P*Light - Gale Rider

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Fenza
ULTRA
00:06:540 (1,2,3,4,5,6,7,8) - why is the spacing so different in these? I think they should be equally spaced since the song is the same throughout both
00:07:783 (1,2,1,2,3,4) - i think you can make this flow better, my recommendation https://osu.ppy.sh/ss/3656589 & https://osu.ppy.sh/ss/3656590
00:16:488 (1,2) - this looks really ugly and isn't exciting to play even though you just mapped a square to the same sound, my recommendation https://osu.ppy.sh/ss/3656600
00:17:109 (3,4,5) - you need to change this too after that change and i think something like this would fit https://osu.ppy.sh/ss/3656607
00:18:353 (7) - i don't like this slider-velocity
00:19:286 (2,3,4,5,6) - i don't like this pattern a whole lot, i think it feels awkward, i think something like this would do much better https://osu.ppy.sh/ss/3656614
00:21:773 (2,3,4,5,6) - i think this jump pattern is too spaced and the shape of it looks ugly
00:23:327 (3,4,5) - i don't like this pattern, i think something like this would do better https://osu.ppy.sh/ss/3656626 (do blanket the slider a little better than i did though)
00:35:141 (1,2) - increase spacing
00:41:514 (1,2,3) - why do these sliders all have different curves?
that goes to alot of your other sliders too, they don't look good if they are too curved and i think you should pay more attention to blanketing https://osu.ppy.sh/ss/3656634 stuff like this
00:44:467 (3,4) - target both and ctrl g and then ctrl g the curved slider alone once, like this https://osu.ppy.sh/ss/3656639
00:45:089 (1,2) - the huge curve in these sliders look ugly and doesn't really have a reason to be there, even more so considering 00:45:711 (3,4) - don't have that curve.
I will stop commenting on the curve of sliders now because there are alot of them and i think you get the idea.
00:46:332 (1,2) - increase spacing, alot
00:46:954 (3,4) - ^
00:48:819 (1,2,3,4) - why does this have angled jumps and 00:50:063 (1,2,3,4) - doesn't?
01:09:959 (1,2,3,4,5,6,7) - why are these jumps so huge at a calm part of the song? Make it easier to play
01:11:203 (1,2,3,4,5,6) - i don't like this pattern, my recommendation https://osu.ppy.sh/ss/3656654
01:14:933 (7,8,9,10) - why is the spacing in these different?
01:26:747 (5,6,7) - spacing again?
01:30:477 (5,6,7,8,9) - i think making this a regular curved stream is better
01:33:586 (1,2,3,4,5,6,7) - i just think this pattern looks ugly, i don't like how the reverse sliders are stacked on top of eachother like that, i would redo it completely
01:35:762 (5) - this should be a regular 1/2 slider
01:37:006 (4,5,6,7) - spacing
01:38:094 (10,11) - ^
01:41:047 (1,2,3,4,5,6,7,8) - ... what? Seriously down the spacing, and consider the angles of all the jumps
I think that covers for any jump pattern in the last kiai part really
01:47:420 (1,2,3,4,5) - i dislike the overlap in this pattern
01:53:483 (6) - NC

I also posted in your modding queue, here is my map https://osu.ppy.sh/s/345508
GL with your map! I hope my mod improved it alot :)
Topic Starter
Hendrix89

Fenza wrote:

