forum

Maffalda - Feliz Pascoa pra todos voces apesar de ninguem te

posted
Total Posts
116
show more
Asphyxia
[Beginner]
  1. 00:00:000 (1,1) - Nice blanket..
  2. 00:42:073 (2) - Curves could be balanced better -> http://puu.sh/n78Vp/edde87adbb.jpg
[Mao's Easy]
  1. 00:25:788 (3) - Feels kinda funny because when the reverse hits, the music itself doesn't feel like it's connected in any way to the part where the slider itself started, making the whole slider unfitting. You could try splitting it, but up to you.
[Normal]
  1. 00:24:073 (2) - Doesn't fit as it is, since 00:24:502 - has the strong beat, try to remove the repeat and extend the slider?
[apple's Insane]
  1. 00:30:073 (1) - Dunno why but clap here sounds super awkward, maybe replace it with finish? Idk...
[Gerawak's Insane]
  1. You guys really should map the intro; as some of the modders have already said, it just makes you look a little lazy to not have this mapped, considering it's a collaboration and the song itself is only ~50 seconds.
  2. 00:24:073 (1) - I get the idea behind this, but probably would be better as 2x 1/2 due to the 1/2 sound in the background.
  3. 00:30:787 (6,1) - This is quite a large jump for an Insane at this level, and it feels a little like a spike. Maybe reduce it a little so this fits the map as a whole better?
[Fort's Insane]
  1. 00:04:285 (1,2,3) - Triangle isn't correct ;_; it's a little off, as you can see.. http://puu.sh/n79Fw/b703cce9f7.jpg
  2. Hitsounds sound really broken for some reason but maybe just me?
[Chewin :O]
  1. 00:18:930 (4,5,6,7) - Mm, don't hear a stream there, would be better to be plain 1/2, especially when you have so many 1/8 sliders xD
  2. 00:24:502 (1) - I don't like how broken the slider it is, could be symmetrical, or the end of it could be stacked with 00:24:216 (1) - ;_;
[kevincelaxd]
  1. 00:26:645 (1,2,3,1,2,3) - This is a beast pattern
[Almonathan]
  1. 00:31:788 (1) - Could be done better while still keeping the blanket
  2. 00:32:645 (1,1,1) - Little surprising when played first because the spacing doesn't imply at all that there's a rhythm change (imo) based solely on spacing but I guess it's fine
[Spaghetti]
  1. 00:17:573 (2,3,4,5,6) - Kinda awkward visually if you ask me, I'd do it like this -> blankets and feels overall better http://puu.sh/n7a1m/1d94c695d8.jpg
  2. 00:24:502 (1) - Might wanna check that this is fine and not out of screen
[Irre]
  1. 00:36:930 (1,5) - stack better ;;
[Happy Easter]
  1. 00:23:216 (1,2) - I feel like the whole stack thing here doesn't work, I, myself really wanna keep moving with the jumps. However, because the next one has the triplet, why don't you move the 2 to stack with 00:23:502 (1) - and then just make it a triple so it follows the music better?
Couldn't find much more because song is so short and the diffs are nice!
Topic Starter
Buttercup
thanks asphyxia and asserin!!
applying things and replying them in few minutes
edit: when i get my pc back :C
Makeli
hei
from forum pm req idk what
i like how almost every single diff ends at a different time

happi iister
check your blankets if you wanna make them perfect
00:15:502 (1) - hmm i'd like you to emphasize stuff like this more with spacing since there is a huge kick here
00:23:359 (2,1) - shouldn't this be a triple?
00:34:359 (3) - you know that stacking this with (2) takes all the emphasis away from this sound and stuff
00:41:216 (2) - ^
00:45:216 (1,2,3) - stacking all these doesn't make sense again since only (2,3) are the same sounds (kicks)

irre
wtf tbh how to mod this?
i like how you copypaste every pattern over and over again asd

bd
i personally don't really agree with 00:21:502 (1) - this whole pattern but
seems fine

asphyxiaaa
hei eka jonka pääsin läpiki
tua slider tick rate 2 ei jotenki tunnu sopivan tohon alkuun sitten yhtään. Teköö tästä introsta jotenki liian "täyden" (ei varmaan oikea sana mutta menkööt)
00:34:073 (3,4) - mä en itte stäkkääsi piano (tai mikä ikinä sattuu tämä instrumentti olemaan) ja kick ääniä
00:38:930 (1) - mä en käsitä että miksi sä nytte yhtäkkiä skippaat tollaasen piano äänen tässä se ei jotenki tunnu sopivan mutta 00:41:216 (1) - se sopii koska se pimputus on jotenki vähemmän esillä
00:42:359 (1) - tässä taas se pianon skippaus ei tunnu sopivan
siistii vau

elvis
00:05:428 - you know you skipped a sound here
dude idk if there is a bn crazy enough to bubble this with a diff like this i have no idea how to mod this stuff

spaghetti bolognese
00:01:714 (1,3) - seems pretty inconsistent to not give whistles to these too
00:17:216 (1) - i think i said this somewhere already but i'd give some more emphasis to these hard kicks
00:20:645 (1) - missing a clap
00:26:645 (1,2,3,4,5,6) - i didn't like this flow imo it would flow better like this: http://puu.sh/nbmza/03b26f3e8e.jpg (i just switched objects spaces on the timeline asd) but this raises the sr quite a bit lol

nathan
00:15:502 (1) - imo this would flow better ctrl+g'd
00:45:216 (3,4) - this spacing seemed super troll when playing

kevin
lolasdbyenice

chewin
nothing much but those 1/8 sliders were hella annyoing to play lol

fort
00:27:502 (1) - tbh you could extend this cause the sound continues
00:34:359 (3) - imo it doesn't seem wise to stack this kind of a kick with that previous note sound thingy

gerawak
lol you just skipped the intro
00:33:502 (1) - ehh i don't really like how you skip cool sounds with this slider and then end it on a kick
00:39:216 (2) - tbh i think this should be changed into 2 circles. The sliderend is a kick and even without the kick it still feels like it should be emphasized with a circle
00:39:788 (3) - this feels kinda random as a circle. It would be better as a sliderend imo since the sound is really hard to notice and yea
00:45:216 (1,2,3) - imo you can stack (2,3) since the kick sounds are the same but they feel really unemphasized since you decided to stack all these three

appletree
00:37:788 (3) - what's up with this clap at the end??
00:38:645 (5) - and then no clap here??
wow!

set seems pretty cool to me nice so idk how helpful my mod is
Asphyxia

Maakkeli wrote:

hei Moi :>

asphyxiaaa
hei eka jonka pääsin läpiki
tua slider tick rate 2 ei jotenki tunnu sopivan tohon alkuun sitten yhtään. Teköö tästä introsta jotenki liian "täyden" (ei varmaan oikea sana mutta menkööt) en muista miksi käytin TR2, varmaan sen takia koska kaikilla muilla oli se käytössä aluksi mutta sitten ne vaihto TR1 koska bpm change? vaihdoin sen tosin
00:34:073 (3,4) - mä en itte stäkkääsi piano (tai mikä ikinä sattuu tämä instrumentti olemaan) ja kick ääniä hmm, mielummin jätän tän tälleen koska tykkään miten joka nuotti ei oo spaced, antaa jotain pientä vaihtelua
00:38:930 (1) - mä en käsitä että miksi sä nytte yhtäkkiä skippaat tollaasen piano äänen tässä se ei jotenki tunnu sopivan mutta 00:41:216 (1) - se sopii koska se pimputus on jotenki vähemmän esillä ööh no ideana oli enemmänkin että miten saisin outrosta mielenkiintosen niin ajattelin että sliderit ois hyvä juttu mutta joo, korjasin ton koska se pimputus on aika selvä
00:42:359 (1) - tässä taas se pianon skippaus ei tunnu sopivan halusin tosin jättää tän entiselleen koska se pimputus ei oo yhtä luja jos vertaa tohon toiseen, niin tästä tulee sellanen vaihtelu mikä ei välttämättä satuta mappia
siistii vau
Kiitos modista! :)

Update: http://puu.sh/nbugJ/d4637cf643.txt
Irreversible
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 13458
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Páscoa pra todos vocês apesar de ninguém ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Nhawak
Version:Irre's Extra
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup portuguese português brazil brasil soundclown galinha pintadinha 3 XinCrin Mao -Bakari- appleeaterx Gero Fort Chewin -kevincela- Spaghetti sukiNathan EvilElvis Asphyxia Blue Dragon caren_sk Irreversible
BeatmapID:768454
BeatmapSetID:336644

