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Pendulum - Still Grey

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Topic Starter
DeletedUser_4329079
This beatmap was submitted using in-game submission on miércoles, 2 de diciembre de 2015 at 19:59:23

Artist: Pendulum
Title: Still Grey
Tags: liquid dnb drum and bass marathon hold your colour 2005 masala
BPM: 175
Filesize: 11773kb
Play Time: 07:21
Difficulties Available:
  1. Grey Collab (5,52 stars, 2126 notes)
Download: Pendulum - Still Grey
Information: Scores/Beatmap Listing
---------------
21/09 redownload

Collab with Masala



Currently under revision. For app, mods needed






Arusamour
Grey Collab (5,57 stars, 2007 notes)Quick Modding
Masala's parts

00:07:690 (3) - Place closer to 00:07:519 (2) because it's cleaner read and matches the music.
00:13:176 (3) - ^
00:15:919 (6) - Don't cut the round looks. x:48 y:232, something like that.
00:17:290 (4,5,6) - Place closer.
00:18:148 (1,2,3,4) - Why is this a so spaced all of the sudden? Keep 'em closer
00:23:633 (3) - Place farther.
00:29:119 (1,2,3,4) - Ugly shape.
Basically what I see: The map is too stretched. Keep the notes a lot closer, this is like new-mapper syndrome. All the way until: 00:33:748 (6), I would re-map.

Default's parts

00:35:976 (1) - Space this more from 00:35:462 (4)
00:37:519 (5) - Why is this so far apart?
00:39:919 - You could turn this part into a triple.
I'm going to stop again... re-map untill 00:44:033 (5). Why? Because this is literally notes randomly slapped onto the play-field. Make sure the notes follow along with the vocals and not have ugly sliders in all directions.

00:46:605 (5) - Delete.

Masala's parts

01:06:490 (4) - Place a lot further a part if you're going have two highly-spaced doubles at 01:06:233 (2,3).
01:06:833 (6) - Too far.
01:09:233 (1,2,3,4,5,6) - Place these further.
01:10:948 (3) - Space this more.
01:11:119 (4) - Place closer.
01:11:633 (2,3,4) - Curve this more.
01:14:719 (4) to 01:24:148 (11) has bad linear flow. Why? Because it's Distance Snapped wrong. Make sure you Distance Snap consistently.
The rest of the maps has problems repeating until the streamy part.

01:55:348 (1,2,3,4,5,6) - Make a better curve upwards.
01:58:090 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Make this stream slower to faster. Distance Snapping really low at the start and high at the end.
02:00:148 (3) - CTRL + G
02:00:490 (4) - CTRL + G
02:00:833 (1,2,3,4,5,6,7) - Make a better curve upwards.
02:01:776 (12,13,14,15,16) - Make a better curve downwards.
02:02:890 (3) - CTRL + G
02:03:233 (4) - CTRL + G
02:04:262 (9,10,11) - If you're going to do stacked streams, change combos pls.
02:04:948 (1,2,3,4) - Make more interesting shape.
02:09:062 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Boring stream. You can make this faster to slow or make a better shape off this.
02:11:119 (3,4) - Randomly weird spacing. Make this relatively same with 02:10:433 (1,2).

You have the same problems across the map. If you want to improve this map, you would have to re-map 80% of it or so,
Topic Starter
DeletedUser_4329079

Boobs wrote:

Default's parts

00:35:976 (1) - Space this more from 00:35:462 (4) Fixed
00:37:519 (5) - Why is this so far apart? Fixed
00:39:919 - You could turn this part into a triple. Added a reverse slider instead
I'm going to stop again... re-map untill 00:44:033 (5). Why? Because this is literally notes randomly slapped onto the play-field. Make sure the notes follow along with the vocals and not have ugly sliders in all directions. Fixed
00:46:605 (5) - Delete. Fixed
Thanks for modding!
Masala_old

Boobs wrote:

