Li Meng Di - Kuai Dian Gao Su Ni

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DNR
dude is that the Kool-Aid man

Overall:
mp3 randomly just stops. Put a little fade, or find a better mp3 (Because even the quality of this mp3 sounds not super great. It sounds like. . . I don't know. Chinese music does this a lot to where it sounds like it's been filtered through a 90's VHS tape and would be the background music for some obscure video game or something)

ling:
I really don't understand a LOT of the jumps in this map. This is a very soft song but I'm flying around the map sometimes. General statement, make your own fixes as seen fit.
00:02:390 (1) - This pattern is a little bit off. Adjust it so it's equal and symmetrical.
00:07:913 (1) - cramped sliders like this are no good :(
00:47:953 (6) - it was almost a star but then this.
00:49:334 (4) - overlap sliders like this are usually frowned upon.
00:50:829 (3,4) - the next note should be in the direction of the previous slider.
01:51:234 (2,4) - These sliders should be the same shape.

The jumps are too much for me to be happy with the map, regardless of the shortness of my mod :(

Insane:
00:03:311 (3) - whistle sound is bugged
01:37:428 (4) - would prefer the red point to be in the middle

Lower diffs are fine

China has some odd music
Topic Starter
moonlightleaf

small_hins wrote:

Hi! from my queue!

[Insane]
00:03:426 - 这滑条建议移去00:03:426,00:04:001结束 ---不改

沒什麼要說,pattern做得不錯

[liangv587's Insane]
00:03:311 (3) - 这滑条建议移去00:03:426,00:04:231结束
00:28:163 (1,2,3,4) - 这里总觉得有点怪,我觉得这样比较好
01:05:902 (4) - 这滑条建议移去01:06:017,01:06:822结束
01:23:391 (1,2,3,4) - 这里总觉得有点怪

没捉到大错处,star +1

good luck with your map.

Reditum wrote:

dude is that the Kool-Aid man

Overall:
mp3 randomly just stops. Put a little fade, or find a better mp3 (Because even the quality of this mp3 sounds not super great. It sounds like. . . I don't know. Chinese music does this a lot to where it sounds like it's been filtered through a 90's VHS tape and would be the background music for some obscure video game or something) ---mp3 is no problem ,

ling:
I really don't understand a LOT of the jumps in this map. This is a very soft song but I'm flying around the map sometimes. General statement, make your own fixes as seen fit. ---random jump lol
00:02:390 (1) - This pattern is a little bit off. Adjust it so it's equal and symmetrical. ---v
00:07:913 (1) - cramped sliders like this are no good :(---keep
00:47:953 (6) - it was almost a star but then this.---keep
00:49:334 (4) - overlap sliders like this are usually frowned upon.---np,keep
00:50:829 (3,4) - the next note should be in the direction of the previous slider.---v
01:51:234 (2,4) - These sliders should be the same shape.---np,keep

The jumps are too much for me to be happy with the map, regardless of the shortness of my mod :(---jump is ,lol ,no change

Insane:
00:03:311 (3) - whistle sound is bugged
01:37:428 (4) - would prefer the red point to be in the middle

Lower diffs are fine

China has some odd music :)
thanks mod :)
TtmnZk
m4m.有点晚了就随便水点

[Insane]
00:04:461 (2,5) - blanket

00:16:197 (3) - 建议ctrl+g

00:56:467 (2,3) - 不知是包还是不包

00:58:999 (5,6,7,1) - 这里是5连

01:39:499 (5,6,7,8,1) - 中间那个7感觉凸出来了一点,试试100x316y
其他难度也摸不出啥来了,射个星
Topic Starter
moonlightleaf

TT Mouse wrote:

m4m.有点晚了就随便水点

[Insane]
00:04:461 (2,5) - blanket

00:16:197 (3) - 建议ctrl+g

00:56:467 (2,3) - 不知是包还是不包 --不包

00:58:999 (5,6,7,1) - 这里是5连

01:39:499 (5,6,7,8,1) - 中间那个7感觉凸出来了一点,试试100x316y
其他难度也摸不出啥来了,射个星
其他fix

感谢mod :)
Karen
M4M

General

  1. 587的diff里少了個tag

Normal

  1. 00:02:851 (3,4) - 作為最低難度,還是簡單一點比較好,這兩個換成滑條
  2. 00:14:817 (6,7) - ^
  3. 01:16:257 (4,5) - ^
  4. 00:51:865 (6) - 刪了這note,這一段連續1/2太多了,要給player休息的時間
  5. 01:47:092 (6) - ^,而且這clap也有點莫名

Hard

  1. 00:49:794 (4,5) - 跟前面DS錯了

Insane

  1. 01:55:377 (2) - 這個圈應該跟前面那個滑條靠近,而不是後面那個。。因為後面那個是重要,要用跳強調
  2. 02:04:121 (2) - 試試440,180 左右,flow好
  3. 00:03:311 - 這後面那堆綠線刪掉。。滑條上又沒加音效。順便把整個diff沒用的綠線都去掉把,你肯定複製587的diff沒刪

liangv587's Insane

  1. 00:53:936 (1,2,3,4) - 這東西難打的一比,3放下面做個銳角好不

改完戳我
Topic Starter
moonlightleaf

Karen wrote:

M4M

General

  1. 587的diff里少了個tag

Normal

  1. 00:02:851 (3,4) - 作為最低難度,還是簡單一點比較好,這兩個換成滑條
  2. 00:14:817 (6,7) - ^
  3. 01:16:257 (4,5) - ^
  4. 00:51:865 (6) - 刪了這note,這一段連續1/2太多了,要給player休息的時間
  5. 01:47:092 (6) - ^,而且這clap也有點莫名

Hard

  1. 00:49:794 (4,5) - 跟前面DS錯了

Insane

  1. 01:55:377 (2) - 這個圈應該跟前面那個滑條靠近,而不是後面那個。。因為後面那個是重要,要用跳強調
  2. 02:04:121 (2) - 試試440,180 左右,flow好
  3. 00:03:311 - 這後面那堆綠線刪掉。。滑條上又沒加音效。順便把整個diff沒用的綠線都去掉把,你肯定複製587的diff沒刪

liangv587's Insane

  1. 00:53:936 (1,2,3,4) - 這東西難打的一比,3放下面做個銳角好不---587书不改

改完戳我
no reply = fix

感谢mod :)
Karen
Bubbled!

jonathanlfj
[General]
我记得当年看动画城一般都是CCTV1和7台,应该加到tags里面

[Normal]
01:11:425 (2,3) - 角度有点别扭,01:11:885 (3) - 往上一点
后面是不是直接复制然后竖着翻了一下。。。话说这个难度我觉得再放点1/2会好一些,现在有点太简单了

[Hard]
01:25:001 (6,1) - 注意间距,这里再好好摆一下
这里的1/4滑条我觉得稍微斜着摆的话比直着更好打一些,比如01:02:680 (4,5,1) - 这样摆:

[Insane]
00:07:453 (5,6) - 间距再大一点
00:11:365 (6) - 这个为什么不摆菱形
00:53:936 (6) - NC
01:18:788 (3,4) - 做的对称一些
01:19:709 (5) - NC
01:39:038 (3,4,5) - 这里打起来有点别扭,之前之后的间距最好一致
01:42:720 (2) - NC这里把 01:42:490 (1) - NC去掉
02:01:590 (1) - 去掉NC

[lingv587]
00:43:811 (5,1) - 我觉得这里这种节奏会好一些:
01:46:402 (1) - clap
01:49:394 (2,3,4) - 这里直着打有点别扭,试试这样:
02:04:121 (2) - 放到 x:176 y:84 试试

之后叫我
Koiyuki
哎lfj先我一步,那就交给你了 :3
Topic Starter
moonlightleaf

jonathanlfj wrote:

[General]
我记得当年看动画城一般都是CCTV1和7台,应该加到tags里面

[Normal]
01:11:425 (2,3) - 角度有点别扭,01:11:885 (3) - 往上一点
后面是不是直接复制然后竖着翻了一下。。。话说这个难度我觉得再放点1/2会好一些,现在有点太简单了 ---低难度就这样了,虽然是复制,但是有小改动233

[Hard]
01:25:001 (6,1) - 注意间距,这里再好好摆一下
这里的1/4滑条我觉得稍微斜着摆的话比直着更好打一些,比如01:02:680 (4,5,1) - 这样摆:---fix ,其实还行,我FL打了几十次了,

[Insane]
00:07:453 (5,6) - 间距再大一点
00:11:365 (6) - 这个为什么不摆菱形
00:53:936 (6) - NC
01:18:788 (3,4) - 做的对称一些
01:19:709 (5) - NC
01:39:038 (3,4,5) - 这里打起来有点别扭,之前之后的间距最好一致 ---稍微改了下位置,间距不等
01:42:720 (2) - NC这里把 01:42:490 (1) - NC去掉
02:01:590 (1) - 去掉NC


之后叫我 ---等587那边吧
no rerly = fix

感谢mod :)

PS: 顺带我改了下 g2.pngg3.png ,给""和""加了""

Minakami Yuki wrote:

哎lfj先我一步,那就交给你了 :3
好吧~不过还是非常感谢accept req :)
liangv587

jonathanlfj wrote:

[lingv587]
00:43:811 (5,1) - 我觉得这里这种节奏会好一些:加了个短滑条
01:46:402 (1) - clap似乎没什么必要
01:49:394 (2,3,4) - 这里直着打有点别扭,试试这样:
02:04:121 (2) - 放到 x:176 y:84 试试

之后叫我
thx for modding
Topic Starter
moonlightleaf
update
Karen
Re~
PatZar
another chinese song \:D/
Wafu

