy consistent.
01:26:464 (1,2) - Compared to the long slender sliders of 01:24:875 (1,2) - , this feel underwhelming because the motion used to play these sliders is ovally, instead of the previous snapping motions. With 01:24:875 (1,2) - , the player will play all the way through the sliderbody; that won't be the case with 01:26:464 (1,2) - , so it'll feel a lot weaker.
01:30:040 (2,3,4) - You want these to each be separate vocal holds, right? But the current composition has the 3 slider "leaning" into 4, so the motion that the cursor makes is this slow easing out of the 3 sliderbody to the 4 sliderhead; they don't feel as independent as they should. Try this arrangement, the player is more likely to want to play the full sliderbody, so the vocals have more emphasis attached to them.
01:46:729 (3,4) - Yeah, this would be way better as a 3/4 slider, to hold through the whole instrumental.
02:11:365 (2,3,4) - Same as 01:07:789 (2,3,4) - , nobody will ever play all the way through these sliders, ever, so they feel really close together.
02:27:459 (2,3,4,5,6) - wh-what is this composition, these notes seem so randomly placed, and they don't even play well, lol. Rearrange these so the composition is more like 01:23:882 (2,3,4,5,6) - , how the last jump is the highest spacing (you don't need to use the same zigzag pattern, just make these jumps make more sense).
02:30:040 (1,2) - Same comment as 01:26:464 (1,2) - , though this time it's when compared to 02:28:451 (1,2) - .
02:58:650 (1,2,3,4,5,6) - These should probably be spaced similar to stuff like 01:03:021 (2,3,4,5,6,7,1) - .
03:18:120 (2,3,4) - blahblahblah
03:21:498 (2,3,4,5,6) - Gee, nice trapezoid, now make something that's fun to play, the 2,3,4 angle is so dumb when combined with the 3,4,5 angle.
03:29:047 (2) - I really want this somewhere more to the left, so it creates a simple wave motion with 03:28:451 (4,1) - . Something along these lines. Sure it'd mess up your composition a bit, but that's not very hard to fix here. The rightward positioning of the slider is very strange when coming out of 03:27:656 (2,3,4) - ; these three sliders create a heavy clockwise motion, but the 03:29:047 (2) - slider is curved the other direction, so continuing the clockwise motion to reach this slider is discomforting.

---

Normal

00:18:120 (1,2,3,4,1) - Strange composition here, the 2,3,4 motion has no real flow at all, nor does 3,4,1.

---

Easy

LOL this is not an Easy diff. Star rating is barely under 2. BPM is 151, which is still not low enough to warrant so much 1/2 stuff. This is closer to a Normal. Not to mention all the crazy overlapping stuff here; even I'm not this haphazard. Do you seriously expect new players to be able to read and play this difficulty. I hate just saying something needs a complete remap, and I especially don't want to say that to an established mapper, but like...

00:40:372 (1,2,3,1,2,3) - This is jerky and cluttered, 00:40:968 (2,3,1) - creates two 90 degree angles, and then a repeat, and another jerk into 00:42:557 (2) - . Normal-level players will see this is as uncomfortable, I can't imagine the pains an Easy player would be going through here.
00:46:332 (2,1,2,3) - I've seen your Insane, I know you're not as finnicky as I am about specific cursor motions. This is really unsightly, and really avoidable.
01:02:623 (1,2,3,4,1) - This is NOT Easy.

And then there are the patterns you copypaste throughout the difficulty:
00:16:531 (1,2,3) -
00:34:014 (1,2,3) -
There are 5 different circles bombarding the eyeballs (three hitcircles and two slidertails), all really scrunched together; I've watched new players, they can get confused very easily regarding what end of a slider to click on. These kinds of patterns are just too hard to read for new players.

And that was just after a quick look at the difficulty. Sorry, samplefish, but you've got some work to do.

---
Good luck! If anything I said didn't make sense, just message me in-game, sometimes I'm really bad at explaining my points.
(Sorry if I came off as rude at all, I've been reading too many handsome/vinxis mods so their deliberate snark may have accidentally rubbed off onto me)
Topic Starter
samplefish

UndeadCapulet wrote:

From my queue:

vivian with a capital v

00:14:146 (3,6,7,1) - Might want to custom stack, or rearrange so the triplet isn't stacked or something idk i think its okay
00:26:067 (1,2,3,4,5,6,7,8) - Lol, mean rhythm choices, clicking 8 is such a hard action to consciously perform (though it's probs just me sucking, whatever). i dont see whats wrong with it
00:35:206 (3,4) - ctrl+g would be better, right now the snap to 4 feels too much like an actual "snap" instead of a smooth flowy curvy thingy, like all the stuff before it. Basically, 4 feels overemphasized right now. The 2 slider flowing smoothly into 3 is more consistent with the earlier stuff, as well. (Oh and I did test this with DT and the 4,1 motion is still really smooth and nice after my suggestion so dw about that) sure sure
01:07:789 (2,3,4) - Compared to 01:06:398 (2,3,4,5,6,1) - , this spacing is really low, I know you want to show the symmetry of the vocal lines, but atm this comes off as rather boring and kills the energy of the kiai. You can space these out more and the effect will still be there. changed the first pattern so it has similar spacing (smaller)
01:26:067 (3,4) - Space these the same as 01:24:478 (5,6) - to keep the energy consistent. okay
01:26:464 (1,2) - Compared to the long slender sliders of 01:24:875 (1,2) - , this feel underwhelming because the motion used to play these sliders is ovally, instead of the previous snapping motions. With 01:24:875 (1,2) - , the player will play all the way through the sliderbody; that won't be the case with 01:26:464 (1,2) - , so it'll feel a lot weaker. i think itll be ok
01:30:040 (2,3,4) - You want these to each be separate vocal holds, right? But the current composition has the 3 slider "leaning" into 4, so the motion that the cursor makes is this slow easing out of the 3 sliderbody to the 4 sliderhead; they don't feel as independent as they should. Try this arrangement, the player is more likely to want to play the full sliderbody, so the vocals have more emphasis attached to them. sure
01:46:729 (3,4) - Yeah, this would be way better as a 3/4 slider, to hold through the whole instrumental. ill keep it
02:11:365 (2,3,4) - Same as 01:07:789 (2,3,4) - , nobody will ever play all the way through these sliders, ever, so they feel really close together. more spacing
02:27:459 (2,3,4,5,6) - wh-what is this composition, these notes seem so randomly placed, and they don't even play well, lol. Rearrange these so the composition is more like 01:23:882 (2,3,4,5,6) - , how the last jump is the highest spacing (you don't need to use the same zigzag pattern, just make these jumps make more sense). i tihnk its fine
02:30:040 (1,2) - Same comment as 01:26:464 (1,2) - , though this time it's when compared to 02:28:451 (1,2) - . dont thinkits too big of a deal
02:58:650 (1,2,3,4,5,6) - These should probably be spaced similar to stuff like 01:03:021 (2,3,4,5,6,7,1) - . its alright
03:18:120 (2,3,4) - blahblahblah ballhlalabllha
03:21:498 (2,3,4,5,6) - Gee, nice trapezoid, now make something that's fun to play, the 2,3,4 angle is so dumb when combined with the 3,4,5 angle. ya it was pretty bad
03:29:047 (2) - I really want this somewhere more to the left, so it creates a simple wave motion with 03:28:451 (4,1) - . sureSomething along these lines. Sure it'd mess up your composition a bit, but that's not very hard to fix here. The rightward positioning of the slider is very strange when coming out of 03:27:656 (2,3,4) - ; these three sliders create a heavy clockwise motion, but the 03:29:047 (2) - slider is curved the other direction, so continuing the clockwise motion to reach this slider is discomforting.