ULTRA
00:06:540 (1,2,3,4,5,6,7,8) - why is the spacing so different in these? I think they should be equally spaced since the song is the same throughout both i think the spacing is fine for this part
00:07:783 (1,2,1,2,3,4) - i think you can make this flow better, my recommendation https://osu.ppy.sh/ss/3656589 & https://osu.ppy.sh/ss/3656590 nah
00:16:488 (1,2) - this looks really ugly and isn't exciting to play even though you just mapped a square to the same sound, my recommendation https://osu.ppy.sh/ss/3656600 nah
00:17:109 (3,4,5) - you need to change this too after that change and i think something like this would fit https://osu.ppy.sh/ss/3656607 didn't change above so
00:18:353 (7) - i don't like this slider-velocity i like the SV
00:19:286 (2,3,4,5,6) - i don't like this pattern a whole lot, i think it feels awkward, i think something like this would do much better https://osu.ppy.sh/ss/3656614 its fine the way it is
00:21:773 (2,3,4,5,6) - i think this jump pattern is too spaced and the shape of it looks ugly i think itw okay
00:23:327 (3,4,5) - i don't like this pattern, i think something like this would do better https://osu.ppy.sh/ss/3656626 (do blanket the slider a little better than i did though) nah
00:35:141 (1,2) - increase spacing sure
00:41:514 (1,2,3) - why do these sliders all have different curves?
that goes to alot of your other sliders too, they don't look good if they are too curved and i think you should pay more attention to blanketing https://osu.ppy.sh/ss/3656634 stuff like this i'll change some of them
00:44:467 (3,4) - target both and ctrl g and then ctrl g the curved slider alone once, like this https://osu.ppy.sh/ss/3656639 nah
00:45:089 (1,2) - the huge curve in these sliders look ugly and doesn't really have a reason to be there, even more so considering 00:45:711 (3,4) - don't have that curve. its just a change of pace
I will stop commenting on the curve of sliders now because there are alot of them and i think you get the idea.
00:46:332 (1,2) - increase spacing, alot sure
00:46:954 (3,4) - ^
00:48:819 (1,2,3,4) - why does this have angled jumps and 00:50:063 (1,2,3,4) - doesn't? to make it different
01:09:959 (1,2,3,4,5,6,7) - why are these jumps so huge at a calm part of the song? Make it easier to play its not too hard
01:11:203 (1,2,3,4,5,6) - i don't like this pattern, my recommendation https://osu.ppy.sh/ss/3656654 nah
01:14:933 (7,8,9,10) - why is the spacing in these different? i think its fine
01:26:747 (5,6,7) - spacing again? i think its fine
01:30:477 (5,6,7,8,9) - i think making this a regular curved stream is better nah
01:33:586 (1,2,3,4,5,6,7) - i just think this pattern looks ugly, i don't like how the reverse sliders are stacked on top of eachother like that, i would redo it completely this is one of my favourite patterns
01:35:762 (5) - this should be a regular 1/2 slider nah
01:37:006 (4,5,6,7) - spacing nah
01:38:094 (10,11) - ^ nah
01:41:047 (1,2,3,4,5,6,7,8) - ... what? Seriously down the spacing, and consider the angles of all the jumps
I think that covers for any jump pattern in the last kiai part really i think its a really fun really hard jump pattern
01:47:420 (1,2,3,4,5) - i dislike the overlap in this pattern i like it a lot
01:53:483 (6) - NC nah

I also posted in your modding queue, here is my map https://osu.ppy.sh/s/345508
GL with your map! I hope my mod improved it alot :)
thanks for the mod
mrturtle99
M4M, will post in your queue after I finish this
General

Add some tags to your map, like what people may look for when looking for this song, e.g. techno, speedcore, etc.
Easy

00:43:845 (1,2) - if this is supposed to be blanketed, then you might want to consider adding more curve to the slider so that it looks better
00:46:954 (4) - try moving this up a few grid marks so that it flows better with 00:45:711 (3) -
00:53:172 (2,3) - I think this blanket looks better if you move 00:54:415 (3) - to x:200 y:192
00:55:037 (4,1) - here you might want to move 00:56:280 (1) - so that either it is blanketed by the slider or follows the endpoint of the slider, as I think it looks in the middle of those two ideas right now and does not look that good
00:57:524 (3,4) - I think this blankets better if you move the second sliderpoint to x:180 y:208 and the last sliderpoint to x:208 y:144
01:17:420 (2,1) - might wanna move 01:18:664 (1) - so that it flows better with the slider

01:21:151 (1,2) - this could be blanketed better
01:52:239 (1) - consider moving the startpoint of this slider on the timeline to 01:52:394 and stretching it so it ends on 01:53:172
01:53:483 (2) - you could maybe NC this, and take the NC off of 01:52:239 (1) -
Hard