Masala's parts

00:07:690 (3) - Place closer to 00:07:519 (2) because it's cleaner read and matches the music. Done
00:13:176 (3) - ^ Done
00:15:919 (6) - Don't cut the round looks. x:48 y:232, something like that. Moved to x:13 y:295
00:17:290 (4,5,6) - Place closer. Done
00:18:148 (1,2,3,4) - Why is this a so spaced all of the sudden? Keep 'em closer Done
00:23:633 (3) - Place farther. Done
00:29:119 (1,2,3,4) - Ugly shape. Changed
Basically what I see: The map is too stretched. Keep the notes a lot closer, this is like new-mapper syndrome. All the way until: 00:33:748 (6), I would re-map.

01:06:490 (4) - Place a lot further a part if you're going have two highly-spaced doubles at 01:06:233 (2,3). Changed
01:06:833 (6) - Too far. Moved closer
01:09:233 (1,2,3,4,5,6) - Place these further. Done
01:10:948 (3) - Space this more. Done
01:11:119 (4) - Place closer. Done
01:11:633 (2,3,4) - Curve this more. Done
01:14:719 (4) to 01:24:148 (11) has bad linear flow. Why? Because it's Distance Snapped wrong. Make sure you Distance Snap consistently. Distance snapped the jumps
The rest of the maps has problems repeating until the streamy part.

01:55:348 (1,2,3,4,5,6) - Make a better curve upwards. Done
01:58:090 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Make this stream slower to faster. Distance Snapping really low at the start and high at the end. I don't think that would fit will with the song
02:00:148 (3) - CTRL + G Done
02:00:490 (4) - CTRL + G I think this slider is fine, and changing the direction would mean the stream has to start from the other side
02:00:833 (1,2,3,4,5,6,7) - Make a better curve upwards. I think this looks good already
02:01:776 (12,13,14,15,16) - Make a better curve downwards. ^
02:02:890 (3) - CTRL + G I think this slider is fine like this
02:03:233 (4) - CTRL + G ^
02:04:262 (9,10,11) - If you're going to do stacked streams, change combos pls. Done
02:04:948 (1,2,3,4) - Make more interesting shape. Done
02:09:062 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Boring stream. You can make this faster to slow or make a better shape off this. Remade the stream
02:11:119 (3,4) - Randomly weird spacing. Make this relatively same with 02:10:433 (1,2). Done
Thanks for mod :)
PurpleHawk
Hi :) Did an IRC mod for this map 20.07.2015 as part of a M4M.
Unfortunatly I forgot to save the log, but Default thought it was worthy of kudosu, so here is a quick summary of what we talked about:
  1. Emphasise through spacing of single notes
  2. DS between sliders in streams
  3. Rhythm and use of tripplets
  4. Emphasise and intensity variation in the beatmap based on the song
Good luck :D
Topic Starter
DeletedUser_4329079
Here's the log, thanks for modding!

