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Wagakki Band - Tengaku

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Topic Starter
Shiro

Mazzerin wrote:

ok i don't know where to begin maybe you should have begun by posting this before it was qualified
, lets start with hitsounds/green lines for example okay first of all, unless they are kiai times, green lines do not need to be snapped. I pretty much ignored all this but I removed the useless/duplicate lines.

01:04:292 (16) - this really shouldn't have the same hitsound as the rest of the stream, there's no snare drum here, only the guitar 1/4 sound changed



  • rhythm selection
  1. alright this section here 00:47:841 - seems to switch downbeats around by 1 1/2 every few measures.
    00:48:734 (1) - here you seem to emphasize it well, (here it switches 1 1/2 back) but the next few are wrong:
    00:49:755 (6) - this note is much stronger yet unemphasized I'm focusing on the big stringed instrument here. Emphasizing the (rather faint) cymbalish sound would be confusing. I used a circle to give it proper emphasis (as opposed to a sliderend) but I do not believe it requires to be spaced away.
    00:50:649 (3) - this slider here.. it ends on the downbeat and is unclickable, along with having no hitsounds, then there's a circle right after it that stole the actual downbeats finisher hitsound 00:50:904 (4) - Ah good catch, I didn't notice. Not sure about the pattern now tough.
    next two at 00:51:926 - and 00:52:839 - are fine, but lack of emphasis repeats on 00:53:882 (3) - yet again.
    00:58:020 (1) - ^
    See my reasoning above.
    01:01:124 (5) - ^, but this one also lacks a finish hitsound and 01:01:253 (6) - for some reason has one. oups, added
    00:56:856 (1) - this sliderhead isnt the strong sound here, the end of it is which is, again, unclickable and unhitsounded. I will disagree with this one. I'm not following the drums here. Did you even try to understand that or are you just assuming everything is based on the drums (which I never do) ?
    00:58:925 (3) - ^ ^
    01:20:917 - same applies to this section
    02:43:676 - first problem i noticed in the 3rd section was here, missing a finish hitsound, then the next downbeat here 02:44:451 (1) - is unclickable etc.
    also, for these sections, change the NCs to fit the "new" downbeats because right now they're literally random from what i see. for example why is this 00:50:011 - nc'd? move it to 00:49:755 (6) - and so on. fixed as best I could
  2. next up we have this section 01:04:625 - it seems to heavily focus on vocals and i guess that's okay I map a lot to the most prominent instrument - often vocals
    but it has this little outro/intro into the next section that would feel better with 01:18:848 (1) - 01:19:365 (3) - these being converted to 2 circles because the guitar riff suggests 3 clicks (3 strong sounds with the last one extended = 1/2 or 3/4 slider). you do it here successfully 01:43:676 - . 02:02:296 - in this section you randomly decide to focus on the vocals after mapping the guitar riffs which obviously stand out the most here 2 times, i do NOT understand why. highly suggest making it consistent and actually follow the instrument that is most audible/dominating. that is a really good idea, im doing that, thank you
    03:06:434 (1) - ^ changed too
    03:49:882 (1) - ^ I won't change this one because I'm (again) following the vocals here with the sliders, and replacing the first slider with two circles feels anticlimatic and weird to me. I'd rather keep what I have right now.