00:04:053 (1,2) - this could blanket better
00:17:731 (1,2) - could also blanket better
00:23:327 (2) - try moving to x:240 y:212 so it blankets better with 00:22:705 (1) -
01:16:799 (3,4) - try moving the circle so that the visual pattern remains the same in the combo as with 01:16:177 (1,2) -
01:43:534 (1,2) - this is the in between thing again where it is difficult to tell if you wanted to blanket this or not, so consider moving it around
01:44:778 (3,4) - not sure if this was supposed to blanket, but if it was it could definitely be better
01:53:483 (7) - NC maybe?
Couldn't actually pass Extra without NF, but here's my thoughts on it
Extra

00:10:270 (9,1,2) - I think the NC should be on the slider instead of the first circle
00:18:198 (1) - I don't think there should be a NC here, as it is still the same measure in the music and the same phrase
00:27:679 (1,1,1) - I think you should take the NC off of 00:27:990 (1,1) -
00:28:923 (5,6,7,8,9,10) - try adding NC's on all the sliders here
00:33:897 (5,1) - I think the NC should be on the circle instead of the slider
00:36:073 (1,2) - same as above
00:57:679 (6,7,8,9) - consider making each one of these a NC
01:02:498 (1,1) - I don't see the reason for these SV increases, unless you do something like 01:07:472 (1) - where it actually makes a shape of sorts
From 01:01:255 (1) - to 01:05:918 (8) - The finish at the end of the combo really feels off, try putting it on the start of every combo instead ( 01:01:255 (1,1,1) - , etc.)
01:21:773 (6) - maybe NC here
01:53:483 (6) - ^
Not gonna mod Ultra as there's tons of mods on it already and I'm horrible at it, but anyways awesome map, best of luck getting this ranked.
Battle
Placeholder, will mod once you finish the mod above this (cuz modding something when something hasn't been added yet is kinda pointless because repetition happens)

M4M (can I get a ticket?)

[General]
Check off Widescreen Support as well as Letterbox

[Hard]
This diff is basically a normal that is called Hard because it went over osu's definition of Normal .3.
00:41:358 (1,2) - Make these the same height
Basically it aesthetics wise, but just remember since this is supposed to be hard, you can break DS from time to time to emphasize music

[Ultra]
00:04:053 (1,2,3) - Always keep in mind that you have an option to not make this as tight, considering extra and above players will be expecting this to be 3/4 sliders even when spaced, and also it could help making things not too cramped
00:05:296 (1,2,3) - ^
00:10:270 (1,2,3) - Try to make this jumpier, players and mappers always appreciate when something so strong in the music like this is emphasized more
00:14:001 (5,6) - You may like the rhythm better if you do this?

00:15:244 (1,2) - ^
00:16:488 (1,2) - ^
00:18:975 (1,2) - ^ similar to above, just extend 1
00:20:218 (1,2) - ^
00:21:462 (1,2) - ^
00:23:327 (3,4,5) - Doing something like an anti jump or jumps will emphasize this part
00:23:949 (1,2,3,4,5) - During this section, the rhythm is good, but the positions of the notes don't really emphasize the change of music that occurs after each stream
00:28:923 (1,2,3,4,5,6,7) - Also during this section, I feel like it flows too well, now you may argue flow is a good thing, but flow breaks during this part will greatly emphasize the music as the music also feel like it's very choppy at this part
00:34:985 (6,1,2) - This doesn't really emphasize the strong beat on 1, try making it jumpier?
00:35:918 - I would suggest adjusting things so that way this note is pressed, it's a really strong note. What I suggest doing is not making it a slider, and placing a note far away from the triplet to emphasize the beat that is on this note, followed by an anti jump while removing the note on 00:36:073 - to emphasize the pause in the music
00:37:628 (7,8) - You may want to emphasize this more
01:13:379 (8,1) - I suggest anti jump here
01:17:343 - During this section like this part, you don't really put triplets, and I feel like on the highest diffs on songs like this (basically from other crazy rhythm games), you should always emphasize beats like this
01:19:286 (4,5,6) - You may want to consider just making this either two 1/8 sliders fairly close to each other so they can be pressed right after the other because 1/8, or just one 1/8 slider that just goes up until the yellow point before the 01:19:752 - then putting a note at 01:19:752 -
01:51:928 (13,14,15) - Maybe considering putting a 1/16 slider with repeats to imitate that one sound (I can't really describe it lol)
01:53:483 (6) - Maybe stack on 5 so that way it isn't just some awkwardly spaced notes, imo I think stacking on 5 emphasizes it (I don't know why but it's just my opinion after all)

