forum

P*Light - Gale Rider

posted
Total Posts
37
Topic Starter
Hendrix89
This beatmap was submitted using in-game submission on Wednesday, December 30, 2015 at 4:44:32 PM

Artist: P*Light
Title: Gale Rider
Source: REFLEC BEAT groovin'!!
Tags: happy hardcore speedcore
BPM: 193
Filesize: 2291kb
Play Time: 01:53
Difficulties Available:
  1. Easy (1.07 stars, 111 notes)
  2. Extra (5.47 stars, 562 notes)
  3. Hard (0 stars, 0 notes)
  4. Insane (4.87 stars, 545 notes)
  5. Normal (2.24 stars, 228 notes)
  6. Ultra (6.35 stars, 611 notes)
Download: P*Light - Gale Rider
Information: Scores/Beatmap Listing
---------------
Hard coming soon
Puffydaddy
Extra

The jump part from 01:01:255 (1) to 01:08:560 (8) has too many singles. Try mixing in some sliders or some triples.

Everything else looks pretty good.
GL
Topic Starter
Hendrix89

Puffydaddy wrote:

Extra

The jump part from 01:01:255 (1) to 01:08:560 (8) has too many singles. Try mixing in some sliders or some triples.

Everything else looks pretty good.
GL
Thanks for the mod.
I'll work on the jump section.
Yuthuil
Extra:

00:05:296 (1) - Add finish
00:11:514 (3) - New combo
00:13:534 (4,3) - Stack?
00:17:731 (1,2,3) - This feels a bit weird to play since the 1/1's here are strong yet the red ticks are very soft and this jump is big
00:31:410 (2,1) - Plays weird since you're skipping the 1/8 here which I think is a big part of the song
00:32:654 (5,6,7) - A bit nazi but 6 isn't curved the same amount 5 & 7 are, it's curved more so consider fixing?
01:01:565 (3,3) - Stack?
01:51:928 Maybe not skip the 1/8

Ultra:

00:07:472 (9,2) - Ugly overlap?
00:23:327 (3,5) - Stack?
00:40:348 (4,5,6,7,8) - Perhaps make it so that this stream section traces back along the previous stream path - 00:38:871 (1,2,3,4,5,6,7,8) -
01:23:638 (1) - Add finish

Thats it and sorry if this mod didn't help, btw I'm from my M4M queue. GL with map
Yuthuil
Extra:

00:05:296 (1) - Add finish
00:11:514 (3) - New combo
00:13:534 (4,3) - Stack?
00:17:731 (1,2,3) - This feels a bit weird to play since the 1/1's here are strong yet the red ticks are very soft and this jump is big
00:31:410 (2,1) - Plays weird since you're skipping the 1/8 here which I think is a big part of the song
00:32:654 (5,6,7) - A bit nazi but 6 isn't curved the same amount 5 & 7 are, it's curved more so consider fixing?
01:01:565 (3,3) - Stack?
01:51:928 Maybe not skip the 1/8

Ultra:

00:07:472 (9,2) - Ugly overlap?
00:23:327 (3,5) - Stack?
00:40:348 (4,5,6,7,8) - Perhaps make it so that this stream section traces back along the previous stream path - 00:38:871 (1,2,3,4,5,6,7,8) -
01:23:638 (1) - Add finish

Thats it and sorry if this mod didn't help, btw I'm from my M4M queue. GL with map

Seriously sorry man, my internet made me double post and now I can't delete my post, seriously mb
Topic Starter
Hendrix89

Yuthuil wrote:

Extra:

00:05:296 (1) - Add finish fixed
00:11:514 (3) - New combo fixed
00:13:534 (4,3) - Stack? i like the jump
00:17:731 (1,2,3) - This feels a bit weird to play since the 1/1's here are strong yet the red ticks are very soft and this jump is big i think its okay
00:31:410 (2,1) - Plays weird since you're skipping the 1/8 here which I think is a big part of the song not sure what you mean here? 1/8?
00:32:654 (5,6,7) - A bit nazi but 6 isn't curved the same amount 5 & 7 are, it's curved more so consider fixing? i think you mean -00:39:959 (5,6,7) - fixed
01:01:565 (3,3) - Stack? i like the jump
01:51:928 Maybe not skip the 1/8 not sure what you mean? 1/8?

Ultra:

00:07:472 (9,2) - Ugly overlap? fixed
00:23:327 (3,5) - Stack? i like the jump
00:40:348 (4,5,6,7,8) - Perhaps make it so that this stream section traces back along the previous stream path - 00:38:871 (1,2,3,4,5,6,7,8) i think the stream is okay
01:23:638 (1) - Add finish fixed

Thats it and sorry if this mod didn't help, btw I'm from my M4M queue. GL with map

Seriously sorry man, my internet made me double post and now I can't delete my post, seriously mb
Don't worry about double post, thanks for the mod
Rilene
From my mod queue

Extra

I'm not sure about problems in this diff, so I'll recheck this.

Ultra

00:33:897 (10) - Turn this into normal note, there is no 1/8 anymore.
00:58:146 (9) - Add a NC?
01:01:255 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7) - How come a calm part still have jumps? It feels strange to play with, try use slider with slow SV, and also applies to 01:06:229 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - and so on.

And well, I don't have anything to suggest much but I noticed that the map feels weird to play, I don't really know a way to explain about this problem though. :|

And.... Good luck on getting ranked. :)

Since this is a M4M request
This mod shouldn't be enough, so you can ask me for recheck again (I'll recheck twice), after (at least 2 more people modded to be sure) some people modded.
Topic Starter
Hendrix89

Sirade wrote:

From my mod queue

Extra

I'm not sure about problems in this diff, so I'll recheck this.

Ultra

00:33:897 (10) - Turn this into normal note, there is no 1/8 anymore. fixed
00:58:146 (9) - Add a NC? fixed
01:01:255 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7) - How come a calm part still have jumps? It feels strange to play with, try use slider with slow SV, and also applies to 01:06:229 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - and so on. I like how the jumps feel in this part

And well, I don't have anything to suggest much but I noticed that the map feels weird to play, I don't really know a way to explain about this problem though. :| I will look into this

And.... Good luck on getting ranked. :)

Since this is a M4M request
This mod shouldn't be enough, so you can ask me for recheck again (I'll recheck twice), after (at least 2 more people modded to be sure) some people modded.
Thanks for the mod, your mod is done by the way. I will definitely message you to recheck the maps soon.
Makeli
Hi there! Random mod. :)

[General]
Check AiMod for some unsnapped stuff and time preview conflicts.

[Extra]

00:14:001 (1,2,3,4,5) - Ctrl+G this 5 note burst and move it a bit further from the slider.
00:15:244 (1,2) - The jump between these two feels awkward to me (or I'm just bad at this game). Maybe make the slider straight and move it a bit to the left. You should move the other notes a bit as well since the distances will be firetrucked up.
00:27:679 (1) - This buttslider. My eyes start to bleed when I see sliders curved this much
00:31:410 (2,3) - I can never seem to hit this properly (maybe I'm just bad again) and always mistake it for a double. Maybe stack or something?
00:39:959 (5) - Copy this and paste it to 00:40:270 - rotate it about 90 degrees this looks better imo
00:40:270 (6) - If you did the above copy this now and rotate this 90 degrees too and paste it to 00:40:581 -
00:43:068 (8,9) - You can add like a 1.4 DS between these if you want
00:43:534 (11) - Buttslider
01:26:125 (1) - You could copy this and do the same as 00:39:959 (5,6,7) -
01:46:021 (1,4) - These sliders just scream ugly to my face

I can't pass Ultra so I don't feel like I have the skill to mod it.
Don't give me kudosu if you thought my mod was absolutely useless since I make mistakes.
Topic Starter
Hendrix89

Maakkeli wrote:

Hi there! Random mod. :)

[General]
Check AiMod for some unsnapped stuff and time preview conflicts.

[Extra]

00:14:001 (1,2,3,4,5) - Ctrl+G this 5 note burst and move it a bit further from the slider. moved it a bit, didn't ctrl g
00:15:244 (1,2) - The jump between these two feels awkward to me (or I'm just bad at this game). Maybe make the slider straight and move it a bit to the left. You should move the other notes a bit as well since the distances will be firetrucked up. i think the jump is fine
00:27:679 (1) - This buttslider. My eyes start to bleed when I see sliders curved this muchfixed
00:31:410 (2,3) - I can never seem to hit this properly (maybe I'm just bad again) and always mistake it for a double. Maybe stack or something?keeping it like it is
00:39:959 (5) - Copy this and paste it to 00:40:270 - rotate it about 90 degrees this looks better imo fixed
00:40:270 (6) - If you did the above copy this now and rotate this 90 degrees too and paste it to 00:40:581 - left this slider in
00:43:068 (8,9) - You can add like a 1.4 DS between these if you want fixed spacing
00:43:534 (11) - Buttslider this ones fine
01:26:125 (1) - You could copy this and do the same as 00:39:959 (5,6,7) - i like the part as it is
01:46:021 (1,4) - These sliders just scream ugly to my face i like the look

I can't pass Ultra so I don't feel like I have the skill to mod it.
Don't give me kudosu if you thought my mod was absolutely useless since I make mistakes.
Thanks for the mod, it was still useful and next time even if you can't pass a song give it a shot at modding it will make you a better modder :D
Lasse
m4m reply

Extra
Intro - pls don don't put whistle on every note, it hurts
00:11:825 (5) - nc + 00:12:135 (9) - nc would look better
00:28:923 (5) - use only one point in the middle for sldiers like this, looks way better
00:29:545 (7) - ^
00:30:166 (9) - ^
etc
00:33:586 (7,8,9,10,11) - nc + 1/8 sliderstream would fit better


Ultra
00:14:001 (5) - move sliderpoint to the middle of the slider
00:14:312 (6) - make same as 5 ^
00:14:778 (9) - ^
making them all look the same looks way better
00:26:747 (5,7) - blanket
00:31:255 (12,1) - same shape
00:30:166 (7) - nc
00:40:115 (1,2,3,4,5,6,7,8) - curve a bit?
01:08:716 (1,4) - same shape would look better
01:09:959 (7,8) - same shape would look better
01:23:949 (3,6) - stack?
01:24:571 (7,2) - blanket
01:26:125 (1,2,3,4) - make this actually symmetrical
01:35:451 (9) - nc
01:39:804 (2,3,4,5,6,7,8,9,10,11,12,13,14) - could use some nc
01:47:110 (5,1) - this overlap looks kinda bad, stack the ends or sth
01:48:508 (1,2,3,4,5,6,7,8,9,10,11,12,13) - nc (or multiple)
01:51:617 (9) - nc?
Topic Starter
Hendrix89