SPOILER
02:05 PurpleHawk: A lot of the aesthetics and flow in the map is nice
02:05 PurpleHawk: However, I'm not quite sure about the distance between single notes
02:06 Default: too big, too small or just inconsistent?
02:06 PurpleHawk: 01:07:862 (1,2,3,4,5) -
02:06 PurpleHawk: These are quite big jumps
02:07 PurpleHawk: and while there are powerfull drum hits on some of the notes they don't get that much attention because the "weaker" notes have almost the same emphasise, in this case because of DS
02:07 Default: I'll tell masala about it (it's a collab so I can't edit his part)
02:07 PurpleHawk: What's your part?
02:08 Default: it's on the storyboard
02:08 PurpleHawk: Ah, right, nice :)
02:08 PurpleHawk: Okey, so this a bit of preference:
02:09 PurpleHawk: 01:28:090 (1,2,3) -
02:10 PurpleHawk: I can't hear any musical queue for these and even though they might fit into the hitsounding rhythm I personally don't like adding "fake" rhythms
02:11 Default: but that would mean we should remove most triples from the map
02:11 PurpleHawk: 01:37:176 (3,4,5) -
02:11 Default: and mapping just 1/2 beats gets too repetitive
02:12 PurpleHawk: Yeah, definitely, so can't really give much advice on that :/
02:13 Default: would switching 4 and 5 be better?
02:16 PurpleHawk: Don't know about the spacing of these:
02:16 PurpleHawk: 02:16:262 (2,3) -
02:16 PurpleHawk: (and similar places in the map)
02:17 PurpleHawk: these are basicly 300 bpm jumps :/
02:17 PurpleHawk: Yupp (to your suggestion)
02:18 PurpleHawk: At least in my opinion
02:18 Default: yeah, Ill probably make the stream easier in general
02:18 Default: by placing reverse sliders
02:18 Default: as a rest
02:18 Default: instead of jumps
02:20 PurpleHawk: Yeah, probably a good idea
02:21 PurpleHawk: but in general, while the song has a lot of powerful bass that could indicate having large jumps I wouldn't map that high DS
02:21 PurpleHawk: imo jumps are supposed to emphasize something special in the song
02:22 Default: so, less spacing in general and more intensity certain parts instead?
02:22 PurpleHawk: when the bass rhythm is quite similar throughout the song I think it gets kind of tiresome to have so many jumps
02:22 PurpleHawk: Yeah
02:22 Default: alright, I'll do that
02:22 PurpleHawk: When there's something special that demands more attention you can give that higher DS like a jump, but in general I would use lower DS and more patterns
02:23 PurpleHawk: like make it a rotating square pattern with DS 1.5x or something
02:23 PurpleHawk: 1.2*
02:23 Default: ok
02:26 PurpleHawk: 05:20:205 (7,8) - whops
02:27 PurpleHawk: :P
02:27 Default: ohh
02:27 Default: I actually changed the mp3 yesterday
02:27 Default: and I had to resnap all notes by hand because the other one was poorly edited and had weird bpm changes
02:28 Default: fixed
02:28 PurpleHawk: Most of the stuff I notice is just emphasise, make sure that when you change DS for an object or a pattern that there's a good reason
02:28 PurpleHawk: Like musical build-up or strong notes or something similar
02:29 Default: I'll make an edit with that in mind
02:31 PurpleHawk: 05:51:233 -
02:31 PurpleHawk: and the next 10 sec
02:31 PurpleHawk: Why the changes in distance between the notes?
02:32 Default: true
02:32 Default: that pattern is also weird to read now that I see it
02:33 Default: I'll add a triangle spiral
02:33 Default: and delete that pattern
02:33 PurpleHawk: So that's basicly my contribution, hope that helps :) I'm not that good with flow and aesthetics, and it looks good already :)
02:34 PurpleHawk: Yeah, I would look at other DnB songs, they usually map a lot of patterns since the DS and rhythm is so steady
02:34 Default: thank you for the mod, I'll mod your map tomorrow
02:34 *PurpleHawk is listening to [http://osu.ppy.sh/b/297663 SirensCeol - Nightmare (Maxin Remix)]
02:34 PurpleHawk: Nice, thank you :)
02:35 PurpleHawk: Good luck with the map :D
02:35 Default: thank you, the same goes for you
Topic Starter
DeletedUser_4329079
The beginning is being remapped by me due to collab ranking rules, please wait until it's finished if you want to mod the map
Frey
Alright, I will keep track with this.
However, I wonder which exact rule you were against
Topic Starter
DeletedUser_4329079

Frey wrote:

Alright, I will keep track with this.
However, I wonder which exact rule you were against
Ty, Masala had more mapped sections than me so I asked Asphyxia about it, and I was told that the uploader shouldn't have less sections than the other mapper.