Overall for this diff, I feel like you don't emphasize key aspects in the music that you probably should be doing, also, some of the jumps are pretty fun, but other times it just seems like it's too forced and mostly for diff stars. I feel like mixing up patterns to be something more that just full screen jumps and adding triplets in from time to time will really improved the overall quality. Also, most of the things mentioned can be applied to the Extra diff as well (in terms of emphasizing and rhythm not the specific examples ofc so that's the reason I'm not modding Extra)
CaffeAmericano
M4M


  • Easy

  1. 00:04:053 (1,2) - Blanket can be improved. Little things like these may not be significant, but I think they add to the overall quality :D
  2. Please bear with me as I list blankets that are good but imperfect: 00:10:892 (3,1) - 00:53:172 (2,3) - 00:55:037 (4,1) - 00:57:524 (3,4) - 01:21:151 (1,2) -
  3. 00:21:462 (1) - Flow suggestion. Overlap between 00:18:975 (1,1) - looks strange imo. Looks nicer if head of 00:18:975 (1) - , tail of 00:20:218 (2) - , and head of 00:21:462 (1) - forms a triangle.
  4. 00:28:923 (1,2,3,4) - Awkward flow imo. I like what you've done here more: 01:46:021 (1,2,3,4) -
  5. 01:02:498 (2,1) - Flow suggestion
  6. 01:48:508 (1,2) - Flow suggestion. I think it would be more intuitive if the shape of 01:48:508 (1) - is indicative of the position of the next note. For the easiest diff, I think the the flows should be as intuitive as they can be. There are a several similar instances throughout the map.

  • Hard

  1. 00:04:053 (1,2) - Blanket is slightly off. I think there are many other blankets that can be improved. I will stop bringing them to your attention.

  2. 00:36:540 (2) - 00:38:405 - 00:37:783 - I think these three beats are emphasized more heavily by the song than 00:38:249 (2) - . You shouldn't ignore them imo.
  3. 01:50:996 (3,4) - - Shape suggestion.

  • Extra

  1. 01:02:498 (1) - 01:03:742 (1) - 01:07:472 (1) - 01:08:716 (1) - Not sure if higher SV plays better
  2. 01:01:255 (1) - 1/2 sliders starting here seems too repetitive. I think you could have have done something like this:

    I also like what you've done with ultra better in this part
  3. imo, it would be neater overall if you stacked few notes. e.g: 01:36:695 (4,3) -

    e.g2: 01:36:540 (3,4) -

    Small adjustments like these makes seemingly random jumps look more organized and improves overall quality of the map without affecting the flow imo. Same for ultra.
  4. 01:52:394 (1,2) - increase DS?

  • Ultra
    I don't feel comfortable modding a 6 star map, but let me try @_@

  1. 00:38:871 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Not sure if this is a good kind of overmapping
  2. 01:09:959 (1,2,3,4,5,6,7) - Nothing in the music seems to justify the big increase in DS. Maybe it's fine since it's ULTRA.


Best of luck :)
Topic Starter
Hendrix89

mrturtle99 wrote:

M4M, will post in your queue after I finish this
General

Add some tags to your map, like what people may look for when looking for this song, e.g. techno, speedcore, etc.
Easy

00:43:845 (1,2) - if this is supposed to be blanketed, then you might want to consider adding more curve to the slider so that it looks better sure
00:46:954 (4) - try moving this up a few grid marks so that it flows better with 00:45:711 (3) - fixed
00:53:172 (2,3) - I think this blanket looks better if you move 00:54:415 (3) - to x:200 y:192 fixed
00:55:037 (4,1) - here you might want to move 00:56:280 (1) - so that either it is blanketed by the slider or follows the endpoint of the slider, as I think it looks in the middle of those two ideas right now and does not look that good fixed
00:57:524 (3,4) - I think this blankets better if you move the second sliderpoint to x:180 y:208 and the last sliderpoint to x:208 y:144 i moved it around
01:17:420 (2,1) - might wanna move 01:18:664 (1) - so that it flows better with the slider sure

