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Wagakki Band - Tengaku

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Topic Starter
Shiro

a loli wrote:

shouldn't the kiai times start at 02:14:710 and 04:02:296 instead? The sections just before these timestamps are weak sections of the song used to emphasise the upcoming chorus, and I believe you should only be using kiai time on only one section (the strong section), not both. That's... where they're already starting ?_?

I also think the preview point should be 02:14:193, but that doesn't bother me. I didn't recognise the song because you had it previewed at such a weird part, though. Changed it, thanks.


also a lot of subjective modding coming:

00:07:533 (3) - I see that you ended the slider on another flute beat, but the spacing to the next slider is awkward since the spacing is 1/2. Personally I'd make the slider repeat to remove that awkward pause, as well as making the spacing similar I like the idea of making the slider repeat (once). Changed.

00:09:983 (1) - any reason why you chose not to sustain the flute to 1/4 like the others? The timing section, mostly, which make this unplayable if it had another circle

00:10:508 (3) - slider end should be 1/4 shorter huh no? why would it o_o

00:13:814 (2) - remove this, completely unnecessary Wouldn't be if I could get that damn sliderend snapped

00:15:624 (5) - ^ Not going to debate on this for the 32738124961726487961946981th time. It's staying.

00:22:534 (3) - either move this closer to the slider, or move the upcoming sliders a bit further. This 1/4 spacing is way too similar to the 1/2 spacing of the upcoming sliders. Changed spacings

00:31:542 (2) - would play a lot better and flow better if it were stacked onto the next slider imo would also emphasize the wrong sound, which is a big no-go

00:31:930 (4) - ^ ^

00:42:894 (12) - way too much spacing for a 1/4 This is a lot easier to play than it looks, and achieves perfectly the go-and-stop motion I want for those two and 00:43:146 (13) - .

00:51:415 (1,2,3,4) - why is this spaced much more than 00:55:563 (1,2,3,4) Spaced them equally

01:03:839 (9) - NC? Nothing actually warrants a new combo here

01:06:046 (9) - NC should start here Didn't do exactly this but I reworked the pattern to be more accurate to the vocals.

01:06:434 (1) - change this to 1/2 slider, random 1/1s are very awkward to play if you do it in the middle of a section The spacing allows this to be readable, and I want my stop on that short "yo" note.

01:18:330 (4) - you could do something with this, maybe a 1/8 or 1/6 repeat slider huh no that would play like shit

01:18:460 (5,6,7,8,9,10) - this stream doesn't really fit the music, I'd do kick sliders instead to emphasise the heavy beats It fits the map and provides awesome build up to the next section

01:24:538 (4,5,6,7,8,9,10,11,1) - this plays to nothing, and you missed a very good opportunity to put some nice jumps to emphasise the beats! can you not hear the big stringed instrument?

01:28:482 (3) - remove this, plays to nothing It emphasizes the snare hit and introduces a short break in the movement that helps the square after it to be more sudden, as are the drums in that section

01:42:124 (1,2,3,4,5) - I assume you were following the vocals on the previous part before, so why the sudden change? Because the drums are the main hits at this point, and the vocals are fairly uninteresting, while the durms provide, again, very good build up for the next section.

01:44:193 (4) - as said before, the 1/4 spacing is very similar to the upcoming 1/2 spacing That's made on purpose, it emphasizes the beginning of each repeat of this pattern

01:44:710 (7,10) - ^, you could also add NC to these repeating patterns nope, see reasoning above

01:59:969 (4,5,6,7,1) - why is this a stream? If you're going to add a stream on sustained notes, then the stream should be connected to the slider before it oh, very good catch, thank you, I reworked this part

02:00:357 (2) - ctrl + g for better flow, back and forth patterns with sliders are terrible to play and plus this is the only section where you did it like this for some reason

02:00:745 (4) - ^

02:01:132 (6) - ^

02:01:520 (8) - ^ and also understates the huge spacing spike from 02:01:779 (1) onward
All 4 above: hell no. The whole point of the pattern is this sharp contrast between the jump and the slider

02:04:236 (4) - the vocal actually starts on the blue tick Which is unintuitive and unplayable as fuck, that's why I made it start on the red tick

02:05:270 (4) - ^ ^

02:07:985 (2) - if you're emphasising vocals, the NC should start here instead No. The slider I NC'd starts a new word and a repeated rhythm in the song

02:09:408 (4) - the vocal actually starts on the blue tick see above

02:11:219 (4,5) - these beats should be moved on the blue tick to the right. Also take this chance to do something creative with it see above

02:12:253 (4,5,6) - this sounds really weird? could be same as ^ see above

02:27:512 - add 1/2 circle there is a beat there

02:28:546 - ^

02:29:581 - ^

02:30:615 - ^
To all 4 above: read my answer to a previous mod regarding the structure of the map

02:53:632 (5) - remove this, it looks like you're strictly following vocals so this is completely unnecessary It would introduce a much unwanted hole in the rhythm

03:06:046 (5,6,7,8,9,10) - like 01:18:460 (5,6,7,8,9,10) if you're going to put streams on sustained beats, then start the stream on the sustained beat. this goes with the drums

03:09:408 (1,2,3) - very very very very very hard to read patterns like this, please change it or add some sort of indication emphasising the 1/1 going to 1/2.

03:11:477 (1,2,3) - ^

03:13:546 (1,2,3) - ^

03:32:684 (2,3,4,5) - ^
No. The whole point of this part is that it's somewhat hard to read. Hell, I have yet to see someone fail to read this on first try.

04:14:710 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - what I said about the previous kiai, you're missing some 1/2 beats between some of the quin streams read answer above

04:20:917 (1) - looks like you wanted to avoid mapping the rest of that section tbh. Shorten this spinner so that you can map the beats that come after it, or better yet just use a slider for 04:20:788 (4) and map 04:21:693 Yeah I wanted to avoid the awkward stream -> stream transition but ok.

04:26:219 (1,2,3,4,5,6,7) - streams sound very offputting if you silent-hitsound every second note. Please don't I do not have any silent hitsounds.