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,285.714285714286,4,2,1,60,1,0
0,-153.846153846153,4,2,1,60,0,0
6000,-1000,4,2,1,60,0,0
6887,285.714285714286,4,2,1,60,1,0
6887,-153.846153846153,4,2,1,60,0,0
13458,-117.647058823529,4,2,1,60,0,0
13672,-117.647058823529,4,2,1,5,0,0
13788,285.714285714286,4,2,1,60,1,0
14002,-117.647058823529,4,2,1,5,0,0
14073,-133.333333333333,4,2,1,60,0,0
14288,-133.333333333333,4,2,1,5,0,0
14359,-153.846153846154,4,2,1,60,0,0
14573,-117.647058823529,4,2,1,5,0,0
14645,-76.9230769230769,4,2,1,60,0,1
21073,-200,4,2,1,60,0,0
21430,-200,4,2,1,5,0,0
21502,-76.9230769230769,4,2,66,60,0,1
21573,-76.9230769230769,4,2,1,60,0,1
24502,-175.438596491228,4,2,1,60,0,0
24859,-200,4,2,1,5,0,0
24930,-175.438596491228,4,2,1,60,0,1
25502,-66.6666666666667,4,2,1,60,0,1
26645,-200,4,2,1,60,0,0
27502,-3000,4,2,1,60,0,0
28288,-117.647058823529,4,2,1,5,0,0
28359,-76.9230769230769,4,2,1,60,0,1
32645,-3000,4,2,1,60,0,0
33502,-200,4,2,1,60,0,0
35430,-117.647058823529,4,2,1,5,0,0
35502,-117.647058823529,4,2,1,60,0,0
35716,-117.647058823529,4,2,1,5,0,0
35788,-117.647058823529,4,2,1,60,0,0
36002,-117.647058823529,4,2,1,5,0,0
36073,-200,4,2,1,60,0,0
37145,-200,4,2,1,5,0,0
37216,-200,4,2,1,60,0,0
37430,-200,4,2,1,5,0,0
37502,-200,4,2,1,60,0,0
37716,-200,4,2,1,5,0,0
37788,-200,4,2,1,60,0,0
38002,-200,4,2,1,5,0,0
38073,-200,4,2,1,60,0,0
38288,-200,4,2,1,5,0,0
38359,-200,4,2,1,60,0,0
38573,-200,4,2,1,5,0,0
38645,-200,4,2,1,60,0,0
42288,-200,4,2,1,5,0,0
42359,-200,4,2,1,60,0,0
42573,-200,4,2,1,5,0,0
42645,-200,4,2,1,60,0,0
42859,-200,4,2,1,5,0,0
42930,-200,4,2,1,60,0,0
43788,-133.333333333333,4,2,1,60,0,0
44002,-133.333333333333,4,2,1,5,0,0
44073,-133.333333333333,4,2,1,60,0,0
44288,-133.333333333333,4,2,1,5,0,0
44359,-133.333333333333,4,2,1,60,0,0
44573,-133.333333333333,4,2,1,5,0,0
44645,-133.333333333333,4,2,1,60,0,0
44859,-133.333333333333,4,2,1,5,0,0
44930,-133.333333333333,4,2,1,60,0,0
45145,-133.333333333333,4,2,1,5,0,0
45216,-133.333333333333,4,2,1,60,0,0
45430,-133.333333333333,4,2,1,5,0,0
45502,-133.333333333333,4,2,1,60,0,0
45716,-133.333333333333,4,2,1,5,0,0
45788,-100,4,2,1,60,0,0
46002,-100,4,2,1,5,0,0
46073,-66.6666666666667,4,2,1,60,0,0
46288,-66.6666666666667,4,2,1,5,0,0
46359,-50,4,2,1,60,0,0
46645,-50,4,2,1,5,0,0


[Colours]
Combo1 : 255,40,40
Combo2 : 0,128,192
Combo3 : 248,211,7

[HitObjects]
99,335,0,5,2,0:0:0:0:
432,264,571,1,0,0:0:0:0:
416,328,857,1,2,0:0:0:0:
64,200,1428,1,0,0:0:0:0:
80,264,1714,1,2,0:0:0:0:
468,128,2285,1,0,0:0:0:0:
452,192,2571,1,2,0:0:0:0:
400,168,2714,1,0,0:0:0:0:
386,163,2785,1,0,0:0:0:0:
371,160,2856,1,0,0:0:0:0:
356,159,2928,1,0,0:0:0:0:
342,160,2999,1,0,0:0:0:0:
327,164,3071,1,0,0:0:0:0:
312,172,3142,2,0,L|328:228,1,49.3999977386476
168,96,3428,5,2,0:0:0:0:
408,36,3714,1,0,0:0:0:0:
256,140,4000,1,0,0:0:0:0:
344,96,4285,5,2,0:0:0:0:
104,36,4571,1,0,0:0:0:0:
256,140,4857,1,0,0:0:0:0:
88,280,5142,5,2,0:0:0:0:
168,24,5428,1,0,0:0:0:0:
424,104,5714,1,0,0:0:0:0:
344,360,6000,6,0,B|339:341|345:349|342:329,1,30.4,2|0,0:0|0:0,0:0:0:0:
108,88,6887,5,2,0:0:0:0:
480,192,7458,1,0,0:0:0:0:
408,212,7744,1,2,0:0:0:0:
32,192,8315,1,0,0:0:0:0:
104,172,8601,1,2,0:0:0:0:
480,100,9172,1,0,0:0:0:0:
460,28,9458,1,2,0:0:0:0:
32,284,10029,1,0,0:0:0:0:
256,364,10315,5,2,0:0:0:0:
377,313,10601,1,0,0:0:0:0:
84,192,10887,1,0,0:0:0:0:
134,313,11173,1,2,0:0:0:0:
256,20,11458,5,0,0:0:0:0:
134,70,11744,1,0,0:0:0:0:
428,192,12030,1,2,0:0:0:0:
377,70,12316,1,0,0:0:0:0:
134,313,12601,1,0,0:0:0:0:
377,70,12887,1,2,0:0:0:0:
148,180,13458,6,0,L|52:192,1,96.9000018482209
45,202,13788,6,0,L|159:189,1,114
124,244,14073,6,0,L|220:232,1,96.9000018482209
182,291,14359,6,0,L|255:281,1,74.0999966079713
432,340,14645,6,0,P|464:306|455:255,1,98.7999954772951,4|0,1:0|0:0,0:0:0:0:
383,141,14930,1,0,0:0:0:0:
268,235,15073,1,2,0:0:0:0:
411,288,15216,1,2,0:0:0:0:
292,144,15359,1,4,0:0:0:0:
80,340,15502,6,0,P|47:306|56:255,1,98.7999954772951,8|0,0:0|0:0,0:0:0:0:
129,141,15787,1,2,0:0:0:0:
244,235,15930,1,2,0:0:0:0:
101,288,16073,1,0,0:0:0:0:
220,144,16216,1,2,0:0:0:0:
432,340,16359,6,0,P|464:306|455:255,1,98.7999954772951,4|0,0:0|0:0,0:0:0:0:
383,141,16644,1,0,0:0:0:0:
268,235,16787,1,2,0:0:0:0:
411,288,16930,1,2,0:0:0:0:
292,144,17073,1,2,0:0:0:0:
80,340,17216,6,0,P|47:306|56:255,1,98.7999954772951,8|0,0:0|0:0,0:0:0:0:
129,141,17501,1,2,0:0:0:0:
244,235,17644,1,2,0:0:0:0:
101,288,17787,1,2,0:0:0:0:
220,144,17930,1,2,0:0:0:0:
432,340,18073,6,0,P|465:306|456:255,1,98.7999954772951,4|0,0:0|0:0,0:0:0:0:
383,141,18358,1,0,0:0:0:0:
268,235,18501,1,2,0:0:0:0:
411,288,18644,1,2,0:0:0:0:
292,144,18787,1,2,0:0:0:0:
80,340,18930,6,0,P|48:306|57:255,1,98.7999954772951,8|0,0:0|0:0,0:0:0:0:
129,141,19215,1,2,0:0:0:0:
244,235,19358,1,2,0:0:0:0:
101,288,19501,1,0,0:0:0:0:
220,144,19644,1,4,0:0:0:0:
432,340,19788,6,0,P|465:306|456:255,1,98.7999954772951,4|2,0:0|0:0,0:0:0:0:
383,141,20073,1,0,0:0:0:0:
268,235,20216,1,2,0:0:0:0:
411,288,20359,1,2,0:0:0:0:
292,144,20502,1,2,0:0:0:0:
80,340,20645,6,0,P|48:306|57:255,1,98.7999954772951,8|0,0:0|0:0,0:0:0:0:
129,141,20930,5,2,0:0:0:0:
256,384,21216,5,0,0:0:0:0:
383,141,21502,6,0,P|412:132|372:152,1,285.000010871888,4|0,0:0|0:0,0:0:0:0:
411,180,22073,6,0,L|392:312,1,98.7999954772951,0|4,0:0|0:0,0:0:0:0:
115,277,22359,2,0,L|101:180,1,98.7999954772951,8|0,0:0|0:0,0:0:0:0:
411,180,22645,6,0,L|392:312,1,98.7999954772951
115,277,22931,2,0,L|101:180,1,98.7999954772951
256,56,23216,5,4,0:0:0:0:
411,180,23359,5,0,0:0:0:0:
403,228,23430,1,0,0:0:0:0:
396,277,23502,6,0,P|351:315|301:314,1,98.7999954772951
112,270,23788,2,0,P|100:223|118:178,1,98.7999954772951
259,28,24073,2,0,P|306:41|335:79,2,98.7999954772951,8|0|0,0:0|0:0|0:0,0:0:0:0:
180,314,24502,6,0,P|210:345|252:355,1,86.6399989423828,4|0,0:0|0:0,3:0:0:0:
260,355,24930,6,0,P|301:345|331:314,1,86.6399989423828,4|0,1:0|3:0,3:0:0:0:
144,72,25502,6,0,L|28:60,1,114.000004348755
368,72,25788,2,0,L|484:60,1,114.000004348755,8|0,0:0|0:0,0:0:0:0:
144,72,26073,6,0,L|28:60,1,114.000004348755
368,72,26359,2,0,L|484:60,1,114.000004348755,0|4,0:0|0:0,0:0:0:0:
256,16,26645,6,2,P|260:40|256:60,1,38,2|2,0:3|0:3,0:0:0:0:
256,368,26930,2,2,P|252:344|256:324,1,38,2|2,0:3|0:3,0:0:0:0:
432,192,27216,2,2,P|408:196|388:192,1,38,2|2,0:3|0:3,0:0:0:0:
76,191,27502,6,0,P|100:187|120:191,1,38,2|0,0:3|0:0,0:0:0:0:
99,236,28359,6,0,L|118:140,1,98.7999954772951,4|0,1:0|0:0,0:0:0:0:
180,360,28645,1,0,0:0:0:0:
320,292,28788,1,2,0:0:0:0:
192,292,28930,1,2,0:0:0:0:
332,360,29073,1,4,0:0:0:0:
413,236,29216,6,0,L|394:140,1,98.7999954772951,8|0,0:0|0:0,0:0:0:0:
332,360,29502,1,2,0:0:0:0:
192,292,29645,1,2,0:0:0:0:
320,292,29787,1,0,0:0:0:0:
180,360,29930,1,2,0:0:0:0:
99,236,30073,6,0,L|118:140,1,98.7999954772951,4|0,0:0|0:0,0:0:0:0:
180,360,30359,1,0,0:0:0:0:
320,292,30502,1,2,0:0:0:0:
192,292,30644,1,2,0:0:0:0:
332,360,30787,1,2,0:0:0:0:
413,236,30930,6,0,L|394:140,1,98.7999954772951,8|0,0:0|0:0,0:0:0:0:
332,360,31216,1,2,0:0:0:0:
192,292,31359,1,2,0:0:0:0:
320,292,31501,1,2,0:0:0:0:
180,360,31644,1,2,0:0:0:0:
99,236,31788,6,0,L|118:140,1,98.7999954772951,4|0,0:0|0:0,0:0:0:0:
180,360,32074,1,0,0:0:0:0:
320,292,32217,1,2,0:0:0:0:
192,292,32359,1,2,0:0:0:0:
332,360,32502,1,2,0:0:0:0:
413,236,32645,6,0,L|404:193,1,41.8,8|0,0:0|0:0,0:0:0:0:
489,25,33502,5,4,0:0:0:0:
24,344,34073,5,0,0:0:0:0:
132,116,34359,2,0,P|172:108|256:176,1,152,8|0,0:0|0:0,0:0:0:0:
24,344,35216,5,4,0:0:0:0:
488,344,35788,1,0,0:0:0:0:
380,116,36073,2,0,P|340:108|256:176,1,152,8|0,0:0|0:0,0:0:0:0:
360,316,36930,5,4,0:0:0:0:
40,300,37216,1,0,0:0:0:0:
496,288,37502,1,0,0:0:0:0:
124,328,37788,1,8,0:0:0:0:
360,316,38073,1,0,0:0:0:0:
224,308,38359,1,0,0:0:0:0:
424,336,38645,5,4,0:0:0:0:
208,56,38930,1,0,0:0:0:0:
268,40,39216,1,0,0:0:0:0:
208,56,39502,1,8,0:0:0:0:
136,112,40359,5,4,0:0:0:0:
336,72,40930,1,0,0:0:0:0:
376,272,41216,1,8,0:0:0:0:
376,272,41788,1,0,0:0:0:0:
176,312,42074,1,4,0:0:0:0:
176,312,42645,1,0,0:0:0:0:
136,112,42931,1,8,0:0:0:0:
256,192,43502,1,0,0:0:0:0:
252,128,43788,6,0,B|248:96|216:76|216:76|224:108,1,85.5000032615663,4|0,0:0|0:0,0:0:0:0:
309,156,44073,2,0,B|335:137|336:99|336:99|312:122,1,85.5000032615663
313,220,44359,2,0,B|343:233|376:215|376:215|344:206,1,85.5000032615663
260,256,44644,2,0,B|264:288|296:308|296:308|288:276,1,85.5000032615663,8|0,0:0|0:0,0:0:0:0:
202,227,44930,2,0,B|176:246|175:284|175:284|199:261,1,85.5000032615663
198,163,45215,2,0,B|168:150|135:168|135:168|167:177,1,85.5000032615663
252,128,45502,6,0,B|248:96|216:76|216:76|224:108,1,85.5000032615663,4|0,0:0|0:0,0:0:0:0:
260,256,45788,6,0,B|264:293|302:316|302:316|292:279,1,114
320,188,46073,6,0,B|375:181|409:125|409:125|354:139,1,171.000006523133
192,196,46359,6,0,B|93:208|31:306|31:306|130:282,1,304,4|0,1:0|0:0,0:0:0:0:

fixed the stack
Maxtermind
hellooo mod from my queue. hope it's alright.

[General]
It was hard to find things wrong with this mapset -w- It's very good.
Good luck getting ranked!

[Beginner]
  1. 00:35:216 (3,4) - I think this is too hard for a Beginner, since it's slider after a slider, so make it all one big slider or turn 4 into a circle.
[Mao's Easy]
  1. 00:07:145 (1) - I feel this should be a regular slider. Since it's an Easy diff, things should stay the same. (It's fine if you don't change this, though. It would be fine without this change...)
  2. 00:10:315 (3) - A suggestion: end this at 00:11:601 and add a circle at 00:11:744? (That's just how I would do it ;v;)
[Normal]
  1. 00:02:285 (4) - Too far down, almost off the screen
  2. 00:44:645 (2) - Turn this into a reverse slider.
[Bakari's Hard]
  1. 00:02:285 (1,2) - Turn this into a reverse slider or one big slider.
  2. 00:33:502 (4,1) - Distance snap or at least bigger spacing.
  3. 00:35:788 (2) - Stack this correctly onto 3, it's a tiny bit too far up.
  4. 00:44:359 (3,1) - Same thing with the distance snap/spacing.
[apple's Insane]
  1. 00:13:458 (1) - Turn this into a circle, or two circles maybe?
  2. 00:46:359 (1) - Place this in the middle.
[Gerawak's Insane]
  1. Dang, I can't find anything wrong with this difficulty, Good job!
[Fort's Insane]
  1. Same as above.
[Asphyxia's Extra]
  1. 00:01:714 (3) - Make this curl around 2 maybe?
  2. 00:22:502 (1,2,3,4,5,6) - Try making a formation with these circles, maybe a star would work.
[Happy Easter]
  1. 00:03:428 (1,2,3,4,5,6) -
Irreversible
can you change my AR to 9.4, OD to 8.7 and HP to 6.5 please ?

thank you :D
Spaghetti
did someone say mod?
:d = perfect
[General]
Epilepsy Warning pls, This SB is very flashy.

[Happy Easter]
00:01:714 (1,2,3,4,5,6) - Since the SV is so high on the sliders at the beginning, I feel like these's notes having such small spacing is kinda bipolar in a sense, maybe just space them out a bit more?
00:20:073 - Pretty weird rhythm gap here, there's definitely a beat you can compliment. A note @ X:104 Y:192 should be fine.
00:20:645 (4,1) - This spacing may cause issues down the road since it looks like a typical 1/4 jump, so be careful.
I'm a bit of a Nazi when it comes to sliderart, but 00:27:502 (1) - would look MUCH better with a curve on the straight part. Here's an example (The anchor is at X:109 Y:248.):
00:29:645 (2,3) - This stack somewhat breaks the flow, spacing out the slider from the circle would play much better.
00:39:788 (5) - I don't understand why this note exists, it doesn't seem to be hitting anything.
00:46:502 (1) - Deleting this spinner would leave a nice echoing effect on the last circle, maybe something to consider?

[Irre's Extra]
I find this difficulty pretty disappointing. It's all practically the same copypaste over and over again, and it looks like you completed it within 10 minutes of starting. I hope I don't see more of this from you in the future. :c

[BD's Extra]
00:46:430 (1) - Deleting this spinner would leave a nice echoing effect on the last circle, maybe something to consider?
:d

[Asphyxia's Extra]
00:15:502 (5) - Ctrl+J'ing this would help with the flow to 00:15:930 (6) - .
00:36:645 (1,2,3,4,5) - Pls perfect this triangle, everything else in this section is pretty geometric.
00:38:930 (1) - I don't agree with this slider. You choose to map out the main melody the entire time and you randomly just switch to the other sound?
00:41:216 (1) - I feel like there's a lack of emphasis here, spacing it out to X:293 Y:332 plays nicer and still keeps the triangle pattern.
00:46:430 (1) - Deleting this spinner would leave a nice echoing effect on the last circle, maybe something to consider?

[Elvis' Extra]
00:05:428 - You randomly decide to ignore the main melody here the only time in the entire section, why? A circle at X:407 Y:213 works fine.
00:46:359 (1) - Silence the end of this? Sounds much better.

Woah dis overmap.

[Spaghetti's Extra]
holy jstu delete evrythign thats not the wub part and remap thank

[Nathan's Extra]
00:11:172 (1,2,3) - It'd be nice if you spaced out this triangle so the increased DS in the next pattern feels a bit more gradual than sudden.
00:33:502 (1) - I personally felt there was a lack of emphasis at the end of this map. It would feel much better if you spaced out some stuff like you did at 00:34:216 (3,1) - to fit the harsh tone of the drums. Here's some examples:
00:35:216 (3) -
00:36:073 (5) -
00:37:788 (1) -
00:38:645 (1) -
00:39:502 (3) -
00:41:216 (1) -
00:42:073 (3) -
00:42:930 (1) -

Maybe move 00:45:359 (4) - to X:265 Y:243 to add a bit more motion to the end? It plays much better IMO.

[-kevicela's- Extra]
00:18:073 (1) - Is this slider supposed to be extended to the blue tick? If so I don't see what you're trying to compliment here, it'd fit much better on the red tick.
00:34:216 (3) - I don't see the point of this kickslider,but if you insist on keeping it, at least silence the end of it please.
00:38:502 (4) - ^
00:41:073 (2) - ^
00:45:359 (4) - ^

[Chewin's Extra]
00:06:000 (1) - I don't understand what beat you're trying to hit at the end of this slider. Silencing the slider end or changing it to a circle would fit much better. Also, if you insist on keeping it, please blanket it with 00:05:714 (3) - . :P
00:23:359 (1,2) - You're ignoring a triple here. A note to kickslider would fit with this section just fine.
00:34:288 (2) - is overmapped. Please delete.
00:38:573 (2) - ^
00:39:788 (6) - This circle doesn't quite fit with what you were doing before, it just feels like another random note. Deleting would play better.
00:41:145 (2) - is overmapped. Please delete.
00:45:430 (2) - ^
00:46:359 (1,1) - Why lol.

Wew, so many sliders.

[Fort's Insane]
00:03:428 (1) - I don't see the point in these 1/4 sliders, they dont make much sense to me, especially since you didn't continue them to 00:05:142 (1) - . Can I hear your logic behind them?
00:10:315 (1) - ^ Rhythm is a lot weirder here, I don't see or hear the logic behind it.
00:38:359 (6) - Maybe replace this with two notes to compliment the beat on the slider end?
00:45:216 (6) - ^
00:46:430 (1) - Deleting this spinner would leave a nice echoing effect on the last circle, maybe something to consider? It's a pretty short spinner too.

[Gerawak's Insane]
Leaving this intro unmapped is incredibly inconsistent. Every other difficulty in this spread has the intro mapped but this one, I don't think this is rankable.
00:15:930 (2,3) - Space these out for better emphasis?
00:24:073 (1) - You're skipping some essential beats here, I'd map these out if I were you.
00:25:788 (4) - ^
00:33:502 (1) - This skips a very loud drum hit at 00:34:216 - . Maybe shortening the slider to the tick before the white one on the 1/6 and place a note under it? Example:
00:36:930 (1,2,3,4,5,6,7) - Please perfect this star. ;w;
00:41:073 - Again, skipping a very loud drum beat. Maybe place a note on X:254 Y: 136?
00:42:073 (2,3) - I feel a big lack of emphasis here. Spacing out the circle more would work much much better.
00:46:430 (1) - Deleting this spinner would leave a nice echoing effect on the last circle, maybe something to consider?