Random pop

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
Reason for popping

  1. Insufficient spread quality - Difference between Hard and Normal is too big. While Normal is using constant 1/1 spam with some additional 1/2 sliders, which are really rare, and occasionally 1/2 circles. That is probably how some light Normal should look, but if we consider that Hard is constant spam of 1/2 with occasional 1/1 and 1/4, Normal cannot logically use only technic that is occasional for Hard. You need some increment in difficulty, but not from constant spam of 1/1 to constant spam of 1/2. Hard is providing 4x as much score as Normal, which is basic sign of "something went wrong with the spread". Please make sure to fix the spread before this moves forward.
General


  1. Just for sake of quality, you should use the best available resolutions of storyboard elements. I am talking about backgrounds. I found some of them in better resolution, so replacing them is quite inteligent - You have 30MB which you can use, so don't limit your storyboard to just 640x480. Actually it is replacement only for 1, 18, 19 and 3, but it should be enough - if you can find others, go ahead. You may get the files here.
  2. All transparent object must have only a little amount of transparency around it. Please cut all lyrics files so they fit exactly how they should. Some of images are just 2/3 transparency.
  3. Well, I admit the song is very old, so some informations are unobtainable now - OST was not even released, so it is hard to obtain actual mp3. If you could, try to provide metadata and if possible, get a little better quality of mp3. But yeah, if you don't find it, we will have to accept it like it is, because we need to consider the age and how not-known it is.
  4. Storyboard is still rendering background, thus doubling your SB load. Please add this to .osb file under //Storyboard Layer 0 (but it should adapt if you put it on bottom of file:
    Sprite,Background,TopLeft,"bg.jpg",320,240


liangv587's Insane


  1. 00:33:686 - SV Change is not in any accordance to song's intensity.


Only pointing out important stuff now. I will mod all diffs in detail once the spread is fixed - it does not make sense to give advices, when base of difficulties needs change.
Be aware I am not popping bubble to delay your qualification, but to improve quality of the map. I am pretty sure this would get disqualified. Popping bubble is moving the map forward as well and if you can fix stuff sufficiently enough, I will continue modding this and if I really feel it is ready, I may give it a rebubble and we can move it forward.

If you have any questions, send me PM on forums or in-game, I'll be glad to help you out.
Topic Starter
moonlightleaf

Wafu wrote:


Random pop

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
Reason for popping

  1. Insufficient spread quality - Difference between Hard and Normal is too big. While Normal is using constant 1/1 spam with some additional 1/2 sliders, which are really rare, and occasionally 1/2 circles. That is probably how some light Normal should look, but if we consider that Hard is constant spam of 1/2 with occasional 1/1 and 1/4, Normal cannot logically use only technic that is occasional for Hard. You need some increment in difficulty, but not from constant spam of 1/1 to constant spam of 1/2. Hard is providing 4x as much score as Normal, which is basic sign of "something went wrong with the spread". Please make sure to fix the spread before this moves forward.---mark,will fix after---ok

General


  1. Just for sake of quality, you should use the best available resolutions of storyboard elements. I am talking about backgrounds. I found some of them in better resolution, so replacing them is quite inteligent - You have 30MB which you can use, so don't limit your storyboard to just 640x480. Actually it is replacement only for 1, 18, 19 and 3, but it should be enough - if you can find others, go ahead. You may get the files here.---change(use Widescreen SB) ->853x480, and change other pic,redl plz
  2. All transparent object must have only a little amount of transparency around it. Please cut all lyrics files so they fit exactly how they should. Some of images are just 2/3 transparency.---fix,
  3. Well, I admit the song is very old, so some informations are unobtainable now - OST was not even released, so it is hard to obtain actual mp3. If you could, try to provide metadata and if possible, get a little better quality of mp3. But yeah, if you don't find it, we will have to accept it like it is, because we need to consider the age and how not-known it is.---before mapping, i found many mp3,but this is what i found the best , as u said,this song is very old, metadata i ask some mapper to find, haven't found more,
  4. Storyboard is still rendering background, thus doubling your SB load. Please add this to .osb file under //Storyboard Layer 0 (but it should adapt if you put it on bottom of file:--fix
    Sprite,Background,TopLeft,"bg.jpg",320,240


liangv587's Insane


  1. 00:33:686 - SV Change is not in any accordance to song's intensity.


Only pointing out important stuff now. I will mod all diffs in detail once the spread is fixed - it does not make sense to give advices, when base of difficulties needs change.
Be aware I am not popping bubble to delay your qualification, but to improve quality of the map. I am pretty sure this would get disqualified. Popping bubble is moving the map forward as well and if you can fix stuff sufficiently enough, I will continue modding this and if I really feel it is ready, I may give it a rebubble and we can move it forward.---yep,let we do better~

If you have any questions, send me PM on forums or in-game, I'll be glad to help you out.
Karen
Give your bubble back~
Topic Starter
moonlightleaf

Karen wrote:

Give your bubble back~
thank you 爱你 :)
Topic Starter
moonlightleaf
as lfj said,need increase Normal‘s star,so will take a mod for Normal,waitting mod :)
yf_bmp
00:17:578 (5,6,7,1,2) - 是不是要简化下节奏 太多1/2了
01:12:805 (5,6,7,1,2,3) - ^

然后真的没大问题了
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