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Lia - Bravely You (TV Size)

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Topic Starter
honkers
This map has been deleted on the request of its creator. It is no longer available.
OrangeYouGlad
General Comments
This map isn’t qualified to be ranked since the easiest map isn't below 2.00 *

Make that you indicate that this is a TV Sized map in the title..

01:07:355 – I wouldn’t remove kiai here, this still feels like a part of the chorus, without this extra time, kiai is being toggled for less than 15 seconds.

No preview time add one ( it's under the timing on the menu bar)

The gap (difficulty) between the Normal and the hard is too small and too large between the hard and the Insane. The hard really feels like the normal but with smaller hit circles.

Try using these general guidelines for difficulty settings:
Easy: HP2~3, CS2~4, AR2~4, OD2~3.
Normal: HP3~5, CS3~4, AR4~5, OD4~5.
Hard: HP5~6, CS4~5, AR6~8, OD6~7.
Insane: HP6~8, CS4~5, AR7~9, OD7~9. ( credit to lolcubes)

The anime's name is written in Japanese so you might want to use that when referring to the source "シャーロット"

Normal
The difficulty settings for this map are a bit steep for a normal map and doesn’t allow for a good learning curve when compared to the other maps. Circle size is excessive for a normal difficulty in my opinion. ( Refer to general comments)

Try to remain somewhat consistent with your spacing between your hit circles and sliders( unless the melody lends itself to a jump). This makes the map play much more intuitively

00:04:955 – So much dead time at the start, why not make this slider a little longer so that it’s easier to complete.

00:22:555 (1) - The volume should probably be the same as what follows. It feels really out of place when compared to the rest of that section considering that it follows the same general pattern. Very interesting echo concept. I like it!
00:24:155 (1) – For a bit more diversity in this section consider using mirroring the echoes ( Ctrl + H [ Horizontally] or Ctrl + J [Vertically] ) However, I would recommend placing the mirror images closer to the original than what is given.

01:01:355 (2)- In easier difficulties I like to avoid overusing stacks. I recommend using simple maneuvers like small triangles or squares to create diversity every once in a while.

01:05:555 (6) - I would break the combo here. This combo is unusually long compared to the rest of your combos.

01:08:155 (2) –This jump may be a little too large. Consider moving to x:284 y:240 (*)
Similar Issue: (01:11:355)
Similar Issue: (01:12:955)

01:19:755 - (10) – I would break the combo here. This combo is unusually long compared to the rest of your combos.

01:25:755 (2) – Irregular spacing when compared to the pattern used throughout the map. I think a distance like I mentioned earlier (* here) would work well overall.

Hard
The spacing here is overall a lot more consistent and plays a lot better because of it.

This plays very similarly to your normal. The hard difficulty is where I think you can start to take some more liberty and start adding in small ornamentations like triplets to create rhythmic diversity. You can also get a bit more creative and start adjusting slower stacks ( 1/2 stacks) and instead making more small maneuvers. ex. 00:07:755 (4)- small maneuver,
00:08:755 - triplet leading up to 00:08:955 (7). Consider adding 00:09:155 - as well for continuity

00:22:555 (1) - 00:47:755 (1) this whole section could really use some rhythmic diversity. The melody isn’t 1/1 so at this point feel free to experiment a bit more with your pattern. In between the voice "echoes" I would recommend adding in 1/2 notes and changing the pattern from what is given in the normal difficulty. ( PM me if you want me to go more in detail )

00:48:155 – Using the idea from your normal I think you should alternate between using 1/2 sliders and using only 1/2 hit circles. Trying creating shapes like octagons (hit circles) and squares (sliders)

01:06:956 (11) - I recommend breaking the combo here

01:12:155 – I think 1/4 would create the same intended effect 1/8 feels a bit excessive and out of nowhere..

tl;dr Overall the 1/1 pattern can now be modified and made more interesting by using 1/2 or 1/4 sparingly.
Follow the melody and the texts rhythm more closely than you did during the normal. The hard difficulty should play most similarly to what you’re hearing than the two easier difficulties.

Insane
00:23:755/00:36:35 – Your jumps here are a little mean (don’t really have any relationship to what is happening melodically. For me it felt weird.)

00:54:555 (1) – These sliders totally kill the momentum you were building up. Not sure what to do, maybe try changing the slider velocity here?

01:08:155 (2) – Instead of having a huge jump here, I personally would much rather prefer a slightly smaller jump with a more diverse rhythm than a basic 1/2 pattern
(ex. Adding the 1 / 4 blue tick here (01:08:055) and shrinking the distance between the jump overall) How it is right now isn’t bad though.

01:15:355 (8) – Only place where the pattern changes completely. I would stick with your previously established pattern.

Nice map! Feel free to PM with any questions. I look forward to seeing the finished product :D
Please reply to my mod letting me know what you think of my suggested changes. This will help me become a better mod in the future :) If I'm online in game feel free to pm aswell.
annika69
Heya! From my M4M queue :)

General
-Metadata is wrong, シャーロット (charlotte) is the name of the anime/source and not the song title. So add シャーロット to the source and charlotte in tags. I'm not sure what the japanese title of the song is though, but just put bravely you for now

-Uncheck Widescreen support and letterbox during breaks, as you don't have any storyboard

-Maybe add some combo colours? What about these:


[Colours]
Combo1 : 160,184,207
Combo2 : 188,185,148
Combo3 : 89,102,145
Combo4 : 163,52,52