---

Normal

00:18:120 (1,2,3,4,1) - Strange composition here, the 2,3,4 motion has no real flow at all, nor does 3,4,1. changed it

---

Easy

LOL this is not an Easy diff. Star rating is barely under 2. BPM is 151, which is still not low enough to warrant so much 1/2 stuff. This is closer to a Normal. Not to mention all the crazy overlapping stuff here; even I'm not this haphazard. Do you seriously expect new players to be able to read and play this difficulty. I hate just saying something needs a complete remap, and I especially don't want to say that to an established mapper, but like...

00:40:372 (1,2,3,1,2,3) - This is jerky and cluttered, 00:40:968 (2,3,1) - creates two 90 degree angles, and then a repeat, and another jerk into 00:42:557 (2) - . Normal-level players will see this is as uncomfortable, I can't imagine the pains an Easy player would be going through here. oh yeah fixed it myself already hehe
00:46:332 (2,1,2,3) - I've seen your Insane, I know you're not as finnicky as I am about specific cursor motions. This is really unsightly, and really avoidable. fixed
01:02:623 (1,2,3,4,1) - This is NOT Easy. changed header to normal heheheheheheheh

And then there are the patterns you copypaste throughout the difficulty:
00:16:531 (1,2,3) -
00:34:014 (1,2,3) -
There are 5 different circles bombarding the eyeballs (three hitcircles and two slidertails), all really scrunched together; I've watched new players, they can get confused very easily regarding what end of a slider to click on. These kinds of patterns are just too hard to read for new players.

And that was just after a quick look at the difficulty. Sorry, samplefish, but you've got some work to do.

---
Good luck! If anything I said didn't make sense, just message me in-game, sometimes I'm really bad at explaining my points.
(Sorry if I came off as rude at all, I've been reading too many handsome/vinxis mods so their deliberate snark may have accidentally rubbed off onto me)
thanks for the mod! sorry for late reply. it was very helpful. good stuff :3
Kanari
helloo~

just a few things about the sb~

fade in pulse?
the dots just kinda pop in out of nowhere xD fade in as well?
same thing about the oh oh oh's

it would be nice if you could do some more things for the kiai or at least the last kiai, perhaps do some flashes and/or pulses with the background and some dots like the beginning? (i can help if you'd like~)

also, star.png doesn't seem to be used
Leorda
Hi there

[General]
* Artist : 西野カナ
* Romanised Artist : Nishino Kana
* No tags?

[SB]
* There are wrong lyrics here... If you know Japanese words, you should able to fix this easily
01:06:199 -
01:12:756 -

* All lyrics were bit unreadable. If you use Photoshop, re-write all lyrics with strokes, color/gradient overlay and drop shadow

* In intro, it's awkward to see the SB elements that appears suddenly without and fade stuff. Please make it fade out if possible

[Normal]
00:47:325 (2) - Move further away from (2) because it'll overlapped with hitjudgement and players would unable to see it clearly
03:27:656 (2) - ^

[Hard]
01:46:729 (3) - Remove finish and replace it with soft sampleset, since it's not fit to the music...
03:08:782 (3,4) - Extend the slider by 1/4 for each slider? What I heard in music was like that IMO
03:12:954 (1) - Move up a bit so it makes readable clearly?

[Believe]
00:27:358 (7) - Spacing too far from previous one
01:05:306 (6) - ^

SB needs more work IMO, good luck then
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Ah the SB, it could use some work so I will try and pick apart what is going on here take note that I am not the best expert on SB, but even I could see a bit of mistakes that could be polished, but first. . .
  2. . . . files "sb\thumbs.db", "sb\chorus 3(2).png", "sb\star.png" are not used, please remove said files if that is that is the case.
  3. 00:39:533 (x) - I think the "Oh" in 'SB/#5.png" should've been storyboarded seperately like "SB/Oh!.png" as it's pretty much too spaced out imo.
  4. 00:46:332 (x) - "SB/No Way!.png" should've had a little fade in when it appears and a earlier fade out before the next SB verse appeared.
  5. 00:49:069 (x) - Why is "SB/#7.png" appearing so early when the previous verse hasn't even finished yet?
  6. 01:51:056 (x) - "SB/lalala4.png" is a bit weird, "I'm so lonely" has "I' m" (I' and m were spaced out.)

Normal



  1. 00:17:127 (2) - Suggestion. (Plus it'll lead players to (1) better.)
  2. 00:46:729 (1,2,3) - Suggestion.
  3. 00:50:504 (2) - Move this to x:336|y:292.
  4. 02:02:623 (3) - Move this to x:40|y:164.