Lasse wrote:

m4m reply

Extra
Intro - pls don don't put whistle on every note, it hurts
00:11:825 (5) - nc + 00:12:135 (9) - nc would look better nah
00:28:923 (5) - use only one point in the middle for sldiers like this, looks way better sure
00:29:545 (7) - ^ sure
00:30:166 (9) - ^ sure
etc
00:33:586 (7,8,9,10,11) - nc + 1/8 sliderstream would fit better sure



Ultra
00:14:001 (5) - move sliderpoint to the middle of the slider sure
00:14:312 (6) - make same as 5 ^ sure
00:14:778 (9) - ^ sure
making them all look the same looks way better
00:26:747 (5,7) - blanket sure
00:31:255 (12,1) - same shape sure
00:30:166 (7) - nc
00:40:115 (1,2,3,4,5,6,7,8) - curve a bit? sure
01:08:716 (1,4) - same shape would look better sure
01:09:959 (7,8) - same shape would look better sure
01:23:949 (3,6) - stack? nah
01:24:571 (7,2) - blanket sure
01:26:125 (1,2,3,4) - make this actually symmetrical I changed this section up a bit
01:35:451 (9) - nc nah
01:39:804 (2,3,4,5,6,7,8,9,10,11,12,13,14) - could use some nc nah
01:47:110 (5,1) - this overlap looks kinda bad, stack the ends or sth nah
01:48:508 (1,2,3,4,5,6,7,8,9,10,11,12,13) - nc (or multiple) nah
01:51:617 (9) - nc? nah
Thanks for the mod
RVMathew
Hi there. Sorry for the late delay. You posted a request on my modding queue: t/336458/start=120 and thanks for modding my map (although your mod was unfortunately based on an older version of the beatmap).

Note that whatever I say is my own opinion so you do not have to follow everything I say. Changes are separated into boxes.

General
1) Your difficulties were challenging to say the least. However, if you want to rank this map, you will have to make the easy, normal, hard spread as well.

2) 00:01:565 As the song starts, you can map a spinner here which ends at 00:03:742. Since the music is gradually getting louder at the start, I would recommend these following timing points.
- 00:01:565 5% volume
- 00:01:876 15% volume
- 00:02:187 25% volume
- 00:02:498 35% volume
- 00:02:809 45% volume
- 00:03:120 55% volume
- 00:03:431 65% volume
- 00:03:742 75% volume

3) The hitsound volume is too loud at 100%. I would recommend lowering the hitsound volume to around 65-80%

4) Add some audio lead in. Perhaps between 1500-2000 ms. You can add this by opening the .osu file in notepad.

Extra
1) 00:09:648 The stream overlaps this slider (00:09:027). Try and avoid overlaps like these because they are messy, therefore make use of the whole playfield. Perhaps as a rule, try to not overlap objects if they are around 0 - 3 seconds apart.
Right now, you can move it here:
2) Probably applies to ultra as well. I think that you may be abusing the use of hitfinish. Ask someone else who is modding to confirm, because I think that some places where you add hitfinish can be replaced with hitwhistles. Examples include: 00:13:690, 00:13:845, 00:14:933 and 00:15:089 etc. Try find some custom hitsounds to spice up the map.

3) 00:14:001 I think here is where you add a hitfinish. This is an example so there are many more areas.

4) 00:20:685 Perhaps try a star pattern:
5) 00:22:783 I don't think there should be a triplet there. However, the problem is that once you remove this, then 00:21:928 to 00:23:483 are all single notes, which may be boring. Then again this is just me.

6) 00:25:192 to 00:26:125 make all of these sliders the same shape.
Other instances where this occurs: 00:24:571 and 00:24:882, 00:28:923 and 00:29:545 and 00:30:166.

7) 00:34:519 If the distance between the notes in the triplet are very small, I would rather see them stacked because it looks better. Alternatively, you can increase the distance between the triplet notes and that will look better.

Ultra
1) I think that ultra should have the OD raised to 9, since it should reflect a really really hard difficulty.

2) 00:12:757 Perhaps go with a star pattern, the sixth note can be stacked underneath one of the notes.

3) Lot of overlapping results in the map not looking that good.

4) 00:47:576 I think here there should be a triple.

5) 01:01:565 (every 2nd and 4th white tick) add a clap sound: try this hitsound since you are using the drum hitsound set.
6) 01:11:203 to 01:11:669, 01:12:446 to 01:12:913 etc. Try this hitsound (seems to fit): http://puu.sh/jTzCV/d91b111bd8.wav

Final thoughts: I am not very good at modding extra maps, as I really do not know what fits well. However, I can say that the rhythm is very well done, but where you place the notes is a different story; lot of the time you do not make use of the whole playfield, which means you compress areas together, intersect previous notes and hence looks messy.

Remember that you have to have a full set of difficulties if you want this map ranked.

Good luck and I apologize for the delay, and the mod which may not be up to your standard. Get some more test plays if possible.
eeezzzeee
Hello, from your M4M request.

Waiting for you to apply the mod above and then I'll be back! :3
Topic Starter
Hendrix89

RVMathew wrote:

Hi there. Sorry for the late delay. You posted a request on my modding queue: t/336458/start=120 and thanks for modding my map (although your mod was unfortunately based on an older version of the beatmap).

Note that whatever I say is my own opinion so you do not have to follow everything I say. Changes are separated into boxes.

General
1) Your difficulties were challenging to say the least. However, if you want to rank this map, you will have to make the easy, normal, hard spread as well. I have seen some maps with only hard diffs so I gonna try to get it ranked without them

2) 00:01:565 As the song starts, you can map a spinner here which ends at 00:03:742. Since the music is gradually getting louder at the start, I would recommend these following timing points. I'm not the biggest fan of spinners so I don't put them in
- 00:01:565 5% volume
- 00:01:876 15% volume
- 00:02:187 25% volume
- 00:02:498 35% volume
- 00:02:809 45% volume
- 00:03:120 55% volume
- 00:03:431 65% volume
- 00:03:742 75% volume

3) The hitsound volume is too loud at 100%. I would recommend lowering the hitsound volume to around 65-80% changed to 80%

4) Add some audio lead in. Perhaps between 1500-2000 ms. You can add this by opening the .osu file in notepad. this is great thanks

Extra
1) 00:09:648 The stream overlaps this slider (00:09:027). Try and avoid overlaps like these because they are messy, therefore make use of the whole playfield. Perhaps as a rule, try to not overlap objects if they are around 0 - 3 seconds apart. fixed
Right now, you can move it here:
2) Probably applies to ultra as well. I think that you may be abusing the use of hitfinish. Ask someone else who is modding to confirm, because I think that some places where you add hitfinish can be replaced with hitwhistles. Examples include: 00:13:690, 00:13:845, 00:14:933 and 00:15:089 etc. Try find some custom hitsounds to spice up the map. I'm not the best with hitsounding so I will look into this a bit more

3) 00:14:001 I think here is where you add a hitfinish. This is an example so there are many more areas. I'll look into the hitsounding more

4) 00:20:685 Perhaps try a star pattern: added a star

5) 00:22:783 I don't think there should be a triplet there. However, the problem is that once you remove this, then 00:21:928 to 00:23:483 are all single notes, which may be boring. Then again this is just me. i think the triple goes well with the song here

6) 00:25:192 to 00:26:125 make all of these sliders the same shape. fixed this one
Other instances where this occurs: 00:24:571 and 00:24:882, 00:28:923 and 00:29:545 and 00:30:166. didn't fix these

7) 00:34:519 If the distance between the notes in the triplet are very small, I would rather see them stacked because it looks better. Alternatively, you can increase the distance between the triplet notes and that will look better.I did this on purpose so the direction the notes are going is in the direction to the next note, and notes are basically stacked so it doesn't really matter

Ultra
1) I think that ultra should have the OD raised to 9, since it should reflect a really really hard difficulty. ok

2) 00:12:757 Perhaps go with a star pattern, the sixth note can be stacked underneath one of the notes. I like the pattern I have

3) Lot of overlapping results in the map not looking that good. I'll look into the placement of my notes

4) 00:47:576 I think here there should be a triple. there is a triple??

5) 01:01:565 (every 2nd and 4th white tick) add a clap sound: try this hitsound since you are using the drum hitsound set. Again I'm not good with hitsounds so I will look into this
6) 01:11:203 to 01:11:669, 01:12:446 to 01:12:913 etc. Try this hitsound (seems to fit): http://puu.sh/jTzCV/d91b111bd8.wav I'll look more into hitsounding

Final thoughts: I am not very good at modding extra maps, as I really do not know what fits well. However, I can say that the rhythm is very well done, but where you place the notes is a different story; lot of the time you do not make use of the whole playfield, which means you compress areas together, intersect previous notes and hence looks messy. I'll change the placements of some notes to make it cleaner

Remember that you have to have a full set of difficulties if you want this map ranked.