[apple's Insane]
:d

[Bakari's Hard]
I don't really agree with the kicksliders in the intro and end of the map. They seem very overmapped and are hitting no sounds in the music at all. Consider making them just circles.
00:30:073 (1,2,1) - Mostly every 1/4 rhythm in the main section is mapped but here, which causes an awkward rhythm gap. Mapping this out would work better.
00:46:430 (1) - Deleting this spinner would leave a nice echoing effect on the last circle, maybe something to consider?

[Normal]
00:46:645 (1) - Deleting this spinner would leave a nice echoing effect on the last circle, maybe something to consider?

[Mao's Easy]
00:03:428 (1) - Lel, I like.
I love these sliders LOL.
:d

[Beginner]
00:20:645 (3,1) - Align perfectly pls.
00:40:359 (1) - perfect this curve pls.
00:46:645 (1) - Deleting this spinner would leave a nice echoing effect on the last circle, maybe something to consider?

Woah, huge set. Most of these diffs seem very polished and ready for ranking. Good job managing all this, and good job to all the GDers!
GL
J1NX1337
Sorry for the delay, decided I'd take a little BREAK WÖBWÄÄBWÖBWÖBWÄBWÄB after that Tokyo mod.

Normal Mod
[General]

1) According to AiBAT, the game client and editor, the following difficulties have a BPM of 70 while the rest have a BPM of 210: Beginner, Mao's Easy and Gerawak's Insane. Gerawak's uninherited timing points are also inconsistent compared to all other diffs, as he/she has one too many of them. Anyway, 210BPM feels too high and 70 emphasizes it much better. 210 also makes scrolling in the editor annoying. lol

2) Not sure about the offset of the last uninherited timing point. I think the big white ticks should come one beat later if you know what I mean, because that's when the song clearly changes. Though it doesn't affect anything gameplay-wise afaik and I'm not sure if there's anything that could be done about it.

3) Tags and Unicode title differ in Spaghetti's Extra.

4) Blue Dragon's Extra is missing hitsounds.

[Beginner]

Eyy a Beginner diff! Cool sliders and stuff. I think there's a few changes you could make in the map's consistency regarding hittable notes.

1) 00:00:000 (1,1) - Maybe you could blanket these somehow by changing the last curve of the big slider a bit? Also, you have two red anchors in the end point of 00:00:000 (1) - which was probably unintentional.

2) 00:06:887 (1) - You could position the red anchor point in this slider so that it's directly on the slidertick. This would make the slider ball turn right on the beat. You could also move the curve point that is right after this red anchor, in the middle of the slider end and the anchor so that the last slider curve would be more smoother.

3) 00:15:502 (2) - I'd move the second curve point to the right a bit so that the whole wave curve of the slider would be more even. Right now the first curve is a lot steeper than the other.

4) 00:18:073 - Not sure about leaving this note unhittable. You're able to hit this sound of the song on 00:14:645 (1) -, 00:21:502 (1) -, 00:24:930 (1) - etc. so consistency-wise it might be better to be able to hit it.

5) 00:36:930 - I also feel like this should be hittable. It feels quite unsatisfying to end the slider there and just begin with 00:37:788 (1) - even though the combo switch would also be better on where the slider ends. The way you mapped 00:40:359 (1,2) - also differs from this so consistency-wise it should be hittable. I also find it a bit odd how 00:35:788 - is mapped but 00:41:788 - isn't, though it doesn't detract from the experience that much.

6) 00:39:216 (3) - I thought this might've been somewhat unexpected. Rhythm-wise you wouldn't expect having to click on 00:39:216 - since previously on 00:33:502 (1,2,3,4,1,2) - etc. you only click on the beats. At this AR it can be especially difficult to tell that you have to click it suddenly earlier. I'd just replace 00:38:645 (2) - with a slider that ends on 00:39:216 - and then place a circle on 00:39:502 -

7) 00:42:073 (2) - The curves on this wave slider aren't equally curved. The latter part is more curved than the former. I'd raise the first curve point a bit to even the curves out.

[Mao's Easy]

Well, those are some interesting slider designs. lol
An alright Easy, though I think some parts were a quite confusing rhythm-wise, and I also think your slider velocity is somewhat too high for an Easy.

1) I'd recommend lowering the SV since this is an Easy diff we're talking about here and I can definitely see it as a problem for newbies. I also had another person test it and they felt the same way.

1) 00:01:714 (3,4) - The parallelism between these could be better. Lower the end point of (3) a bit so that they're perfectly parallel, kinda stuck out to me even while playing.

2) 00:02:571 (4) - The curve change on this slider looks kinda rough. I'd move the red anchor back a bit and center the curve point so that it'd be smoother.

3) 00:06:000 (3) - I'd place this a bit more to the lower left so that the "flow" to it from the slider would be smoother.

4) 00:09:172 (1) - Would remove this NC for consistency with 00:00:000 (1,2,3,4,1,2,3) - and place it on 00:10:315 (3) - instead and then probably remove the NC on 00:12:029 (1) -

5) 00:17:788 (3,1) - The blanket caused by this curve in the slider could be better.

6) 00:21:502 (2,3) - I think the slight parallelism between these could also be a bit better.

7) 00:24:073 (1,2,3) - What happened here? This part is quite unintuitive. The sounds you emphasize and don't emphasize here are questionable and it doesn't play well at all tbh. The transition between the notes is awkward, especially between 00:24:073 (1,2) - . 00:18:073 (1,2,3,4,1,2,3,4) - The way you map to these before this part makes you expect a similar rhythm to follow, but you unexpectedly break it here without any specific reason? I'd recommend remapping this part and making it more intuitive for beginners, especially rhythm-wise. Right now it even confuses me and another person who tested it. Also I wouldn't emphasize 00:26:645 - with a reverse slider. Since the song changes here quite a bit, it would make a lot more sense to make it clickable rather than the reverse of a reverse slider.

8) 00:33:502 (3,1) - The transition between these feels kinda weird. I think it's because you leave 00:34:073 - unmapped even though you mapped it on 00:00:571 - , 00:07:458 - etc. Consider mapping 00:33:930 - somehow. I'd probably start a slider or something on 00:33:502 - and also add NC on it since that's where the song changes.

9) 00:42:073 (3,4) - Slider parallelism could be better between these.

10) How about adding a spinner in the end, like in the Beginner and Normal diffs?

[Normal]

An alright Normal, though I felt like the SV was a bit too high. Played relatively well otherwise.

1) I'd consider lowering the SV a bit, considering this is a Normal. It's 1.0 but the BPM is 210 so that makes it a lot faster. Something like 0.8 or 0.9 maybe?

2) 00:03:142 (1,2) - These reverse sliders feel a bit off right now, but they'd feel perfect if you moved them to the next beats, so that the first reverse slider begins on 00:03:428 - instead. Then just put a circle or something on 00:03:142 - . This would also make 00:05:142 (2,3,4,5) - feel more satisfying since the actual change in the song is on 00:05:142 (2) - , however right now another circle precedes it, so the song could be emphasized better here by moving those reverse sliders.

3) 00:10:887 (3) - This reverse slider should also be moved one beat forward to properly emphasize the song. Right now the way it does that feels weird.

4) 00:18:645 (2,3) - Significant spacing difference between these. Should be 1.0 instead of 1.2.

5) 00:19:788 (4) - NC?

6) 00:20:645 (5) - Maybe raise this a bit so that 00:19:788 (4) - flows right to it.

7) 00:24:073 (2) - Not exactly sure what you're trying to emphasize with this reverse slider. The one before this is alright but that sound in the song stops at 00:24:359 - . Maybe make this a regular slider and then add a circle after it?

8) 00:24:930 (1) - Maybe move this a bit to the top left so that 00:23:216 (1,2,1) - form a neat triangle?

9) 00:26:645 (1,2) - The slider symmetry is cool but I feel it might emphasize the song better if you changed how the second slider looks like, since there's a notable difference in the song between these two sliders, and a different shape would emphasize that better.

10) 00:30:073 (4,5,6) - Proper triangle out of these?

11) 00:31:788 (1) - According to AiMod, the end of this slider is unsnapped. Probably has something to do with 2 stacked red anchor points in the end. lol

12) 00:32:645 (2) - Not a big deal at all, but maybe move this a bit to the right so that it blankets the slider ball of 00:31:788 (1) - during 00:32:073 - perfectly?

13) 00:34:930 (2,1) - I thought it felt a bit odd how you stack these but don't stack these 00:36:645 (2,1) - consistency-wise. Consider doing something about it.

[Bakari's Hard]

There are sections in this Hard that feel quite overmapped or at least overdone to me. Your spacing is also kinda messy. I think you use far too many half beats even though I don't even hear any sound in the song to really allow them. The amount of objects you use in comparison to the Insanes is the same or even higher, and it leaves quite a gap with the Normal. I would advise doing some remapping and removing most of the random half beat mapping and replacing them with long sliders instead, which would be much more fitting for a Hard. I won't bother pointing them all out.

1) 00:02:285 (1,2) - What happens to the 1.4x spacing here? 1.55 is way off. Also I think you should curve 00:02:285 (1) - more since right now it looks too straight which makes it look weird with 00:02:571 (2) -

2) 00:03:571 - What's the point of emphasizing this with the reverse? I don't really hear anything here to justify it tbh. There's also 1.2x spacing between 00:03:428 (1,2) - even though the rest of the whole part uses 1.4

3) 00:10:315 (3,4,5,6) - Same here. Way too many half beats imo. Can't see what you're emphasizing with them at all. It's also quite a calm part of the song so using so many is quite unfitting.

4) 00:11:458 (1) - This reverse slider would emphasize the song better if it started on 00:11:172 - so moving it back a beat would work just fine.

5) 00:12:315 (2) - It really bothers me how you randomly leave 00:12:601 - unmapped even though you were mapping to those sounds in the song all the time up until now.

6) 00:15:788 (2,3) - Why exactly is there a jump here? I have no idea what you're trying to emphasize with that. A jump between 00:15:073 (3,1) - would make a lot more sense for example, since there's a considerable change in the song here.

7) 00:19:216 (2,3,1,2,3,1) - I also don't understand the radical switch in inconsistent spacing here. The song makes no significant changes to really allow this, so it feels kinda random. Might wanna do something about that.