  3. 02:27:124 - these sections.. first of all this 02:27:124 (1,2,3,4,5) - obviously isn't 1/4, the only burst in this first section that is 1/4 is this one 02:29:193 (1,2,3,4,5) - , and the one that obviously exposes that the rest are 1/3 is this one 02:30:227 (1) - . you can clearly hear 3 sounds every beat 2 times by the guitar from this one.
    the other object you use in this section is the slider, which is a reverse slider 02:27:641 (6) - . first of all, it does not have any sound at all on any of the reverse arrows. secondly, both sounds are of equal strength which suggests you to use something that would require sufficient force for each.. yes, those are either 2 circles or 2 1/2 sliders, but 1/2 sliders wont fit here as there are no other sounds there and the primary target (the bass drum) isn't an extended sound, that's why circles fit the best.
    04:15:227 (6,7) - here it's done right, but the previous burst is supposed to be 1/3 (this one 04:14:710 (1,2,3,4,5) - ) and it only repeats once here, the following beat is 1/2 meaning that it needs a note which is clearly audible and strong here 04:15:098 - and so on.
    04:39:796 (5,6,7) - here it's done perfectly (!), except for the fact that this burst isn't 1/3 04:39:538 (1,2,3,4,5) - but luckily that's easy to fix
    Only fixed the wrong snapping. You didn't understand the structure behind these patterns and why the slider slowly turns into circles, and that I am not willing to change.
  4. 02:51:111 - this triple is very audible, even a 1/4 slider covering it would be good, or just make it a full triple since the stronger sound in this 2 note guitar riff is the second one, meaning it would support the second extended note (02:51:176 (4) - ) well. I heard it but decided to ignore it to again focus on the lead instrument and keep the repeating pattern.
  5. 03:16:779 (1,2,3,4,5,6,7,8) - this is definitely 1/3
    03:17:296 (9,10,11,12) - seems like 1/2s but meh keep them as 1/4 sliders since flute sounds are kinda extended
    changed
    03:17:813 (1,2,3,4,5) - 1/3
    03:18:071 (5) - the rest from here looks like http://puu.sh/m5Xe8/084319064c.jpg
    made everything 1/3 with sliders for clarity
    03:25:055 (1) - also 1/3, most easy to tell from the first 4 notes here 03:25:055 (1,2,3,4,5) - (they're actually 5 now because its 1/4 not 1/3)
    also asked mr. pishifat to check it http://puu.sh/m5XrG/b14eb2a0ab.png
    this part is actually like really asshole rhythm
  6. 03:32:038 (4) - shouldn't be a slider, make 2 circles because 2 strong sounds instead. I don't hear it. The way I see it, my rhythm is correct. I don't hear a strong sound at 03:32:167 -
  7. 04:46:522 (1,2,3) - 04:47:815 (7,8) - you cant just follow vocals like that when theres nothing in the background, if youre not removing them at least make the hitsounds really low volume and fit them or something because right now it feels REALLY awkward ye I thought it was awkward but couldn't come up with a better alternative, I replaced it with a spinner, hopefully that works
  8. 05:01:610 (1,2) -why is this not a triple, what makes this bass drum hit 05:01:610 (1) - weaker than the one at 05:01:688 - ??? Their volume ?...

  • timing stuff
  1. 04:22:468 (4,5,6,7,8,9,10) - this isn't even close to being on time. also it has 6 notes not 7 fixed
  2. 04:48:565 (1) - insufficient timing, goes off when the drummer takes a pause right here 04:49:211 (11) - , meaning everything else after that is off and feels weird. the whole section is really varied since the drummer basically goes rambo mode, i'd suggest using a spinner instead This isn't actually fixable. What Charles did is the best approximation that remains playable. I don't want to change the end for a spinner because I like the rambo end, so I'll keep that.

  • stuff that is weird
  1. to begin this, ill mention that this statement http://puu.sh/m5YPf/95cfcd10b0.png infuriates me. ill try to explain why i feel like it right here, now. I'll just ignore this entire section, sorry. I chose the 1/4 to complete and emphasize specific things in the vocals and the drums. While they are technically overmapped I suppose, they go well with the song and the map and actually add to it. I don't usually do this, but in this case, I firmly believe they are good additions.
  2. diff name. is it relevant? if it is, why? it sounds extremely cringey for a song like this. also capitalize every letter or only the first word and nouns, it's random as of now. It is relevant, fun, and I'm keeping it.

