Li Meng Di - Kuai Dian Gao Su Ni

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liangv587

jonathanlfj wrote:

[lingv587]
00:43:811 (5,1) - 我觉得这里这种节奏会好一些:加了个短滑条
01:46:402 (1) - clap似乎没什么必要
01:49:394 (2,3,4) - 这里直着打有点别扭,试试这样:
02:04:121 (2) - 放到 x:176 y:84 试试

之后叫我
thx for modding
Topic Starter
moonlightleaf
update
Karen
Re~
PatZar
another chinese song \:D/
Wafu

Random pop

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
Reason for popping

  1. Insufficient spread quality - Difference between Hard and Normal is too big. While Normal is using constant 1/1 spam with some additional 1/2 sliders, which are really rare, and occasionally 1/2 circles. That is probably how some light Normal should look, but if we consider that Hard is constant spam of 1/2 with occasional 1/1 and 1/4, Normal cannot logically use only technic that is occasional for Hard. You need some increment in difficulty, but not from constant spam of 1/1 to constant spam of 1/2. Hard is providing 4x as much score as Normal, which is basic sign of "something went wrong with the spread". Please make sure to fix the spread before this moves forward.
General


  1. Just for sake of quality, you should use the best available resolutions of storyboard elements. I am talking about backgrounds. I found some of them in better resolution, so replacing them is quite inteligent - You have 30MB which you can use, so don't limit your storyboard to just 640x480. Actually it is replacement only for 1, 18, 19 and 3, but it should be enough - if you can find others, go ahead. You may get the files here.
  2. All transparent object must have only a little amount of transparency around it. Please cut all lyrics files so they fit exactly how they should. Some of images are just 2/3 transparency.
  3. Well, I admit the song is very old, so some informations are unobtainable now - OST was not even released, so it is hard to obtain actual mp3. If you could, try to provide metadata and if possible, get a little better quality of mp3. But yeah, if you don't find it, we will have to accept it like it is, because we need to consider the age and how not-known it is.
  4. Storyboard is still rendering background, thus doubling your SB load. Please add this to .osb file under //Storyboard Layer 0 (but it should adapt if you put it on bottom of file:
    Sprite,Background,TopLeft,"bg.jpg",320,240


liangv587's Insane


  1. 00:33:686 - SV Change is not in any accordance to song's intensity.


Only pointing out important stuff now. I will mod all diffs in detail once the spread is fixed - it does not make sense to give advices, when base of difficulties needs change.
Be aware I am not popping bubble to delay your qualification, but to improve quality of the map. I am pretty sure this would get disqualified. Popping bubble is moving the map forward as well and if you can fix stuff sufficiently enough, I will continue modding this and if I really feel it is ready, I may give it a rebubble and we can move it forward.

If you have any questions, send me PM on forums or in-game, I'll be glad to help you out.
Topic Starter
moonlightleaf

Wafu wrote:


Random pop

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
Reason for popping

  1. Insufficient spread quality - Difference between Hard and Normal is too big. While Normal is using constant 1/1 spam with some additional 1/2 sliders, which are really rare, and occasionally 1/2 circles. That is probably how some light Normal should look, but if we consider that Hard is constant spam of 1/2 with occasional 1/1 and 1/4, Normal cannot logically use only technic that is occasional for Hard. You need some increment in difficulty, but not from constant spam of 1/1 to constant spam of 1/2. Hard is providing 4x as much score as Normal, which is basic sign of "something went wrong with the spread". Please make sure to fix the spread before this moves forward.---mark,will fix after---ok

General


  1. Just for sake of quality, you should use the best available resolutions of storyboard elements. I am talking about backgrounds. I found some of them in better resolution, so replacing them is quite inteligent - You have 30MB which you can use, so don't limit your storyboard to just 640x480. Actually it is replacement only for 1, 18, 19 and 3, but it should be enough - if you can find others, go ahead. You may get the files here.---change(use Widescreen SB) ->853x480, and change other pic,redl plz
  2. All transparent object must have only a little amount of transparency around it. Please cut all lyrics files so they fit exactly how they should. Some of images are just 2/3 transparency.---fix,
  3. Well, I admit the song is very old, so some informations are unobtainable now - OST was not even released, so it is hard to obtain actual mp3. If you could, try to provide metadata and if possible, get a little better quality of mp3. But yeah, if you don't find it, we will have to accept it like it is, because we need to consider the age and how not-known it is.---before mapping, i found many mp3,but this is what i found the best , as u said,this song is very old, metadata i ask some mapper to find, haven't found more,
  4. Storyboard is still rendering background, thus doubling your SB load. Please add this to .osb file under //Storyboard Layer 0 (but it should adapt if you put it on bottom of file:--fix
    Sprite,Background,TopLeft,"bg.jpg",320,240


liangv587's Insane


  1. 00:33:686 - SV Change is not in any accordance to song's intensity.


Only pointing out important stuff now. I will mod all diffs in detail once the spread is fixed - it does not make sense to give advices, when base of difficulties needs change.
Be aware I am not popping bubble to delay your qualification, but to improve quality of the map. I am pretty sure this would get disqualified. Popping bubble is moving the map forward as well and if you can fix stuff sufficiently enough, I will continue modding this and if I really feel it is ready, I may give it a rebubble and we can move it forward.---yep,let we do better~

If you have any questions, send me PM on forums or in-game, I'll be glad to help you out.
Karen
Give your bubble back~
Topic Starter
moonlightleaf

Karen wrote:

Give your bubble back~
thank you 爱你 :)
Topic Starter
moonlightleaf
as lfj said,need increase Normal‘s star,so will take a mod for Normal,waitting mod :)
yf_bmp
00:17:578 (5,6,7,1,2) - 是不是要简化下节奏 太多1/2了
01:12:805 (5,6,7,1,2,3) - ^

然后真的没大问题了
Topic Starter
moonlightleaf

yf_bmp wrote:

00:17:578 (5,6,7,1,2) - 是不是要简化下节奏 太多1/2了 ---67换成了单点
01:12:805 (5,6,7,1,2,3) - ^ ^

然后真的没大问题了
感谢mod :)
Karen
never believe star rating
jonathanlfj
Topic Starter
moonlightleaf
非常感谢 :)
Rizia
二妹rank圖啦
恭喜
KittyAdventure
osu! need more Chinese songs!
Gratzz~ <3
liangv587
666
sirss

moonlightleaf wrote:

This beatmap was submitted using in-game submission on 星期四,2015年11月19日 at 16:14:26

Artist: Li Meng Di
Title: Kuai Dian Gao Su Ni
Source: 动画城
Tags: Animation City CCTV Cartoon liangv587 Dong Hua Cheng
BPM: 130.37
Filesize: 5220kb
Play Time: 02:04
Difficulties Available:
  1. Hard (2.79 stars, 304 notes)
  2. Insane (3.55 stars, 346 notes)
  3. liangv587's Insane (3.82 stars, 443 notes)
  4. Normal (1.83 stars, 199 notes)


Download: Li Meng Di - Kuai Dian Gao Su Ni
Information: Scores/Beatmap Listing
---------------
<动画城> - 快点告诉你
|      Normal - for rank      |
|       Hard - for rank       |
|        Insane for rank       |
|      Hitsound by liangv587    |
|     StroyBorad - for rank     |
| liangv587's Insane for rank by liangv587 |

---------------------------------------------------------------------
Topic Starter
moonlightleaf
to sirss

sorry for my bad english :?
Misure
Kuai Dian Gao Su Ni
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