01:21:151 (1,2) - this could be blanketed better sure
01:52:239 (1) - consider moving the startpoint of this slider on the timeline to 01:52:394 and stretching it so it ends on 01:53:172 it would go better with the song but the entire song has been this pattern so i don't want to brake it
01:53:483 (2) - you could maybe NC this, and take the NC off of 01:52:239 (1) -why not
Hard

00:04:053 (1,2) - this could blanket better fixed
00:17:731 (1,2) - could also blanket better ^
00:23:327 (2) - try moving to x:240 y:212 so it blankets better with 00:22:705 (1) - ^
01:16:799 (3,4) - try moving the circle so that the visual pattern remains the same in the combo as with 01:16:177 (1,2) - keeping it the same
01:43:534 (1,2) - this is the in between thing again where it is difficult to tell if you wanted to blanket this or not, so consider moving it around not blanket
01:44:778 (3,4) - not sure if this was supposed to blanket, but if it was it could definitely be betternot blanket
01:53:483 (7) - NC maybe?sure
Couldn't actually pass Extra without NF, but here's my thoughts on it
Extra

00:10:270 (9,1,2) - I think the NC should be on the slider instead of the first circle sure
00:18:198 (1) - I don't think there should be a NC here, as it is still the same measure in the music and the same phrase nah
00:27:679 (1,1,1) - I think you should take the NC off of 00:27:990 (1,1) - nah
00:28:923 (5,6,7,8,9,10) - try adding NC's on all the sliders here sure
00:33:897 (5,1) - I think the NC should be on the circle instead of the slider sure
00:36:073 (1,2) - same as above sure
00:57:679 (6,7,8,9) - consider making each one of these a NC sure
01:02:498 (1,1) - I don't see the reason for these SV increases, unless you do something like 01:07:472 (1) - where it actually makes a shape of sorts i like it
From 01:01:255 (1) - to 01:05:918 (8) - The finish at the end of the combo really feels off, try putting it on the start of every combo instead ( 01:01:255 (1,1,1) - , etc.)don't really get what your saying buy i think this part is fine
01:21:773 (6) - maybe NC here nah
01:53:483 (6) - ^sure
Not gonna mod Ultra as there's tons of mods on it already and I'm horrible at it, but anyways awesome map, best of luck getting this ranked.
Thanks for the mod, I'll try to get yours done today but if not tomorrow
Topic Starter
Hendrix89

CaffeAmericano wrote:

M4M


  • Easy

  1. 00:04:053 (1,2) - Blanket can be improved. Little things like these may not be significant, but I think they add to the overall quality :D
  2. Please bear with me as I list blankets that are good but imperfect: 00:10:892 (3,1) - 00:53:172 (2,3) - 00:55:037 (4,1) - 00:57:524 (3,4) - 01:21:151 (1,2) - fixed all blankets listed
  3. 00:21:462 (1) - Flow suggestion. Overlap between 00:18:975 (1,1) - looks strange imo. Looks nicer if head of 00:18:975 (1) - , tail of 00:20:218 (2) - , and head of 00:21:462 (1) - forms a triangle. moved it around a little
  4. 00:28:923 (1,2,3,4) - Awkward flow imo. I like what you've done here more: 01:46:021 (1,2,3,4) - pretty similar just gonna keep it
  5. 01:02:498 (2,1) - Flow suggestioni like it being funky
  6. 01:48:508 (1,2) - Flow suggestion. I think it would be more intuitive if the shape of 01:48:508 (1) - is indicative of the position of the next note. For the easiest diff, I think the the flows should be as intuitive as they can be. There are a several similar instances throughout the map.yup

  • Hard

  1. 00:04:053 (1,2) - Blanket is slightly off. I think there are many other blankets that can be improved. I will stop bringing them to your attention. fixed

  2. 00:36:540 (2) - 00:38:405 - 00:37:783 - I think these three beats are emphasized more heavily by the song than 00:38:249 (2) - . You shouldn't ignore them imo. okay
  3. 01:50:996 (3,4) - - Shape suggestion. nah

  • Extra

  1. 01:02:498 (1) - 01:03:742 (1) - 01:07:472 (1) - 01:08:716 (1) - Not sure if higher SV plays better i think its okay
  2. 01:01:255 (1) - 1/2 sliders starting here seems too repetitive. I think you could have have done something like this: i'll keep it like it is for now, might change it in the future