04:26:606 (7) - I think this should be a slider to emphasise the sustaining vocal, because the instrument is still playing. 04:27:124 (8) is very appropriate though yay more gimmick

04:27:641 (1) - I think you should map the two 1/2s that come before it, to give emphasis to the upcoming kiai I want a hard reset with 04:27:641 (1) - . That was the idea behind the circles, but I guess sliders work too.

04:27:641 (1) - this would sound better with a 1/2 slider instead, or at least another 1/2 note coming after it ^

04:39:926 (6,6,6,6) - wtf now you start mapping that 1/2 lol readtheansweraboveaboutstructureffs

04:46:522 (1) - I'd map the vocals as sliders, spinners should only be used for very long sustained notes okay
Thanks for looking at this. You seem to have missed two major things about the map: its structure and its cores. The structure I explained above, but you don't seem to have caught that the map revolves around two things: the back-and-forth (as there are many repeating rhythms in the song) and the patterns that are "difficult" to read (as in more than my usual mapping). =(
buny
what I mean is the kiai at 01:45:745 and 03:33:331 doesn't really fit, since you already have kiais on the chorus
Ambu5h
Dont give kudosu if you rejected more than half of mod

00:44:984 (1) - i'm not sure, but this sounds a litle bit off time, maybe i'm deaf though
00:47:316 (3) - maybe clap is better instead of finish? also maube folowing note NC?
00:49:734 (6,7) - sounds a bit too late, maybe its 1/12 left on the time scale? not sure though, also how about adding finish to 7 to emphasize this note?
if you agreed with hitsounding of previous notes then maybe its better to move finish from end of 00:50:649 (3) - to the folowing note, if you disagreed - ignore this
00:51:798 (4) - maybe remove finish hitsound and put it on the beginning of folowing slider? you can also add finish to 00:51:670 (3) - but its optionally
00:51:926 (1,2,3) - is this spacing okey? actually nwm, you use spacing like this a lot, so guess its ok
00:53:882 (3) - better put finish on the previous note
00:56:856 (1) - how about moving finish from end to beginning and also adding finish to the beginning of the folowing slider, i think it goes well enough with the flute
00:57:761 (6) - maybe this slider ends 1/12 left on time scale?
00:58:408 (4) - add finish
00:58:925 (3) - maybe finish in the beginning?
00:58:537 (1,2,3) - maybe 1- finish in the end, 2 - finish, 3 - finish in the beginning and in the end?
01:00:994 (4) - maybe add finish to this note and to the beginning of folowing slider
01:03:839 (9) - new combo? sorry, i didnt read previous post
02:14:193 (1) - maybe + clap?
02:39:020 (3,4) - meybe + finish at the beginning to emphasize flute?
02:43:676 (1) - add finish to the beginning
02:44:451 (1,2) - flute sound here, so maybe add finish to the beginning of sliders?
02:45:593 (1,2) - maybe these notes also needs to be moved left 1/12, also how about adding finish to 2?
02:46:908 (3) - add finish to the end
02:47:555 (3) - add finish
02:49:107 (2) - finish to the beginning
03:49:494 (10) - new combo?
04:01:779 (1) - maybe add clap?
04:18:848 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - maybe change all these jumps to ora ora ora star form pattern, so it would be more fun to aim?
04:23:891 (1,2,3,4,5,6,7,8,9) - same
04:56:334 (4) - i personally think that this slider is reversal and folowing is not, but i can be wrong

also aimod thinks this 04:20:917 (1) - spinner is too short, but guess its fine, no one will SS this map anyway

i cant say anything about flow, i never played 7* maps (relax doesnt count), when i tryed to aim this i got nearly ~150 misses, but still think that note placement is good

i tried to change some hitsounds in order to make map more energetic and shared my thoughts above, but you can ignore all of this if you want, because your map sounds well enough

also i agree with previous post about kiais

if noone of my sugestions is helpful im sorry for wasting your time

thanks third time for helping with timing
Topic Starter
Shiro

freebird42 wrote:

Dont give kudosu if you rejected more than half of mod

00:44:984 (1) - i'm not sure, but this sounds a litle bit off time, maybe i'm deaf though It technically is, but at this point the drums are way too unstable to even be timed perfectly. This is the best compromise!
00:47:316 (3) - maybe clap is better instead of finish? also maube folowing note NC? oooooh I like the clap here thanks! Also, no new combo on blue ticks ever unless you're mapping a superlowBPM song (like Firesong)
00:49:734 (6,7) - sounds a bit too late, maybe its 1/12 left on the time scale? not sure though, also how about adding finish to 7 to emphasize this note? They are too late but again, it's not possible to perfectly time this section. What I did is a compromise between "perfect" timing and playability. Also, (6) has the finish.
if you agreed with hitsounding of previous notes then maybe its better to move finish from end of 00:50:649 (3) - to the folowing note, if you disagreed - ignore this I did move the finish
00:51:798 (4) - maybe remove finish hitsound and put it on the beginning of folowing slider? you can also add finish to 00:51:670 (3) - but its optionally hmm okay, that makes sense
00:51:926 (1,2,3) - is this spacing okey? actually nwm, you use spacing like this a lot, so guess its ok yeah it's fine, it emphasizes 00:52:317 (3) - without emphasizing 00:52:186 (2) -
00:53:882 (3) - better put finish on the previous note no I'm following the finishes in the song and this one's here
00:56:856 (1) - how about moving finish from end to beginning and also adding finish to the beginning of the folowing slider, i think it goes well enough with the flute moved finish but didn't add another one because there's simply no cymbals at that point
00:57:761 (6) - maybe this slider ends 1/12 left on time scale? no that would be unplayable
00:58:408 (4) - add finish no cymbals
00:58:925 (3) - maybe finish in the beginning? reworked this part
00:58:537 (1,2,3) - maybe 1- finish in the end, 2 - finish, 3 - finish in the beginning and in the end? no cymbals
01:00:994 (4) - maybe add finish to this note and to the beginning of folowing slider ^
01:03:839 (9) - new combo? sorry, i didnt read previous post
02:14:193 (1) - maybe + clap? That doesn't fit at all, there's no snare here
02:39:020 (3,4) - meybe + finish at the beginning to emphasize flute? already emphasized with whistles
02:43:676 (1) - add finish to the beginning no cymbals
02:44:451 (1,2) - flute sound here, so maybe add finish to the beginning of sliders? flute is emphasized via whistles, finishes only go with cymbal crashes in the song
02:45:593 (1,2) - maybe these notes also needs to be moved left 1/12, also how about adding finish to 2? that would be unplayable D:
02:46:908 (3) - add finish to the end
02:47:555 (3) - add finish
02:49:107 (2) - finish to the beginning
all three: again, no cymbals
03:49:494 (10) - new combo? huh that doesn't really make sense, the stream finishes the previous patterns
04:01:779 (1) - maybe add clap? again, there's a reason why this has no hitsounds =P
04:18:848 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - maybe change all these jumps to ora ora ora star form pattern, so it would be more fun to aim? no, the whole idea of these patterns is to be increasing back and forths
04:23:891 (1,2,3,4,5,6,7,8,9) - same = =
04:56:334 (4) - i personally think that this slider is reversal and folowing is not, but i can be wrong ??? o.O