8) 00:24:073 (1,2) - Curve the slider more for a blanket?

9) 00:26:645 (1) - What exactly does this reverse slider emphasize?

10) 00:26:502 (3,1,2) - You could blanket the (3) properly with these sliders. It looks kinda bad. Also what's up with all these inherited timing points here? Looks like as if I mowed my lawn but missed a spot. xD

11) 00:27:930 (2,3) - Blanket?

12) 00:28:073 (3,1) - 1.3x spacing even though you otherwise use 1.2x during this section?

13) 00:36:645 (1) - Imo it feels quite unsatisfying and weird how 00:36:930 - is unhittable. Consider making it hittable. I also don't hear any sound on 00:36:788 - to allow a reverse. Same thing with all the upcoming half beat reverse sliders.

[apple's Insane]

Very nice Insane, patterns look sweet and everything plays fine! Not much to point out, only minor stuff.

1) Considering that the Hard is OD6, I'd at least raise the OD of this Insane to something like 6.5

1) 00:10:315 (1,2,3,1,2,3,1,2,3) - Not a big deal, but the spacing between these triangles are a bit uneven so I'd consider turning grid snap off and DS on and make them look perfect

2) 00:16:788 (2,3) - Blanket's a bit off.

3) 00:17:788 (6,7) - Dunno if intentional, but the spacing between these is 0.9x while the rest of the stream uses 1.0x

4) 00:22:359 (1,2,3,4,6) - Maybe adjust these a bit so that they form a straight line, if you know what I mean.

5) 00:38:645 (5) - NC here like you've done at 00:05:142 (1) - ?

[Gerawak's Insane]

A pretty cool Insane. A few sliders could look a bit better. Also your timing points are kind of a mess like I pointed out in the General section of this mod.

1) Make your uninherited timing sections consistent with the rest of the mapset.

2) 00:18:073 (1) - Personally, I don't really like the way this slider looks. Howbout something like this? I think it would better emphasize the wöb: http://puu.sh/nweEr/25112b0e63.jpg

3) 00:20:216 (4,5) - I think the spacing between these should be the same as 00:19:930 (2,3) - Or maybe just even out 00:19:788 (1,2,3,4) -

4) 00:20:645 (1) - The first curve of the wave slider is a bit too steep compared to the second one. You can make it look better by moving the first curve point more to the right.

5) 00:23:216 (1,2,3,4,5) - Even spacing between these? I think the jump from the triplet to the (5) might be pushing it a bit.

6) 00:26:930 (1,2) - Would move these up bit so the visual spacing between 00:26:788 (2,2,2) - would be the same, and so that the spacing between 00:26:788 (2,1) - and 00:27:073 (2,1) - would be the same.

7) 00:33:787 (1) - I don't really like the way this slider looks either. The curve part, that is. I think the shape of the slider could be more innovative but if you really want to keep it, at least use three curve points for the main curve rather than just one. It will look better.

8) 00:41:216 (1) - Here's another wave slider that could look a bit better if you did it like this: http://puu.sh/nwfjW/4d93993960.jpg

[Fort's Insane]

Cool Insane, plays fine, not much to add really.

1) 00:03:428 (1,2,3) - The visual spacing between these half beat sliders could be evened out. (3) is a bit too far away from the other two. Same for 00:04:285 (1,2,3) -

2) 00:06:000 (2) - You previously use 1,2x spacing but here you switch it to 1,1x. I know it doesn't make much of a difference but I thought I'd point it out anyway. 00:06:887 (1,2,1,2) - I think these sliders might also look better with 1,2x spacing.

3) 00:14:645 (1) - Maybe curve this a bit more. Right now it look too straight and the curvature isn't really visible.

4) 00:18:645 (5) - Move this slider up just a little bit so that its approach circle is perfectly in between 00:18:502 (4,6) - since right now it's a tad too close to (4).

5) 00:19:930 (2,3,4) - Perfect triangle out of these objects?

6) 00:25:930 (2,3,5) - Maybe make a perfect line out of these.

7) 00:25:930 (2,1) - Could "blanket" these a bit better, and perhaps in the process, make a better triangle out of these 00:26:645 (1,1,1) -

8) 00:31:788 (1) - I'd move the first anchor point up a bit to make the slider look a bit better, and also make the second anchor just a regular curve point instead.

9) 00:33:359 (2) - I'd move this a bit more to the right so that 00:32:645 (1) - reverses straight towards it. Right now the flow looks a bit weird since it's straight down, imo.

10) 00:37:788 (4) - NC here like you did at 00:04:285 (1) - ?

11) 00:44:646 (4) - Same as 10)?

12) 00:46:430 (1) - The spinner feels a bit short to me. Maybe somewhat extend it?

[Chewin's Extra]

Nice Extra, I like your kickslider patterns! Plays alright too.

1) 00:06:887 (1,2,3) - Even out the spacing between these a bit? (2) is kinda off.

2) 00:08:601 (1,2,3,4) - ^Same?

3) 00:11:458 (1,2,1) - Same spacing between these? You used the same spacing with 00:10:315 (1,2,1,2,1) - which I think looks nicer.

4) 00:16:930 (2) - Maybe move and redirect this a bit so that 00:16:788 (1,2,3) - form a perfect triangle, like this: http://puu.sh/nybNP/4b986fb05b.jpg

5) 00:28:359 (1) - This could be better centered on 00:27:502 (1) - (compare the approach circle to the slider outline left in the center) so I'd move it a bit to the lower left

6) 00:34:288 (2) - There's actually not a sound on this note in the song (or any of the following triplets) but then again it would probably be fine either way if you want to keep them or not since they play just fine. Your call.

7) 00:36:073 (3,4,1) - Triangle between these could be a tad better. (Move (4) a bit more to the right)

[-kevincela-'s Extra]

Also a nice Extra, flows quite well. Less tricky than Chewin's Extra, but compensates with lower AR. Cool patterns. Not much to point out.

1) 00:12:315 (2) - Slight spacing difference here between 00:12:029 (1,2) - and 00:12:315 (2,3) -

2) 00:22:073 (3) - Could be better centered between 00:22:359 (1,2) - (maybe also make the "hexagon" shape formed out of these look more even)

3) 00:33:502 (1) - Could be centered a bit better between 00:32:645 (1,2,3) - (maybe also make the sliders a better triangle?)

[Nathan's Extra]

Cool Extra, everything flows well. A bit jumpier than others so far, but with more room to breathe through more sliders. Not much to point out here either.

1) I'd raise the OD to like 8.5 at least since you're not really using streams, only 1 triplet, and simply short jump patterns. I think it would feel more fair for this diff.

2) 00:16:359 (1) - Lower the end point of this slider a bit for a perfect blanket with 00:15:930 (3) -

3) 00:18:645 (3) - Maybe move this a bit to the left so it's sorta blanketed by the first curve of 00:18:073 (1) - (and move 00:18:788 (4) - accordingly to keep the triangle)

4) 00:21:930 (2) - Maybe move this a bit so that it's "blanketed" by the first curve of the wave slider

5) 00:28:930 (3) - Curve this a bit more maybe, so that it looks better when "facing" 00:28:359 (1) -

6) 00:29:216 (1,3) - Blanket's a bit off if you compare it to the approach circle

7) 00:31:788 (1) - Would lower the end point of this wave slider a bit to make the curves of the wave more even.

[Spaghetti's Extra]

Cool CS5 Extra, those are always fun! Plays well. Got a bit confused in the end rhythm-wise but nothing too major all around.

1) Tags and "Unicode title" differ from other diffs according to AiMod.

2) Maybe raise the OD a tad? Something like 8.2 or 8.3 feels a bit better imo, for an Extra of this difficulty, even if you used rather spaced streams.

3) 00:09:458 (1) - Remove NC here? You kept parts like this in the same combo previously like at 00:01:714 (1,2,3,4) - . You could NC 00:10:315 (3) - instead which would form a triangle pattern with 00:10:315 (3,4,5) - which would match up with 00:11:172 (1,2,3) -

4) 00:16:073 (3) - Would move this slightly to the right so that the spacing between 00:15:930 (2,3,4) - would be equal

5) 00:15:930 (2,1) - The blanket(?) could be better here.

6) 00:25:930 (1,2,3,4,5) - Could make a slightly better star pattern out of these if you center them between these sliders 00:26:645 (1,2,3,4,5,6) - since they're not exactly centered between them

7) 00:32:216 (2,3,4,5) - Maybe move these a bit so that 00:31:788 (1,4) - won't overlap

8) 00:32:645 (5) - Maybe NC on this? Significant change in the song. Though I understand if you want to keep the sort of pattern with 00:32:216 (2,3,4,5) -

9) 00:40:930 - I think it would be more intuitive to map this beat rhythm-wise, since you do it here as well 00:34:073 (2) - . I got a bit confused by this since I somehow expected them to be beat-separated.

10) 00:42:359 - I also feel the same about this.

[Elvis' Extra]

Nice, a very special Extra I'd say! I can definitely see your style here with the very low SV changes and the way you use sliders, similar to Hours in that matter. Makes it also challenging to read. Nothing much to point out though, mainly minor stuff.

1) Unsnapped inherited timing sections at: 00:27:219 - snap to 00:27:216 - and 00:34:361 - snap to 00:34:359 -

2) Maybe increase AR a little bit to make reading it more merciful? 9.4? I would say this is one of the trickiest diffs of the mapset.

3) 00:19:788 (1,2,3) - Howbout evening out the spacing between these? They're a bit off. Same for 00:20:216 (1,2,3) -

4) 00:25:216 (1) - Maybe move this a bit to the left so it's perfectly centered with the gap in 00:24:930 (1) -

5) 00:30:073 (5) - NC here? I think it should be there since the change in the song is also on that note.

[Asphyxia's Extra]

Cool Extra, intense jump patterns that are quite fun to play. Plays alright as well. Most of your NCs seem to be on the big white tick downbeats, but the changes in the song are usually on the preceding or following beats, so might wanna get them double checked. They feel quite weird to me otherwise.

1) 00:04:571 (1) - I don't really understand the reason to NC here, since the significant change in the song is on 00:04:285 (4) - . I'd also NC on 00:05:142 (3) -

2) 00:11:458 (1) - ^Same

3) 00:15:502 (5) - And the same applies to this and onwards imo, so I'll leave the rest to you.