Good luck and I apologize for the delay, and the mod which may not be up to your standard. Get some more test plays if possible.
Thanks for the mod it was really helpful :D
Noobish
This is some good shit. Nice map i love it
Topic Starter
Hendrix89

Noobish wrote:

This is some good shit. Nice map i love it
Thanks a lot, I really appreciate it
Glad you like it :D
eeezzzeee
Alright we back

[General]
You need to complete a difficulty spread if this is trying to be ranked. Only 5 minutes or longer songs are allowed for approval http://puu.sh/jX9YV/610cda9bc2.png
See all the rules here https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset

[Ultra]
Hitsound inconsistencies everywhere uh..
So for example, 00:24:726 (7,8) - vs 00:25:970 (7,8) - music style is the same mapping style is the same but no sound
Just check the entire map for problems like that similar sections of the music hitsounded differently
  1. 00:09:493 - we should make a new combo here to show the sharp change in angle and the change in the melody that it is representing. try splitting the combos at 00:09:027 - 00:09:493 - 00:09:959 -
  2. 00:13:923 (4,5) - check spacing, was that intentional?
  3. 00:17:109 (3,4) - really close that it plays like an antijump
  4. 00:24:726 (7,8,9) - check spacing
  5. 00:28:612 (7,8) - ctrl+g would flow nicely
  6. 00:31:954 (2,3,4,5) - idk about this spacing man lets make the timing a little more clear or at least put an NC on 00:32:187 -
  7. 01:01:255 - you can try lowering the SV here since it is supposed to be the slow section right?
  8. 01:21:306 (2,3,4) - maybe you can ctrl+g this too since 01:21:617 (5,6,7,8) - is using a straight flow
  9. 01:36:073 (1,2) - Why SV? Never used it for this in the rest of the map so it feels random
  10. 01:39:804 - need NC's for these angles so how about we divide the section like this http://puu.sh/jXbCx/04aefe8717.jpg
  11. 01:41:358 (3,4) - this one is a little uncomfortable since the other jumps are so large. If you want to make a smaller jump somewhere 01:41:203 (2,3) - OR 01:41:514 (4,5) - would be the best places imo. If you listen to it 1,2 should be similar to 3,4 and then 5,6 and 7,8 is another pair
  12. 01:41:980 (7,8) - ^
  13. 01:45:866 - add another 1/4 slider here to prevent the pause and loss of intensity
  14. 01:50:996 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - use NC at the angles
  15. 01:51:928 - not going to use 1/8 here?
In general I feel like this map can benefit from some more organization. Some patterns are nice and others look sloppy and randomly placed lol.. Polishing!
-------------------------------------------------------------------------------------------------

That's all from me. Good luck :)
Rilene
Just a self reminder that I'll make a Insane GD.

I'll still recheck more soon.
Topic Starter
Hendrix89

eeezzzeee wrote:

Alright we back

[General]
You need to complete a difficulty spread if this is trying to be ranked. Only 5 minutes or longer songs are allowed for approval http://puu.sh/jX9YV/610cda9bc2.png
See all the rules here https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset yeah I've been told, goona work on more diffs

[Ultra]
Hitsound inconsistencies everywhere uh..
So for example, 00:24:726 (7,8) - vs 00:25:970 (7,8) - music style is the same mapping style is the same but no sound
Just check the entire map for problems like that similar sections of the music hitsounded differently I was making a lot of changes to the map and forgot to fix hitsounds, should be all fixed now
  1. 00:09:493 - we should make a new combo here to show the sharp change in angle and the change in the melody that it is representing. try splitting the combos at 00:09:027 - 00:09:493 - 00:09:959 - nah i think its ok
  2. 00:13:923 (4,5) - check spacing, was that intentional? not intentional, fixed
  3. 00:17:109 (3,4) - really close that it plays like an antijump fixed
  4. 00:24:726 (7,8,9) - check spacing fixed
  5. 00:28:612 (7,8) - ctrl+g would flow nicely fixed
  6. 00:31:954 (2,3,4,5) - idk about this spacing man lets make the timing a little more clear or at least put an NC on 00:32:187 - changed up this section so it's more like the Extra
  7. 01:01:255 - you can try lowering the SV here since it is supposed to be the slow section right? nah SV is fine
  8. 01:21:306 (2,3,4) - maybe you can ctrl+g this too since 01:21:617 (5,6,7,8) - is using a straight flow nah
  9. 01:36:073 (1,2) - Why SV? Never used it for this in the rest of the map so it feels random sure
  10. 01:39:804 - need NC's for these angles so how about we divide the section like this http://puu.sh/jXbCx/04aefe8717.jpg sure
  11. 01:41:358 (3,4) - this one is a little uncomfortable since the other jumps are so large. If you want to make a smaller jump somewhere 01:41:203 (2,3) - OR 01:41:514 (4,5) - would be the best places imo. If you listen to it 1,2 should be similar to 3,4 and then 5,6 and 7,8 is another pair changed this section
  12. 01:41:980 (7,8) - ^
  13. 01:45:866 - add another 1/4 slider here to prevent the pause and loss of intensity nah, I'd be cramming too much in
  14. 01:50:996 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - use NC at the angles nah, changed the stream a bit
  15. 01:51:928 - not going to use 1/8 here? nah
In general I feel like this map can benefit from some more organization. Some patterns are nice and others look sloppy and randomly placed lol.. Polishing!
-------------------------------------------------------------------------------------------------

That's all from me. Good luck :)
Thanks for the mod, it was really useful :D
Rilene
Hi, I would like to ask something first before finishing my GD.
Do you think is my style good enough for you?

My unfinished Insane GD
osu file format v14

[General]
AudioFilename: -REFLEC BEAT groovin'!!- Gale Rier - P-Light.mp3
AudioLeadIn: 1500
PreviewTime: 81151
Countdown: 0
SampleSet: None
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.599999

[Metadata]
Title:Gale Rider
TitleUnicode:Gale Rider
Artist:P*Light
ArtistUnicode:P*Light
Creator:Hendrix89
Version:Sirade's Insane
Source:REFLEC BEAT groovin'!!
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.99999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,34563,55710
2,66429,81824
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4053,310.880829015544,4,3,0,40,1,0
4053,-133.333333333333,4,3,0,40,0,0
14001,-80,4,3,0,40,0,1
23949,-200,4,3,0,40,0,1
24260,-80,4,3,0,40,0,1
25192,-200,4,3,0,40,0,1
25503,-80,4,3,0,40,0,1
26436,-200,4,3,0,40,0,1
26747,-80,4,3,0,40,0,1
33897,-133.333333333333,4,3,0,40,0,0
38871,-100,4,3,0,40,0,0
43845,-80,4,3,0,40,0,1
58768,-200,4,3,0,40,0,0
76177,-133.333333333333,4,3,0,40,0,0
83638,-80,4,3,0,40,0,1
113483,-100,4,3,0,40,0,0