also aimod thinks this 04:20:917 (1) - spinner is too short, but guess its fine, no one will SS this map anyway I'll have to see with BNs/QATs for this, auto does get 1000 bonus for me o.O

i cant say anything about flow, i never played 7* maps (relax doesnt count), when i tryed to aim this i got nearly ~150 misses, but still think that note placement is good

i tried to change some hitsounds in order to make map more energetic and shared my thoughts above, but you can ignore all of this if you want, because your map sounds well enough

also i agree with previous post about kiais

if noone of my sugestions is helpful im sorry for wasting your time

thanks third time for helping with timing
Thanks for the mod.
Faust
PUT THE VIDEO PUT IT IN I SAY

Filesize is too big. What an absolute kill-joy.
Topic Starter
Shiro

Faust wrote:

Filesize is too big. What an absolute kill-joy.
t0g3pii
Nice map^^ But pls try to get the Filesize smaller^^
Pokoulie
amazing map.
Juris
SPOILER
02:21:046 IMO I think the use of squares would be much better here, but make them go square-diamond-square-diamond pattern
02:31:262 Squares could be used here again
Some of your combos go past 10, try aiming for 6-9 on combo.
03:29:193 Again with the back-forth jumps, where i'd see a great use of squares. The squares would work here especially because 03:31:262 - 03:33:331 uses squares, would make that entire section consistent.
These same square and pattern related things occur later in the song but I think you get the idea from what i've currently addressed.

I really like squares and polygons and sliders, I like the polygon and star jumps but the backwards and forwards jumps make the map at some parts look ugly, just at those parts though. The rest of the map is great. This is just my opinion.
Topic Starter
Shiro

tyom wrote:

SPOILER
02:21:046 IMO I think the use of squares would be much better here, but make them go square-diamond-square-diamond pattern
02:31:262 Squares could be used here again
Some of your combos go past 10, try aiming for 6-9 on combo.
03:29:193 Again with the back-forth jumps, where i'd see a great use of squares. The squares would work here especially because 03:31:262 - 03:33:331 uses squares, would make that entire section consistent.
These same square and pattern related things occur later in the song but I think you get the idea from what i've currently addressed.

I really like squares and polygons and sliders, I like the polygon and star jumps but the backwards and forwards jumps make the map at some parts look ugly, just at those parts though. The rest of the map is great. This is just my opinion.
As I explained on IRC, the back and forth patterns are one of the two cores of the map. I don't want to lose them (for various reasons) for squares, which would be less consistent in terms of structure. Thanks for your input, though!
Seiko_old_1
get this ranked already ):, awesome map
gilherme boulos

Pokoulie wrote:

amazing map.
Monstrata
Fixed up some snapping issues. Lets get this rebubbled! :D
Anxient

monstrata wrote:

Fixed up some snapping issues. Lets get this rebubbled! :D
about time
fieryrage
there we go
Gero
Let's give it a chance, best of luck.
~ Bubbled #2 ~
Natsu
did some irc