  • stuff that looks weird
  1. after using grey nodes or simply straight sliders for most of the song after the intro, here you decide red nodes would be a good idea 01:18:848 (1) - . these two 01:19:107 (2) - 01:19:624 (4) - look fine, but these two 01:18:848 (1) - 01:19:365 (3) - just scream "hello 2008" to me. and no, i mean it in the bad way. removed the red nodes
  2. 03:10:055 (4,5,6,7,8,9,1) - do these 1/3 burst shapes follow anything because they look awful without any reason right now yeah they made more sense when i mapped them as 1/4 and wanted to keep the same shape, but I guess I'll change
  3. 03:25:055 (1) - can you atleast use slider to stream conversion tool when you change these, because right now it looks awful because of the fact it is obviously manually hand-placed with just DS on, which makes it uncircular/uneven everywhere. changed
Thanks for taking the time to go through this. I didn't apply everything because I still have strong opinions, but there were quite a few changes that I liked and some others that I didn't agree with but changed anyway because your ideas objectively brought improvements in the map.
Star rating went down massively after I changed the stream o.O
Shad0w1and
gj shiro and gl on requalify this :)
CodeS

Mazzerin wrote:

diff name. is it relevant? if it is, why?
Eh... the Lyrics?

>今 打ち鳴らす衝動の刃が世界を砕く
目が眩むほど美しい
泡沫に揺れた音で貫いて 天樂を
今 咲き誇る狂色の葉が世界を飾る
朝焼けが追いつく前に
その核に触れた声を張り上げて 天樂を

The song makes it seems like some god is fucking destroying everything (or more like remaking everything), the word "Heaven" should be key here.
Loctav
splitted everything irrelevant. stop being dicks, people.
Avishay
Nothing new here..
Rickput

Mazzerin wrote:

[*]diff name. is it relevant? if it is, why? it sounds extremely cringey for a song like this. also capitalize every letter or only the first word and nouns, it's random as of now.
I would like to point out that the difficulty name - "Uncompressed Fury of a Raging Japanese God" - is properly capitalized for a title.

MLA Style wrote:

Capitalizing Titles

Capitalize the first letter of the major words of titles. Minor words, such as articles, prepositions, and coordinating conjunctions, are not capitalized unless they are the first word of a title or subtitle.

“Why Boys Don’t Play with Dolls” (a short essay)

In the Heat of the Night (a film)
You can find more information on it here
fieryrage
i wanna get this shit back on qualified

jesus these timing sections was the first version actually that off-timed

00:50:266 (1,2,3,4,5,6) - i don't know if it's just because i got used to the other pattern but damn this pattern is nearly impossible to sightread properly now and just in general feels a lot more awkward, idk how to really go about fixing it though

02:10:572 (1,2) - not really a fan of how these two overlap, might be better off doing something like this so as to not break flow as much

02:16:068 (3) - what is this note following? i can't hear anything significant here

02:29:193 (1,2,3,4,5) - i don't know why this isn't 1/3 and everything else is considering the chorus after it has all of these mapped in 1/3

02:31:262 (1,2,3,4,5) - ^

02:39:279 - yoo why is the flute sound not mapped here?????

03:10:055 (4,5,6,7,8,9,1) - might be better if it's spaced a bit more to give emphasis that it's 1/3 since basically everything prior was 1/4 streams (same goes for the next one, the last one in this section is alright i think)

03:16:779 (1) - this stream section onwards until the chorus does not sound like 232 bpm in some parts, i'm not a timing expert though

03:58:158 (1,2) - same thing here as for 02:10:572 (1,2) - i really don't think this flows that well

04:03:653 (3) - same thing as 02:16:068 (3)

just suggestions, not that good at modding yet but i really wanna see this map ranked goddamn. i double-checked everything with mazzerin's mod so hopefully there shouldn't be repeats unless i missed something

also i just gained a lot of respect for you because i just realized how godawful it is to time this song on a rhythm game
Bonsai
Hey there, I just read through your response to Mazzerin's mod, and while I understand everything else you declined, there's one thing I'd like to point out more specifically:

Shiro wrote:

Mazzerin wrote:

00:56:856 (1) - this sliderhead isnt the strong sound here, the end of it is which is, again, unclickable and unhitsounded. I will disagree with this one. I'm not following the drums here. Did you even try to understand that or are you just assuming everything is based on the drums (which I never do) ?
Isn't 00:56:856 (1,2) exactly equivalent to 00:48:734 (1,2) in the song? I don't hear the instrument that you say you're focusing on at 00:57:115 so I don't see a reason for it to be a sliderhead when you even left it completely out at 00:48:862 - Emphasizing the downbeat here should work just as well as before. Claiming that Mazzerin 'didn't even try to understand' is kinda rude when he takes so much effort into modding it don't you think

Also, since Mazzerin pointed out the timing at 04:22:468 (4,5,6,7,8,9,10) - From there on until 04:29:189 everything still sounds way more correct to me with +10ms, but then again I didn't listen to the whole timing so maybe you're just generally timing a bit early, dunno

Good luck anyways ^^
DeletedUser_3638005
Hi, I noticed that there were quite a few things wrong this map that I had to address.

[General]

Basically I feel like there are some parts that are overmapped. The way I perceive overmapping is mapping to nothing. It has nothing to do with spacing, so you won't see me refer to that as such. However, there are some spacing issues and inconsistencies that you could look into, too.

[Uncompressed Fury of a Raging Japanese God]

00:15:624 (5) - I don't hear anything here.
00:14:072 (4) - Should end here: 00:16:400 - .
00:36:585 (1,2) - This doesn't sound like a triple, you avoided this here 00:32:569 (1,2,3) - and here 00:40:857 (1,2,3) - so I don't know you decided to put a triple there. I suggest making 00:36:714 (3) - a 1/2 slider.
00:42:639 (11,12) - Why such sudden spike in spacing? There is no change in rhythm.
01:24:538 (4,5,6,7,8,9,10,11,1) - Please remove this stream. It is overmapped.
02:16:003 (2,3,4) - You haven't used such wide spacing on a triple in a previous part, so why do it now? It seems random, and the rhythm is the same.
02:49:431 (3,4,5,6,7,8,9,1) - I don't hear any beat here the suggests a stream.
02:51:757 - You missed a beat here. This should be a 5-note stream.
04:26:215 (1,2,3,4,5,6) - The rhythm is the same as 04:25:051 (1,2,3,4,5,6) - so I don't understand why you mapped this as a stream.
04:48:565 - 04:56:934 - This part is not timed correctly, and I don't think it is playable in its current state. The rhythm is constantly changing and is not steady at all.

To add to my mod, I agree with most of what Mazzerin said but since you declined those parts I agree with, I won't bother rephrasing them. However if you decide to go through it again and fix some them it would be great. That concludes my mod, good luck!
buny
provided it looks like a mess, it actually plays very well

gl on 3rd qualification
_index
make it happen
Kotori-Chan
just one very little thing on this 02:01:779 (1,2,3,4) - like you did it on 02:05:917 (4,5,6,7) -
if i remember right there was normal hitwhistle 8 on this and it suits pretty well imo ;w;
why remove D: ?
Seiko_old_1

_index wrote:

make it happen
Arphimigon

a loli wrote:

provided it looks like a mess, it actually plays very well
This is the mindset which seperates who likes the map from who doesnt
Bearizm
d
strickluke

Bearizm wrote:

d
Report for racism
Topic Starter
Shiro

fieryrage wrote:

i wanna get this shit back on qualified

jesus these timing sections was the first version actually that off-timed

00:50:266 (1,2,3,4,5,6) - i don't know if it's just because i got used to the other pattern but damn this pattern is nearly impossible to sightread properly now and just in general feels a lot more awkward, idk how to really go about fixing it though I rolled back the change, I definitely liked it more before