4) 00:16:645 (4,5,1,2) - In my opinion, this pattern would feel better if you stacked 00:16:788 (5) - with 00:16:216 (2) - to get a similar spacing between 00:16:930 (1,2) -

5) 00:23:216 (6) - Thought I'd point out one more good place to NC - significant change in the song here. Also the combo gets quite long without NCing here.

6) 00:26:502 (10) - Maybe position this a bit to the lower right for a proper triangle with 00:25:930 (6,8,10) - to get a similar shape to 00:26:645 (1,2,3) -

7) 00:33:502 (1) - Move a bit more to the left for a perfect blanket.

8) 00:38:930 (1,1) - I think these round sliders would feel better if you started them on the preceding beats where there's a kick. I find it more satisfying than to just emphasize the snares with the slider ends. I think kicks and snares should be hittable.

[BD's Extra]

Well those sure were some intense jumps. Needs more BD™ squares tho. lol jk
Pretty cool Extra, uses a lot more symmetry than the other Extras. Challenging patterns as well. Not a whole lot I can point out in a map that's so symmetrical.

1) You seem to be missing hitsounds.

2) 00:29:645 (2,3) - Why not center these horizontally? (On the vertical middle line)

3) 00:32:359 (3) - Place this a bit lower so it stacks with 00:33:216 (3) - ?

[Irre's Extra]

CS7, oh boy. xD
Had to NF it although I DID make it past the halfway point without it!
Quite a bit of repetitive patterns which I'm not that fond of but I guess it works with CS7. Also uses a lot of symmetry.

1) I think you broke AiBAT http://puu.sh/nyp9p/5120a564b4.png

2) Unsnapped slider at 00:14:073 (1) - and I'm pretty sure 00:21:502 (1) - should just snap on the half beat instead of the 1/16 lol

3) Considering the CS, consider lowering the HP drain to at least 6 to make it at least somewhat more accessible to people with no 1337 CS7 skills. lol

4) 00:14:645 (1,4) - Blanket could be a tiny bit better. Slider end's a bit too close.

5) 00:14:930 (2) - For the jump patterns, I think adding an NC would make it better to read. Also could get some more health back from the sliders, hard enough as it is. Same for the other repeated pattern later on.

6) 00:15:359 (5) - imo for notes like this, where there's a kick compared to the others, it would be nice to do something else to it. Same for the latter repeated patterns.

7) 00:16:359 (1,4) - Same as 4) tbh

8) 00:18:930 (1,4) - Then suddenly the little blanket problem changes to this side

9) 00:22:931 (2,2) - Stack these?

10) 00:23:430 (2) - I think this should be just a bit more to the right for a perfect line.

[Happy Easter]

Speaking of which, it's Easter pretty soon, isn't it?
Nice map, lots of difficult jumps, very intense. Feels satisfying to FC these patterns. Really not much to point out here, only minor stuff. Well done!

1) 00:05:428 (2,1) - Blanket could be a bit better if you move the circle a tad to the left. Also the stack between 00:06:000 (1,3) - is a little bit off.

2) 00:18:930 (1) - Maybe move the slider end point a bit to the left so that it keeps that symmetrical zigzag look.

3) 00:34:216 (2,3,4,1) - These could be more in the center of the curve of 00:33:502 (1) -

4) 00:37:788 (4) - Even out the spacing here (1.97x)

5) 00:40:359 (1,2) - Stack's a tiny bit off. lol
Once again, quality kudosu. lol
Asphyxia

Spaghetti wrote:

[Asphyxia's Extra]
00:15:502 (5) - Ctrl+J'ing this would help with the flow to 00:15:930 (6) - . Would destroy my blankets
00:36:645 (1,2,3,4,5) - Pls perfect this triangle, everything else in this section is pretty geometric. Ok!
00:38:930 (1) - I don't agree with this slider. You choose to map out the main melody the entire time and you randomly just switch to the other sound? I did but Nhawak doesn't wanna update my diff lol
00:41:216 (1) - I feel like there's a lack of emphasis here, spacing it out to X:293 Y:332 plays nicer and still keeps the triangle pattern. Did smth
00:46:430 (1) - Deleting this spinner would leave a nice echoing effect on the last circle, maybe something to consider? Uhh, I'd prefer to have at least 1 spinner per diff so it doesnt come to it who SS's first

J1NX1337 wrote:

[Asphyxia's Extra]

Cool Extra, intense jump patterns that are quite fun to play. Plays alright as well. Most of your NCs seem to be on the big white tick downbeats, but the changes in the song are usually on the preceding or following beats, so might wanna get them double checked. They feel quite weird to me otherwise.

1) 00:04:571 (1) - I don't really understand the reason to NC here, since the significant change in the song is on 00:04:285 (4) - . I'd also NC on 00:05:142 (3) - Reworked ncing

2) 00:11:458 (1) - ^Same

3) 00:15:502 (5) - And the same applies to this and onwards imo, so I'll leave the rest to you.

4) 00:16:645 (4,5,1,2) - In my opinion, this pattern would feel better if you stacked 00:16:788 (5) - with 00:16:216 (2) - to get a similar spacing between 00:16:930 (1,2) - They're copied tho, feels similar enough imo

5) 00:23:216 (6) - Thought I'd point out one more good place to NC - significant change in the song here. Also the combo gets quite long without NCing here.

6) 00:26:502 (10) - Maybe position this a bit to the lower right for a proper triangle with 00:25:930 (6,8,10) - to get a similar shape to 00:26:645 (1,2,3) - Moved in the middle of the straight line so it achieves what it was supposed to

7) 00:33:502 (1) - Move a bit more to the left for a perfect blanket. Ok

8) 00:38:930 (1,1) - I think these round sliders would feel better if you started them on the preceding beats where there's a kick. I find it more satisfying than to just emphasize the snares with the slider ends. I think kicks and snares should be hittable.I changed these like 1 month ago but Nhawak didn't update
Thanks a ton! :D

Update -> http://puu.sh/nyxAB/56a177f4c4.txt
Bastionior
technically missing 15 minutes to beat the deadline, to start qualifying this map for 24 hours on Sunday, however, the map is at the graveyard rip , maybe next year :c
Spaghetti
happy easter
Grim Rapper

Spaghetti wrote:

happy easter
lmao somehow it's related with your profile pic expression and the Beatmap status (graveyard)
skrungly
May need epilepsy warning :)
Topic Starter
Buttercup

kingdom5500 wrote:

May need epilepsy warning :)
added, thanks!

ok, I'm backing with this
I'm just fixing the timing in all diffs with trynna's help (lvu <3), it is being stifling lol
when everything be okay I will finally reply these mods above, hunt more mods and rank it, I guess orz
Trynna
All diffs already converted to 70 bpm
  1. Slider velocity x2 and all timing points x1.5 (for diffs with sv above 1.2)
  2. Additional inherit points
  3. Resnap of some greenlines
  4. A large amount of blankets get the end unsnapped for some reason, so I tried to fix it. If you have some doubts about your blanket accuracy, please, recheck it
Nhawak will pm some GDers for special particularities
We're trying go for rank now ;D
Topic Starter
Buttercup
kds cuz he helped me a lot
phaZ
is it 70bpm because of the tickrate?
[irre]00:05:821 (3) - wrongly snapped
00:27:501 - 00:32:643 (1) - sv needs to be 0.06x
[asphyxia]
00:27:072 (1,2) - ctrl+g would definitely flow better
00:33:858 (2) - wrongly snapped

no kd
SnowNiNo_
mod as req

  • [Happy Easter]
  1. 00:02:586 (4,3) - NC these 2 for consistent
  2. 00:11:178 (4) - same
  • [Irre's Extra]
  1. CS7 plz =w=
  2. 00:02:729 (8) - NC for emphasized the vocal
  3. 00:05:821 (3) - should be at 00:05:749 -
  4. 00:12:035 (3) - NC for emphasized
  5. 00:27:502 (1,1,2) - lol 2B style xd?
  6. 00:32:643 (1,1) - ^
  • [BD's Extra]
  1. 00:06:913 - 00:00:015 - aww why not consist the spacing at these 2 parts
  2. 00:38:643 - NC for emphasized?
  3. 00:43:786 (3) - NC
  • [Asphyxia's Extra]
  1. 00:08:627 (3,4) - stack?
  2. 00:33:858 (2) - should be at 00:33:786 -
  3. 00:38:643 (5) - NC here instead of 00:39:501 (1) - , and 00:40:358 (2) - NC
  • [Elvis' Extra]
  1. G
  • [Spaghetti's Extra]
  1. 00:10:341 (3) - NC for consistent
  • [Nathan's Extra]
  1. G
oky gl~
sdafsf
Happy Easter

00:05:464 (2,1) - fix blanket (slightly imperfect)
00:06:913 - this white tick should be mapped imo. it doesnt belong to the combo before its the first beat of the next
00:08:627 (4,5) - fix blanket
00:15:501 (1,3) - why not blanket these
00:20:644 (1,1) - looks kinda bad right now. make it so the first part of the long slider is as long as the short slider
00:25:501 (1) - move to x200y28 so the hill on the slider points to it
00:30:072 (1,2) - move the circle so its in symmetrical shape with the slider
00:33:501 (1,2) - fix blanket
00:38:501 - map this very dominant tick
00:39:786 (5) - nc this. it doesnt belong to the combo its a different sound. looks also nice alone
00:41:072 - id map this one too

Irre's Extra

first of all wow
00:02:729 (8) - nc
00:05:821 (3) - is this even intentional? wrong timing
00:12:892 (6) - i wouldnt perfect stack them doesnt look too nice imo. move to x391y59 for example
00:14:644 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,1) - really? im not even sure if youre trying to rank this lol... dont use copied patterns so often...
00:21:501 (1,1) - fix blanket
00:23:358 (1,2,1) - too much spacing pls make them overlap or at least touch
00:27:502 (1,1,2,3) - okay why am i modding this
just noticed this map isnt being serious lol next then

is this mapset serious i cant tell
alacat
Chewin
Hi Nhawak, I can't promise anything about my guest.
I already talked to you about the fact that I don't have too much time to remap my guest. I will be able to remap that only after I have ended my exam session (and I will finish it at the end of this month). If you don't want to keep waiting me, you can remove my diff from the mapset, feel free to do that if needed! If you want to wait some days/weeks, I will 100% remap it, but I can't deny this afk period, sadly. Let me know!
Topic Starter
Buttercup
I will wait you, take your time :)
__Phantomhive__
Things that I noticed while playing the map.(random mod)