things
2015-12-18 00:45 Shiro: poke owo
2015-12-18 00:46 Natsu: yo!
2015-12-18 00:46 Shiro: Gero bubbled
2015-12-18 00:46 Shiro: ._.
2015-12-18 00:46 Natsu: what
2015-12-18 00:46 Natsu: so fast LOL
2015-12-18 00:46 Natsu: oh he just told me lmao
2015-12-18 00:46 Shiro: I expected a mod
2015-12-18 00:47 Natsu: mmm
2015-12-18 00:47 Natsu: /np
2015-12-18 00:53 Shiro: are you going to irc mod it
2015-12-18 00:53 Shiro: or make a post ?
2015-12-18 00:53 Natsu: i ask u for link :c
2015-12-18 00:53 Natsu: and u ignore me, how I do feel about that!
2015-12-18 00:53 Shiro: I didn't receive that
2015-12-18 00:54 Natsu: lol idk maybe irc
2015-12-18 00:54 Shiro: ACTION is listening to [https://osu.ppy.sh/b/816327 Wagakki Band - Tengaku]
2015-12-18 00:54 Shiro: http://puu.sh/lZTdm/63096e7224.jpg
2015-12-18 00:55 Natsu: weird O.o, well my net did fail a it in morning, so probably still not working fine
2015-12-18 00:55 Natsu: you have correct metadata and timing now?
2015-12-18 00:55 Shiro: metadata was always correct
2015-12-18 00:56 Shiro: timing has been checked by Charles and me
2015-12-18 00:57 Natsu: oh then cool, really different from my ver xD
2015-12-18 00:57 Shiro: ye
2015-12-18 00:57 Shiro: ah
2015-12-18 00:57 Shiro: redownload
2015-12-18 00:57 Shiro: I fixed a delay on a hitsound
2015-12-18 00:58 Shiro: after the DQ
2015-12-18 00:58 Natsu: yes I did :p
2015-12-18 00:58 Shiro: okay
2015-12-18 00:58 Natsu: BTW, you really want to keep this diff name?
2015-12-18 00:59 Shiro: yeah it's funny
2015-12-18 01:00 Natsu: 00:39:548 - u dont need this green line, anyways let me check hitsounds delay as well, tbh I don't think i can suggest much stuff, since the map is well structured
2015-12-18 01:01 Natsu: normal-hitfinish7.wav 8 and 9 still have like 4 - 5 ms delay
2015-12-18 01:03 Shiro: o.o these are the standard hitsounds
2015-12-18 01:03 Shiro: ill fix them
2015-12-18 01:03 Natsu: really o.o, check them out i just did, is between 4 and 5, but people complain about them nowadays
2015-12-18 01:04 Natsu: soft-hitfinish 9 too
2015-12-18 01:04 Natsu: seems is the same
2015-12-18 01:08 Shiro: updated
2015-12-18 01:08 Natsu: 00:33:338 (6,1) - areu sure about the overlap? I'd just avoid it, ot atleastadd a bit more spacing, maybe too hidden atm
2015-12-18 01:09 Shiro: ill change the slider a bit
2015-12-18 01:09 Shiro: too
2015-12-18 01:09 Natsu: 01:03:839 (9) - no NC?
2015-12-18 01:10 Shiro: http://puu.sh/lZTOC/7e3af05aa9.jpg looks better
2015-12-18 01:10 Natsu: Yeah it does
2015-12-18 01:10 Shiro: no, the stream ends the pattern, it shouldn't have a nc
2015-12-18 01:12 Natsu: 01:34:236 (4,5) - you didn't overlap here,. so 01:34:882 (7,8) - looks a bit weird being overlaped tbh
2015-12-18 01:12 Shiro: ah good point
2015-12-18 01:12 Shiro: didn't notice when i redid that pattern
2015-12-18 01:14 Natsu: 02:10:831 (2,3,4) - the different stacks are a bit troll to play sometimes even a low bpm, but I guess is part of the map difficulty
2015-12-18 01:16 Natsu: 02:38:762 (2,3) - flow feels really forced here
2015-12-18 01:16 Natsu: tbh not sure how the stack leniency will play at this point !?
2015-12-18 01:16 Shiro: hmmm
2015-12-18 01:16 Shiro: stacked 2 on 02:10:572 (1) -
2015-12-18 01:17 Shiro: ah that's on purpose
2015-12-18 01:17 Shiro: the whole pattern has good flow but 02:39:020 (3,4) - go against it so it isolates them
2015-12-18 01:17 Shiro: that's why they're sliders and not circles
2015-12-18 01:17 Shiro: it enforces it
2015-12-18 01:20 Natsu: 03:32:426 (1,2) - vs 03:32:943 (3,4) -
2015-12-18 01:21 Natsu: maybe make the spacing different?
2015-12-18 01:21 Shiro: huh why
2015-12-18 01:22 Natsu: different gaps in timeline,. but maybe still readable, up to you
2015-12-18 01:23 Natsu: 04:02:296 (2) - really mising the NC here, but I know why u doing it tho
2015-12-18 01:23 Shiro: ya that's not a problem to read
2015-12-18 01:24 Shiro: theres no nc on 02:14:710 (2) - either
2015-12-18 01:24 Shiro: because it's still the same vocal phrase
2015-12-18 01:24 Natsu: ye i know wasfiguring what to do, but your way is best
2015-12-18 01:25 Natsu: 04:47:815 (7,8) - reduce volume a bit?
2015-12-18 01:27 Natsu: 04:56:600 (5) - remove the repeat?
2015-12-18 01:28 Natsu: and updated lets see if we survive haha
2015-12-18 01:29 Shiro: removing the repeat would make the spacing kind of confusing
2015-12-18 01:29 Shiro: also don't you see the symmetry with 04:55:982 (3,4,5) -
2015-12-18 01:30 Natsu: Yeah, but still think the music sounds better without it, anyways your call!
Natsu
Lets try again! ;)
-Kanzaki
Stack stack stack :D
Anxient

Natsu wrote:

Lets try again! ;)
about time
Aiceo
I'm sorry to be rude but, what the actual fuck is this?
Raiden

Aiceo wrote:

I'm sorry to be rude but, what the actual fuck is this?
a map

no problem mate, anytime
-Kanzaki

Raiden wrote:

Aiceo wrote:

I'm sorry to be rude but, what the actual fuck is this?
a map

no problem mate, anytime


riktoi
gib lower ar pls
Jon
Nice job! :D Told you that you could get it re-qualified!
Distant years
Sorry, I hate this

makes 0 sense to me
Mazzerin
ok i don't know where to begin, lets start with hitsounds/green lines for example
why
00:31:329 - snap to 00:31:348
00:31:458 - snap to 00:31:477
00:31:717 - snap to 00:31:736
00:31:846 - snap to 00:31:865
00:32:105 - snap to 00:32:124
00:32:234 - snap to 00:32:253
00:32:428 - snap to 00:32:439
00:32:558 - snap to 00:32:568
00:33:463 - snap to 00:33:467
00:35:208 - snap to 00:35:231
00:36:243 - snap to 00:36:225
00:36:372 - snap to 00:36:355
00:37:245 - snap to 00:37:231
00:37:439 - snap to 00:37:425
00:37:924 - snap to 00:37:943
00:38:183 - snap to 00:38:201
00:38:571 - snap to 00:38:589
00:40:704 - snap to 00:40:727
00:40:833 - snap to 00:40:857
00:43:743 - snap to 00:43:756
00:43:872 - snap to 00:43:886
00:44:131 - snap to 00:44:144
00:44:260 - snap to 00:44:274
00:44:519 - snap to 00:44:532
00:44:648 - snap to 00:44:662
01:02:492 - snap to 01:02:481
01:02:622 - snap to 01:02:611
01:02:880 - snap to 01:02:869
01:03:009 - snap to 01:02:999
01:03:268 - snap to 01:03:257
01:03:397 - snap to 01:03:386
01:03:656 - snap to 01:03:645
01:03:785 - snap to 01:03:774
01:04:432 - snap to 01:04:421
01:20:919 - snap to 01:20:917
01:28:613 - snap to 01:28:611
02:20:854 - snap to 02:20:852
02:22:923 - snap to 02:22:921
02:27:061 - snap to 02:27:059
02:35:272 - snap to 02:35:270
02:35:402 - snap to 02:35:399
02:49:852 - snap to 02:49:882
02:51:372 - snap to 02:51:369
02:52:212 - snap to 02:52:210
02:59:259 - snap to 02:59:257
02:59:389 - snap to 02:59:387
02:59:971 - snap to 02:59:968
03:08:505 - snap to 03:08:503
03:13:096 - snap to 03:13:093
03:13:225 - snap to 03:13:223
03:15:811 - snap to 03:15:809
03:16:781 - snap to 03:16:779
03:29:130 - snap to 03:29:128
03:32:234 - snap to 03:32:231
04:08:440 - snap to 04:08:438
04:10:509 - snap to 04:10:507
04:14:647 - snap to 04:14:645
04:24:992 - snap to 04:24:990
04:26:576 - snap to 04:26:606
04:33:268 - snap to 04:33:266
04:35:337 - snap to 04:35:335
04:39:475 - snap to 04:39:473
after charles timed this, you didn't bother resnapping these green lines. some of these aren't even needed, for example the one which is supposed to be at 00:32:439 - . some of these aren't needed because they have red lines behind them which could be altered instead of using green lines because you don't change the sv there, for instance this green line that should be snapped to 00:32:568 - .