Ranking criteria wrote:

The person who should upload the map is the one who contributed most to it. Maps with an ambiguous set of difficulties such as collabs will be evaluated on a case-by-case basis to ensure that the submitting mapper is properly accounted for.
Frey
Got it
Topic Starter
DeletedUser_4329079
The map is finally ready for mods again.
-Sh1n1-
Hi~~ M4M from your queue~~

Grey Collab



  1. 00:32:376 (1,2,3) - what happen here? looks messy. 00:33:062 (2,3) - replace this sliders
  2. 02:09:404 (1,2,3) - ouch, stack in the midle of a stream?
  3. 01:53:119 (1,2,3) - same as above
  4. 02:05:290 (1,2,3,4) - when you want to make a stream, first make a slider, select and them press Ctrl+Shift+F, It's better to keep the same distance spacing, more order
  5. 02:33:748 (1) - tail of this slider is touching 02:33:405 (4) - and looks bad D:
  6. 04:45:919 (1,2,3) - avoid please, it can be changed to one reverse slider
  7. 04:52:947 (1,2,3) - same as above
  8. 06:11:461 (3) - it's really necessary to make this slider? I think no, make a normal slider
  9. I strongly recomend you to make streams with sliders form.
Topic Starter
DeletedUser_4329079

-Sh1n1- wrote:

Hi~~ M4M from your queue~~

Grey Collab



My part (you should've added our names on each section you are modding ><)

  1. 00:32:376 (1,2,3) - what happen here? looks messy. 00:33:062 (2,3) - replace this sliders Fixed
  2. 06:11:461 (3) - it's really necessary to make this slider? I think no, make a normal slider Edited to make it look better
ErunamoJAZZ
free mod (or m4m if you want to mod Kiri xD)

[General]

delete Thumbs.db, and disable this in your pc (puedes ver cómo, acá)

[Grey Collab]
Map have a lot of jumps for a 4.2 CS... pls, consider just 4CS.
Also, you guys are missing many nice rhythms, most of my suggestion will be about it. Btw, many jumps and stufs feels too inconsistents... :/

  1. Default
  2. 00:02:719 - you will add a note here
  3. 00:05:290 (5) - what about a speed slider here?, some like this rhythm (and a nice visual pattern):


  4. 00:07:005 (5,6) - move to rigth and add a note in 00:07:005 -
  5. 00:08:205 - missing note.
  6. 00:11:119 (1) - this is boring xD
  7. 00:12:490 (2,3,4,5,6) - why do you change the spacing, if the music dont change yet? (and the missings notes :P)
  8. idk.. spacing feels very strange, is too extreme, and, im not sure if the jumps are adequate... by example, usually, a jump will be in mesures start (like 00:16:605 (3) - ), and not before.
  9. 00:23:290 - why not a note here?
  10. 00:24:490 (1) - It is always a bad idea xD. Avoid big white tick over sliders tail.
    imo, a better rhythm for 00:23:462 (1,1,1) - will be:

    also.. dont abuse of combo color xD
  11. 00:26:548 (2,3) - A nonsense jump?
  12. 00:27:233 (6) - bad idea >_<, dont repeat this slider :)
  13. etc etc for this section. My suggestion is... (in spanish, bc is our native language):
    Es mejor si escuchas la canción a una velocidad más lenta, con eso podras notar más facilmente los sonidos que te estás saltando... luego del principio el ritmo es bastante constante, lamentablemente eso no se aprecia adecuadamente en el mapa, por el contrario mantuviste muchos circulos que por supuesto, se empiezan a hacer aburridos después del cuarto compas por lo que tuviste que recurrir a exagerar el espaciado (algo bastante poco recomendable, especialmente por que es solo el comienzo del mapa xD).
    Si la canción es suave y lenta en una parte, no necesitas exagerar el mapeado :)
  14. Masala
  15. 01:06:319 (3,4,5,6) - Use a consistent spacing pls >_<
  16. 01:07:519 (3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1) - you will use the old trick of rotate this 10~15 degrees xD
  17. 01:10:090 (1,2) - bad polarity!, add a note in 01:10:433 -
  18. 01:21:405 - ^
  19. mmm... your mapping looks too... 2011? is very unclean. You will improve this a lot :D
  20. Default
  21. 01:29:976 (6,7) - nice jump, this feels good.
  22. 01:36:148 (1,2,3,4,5,6,7,8,1) - lol, all this dont have sense xD
  23. 01:38:719 - missing note., if you did a jump in 01:38:205 (4) - with this sound, then the next jump is better following the same sound:
  24. 01:47:462 (1,2,3,4,5) - uggg, this feels wrong D:
  25. etc... El ritmo se siente mejor que antes, pero la parte visual puede aun mejorar bastante.
  26. etc etc etc
Map have many random jumps... i think... if a QAT see it, im not sure if they keep the map :/
Now, about the kiai... i noticed you guys decided to made a long stream... imo, this feels overmaped in many sections... pls, reconsider this... are you sure about the streams??, are you sure this is the better way for mapping this?