Believe



  1. 02:05:605 (3) - Unsnapped slider end.
    02:13:552 (3) - ^
Topic Starter
samplefish

Leorda wrote:

Hi there

[General]
* Artist : 西野カナ
* Romanised Artist : Nishino Kana
* No tags?
ok

[Normal]
00:47:325 (2) - Move further away from (2) because it'll overlapped with hitjudgement and players would unable to see it clearly
03:27:656 (2) - ^
both okay

[Hard]
01:46:729 (3) - Remove finish and replace it with soft sampleset, since it's not fit to the music... not very sure what you mean, there is no fiinish there
03:08:782 (3,4) - Extend the slider by 1/4 for each slider? What I heard in music was like that IMO i do not think so
03:12:954 (1) - Move up a bit so it makes readable clearly? okay

[Believe]
00:27:358 (7) - Spacing too far from previous one fixed both
01:05:306 (6) - ^

SB needs more work IMO, good luck then
thanks for the mod leorda!!
Topic Starter
samplefish

Crimmi wrote:



Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



will leave sb to my sb manager

Normal



  1. 00:17:127 (2) - Suggestion. (Plus it'll lead players to (1) better.) i think itso kay
  2. 00:46:729 (1,2,3) - Suggestion. fixed in last mod, different way
  3. 00:50:504 (2) - Move this to x:336|y:292. okay
  4. 02:02:623 (3) - Move this to x:40|y:164. okay

Believe



  1. 02:05:605 (3) - Unsnapped slider end. both fixd
    02:13:552 (3) - ^
thanks for the help!!
Squichu
hey there! mod from my q -
sorry for the delay, was kinda busy the past week. >-<
feel free to disagree with anything, I'm just making suggestions!

General
  1. nice set, but imo the Normal is too hard for the easiest diff because of it's rhythm, note density and some hard to read patterns. of course you could lower difficulty of Normal to make it more beginner-friendly diff, but then the gap between N/H is too high.. so I think this set would really profit from an Easy diff. up to you ofc! (maybe go look for a GD?)
  2. seems like your osb file duplicated xD delete one, please
  3. hmh, I really disliked the copypasted parts in each diff, tbh. I don't mean to be offensive or anything, it's totally fine to copypaste stuff, but the whole Kiai.. meeh. Idk, it just feels so boring to play if it's just the same stuff over and over again. Of course you're free to leave everything as it is, but maybe you can try to alternate one pattern or the other.. just like rotate some sliders, let a pattern move in a different direction, make some straight sliders curved and vice versa.. o:
Normal
  1. 00:00:637 (1,2) - pretty hard for the beginning of the diff. I know it matches the vocals nicely, but consider removing the reverse and using a 1/1 slider instead.
  2. 00:11:762 (1) - feels out of place, you mapped the 'oh's before, so why ignore them here? i'd suggest a 1/1 reverse slider and a cirlce on 00:12:954 -
  3. 00:34:014 (1,2,3) - looks nice to me, but is probably very confusing for beginner players. can you move (3) so it doesn't overlap with (1)?
  4. 00:43:550 (1,2) - consider rotating them and moving them slightly further to the right. atm (1)'s end is very close to previous (3) which might lead players to hit the end. :c suggestion: http://puu.sh/kj1Aa.jpg
  5. 00:50:703 (3) - feels off to end the slider on the downbeat. 3 circles on the white ticks would work nice, too, imo.
  6. 01:04:213 (1) - hmmh, I kinda like this, but I miss the emphasis on "I be-(lieve)". it's ust so strong and should be mapped. consider shortening the slider and adding circles on 01:05:007 - and 01:05:405 -
    also, this slightly overlaps with 01:06:398 (2) - (it's visible while playing, too), so if you don't change it, please try to avoid the overlap!
  7. 01:17:524 (2,3) - too confusing, especially without an Easy diff. :c it looks nice and plays well if players can read this, but beginner players just can't, sadly. >-< please ctrl+g (3) and move it to match DS. and don't forget to adjust 01:18:517 (1) - if you change (3)
  8. 01:28:054 (1) - nitpicking here: move the first red anchor to to 235|336
    the second to 281|312
    the third to 332|320
    and the end to 373|295
    for symmetry :b
  9. 01:50:306 (1,2,3) - mentioned this before, try to avoid the overlap of (1) and (3), please
  10. 02:21:100 (2,3) - same as 01:17:524 (2,3) -
  11. 02:31:630 (1) - if you changed the other slider, use a copypasta version here?
  12. 02:47:524 (1,2,3) - rhythm feels off, because of the gap between (1,2) and the sliderend on the downbeat. how about this instead:

    it's very simplified, but still matches the rhythm well, imo
  13. 02:53:484 (3) - move this a little further down to avoid the overlap with (1)
  14. 02:54:279 (2,3) - not mapping the white tick in-between feels wird, because there's a beat and very very strong vocals. consider adding a circle
  15. 03:02:623 (1) - downbeat should be clickable, imo. it's clearly the loudest and most dominant sound, so three circles might be a nice alternative to the reverse slider
    the following downbeats aren't clickable, as well. so I'd suggest this rhythm instead - http://puu.sh/kj2R6.jpg
  16. 03:27:656 (2,3,1) - can you move (1) slightly further right to avoid overlap with (2)
    also, try to not make 03:29:444 (2,3) - the same distance from (1), that's very confusing for beginners. :c
  17. 03:39:974 (1) - similar to the one in the beginning. so many 'oh's unmapped. :c try this maybe - http://puu.sh/kj34a.jpg
Hard
very fun to play diff, nothing much to say!
  1. 00:36:398 (3,4) - the beats on the red ticks are pretty loud here, but unmapped. :c To me, this feels a little empty, consider using two short sliders instead or maybe even four circles?
  2. 00:50:703 (3) - basically same as in Normal. try circles instead, emphasises the downbeat much better!
  3. 02:47:524 (1,2,3) - similar to Normal, too. I miss emphasis on the downbeat here
  4. 02:54:676 - as in Normal, too. add a circle?
  5. 03:02:623 (1,1,2,1,2) - also about downbeats.. I'm sure you can come up with something that matches them better?
  6. 03:28:451 (3) - here, too. consider shortening the slider to the blue tick and add a circle at 03:28:848 -
Insane
  1. 00:36:994 - kinda missing a circle here, cause of the vocals. consider adding one!
  2. 00:50:703 (3) - same as in N/H >o<
  3. 01:04:213 (1) - how about increasing volume for this circle? in comparison to the prev objects the hitsounds pretty weak (cause of different sampleset).. imo, + ~10-15% would make a little more impact
  4. 01:53:286 - missing a circle here, too. ;o;
  5. 02:07:789 (1) - same about volume as for 01:04:213 (1) -
  6. 03:26:464 (3) - looks a little confusing, imo. o: in the other diff this works nicely, because you use it more often, but here just this once might throw players off. you could move it to 47|220 so it creates a triangle with 03:25:670 (1,2) - c: but you'd have to move 03:26:663 (4,5) - then, too
Believe
looks fine to me except for
  1. 00:03:021 (2,3,4,5,6,7,8,9) - this feels so exaggerated. I know there's this sound in the background you're mapping, but overall the song is still more 'calm' and this doesn't match the pace. same for 00:09:378 (2,3,4,5,6,7,8,9) -
    both are playable, sure.. but I think you can map this better than with streams. >o< example:
and some things I already mentioned in the other diffs. (slider at 00:50:703 - for example)