01:04:292 (16) - this really shouldn't have the same hitsound as the rest of the stream, there's no snare drum here, only the guitar 1/4 sound



  • rhythm selection
  1. alright this section here 00:47:841 - seems to switch downbeats around by 1 1/2 every few measures.
    00:48:734 (1) - here you seem to emphasize it well, (here it switches 1 1/2 back) but the next few are wrong:
    00:49:755 (6) - this note is much stronger yet unemphasized
    00:50:649 (3) - this slider here.. it ends on the downbeat and is unclickable, along with having no hitsounds, then there's a circle right after it that stole the actual downbeats finisher hitsound 00:50:904 (4) -
    next two at 00:51:926 - and 00:52:839 - are fine, but lack of emphasis repeats on 00:53:882 (3) - yet again.
    00:58:020 (1) - ^
    01:01:124 (5) - ^, but this one also lacks a finish hitsound and 01:01:253 (6) - for some reason has one.
    00:56:856 (1) - this sliderhead isnt the strong sound here, the end of it is which is, again, unclickable and unhitsounded.
    00:58:925 (3) - ^
    01:20:917 - same applies to this section
    02:43:676 - first problem i noticed in the 3rd section was here, missing a finish hitsound, then the next downbeat here 02:44:451 (1) - is unclickable etc.
    also, for these sections, change the NCs to fit the "new" downbeats because right now they're literally random from what i see. for example why is this 00:50:011 - nc'd? move it to 00:49:755 (6) - and so on.
  2. next up we have this section 01:04:625 - it seems to heavily focus on vocals and i guess that's okay, but it has this little outro/intro into the next section that would feel better with 01:18:848 (1) - 01:19:365 (3) - these being converted to 2 circles because the guitar riff suggests 3 clicks (3 strong sounds with the last one extended = 1/2 or 3/4 slider). you do it here successfully 01:43:676 - . 02:02:296 - in this section you randomly decide to focus on the vocals after mapping the guitar riffs which obviously stand out the most here 2 times, i do NOT understand why. highly suggest making it consistent and actually follow the instrument that is most audible/dominating.
    03:06:434 (1) - ^
    03:49:882 (1) - ^
  3. 02:27:124 - these sections.. first of all this 02:27:124 (1,2,3,4,5) - obviously isn't 1/4, the only burst in this first section that is 1/4 is this one 02:29:193 (1,2,3,4,5) - , and the one that obviously exposes that the rest are 1/3 is this one 02:30:227 (1) - . you can clearly hear 3 sounds every beat 2 times by the guitar from this one.
    the other object you use in this section is the slider, which is a reverse slider 02:27:641 (6) - . first of all, it does not have any sound at all on any of the reverse arrows. secondly, both sounds are of equal strength which suggests you to use something that would require sufficient force for each.. yes, those are either 2 circles or 2 1/2 sliders, but 1/2 sliders wont fit here as there are no other sounds there and the primary target (the bass drum) isn't an extended sound, that's why circles fit the best.
    04:15:227 (6,7) - here it's done right, but the previous burst is supposed to be 1/3 (this one 04:14:710 (1,2,3,4,5) - ) and it only repeats once here, the following beat is 1/2 meaning that it needs a note which is clearly audible and strong here 04:15:098 - and so on.
    04:39:796 (5,6,7) - here it's done perfectly (!), except for the fact that this burst isn't 1/3 04:39:538 (1,2,3,4,5) - but luckily that's easy to fix
  4. 02:51:111 - this triple is very audible, even a 1/4 slider covering it would be good, or just make it a full triple since the stronger sound in this 2 note guitar riff is the second one, meaning it would support the second extended note (02:51:176 (4) - ) well.
  5. 03:16:779 (1,2,3,4,5,6,7,8) - this is definitely 1/3
    03:17:296 (9,10,11,12) - seems like 1/2s but meh keep them as 1/4 sliders since flute sounds are kinda extended
    03:17:813 (1,2,3,4,5) - 1/3
    03:18:071 (5) - the rest from here looks like http://puu.sh/m5Xe8/084319064c.jpg
    03:25:055 (1) - also 1/3, most easy to tell from the first 4 notes here 03:25:055 (1,2,3,4,5) - (they're actually 5 now because its 1/4 not 1/3)
    also asked mr. pishifat to check it http://puu.sh/m5XrG/b14eb2a0ab.png
  6. 03:32:038 (4) - shouldn't be a slider, make 2 circles because 2 strong sounds instead.
  7. 04:46:522 (1,2,3) - 04:47:815 (7,8) - you cant just follow vocals like that when theres nothing in the background, if youre not removing them at least make the hitsounds really low volume and fit them or something because right now it feels REALLY awkward
  8. 05:01:610 (1,2) -why is this not a triple, what makes this bass drum hit 05:01:610 (1) - weaker than the one at 05:01:688 - ???