the song is very cool but mapping need to improvements yet, i hope you will rank this.
Good Luck!!
MokouSmoke
from your M4M queue
I didn't pay full attention to which person mapped which part, so if I accidentally placed a comment in the wrong mapper's section, sorry in advance

[General (for both of you)]
- needs more variety of hitsounds
- also, I think the sliderslide.wav sound ruins some sections (for example, 04:09:748 (1,2,3) - here). maybe silence it or find something else
- 01:49:176 (6) - holy moly deathstreams. there's a huge difficulty increase starting from here even though the music doesn't change that much. I recommend increasing all the distance and jump spacing in the non-stream parts to balance things out. Regardless, unless you change those streams, I think you're gonna have a hard time ranking this.
[Default's Stuff]
One general comment: most downbeats are strong beats and thus deserve emphasis via stacking/flow disruption/jump/etc... For the most part, you already do this intuitively, but there's a couple spots where the wrong beat is emphasized.

There's only one noticeable instrument playing for the first 30 secs, please try to follow that sound with your mapping rhythms
- 00:02:719 - if you're following that bee-boop sound, you need a note here, probably stacking on top of 00:02:548 (4) -
- 00:05:290 (5) - rotate by -10 degrees and move to (~216, ~76) for better flow
- 00:08:033 (1) - move NC to 00:08:376 (2) -
- 00:08:205 - add note here and stack with 00:08:033 (1) , also unstack 00:08:376 (2) - so it follows song better
- 00:11:119 (1) - breaking into 2 sliders would be more fun to play imo, but up to you
- 00:11:119 (1,2,3,4,5,6) - spacing issue, please move 00:12:490 (2,3,4,5,6) - downwards so rhythm is more apparent
- 00:13:519 (1,2) - same comment as 00:08:205
- 00:19:005 (1,2) - ^
- 00:23:976 (1,1) - remove NCs
- 00:27:576 - avoid ending sliders on downbeat since these are important beats. needs something clickable here
- 00:46:605 - add note on top of 00:46:433 (4) here
- 00:43:862 - the beginning part already has a very low note density, there's no need for all these breaks as players will find them boring (especially since this is a 5.5+ star map). imo, there shouldn't be any breaks until 00:52:090 -
- 00:52:090 - add note here
- 01:36:833 (5,6) - maybe make this a triple to keep the same rhythm going.
- 01:47:119 - downbeat needs something clickable imo
- 02:58:090 (1) - move NC to 02:58:433 (3)
- 03:03:748 (1,2) - you're emphasizing the wrong beat -_- if you listen to the music, the stong beat is on 03:03:919 (2) - the downbeat. Thus, you should start your diamond patter and NC on 03:03:919 (2) - NOT 03:03:748 (1) -
- 03:06:662 (3) - same thing. 03:06:662 (3) is a strong beat and needs a break in flow for emphasis (as well as move NC here). please continue jump pattern at 03:06:319 (1,2) and start your circle pattern at 03:06:662 (3) -
- 03:16:176 (1) - move NC to 03:16:262 (2) -
- 03:17:633 - note here maybe?
- 03:42:319 - not a fan of all these breaks, it's boring to the player. suggest you map it out
- 03:53:119 - note here and stack on 03:52:948 (3) -
