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Wagakki Band - Tengaku

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Xilver15
.
Dreamtwolf

Dreamtwolf wrote:

04:51:538 (1) to 04:54:471 (32) - Editor say that numbers should go up from 15-18, the number reached 32 so add a new combo here 04:52:119 (10)? I don't know though but i guess you should add a new combo somewhere specific.
Now it is here Shiro 03:26:348 (16) ^^^^^^^^^^
CircleChu
02:29:581 (6) - missed a note here? :p
05:00:961 - try this http://puu.sh/mfr4d/854fa023bf.jpg

GL with rank :p
ConsumerOfBean
03:26:929 (25,26) - "This combo is very long. Try to split it up." - AImod 2015/16
buny

Xilver wrote:

02:29:193 (1,2,3,4,5) - what
there's a beat there in every repeat actually, i'm not sure what the reason was for not mapping before though
ayygurl
00:01:782 (3,3) - Please change this before you rank the map because you can make some nice shaped sliders and you did something just ugly to my eyes.
Nerova Riuz GX
personally i don't really like those NC placements, i believe more NCs can improve the readability.

something
00:06:034 (1) - tbh snapping this in 1/6 is more natural to me
00:34:918 (9,10,11,12) - recheck (12), there's a drum between (11) and (12)
00:36:585 (1,2,3) - if this thing is for the flute, then it should be snapped in 1/6, not 1/4
00:44:984 (1) - yes, another strange snapped thing to me
03:18:244 (3,4,5,6,7,8) - i don't think this part is snapped well, it's weird in 25%. sounds pretty strange on gameplay too.

w/e.
i just, dropped something here.
gl.
Topic Starter
Shiro

Xilver wrote:

02:29:193 (1,2,3,4,5) - what
02:27:512 (5) - is a drum hit
02:27:641 (6) - starts on a vocal and ends on a drum

Nerova Riuz GX wrote:

personally i don't really like those NC placements, i believe more NCs can improve the readability.

something
00:34:918 (9,10,11,12) - recheck (12), there's a drum between (11) and (12) I chose to ignore it because xxx x is more intuitive to play than that weirdass fucked up rhythm
00:36:585 (1,2,3) - if this thing is for the flute, then it should be snapped in 1/6, not 1/4 I don't think adding a 1/6 burst to a 230 BPM map is a good idea
00:44:984 (1) - yes, another strange snapped thing to me drums
03:18:244 (3,4,5,6,7,8) - i don't think this part is snapped well, it's weird in 25%. sounds pretty strange on gameplay too. so does the entire solo, but 1/3 is what's closest here

w/e.
i just, dropped something here.
gl.
CodeS
Oh,it's back to the old name?

Cool.
340
02:39:020 (3,4) - wtf is this man? don't you think that would be nice to change this to something else? because this 1/4 thing suddenly shows up among 1/2 stuff. also i find it very strange because i cant really get which sounds you want to pick out with this.
i recommend to make something like this
Topic Starter
Shiro
Goes with the flute. Everything about it suddenly appearing and stopping is intended.
340
uhh...
consistency is everything. bunch of 1/4 sliders are welcomed if map is built around them (like in fanzhen's maps, for example), not when you put them in the middle of map full of 1/2 stuff and fuck everything up where you could place the rhythm with more ordinary objects.
also, in my opinion, song isn't invites to put suddenness in moment like this. song is going as fast as in other moments. why the hell do you need to put it here?
Nayrus

Shiro wrote:

a loli wrote:

wtf happened?

were most 1/4s removed or something?


02:29:193 (1,2,3,4,5) - 02:31:262 (1,2,3,4,5) -

these are awkward to play, every other segment in the kiai section are 1/3 except these
yeah, their snap was wrong, they were actually 1/3
I'm not too happy about it either, I liked the 1/4 a lot more
02:29:193 (1,2,3,4) i can clearly hear an instrument playing 1/4, so what about 02:29:193 (1,2,3,4) and 02:30:227 back to 1/4 since 02:31:262 (1,2,3,4,5) is still 1/4 too.
(I cant hear other notes except 02:29:193 anyways) (or these notes are <20hz)
Either way one will be snapped wrong in the end
[ Joey ]
Hey there, thought I'd stop by and give my opinion of something

I don't understand your use of these repeating patterns, like this 00:50:266 (1,2,3,4,5) - and this 00:58:537 (1,2,3,4,5,6) - and 01:25:313 (3,4,5,6,7,8) -
It seems like you were just trying to make a fun pattern, rather than trying to represent the music. There is nothing in the song that is repeating in these areas, and you do it throughout your entire map. It makes no sense to me, and is just a complete over-use of the same type of pattern over and over again in places where it doesn't even fit.