Anyway, I like the set. Good luck getting it ranked!
And I hope I could help a little. ;o;
//squee
Topic Starter
samplefish

Squirrel wrote:

hey there! mod from my q -
sorry for the delay, was kinda busy the past week. >-<
feel free to disagree with anything, I'm just making suggestions!

General
  1. nice set, but imo the Normal is too hard for the easiest diff because of it's rhythm, note density and some hard to read patterns. of course you could lower difficulty of Normal to make it more beginner-friendly diff, but then the gap between N/H is too high.. so I think this set would really profit from an Easy diff. up to you ofc! (maybe go look for a GD?) i think its okay
  2. seems like your osb file duplicated xD delete one, please ok (i have no idea about sb)
  3. hmh, I really disliked the copypasted parts in each diff, tbh. I don't mean to be offensive or anything, it's totally fine to copypaste stuff, but the whole Kiai.. meeh. Idk, it just feels so boring to play if it's just the same stuff over and over again. Of course you're free to leave everything as it is, but maybe you can try to alternate one pattern or the other.. just like rotate some sliders, let a pattern move in a different direction, make some straight sliders curved and vice versa.. o: theyre ok
Normal
  1. 00:00:637 (1,2) - pretty hard for the beginning of the diff. I know it matches the vocals nicely, but consider removing the reverse and using a 1/1 slider instead. okay changed
  2. 00:11:762 (1) - feels out of place, you mapped the 'oh's before, so why ignore them here? i'd suggest a 1/1 reverse slider and a cirlce on 00:12:954 - okay changed
  3. 00:34:014 (1,2,3) - looks nice to me, but is probably very confusing for beginner players. can you move (3) so it doesn't overlap with (1)? reworked
  4. 00:43:550 (1,2) - consider rotating them and moving them slightly further to the right. atm (1)'s end is very close to previous (3) which might lead players to hit the end. :c suggestion: http://puu.sh/kj1Aa.jpg reworked
  5. 00:50:703 (3) - feels off to end the slider on the downbeat. 3 circles on the white ticks would work nice, too, imo. i think its fine
  6. 01:04:213 (1) - hmmh, I kinda like this, but I miss the emphasis on "I be-(lieve)". it's ust so strong and should be mapped. consider shortening the slider and adding circles on 01:05:007 - and 01:05:405 - okay changed
    also, this slightly overlaps with 01:06:398 (2) - (it's visible while playing, too), so if you don't change it, please try to avoid the overlap! reworked
  7. 01:17:524 (2,3) - too confusing, especially without an Easy diff. :c it looks nice and plays well if players can read this, but beginner players just can't, sadly. >-< please ctrl+g (3) and move it to match DS. and don't forget to adjust 01:18:517 (1) - if you change (3) reworked
  8. 01:28:054 (1) - nitpicking here: move the first red anchor to to 235|336 ahh, reworked ds before looking at this, not going to get to use this
    the second to 281|312
    the third to 332|320
    and the end to 373|295
    for symmetry :b
  9. 01:50:306 (1,2,3) - mentioned this before, try to avoid the overlap of (1) and (3), please reworked
  10. 02:21:100 (2,3) - same as 01:17:524 (2,3) - reworked
  11. 02:31:630 (1) - if you changed the other slider, use a copypasta version here? X_X
  12. 02:47:524 (1,2,3) - rhythm feels off, because of the gap between (1,2) and the sliderend on the downbeat. how about this instead: i like it how it is

    it's very simplified, but still matches the rhythm well, imo
  13. 02:53:484 (3) - move this a little further down to avoid the overlap with (1) reworked
  14. 02:54:279 (2,3) - not mapping the white tick in-between feels wird, because there's a beat and very very strong vocals. consider adding a circle i think it is ok as it is
  15. 03:02:623 (1) - downbeat should be clickable, imo. it's clearly the loudest and most dominant sound, so three circles might be a nice alternative to the reverse slider i think its okay
    the following downbeats aren't clickable, as well. so I'd suggest this rhythm instead - http://puu.sh/kj2R6.jpg
  16. 03:27:656 (2,3,1) - can you move (1) slightly further right to avoid overlap with (2) reworked
    also, try to not make 03:29:444 (2,3) - the same distance from (1), that's very confusing for beginners. :c
  17. 03:39:974 (1) - similar to the one in the beginning. so many 'oh's unmapped. :c try this maybe - http://puu.sh/kj34a.jpg reworked
Hard
very fun to play diff, nothing much to say!
  1. 00:36:398 (3,4) - the beats on the red ticks are pretty loud here, but unmapped. :c To me, this feels a little empty, consider using two short sliders instead or maybe even four circles? okay
  2. 00:50:703 (3) - basically same as in Normal. try circles instead, emphasises the downbeat much better! i like this better
  3. 02:47:524 (1,2,3) - similar to Normal, too. I miss emphasis on the downbeat here no thanks
  4. 02:54:676 - as in Normal, too. add a circle? its fine
  5. 03:02:623 (1,1,2,1,2) - also about downbeats.. I'm sure you can come up with something that matches them better? these are fine i believe
  6. 03:28:451 (3) - here, too. consider shortening the slider to the blue tick and add a circle at 03:28:848 - no thanks its okay
Insane
  1. 00:36:994 - kinda missing a circle here, cause of the vocals. consider adding one! yarr
  2. 00:50:703 (3) - same as in N/H >o< eeeee
  3. 01:04:213 (1) - how about increasing volume for this circle? in comparison to the prev objects the hitsounds pretty weak (cause of different sampleset).. imo, + ~10-15% would make a little more impact oo yes sure
  4. 01:53:286 - missing a circle here, too. ;o; yas
  5. 02:07:789 (1) - same about volume as for 01:04:213 (1) - gfgsgsfgsfg
  6. 03:26:464 (3) - looks a little confusing, imo. o: in the other diff this works nicely, because you use it more often, but here just this once might throw players off. you could move it to 47|220 so it creates a triangle with 03:25:670 (1,2) - c: but you'd have to move 03:26:663 (4,5) - then, too hehehehehehehehehehe
Believe
looks fine to me except for going to keep them
  1. 00:03:021 (2,3,4,5,6,7,8,9) - this feels so exaggerated. I know there's this sound in the background you're mapping, but overall the song is still more 'calm' and this doesn't match the pace. same for 00:09:378 (2,3,4,5,6,7,8,9) -
    both are playable, sure.. but I think you can map this better than with streams. >o< example:
and some things I already mentioned in the other diffs. (slider at 00:50:703 - for example)

