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P*Light - Gale Rider

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Topic Starter
Hendrix89
This beatmap was submitted using in-game submission on Wednesday, December 30, 2015 at 4:44:32 PM

Artist: P*Light
Title: Gale Rider
Source: REFLEC BEAT groovin'!!
Tags: happy hardcore speedcore
BPM: 193
Filesize: 2291kb
Play Time: 01:53
Difficulties Available:
  1. Easy (1.07 stars, 111 notes)
  2. Extra (5.47 stars, 562 notes)
  3. Hard (0 stars, 0 notes)
  4. Insane (4.87 stars, 545 notes)
  5. Normal (2.24 stars, 228 notes)
  6. Ultra (6.35 stars, 611 notes)
Download: P*Light - Gale Rider
Information: Scores/Beatmap Listing
---------------
Hard coming soon
Puffydaddy
Extra

The jump part from 01:01:255 (1) to 01:08:560 (8) has too many singles. Try mixing in some sliders or some triples.

Everything else looks pretty good.
GL
Topic Starter
Hendrix89

Puffydaddy wrote:

Extra

The jump part from 01:01:255 (1) to 01:08:560 (8) has too many singles. Try mixing in some sliders or some triples.

Everything else looks pretty good.
GL
Thanks for the mod.
I'll work on the jump section.
Yuthuil
Extra:

00:05:296 (1) - Add finish
00:11:514 (3) - New combo
00:13:534 (4,3) - Stack?
00:17:731 (1,2,3) - This feels a bit weird to play since the 1/1's here are strong yet the red ticks are very soft and this jump is big
00:31:410 (2,1) - Plays weird since you're skipping the 1/8 here which I think is a big part of the song
00:32:654 (5,6,7) - A bit nazi but 6 isn't curved the same amount 5 & 7 are, it's curved more so consider fixing?
01:01:565 (3,3) - Stack?
01:51:928 Maybe not skip the 1/8

Ultra:

00:07:472 (9,2) - Ugly overlap?
00:23:327 (3,5) - Stack?
00:40:348 (4,5,6,7,8) - Perhaps make it so that this stream section traces back along the previous stream path - 00:38:871 (1,2,3,4,5,6,7,8) -
01:23:638 (1) - Add finish

Thats it and sorry if this mod didn't help, btw I'm from my M4M queue. GL with map
Yuthuil
Extra:

00:05:296 (1) - Add finish
00:11:514 (3) - New combo
00:13:534 (4,3) - Stack?
00:17:731 (1,2,3) - This feels a bit weird to play since the 1/1's here are strong yet the red ticks are very soft and this jump is big
00:31:410 (2,1) - Plays weird since you're skipping the 1/8 here which I think is a big part of the song
00:32:654 (5,6,7) - A bit nazi but 6 isn't curved the same amount 5 & 7 are, it's curved more so consider fixing?
01:01:565 (3,3) - Stack?
01:51:928 Maybe not skip the 1/8

Ultra:

00:07:472 (9,2) - Ugly overlap?
00:23:327 (3,5) - Stack?
00:40:348 (4,5,6,7,8) - Perhaps make it so that this stream section traces back along the previous stream path - 00:38:871 (1,2,3,4,5,6,7,8) -
01:23:638 (1) - Add finish

Thats it and sorry if this mod didn't help, btw I'm from my M4M queue. GL with map

Seriously sorry man, my internet made me double post and now I can't delete my post, seriously mb
Topic Starter
Hendrix89

Yuthuil wrote:

Extra:

00:05:296 (1) - Add finish fixed
00:11:514 (3) - New combo fixed
00:13:534 (4,3) - Stack? i like the jump
00:17:731 (1,2,3) - This feels a bit weird to play since the 1/1's here are strong yet the red ticks are very soft and this jump is big i think its okay
00:31:410 (2,1) - Plays weird since you're skipping the 1/8 here which I think is a big part of the song not sure what you mean here? 1/8?
00:32:654 (5,6,7) - A bit nazi but 6 isn't curved the same amount 5 & 7 are, it's curved more so consider fixing? i think you mean -00:39:959 (5,6,7) - fixed
01:01:565 (3,3) - Stack? i like the jump
01:51:928 Maybe not skip the 1/8 not sure what you mean? 1/8?