General

  1. Chewin's Extra has a diffrent BPM than the rest of the diffs(don't know but I think it's unrankable)

Mao's Easy

  1. 00:00:015 (1) - The Slider could be more symmetric/smooth if you make it like this

Irre's Extra

  1. 00:27:502 (1,1,2,3) - some objects are there at the same time; unrankable http://www.bilder-upload.eu/show.php?file=7ce082-1468763291.png
  2. 00:32:643 (1,1) - same as above

Great beatmap set, I hope it'll get ranked soon. :)
phaZ
i really hate it when people do not reply. why do i see that an unrankable issue pointed out 20 days ago is still not fixed and mentioned yet again in another mod? if nhawak wants to fix it himself:
make sv=0.06
get the code of the timing point by selecting it in the f6-window and then pressing ctrl+c. open the .osu and search for that code of the timing point via ctrl+f -> ctrl+v. there you should find the number "...,50000,..." in that line of code (which is 100÷0.02). change that number to 16666.66666666 (which is 100÷0.06).
the issue was created due to the bpm change, altough i was already questioning it because the song is obviously a 210bpm waltz
Topic Starter
Buttercup

phaZ wrote:

i really hate it when people do not reply. why do i see that an unrankable issue pointed out 20 days ago is still not fixed and mentioned yet again in another mod? if nhawak wants to fix it himself:
make sv=0.06
get the code of the timing point by selecting it in the f6-window and then pressing ctrl+c. open the .osu and search for that code of the timing point via ctrl+f -> ctrl+v. there you should find the number "...,50000,..." in that line of code (which is 100÷0.02). change that number to 16666.66666666 (which is 100÷0.06).
the issue was created due to the bpm change, altough i was already questioning it because the song is obviously a 210bpm waltz
I didn't tell them that there are new mods here :P
since the mapset has many diffs, I'm accumulating some mods and I will call all the mappers to reply them everything at once when I start to try to find bns
Chewin
Ok that's my new diff!

SPOILER
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 13458
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18930,22216,34359,37788
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Nhawak
Version:Chewin's Extra
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup portuguese português brazil brasil soundclown galinha pintadinha 3 XinCrin Mao -Bakari- appleeaterx Gero Fort Chewin -kevincela- Spaghetti sukiNathan EvilElvis Asphyxia Blue Dragon caren_sk Irreversible
BeatmapID:765097
BeatmapSetID:336644

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9.6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,285.714285714286,4,2,1,60,1,0
0,-133.333333333333,3,2,1,60,0,0
6000,-200,3,2,1,60,0,0
6887,285.714285714286,4,2,1,60,1,0
6887,-200,3,2,1,60,0,0
13601,-100,3,2,1,60,0,0
13672,-100,3,2,1,5,0,0
13788,285.714285714286,4,2,1,60,1,0
14002,-100,3,2,1,5,0,0
14073,-100,3,2,1,60,0,0
14288,-100,3,2,1,5,0,0
14359,-100,3,2,1,60,0,0
14573,-100,3,2,1,5,0,0
14645,-66.6666666666667,3,2,1,60,0,0
17573,-66.6666666666667,3,2,1,60,0,0
17645,-66.6666666666667,3,2,1,60,0,0
17716,-66.6666666666667,3,2,1,60,0,0
17788,-66.6666666666667,3,2,1,60,0,0
17859,-66.6666666666667,3,2,1,60,0,0
17930,-66.6666666666667,3,2,1,60,0,0
18930,-66.6666666666667,3,2,1,60,0,0
21073,-83.3333333333333,3,2,1,60,0,0
21430,-200,3,2,1,5,0,0
21502,-66.6666666666667,3,2,66,60,0,0
21573,-66.6666666666667,3,2,1,60,0,0
24502,-83.3333333333333,3,2,1,60,0,0
24859,-66.6666666666667,3,2,1,5,0,0
24930,-50,3,2,1,60,0,1
25145,-66.6666666666667,3,2,1,60,0,1
25859,-66.6666666666667,3,2,1,60,0,1
25930,-66.6666666666667,3,2,1,60,0,1
26002,-66.6666666666667,3,2,1,60,0,1
26073,-66.6666666666667,3,2,1,60,0,1
26145,-66.6666666666667,3,2,1,60,0,1
26216,-66.6666666666667,3,2,1,60,0,1
26288,-66.6666666666667,3,2,1,60,0,1
26359,-66.6666666666667,3,2,1,60,0,1
26430,-66.6666666666667,3,2,1,60,0,1
26502,-66.6666666666667,3,2,1,60,0,1
26573,-66.6666666666667,3,2,1,60,0,1
27502,-133.333333333333,3,2,1,60,0,1
28288,-133.333333333333,3,2,1,5,0,1
28359,-66.6666666666667,3,2,1,60,0,1
29573,-66.6666666666667,3,2,1,60,0,1
29645,-66.6666666666667,3,2,1,60,0,1
29716,-66.6666666666667,3,2,1,60,0,1
29788,-66.6666666666667,3,2,1,60,0,1
29859,-66.6666666666667,3,2,1,60,0,1
29930,-66.6666666666667,3,2,1,60,0,1
32645,-100,3,2,1,60,0,1
33502,-100,3,2,1,60,0,0
35430,-100,3,2,1,5,0,0
35502,-100,3,2,1,60,0,0
35716,-100,3,2,1,5,0,0
35788,-100,3,2,1,60,0,0
36002,-100,3,2,1,5,0,0
36073,-100,3,2,1,60,0,0
37145,-100,3,2,1,5,0,0
37216,-100,3,2,1,60,0,0
37430,-100,3,2,1,5,0,0
37502,-100,3,2,1,60,0,0
37716,-100,3,2,1,5,0,0
37788,-100,3,2,1,60,0,0
38002,-100,3,2,1,5,0,0
38073,-100,3,2,1,60,0,0
38288,-100,3,2,1,5,0,0
38359,-100,3,2,1,60,0,0
38573,-100,3,2,1,5,0,0
38645,-100,3,2,1,60,0,0
42288,-100,3,2,1,5,0,0
42359,-100,3,2,1,60,0,0
42573,-100,3,2,1,5,0,0
42645,-100,3,2,1,60,0,0
42859,-100,3,2,1,5,0,0
42930,-100,3,2,1,60,0,0
44002,-100,3,2,1,60,0,0
44073,-100,3,2,1,60,0,0
44288,-100,3,2,1,60,0,0
44359,-100,3,2,1,60,0,0
44573,-100,3,2,1,60,0,0
44645,-100,3,2,1,60,0,0
44859,-100,3,2,1,60,0,0
44930,-100,3,2,1,60,0,0
45145,-100,3,2,1,60,0,0
45216,-100,3,2,1,60,0,0
46430,-100,3,2,1,60,0,0


[Colours]
Combo1 : 3,252,202
Combo2 : 0,128,192
Combo3 : 248,211,7
Combo4 : 255,40,40