- 04:32:548 - pauses disrupt rhythmic flow. change to 1/2 slider imo
- 04:43:348 (1) - move NC to 04:43:005 (5) -
- 05:22:433 - streams should start here imo to match strong downbeat. Shorten 05:22:090 (3) - to be the same length as 05:21:748 (2) -
- 06:10:433 (2) - again, emphasis should be here on downbeat instead of 06:10:091 (10,1) - please NC here and use a sharper/bigger change in direction from 06:10:262 (1) -
- 06:45:576 (1) - move NC to 06:46:090 (2) -
[Masala's stuff]
- 01:06:233 (2,3) - maybe unstack here for better flow
- 01:06:833 (6,1) - unstack. this is placing more emphasis on 01:07:005 (1) instead of 01:07:348 (2) - which is the exact opposite of what the music suggests. you do it correctly here 01:08:548 (5,1) - where you emphasize the downbeat with the stack
- 01:07:005 (1) - move NC to 01:07:348 (2) - since downbeat and has more empahsis
- 01:08:719 (1,2,3,1,2,3,4,5,6) - not a fan of these straight line patterns since they make the map feel rigid. consider making these patterns slightly curved
- 01:10:948 (3,4) - needs bigger spacing or stack to emphasize 01:11:119 (4) imo
- 01:12:319 (1) - remove NC
- 01:16:348 (3) - move to 01:16:519 - and readjust stacks to keep rhythm more consistent. you have a nice beat going, so don't change it!
- 01:21:062 (1) - better if unstack and do a jump instead for more emphasis, but up to you
- 01:23:805 (9) - maybe NC
- 02:34:433 (2,3,4) - uhh...players won't get this rhythm, especially w/o DS. I think a simple 1/2 rhythm is the safer choice
- 02:49:005 (2,3,4) - unstack these for better flow with 02:49:519 (5,6,7)
- 02:52:948 (1,2,3) - ^
- 03:20:205 - note here and stack on 03:20:033 (4) -
- 03:36:662 - ^
- 03:20:376 - not a fan of all these breaks, it's boring to the player. suggest you map it out
- 03:41:976 (4,5) - see? Default does it :p
- 04:09:748 (1,2,3,4,5,6) - this rhythm felt so different and out of place with the rest of the section
- 04:14:890 - please add a note, pause is awkward. I know you're following the bee-boop sound, but you don't have pauses earlier in this section to reflect that (like 04:13:348 (6,7,8,9) - for example)
- 05:29:290 (1,2,3,4) - confusing rhythm, especially w/o DS
- 06:17:119 (7) - maybe make this a horizontal slider facing towards 06:17:462 (8) -
- 06:19:690 (6) - ^ too many pauses are disrupting the rhythm here
- 06:23:976 (9) - maybe move to (~32, ~304)? gives more movement to reflect song
- 06:27:919 (4,5,6,1) - DS, 06:28:091 (5,6) - totally looks like a 1/2 gap recommend you fill in the gap since Default does it (you should try to match mapping styles so the map plays smoothly)
- 06:30:319 (2,3) - why stack? the two instrument sounds aren't the same pitch and you didn't stack at 06:24:833 (2,3) -
- 06:33:404 (4,5,6,7) - DS again
- 07:07:861 (7) and 07:18:490 (6,7) - better to unstack to match song intensity imo

Even though this genre isn't really my cup of tea, I liked this song and map. Hope my mod helps and good luck! :)
Topic Starter
DeletedUser_4329079
Thank you!

ErunamoJAZZ wrote:

delete Thumbs.db, and disable this in your pc
Sadly I can't do that on Windows 8.1 since they removed the option to disable it.