Anyway, I like the set. Good luck getting it ranked!
And I hope I could help a little. ;o;
//squee
really helpful mod, thank you very much squirrel !!

ps i dont think you should be sorry even with delay, youre the one helping me ;w;
Frey
The intro, so familiar.. Which song is it? :?

  • Storyboard
  1. L2.png、L3.png、L4.png、Chorus 3(2).png (not Chorus3(2).png) are unused, please delete them (maybe there is more, so please make a double check)
  2. Also, LOTS OF pictures have unnecessary transparency, which would lead to a pop or dq. I don't want to list them cuz they are so many, here is the fixed version: http://puu.sh/kmITQ/4b59e71585.rar
  3. AND do remember to check if there are position changes of those fixed pictures!!! You need to spend some time adjusting them

    Normal
  4. 02:48:319 (2) - unify the ds

Yep, hope it helps
Topic Starter
samplefish

Frey wrote:

The intro, so familiar.. Which song is it? :?

  • Storyboard
  1. L2.png、L3.png、L4.png、Chorus 3(2).png (not Chorus3(2).png) are unused, please delete them (maybe there is more, so please make a double check)
  2. Also, LOTS OF pictures have unnecessary transparency, which would lead to a pop or dq. I don't want to list them cuz they are so many, here is the fixed version: http://puu.sh/kmITQ/4b59e71585.rar
  3. AND do remember to check if there are position changes of those fixed pictures!!! You need to spend some time adjusting them

    Normal
  4. 02:48:319 (2) - unify the ds

Yep, hope it helps
ITS ALWAYS A GOOD TIME

thanks frey, fixed the spacing thing, ill leave the storyboard to my storyboarder :o
Kuey
SPOILER

Kanari wrote:

helloo~

just a few things about the sb~

fade in pulse? aye, i put everything fade in now i hope
the dots just kinda pop in out of nowhere xD fade in as well? ^
same thing about the oh oh oh's

it would be nice if you could do some more things for the kiai or at least the last kiai, perhaps do some flashes and/or pulses with the background and some dots like the beginning? (i can help if you'd like~) Xhank u for in game luv u <3

also, star.png doesn't seem to be used used it noww

Leorda wrote:

Hi there

[SB]
* There are wrong lyrics here... If you know Japanese words, you should able to fix this easily
01:06:199 - Thankss i fixed it now

01:12:756 - ^

* All lyrics were bit unreadable. If you use Photoshop, re-write all lyrics with strokes, color/gradient overlay and drop shadow

* In intro, it's awkward to see the SB elements that appears suddenly without and fade stuff. Please make it fade out if possible used stroke and drop shadow now and sampey and i think its readable nowws

SPOILER

Crimmi wrote:



Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Ah the SB, it could use some work so I will try and pick apart what is going on here take note that I am not the best expert on SB, but even I could see a bit of mistakes that could be polished, but first. . .
  2. . . . files "sb\thumbs.db", "sb\chorus 3(2).png", "sb\star.png" are not used, please remove said files if that is that is the case.
  3. 00:39:533 (x) - I think the "Oh" in 'SB/#5.png" should've been storyboarded seperately like "SB/Oh!.png" as it's pretty much too spaced out imo.
  4. 00:46:332 (x) - "SB/No Way!.png" should've had a little fade in when it appears and a earlier fade out before the next SB verse appeared.
  5. 00:49:069 (x) - Why is "SB/#7.png" appearing so early when the previous verse hasn't even finished yet?
  6. 01:51:056 (x) - "SB/lalala4.png" is a bit weird, "I'm so lonely" has "I' m" (I' and m were spaced out.)
I fixed up all the lyrics, ill make shure to recheck for extra stuff like that & the I'm in " I'm so lonely" i think it was the font but ill check :)




SPOILER

Frey wrote:

[notice][list]

Storyboard


[*]L2.png、L3.png、L4.png、Chorus 3(2).png (not Chorus3(2).png) are unused, please delete them (maybe there is more, so please make a double check)
[*]Also, LOTS OF pictures have unnecessary transparency, which would lead to a pop or dq. I don't want to list them cuz they are so many, here is the fixed version: http://puu.sh/kmITQ/4b59e71585.rar
[*]AND do remember to check if there are position changes of those fixed pictures!!! You need to spend some time adjusting them
okay thanks ill be shure to ask kanari for a double check too ! ! wew

Been lazy because of playing, some story boarding and school sorry for being sloww~ Thanks for all the SB suggestions still WIP havent had some motivation to finish half of the 3rd kiai lol, and still needa fix and check! (felt the need to reply to these though) gomen :< slap and kick me
riktoi


mod from my queue (hey you're that guy who mapped that one dnb song)