[HitObjects]
172,58,3742,5,0,0:0:0:0:
161,77,3819,1,0,0:0:0:0:
155,99,3897,1,0,0:0:0:0:
154,121,3975,1,0,0:0:0:0:
161,139,4053,6,0,B|223:115|224:162|292:137,2,112.499998927116
72,125,4674,1,0,0:0:0:0:
11,192,4829,1,0,0:0:0:0:
100,210,4984,1,0,0:0:0:0:
161,139,5140,1,0,0:0:0:0:
204,220,5296,6,0,P|150:232|100:210,2,112.499998927116
161,139,6073,1,0,0:0:0:0:
416,229,6384,1,0,0:0:0:0:
118,299,6540,5,0,0:0:0:0:
77,189,6695,2,0,L|74:143,2,37.4999996423721
192,212,7006,1,0,0:0:0:0:
394,299,7161,5,0,0:0:0:0:
435,189,7317,2,0,L|438:143,2,37.4999996423721
320,212,7627,1,0,0:0:0:0:
192,128,7783,5,0,0:0:0:0:
320,128,7939,1,0,0:0:0:0:
256,352,8249,1,0,0:0:0:0:
160,64,8560,1,0,0:0:0:0:
352,64,8716,1,0,0:0:0:0:
76,286,9027,6,0,P|99:291|116:288,2,37.4999996423721
68,211,9260,2,0,P|45:206|28:209,2,37.4999996423721
138,236,9493,2,0,P|161:241|178:238,3,37.4999996423721
249,229,9804,2,0,L|298:227,1,37.4999996423721
254,159,9959,2,0,L|295:132,1,37.4999996423721
221,96,10115,2,0,L|243:52,1,37.4999996423721
166,39,10270,5,0,0:0:0:0:
433,190,10503,1,0,0:0:0:0:
168,346,10736,1,0,0:0:0:0:
344,346,11047,5,0,0:0:0:0:
168,346,11358,1,0,0:0:0:0:
99,172,11514,6,0,L|137:175,3,37.4999996423721
209,191,11825,2,0,L|247:188,3,37.4999996423721
239,115,12135,6,0,P|270:118|283:124,1,37.4999996423721
253,262,12291,2,0,P|222:259|209:253,1,37.4999996423721
246,188,12446,1,0,0:0:0:0:
282,195,12523,1,0,0:0:0:0:
317,183,12601,1,0,0:0:0:0:
342,156,12679,1,0,0:0:0:0:
350,119,12757,5,0,0:0:0:0:
183,98,12913,1,0,0:0:0:0:
162,265,13068,1,0,0:0:0:0:
329,286,13224,1,0,0:0:0:0:
384,192,13379,5,0,0:0:0:0:
128,192,13534,1,0,0:0:0:0:
256,128,13690,6,0,L|256:64,1,37.4999996423721
256,256,13845,2,0,L|256:320,1,37.4999996423721
257,191,14001,6,0,P|198:211|125:178,1,124.999994039536
196,120,14234,1,0,0:0:0:0:
196,120,14312,1,0,0:0:0:0:
318,144,14467,1,0,0:0:0:0:
270,28,14622,5,0,0:0:0:0:
270,28,14700,2,0,P|339:53|390:42,1,124.999994039536
443,13,14933,2,0,P|433:74|457:130,1,124.999994039536
396,240,15244,6,0,P|401:282|474:341,1,124.999994039536
483,252,15477,1,0,0:0:0:0:
483,252,15555,2,0,B|459:193|459:193|456:129,1,124.999994039536
286,166,15866,5,0,0:0:0:0:
286,166,15944,2,0,P|219:202|160:183,1,124.999994039536
214,116,16177,2,0,B|186:54|186:54|137:17,1,124.999994039536
65,177,16488,6,0,P|70:244|30:293,1,124.999994039536
99,288,16721,1,0,0:0:0:0:
99,288,16799,2,0,L|228:269,1,124.999994039536
400,212,17109,5,0,0:0:0:0:
400,212,17187,2,0,P|404:137|376:99,1,124.999994039536
322,170,17420,2,0,P|247:174|209:146,1,124.999994039536
284,91,17731,5,0,0:0:0:0:
357,220,17887,1,0,0:0:0:0:
228,293,18042,1,0,0:0:0:0:
155,164,18198,1,0,0:0:0:0:
284,91,18353,5,0,0:0:0:0:
292,290,18508,1,0,0:0:0:0:
168,134,18664,1,0,0:0:0:0:
360,187,18819,1,0,0:0:0:0:
173,257,18975,6,0,P|208:323|263:335,1,124.999994039536
252,257,19208,1,0,0:0:0:0:
252,257,19286,2,0,B|264:196|264:196|250:127,1,124.999994039536
402,31,19597,5,0,0:0:0:0:
402,31,19674,2,0,B|415:96|415:96|400:162,1,124.999994039536
337,96,19907,2,0,B|324:161|324:161|339:227,1,124.999994039536
249,324,20218,6,0,P|176:351|110:321,1,124.999994039536
181,269,20451,1,0,0:0:0:0:
180,268,20529,2,0,P|120:256|65:283,1,124.999994039536
84,106,20840,5,0,0:0:0:0:
84,106,20918,2,0,L|208:132,1,124.999994039536
272,152,21151,1,0,0:0:0:0:
370,56,21306,1,0,0:0:0:0:
405,189,21462,6,0,P|379:268|408:303,1,124.999994039536
447,247,21695,2,0,B|378:266|378:266|321:253,1,124.999994039536
259,235,21928,1,0,0:0:0:0:
126,197,22084,5,0,0:0:0:0:
126,197,22161,2,0,P|150:131|125:82,1,124.999994039536
72,139,22394,2,0,P|138:163|187:138,1,124.999994039536
323,95,22705,5,0,0:0:0:0:
237,13,22861,1,0,0:0:0:0:
325,157,23016,1,0,0:0:0:0:
291,42,23172,1,0,0:0:0:0:
303,220,23327,5,0,0:0:0:0:
139,292,23483,1,0,0:0:0:0:
373,292,23638,1,0,0:0:0:0:
209,220,23794,1,0,0:0:0:0:
256,352,23949,6,0,L|256:256,1,74.9999964237214
256,192,24260,6,0,P|192:160|134:169,1,124.999994039536
177,270,24571,1,0,0:0:0:0:
177,270,24648,2,0,B|235:293|235:293|298:280,1,124.999994039536
246,214,24882,2,0,B|307:201|307:201|365:224,1,124.999994039536
418,148,25192,6,0,P|419:121|397:144,1,74.9999964237214
365,224,25503,6,0,L|240:213,1,124.999994039536
132,149,25814,2,0,P|142:211|105:277,1,124.999994039536
92,323,26047,1,0,0:0:0:0:
92,323,26125,2,0,B|160:309|160:309|214:331,1,124.999994039536
343,307,26436,6,0,L|344:226,1,74.9999964237214
380,157,26747,6,0,P|290:165|267:200,1,124.999994039536
174,109,27058,1,0,0:0:0:0:
174,109,27135,2,0,P|153:180|175:224,1,124.999994039536
115,246,27369,2,0,P|136:317|114:361,1,124.999994039536
46,306,27679,5,0,0:0:0:0:
147,240,27835,1,0,0:0:0:0:
38,180,27990,1,0,0:0:0:0:
139,114,28146,1,0,0:0:0:0:
147,240,28301,5,0,0:0:0:0:
304,320,28457,1,0,0:0:0:0:
208,320,28612,1,0,0:0:0:0:
365,240,28768,1,0,0:0:0:0:
166,128,28923,5,0,0:0:0:0:
345,192,29156,1,0,0:0:0:0:
166,256,29389,1,0,0:0:0:0:
363,256,29545,5,0,0:0:0:0:
148,192,29778,1,0,0:0:0:0:
363,128,30011,1,0,0:0:0:0:
130,128,30166,5,0,0:0:0:0:
380,192,30399,1,0,0:0:0:0:
130,256,30632,1,0,0:0:0:0:
399,256,30788,5,0,0:0:0:0:
112,192,31021,1,0,0:0:0:0:
399,128,31254,1,0,0:0:0:0:
256,128,31410,6,0,L|256:96,2,31.2499985098839
192,192,31565,1,0,0:0:0:0:
320,192,31721,1,0,0:0:0:0:
130,256,31915,5,0,0:0:0:0:
384,256,32187,1,0,0:0:0:0:
80,320,32343,5,0,0:0:0:0:
256,272,32498,1,0,0:0:0:0:
432,320,32654,2,0,P|448:240|504:216,1,124.999994039536
80,320,32964,2,0,P|64:240|8:216,1,124.999994039536
256,320,33275,5,0,0:0:0:0:
256,288,33353,1,0,0:0:0:0:
256,256,33431,1,0,0:0:0:0:
256,224,33508,1,0,0:0:0:0:
256,192,33586,6,0,L|233:214,1,31.2499985098839
256,160,33664,2,0,L|228:176,1,31.2499985098839
256,128,33742,2,0,L|225:136,1,31.2499985098839
256,96,33819,2,0,L|224:96,1,31.2499985098839
256,64,33897,6,0,P|326:57|363:93,2,112.499998927116
192,160,56280,6,0,L|129:160,1,62.4999970197678
288,128,56436,2,0,L|288:65,1,62.4999970197678
320,224,56591,2,0,L|383:224,1,62.4999970197678
224,256,56747,2,0,L|224:319,1,62.4999970197678
232,105,56902,6,0,L|178:74,1,62.4999970197678
341,168,57058,2,0,L|372:114,1,62.4999970197678
278,277,57213,2,0,L|332:308,1,62.4999970197678
169,214,57369,2,0,L|138:268,1,62.4999970197678
288,224,57524,5,0,0:0:0:0:
288,224,57601,1,0,0:0:0:0:
288,224,57679,2,0,L|337:227,2,31.2499985098839
224,160,57835,5,0,0:0:0:0:
224,160,57912,1,0,0:0:0:0:
224,160,57990,2,0,L|175:157,2,31.2499985098839
320,128,58146,5,0,0:0:0:0:
320,128,58223,1,0,0:0:0:0:
320,128,58301,2,0,L|364:131,2,31.2499985098839
192,256,58457,5,0,0:0:0:0:
192,256,58534,1,0,0:0:0:0:
192,256,58612,2,0,L|148:253,2,31.2499985098839
256,192,58768,5,0,0:0:0:0:
199,308,61255,6,0,L|255:320,2,49.9999976158143
118,234,61721,2,0,L|79:276,2,49.9999976158143
222,201,62187,2,0,L|204:146,1,49.9999976158143
175,85,62498,6,0,P|216:78|239:87,2,49.9999976158143
99,150,62964,2,0,P|75:157|50:155,2,49.9999976158143
193,183,63431,1,0,0:0:0:0:
175,85,63586,1,0,0:0:0:0:
269,118,63742,6,0,P|299:129|321:127,2,49.9999976158143
307,48,64208,2,0,P|337:37|359:39,2,49.9999976158143
348,118,64674,1,0,0:0:0:0:
309,189,64830,1,0,0:0:0:0:
269,118,64985,6,0,P|242:129|228:146,1,49.9999976158143
152,137,65296,2,0,P|158:113|174:94,1,49.9999976158143
82,121,65607,2,0,P|79:149|85:170,2,49.9999976158143
129,301,66229,5,0,0:0:0:0:
192,224,82394,5,0,0:0:0:0:
320,160,82550,1,0,0:0:0:0:
191,148,82705,1,0,0:0:0:0:
321,236,82861,1,0,0:0:0:0:
127,186,83016,1,0,0:0:0:0:
385,198,83172,1,0,0:0:0:0:
256,320,83327,5,0,0:0:0:0:
256,288,83405,1,0,0:0:0:0:
256,256,83483,1,0,0:0:0:0:
256,224,83560,1,0,0:0:0:0:
256,192,83638,5,0,0:0:0:0:

If not then I'll cancel my GD.
Topic Starter
Hendrix89

Sirade wrote:

Hi, I would like to ask something first before finishing my GD.
Do you think is my style good enough for you?

My unfinished Insane GD
osu file format v14

[General]
AudioFilename: -REFLEC BEAT groovin'!!- Gale Rier - P-Light.mp3
AudioLeadIn: 1500
PreviewTime: 81151
Countdown: 0
SampleSet: None
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.599999

[Metadata]
Title:Gale Rider
TitleUnicode:Gale Rider
Artist:P*Light
ArtistUnicode:P*Light
Creator:Hendrix89
Version:Sirade's Insane
Source:REFLEC BEAT groovin'!!
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.99999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,34563,55710
2,66429,81824
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4053,310.880829015544,4,3,0,40,1,0
4053,-133.333333333333,4,3,0,40,0,0
14001,-80,4,3,0,40,0,1
23949,-200,4,3,0,40,0,1
24260,-80,4,3,0,40,0,1
25192,-200,4,3,0,40,0,1
25503,-80,4,3,0,40,0,1
26436,-200,4,3,0,40,0,1
26747,-80,4,3,0,40,0,1
33897,-133.333333333333,4,3,0,40,0,0
38871,-100,4,3,0,40,0,0
43845,-80,4,3,0,40,0,1
58768,-200,4,3,0,40,0,0
76177,-133.333333333333,4,3,0,40,0,0
83638,-80,4,3,0,40,0,1
113483,-100,4,3,0,40,0,0