Ultra:

00:07:472 (9,2) - Ugly overlap? fixed
00:23:327 (3,5) - Stack? i like the jump
00:40:348 (4,5,6,7,8) - Perhaps make it so that this stream section traces back along the previous stream path - 00:38:871 (1,2,3,4,5,6,7,8) i think the stream is okay
01:23:638 (1) - Add finish fixed

Thats it and sorry if this mod didn't help, btw I'm from my M4M queue. GL with map

Seriously sorry man, my internet made me double post and now I can't delete my post, seriously mb
Don't worry about double post, thanks for the mod
Rilene
From my mod queue

Extra

I'm not sure about problems in this diff, so I'll recheck this.

Ultra

00:33:897 (10) - Turn this into normal note, there is no 1/8 anymore.
00:58:146 (9) - Add a NC?
01:01:255 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7) - How come a calm part still have jumps? It feels strange to play with, try use slider with slow SV, and also applies to 01:06:229 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - and so on.

And well, I don't have anything to suggest much but I noticed that the map feels weird to play, I don't really know a way to explain about this problem though. :|

And.... Good luck on getting ranked. :)

Since this is a M4M request
This mod shouldn't be enough, so you can ask me for recheck again (I'll recheck twice), after (at least 2 more people modded to be sure) some people modded.
Topic Starter
Hendrix89

Sirade wrote:

From my mod queue

Extra

I'm not sure about problems in this diff, so I'll recheck this.

Ultra

00:33:897 (10) - Turn this into normal note, there is no 1/8 anymore. fixed
00:58:146 (9) - Add a NC? fixed
01:01:255 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7) - How come a calm part still have jumps? It feels strange to play with, try use slider with slow SV, and also applies to 01:06:229 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - and so on. I like how the jumps feel in this part

And well, I don't have anything to suggest much but I noticed that the map feels weird to play, I don't really know a way to explain about this problem though. :| I will look into this

And.... Good luck on getting ranked. :)

Since this is a M4M request
This mod shouldn't be enough, so you can ask me for recheck again (I'll recheck twice), after (at least 2 more people modded to be sure) some people modded.
Thanks for the mod, your mod is done by the way. I will definitely message you to recheck the maps soon.
Makeli
Hi there! Random mod. :)

[General]
Check AiMod for some unsnapped stuff and time preview conflicts.

[Extra]

00:14:001 (1,2,3,4,5) - Ctrl+G this 5 note burst and move it a bit further from the slider.
00:15:244 (1,2) - The jump between these two feels awkward to me (or I'm just bad at this game). Maybe make the slider straight and move it a bit to the left. You should move the other notes a bit as well since the distances will be firetrucked up.
00:27:679 (1) - This buttslider. My eyes start to bleed when I see sliders curved this much
00:31:410 (2,3) - I can never seem to hit this properly (maybe I'm just bad again) and always mistake it for a double. Maybe stack or something?
00:39:959 (5) - Copy this and paste it to 00:40:270 - rotate it about 90 degrees this looks better imo
00:40:270 (6) - If you did the above copy this now and rotate this 90 degrees too and paste it to 00:40:581 -
00:43:068 (8,9) - You can add like a 1.4 DS between these if you want
00:43:534 (11) - Buttslider
01:26:125 (1) - You could copy this and do the same as 00:39:959 (5,6,7) -
01:46:021 (1,4) - These sliders just scream ugly to my face

I can't pass Ultra so I don't feel like I have the skill to mod it.
Don't give me kudosu if you thought my mod was absolutely useless since I make mistakes.
Topic Starter
Hendrix89

Maakkeli wrote:

Hi there! Random mod. :)

[General]
Check AiMod for some unsnapped stuff and time preview conflicts.