02:10:572 (1,2) - not really a fan of how these two overlap, might be better off doing something like this so as to not break flow as much look at the construction of the pattern, the overlaps are 100% voluntary

02:16:068 (3) - what is this note following? i can't hear anything significant here this highlights the 1/2 vocals (and is a recurring thing in the map) because it's much faster than the other vocals at that point, so it needed proper emphasizing and I chose a triple

02:29:193 (1,2,3,4,5) - i don't know why this isn't 1/3 and everything else is considering the chorus after it has all of these mapped in 1/3 because it's 1/4 in the song

02:31:262 (1,2,3,4,5) - ^ same

02:39:279 - yoo why is the flute sound not mapped here????? it's a better effect for playability to have a 1/4 slider for 02:39:150 (4) - . A long slider is fairly annoying to play at that point, the small break is more than welcome

03:10:055 (4,5,6,7,8,9,1) - might be better if it's spaced a bit more to give emphasis that it's 1/3 since basically everything prior was 1/4 streams (same goes for the next one, the last one in this section is alright i think) tbh I don't really want to do it, if I space this more (and the next one) I'll lose the small speedup on the 1/3 that slowly drives the player into the spaced 1/3 for the solo part

03:16:779 (1) - this stream section onwards until the chorus does not sound like 232 bpm in some parts, i'm not a timing expert though this would be extremely difficult to time *perfectly*. This timing is correct, but having it timed perfectly would be unplayable.

03:58:158 (1,2) - same thing here as for 02:10:572 (1,2) - i really don't think this flows that well same remark

04:03:653 (3) - same thing as 02:16:068 (3) =(

just suggestions, not that good at modding yet but i really wanna see this map ranked goddamn. i double-checked everything with mazzerin's mod so hopefully there shouldn't be repeats unless i missed something

also i just gained a lot of respect for you because i just realized how godawful it is to time this song on a rhythm game Charles did most of the timing so respect goes to him !

Bonsai wrote:

Isn't 00:56:856 (1,2) exactly equivalent to 00:48:734 (1,2) in the song? I don't hear the instrument that you say you're focusing on at 00:57:115 so I don't see a reason for it to be a sliderhead when you even left it completely out at 00:48:862 - Emphasizing the downbeat here should work just as well as before. Claiming that Mazzerin 'didn't even try to understand' is kinda rude when he takes so much effort into modding it don't you think I'm following the big stringed instrument and the koto, and there is no sound from either instruments on 00:48:862 - but there is on the other ones

Also, since Mazzerin pointed out the timing at 04:22:468 (4,5,6,7,8,9,10) - From there on until 04:29:189 everything still sounds way more correct to me with +10ms, but then again I didn't listen to the whole timing so maybe you're just generally timing a bit early, dunno you know what I think you may be correct

Good luck anyways ^^

Riven wrote:

Hi, I noticed that there were quite a few things wrong this map that I had to address.

[General]

Basically I feel like there are some parts that are overmapped. The way I perceive overmapping is mapping to nothing. It has nothing to do with spacing, so you won't see me refer to that as such. However, there are some spacing issues and inconsistencies that you could look into, too.

[Uncompressed Fury of a Raging Japanese God]