[HitObjects]
172,58,3742,5,0,0:0:0:0:
161,77,3819,1,0,0:0:0:0:
155,99,3897,1,0,0:0:0:0:
154,121,3975,1,0,0:0:0:0:
161,139,4053,6,0,B|223:115|224:162|292:137,2,112.499998927116
72,125,4674,1,0,0:0:0:0:
11,192,4829,1,0,0:0:0:0:
100,210,4984,1,0,0:0:0:0:
161,139,5140,1,0,0:0:0:0:
204,220,5296,6,0,P|150:232|100:210,2,112.499998927116
161,139,6073,1,0,0:0:0:0:
416,229,6384,1,0,0:0:0:0:
118,299,6540,5,0,0:0:0:0:
77,189,6695,2,0,L|74:143,2,37.4999996423721
192,212,7006,1,0,0:0:0:0:
394,299,7161,5,0,0:0:0:0:
435,189,7317,2,0,L|438:143,2,37.4999996423721
320,212,7627,1,0,0:0:0:0:
192,128,7783,5,0,0:0:0:0:
320,128,7939,1,0,0:0:0:0:
256,352,8249,1,0,0:0:0:0:
160,64,8560,1,0,0:0:0:0:
352,64,8716,1,0,0:0:0:0:
76,286,9027,6,0,P|99:291|116:288,2,37.4999996423721
68,211,9260,2,0,P|45:206|28:209,2,37.4999996423721
138,236,9493,2,0,P|161:241|178:238,3,37.4999996423721
249,229,9804,2,0,L|298:227,1,37.4999996423721
254,159,9959,2,0,L|295:132,1,37.4999996423721
221,96,10115,2,0,L|243:52,1,37.4999996423721
166,39,10270,5,0,0:0:0:0:
433,190,10503,1,0,0:0:0:0:
168,346,10736,1,0,0:0:0:0:
344,346,11047,5,0,0:0:0:0:
168,346,11358,1,0,0:0:0:0:
99,172,11514,6,0,L|137:175,3,37.4999996423721
209,191,11825,2,0,L|247:188,3,37.4999996423721
239,115,12135,6,0,P|270:118|283:124,1,37.4999996423721
253,262,12291,2,0,P|222:259|209:253,1,37.4999996423721
246,188,12446,1,0,0:0:0:0:
282,195,12523,1,0,0:0:0:0:
317,183,12601,1,0,0:0:0:0:
342,156,12679,1,0,0:0:0:0:
350,119,12757,5,0,0:0:0:0:
183,98,12913,1,0,0:0:0:0:
162,265,13068,1,0,0:0:0:0:
329,286,13224,1,0,0:0:0:0:
384,192,13379,5,0,0:0:0:0:
128,192,13534,1,0,0:0:0:0:
256,128,13690,6,0,L|256:64,1,37.4999996423721
256,256,13845,2,0,L|256:320,1,37.4999996423721
257,191,14001,6,0,P|198:211|125:178,1,124.999994039536
196,120,14234,1,0,0:0:0:0:
196,120,14312,1,0,0:0:0:0:
318,144,14467,1,0,0:0:0:0:
270,28,14622,5,0,0:0:0:0:
270,28,14700,2,0,P|339:53|390:42,1,124.999994039536
443,13,14933,2,0,P|433:74|457:130,1,124.999994039536
396,240,15244,6,0,P|401:282|474:341,1,124.999994039536
483,252,15477,1,0,0:0:0:0:
483,252,15555,2,0,B|459:193|459:193|456:129,1,124.999994039536
286,166,15866,5,0,0:0:0:0:
286,166,15944,2,0,P|219:202|160:183,1,124.999994039536
214,116,16177,2,0,B|186:54|186:54|137:17,1,124.999994039536
65,177,16488,6,0,P|70:244|30:293,1,124.999994039536
99,288,16721,1,0,0:0:0:0:
99,288,16799,2,0,L|228:269,1,124.999994039536
400,212,17109,5,0,0:0:0:0:
400,212,17187,2,0,P|404:137|376:99,1,124.999994039536
322,170,17420,2,0,P|247:174|209:146,1,124.999994039536
284,91,17731,5,0,0:0:0:0:
357,220,17887,1,0,0:0:0:0:
228,293,18042,1,0,0:0:0:0:
155,164,18198,1,0,0:0:0:0:
284,91,18353,5,0,0:0:0:0:
292,290,18508,1,0,0:0:0:0:
168,134,18664,1,0,0:0:0:0:
360,187,18819,1,0,0:0:0:0:
173,257,18975,6,0,P|208:323|263:335,1,124.999994039536
252,257,19208,1,0,0:0:0:0:
252,257,19286,2,0,B|264:196|264:196|250:127,1,124.999994039536
402,31,19597,5,0,0:0:0:0:
402,31,19674,2,0,B|415:96|415:96|400:162,1,124.999994039536
337,96,19907,2,0,B|324:161|324:161|339:227,1,124.999994039536
249,324,20218,6,0,P|176:351|110:321,1,124.999994039536
181,269,20451,1,0,0:0:0:0:
180,268,20529,2,0,P|120:256|65:283,1,124.999994039536
84,106,20840,5,0,0:0:0:0:
84,106,20918,2,0,L|208:132,1,124.999994039536
272,152,21151,1,0,0:0:0:0:
370,56,21306,1,0,0:0:0:0:
405,189,21462,6,0,P|379:268|408:303,1,124.999994039536
447,247,21695,2,0,B|378:266|378:266|321:253,1,124.999994039536
259,235,21928,1,0,0:0:0:0:
126,197,22084,5,0,0:0:0:0:
126,197,22161,2,0,P|150:131|125:82,1,124.999994039536
72,139,22394,2,0,P|138:163|187:138,1,124.999994039536
323,95,22705,5,0,0:0:0:0:
237,13,22861,1,0,0:0:0:0:
325,157,23016,1,0,0:0:0:0:
291,42,23172,1,0,0:0:0:0:
303,220,23327,5,0,0:0:0:0:
139,292,23483,1,0,0:0:0:0:
373,292,23638,1,0,0:0:0:0:
209,220,23794,1,0,0:0:0:0:
256,352,23949,6,0,L|256:256,1,74.9999964237214
256,192,24260,6,0,P|192:160|134:169,1,124.999994039536
177,270,24571,1,0,0:0:0:0:
177,270,24648,2,0,B|235:293|235:293|298:280,1,124.999994039536
246,214,24882,2,0,B|307:201|307:201|365:224,1,124.999994039536
418,148,25192,6,0,P|419:121|397:144,1,74.9999964237214
365,224,25503,6,0,L|240:213,1,124.999994039536
132,149,25814,2,0,P|142:211|105:277,1,124.999994039536
92,323,26047,1,0,0:0:0:0:
92,323,26125,2,0,B|160:309|160:309|214:331,1,124.999994039536
343,307,26436,6,0,L|344:226,1,74.9999964237214
380,157,26747,6,0,P|290:165|267:200,1,124.999994039536
174,109,27058,1,0,0:0:0:0:
174,109,27135,2,0,P|153:180|175:224,1,124.999994039536
115,246,27369,2,0,P|136:317|114:361,1,124.999994039536
46,306,27679,5,0,0:0:0:0:
147,240,27835,1,0,0:0:0:0:
38,180,27990,1,0,0:0:0:0:
139,114,28146,1,0,0:0:0:0:
147,240,28301,5,0,0:0:0:0:
304,320,28457,1,0,0:0:0:0:
208,320,28612,1,0,0:0:0:0:
365,240,28768,1,0,0:0:0:0:
166,128,28923,5,0,0:0:0:0:
345,192,29156,1,0,0:0:0:0:
166,256,29389,1,0,0:0:0:0:
363,256,29545,5,0,0:0:0:0:
148,192,29778,1,0,0:0:0:0:
363,128,30011,1,0,0:0:0:0:
130,128,30166,5,0,0:0:0:0:
380,192,30399,1,0,0:0:0:0:
130,256,30632,1,0,0:0:0:0:
399,256,30788,5,0,0:0:0:0:
112,192,31021,1,0,0:0:0:0:
399,128,31254,1,0,0:0:0:0:
256,128,31410,6,0,L|256:96,2,31.2499985098839
192,192,31565,1,0,0:0:0:0:
320,192,31721,1,0,0:0:0:0:
130,256,31915,5,0,0:0:0:0:
384,256,32187,1,0,0:0:0:0:
80,320,32343,5,0,0:0:0:0:
256,272,32498,1,0,0:0:0:0:
432,320,32654,2,0,P|448:240|504:216,1,124.999994039536
80,320,32964,2,0,P|64:240|8:216,1,124.999994039536
256,320,33275,5,0,0:0:0:0:
256,288,33353,1,0,0:0:0:0:
256,256,33431,1,0,0:0:0:0:
256,224,33508,1,0,0:0:0:0:
256,192,33586,6,0,L|233:214,1,31.2499985098839
256,160,33664,2,0,L|228:176,1,31.2499985098839
256,128,33742,2,0,L|225:136,1,31.2499985098839
256,96,33819,2,0,L|224:96,1,31.2499985098839
256,64,33897,6,0,P|326:57|363:93,2,112.499998927116
192,160,56280,6,0,L|129:160,1,62.4999970197678
288,128,56436,2,0,L|288:65,1,62.4999970197678
320,224,56591,2,0,L|383:224,1,62.4999970197678
224,256,56747,2,0,L|224:319,1,62.4999970197678
232,105,56902,6,0,L|178:74,1,62.4999970197678
341,168,57058,2,0,L|372:114,1,62.4999970197678
278,277,57213,2,0,L|332:308,1,62.4999970197678
169,214,57369,2,0,L|138:268,1,62.4999970197678
288,224,57524,5,0,0:0:0:0:
288,224,57601,1,0,0:0:0:0:
288,224,57679,2,0,L|337:227,2,31.2499985098839
224,160,57835,5,0,0:0:0:0:
224,160,57912,1,0,0:0:0:0:
224,160,57990,2,0,L|175:157,2,31.2499985098839
320,128,58146,5,0,0:0:0:0:
320,128,58223,1,0,0:0:0:0:
320,128,58301,2,0,L|364:131,2,31.2499985098839
192,256,58457,5,0,0:0:0:0:
192,256,58534,1,0,0:0:0:0:
192,256,58612,2,0,L|148:253,2,31.2499985098839
256,192,58768,5,0,0:0:0:0:
199,308,61255,6,0,L|255:320,2,49.9999976158143
118,234,61721,2,0,L|79:276,2,49.9999976158143
222,201,62187,2,0,L|204:146,1,49.9999976158143
175,85,62498,6,0,P|216:78|239:87,2,49.9999976158143
99,150,62964,2,0,P|75:157|50:155,2,49.9999976158143
193,183,63431,1,0,0:0:0:0:
175,85,63586,1,0,0:0:0:0:
269,118,63742,6,0,P|299:129|321:127,2,49.9999976158143
307,48,64208,2,0,P|337:37|359:39,2,49.9999976158143
348,118,64674,1,0,0:0:0:0:
309,189,64830,1,0,0:0:0:0:
269,118,64985,6,0,P|242:129|228:146,1,49.9999976158143
152,137,65296,2,0,P|158:113|174:94,1,49.9999976158143
82,121,65607,2,0,P|79:149|85:170,2,49.9999976158143
129,301,66229,5,0,0:0:0:0:
192,224,82394,5,0,0:0:0:0:
320,160,82550,1,0,0:0:0:0:
191,148,82705,1,0,0:0:0:0:
321,236,82861,1,0,0:0:0:0:
127,186,83016,1,0,0:0:0:0:
385,198,83172,1,0,0:0:0:0:
256,320,83327,5,0,0:0:0:0:
256,288,83405,1,0,0:0:0:0:
256,256,83483,1,0,0:0:0:0:
256,224,83560,1,0,0:0:0:0:
256,192,83638,5,0,0:0:0:0:

If not then I'll cancel my GD.
Yeah it's good keep going with it. Sorry I took so long to respond, I just started school and I'm pretty busy right now.
Rilene

Hendrix89 wrote:

Yeah it's good keep going with it. Sorry I took so long to respond, I just started school and I'm pretty busy right now.
Oh thanks, will complete and send it soon. :)
Fenza
ULTRA
00:06:540 (1,2,3,4,5,6,7,8) - why is the spacing so different in these? I think they should be equally spaced since the song is the same throughout both
00:07:783 (1,2,1,2,3,4) - i think you can make this flow better, my recommendation https://osu.ppy.sh/ss/3656589 & https://osu.ppy.sh/ss/3656590
00:16:488 (1,2) - this looks really ugly and isn't exciting to play even though you just mapped a square to the same sound, my recommendation https://osu.ppy.sh/ss/3656600
00:17:109 (3,4,5) - you need to change this too after that change and i think something like this would fit https://osu.ppy.sh/ss/3656607
00:18:353 (7) - i don't like this slider-velocity
00:19:286 (2,3,4,5,6) - i don't like this pattern a whole lot, i think it feels awkward, i think something like this would do much better https://osu.ppy.sh/ss/3656614
00:21:773 (2,3,4,5,6) - i think this jump pattern is too spaced and the shape of it looks ugly
00:23:327 (3,4,5) - i don't like this pattern, i think something like this would do better https://osu.ppy.sh/ss/3656626 (do blanket the slider a little better than i did though)
00:35:141 (1,2) - increase spacing
00:41:514 (1,2,3) - why do these sliders all have different curves?
that goes to alot of your other sliders too, they don't look good if they are too curved and i think you should pay more attention to blanketing https://osu.ppy.sh/ss/3656634 stuff like this
00:44:467 (3,4) - target both and ctrl g and then ctrl g the curved slider alone once, like this https://osu.ppy.sh/ss/3656639
00:45:089 (1,2) - the huge curve in these sliders look ugly and doesn't really have a reason to be there, even more so considering 00:45:711 (3,4) - don't have that curve.
I will stop commenting on the curve of sliders now because there are alot of them and i think you get the idea.
00:46:332 (1,2) - increase spacing, alot
00:46:954 (3,4) - ^
00:48:819 (1,2,3,4) - why does this have angled jumps and 00:50:063 (1,2,3,4) - doesn't?
01:09:959 (1,2,3,4,5,6,7) - why are these jumps so huge at a calm part of the song? Make it easier to play
01:11:203 (1,2,3,4,5,6) - i don't like this pattern, my recommendation https://osu.ppy.sh/ss/3656654
01:14:933 (7,8,9,10) - why is the spacing in these different?
01:26:747 (5,6,7) - spacing again?
01:30:477 (5,6,7,8,9) - i think making this a regular curved stream is better
01:33:586 (1,2,3,4,5,6,7) - i just think this pattern looks ugly, i don't like how the reverse sliders are stacked on top of eachother like that, i would redo it completely
01:35:762 (5) - this should be a regular 1/2 slider
01:37:006 (4,5,6,7) - spacing
01:38:094 (10,11) - ^
01:41:047 (1,2,3,4,5,6,7,8) - ... what? Seriously down the spacing, and consider the angles of all the jumps
I think that covers for any jump pattern in the last kiai part really
01:47:420 (1,2,3,4,5) - i dislike the overlap in this pattern
01:53:483 (6) - NC

I also posted in your modding queue, here is my map https://osu.ppy.sh/s/345508
GL with your map! I hope my mod improved it alot :)
Topic Starter
Hendrix89

Fenza wrote:

ULTRA
00:06:540 (1,2,3,4,5,6,7,8) - why is the spacing so different in these? I think they should be equally spaced since the song is the same throughout both i think the spacing is fine for this part
00:07:783 (1,2,1,2,3,4) - i think you can make this flow better, my recommendation https://osu.ppy.sh/ss/3656589 & https://osu.ppy.sh/ss/3656590 nah
00:16:488 (1,2) - this looks really ugly and isn't exciting to play even though you just mapped a square to the same sound, my recommendation https://osu.ppy.sh/ss/3656600 nah
00:17:109 (3,4,5) - you need to change this too after that change and i think something like this would fit https://osu.ppy.sh/ss/3656607 didn't change above so
00:18:353 (7) - i don't like this slider-velocity i like the SV
00:19:286 (2,3,4,5,6) - i don't like this pattern a whole lot, i think it feels awkward, i think something like this would do much better https://osu.ppy.sh/ss/3656614 its fine the way it is
00:21:773 (2,3,4,5,6) - i think this jump pattern is too spaced and the shape of it looks ugly i think itw okay
00:23:327 (3,4,5) - i don't like this pattern, i think something like this would do better https://osu.ppy.sh/ss/3656626 (do blanket the slider a little better than i did though) nah
00:35:141 (1,2) - increase spacing sure
00:41:514 (1,2,3) - why do these sliders all have different curves?
that goes to alot of your other sliders too, they don't look good if they are too curved and i think you should pay more attention to blanketing https://osu.ppy.sh/ss/3656634 stuff like this i'll change some of them
00:44:467 (3,4) - target both and ctrl g and then ctrl g the curved slider alone once, like this https://osu.ppy.sh/ss/3656639 nah
00:45:089 (1,2) - the huge curve in these sliders look ugly and doesn't really have a reason to be there, even more so considering 00:45:711 (3,4) - don't have that curve. its just a change of pace
I will stop commenting on the curve of sliders now because there are alot of them and i think you get the idea.
00:46:332 (1,2) - increase spacing, alot sure
00:46:954 (3,4) - ^
00:48:819 (1,2,3,4) - why does this have angled jumps and 00:50:063 (1,2,3,4) - doesn't? to make it different
01:09:959 (1,2,3,4,5,6,7) - why are these jumps so huge at a calm part of the song? Make it easier to play its not too hard
01:11:203 (1,2,3,4,5,6) - i don't like this pattern, my recommendation https://osu.ppy.sh/ss/3656654 nah
01:14:933 (7,8,9,10) - why is the spacing in these different? i think its fine
01:26:747 (5,6,7) - spacing again? i think its fine
01:30:477 (5,6,7,8,9) - i think making this a regular curved stream is better nah
01:33:586 (1,2,3,4,5,6,7) - i just think this pattern looks ugly, i don't like how the reverse sliders are stacked on top of eachother like that, i would redo it completely this is one of my favourite patterns
01:35:762 (5) - this should be a regular 1/2 slider nah
01:37:006 (4,5,6,7) - spacing nah
01:38:094 (10,11) - ^ nah
01:41:047 (1,2,3,4,5,6,7,8) - ... what? Seriously down the spacing, and consider the angles of all the jumps
I think that covers for any jump pattern in the last kiai part really i think its a really fun really hard jump pattern
01:47:420 (1,2,3,4,5) - i dislike the overlap in this pattern i like it a lot
01:53:483 (6) - NC nah

I also posted in your modding queue, here is my map https://osu.ppy.sh/s/345508
GL with your map! I hope my mod improved it alot :)
thanks for the mod
mrturtle99
M4M, will post in your queue after I finish this
General

Add some tags to your map, like what people may look for when looking for this song, e.g. techno, speedcore, etc.
Easy

00:43:845 (1,2) - if this is supposed to be blanketed, then you might want to consider adding more curve to the slider so that it looks better
00:46:954 (4) - try moving this up a few grid marks so that it flows better with 00:45:711 (3) -
00:53:172 (2,3) - I think this blanket looks better if you move 00:54:415 (3) - to x:200 y:192
00:55:037 (4,1) - here you might want to move 00:56:280 (1) - so that either it is blanketed by the slider or follows the endpoint of the slider, as I think it looks in the middle of those two ideas right now and does not look that good
00:57:524 (3,4) - I think this blankets better if you move the second sliderpoint to x:180 y:208 and the last sliderpoint to x:208 y:144
01:17:420 (2,1) - might wanna move 01:18:664 (1) - so that it flows better with the slider 01:21:151 (1,2) - this could be blanketed better
01:52:239 (1) - consider moving the startpoint of this slider on the timeline to 01:52:394 and stretching it so it ends on 01:53:172
01:53:483 (2) - you could maybe NC this, and take the NC off of 01:52:239 (1) -
Hard

00:04:053 (1,2) - this could blanket better
00:17:731 (1,2) - could also blanket better
00:23:327 (2) - try moving to x:240 y:212 so it blankets better with 00:22:705 (1) -
01:16:799 (3,4) - try moving the circle so that the visual pattern remains the same in the combo as with 01:16:177 (1,2) -
01:43:534 (1,2) - this is the in between thing again where it is difficult to tell if you wanted to blanket this or not, so consider moving it around
01:44:778 (3,4) - not sure if this was supposed to blanket, but if it was it could definitely be better
01:53:483 (7) - NC maybe?
Couldn't actually pass Extra without NF, but here's my thoughts on it
Extra

00:10:270 (9,1,2) - I think the NC should be on the slider instead of the first circle
00:18:198 (1) - I don't think there should be a NC here, as it is still the same measure in the music and the same phrase
00:27:679 (1,1,1) - I think you should take the NC off of 00:27:990 (1,1) -
00:28:923 (5,6,7,8,9,10) - try adding NC's on all the sliders here
00:33:897 (5,1) - I think the NC should be on the circle instead of the slider
00:36:073 (1,2) - same as above
00:57:679 (6,7,8,9) - consider making each one of these a NC
01:02:498 (1,1) - I don't see the reason for these SV increases, unless you do something like 01:07:472 (1) - where it actually makes a shape of sorts
From 01:01:255 (1) - to 01:05:918 (8) - The finish at the end of the combo really feels off, try putting it on the start of every combo instead ( 01:01:255 (1,1,1) - , etc.)
01:21:773 (6) - maybe NC here
01:53:483 (6) - ^
Not gonna mod Ultra as there's tons of mods on it already and I'm horrible at it, but anyways awesome map, best of luck getting this ranked.
Battle
Placeholder, will mod once you finish the mod above this (cuz modding something when something hasn't been added yet is kinda pointless because repetition happens)

M4M (can I get a ticket?)