[Extra]

00:14:001 (1,2,3,4,5) - Ctrl+G this 5 note burst and move it a bit further from the slider. moved it a bit, didn't ctrl g
00:15:244 (1,2) - The jump between these two feels awkward to me (or I'm just bad at this game). Maybe make the slider straight and move it a bit to the left. You should move the other notes a bit as well since the distances will be firetrucked up. i think the jump is fine
00:27:679 (1) - This buttslider. My eyes start to bleed when I see sliders curved this muchfixed
00:31:410 (2,3) - I can never seem to hit this properly (maybe I'm just bad again) and always mistake it for a double. Maybe stack or something?keeping it like it is
00:39:959 (5) - Copy this and paste it to 00:40:270 - rotate it about 90 degrees this looks better imo fixed
00:40:270 (6) - If you did the above copy this now and rotate this 90 degrees too and paste it to 00:40:581 - left this slider in
00:43:068 (8,9) - You can add like a 1.4 DS between these if you want fixed spacing
00:43:534 (11) - Buttslider this ones fine
01:26:125 (1) - You could copy this and do the same as 00:39:959 (5,6,7) - i like the part as it is
01:46:021 (1,4) - These sliders just scream ugly to my face i like the look

I can't pass Ultra so I don't feel like I have the skill to mod it.
Don't give me kudosu if you thought my mod was absolutely useless since I make mistakes.
Thanks for the mod, it was still useful and next time even if you can't pass a song give it a shot at modding it will make you a better modder :D
Lasse
m4m reply

Extra
Intro - pls don don't put whistle on every note, it hurts
00:11:825 (5) - nc + 00:12:135 (9) - nc would look better
00:28:923 (5) - use only one point in the middle for sldiers like this, looks way better
00:29:545 (7) - ^
00:30:166 (9) - ^
etc
00:33:586 (7,8,9,10,11) - nc + 1/8 sliderstream would fit better


Ultra
00:14:001 (5) - move sliderpoint to the middle of the slider
00:14:312 (6) - make same as 5 ^
00:14:778 (9) - ^
making them all look the same looks way better
00:26:747 (5,7) - blanket
00:31:255 (12,1) - same shape
00:30:166 (7) - nc
00:40:115 (1,2,3,4,5,6,7,8) - curve a bit?
01:08:716 (1,4) - same shape would look better
01:09:959 (7,8) - same shape would look better
01:23:949 (3,6) - stack?
01:24:571 (7,2) - blanket
01:26:125 (1,2,3,4) - make this actually symmetrical
01:35:451 (9) - nc
01:39:804 (2,3,4,5,6,7,8,9,10,11,12,13,14) - could use some nc
01:47:110 (5,1) - this overlap looks kinda bad, stack the ends or sth
01:48:508 (1,2,3,4,5,6,7,8,9,10,11,12,13) - nc (or multiple)
01:51:617 (9) - nc?
Topic Starter
Hendrix89

Lasse wrote:

m4m reply

Extra
Intro - pls don don't put whistle on every note, it hurts
00:11:825 (5) - nc + 00:12:135 (9) - nc would look better nah
00:28:923 (5) - use only one point in the middle for sldiers like this, looks way better sure
00:29:545 (7) - ^ sure
00:30:166 (9) - ^ sure
etc
00:33:586 (7,8,9,10,11) - nc + 1/8 sliderstream would fit better sure



Ultra
00:14:001 (5) - move sliderpoint to the middle of the slider sure
00:14:312 (6) - make same as 5 ^ sure
00:14:778 (9) - ^ sure
making them all look the same looks way better
00:26:747 (5,7) - blanket sure
00:31:255 (12,1) - same shape sure
00:30:166 (7) - nc
00:40:115 (1,2,3,4,5,6,7,8) - curve a bit? sure
01:08:716 (1,4) - same shape would look better sure
01:09:959 (7,8) - same shape would look better sure
01:23:949 (3,6) - stack? nah
01:24:571 (7,2) - blanket sure
01:26:125 (1,2,3,4) - make this actually symmetrical I changed this section up a bit
01:35:451 (9) - nc nah
01:39:804 (2,3,4,5,6,7,8,9,10,11,12,13,14) - could use some nc nah
01:47:110 (5,1) - this overlap looks kinda bad, stack the ends or sth nah
01:48:508 (1,2,3,4,5,6,7,8,9,10,11,12,13) - nc (or multiple) nah
01:51:617 (9) - nc? nah
Thanks for the mod
RVMathew
Hi there. Sorry for the late delay. You posted a request on my modding queue: t/336458/start=120 and thanks for modding my map (although your mod was unfortunately based on an older version of the beatmap).

Note that whatever I say is my own opinion so you do not have to follow everything I say. Changes are separated into boxes.