I've applied everything else from both mods (woah, they were really complete mods) and I'm now waiting for Masala's edit. We'll talk about the streams too since some testplayers didn't like them either.


I'll also hitsound more stuff and add silent slider slides to remove the ugly sounds.
Topic Starter
DeletedUser_4329079
The map is RIP for now per Masala's request until we get better at mapping, thanks to everyone who collaborated. If you owe me a M4M or wanted to mod this map please send me a PM as I'll start working on other projects soon.
Frey

Default wrote:

The map is RIP for now per Masala's request until we get better at mapping, thanks to everyone who collaborated. If you owe me a M4M or wanted to mod this map please send me a PM as I'll start working on other projects soon.
;w; Alright, if you have other song to mod, just pm me, I own you one
RVMathew
Hello there. 6 months ago you posted in my queue t/336458/start=60 for a NM request. Here I am 6 months later. You said that in your previous post this mapped will not be worked on for a while, but I will mod this so you have something to go by if you do decide to revive this map.

Note that what I say is my own opinion so you do not have to follow everything I say.


1) 00:01:176 (4) - Move to (368,128)

2) 00:57:748 (1) - Here, the volume of the music decreases, then increases and gets louder till the end of the spinner. So I am thinking of manipulating the spinner volume to reflect that. The timestamps below indicate where to add the timing points.
- 00:58:776 - 30% volume:
- Every 1/4 add a timing point with each successive point going down by 1-2%
- 00:59:719 - 15% volume
- Every 1/4 add a timing point with each successive point going up by 1-2%
- 01:00:490 - 30% volume
- Every 1/4 or 1/2 add a timing point with each successive point going up by 1-4%
- 01:05:633 - 80/90% volume

The more timing points you add, the smoother the volume of the spinner increases/decreases.

- Applies to: 03:56:033 (1) -

3) 01:10:433 There is a strong beat here, so I am curious as to why you do not have a note here? I recommend adding a note here.
- Applies to: 01:21:405 (2), 04:05:976 (2), 04:16:948 (2),


4) Volume: For the places where you use the drum (D) soundset, you use 100% volume, which to me is a bit too harsh on the ears. Considering that the music is pretty soft, I would stick with using the soft hitset at around 60 to 70% or if using the drum hitset: around 65%.

5) 01:24:490 (1) - 01:26:548. Between these two timing points, you should add timing points that start at 60% volume and go up to 80-90% to reflect the rising volume of the music. But just after 01:26:548 add a timing point and make the music go back to 60% volume.

- Applies to 04:20:033 (1) -

6) 04:27:576 (1,2,3,4,5) - I assume you are trying to make a star pattern but it does not look good. I recommend using ctrl+shift+d as a guide to make a better looking star.

Final Thoughts
This map is actually very good. I really like the kiai stream; even though my speed has gone down and I had no fail turned on, it was pretty easy to follow. The rhythm is solid, and I like the fact that you do not fool around with the AR and keep it at 9. To me it is very good, that maybe get 3 or 4 more mods and you should be good to go.

Storyboard was simple, but a pleasure to look at.

Good luck and sorry for replying 6 months later.
Topic Starter
DeletedUser_4329079
Thank you very much! I'll make a proper reply we start working on it again :)

Also which part of the streams do you like? as masala's first stream is way different to the other ones since it had been remapped (I assume you liked the remapped part more as the other ones are way too simple)
RVMathew

Default wrote:

Thank you very much! I'll make a proper reply we start working on it again :)

Also which part of the streams do you like? as masala's first stream is way different to the other ones since it had been remapped (I assume you liked the remapped part more as the other ones are way too simple)
Well both parts were actually nice. I had some trouble but that was due to my speed being bad. You may need to add some more hitsounds to spice up the streams more.

I also commend you for AR9, because nowadays when people go for ar9.x it annoys me. However as I am not used to ar 9.x, it is obvious why I do not like it.
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