  • timing stuff
  1. 04:22:468 (4,5,6,7,8,9,10) - this isn't even close to being on time. also it has 6 notes not 7
  2. 04:48:565 (1) - insufficient timing, goes off when the drummer takes a pause right here 04:49:211 (11) - , meaning everything else after that is off and feels weird. the whole section is really varied since the drummer basically goes rambo mode, i'd suggest using a spinner instead

  • stuff that is weird
  1. to begin this, ill mention that this statement http://puu.sh/m5YPf/95cfcd10b0.png infuriates me. ill try to explain why i feel like it right here, now.
    00:47:316 (3,4,5,6,7,8,9,10) - what the hell is this. i only hear notes on 00:47:316 (3,4,5) - and 00:47:579 (7,9) - but not the rest.
    01:01:641 (1,2,3,4,5,6) - only notes are here 01:01:641 (1,3,5) -
    01:18:460 (5,6,7,8,9,10) - only 5 notes here, nothing is here 01:18:783 (10) - , although this one isn't as brutal as the other ones and in my opinion supports the song, i'd never do it myself though
    03:49:494 (10) - ^
    01:24:538 (4,5,6,7,8,9,10,11,1) - ... what 01:24:538 (4,5,6,8,10,1) - these are the only sounds that exist
    01:59:710 (9) - this one only has the 1/2s in it, no 1/4s at all. sounds disgusting with those hitsounds covering nothingness
    02:49:431 (3,4,5,6,7,8,9,1) - this only has 3 notes in that interval on the song while 8 are mapped 02:49:495 (4,6,1) -
    03:06:046 (5) - only 1/2s in this one again
    04:26:219 (1,2,3,4,5,6) - this reminds me of mythologias end, mapping streams to vocals, hell yeah, thats's intuitive to play
    most of these overmaps DO NOT emphasize anything and are just plain annoying to tap, they don't follow anything in the song, they don't help anything in the song to be supported, they're just there.
    if your excuse is that you map the long extended guitar/flute notes as streams, then please, go ahead and ruin the song completely by overmapping these guitar notes, for instance, 01:26:607 (2) - 01:43:288 (6) - 03:47:296 (5) - too! overmapping also needs consistency.
  2. diff name. is it relevant? if it is, why? it sounds extremely cringey for a song like this. also capitalize every letter or only the first word and nouns, it's random as of now.

  • stuff that looks weird
  1. alright well i think majority of mappers would agree with me that these sliders look extremely UNAPPEALING.
    00:01:782 (3) -
    00:03:839 (2) - alright every slider in the intro that is longer than like 1/1 looks ugly.
    00:23:688 (6) - okay this one is an exception, it looks good
  2. after using grey nodes or simply straight sliders for most of the song after the intro, here you decide red nodes would be a good idea 01:18:848 (1) - . these two 01:19:107 (2) - 01:19:624 (4) - look fine, but these two 01:18:848 (1) - 01:19:365 (3) - just scream "hello 2008" to me. and no, i mean it in the bad way.
  3. 03:10:055 (4,5,6,7,8,9,1) - do these 1/3 burst shapes follow anything because they look awful without any reason right now
  4. 03:25:055 (1) - can you atleast use slider to stream conversion tool when you change these, because right now it looks awful because of the fact it is obviously manually hand-placed with just DS on, which makes it uncircular/uneven everywhere.
riffy
Please adress issues listed in Mazzerin's post. Let's see if we can improve the set before it gets ranked!
Jenny
Not helpful.

Full-on emotional response and gut feel won't help you with maps, nor with ranking them.
Not to mention accusing other people who actually offer you concrete feedback of "targeting" you or "doing this on purpose", as if they're trying to dedicatedly hurt you feelings is incredibly rude and uttermost likely way off the mark.

If you want to get this through to ranking, your best bet is to actually talk to people who offer critique, specifically the ones who do it in long form, instead of attacking them and driving them away.
hehedoge
Very interesting map O.O
Topic Starter
Shiro

Mazzerin wrote:

ok i don't know where to begin maybe you should have begun by posting this before it was qualified
, lets start with hitsounds/green lines for example okay first of all, unless they are kiai times, green lines do not need to be snapped. I pretty much ignored all this but I removed the useless/duplicate lines.

01:04:292 (16) - this really shouldn't have the same hitsound as the rest of the stream, there's no snare drum here, only the guitar 1/4 sound changed



  • rhythm selection
  1. alright this section here 00:47:841 - seems to switch downbeats around by 1 1/2 every few measures.
    00:48:734 (1) - here you seem to emphasize it well, (here it switches 1 1/2 back) but the next few are wrong:
    00:49:755 (6) - this note is much stronger yet unemphasized I'm focusing on the big stringed instrument here. Emphasizing the (rather faint) cymbalish sound would be confusing. I used a circle to give it proper emphasis (as opposed to a sliderend) but I do not believe it requires to be spaced away.
    00:50:649 (3) - this slider here.. it ends on the downbeat and is unclickable, along with having no hitsounds, then there's a circle right after it that stole the actual downbeats finisher hitsound 00:50:904 (4) - Ah good catch, I didn't notice. Not sure about the pattern now tough.
    next two at 00:51:926 - and 00:52:839 - are fine, but lack of emphasis repeats on 00:53:882 (3) - yet again.
    00:58:020 (1) - ^
    See my reasoning above.
    01:01:124 (5) - ^, but this one also lacks a finish hitsound and 01:01:253 (6) - for some reason has one. oups, added
    00:56:856 (1) - this sliderhead isnt the strong sound here, the end of it is which is, again, unclickable and unhitsounded. I will disagree with this one. I'm not following the drums here. Did you even try to understand that or are you just assuming everything is based on the drums (which I never do) ?
    00:58:925 (3) - ^ ^
    01:20:917 - same applies to this section
    02:43:676 - first problem i noticed in the 3rd section was here, missing a finish hitsound, then the next downbeat here 02:44:451 (1) - is unclickable etc.
    also, for these sections, change the NCs to fit the "new" downbeats because right now they're literally random from what i see. for example why is this 00:50:011 - nc'd? move it to 00:49:755 (6) - and so on. fixed as best I could
  2. next up we have this section 01:04:625 - it seems to heavily focus on vocals and i guess that's okay I map a lot to the most prominent instrument - often vocals
    but it has this little outro/intro into the next section that would feel better with 01:18:848 (1) - 01:19:365 (3) - these being converted to 2 circles because the guitar riff suggests 3 clicks (3 strong sounds with the last one extended = 1/2 or 3/4 slider). you do it here successfully 01:43:676 - . 02:02:296 - in this section you randomly decide to focus on the vocals after mapping the guitar riffs which obviously stand out the most here 2 times, i do NOT understand why. highly suggest making it consistent and actually follow the instrument that is most audible/dominating. that is a really good idea, im doing that, thank you
    03:06:434 (1) - ^ changed too
    03:49:882 (1) - ^ I won't change this one because I'm (again) following the vocals here with the sliders, and replacing the first slider with two circles feels anticlimatic and weird to me. I'd rather keep what I have right now.