General
1) Your difficulties were challenging to say the least. However, if you want to rank this map, you will have to make the easy, normal, hard spread as well.

2) 00:01:565 As the song starts, you can map a spinner here which ends at 00:03:742. Since the music is gradually getting louder at the start, I would recommend these following timing points.
- 00:01:565 5% volume
- 00:01:876 15% volume
- 00:02:187 25% volume
- 00:02:498 35% volume
- 00:02:809 45% volume
- 00:03:120 55% volume
- 00:03:431 65% volume
- 00:03:742 75% volume

3) The hitsound volume is too loud at 100%. I would recommend lowering the hitsound volume to around 65-80%

4) Add some audio lead in. Perhaps between 1500-2000 ms. You can add this by opening the .osu file in notepad.

Extra
1) 00:09:648 The stream overlaps this slider (00:09:027). Try and avoid overlaps like these because they are messy, therefore make use of the whole playfield. Perhaps as a rule, try to not overlap objects if they are around 0 - 3 seconds apart.
Right now, you can move it here:
2) Probably applies to ultra as well. I think that you may be abusing the use of hitfinish. Ask someone else who is modding to confirm, because I think that some places where you add hitfinish can be replaced with hitwhistles. Examples include: 00:13:690, 00:13:845, 00:14:933 and 00:15:089 etc. Try find some custom hitsounds to spice up the map.

3) 00:14:001 I think here is where you add a hitfinish. This is an example so there are many more areas.

4) 00:20:685 Perhaps try a star pattern:
5) 00:22:783 I don't think there should be a triplet there. However, the problem is that once you remove this, then 00:21:928 to 00:23:483 are all single notes, which may be boring. Then again this is just me.

6) 00:25:192 to 00:26:125 make all of these sliders the same shape.
Other instances where this occurs: 00:24:571 and 00:24:882, 00:28:923 and 00:29:545 and 00:30:166.

7) 00:34:519 If the distance between the notes in the triplet are very small, I would rather see them stacked because it looks better. Alternatively, you can increase the distance between the triplet notes and that will look better.

Ultra
1) I think that ultra should have the OD raised to 9, since it should reflect a really really hard difficulty.

2) 00:12:757 Perhaps go with a star pattern, the sixth note can be stacked underneath one of the notes.

3) Lot of overlapping results in the map not looking that good.

4) 00:47:576 I think here there should be a triple.

5) 01:01:565 (every 2nd and 4th white tick) add a clap sound: try this hitsound since you are using the drum hitsound set.
6) 01:11:203 to 01:11:669, 01:12:446 to 01:12:913 etc. Try this hitsound (seems to fit): http://puu.sh/jTzCV/d91b111bd8.wav

Final thoughts: I am not very good at modding extra maps, as I really do not know what fits well. However, I can say that the rhythm is very well done, but where you place the notes is a different story; lot of the time you do not make use of the whole playfield, which means you compress areas together, intersect previous notes and hence looks messy.

Remember that you have to have a full set of difficulties if you want this map ranked.

Good luck and I apologize for the delay, and the mod which may not be up to your standard. Get some more test plays if possible.
eeezzzeee
Hello, from your M4M request.

Waiting for you to apply the mod above and then I'll be back! :3
Topic Starter
Hendrix89

RVMathew wrote:

Hi there. Sorry for the late delay. You posted a request on my modding queue: t/336458/start=120 and thanks for modding my map (although your mod was unfortunately based on an older version of the beatmap).

Note that whatever I say is my own opinion so you do not have to follow everything I say. Changes are separated into boxes.

General
1) Your difficulties were challenging to say the least. However, if you want to rank this map, you will have to make the easy, normal, hard spread as well. I have seen some maps with only hard diffs so I gonna try to get it ranked without them

2) 00:01:565 As the song starts, you can map a spinner here which ends at 00:03:742. Since the music is gradually getting louder at the start, I would recommend these following timing points. I'm not the biggest fan of spinners so I don't put them in
- 00:01:565 5% volume
- 00:01:876 15% volume
- 00:02:187 25% volume
- 00:02:498 35% volume
- 00:02:809 45% volume
- 00:03:120 55% volume
- 00:03:431 65% volume
- 00:03:742 75% volume