    I also like what you've done with ultra better in this part
  3. imo, it would be neater overall if you stacked few notes. e.g: 01:36:695 (4,3) - doesn't really matter cuz the slider is off the screen

    e.g2: 01:36:540 (3,4) - same sort of thing

    Small adjustments like these makes seemingly random jumps look more organized and improves overall quality of the map without affecting the flow imo. Same for ultra.
  4. 01:52:394 (1,2) - increase DS?sure

  • Ultra
    I don't feel comfortable modding a 6 star map, but let me try @_@

  1. 00:38:871 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Not sure if this is a good kind of overmapping ya i think i might change that
  2. 01:09:959 (1,2,3,4,5,6,7) - Nothing in the music seems to justify the big increase in DS. Maybe it's fine since it's ULTRA. this just feels really fun to me


Best of luck :)
Thanks for the mod, I'll try to get yours done today if not then tomorrow
Topic Starter
Hendrix89

Battle wrote:

Placeholder, will mod once you finish the mod above this (cuz modding something when something hasn't been added yet is kinda pointless because repetition happens)

M4M (can I get a ticket?)

[General]
Check off Widescreen Support as well as Letterbox

[Hard]
This diff is basically a normal that is called Hard because it went over osu's definition of Normal .3.
00:41:358 (1,2) - Make these the same height sure
Basically it aesthetics wise, but just remember since this is supposed to be hard, you can break DS from time to time to emphasize music ya good point i'll look into this

[Ultra]
00:04:053 (1,2,3) - Always keep in mind that you have an option to not make this as tight, considering extra and above players will be expecting this to be 3/4 sliders even when spaced, and also it could help making things not too cramped i like it the way it is
00:05:296 (1,2,3) - ^
00:10:270 (1,2,3) - Try to make this jumpier, players and mappers always appreciate when something so strong in the music like this is emphasized more ok
00:14:001 (5,6) - You may like the rhythm better if you do this?i only extended the first one, i like that better

00:15:244 (1,2) - ^
00:16:488 (1,2) - ^
00:18:975 (1,2) - ^ similar to above, just extend 1
00:20:218 (1,2) - ^
00:21:462 (1,2) - ^
00:23:327 (3,4,5) - Doing something like an anti jump or jumps will emphasize this part sure
00:23:949 (1,2,3,4,5) - During this section, the rhythm is good, but the positions of the notes don't really emphasize the change of music that occurs after each stream fixed the streams
00:28:923 (1,2,3,4,5,6,7) - Also during this section, I feel like it flows too well, now you may argue flow is a good thing, but flow breaks during this part will greatly emphasize the music as the music also feel like it's very choppy at this parti had a hard time with this part but im happy with it now
00:34:985 (6,1,2) - This doesn't really emphasize the strong beat on 1, try making it jumpier? sure
00:35:918 - I would suggest adjusting things so that way this note is pressed, it's a really strong note. What I suggest doing is not making it a slider, and placing a note far away from the triplet to emphasize the beat that is on this note, followed by an anti jump while removing the note on 00:36:073 - to emphasize the pause in the music kinda did what you said
00:37:628 (7,8) - You may want to emphasize this morenah
01:13:379 (8,1) - I suggest anti jump here it fine already
01:17:343 - During this section like this part, you don't really put triplets, and I feel like on the highest diffs on songs like this (basically from other crazy rhythm games), you should always emphasize beats like this okay add this
01:19:286 (4,5,6) - You may want to consider just making this either two 1/8 sliders fairly close to each other so they can be pressed right after the other because 1/8, or just one 1/8 slider that just goes up until the yellow point before the 01:19:752 - then putting a note at 01:19:752 - i like the way it is
01:51:928 (13,14,15) - Maybe considering putting a 1/16 slider with repeats to imitate that one sound (I can't really describe it lol) that would follow the music but it doesn't seem very good to me
01:53:483 (6) - Maybe stack on 5 so that way it isn't just some awkwardly spaced notes, imo I think stacking on 5 emphasizes it (I don't know why but it's just my opinion after all) not a big fan of stacking