[I BELIEVE]

00:09:378 (2,3,4,5,6,7,8,9) - make it wiggle a bit OR follow the curve pattern like with the rest of them
01:39:974 (2,3,4,5,6,7,8,9,1) - ^

00:58:650 (2,3,4,5) - this square(?) is not perfect unless you were going for a diamond shape which is fine

- nothing else, great diff

[Insane]

General: the overlaps are a bit rougher in this diff but I think it's still fine

01:44:544 (2) - make this follow the same curve as 01:43:948 (1) -

01:50:901 (2) - ctrl + h

-nice work with this one too

[Hard]

01:30:040 (2) - tilt this a bit so it blankets with 01:31:233 (1) -

-yeah... nothing more about this one either

[Normal]

great diff once again (modding is hard)

:?
Topic Starter
samplefish

riktoi wrote:



mod from my queue (hey you're that guy who mapped that one dnb song)

[I BELIEVE]

00:09:378 (2,3,4,5,6,7,8,9) - make it wiggle a bit OR follow the curve pattern like with the rest of them i think theyre okay
01:39:974 (2,3,4,5,6,7,8,9,1) - ^

00:58:650 (2,3,4,5) - this square(?) is not perfect unless you were going for a diamond shape which is fine oh fixed

- nothing else, great diff

[Insane]

General: the overlaps are a bit rougher in this diff but I think it's still fine

01:44:544 (2) - make this follow the same curve as 01:43:948 (1) - ehh it like it this way

01:50:901 (2) - ctrl + h its fine

-nice work with this one too

[Hard]

01:30:040 (2) - tilt this a bit so it blankets with 01:31:233 (1) - oh good idea

-yeah... nothing more about this one either

[Normal]

great diff once again (modding is hard)

:?
thanks a bunch for the mod!
Deppyforce
Hi Mod From My Queue
Sorry For Late Mod ;w;

[Something]
I Like The SB :3
Very Good Map!

[Kuturn]
*Should Change SB At 02:36:398 - Map: Kuturn
01:31:233 - Should Have Break Here. Harder Diff Breaks So Why Easiest Diff No Break?

[Normal]
  1. 01:20:107 (1,2) - Blanket
  2. 02:23:683 (1,2) - Blanket
  3. 03:41:762 - Start Spinner Here To Keep The Consistency Between Notes
[Hard]
  1. lol 2nd kiai is copied from 1st kiai. I think It's Ok But Maybe Change Something To Make It Fresh
The Map Is So Good I Can't Mod Much
GL!
Rohit6
[Normal]
01:45:538 (1) - Make this symmetrical
01:59:842 (1) - Make this a regular straight slider since the kink is at the end and it looks kinda bad with the kink
02:07:789 (1,2) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider
02:31:034 (3,4) - Switch the slider and circle because you ended the slider on a stronger beat (white tick) and there should be clickable objects on the strong beats
02:58:650 (1,2,3) - Make this look better


[Hard]
00:35:603 (1) - Lower volume on Sliderend
01:46:134 (2,3) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider
02:07:789 (1,2) - ^

[Insane]
00:00:836 (2) - The problem with these types of sliders are that they are passive sliders,meaning they start on a weak tick and end on a strong one,in this song,the first and the third white tick is the strong one and they should generally have clickable objects start on them
00:48:319 (1) - Lower volume on sliderend because there's nothing in the music on the blue tick
01:14:345 (3) - Passive slider
01:46:134 (2,3) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider
02:07:790 (1,2) - ^
02:08:782 (3) - Another passive slider
03:26:067 (2,3) - While using this type of spacing you have to realise that players wont ever play the full slider and just hold the cursor halfway which causes the slider to lose a lot of its effect.Instead what you can do is try and place the circle after the slider so that players can actually play the full slider instead of just leaving it halfway because of slider leniency
Better than the Believe diff

[Believe]
00:35:603 (1) - Decrease the volume on this sliderend because there's nothing in the music on the blue tick
00:41:961 (1,2) - Feels like you've blanketed just for making a blanket , and it doesn't make much sense as there is no reason to use low DS here
00:58:650 (2,3,4,5) - Make this a perfect square
01:02:623 (1,2) - While using this type of spacing you have to realise that players wont ever play the full slider and just hold the cursor halfway which causes the slider to lose a lot of its effect.Instead what you can do is try and place the circle after the slider so that players can actually play the full slider instead of just leaving it halfway because of slider leniency
01:06:597 (4,5) - ^
01:17:723 (3,4) - ^
01:47:723 (3,4) - ^
01:46:134 (2,3) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider
02:07:789 (1,2) - ^
01:25:471 (2,1) - Bad blanket but you can probably ignore this
01:51:895 (1) - Decrease volume on sliderend
No other problems,hitsounds are consistent throughout.

I modded this before you updated so you might've done some changes before so watch out for that
NlHIL
[Storyboard]
00:34:014 - start oh! and Yeahh!! earlier
03:24:676 - Start Yeah! earlier
[Kuturn's Easy]
00:12:954 - add a circle for "oh!"
01:27:060 - add a circle for "Yeah!"
03:24:676 - add a circle for "Yeah!"
[Normal]
01:06:398 (2) - change to a circle and add a slider from 01:06:597 - to 01:06:994 -
[Hard]
nice map
Kuey

Deppyforce wrote:

[Kuturn]
*Should Change SB At 02:36:398 - Map: Kuturn
01:31:233 - Should Have Break Here. Harder Diff Breaks So Why Easiest Diff No Break?
Thanks for the reminder, i fixed both





NlHIL wrote:

[Storyboard]
00:34:014 - start oh! and Yeahh!! earlier k
03:24:676 - Start Yeah! earlier k
Thanks for the mod :)
Topic Starter
samplefish

Rohit6 wrote:

[Normal]
01:45:538 (1) - Make this symmetrical sure
01:59:842 (1) - Make this a regular straight slider since the kink is at the end and it looks kinda bad with the kink going to leave it
02:07:789 (1,2) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider going to keep this, dont think nc is good here
02:31:034 (3,4) - Switch the slider and circle because you ended the slider on a stronger beat (white tick) and there should be clickable objects on the strong beats other way is harder to play
02:58:650 (1,2,3) - Make this look better tried to


