.
Now it is here Shiro 03:26:348 (16) ^^^^^^^^^^Dreamtwolf wrote:
04:51:538 (1) to 04:54:471 (32) - Editor say that numbers should go up from 15-18, the number reached 32 so add a new combo here 04:52:119 (10)? I don't know though but i guess you should add a new combo somewhere specific.
there's a beat there in every repeat actually, i'm not sure what the reason was for not mapping before thoughXilver wrote:
02:29:193 (1,2,3,4,5) - what
02:27:512 (5) - is a drum hitXilver wrote:
02:29:193 (1,2,3,4,5) - what
Nerova Riuz GX wrote:
personally i don't really like those NC placements, i believe more NCs can improve the readability.
something
00:34:918 (9,10,11,12) - recheck (12), there's a drum between (11) and (12) I chose to ignore it because xxx x is more intuitive to play than that weirdass fucked up rhythm
00:36:585 (1,2,3) - if this thing is for the flute, then it should be snapped in 1/6, not 1/4 I don't think adding a 1/6 burst to a 230 BPM map is a good idea
00:44:984 (1) - yes, another strange snapped thing to me drums
03:18:244 (3,4,5,6,7,8) - i don't think this part is snapped well, it's weird in 25%. sounds pretty strange on gameplay too. so does the entire solo, but 1/3 is what's closest here
w/e.
i just, dropped something here.
gl.
02:29:193 (1,2,3,4) i can clearly hear an instrument playing 1/4, so what about 02:29:193 (1,2,3,4) and 02:30:227 back to 1/4 since 02:31:262 (1,2,3,4,5) is still 1/4 too.Shiro wrote:
yeah, their snap was wrong, they were actually 1/3a loli wrote:
wtf happened?
were most 1/4s removed or something?
02:29:193 (1,2,3,4,5) - 02:31:262 (1,2,3,4,5) -
these are awkward to play, every other segment in the kiai section are 1/3 except these
I'm not too happy about it either, I liked the 1/4 a lot more
... listen to the big stringed instrument that looks like a harp laid down[ Joey ] wrote:
Hey there, thought I'd stop by and give my opinion of something
I don't understand your use of these repeating patterns, like this 00:50:266 (1,2,3,4,5) - and this 00:58:537 (1,2,3,4,5,6) - and 01:25:313 (3,4,5,6,7,8) -
It seems like you were just trying to make a fun pattern, rather than trying to represent the music. There is nothing in the song that is repeating in these areas, and you do it throughout your entire map. It makes no sense to me, and is just a complete over-use of the same type of pattern over and over again in places where it doesn't even fit.
Sometimes the repeating patterns you use do make sense, at parts like this 01:02:287 (1,2,3,4,5,6,7,8) -
Ohhh ok, I see what you're doing now. However, don't you think that it's a little weird to map a noise that is so faint, rather than mapping the more prominent noises? Maybe it's just my ear phones, but I can hardly hear that instrument, especially through the hitsounds.Shiro wrote:
... listen to the big stringed instrument that looks like a harp laid down[ Joey ] wrote:
Hey there, thought I'd stop by and give my opinion of something
I don't understand your use of these repeating patterns, like this 00:50:266 (1,2,3,4,5) - and this 00:58:537 (1,2,3,4,5,6) - and 01:25:313 (3,4,5,6,7,8) -
It seems like you were just trying to make a fun pattern, rather than trying to represent the music. There is nothing in the song that is repeating in these areas, and you do it throughout your entire map. It makes no sense to me, and is just a complete over-use of the same type of pattern over and over again in places where it doesn't even fit.
Sometimes the repeating patterns you use do make sense, at parts like this 01:02:287 (1,2,3,4,5,6,7,8) -
Are you disappointed ?Aiceo wrote:
I thought you said this was going to grave?
theres literally 3 few second parts that needs to be redone/fixed and thats it.Aiceo wrote:
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
Perfect because you'll apparently need a few more centuries to be actually ready to play it. That's the disappointing part.Aiceo wrote:
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
The disappointing part is that you have ranked maps and yet you are criticising a map that you clearly can't play, by looking at editor.Aiceo wrote:
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
haven't looked at the pattern in question but this this this this this this this340 wrote:
uhh...
consistency is everything. bunch of 1/4 sliders are welcomed if map is built around them
Thanks for the mod.Tari wrote:
Recheck. Bolded things are what you should consider.
[Uncompressed Fury of a Raging Japanese God]The HP Drain is a little ridiculous for this kind of map, a drain of 6 would be better. okay
- 00:37:749 (2,3,1,2,3) - The sounds here are quite strong but the spacing between 00:37:749 (2,3) - and 00:38:394 (2,3) - is a bit confusing. 00:37:749 (2,3) - is spaced almost the same as 00:38:394 (2,3) - but have wider gaps in rhythm. You could try placing them slightly farther and making the circles overlap? The patterns used to be different and with different spacings, but mods and players altogether complained that it was somewhat hard to read, so I decided to space them out largely. I've never heard anyone point these out before, so I'll keep them as I believe they work.
- 03:09:667 (2,3) - ^
- 03:11:736 (2,3) - ^
those two are 100% intended and part of the structure of this part. The difference in spacing between 03:09:408 (1,2) - and 03:09:667 (2,3) - make this work really well with the song- 00:36:585 (1,2,3,4,5,6,7,8,1) - You might want to make this symmetrical for cleaner placement. They're close to being symmetrical anyway. They're actually three corners of a square. Making them symmetrical would ruin that.
- 00:43:146 (13,14,15,16,17) - I would add a new combo here to make the anti-jump more readable. hmmm ok
- 00:46:541 - Any reason why you ignored this sound? you followed it here 00:45:496 (2) - with a circle. Yeah I'm following only the drums here and ignoring the stringed instrument. The reason for this is I want a very low density section 00:44:984 (1,2,1,2,3,1,2) - brutally interrupted by the stream 00:47:316 (3,4,5,6,7,8,9,10,1) - which helps highlight the introduction of the flute (with the stream) and the beginning of the denser, harder part of the map.
- 01:08:503 (12) - Since your making jumps for that bell sound like at 01:07:598 (7) - , a jump here would be nice too. ok
- 01:10:572 (2,3,4) - This pattern would be far more intuitive if you formed a triangle pattern like this ok
- 01:14:322 (7,1,2,3) - The rhythm would flow better if you put two just below the slider end of 01:14:969 (4) - or even stacking with slider 4's end ok
- 03:39:797 (2) - You forgot to overlap this. oh good catch
- 04:27:131 (8) - What's the point of curving the slider like this your not going to blanket it? http://puu.sh/mjFDO.jpg it was never meant to blanket.
- 04:54:471 (9) - New combo because you've put it in the start of short repeat sliders mostly. no, the comboing here is based on measures
Shad0w1and wrote:
8-)
Are You Ready?
many maps have non-related difficulty names, so this shouldn't be something to dq for if it should be dqed againAsahina Momoko wrote:
This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......
The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.
fyr: http://dic.nicovideo.jp/v/sm7918983