[General]
Check off Widescreen Support as well as Letterbox

[Hard]
This diff is basically a normal that is called Hard because it went over osu's definition of Normal .3.
00:41:358 (1,2) - Make these the same height
Basically it aesthetics wise, but just remember since this is supposed to be hard, you can break DS from time to time to emphasize music

[Ultra]
00:04:053 (1,2,3) - Always keep in mind that you have an option to not make this as tight, considering extra and above players will be expecting this to be 3/4 sliders even when spaced, and also it could help making things not too cramped
00:05:296 (1,2,3) - ^
00:10:270 (1,2,3) - Try to make this jumpier, players and mappers always appreciate when something so strong in the music like this is emphasized more
00:14:001 (5,6) - You may like the rhythm better if you do this?
00:15:244 (1,2) - ^
00:16:488 (1,2) - ^
00:18:975 (1,2) - ^ similar to above, just extend 1
00:20:218 (1,2) - ^
00:21:462 (1,2) - ^
00:23:327 (3,4,5) - Doing something like an anti jump or jumps will emphasize this part
00:23:949 (1,2,3,4,5) - During this section, the rhythm is good, but the positions of the notes don't really emphasize the change of music that occurs after each stream
00:28:923 (1,2,3,4,5,6,7) - Also during this section, I feel like it flows too well, now you may argue flow is a good thing, but flow breaks during this part will greatly emphasize the music as the music also feel like it's very choppy at this part
00:34:985 (6,1,2) - This doesn't really emphasize the strong beat on 1, try making it jumpier?
00:35:918 - I would suggest adjusting things so that way this note is pressed, it's a really strong note. What I suggest doing is not making it a slider, and placing a note far away from the triplet to emphasize the beat that is on this note, followed by an anti jump while removing the note on 00:36:073 - to emphasize the pause in the music
00:37:628 (7,8) - You may want to emphasize this more
01:13:379 (8,1) - I suggest anti jump here
01:17:343 - During this section like this part, you don't really put triplets, and I feel like on the highest diffs on songs like this (basically from other crazy rhythm games), you should always emphasize beats like this
01:19:286 (4,5,6) - You may want to consider just making this either two 1/8 sliders fairly close to each other so they can be pressed right after the other because 1/8, or just one 1/8 slider that just goes up until the yellow point before the 01:19:752 - then putting a note at 01:19:752 -
01:51:928 (13,14,15) - Maybe considering putting a 1/16 slider with repeats to imitate that one sound (I can't really describe it lol)
01:53:483 (6) - Maybe stack on 5 so that way it isn't just some awkwardly spaced notes, imo I think stacking on 5 emphasizes it (I don't know why but it's just my opinion after all)

Overall for this diff, I feel like you don't emphasize key aspects in the music that you probably should be doing, also, some of the jumps are pretty fun, but other times it just seems like it's too forced and mostly for diff stars. I feel like mixing up patterns to be something more that just full screen jumps and adding triplets in from time to time will really improved the overall quality. Also, most of the things mentioned can be applied to the Extra diff as well (in terms of emphasizing and rhythm not the specific examples ofc so that's the reason I'm not modding Extra)
CaffeAmericano
M4M


  • Easy
  1. 00:04:053 (1,2) - Blanket can be improved. Little things like these may not be significant, but I think they add to the overall quality :D
  2. Please bear with me as I list blankets that are good but imperfect: 00:10:892 (3,1) - 00:53:172 (2,3) - 00:55:037 (4,1) - 00:57:524 (3,4) - 01:21:151 (1,2) -
  3. 00:21:462 (1) - Flow suggestion. Overlap between 00:18:975 (1,1) - looks strange imo. Looks nicer if head of 00:18:975 (1) - , tail of 00:20:218 (2) - , and head of 00:21:462 (1) - forms a triangle.
  4. 00:28:923 (1,2,3,4) - Awkward flow imo. I like what you've done here more: 01:46:021 (1,2,3,4) -
  5. 01:02:498 (2,1) - Flow suggestion
  6. 01:48:508 (1,2) - Flow suggestion. I think it would be more intuitive if the shape of 01:48:508 (1) - is indicative of the position of the next note. For the easiest diff, I think the the flows should be as intuitive as they can be. There are a several similar instances throughout the map.


  • Hard
  1. 00:04:053 (1,2) - Blanket is slightly off. I think there are many other blankets that can be improved. I will stop bringing them to your attention.

  2. 00:36:540 (2) - 00:38:405 - 00:37:783 - I think these three beats are emphasized more heavily by the song than 00:38:249 (2) - . You shouldn't ignore them imo.
  3. 01:50:996 (3,4) - - Shape suggestion.



  • Extra
  1. 01:02:498 (1) - 01:03:742 (1) - 01:07:472 (1) - 01:08:716 (1) - Not sure if higher SV plays better
  2. 01:01:255 (1) - 1/2 sliders starting here seems too repetitive. I think you could have have done something like this:
    I also like what you've done with ultra better in this part
  3. imo, it would be neater overall if you stacked few notes. e.g: 01:36:695 (4,3) -
    e.g2: 01:36:540 (3,4) -
    Small adjustments like these makes seemingly random jumps look more organized and improves overall quality of the map without affecting the flow imo. Same for ultra.
  4. 01:52:394 (1,2) - increase DS?

  • Ultra
    I don't feel comfortable modding a 6 star map, but let me try @_@
  1. 00:38:871 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Not sure if this is a good kind of overmapping
  2. 01:09:959 (1,2,3,4,5,6,7) - Nothing in the music seems to justify the big increase in DS. Maybe it's fine since it's ULTRA.
Best of luck :)
Topic Starter
Hendrix89

mrturtle99 wrote:

M4M, will post in your queue after I finish this
General

Add some tags to your map, like what people may look for when looking for this song, e.g. techno, speedcore, etc.
Easy

00:43:845 (1,2) - if this is supposed to be blanketed, then you might want to consider adding more curve to the slider so that it looks better sure
00:46:954 (4) - try moving this up a few grid marks so that it flows better with 00:45:711 (3) - fixed
00:53:172 (2,3) - I think this blanket looks better if you move 00:54:415 (3) - to x:200 y:192 fixed
00:55:037 (4,1) - here you might want to move 00:56:280 (1) - so that either it is blanketed by the slider or follows the endpoint of the slider, as I think it looks in the middle of those two ideas right now and does not look that good fixed
00:57:524 (3,4) - I think this blankets better if you move the second sliderpoint to x:180 y:208 and the last sliderpoint to x:208 y:144 i moved it around
01:17:420 (2,1) - might wanna move 01:18:664 (1) - so that it flows better with the slider sure01:21:151 (1,2) - this could be blanketed better sure
01:52:239 (1) - consider moving the startpoint of this slider on the timeline to 01:52:394 and stretching it so it ends on 01:53:172 it would go better with the song but the entire song has been this pattern so i don't want to brake it
01:53:483 (2) - you could maybe NC this, and take the NC off of 01:52:239 (1) -why not
Hard

00:04:053 (1,2) - this could blanket better fixed
00:17:731 (1,2) - could also blanket better ^
00:23:327 (2) - try moving to x:240 y:212 so it blankets better with 00:22:705 (1) - ^
01:16:799 (3,4) - try moving the circle so that the visual pattern remains the same in the combo as with 01:16:177 (1,2) - keeping it the same
01:43:534 (1,2) - this is the in between thing again where it is difficult to tell if you wanted to blanket this or not, so consider moving it around not blanket
01:44:778 (3,4) - not sure if this was supposed to blanket, but if it was it could definitely be betternot blanket
01:53:483 (7) - NC maybe?sure
Couldn't actually pass Extra without NF, but here's my thoughts on it
Extra

00:10:270 (9,1,2) - I think the NC should be on the slider instead of the first circle sure
00:18:198 (1) - I don't think there should be a NC here, as it is still the same measure in the music and the same phrase nah
00:27:679 (1,1,1) - I think you should take the NC off of 00:27:990 (1,1) - nah
00:28:923 (5,6,7,8,9,10) - try adding NC's on all the sliders here sure
00:33:897 (5,1) - I think the NC should be on the circle instead of the slider sure
00:36:073 (1,2) - same as above sure
00:57:679 (6,7,8,9) - consider making each one of these a NC sure
01:02:498 (1,1) - I don't see the reason for these SV increases, unless you do something like 01:07:472 (1) - where it actually makes a shape of sorts i like it
From 01:01:255 (1) - to 01:05:918 (8) - The finish at the end of the combo really feels off, try putting it on the start of every combo instead ( 01:01:255 (1,1,1) - , etc.)don't really get what your saying buy i think this part is fine
01:21:773 (6) - maybe NC here nah
01:53:483 (6) - ^sure
Not gonna mod Ultra as there's tons of mods on it already and I'm horrible at it, but anyways awesome map, best of luck getting this ranked.
Thanks for the mod, I'll try to get yours done today but if not tomorrow
Topic Starter
Hendrix89

CaffeAmericano wrote:

M4M


  • Easy
  1. 00:04:053 (1,2) - Blanket can be improved. Little things like these may not be significant, but I think they add to the overall quality :D
  2. Please bear with me as I list blankets that are good but imperfect: 00:10:892 (3,1) - 00:53:172 (2,3) - 00:55:037 (4,1) - 00:57:524 (3,4) - 01:21:151 (1,2) - fixed all blankets listed
  3. 00:21:462 (1) - Flow suggestion. Overlap between 00:18:975 (1,1) - looks strange imo. Looks nicer if head of 00:18:975 (1) - , tail of 00:20:218 (2) - , and head of 00:21:462 (1) - forms a triangle. moved it around a little
  4. 00:28:923 (1,2,3,4) - Awkward flow imo. I like what you've done here more: 01:46:021 (1,2,3,4) - pretty similar just gonna keep it
  5. 01:02:498 (2,1) - Flow suggestioni like it being funky
  6. 01:48:508 (1,2) - Flow suggestion. I think it would be more intuitive if the shape of 01:48:508 (1) - is indicative of the position of the next note. For the easiest diff, I think the the flows should be as intuitive as they can be. There are a several similar instances throughout the map.yup