[HitObjects]
152,192,0,37,2,0:0:0:0:
144,87,285,1,0,0:0:0:0:
152,192,571,38,0,L|144:76,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
256,352,1428,1,0,0:0:0:0:
348,264,1714,5,2,0:0:0:0:
356,159,1999,1,0,0:0:0:0:
348,264,2285,38,0,L|356:148,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
280,68,2714,6,0,L|276:36,6,26.2500010013581,2|0|2|0|2|0|2,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
252,188,3428,37,2,0:0:0:0:
176,260,3714,1,0,0:0:0:0:
88,160,4000,1,0,0:0:0:0:
240,332,4285,5,2,0:0:0:0:
176,260,4571,1,0,0:0:0:0:
348,152,4857,1,0,0:0:0:0:
328,296,5142,37,2,0:0:0:0:
240,332,5428,1,0,0:0:0:0:
176,260,5714,1,0,0:0:0:0:
112,340,6000,6,0,P|84:332|52:296,1,70,2|0,0:0|0:0,0:0:0:0:
400,192,6887,37,2,0:0:0:0:
312,240,7172,1,0,0:0:0:0:
316,144,7458,1,2,0:0:0:0:
400,192,7744,1,2,0:0:0:0:
120,368,8315,1,0,0:0:0:0:
72,276,8601,5,2,0:0:0:0:
184,220,8887,1,0,0:0:0:0:
84,160,9172,1,2,0:0:0:0:
72,276,9458,1,2,0:0:0:0:
440,32,10029,1,0,0:0:0:0:
376,108,10315,37,2,0:0:0:0:
424,192,10601,1,0,0:0:0:0:
328,192,10887,5,0,0:0:0:0:
344,292,11172,1,2,0:0:0:0:
248,256,11458,37,0,0:0:0:0:
204,376,11744,1,0,0:0:0:0:
132,280,12029,5,2,0:0:0:0:
64,216,12315,1,2,0:0:0:0:
200,156,12601,1,2,0:0:0:0:
88,16,12887,1,2,0:0:0:0:
456,192,13458,37,0,0:0:0:0:
456,192,13788,2,0,P|408:200|348:240,1,105,0|0,0:0|0:0,0:0:0:0:
300,160,14073,2,0,P|272:196|260:268,1,105,0|0,0:0|0:0,0:0:0:0:
172,228,14359,2,0,P|168:272|196:336,1,105,2|0,0:0|0:0,0:0:0:0:
256,368,14645,38,0,L|368:360,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
360,360,14859,1,0,0:0:0:0:
360,360,14930,1,0,0:0:0:0:
468,192,15073,1,0,0:0:0:0:
360,360,15216,1,2,0:0:0:0:
336,24,15359,1,4,0:0:0:0:
144,196,15502,38,0,B|192:176|252:236|332:176,1,157.500006008148,8|0,0:0|0:0,0:0:0:0:
356,148,15788,1,0,0:0:0:0:
168,280,15930,1,0,0:0:0:0:
256,40,16073,1,2,0:0:0:0:
256,352,16216,1,0,0:0:0:0:
188,104,16359,6,0,L|68:96,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
83,97,16573,1,0,0:0:0:0:
83,97,16645,1,0,0:0:0:0:
324,192,16788,37,0,0:0:0:0:
204,256,16930,1,2,0:0:0:0:
396,288,17073,1,0,0:0:0:0:
128,168,17216,1,8,0:0:0:0:
128,168,17288,1,0,0:0:0:0:
128,168,17359,1,0,0:0:0:0:
256,348,17502,5,0,0:0:0:0:
196,76,17645,1,0,0:0:0:0:
428,184,17788,2,0,L|324:192,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
28,240,18073,38,0,B|68:212|120:288|196:224,1,157.500006008148,4|0,0:0|0:0,0:0:0:0:
240,192,18359,1,0,0:0:0:0:
352,360,18502,1,0,0:0:0:0:
236,295,18645,2,0,P|232:219|248:171,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
424,40,18930,1,8,0:0:0:0:
424,40,19002,1,0,0:0:0:0:
424,40,19073,1,0,0:0:0:0:
332,244,19216,5,2,0:0:0:0:
440,192,19359,1,0,0:0:0:0:
344,132,19502,1,2,0:0:0:0:
408,380,19645,1,4,0:0:0:0:
408,380,19716,1,0,0:0:0:0:
408,380,19788,38,0,L|412:260,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
200,132,20073,2,0,L|196:236,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
316,172,20359,1,2,0:0:0:0:
76,192,20502,1,0,0:0:0:0:
264,360,20645,2,0,P|284:324|288:244,1,105.000004005432,8|0,0:0|0:0,0:0:0:0:
60,288,20930,1,0,0:0:0:0:
60,288,21002,1,0,0:0:0:0:
60,288,21073,1,0,0:0:0:0:
60,288,21145,1,0,0:0:0:0:
60,288,21216,6,0,B|116:276|140:312|204:272,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
216,212,21502,38,0,P|272:176|252:268,1,210.000008010865,4|0,0:0|0:0,0:0:0:0:
184,282,21859,1,0,0:0:0:0:
184,282,21930,1,0,0:0:0:0:
168,108,22073,5,0,0:0:0:0:
252,348,22216,1,4,0:0:0:0:
220,28,22359,1,10,0:0:0:0:
252,348,22502,1,0,0:0:0:0:
292,28,22645,1,2,0:0:0:0:
252,348,22788,1,0,0:0:0:0:
344,108,22930,1,2,0:0:0:0:
252,348,23073,1,0,0:0:0:0:
244,152,23216,38,0,L|248:268,1,105.000004005432,6|0,0:0|0:0,0:0:0:0:
247,256,23430,1,0,0:0:0:0:
247,256,23502,1,2,0:0:0:0:
136,100,23645,1,0,0:0:0:0:
384,188,23788,1,0,0:0:0:0:
144,308,23930,5,0,0:0:0:0:
144,308,24002,1,0,0:0:0:0:
144,308,24073,2,0,P|140:232|160:176,1,105.000004005432,10|0,0:0|0:0,0:0:0:0:
456,248,24359,1,2,0:0:0:0:
247,256,24502,38,0,B|303:240|339:288|431:248,1,167.999994873047,4|0,0:0|0:0,0:0:0:0:
456,248,24859,1,0,0:0:0:0:
452,224,24930,2,0,P|424:216|468:264,1,210,4|0,0:0|0:0,0:0:0:0:
428,256,25216,2,0,L|420:120,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
176,176,25502,5,2,0:0:0:0:
247,256,25645,1,0,0:0:0:0:
272,112,25788,1,10,0:0:0:0:
272,112,25859,1,0,0:0:0:0:
272,112,25930,1,0,0:0:0:0:
256,352,26073,1,2,0:0:0:0:
216,32,26216,1,0,0:0:0:0:
456,192,26359,37,2,0:0:0:0:
351,198,26502,2,0,L|456:192,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
256,352,26788,1,0,0:0:0:0:
36,276,26930,2,0,P|32:216|40:168,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
229,91,27216,2,0,P|236:143|231:196,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
128,192,27502,6,0,P|196:180|116:224,1,288.750011014939,0|0,0:0|0:0,0:0:0:0:
40,172,28359,6,0,L|52:32,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
376,192,28645,1,0,0:0:0:0:
268,248,28788,2,0,P|260:180|280:120,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
412,64,29073,1,0,0:0:0:0:
320,320,29216,6,0,B|264:364|196:288|136:352,1,157.500006008148,8|0,0:0|0:0,0:0:0:0:
167,330,29502,1,0,0:0:0:0:
36,192,29645,1,0,0:0:0:0:
152,112,29788,2,0,L|146:216,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
104,24,30073,1,4,0:0:0:0:
268,145,30216,1,0,0:0:0:0:
288,144,30288,1,0,0:0:0:0:
308,144,30359,1,0,0:0:0:0:
416,32,30502,37,0,0:0:0:0:
424,256,30645,1,0,0:0:0:0:
268,145,30788,1,0,0:0:0:0:
504,140,30930,2,0,L|320:144,1,157.500006008148,8|0,0:0|0:0,0:0:0:0:
268,145,31216,6,0,P|260:84|272:36,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
424,256,31502,2,0,P|432:320|424:372,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
144,308,31788,38,0,B|192:326|236:298|300:306,1,157.500006008148,0|0,0:0|0:0,0:0:0:0:
340,308,32073,1,0,0:0:0:0:
184,120,32216,1,0,0:0:0:0:
184,120,32288,1,0,0:0:0:0:
184,120,32359,2,0,P|180:188|188:232,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
456,140,32645,6,0,P|460:72|452:28,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
444,160,32930,6,0,P|434:92|418:50,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
432,180,33216,6,0,P|412:114|388:76,1,105,2|0,0:0|0:0,0:0:0:0:
408,196,33502,21,4,0:0:0:0:
48,72,33788,1,0,0:0:0:0:
16,312,34073,1,2,0:0:0:0:
104,252,34216,37,4,0:0:0:0:
104,252,34288,1,0,0:0:0:0:
104,252,34359,2,0,P|152:264|228:336,1,140,10|0,0:0|0:0,0:0:0:0:
456,192,34930,1,0,0:0:0:0:
392,336,35216,5,6,0:0:0:0:
256,44,35788,1,0,0:0:0:0:
200,132,36073,2,0,P|152:136|64:88,1,140,10|0,0:0|0:0,0:0:0:0:
260,224,36645,1,0,0:0:0:0:
316,128,36930,38,0,P|356:120|432:140,1,105,6|0,0:0|0:0,0:0:0:0:
480,184,37216,2,0,P|492:224|488:296,1,105,0|0,0:0|0:0,0:0:0:0:
444,352,37502,2,0,L|328:360,1,105,0|0,0:0|0:0,0:0:0:0:
264,332,37788,5,10,0:0:0:0:
48,136,38073,1,0,0:0:0:0:
48,372,38359,1,0,0:0:0:0:
148,276,38502,37,4,0:0:0:0:
148,276,38573,1,0,0:0:0:0:
148,276,38645,2,0,L|164:128,1,140,6|0,0:0|0:0,0:0:0:0:
16,256,39216,1,0,0:0:0:0:
256,116,39502,1,10,0:0:0:0:
256,368,39788,1,0,0:0:0:0:
256,368,40359,5,6,0:0:0:0:
464,312,40645,1,0,0:0:0:0:
496,72,40930,1,0,0:0:0:0:
408,132,41073,37,4,0:0:0:0:
408,132,41145,1,0,0:0:0:0:
408,132,41216,2,0,P|360:120|284:48,1,140,10|0,0:0|0:0,0:0:0:0:
56,192,41787,1,0,0:0:0:0:
120,48,42073,5,6,0:0:0:0:
256,340,42645,1,0,0:0:0:0:
312,252,42930,2,0,P|360:248|448:296,1,140,10|0,0:0|0:0,0:0:0:0:
252,160,43502,1,0,0:0:0:0:
196,256,43787,38,0,P|156:264|80:244,1,105,6|0,0:0|0:0,0:0:0:0:
32,200,44073,2,0,P|20:160|24:88,1,105,0|0,0:0|0:0,0:0:0:0:
68,32,44359,2,0,L|184:24,1,105,0|0,0:0|0:0,0:0:0:0:
248,52,44645,5,10,0:0:0:0:
464,248,44930,1,0,0:0:0:0:
464,12,45216,1,0,0:0:0:0:
364,108,45359,37,4,0:0:0:0:
364,108,45430,1,0,0:0:0:0:
364,108,45502,2,0,L|348:256,1,140,6|0,0:0|0:0,0:0:0:0:
496,128,46073,1,0,0:0:0:0:
256,268,46359,5,10,0:0:0:0:
248,252,46430,37,0,0:0:0:0:

Thanks for waiting me Nhawak!
Izzz
In all of the difficulties that had a 1/12 repeating slider or stream at 00:02:729 - its actually 1/16. You'd have to add a timing point there, though, in order to do that, and that timing point would probably screw up other difficulties. Is there anyway to fix this, without screwing stuff up?
Tassadar
Irre's Extra
00:27:502 (1) -
00:32:643 (1) -
these sliders aren't meant to be like this right
Shmiklak
Why grave again?
Chewin
pls nhawak rank this or i cry hard
Irreversible
HELLO IM WAITING
Topic Starter
Buttercup
hello guys i love u
- Sugoi Sugoi -
go rank pls
Kathex
o mapa era daora... mas ai vc estragou ele colocando "quality sense"
Kuron-kun

Kathex wrote:

o mapa era daora... mas ai vc estragou ele colocando "quality sense"
Defina quality sense
Pachiru
@Spaghetti
https://puu.sh/tnf3m/e540331a7b.png - 00:24:532 -
/;w;\
Skubi
Idk why nobody has noticed that yet, but...
[Irre's Extra]

00:27:502 (1) - https://osu.ppy.sh/ss/7096591 w t f

kudosu plz kappa
phaZ

CptSqBany wrote:

Idk why nobody has noticed that yet, but...
[Irre's Extra]

00:27:502 (1) - https://osu.ppy.sh/ss/7096591 w t f

kudosu plz kappa
this is ever since the bpm change (kinda recently in the "beatmap change log") but since this is graved there are no ambitions to fix it, i guess..
Topic Starter
Buttercup
I fixed those sliders guys
loved?????????????
100kds soon (?)
show more
Please sign in to reply.

New reply