  3. 02:27:124 - these sections.. first of all this 02:27:124 (1,2,3,4,5) - obviously isn't 1/4, the only burst in this first section that is 1/4 is this one 02:29:193 (1,2,3,4,5) - , and the one that obviously exposes that the rest are 1/3 is this one 02:30:227 (1) - . you can clearly hear 3 sounds every beat 2 times by the guitar from this one.
    the other object you use in this section is the slider, which is a reverse slider 02:27:641 (6) - . first of all, it does not have any sound at all on any of the reverse arrows. secondly, both sounds are of equal strength which suggests you to use something that would require sufficient force for each.. yes, those are either 2 circles or 2 1/2 sliders, but 1/2 sliders wont fit here as there are no other sounds there and the primary target (the bass drum) isn't an extended sound, that's why circles fit the best.
    04:15:227 (6,7) - here it's done right, but the previous burst is supposed to be 1/3 (this one 04:14:710 (1,2,3,4,5) - ) and it only repeats once here, the following beat is 1/2 meaning that it needs a note which is clearly audible and strong here 04:15:098 - and so on.
    04:39:796 (5,6,7) - here it's done perfectly (!), except for the fact that this burst isn't 1/3 04:39:538 (1,2,3,4,5) - but luckily that's easy to fix
    Only fixed the wrong snapping. You didn't understand the structure behind these patterns and why the slider slowly turns into circles, and that I am not willing to change.
  4. 02:51:111 - this triple is very audible, even a 1/4 slider covering it would be good, or just make it a full triple since the stronger sound in this 2 note guitar riff is the second one, meaning it would support the second extended note (02:51:176 (4) - ) well. I heard it but decided to ignore it to again focus on the lead instrument and keep the repeating pattern.
  5. 03:16:779 (1,2,3,4,5,6,7,8) - this is definitely 1/3
    03:17:296 (9,10,11,12) - seems like 1/2s but meh keep them as 1/4 sliders since flute sounds are kinda extended
    changed
    03:17:813 (1,2,3,4,5) - 1/3
    03:18:071 (5) - the rest from here looks like http://puu.sh/m5Xe8/084319064c.jpg
    made everything 1/3 with sliders for clarity
    03:25:055 (1) - also 1/3, most easy to tell from the first 4 notes here 03:25:055 (1,2,3,4,5) - (they're actually 5 now because its 1/4 not 1/3)
    also asked mr. pishifat to check it http://puu.sh/m5XrG/b14eb2a0ab.png
    this part is actually like really asshole rhythm
  6. 03:32:038 (4) - shouldn't be a slider, make 2 circles because 2 strong sounds instead. I don't hear it. The way I see it, my rhythm is correct. I don't hear a strong sound at 03:32:167 -
  7. 04:46:522 (1,2,3) - 04:47:815 (7,8) - you cant just follow vocals like that when theres nothing in the background, if youre not removing them at least make the hitsounds really low volume and fit them or something because right now it feels REALLY awkward ye I thought it was awkward but couldn't come up with a better alternative, I replaced it with a spinner, hopefully that works
  8. 05:01:610 (1,2) -why is this not a triple, what makes this bass drum hit 05:01:610 (1) - weaker than the one at 05:01:688 - ??? Their volume ?...

  • timing stuff
  1. 04:22:468 (4,5,6,7,8,9,10) - this isn't even close to being on time. also it has 6 notes not 7 fixed
  2. 04:48:565 (1) - insufficient timing, goes off when the drummer takes a pause right here 04:49:211 (11) - , meaning everything else after that is off and feels weird. the whole section is really varied since the drummer basically goes rambo mode, i'd suggest using a spinner instead This isn't actually fixable. What Charles did is the best approximation that remains playable. I don't want to change the end for a spinner because I like the rambo end, so I'll keep that.

  • stuff that is weird
  1. to begin this, ill mention that this statement http://puu.sh/m5YPf/95cfcd10b0.png infuriates me. ill try to explain why i feel like it right here, now. I'll just ignore this entire section, sorry. I chose the 1/4 to complete and emphasize specific things in the vocals and the drums. While they are technically overmapped I suppose, they go well with the song and the map and actually add to it. I don't usually do this, but in this case, I firmly believe they are good additions.
  2. diff name. is it relevant? if it is, why? it sounds extremely cringey for a song like this. also capitalize every letter or only the first word and nouns, it's random as of now. It is relevant, fun, and I'm keeping it.

  • stuff that looks weird
  1. after using grey nodes or simply straight sliders for most of the song after the intro, here you decide red nodes would be a good idea 01:18:848 (1) - . these two 01:19:107 (2) - 01:19:624 (4) - look fine, but these two 01:18:848 (1) - 01:19:365 (3) - just scream "hello 2008" to me. and no, i mean it in the bad way. removed the red nodes
  2. 03:10:055 (4,5,6,7,8,9,1) - do these 1/3 burst shapes follow anything because they look awful without any reason right now yeah they made more sense when i mapped them as 1/4 and wanted to keep the same shape, but I guess I'll change
  3. 03:25:055 (1) - can you atleast use slider to stream conversion tool when you change these, because right now it looks awful because of the fact it is obviously manually hand-placed with just DS on, which makes it uncircular/uneven everywhere. changed
Thanks for taking the time to go through this. I didn't apply everything because I still have strong opinions, but there were quite a few changes that I liked and some others that I didn't agree with but changed anyway because your ideas objectively brought improvements in the map.
Star rating went down massively after I changed the stream o.O
Shad0w1and
gj shiro and gl on requalify this :)
CodeS

Mazzerin wrote:

diff name. is it relevant? if it is, why?
Eh... the Lyrics?