3) The hitsound volume is too loud at 100%. I would recommend lowering the hitsound volume to around 65-80% changed to 80%

4) Add some audio lead in. Perhaps between 1500-2000 ms. You can add this by opening the .osu file in notepad. this is great thanks

Extra
1) 00:09:648 The stream overlaps this slider (00:09:027). Try and avoid overlaps like these because they are messy, therefore make use of the whole playfield. Perhaps as a rule, try to not overlap objects if they are around 0 - 3 seconds apart. fixed
Right now, you can move it here:
2) Probably applies to ultra as well. I think that you may be abusing the use of hitfinish. Ask someone else who is modding to confirm, because I think that some places where you add hitfinish can be replaced with hitwhistles. Examples include: 00:13:690, 00:13:845, 00:14:933 and 00:15:089 etc. Try find some custom hitsounds to spice up the map. I'm not the best with hitsounding so I will look into this a bit more

3) 00:14:001 I think here is where you add a hitfinish. This is an example so there are many more areas. I'll look into the hitsounding more

4) 00:20:685 Perhaps try a star pattern: added a star

5) 00:22:783 I don't think there should be a triplet there. However, the problem is that once you remove this, then 00:21:928 to 00:23:483 are all single notes, which may be boring. Then again this is just me. i think the triple goes well with the song here

6) 00:25:192 to 00:26:125 make all of these sliders the same shape. fixed this one
Other instances where this occurs: 00:24:571 and 00:24:882, 00:28:923 and 00:29:545 and 00:30:166. didn't fix these

7) 00:34:519 If the distance between the notes in the triplet are very small, I would rather see them stacked because it looks better. Alternatively, you can increase the distance between the triplet notes and that will look better.I did this on purpose so the direction the notes are going is in the direction to the next note, and notes are basically stacked so it doesn't really matter

Ultra
1) I think that ultra should have the OD raised to 9, since it should reflect a really really hard difficulty. ok

2) 00:12:757 Perhaps go with a star pattern, the sixth note can be stacked underneath one of the notes. I like the pattern I have

3) Lot of overlapping results in the map not looking that good. I'll look into the placement of my notes

4) 00:47:576 I think here there should be a triple. there is a triple??

5) 01:01:565 (every 2nd and 4th white tick) add a clap sound: try this hitsound since you are using the drum hitsound set. Again I'm not good with hitsounds so I will look into this
6) 01:11:203 to 01:11:669, 01:12:446 to 01:12:913 etc. Try this hitsound (seems to fit): http://puu.sh/jTzCV/d91b111bd8.wav I'll look more into hitsounding

Final thoughts: I am not very good at modding extra maps, as I really do not know what fits well. However, I can say that the rhythm is very well done, but where you place the notes is a different story; lot of the time you do not make use of the whole playfield, which means you compress areas together, intersect previous notes and hence looks messy. I'll change the placements of some notes to make it cleaner

Remember that you have to have a full set of difficulties if you want this map ranked.

Good luck and I apologize for the delay, and the mod which may not be up to your standard. Get some more test plays if possible.
Thanks for the mod it was really helpful :D
Noobish
This is some good shit. Nice map i love it
Topic Starter
Hendrix89

Noobish wrote:

This is some good shit. Nice map i love it
Thanks a lot, I really appreciate it
Glad you like it :D
eeezzzeee
Alright we back

[General]
You need to complete a difficulty spread if this is trying to be ranked. Only 5 minutes or longer songs are allowed for approval http://puu.sh/jX9YV/610cda9bc2.png
See all the rules here https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset

[Ultra]
Hitsound inconsistencies everywhere uh..
So for example, 00:24:726 (7,8) - vs 00:25:970 (7,8) - music style is the same mapping style is the same but no sound
Just check the entire map for problems like that similar sections of the music hitsounded differently
  1. 00:09:493 - we should make a new combo here to show the sharp change in angle and the change in the melody that it is representing. try splitting the combos at 00:09:027 - 00:09:493 - 00:09:959 -
  2. 00:13:923 (4,5) - check spacing, was that intentional?
  3. 00:17:109 (3,4) - really close that it plays like an antijump
  4. 00:24:726 (7,8,9) - check spacing
  5. 00:28:612 (7,8) - ctrl+g would flow nicely
  6. 00:31:954 (2,3,4,5) - idk about this spacing man lets make the timing a little more clear or at least put an NC on 00:32:187 -
  7. 01:01:255 - you can try lowering the SV here since it is supposed to be the slow section right?
  8. 01:21:306 (2,3,4) - maybe you can ctrl+g this too since 01:21:617 (5,6,7,8) - is using a straight flow
  9. 01:36:073 (1,2) - Why SV? Never used it for this in the rest of the map so it feels random
  10. 01:39:804 - need NC's for these angles so how about we divide the section like this http://puu.sh/jXbCx/04aefe8717.jpg
  11. 01:41:358 (3,4) - this one is a little uncomfortable since the other jumps are so large. If you want to make a smaller jump somewhere 01:41:203 (2,3) - OR 01:41:514 (4,5) - would be the best places imo. If you listen to it 1,2 should be similar to 3,4 and then 5,6 and 7,8 is another pair
  12. 01:41:980 (7,8) - ^
  13. 01:45:866 - add another 1/4 slider here to prevent the pause and loss of intensity
  14. 01:50:996 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - use NC at the angles
  15. 01:51:928 - not going to use 1/8 here?
In general I feel like this map can benefit from some more organization. Some patterns are nice and others look sloppy and randomly placed lol.. Polishing!
-------------------------------------------------------------------------------------------------

That's all from me. Good luck :)
Rilene
Just a self reminder that I'll make a Insane GD.

I'll still recheck more soon.
Topic Starter
Hendrix89

eeezzzeee wrote:

Alright we back

[General]
You need to complete a difficulty spread if this is trying to be ranked. Only 5 minutes or longer songs are allowed for approval http://puu.sh/jX9YV/610cda9bc2.png
See all the rules here https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset yeah I've been told, goona work on more diffs

[Ultra]
Hitsound inconsistencies everywhere uh..
So for example, 00:24:726 (7,8) - vs 00:25:970 (7,8) - music style is the same mapping style is the same but no sound
Just check the entire map for problems like that similar sections of the music hitsounded differently I was making a lot of changes to the map and forgot to fix hitsounds, should be all fixed now
  1. 00:09:493 - we should make a new combo here to show the sharp change in angle and the change in the melody that it is representing. try splitting the combos at 00:09:027 - 00:09:493 - 00:09:959 - nah i think its ok
  2. 00:13:923 (4,5) - check spacing, was that intentional? not intentional, fixed
  3. 00:17:109 (3,4) - really close that it plays like an antijump fixed
  4. 00:24:726 (7,8,9) - check spacing fixed
  5. 00:28:612 (7,8) - ctrl+g would flow nicely fixed
  6. 00:31:954 (2,3,4,5) - idk about this spacing man lets make the timing a little more clear or at least put an NC on 00:32:187 - changed up this section so it's more like the Extra
  7. 01:01:255 - you can try lowering the SV here since it is supposed to be the slow section right? nah SV is fine
  8. 01:21:306 (2,3,4) - maybe you can ctrl+g this too since 01:21:617 (5,6,7,8) - is using a straight flow nah
  9. 01:36:073 (1,2) - Why SV? Never used it for this in the rest of the map so it feels random sure
  10. 01:39:804 - need NC's for these angles so how about we divide the section like this http://puu.sh/jXbCx/04aefe8717.jpg sure
  11. 01:41:358 (3,4) - this one is a little uncomfortable since the other jumps are so large. If you want to make a smaller jump somewhere 01:41:203 (2,3) - OR 01:41:514 (4,5) - would be the best places imo. If you listen to it 1,2 should be similar to 3,4 and then 5,6 and 7,8 is another pair changed this section
  12. 01:41:980 (7,8) - ^
  13. 01:45:866 - add another 1/4 slider here to prevent the pause and loss of intensity nah, I'd be cramming too much in
  14. 01:50:996 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - use NC at the angles nah, changed the stream a bit
  15. 01:51:928 - not going to use 1/8 here? nah
In general I feel like this map can benefit from some more organization. Some patterns are nice and others look sloppy and randomly placed lol.. Polishing!
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That's all from me. Good luck :)
Thanks for the mod, it was really useful :D
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