Sometimes the repeating patterns you use do make sense, at parts like this 01:02:287 (1,2,3,4,5,6,7,8) -
Topic Starter
Shiro

[ Joey ] wrote:

Hey there, thought I'd stop by and give my opinion of something

I don't understand your use of these repeating patterns, like this 00:50:266 (1,2,3,4,5) - and this 00:58:537 (1,2,3,4,5,6) - and 01:25:313 (3,4,5,6,7,8) -
It seems like you were just trying to make a fun pattern, rather than trying to represent the music. There is nothing in the song that is repeating in these areas, and you do it throughout your entire map. It makes no sense to me, and is just a complete over-use of the same type of pattern over and over again in places where it doesn't even fit.

Sometimes the repeating patterns you use do make sense, at parts like this 01:02:287 (1,2,3,4,5,6,7,8) -
... listen to the big stringed instrument that looks like a harp laid down
[ Joey ]

Shiro wrote:

[ Joey ] wrote:

Hey there, thought I'd stop by and give my opinion of something

I don't understand your use of these repeating patterns, like this 00:50:266 (1,2,3,4,5) - and this 00:58:537 (1,2,3,4,5,6) - and 01:25:313 (3,4,5,6,7,8) -
It seems like you were just trying to make a fun pattern, rather than trying to represent the music. There is nothing in the song that is repeating in these areas, and you do it throughout your entire map. It makes no sense to me, and is just a complete over-use of the same type of pattern over and over again in places where it doesn't even fit.

Sometimes the repeating patterns you use do make sense, at parts like this 01:02:287 (1,2,3,4,5,6,7,8) -
... listen to the big stringed instrument that looks like a harp laid down
Ohhh ok, I see what you're doing now. However, don't you think that it's a little weird to map a noise that is so faint, rather than mapping the more prominent noises? Maybe it's just my ear phones, but I can hardly hear that instrument, especially through the hitsounds.
Topic Starter
Shiro
o.O
I can hear it very clearly, in fact it's the instrument I hear most at those points (as I generally map the most prominent sounds)
Aiceo
I thought you said this was going to grave?
Topic Starter
Shiro

Aiceo wrote:

I thought you said this was going to grave?
Are you disappointed ?
I originally wanted it to grave, but I eventually decided against it because there's no reason for me to grave it. Sure it was DQ'd three times, but that doesn't mean the map is shit or beyond hope, and I really want it ranked, so I'll continue trying.
Aiceo
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
_index

Aiceo wrote:

No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
theres literally 3 few second parts that needs to be redone/fixed and thats it.
Krah

Aiceo wrote:

No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
Perfect because you'll apparently need a few more centuries to be actually ready to play it. That's the disappointing part.



Complaining about a map is ok if you give reasons but however if you have nothing to say just say nothing.
buny

Aiceo wrote:

No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
The disappointing part is that you have ranked maps and yet you are criticising a map that you clearly can't play, by looking at editor.
ac8129464363

340 wrote:

uhh...
consistency is everything. bunch of 1/4 sliders are welcomed if map is built around them
haven't looked at the pattern in question but this this this this this this this
xDololow
OMG Stop DQ this map, please.
Pereira006
we talking in irc

  1. 03:10:055 (4,5,6,7,8,9,1) - the (8,9) is were offscreen
  2. 03:07:468 (7) - missing add clap
  3. 04:14:710 at 04:20:787 - All object hitsound were Whistle, now is finish hitsound
  4. 04:39:533 at 04:45:611 - ^
[]
all things is fix now.

Bubble #1
Tari
Recheck. Bolded things are what you should consider.
[Uncompressed Fury of a Raging Japanese God]