Overall for this diff, I feel like you don't emphasize key aspects in the music that you probably should be doing, also, some of the jumps are pretty fun, but other times it just seems like it's too forced and mostly for diff stars. I feel like mixing up patterns to be something more that just full screen jumps and adding triplets in from time to time will really improved the overall quality. Also, most of the things mentioned can be applied to the Extra diff as well (in terms of emphasizing and rhythm not the specific examples ofc so that's the reason I'm not modding Extra)i'll start paying more attention to these things and i will go trough my extra
Thanks for the mod, it was really helpful :D
Kathex
General
U need a normal, the spread between easy and hard is so big
Check AiMod erros on all maps, its show unsnapped objects
Easy
00:09:027 (1) - why not move to x64 y116
try keep same consitence at new combos
easy is so boring :/
Hard
i feel about aesthetics the shapes look so random, try make patterns
00:22:705 (1) - reduce the distance from previus
Insane
01:22:239 (10) - move it, try x160 y60
i liked this 8-)
Extra
00:18:042 (3) - i think its a little confuse to play, try move to x249 y64
00:25:192 (1) - confuse flow, try rotate it -101º degrees and move to x344 y188( ctrl+ shift + r)
Ultra
ure trying to do a ultra or a impossible?
i saw manys exceededs snap distance, and contantly distances changes, avoid it, u can destroy a life(and the aesthetics :roll:
i suggest u make more consistence between jumps ;)
00:56:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - man.. nice 8-)
00:58:690 (8) - but it realy destroy a combo :?
01:53:483 (6) - nc

GOOD LUCK MAN :)
Topic Starter
Hendrix89

suricate1 wrote:

General
U need a normal, the spread between easy and hard is so big
Check AiMod erros on all maps, its show unsnapped objects
Easy
00:09:027 (1) - why not move to x64 y116 screw blankets
try keep same consitence at new combos
easy is so boring :/
Hard
i feel about aesthetics the shapes look so random, try make patterns
00:22:705 (1) - reduce the distance from previus fixed
Insane
01:22:239 (10) - move it, try x160 y60 nah
i liked this 8-)
Extra
00:18:042 (3) - i think its a little confuse to play, try move to x249 y64 its not too confusing
00:25:192 (1) - confuse flow, try rotate it -101º degrees and move to x344 y188( ctrl+ shift + r) its fine the way it is
Ultra
ure trying to do a ultra or a impossible? it is not impossible by any means
i saw manys exceededs snap distance, and contantly distances changes, avoid it, u can destroy a life(and the aesthetics :roll:
i suggest u make more consistence between jumps ;)
00:56:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - man.. nice 8-)
00:58:690 (8) - but it realy destroy a combo :?just hold down the button and its fine
01:53:483 (6) - nc yup

GOOD LUCK MAN :)
Setsurei
[General]
no Normal diff?
[Easy]
00:14:001 (1,2,3) - curve one of the sliders so it looks not linear
00:18:975 (1) - flow better like this
00:21:462 (1,2,3) -

[Hard]
I took a quick look on this diff and imo this is not "Hard" enough, since you spammed a lot of 1/1,
there are lots of strong beat on the red ticks and why no notes on them orz;;
it looks like Normal+ to me.

I prefer to continue this on IRC, let me know when you're available owo
IRC to continue the mod on Easy, Hard, Insane

don't kudos the post yet, thanks
Santtu
From my modding queue, M4M

[General]
You need Hard diff.

Ranking Criteria wrote:

  1. The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty. This is so that players of all levels of experience are able to enjoy maps of the songs they love.
[Insane]
00:04:674 (4) - You could use other form of 1/2 slider.
00:05:918 (4) - ^
00:04:519 (3,5) - I don't recommend to put two circles so close to each others, since it doesn't really look nice to my eyes. Keeping circles enough away from each others make it look more systematic.
00:11:047 (2) - You need to put NC here, because SV changed!
00:13:379 (5) - ^
00:13:690 (6) - ^
01:32:964 (5) - ^
01:33:275 (6) - ^
01:49:752 (2) - ^
01:50:374 (4) - ^
00:12:757 (1,2,3,4) - this part is hard to read, or so it was for me. I suggest to replace those notes and make it more systematic.
00:16:332 (7) - Keep same prev. and next distance. There is no reason to have different distances there.
00:28:923 (1,2,3,4,5,6) - Spacing is awkward, since distance changed whole time in same kind of rhythms.
00:33:586 (5,6) - Since you follow the melody, there should be 1/8 notes.
01:20:063 (1,2,3,4,5) - Spacing is awkward here too.
01:45:711 (12) - Too close to (11)
I won't list all same like problems, since it took so much time from me.
[Normal]
Check AiMod. There is unsnapped objects there.
00:04:985 (3) - In normal, I don't recommend to do distance changed at all -> make whole map with same distance snap setting. Example places, where distances changes for no reason: 00:06:540 (1) - 00:08:405 (5) - 00:11:514 (1) - 00:12:757 (1) - 00:15:555 (4) - 00:18:353 (2) - and so on, find them yourself.
00:24:260 (2) - Blanket could be improved.
00:25:503 - missed finish, I think.
00:26:747 - ^
00:26:125 - take finish off.
00:27:369 - ^
[Easy]
Check AiMod:
This object is too far from the previous object. 00:10:581
This object is too far from the previous object. 00:45:400
This object is too close to the previous object. 01:24:571

Good luck with map!
Topic Starter
Hendrix89

Setsurei wrote:

[General]
no Normal diff?
[Easy]
00:14:001 (1,2,3) - curve one of the sliders so it looks not linear
00:18:975 (1) - flow better like this
00:21:462 (1,2,3) -

[Hard]
I took a quick look on this diff and imo this is not "Hard" enough, since you spammed a lot of 1/1,
there are lots of strong beat on the red ticks and why no notes on them orz;;
it looks like Normal+ to me.

I prefer to continue this on IRC, let me know when you're available owo
IRC to continue the mod on Easy, Hard, Insane

don't kudos the post yet, thanks
Thanks for looking at my map but I have changed a lot of stuff since your post.
Thanks for the mod though :D
Topic Starter
Hendrix89

smsh150 wrote:

From my modding queue, M4M

[General]
You need Hard diff.

Ranking Criteria wrote:

  1. The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty. This is so that players of all levels of experience are able to enjoy maps of the songs they love.
a Hard is on its way

[Insane]
00:04:674 (4) - You could use other form of 1/2 slider. I think its fine
00:05:918 (4) - ^
00:04:519 (3,5) - I don't recommend to put two circles so close to each others, since it doesn't really look nice to my eyes. Keeping circles enough away from each others make it look more systematic. moved it
00:11:047 (2) - You need to put NC here, because SV changed! I changed some of them but I don't like making combos 1 note
00:13:379 (5) - ^
00:13:690 (6) - ^
01:32:964 (5) - ^
01:33:275 (6) - ^
01:49:752 (2) - ^
01:50:374 (4) - ^
00:12:757 (1,2,3,4) - this part is hard to read, or so it was for me. I suggest to replace those notes and make it more systematic. Ya that part was really ugly, changed it
00:16:332 (7) - Keep same prev. and next distance. There is no reason to have different distances there. Ok
00:28:923 (1,2,3,4,5,6) - Spacing is awkward, since distance changed whole time in same kind of rhythms. Changed up that part to make it flow better
00:33:586 (5,6) - Since you follow the melody, there should be 1/8 notes. Yup
01:20:063 (1,2,3,4,5) - Spacing is awkward here too. I think it's okay
01:45:711 (12) - Too close to (11) Moved
I won't list all same like problems, since it took so much time from me.
[Normal]
Check AiMod. There is unsnapped objects there.
00:04:985 (3) - In normal, I don't recommend to do distance changed at all -> make whole map with same distance snap setting. Example places, where distances changes for no reason: 00:06:540 (1) - 00:08:405 (5) - 00:11:514 (1) - 00:12:757 (1) - 00:15:555 (4) - 00:18:353 (2) - and so on, find them yourself. I changed the beatmap around a bit along with the spacing
00:24:260 (2) - Blanket could be improved. Sure
00:25:503 - missed finish, I think. Edited hitsounds
00:26:747 - ^
00:26:125 - take finish off.
00:27:369 - ^
[Easy]
Check AiMod:
This object is too far from the previous object. 00:10:581 Fixed all
This object is too far from the previous object. 00:45:400
This object is too close to the previous object. 01:24:571

Good luck with map!
Sorry this took so long, but thanks for the mod :D
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