  • Hard
  1. 00:04:053 (1,2) - Blanket is slightly off. I think there are many other blankets that can be improved. I will stop bringing them to your attention. fixed

  2. 00:36:540 (2) - 00:38:405 - 00:37:783 - I think these three beats are emphasized more heavily by the song than 00:38:249 (2) - . You shouldn't ignore them imo. okay
  3. 01:50:996 (3,4) - - Shape suggestion. nah



  • Extra
  1. 01:02:498 (1) - 01:03:742 (1) - 01:07:472 (1) - 01:08:716 (1) - Not sure if higher SV plays better i think its okay
  2. 01:01:255 (1) - 1/2 sliders starting here seems too repetitive. I think you could have have done something like this: i'll keep it like it is for now, might change it in the future
    I also like what you've done with ultra better in this part
  3. imo, it would be neater overall if you stacked few notes. e.g: 01:36:695 (4,3) - doesn't really matter cuz the slider is off the screen
    e.g2: 01:36:540 (3,4) - same sort of thing
    Small adjustments like these makes seemingly random jumps look more organized and improves overall quality of the map without affecting the flow imo. Same for ultra.
  4. 01:52:394 (1,2) - increase DS?sure

  • Ultra
    I don't feel comfortable modding a 6 star map, but let me try @_@
  1. 00:38:871 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Not sure if this is a good kind of overmapping ya i think i might change that
  2. 01:09:959 (1,2,3,4,5,6,7) - Nothing in the music seems to justify the big increase in DS. Maybe it's fine since it's ULTRA. this just feels really fun to me
Best of luck :)
Thanks for the mod, I'll try to get yours done today if not then tomorrow
Topic Starter
Hendrix89

Battle wrote:

Placeholder, will mod once you finish the mod above this (cuz modding something when something hasn't been added yet is kinda pointless because repetition happens)

M4M (can I get a ticket?)

[General]
Check off Widescreen Support as well as Letterbox

[Hard]
This diff is basically a normal that is called Hard because it went over osu's definition of Normal .3.
00:41:358 (1,2) - Make these the same height sure
Basically it aesthetics wise, but just remember since this is supposed to be hard, you can break DS from time to time to emphasize music ya good point i'll look into this

[Ultra]
00:04:053 (1,2,3) - Always keep in mind that you have an option to not make this as tight, considering extra and above players will be expecting this to be 3/4 sliders even when spaced, and also it could help making things not too cramped i like it the way it is
00:05:296 (1,2,3) - ^
00:10:270 (1,2,3) - Try to make this jumpier, players and mappers always appreciate when something so strong in the music like this is emphasized more ok
00:14:001 (5,6) - You may like the rhythm better if you do this?i only extended the first one, i like that better
00:15:244 (1,2) - ^
00:16:488 (1,2) - ^
00:18:975 (1,2) - ^ similar to above, just extend 1
00:20:218 (1,2) - ^
00:21:462 (1,2) - ^
00:23:327 (3,4,5) - Doing something like an anti jump or jumps will emphasize this part sure
00:23:949 (1,2,3,4,5) - During this section, the rhythm is good, but the positions of the notes don't really emphasize the change of music that occurs after each stream fixed the streams
00:28:923 (1,2,3,4,5,6,7) - Also during this section, I feel like it flows too well, now you may argue flow is a good thing, but flow breaks during this part will greatly emphasize the music as the music also feel like it's very choppy at this parti had a hard time with this part but im happy with it now
00:34:985 (6,1,2) - This doesn't really emphasize the strong beat on 1, try making it jumpier? sure
00:35:918 - I would suggest adjusting things so that way this note is pressed, it's a really strong note. What I suggest doing is not making it a slider, and placing a note far away from the triplet to emphasize the beat that is on this note, followed by an anti jump while removing the note on 00:36:073 - to emphasize the pause in the music kinda did what you said
00:37:628 (7,8) - You may want to emphasize this morenah
01:13:379 (8,1) - I suggest anti jump here it fine already
01:17:343 - During this section like this part, you don't really put triplets, and I feel like on the highest diffs on songs like this (basically from other crazy rhythm games), you should always emphasize beats like this okay add this
01:19:286 (4,5,6) - You may want to consider just making this either two 1/8 sliders fairly close to each other so they can be pressed right after the other because 1/8, or just one 1/8 slider that just goes up until the yellow point before the 01:19:752 - then putting a note at 01:19:752 - i like the way it is
01:51:928 (13,14,15) - Maybe considering putting a 1/16 slider with repeats to imitate that one sound (I can't really describe it lol) that would follow the music but it doesn't seem very good to me
01:53:483 (6) - Maybe stack on 5 so that way it isn't just some awkwardly spaced notes, imo I think stacking on 5 emphasizes it (I don't know why but it's just my opinion after all) not a big fan of stacking

Overall for this diff, I feel like you don't emphasize key aspects in the music that you probably should be doing, also, some of the jumps are pretty fun, but other times it just seems like it's too forced and mostly for diff stars. I feel like mixing up patterns to be something more that just full screen jumps and adding triplets in from time to time will really improved the overall quality. Also, most of the things mentioned can be applied to the Extra diff as well (in terms of emphasizing and rhythm not the specific examples ofc so that's the reason I'm not modding Extra)i'll start paying more attention to these things and i will go trough my extra
Thanks for the mod, it was really helpful :D
Kathex
General
U need a normal, the spread between easy and hard is so big
Check AiMod erros on all maps, its show unsnapped objects
Easy
00:09:027 (1) - why not move to x64 y116
try keep same consitence at new combos
easy is so boring :/
Hard
i feel about aesthetics the shapes look so random, try make patterns
00:22:705 (1) - reduce the distance from previus
Insane
01:22:239 (10) - move it, try x160 y60
i liked this 8-)
Extra
00:18:042 (3) - i think its a little confuse to play, try move to x249 y64
00:25:192 (1) - confuse flow, try rotate it -101º degrees and move to x344 y188( ctrl+ shift + r)
Ultra
ure trying to do a ultra or a impossible?
i saw manys exceededs snap distance, and contantly distances changes, avoid it, u can destroy a life(and the aesthetics :roll:
i suggest u make more consistence between jumps ;)
00:56:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - man.. nice 8-)
00:58:690 (8) - but it realy destroy a combo :?
01:53:483 (6) - nc

GOOD LUCK MAN :)
Topic Starter
Hendrix89

suricate1 wrote:

General
U need a normal, the spread between easy and hard is so big
Check AiMod erros on all maps, its show unsnapped objects
Easy
00:09:027 (1) - why not move to x64 y116 screw blankets
try keep same consitence at new combos
easy is so boring :/
Hard
i feel about aesthetics the shapes look so random, try make patterns
00:22:705 (1) - reduce the distance from previus fixed
Insane
01:22:239 (10) - move it, try x160 y60 nah
i liked this 8-)
Extra
00:18:042 (3) - i think its a little confuse to play, try move to x249 y64 its not too confusing
00:25:192 (1) - confuse flow, try rotate it -101º degrees and move to x344 y188( ctrl+ shift + r) its fine the way it is
Ultra
ure trying to do a ultra or a impossible? it is not impossible by any means
i saw manys exceededs snap distance, and contantly distances changes, avoid it, u can destroy a life(and the aesthetics :roll:
i suggest u make more consistence between jumps ;)
00:56:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - man.. nice 8-)
00:58:690 (8) - but it realy destroy a combo :? just hold down the button and its fine
01:53:483 (6) - nc yup

GOOD LUCK MAN :)
Setsurei
[General]
no Normal diff?
[Easy]
00:14:001 (1,2,3) - curve one of the sliders so it looks not linear
00:18:975 (1) - flow better like this
00:21:462 (1,2,3) - [Hard]
I took a quick look on this diff and imo this is not "Hard" enough, since you spammed a lot of 1/1,
there are lots of strong beat on the red ticks and why no notes on them orz;;
it looks like Normal+ to me.

I prefer to continue this on IRC, let me know when you're available owo
IRC to continue the mod on Easy, Hard, Insane

don't kudos the post yet, thanks
Santtu
From my modding queue, M4M

[General]
You need Hard diff.

Ranking Criteria wrote:

  1. The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty. This is so that players of all levels of experience are able to enjoy maps of the songs they love.
[Insane]
00:04:674 (4) - You could use other form of 1/2 slider.
00:05:918 (4) - ^
00:04:519 (3,5) - I don't recommend to put two circles so close to each others, since it doesn't really look nice to my eyes. Keeping circles enough away from each others make it look more systematic.
00:11:047 (2) - You need to put NC here, because SV changed!
00:13:379 (5) - ^
00:13:690 (6) - ^
01:32:964 (5) - ^
01:33:275 (6) - ^
01:49:752 (2) - ^
01:50:374 (4) - ^
00:12:757 (1,2,3,4) - this part is hard to read, or so it was for me. I suggest to replace those notes and make it more systematic.
00:16:332 (7) - Keep same prev. and next distance. There is no reason to have different distances there.
00:28:923 (1,2,3,4,5,6) - Spacing is awkward, since distance changed whole time in same kind of rhythms.
00:33:586 (5,6) - Since you follow the melody, there should be 1/8 notes.
01:20:063 (1,2,3,4,5) - Spacing is awkward here too.
01:45:711 (12) - Too close to (11)
I won't list all same like problems, since it took so much time from me.
[Normal]
Check AiMod. There is unsnapped objects there.
00:04:985 (3) - In normal, I don't recommend to do distance changed at all -> make whole map with same distance snap setting. Example places, where distances changes for no reason: 00:06:540 (1) - 00:08:405 (5) - 00:11:514 (1) - 00:12:757 (1) - 00:15:555 (4) - 00:18:353 (2) - and so on, find them yourself.
00:24:260 (2) - Blanket could be improved.
00:25:503 - missed finish, I think.
00:26:747 - ^
00:26:125 - take finish off.
00:27:369 - ^
[Easy]
Check AiMod:
This object is too far from the previous object. 00:10:581
This object is too far from the previous object. 00:45:400
This object is too close to the previous object. 01:24:571

Good luck with map!
show more
Please sign in to reply.

New reply