  1. 00:37:749 (2,3,1,2,3) - The sounds here are quite strong but the spacing between 00:37:749 (2,3) - and 00:38:394 (2,3) - is a bit confusing. 00:37:749 (2,3) - is spaced almost the same as 00:38:394 (2,3) - but have wider gaps in rhythm. You could try placing them slightly farther and making the circles overlap?
  2. 03:09:667 (2,3) - ^
  3. 03:11:736 (2,3) - ^
  4. 00:36:585 (1,2,3,4,5,6,7,8,1) - You might want to make this symmetrical for cleaner placement. They're close to being symmetrical anyway.
  5. 00:43:146 (13,14,15,16,17) - I would add a new combo here to make the anti-jump more readable.
  6. 00:46:541 - Any reason why you ignored this sound? you followed it here 00:45:496 (2) - with a circle.
  7. 01:08:503 (12) - Since your making jumps for that bell sound like at 01:07:598 (7) - , a jump here would be nice too.
  8. 01:10:572 (2,3,4) - This pattern would be far more intuitive if you formed a triangle pattern like this
  9. 01:14:322 (7,1,2,3) - The rhythm would flow better if you put two just below the slider end of 01:14:969 (4) - or even stacking with slider 4's end
  10. 03:39:797 (2) - You forgot to overlap this.
  11. 04:27:131 (8) - What's the point of curving the slider like this your not going to blanket it? http://puu.sh/mjFDO.jpg
  12. 04:54:471 (9) - New combo because you've put it in the start of short repeat sliders mostly.
The HP Drain is a little ridiculous for this kind of map, a drain of 6 would be better.
Topic Starter
Shiro

Tari wrote:

Recheck. Bolded things are what you should consider.
[Uncompressed Fury of a Raging Japanese God]

  1. 00:37:749 (2,3,1,2,3) - The sounds here are quite strong but the spacing between 00:37:749 (2,3) - and 00:38:394 (2,3) - is a bit confusing. 00:37:749 (2,3) - is spaced almost the same as 00:38:394 (2,3) - but have wider gaps in rhythm. You could try placing them slightly farther and making the circles overlap? The patterns used to be different and with different spacings, but mods and players altogether complained that it was somewhat hard to read, so I decided to space them out largely. I've never heard anyone point these out before, so I'll keep them as I believe they work.
  2. 03:09:667 (2,3) - ^
  3. 03:11:736 (2,3) - ^
    those two are 100% intended and part of the structure of this part. The difference in spacing between 03:09:408 (1,2) - and 03:09:667 (2,3) - make this work really well with the song
  4. 00:36:585 (1,2,3,4,5,6,7,8,1) - You might want to make this symmetrical for cleaner placement. They're close to being symmetrical anyway. They're actually three corners of a square. Making them symmetrical would ruin that.
  5. 00:43:146 (13,14,15,16,17) - I would add a new combo here to make the anti-jump more readable. hmmm ok
  6. 00:46:541 - Any reason why you ignored this sound? you followed it here 00:45:496 (2) - with a circle. Yeah I'm following only the drums here and ignoring the stringed instrument. The reason for this is I want a very low density section 00:44:984 (1,2,1,2,3,1,2) - brutally interrupted by the stream 00:47:316 (3,4,5,6,7,8,9,10,1) - which helps highlight the introduction of the flute (with the stream) and the beginning of the denser, harder part of the map.
  7. 01:08:503 (12) - Since your making jumps for that bell sound like at 01:07:598 (7) - , a jump here would be nice too. ok
  8. 01:10:572 (2,3,4) - This pattern would be far more intuitive if you formed a triangle pattern like this ok
  9. 01:14:322 (7,1,2,3) - The rhythm would flow better if you put two just below the slider end of 01:14:969 (4) - or even stacking with slider 4's end ok
  10. 03:39:797 (2) - You forgot to overlap this. oh good catch
  11. 04:27:131 (8) - What's the point of curving the slider like this your not going to blanket it? http://puu.sh/mjFDO.jpg it was never meant to blanket.
  12. 04:54:471 (9) - New combo because you've put it in the start of short repeat sliders mostly. no, the comboing here is based on measures
The HP Drain is a little ridiculous for this kind of map, a drain of 6 would be better. okay
Thanks for the mod.
Pereira006
rebubble #1
Unknowiii
PrayForShiro
Weber
its happening
RoX2_Fang
hell
Pereira006
rebubble #1
riffy
Bubble #2
Shad0w1and
8-)
Are You Ready?
Akiyama Mizuki

Shad0w1and wrote:

8-)
Are You Ready?
for the next drama? i hope not
Asahina Momoko
This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......

The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.

fyr: http://dic.nicovideo.jp/v/sm7918983
ayygurl
Pourquoi tu veux pas faire un truc esthetique avec les sliders du début? D:
buny

Asahina Momoko wrote:

This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......

The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.

fyr: http://dic.nicovideo.jp/v/sm7918983
many maps have non-related difficulty names, so this shouldn't be something to dq for if it should be dqed again

also everyone has different interpretations of the song, it is your choice to believe whose interpretation you woud like to but don't shove your beliefs into other peoples faces.
ArcherLove
Hahaha, he doesn't even talk about DQ thing.
He is just a Japanese who talk about meaning of the Japanese song.
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