[Hard]
00:35:603 (1) - Lower volume on Sliderend sure
01:46:134 (2,3) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider going to keep these two
02:07:789 (1,2) - ^

[Insane]
00:00:836 (2) - The problem with these types of sliders are that they are passive sliders,meaning they start on a weak tick and end on a strong one,in this song,the first and the third white tick is the strong one and they should generally have clickable objects start on them ithink theyre okay
00:48:319 (1) - Lower volume on sliderend because there's nothing in the music on the blue tick ok
01:14:345 (3) - Passive slider
01:46:134 (2,3) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider jsut stop movement no nc
02:07:790 (1,2) - ^ keeping this one
02:08:782 (3) - Another passive slider
03:26:067 (2,3) - While using this type of spacing you have to realise that players wont ever play the full slider and just hold the cursor halfway which causes the slider to lose a lot of its effect.Instead what you can do is try and place the circle after the slider so that players can actually play the full slider instead of just leaving it halfway because of slider leniency its okay
Better than the Believe diff

[Believe]
00:35:603 (1) - Decrease the volume on this sliderend because there's nothing in the music on the blue tick ok
00:41:961 (1,2) - Feels like you've blanketed just for making a blanket , and it doesn't make much sense as there is no reason to use low DS here i think its fine
00:58:650 (2,3,4,5) - Make this a perfect square
01:02:623 (1,2) - While using this type of spacing you have to realise that players wont ever play the full slider and just hold the cursor halfway which causes the slider to lose a lot of its effect.Instead what you can do is try and place the circle after the slider so that players can actually play the full slider instead of just leaving it halfway because of slider leniency its ok i like it
01:06:597 (4,5) - ^
01:17:723 (3,4) - ^
01:47:723 (3,4) - ^
01:46:134 (2,3) - Since there's a complete stop you should stop cursor movement and probably use NC on the slider eh going to kee pit
02:07:789 (1,2) - ^ ^
01:25:471 (2,1) - Bad blanket but you can probably ignore this
01:51:895 (1) - Decrease volume on sliderend sure
No other problems,hitsounds are consistent throughout.

I modded this before you updated so you might've done some changes before so watch out for that
thanks for the mod! it is appreciated :3
Topic Starter
samplefish

Deppyforce wrote:

Hi Mod From My Queue
Sorry For Late Mod ;w;

[Something]
I Like The SB :3
Very Good Map!

[Kuturn]
*Should Change SB At 02:36:398 - Map: Kuturn
01:31:233 - Should Have Break Here. Harder Diff Breaks So Why Easiest Diff No Break?

[Normal]
  1. 01:20:107 (1,2) - Blanket
  2. 02:23:683 (1,2) - Blanket
  3. 03:41:762 - Start Spinner Here To Keep The Consistency Between Notes
[Hard]
  1. lol 2nd kiai is copied from 1st kiai. I think It's Ok But Maybe Change Something To Make It Fresh
The Map Is So Good I Can't Mod Much
GL!
fixed your normal suggestions, thanks!!
Lanturn
No changes from me. lead-in is meh to map for me.
pishifat
4ms of delay on softhitclap:(

i'm gonna assume the storyboard is perfect cuz i know almost nothing about storyboarding

kuey
01:27:060 - 03:24:676 - circles on these places or using the same rhythm as lanturn at 02:28:451 (1,2) - would be nice. sounds so weird when a sound repeats, yet it's not repeated with the map's rhythms
02:03:021 (1) - gonna need a clearer sliderpath for this. easiest way to make it 100% rankable is having the corner thing here visible
03:12:954 (1,3) - ^
03:35:206 (1,2) - ^theseones are really minor but so easy to adjust lol
02:04:610 (3) - similar to other ones, would be less crowdedish with a less sharp curve blablabl
03:39:974 (2) - shouldnt the start and end bits be parallel if you're trying to replicate 03:38:385 (1) -
minor stuff is so fun

normal
higher od
01:46:729 (3) - tail doesn't really deserve a drummy hitsound like the head since there is no actual sound there. same goes for otherdiffz

believe
00:21:299 (7) - newcombo tho
01:46:928 (4) - relating to the thing on normal, doesnt make sense to click on nothing either
01:33:617 (2,3,4,5,6,7,8,9) - 01:36:795 (2,3,4,5,6,7,8,9,1) - 01:39:974 (2,3,4,5,6,7,8,9,1) - hitsounds are so obnoxiously loud. doing waht you did at the beginning with only drumsampleset sounds way better

dont really like the 1/4 slider stuff in hard/insane but eh it's probably fine
Kuey
i'm gonna assume the storyboard is perfect cuz i know almost nothing about storyboarding having Kanari check time to time too when shes on and all cause its my first time :D

kuey
01:27:060 - 03:24:676 - circles on these places or using the same rhythm as lanturn at 02:28:451 (1,2) - would be nice. sounds so weird when a sound repeats, yet it's not repeated with the map's rhythms i made it similar to lanturn's rhythm and reworked to do the same rhythm on the last kiai as well
02:03:021 (1) - gonna need a clearer sliderpath for this. easiest way to make it 100% rankable is having the corner thing here visible alrighty
03:12:954 (1,3) - ^ ^
03:35:206 (1,2) - ^theseones are really minor but so easy to adjust lol ^ yesh very simple to adjust ^-^
02:04:610 (3) - similar to other ones, would be less crowdedish with a less sharp curve blablabl ^
03:39:974 (2) - shouldnt the start and end bits be parallel if you're trying to replicate 03:38:385 (1) - fixed now
minor stuff is so fun they were fun to fix too :3

Thank you for the mod!
Topic Starter
samplefish
hi i fixed everything except softhitclap and 1/4 sliders
Doormat
Hello, from my modding queue. Sorry for the wait! Caught a cold and forgot about osu! for a while woops I honestly meant to mod this yesterday but then I was sick for most of the day

Well, I must congratulate you. You managed to get this song stuck in my head. Take one two three stars for introducing me to Nishino Kana and the awesome mapset. maybe I'll try mapping one of her songs one day..