>今 打ち鳴らす衝動の刃が世界を砕く
目が眩むほど美しい
泡沫に揺れた音で貫いて 天樂を
今 咲き誇る狂色の葉が世界を飾る
朝焼けが追いつく前に
その核に触れた声を張り上げて 天樂を

The song makes it seems like some god is fucking destroying everything (or more like remaking everything), the word "Heaven" should be key here.
Loctav
splitted everything irrelevant. stop being dicks, people.
Avishay
Nothing new here..
Rickput

Mazzerin wrote:

[*]diff name. is it relevant? if it is, why? it sounds extremely cringey for a song like this. also capitalize every letter or only the first word and nouns, it's random as of now.
I would like to point out that the difficulty name - "Uncompressed Fury of a Raging Japanese God" - is properly capitalized for a title.

MLA Style wrote:

Capitalizing Titles

Capitalize the first letter of the major words of titles. Minor words, such as articles, prepositions, and coordinating conjunctions, are not capitalized unless they are the first word of a title or subtitle.

“Why Boys Don’t Play with Dolls” (a short essay)

In the Heat of the Night (a film)
You can find more information on it here
fieryrage
i wanna get this shit back on qualified

jesus these timing sections was the first version actually that off-timed

00:50:266 (1,2,3,4,5,6) - i don't know if it's just because i got used to the other pattern but damn this pattern is nearly impossible to sightread properly now and just in general feels a lot more awkward, idk how to really go about fixing it though

02:10:572 (1,2) - not really a fan of how these two overlap, might be better off doing something like this so as to not break flow as much

02:16:068 (3) - what is this note following? i can't hear anything significant here

02:29:193 (1,2,3,4,5) - i don't know why this isn't 1/3 and everything else is considering the chorus after it has all of these mapped in 1/3

02:31:262 (1,2,3,4,5) - ^

02:39:279 - yoo why is the flute sound not mapped here?????

03:10:055 (4,5,6,7,8,9,1) - might be better if it's spaced a bit more to give emphasis that it's 1/3 since basically everything prior was 1/4 streams (same goes for the next one, the last one in this section is alright i think)

03:16:779 (1) - this stream section onwards until the chorus does not sound like 232 bpm in some parts, i'm not a timing expert though

03:58:158 (1,2) - same thing here as for 02:10:572 (1,2) - i really don't think this flows that well

04:03:653 (3) - same thing as 02:16:068 (3)

just suggestions, not that good at modding yet but i really wanna see this map ranked goddamn. i double-checked everything with mazzerin's mod so hopefully there shouldn't be repeats unless i missed something

also i just gained a lot of respect for you because i just realized how godawful it is to time this song on a rhythm game
Bonsai
Hey there, I just read through your response to Mazzerin's mod, and while I understand everything else you declined, there's one thing I'd like to point out more specifically:

Shiro wrote:

Mazzerin wrote:

00:56:856 (1) - this sliderhead isnt the strong sound here, the end of it is which is, again, unclickable and unhitsounded. I will disagree with this one. I'm not following the drums here. Did you even try to understand that or are you just assuming everything is based on the drums (which I never do) ?
Isn't 00:56:856 (1,2) exactly equivalent to 00:48:734 (1,2) in the song? I don't hear the instrument that you say you're focusing on at 00:57:115 so I don't see a reason for it to be a sliderhead when you even left it completely out at 00:48:862 - Emphasizing the downbeat here should work just as well as before. Claiming that Mazzerin 'didn't even try to understand' is kinda rude when he takes so much effort into modding it don't you think

Also, since Mazzerin pointed out the timing at 04:22:468 (4,5,6,7,8,9,10) - From there on until 04:29:189 everything still sounds way more correct to me with +10ms, but then again I didn't listen to the whole timing so maybe you're just generally timing a bit early, dunno

Good luck anyways ^^
DeletedUser_3638005
Hi, I noticed that there were quite a few things wrong this map that I had to address.

[General]

Basically I feel like there are some parts that are overmapped. The way I perceive overmapping is mapping to nothing. It has nothing to do with spacing, so you won't see me refer to that as such. However, there are some spacing issues and inconsistencies that you could look into, too.

[Uncompressed Fury of a Raging Japanese God]

00:15:624 (5) - I don't hear anything here.
00:14:072 (4) - Should end here: 00:16:400 - .
00:36:585 (1,2) - This doesn't sound like a triple, you avoided this here 00:32:569 (1,2,3) - and here 00:40:857 (1,2,3) - so I don't know you decided to put a triple there. I suggest making 00:36:714 (3) - a 1/2 slider.
00:42:639 (11,12) - Why such sudden spike in spacing? There is no change in rhythm.
01:24:538 (4,5,6,7,8,9,10,11,1) - Please remove this stream. It is overmapped.
02:16:003 (2,3,4) - You haven't used such wide spacing on a triple in a previous part, so why do it now? It seems random, and the rhythm is the same.
02:49:431 (3,4,5,6,7,8,9,1) - I don't hear any beat here the suggests a stream.
02:51:757 - You missed a beat here. This should be a 5-note stream.
04:26:215 (1,2,3,4,5,6) - The rhythm is the same as 04:25:051 (1,2,3,4,5,6) - so I don't understand why you mapped this as a stream.
04:48:565 - 04:56:934 - This part is not timed correctly, and I don't think it is playable in its current state. The rhythm is constantly changing and is not steady at all.

To add to my mod, I agree with most of what Mazzerin said but since you declined those parts I agree with, I won't bother rephrasing them. However if you decide to go through it again and fix some them it would be great. That concludes my mod, good luck!
buny
provided it looks like a mess, it actually plays very well

gl on 3rd qualification
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