00:15:624 (5) - I don't hear anything here. Read my previous posts.
00:14:072 (4) - Should end here: 00:16:400 - . huh no the flute becomes faint much sooner
00:36:585 (1,2) - This doesn't sound like a triple, you avoided this here 00:32:569 (1,2,3) - and here 00:40:857 (1,2,3) - so I don't know you decided to put a triple there. I suggest making 00:36:714 (3) - a 1/2 slider. ??? all three are triples, also the first flute note doubles on each of those
00:42:639 (11,12) - Why such sudden spike in spacing? There is no change in rhythm. this highlights the sudden stop from the instrument and the fact that (12) is significantly more high-pitched than the rest
01:24:538 (4,5,6,7,8,9,10,11,1) - Please remove this stream. It is overmapped. It follows the logic of the map and is used to highlight the (suddenly) rapid string instrument notes.
02:16:003 (2,3,4) - You haven't used such wide spacing on a triple in a previous part, so why do it now? It seems random, and the rhythm is the same. Because this one highlights the vocals in the most intense part of the song (the chorus). It highlights both the first (with the jump) and last notes (with the "big" spacing) while keeping the note in the middle clicked to emphasize the sudden 1/2 in the voice more.
02:49:431 (3,4,5,6,7,8,9,1) - I don't hear any beat here the suggests a stream. the weirdass sound that goes WOOOOO is what this is for
02:51:757 - You missed a beat here. This should be a 5-note stream. I explained my reasoning in my reply to Mazzerin for this
04:26:215 (1,2,3,4,5,6) - The rhythm is the same as 04:25:051 (1,2,3,4,5,6) - so I don't understand why you mapped this as a stream. It actually isn't, the koto goes with full 1/2 as opposed to xx xx xx.
04:48:565 - 04:56:934 - This part is not timed correctly, and I don't think it is playable in its current state. The rhythm is constantly changing and is not steady at all. This part cannot be timed perfectly. This is a compromise that allows this be played correctly as a 1/4 stream without having to constantly change between 1/3, 1/4, 1/5 and 1/6. Trying to map this perfectly would make it literally unplayable, while this is very intuitive to play (simple 1/4 stream) and still provides very good fittability.

To add to my mod, I agree with most of what Mazzerin said but since you declined those parts I agree with, I won't bother rephrasing them. However if you decide to go through it again and fix some them it would be great. That concludes my mod, good luck!

Kotori-Chan wrote:

just one very little thing on this 02:01:779 (1,2,3,4) - like you did it on 02:05:917 (4,5,6,7) -
if i remember right there was normal hitwhistle 8 on this and it suits pretty well imo ;w; I guess that works, I had other ideas in my head when I mapped this and missed the big drum thing
Thanks all three of you for the mods (and Kotori-Chan for the hitsound suggestion). I'll try what I can to get this ranked, but I'm not happy about a few of the changes I was "forced" to make (following the DQ) and I want to see if I can revert some of them (mostly the big 1/4 stream that I really liked).
riffy
I've been torturing Shiro with points and questions for God knows how long. We've looked through everything that could cause any issues and I believe that Shiro did a good job on this set. I've also got people to test it and asked around about the diffname and stuff. After some thoughts we've came up with the current diffname.

Summing it all up, I feel obliged to bring back what we've taken.

Bubble #1
Frim4503
this map get bubble after changing dat diffname

#justkidding
Enon
this happen
AyyAyye
Almost hard attack when i saw not submitted D:
Topic Starter
Shiro

DanielDimitrov wrote:

Almost hard attack when i saw not submitted D:
ragedeleted
Pereira006
[Uncompressed Fury of a Raging Demon God]

Hitsound:

  1. 01:18:201 (3) - Dunno why you didn't add clap because the beat is similiar in 01:17:943
  2. 01:19:365 (4) - missing add clap, the beat is there but as you style you did add clap in 01:19:882 (1), that I can hear the beat in 01:19:365 is same sound as in 01:19:365
  3. 02:51:046 (3) - Where whistle with Normal sampleset and Soft additions the sound like you did in 02:50:787 and more is there, look like you missing add here

Gameplay:

  1. 01:05:659 (7) - I feel this placement is out space with 01:05:529 (6) and 01:05:012 (3) because the part 01:05:529 (6,7) - look like isn't same placement and symentric as with 01:05:012 (3,4), I feel this 01:05:529 (6,7) could be more symentric and placements, like this http://puu.sh/mcZ6N/dd420f4ae0.jpg
  2. 03:02:296 (1,2,3) - could you fix spacing ? I mean the placement look different the 03:02:555 (2) - is too far outt with 03:02:296 (1) and too near much with 03:02:813 (3) , this could be fix placement because you do many pattern placement like 02:56:995 (4,6,8) and many more because I don't see this part have inconsistency placement but in 03:02:296 (1,2,3) is inconsistency placement.
[]
there no issues for me.
Any question or you don't understand my english pm me in-game
Call me when you done
Topic Starter
Shiro

Pereira006 wrote:

[Uncompressed Fury of a Raging Demon God]

Hitsound:

  1. 01:18:201 (3) - Dunno why you didn't add clap because the beat is similiar in 01:17:943 huh I forgot to readd the hitsound after I reworked the pattern >.<
  2. 01:19:365 (4) - missing add clap, the beat is there but as you style you did add clap in 01:19:882 (1), that I can hear the beat in 01:19:365 is same sound as in 01:19:365 ;w; again
  3. 02:51:046 (3) - Where whistle with Normal sampleset and Soft additions the sound like you did in 02:50:787 and more is there, look like you missing add here again

Gameplay:

  1. 01:05:659 (7) - I feel this placement is out space with 01:05:529 (6) and 01:05:012 (3) because the part 01:05:529 (6,7) - look like isn't same placement and symentric as with 01:05:012 (3,4), I feel this 01:05:529 (6,7) could be more symentric and placements, like this http://puu.sh/mcZ6N/dd420f4ae0.jpg reworked the pattern
  2. 03:02:296 (1,2,3) - could you fix spacing ? I mean the placement look different the 03:02:555 (2) - is too far outt with 03:02:296 (1) and too near much with 03:02:813 (3) , this could be fix placement because you do many pattern placement like 02:56:995 (4,6,8) and many more because I don't see this part have inconsistency placement but in 03:02:296 (1,2,3) is inconsistency placement. fixed
[]
there no issues for me.
Any question or you don't understand my english pm me in-game
Call me when you done
Thanks for the check! I'm surprised I forgot those hitsounds you mentioned =(
Pereira006
There no more inconsistency now, everthing look pretty good structure and consistency

Bubble #2

good luck
snz

Pereira006 wrote:

Bubble #2
Too Hard For Rank 500 - 5000 :P
Anxient
hype hype hype hype hype hype hype hype HYPE HYPE HYPE HYPE
iMega
omg HYPE AGAIN
CodeS
Where's the rank tho


Edit: The new diffname is so bad compared to the old one, and less related to the lyrics than before. lmao
Jon

CodeS wrote:

Edit: The new diffname is so bad compared to the old one, and less related to the lyrics than before. lmao
idk but I think its because the diff name offended people..? idk man its a weird change
Makeli

zshadowjon wrote:

idk but I think its because the diff name offended people..? idk man its a weird change
in this day and age you have to watch out for people getting offended by random shit over the internet because that's just how it goes
MillhioreF
Yeah gosh, this new diff name, oh my god. I'm nuking this map for absolutely terrible diff name choices.

Oh whoops I clicked the heart icon by mistake. I guess I have to qualify it now. Shucks.

Congratulations!
shionelove
Yes welcome back
CodeS

Maakkeli wrote:

in this day and age you have to watch out for people getting offended by random shit over the internet because that's just how it goes

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Also Gz Shiro, hope it stays up this time, this map deserves to be ranked
Natsu
regratz, new diff name is a bit weird tbh haha, anyways, I hope it stay this time.
snz
qwq
Anxient
third times the charm!
B1rd
Just adding my two cents; I liked the previous diff name a lot more.
Ayesha Altugle
03:16:779 - 03:18:848
03:25:055 - 03:27:124

It seems that you forgot to add hitsounds back in these sections above.
Spaghetti
wtf is a demon god
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