PS: sort of a good thing that I put off this mod until now because I can also mod the Easy? lol

PPS: just noticed that the mapset is starred, so this is kind of late... woops. If you want, I can give you an IOU that you can redeem for a free mod.

Difficulties looked at: Kuturn's Easy, Normal, Hard, Insane, Believe
  • - bolded difficulties are the ones that I modded
General

- This is a very minor, so you can ignore this if you want, but I feel like your preview time should be repositioned by just a little bit, since the "I" from "I believe" is cut off. Maybe move the preview time to 01:05:305 so that it starts at "believe" or move it to 01:05:007 so that the "I" isn't cut off?

Kuturn's Easy

01:15:338 (1,2,3) - Is it just me or are the sliders slightly different? The blanket seems a bit off on the (1). Maybe consider using the same slider shape so that the flow here is more circular.
01:29:643 (1) - Not sure if the missing finish on the spinner is intentional, but maybe put a finish here since the other spinner does have a finish?

Normal

02:17:127 - I feel like there should be a note here, since the vocals seem to match up on the offbeat. Maybe you can put a circle here, or move 01:13:749 (1) and stretch it into a 3/2 slider?
02:17:325 (1) - ^
03:11:365 (1) - ^

Hard

01:31:233 (1) - Move it slightly to the right so it's blanketed by the slider?
02:34:809 (1) - Move it slightly to the left so it's blanketed by the slider?

Insane
- Couldn't find nothing here

Believe
- Same here

--
Damn near perfect maps in my opinion, good job! Can't wait for this to get ranked ;)
sorry again for being such a slowpoke ;w;
Lanturn
don't worry if a map is bubbled or starred, all mods on any map is highly welcomed anywhere. Thanks for modding Doormat o/

Can you move 00:00:637 (1) - slightly to the left samplefish/Kuey? somehow that ended up as 1.10 instead of 1.20 oops. x140 y192 is good.

SB:
02:36:398 - the "Kuey" moves a bit fast here. You should try slowing it down a bit, similar to the speed of the Map: Samplefish/Kuturn above it.

File missing. Or actually, renamed by the looks of it. I'.png should be removed from the SB as it looks like lonely girl.png is being used in its place.

Hopefully that covers any problems left in the SB >_<
pishifat

Lanturn wrote:

Hopefully that covers any problems left in the SB >_<
ily
Lanturn
one more thing.



Can you move the flower on my name to the same coordinate as your flower on the first Kiai? Then move my name to the left so the N has the flower on the end like you have it for Kuey. Your 2nd part could also do it if you want. Just so the 4:3 people can actually read who did which part. I didn't notice any other lyrics going offscreen though this doesn't really matter so....

go go go \o/
Kuey

Doormat wrote:

Kuturn's Easy

01:15:338 (1,2,3) - Is it just me or are the sliders slightly different? The blanket seems a bit off on the (1). Maybe consider using the same slider shape so that the flow here is more circular. fixed, hope the blanket looks nicer now
01:29:643 (1) - Not sure if the missing finish on the spinner is intentional, but maybe put a finish here since the other spinner does have a finish?
Added the finish

Lanturn wrote:

Can you move 00:00:637 (1) - slightly to the left samplefish/Kuey? somehow that ended up as 1.10 instead of 1.20 oops. x140 y192 is good.
I fixed it for you ^^
SB:
02:36:398 - the "Kuey" moves a bit fast here. You should try slowing it down a bit, similar to the speed of the Map: Samplefish/Kuturn above it.
I fixed it but it may seem slow, idk bother me again if neeed to :P
File missing. Or actually, renamed by the looks of it. I'.png should be removed from the SB as it looks like lonely girl.png is being used in its place.
I fixed the Songfolder now
Hopefully that covers any problems left in the SB >_<
Fixed the flower <3
Thanks for checking Lanturn and thank you for the mod Doormat
Topic Starter
samplefish

Doormat wrote:

Hello, from my modding queue. Sorry for the wait! Caught a cold and forgot about osu! for a while woops I honestly meant to mod this yesterday but then I was sick for most of the day

Well, I must congratulate you. You managed to get this song stuck in my head. Take one two three stars for introducing me to Nishino Kana and the awesome mapset. maybe I'll try mapping one of her songs one day..

PS: sort of a good thing that I put off this mod until now because I can also mod the Easy? lol

PPS: just noticed that the mapset is starred, so this is kind of late... woops. If you want, I can give you an IOU that you can redeem for a free mod.

Difficulties looked at: Kuturn's Easy, Normal, Hard, Insane, Believe
  • - bolded difficulties are the ones that I modded
General

- This is a very minor, so you can ignore this if you want, but I feel like your preview time should be repositioned by just a little bit, since the "I" from "I believe" is cut off. Maybe move the preview time to 01:05:305 so that it starts at "believe" or move it to 01:05:007 so that the "I" isn't cut off?

Kuturn's Easy

01:15:338 (1,2,3) - Is it just me or are the sliders slightly different? The blanket seems a bit off on the (1). Maybe consider using the same slider shape so that the flow here is more circular.
01:29:643 (1) - Not sure if the missing finish on the spinner is intentional, but maybe put a finish here since the other spinner does have a finish?

Normal

02:17:127 - I feel like there should be a note here, since the vocals seem to match up on the offbeat. Maybe you can put a circle here, or move 01:13:749 (1) and stretch it into a 3/2 slider?
02:17:325 (1) - ^
03:11:365 (1) - ^

Hard

01:31:233 (1) - Move it slightly to the right so it's blanketed by the slider?
02:34:809 (1) - Move it slightly to the left so it's blanketed by the slider?

Insane
- Couldn't find nothing here

Believe
- Same here

--
Damn near perfect maps in my opinion, good job! Can't wait for this to get ranked ;)
sorry again for being such a slowpoke ;w;
hi doormat!

it doesnt make much sense to say sorry when your the one spending time to help me :3 so thanks for this!

also the iou doesnt make much sense either since you dont owe me anything, it would be different if it was m4m but nm nah

no changes in normal, fixed hard blanket stuff

thanks for the mod!!
pishifat

pishifat wrote:

01:46:928 (4) - relating to the thing on normal, doesnt make sense to click on nothing either
so like

no circle

yes sliderend or 1/1 gap
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