Normal
00:07:355 (3) - Maybe change the rythm to something like this? http://puu.sh/j7lNG/766650b94b.jpg If you do, new combo on 00:07:755
00:11:355 (6,7,8) - In Normal difficulties you don't use blue ticks, cause they can be very difficult for newer players because of how quick they are when you play. You also want to avoid such stacking cause it can be a bit confusing for newer players.
00:13:755 (3,4,5) - Maybe change the rythm to http://puu.sh/j7m1z/9561c7929c.jpg If so, new combo on 00:14:355
00:18:155 (4) - New combo
00:48:155 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think its a very fun pattern to play, but it is very confusing for newer player, so I'm afraid that you have to change it
01:02:355 (1) - New combo
01:05:555 (1) - ^
01:14:955 (5) - ^
01:18:355 (1) - ^

Hard
00:48:155 - 00:59:155 - I found this part VERY tiring and not much fun to be honest, so what about changing it to the pattern/rythm you used in the normal diff for this part?
01:05:755 (7) - New combo
01:15:155 (7) - ^
01:18:155 (6) - ^
01:26:755 (1) - Move spinner forward to 01:26:555

Insane
00:57:355 (4) - A little bit of the slider is off screen, which makes it unrankable
01:05:155 (5) - Same with this hitcircle EDIT: I see now that they arent when you actually play them, that they are off screen in the editor only, but it would be nice if you could have moved them a little up imo??
01:12:155 (1) - What about making this into a spinner?
01:24:955 (1) - ^
Topic Starter
honkers

OrangeYouGlad wrote:

General Comments
This map isn’t qualified to be ranked since the easiest map isn't below 2.00 * Going to make an easy

Make that you indicate that this is a TV Sized map in the title.. Fixed

01:07:355 – I wouldn’t remove kiai here, this still feels like a part of the chorus, without this extra time, kiai is being toggled for less than 15 seconds. I think this is okay the way it is

No preview time add one ( it's under the timing on the menu bar) Fixed

The gap (difficulty) between the Normal and the hard is too small and too large between the hard and the Insane. The hard really feels like the normal but with smaller hit circles. Going to make an easy

Try using these general guidelines for difficulty settings:
Easy: HP2~3, CS2~4, AR2~4, OD2~3.
Normal: HP3~5, CS3~4, AR4~5, OD4~5.
Hard: HP5~6, CS4~5, AR6~8, OD6~7.
Insane: HP6~8, CS4~5, AR7~9, OD7~9. ( credit to lolcubes) Applied to some diffs

The anime's name is written in Japanese so you might want to use that when referring to the source "シャーロット"Fixed

Normal
The difficulty settings for this map are a bit steep for a normal map and doesn’t allow for a good learning curve when compared to the other maps. Circle size is excessive for a normal difficulty in my opinion. ( Refer to general comments)

Try to remain somewhat consistent with your spacing between your hit circles and sliders( unless the melody lends itself to a jump). This makes the map play much more intuitively

00:04:955 – So much dead time at the start, why not make this slider a little longer so that it’s easier to complete. No change

00:22:555 (1) - The volume should probably be the same as what follows. It feels really out of place when compared to the rest of that section considering that it follows the same general pattern. Very interesting echo concept. I like it! No change, I think the volume works
00:24:155 (1) – For a bit more diversity in this section consider using mirroring the echoes ( Ctrl + H [ Horizontally] or Ctrl + J [Vertically] ) However, I would recommend placing the mirror images closer to the original than what is given. Did something similar to this

01:01:355 (2)- In easier difficulties I like to avoid overusing stacks. I recommend using simple maneuvers like small triangles or squares to create diversity every once in a while. I did small patterns but it turns out to be harder than stacks, no change

01:05:555 (6) - I would break the combo here. This combo is unusually long compared to the rest of your combos. Fixed

01:08:155 (2) –This jump may be a little too large. Consider moving to x:284 y:240 (*)
Similar Issue: (01:11:355)
Similar Issue: (01:12:955)Did something similar to this

01:19:755 - (10) – I would break the combo here. This combo is unusually long compared to the rest of your combos. Fixed

01:25:755 (2) – Irregular spacing when compared to the pattern used throughout the map. I think a distance like I mentioned earlier (* here) would work well overall.Fixed

Hard
The spacing here is overall a lot more consistent and plays a lot better because of it.

This plays very similarly to your normal. The hard difficulty is where I think you can start to take some more liberty and start adding in small ornamentations like triplets to create rhythmic diversity. You can also get a bit more creative and start adjusting slower stacks ( 1/2 stacks) and instead making more small maneuvers. ex. 00:07:755 (4)- small maneuver,
00:08:755 - triplet leading up to 00:08:955 (7). Consider adding 00:09:155 - as well for continuity Fixed and added some triplets in other places as well

00:22:555 (1) - 00:47:755 (1) this whole section could really use some rhythmic diversity. The melody isn’t 1/1 so at this point feel free to experiment a bit more with your pattern. In between the voice "echoes" I would recommend adding in 1/2 notes and changing the pattern from what is given in the normal difficulty. ( PM me if you want me to go more in detail ) Made some new patterns

00:48:155 – Using the idea from your normal I think you should alternate between using 1/2 sliders and using only 1/2 hit circles. Trying creating shapes like octagons (hit circles) and squares (sliders) Remade this completely

01:06:956 (11) - I recommend breaking the combo here Fixed

01:12:155 – I think 1/4 would create the same intended effect 1/8 feels a bit excessive and out of nowhere.. No change, I think it works for build up to the next khai section

tl;dr Overall the 1/1 pattern can now be modified and made more interesting by using 1/2 or 1/4 sparingly.
Follow the melody and the texts rhythm more closely than you did during the normal. The hard difficulty should play most similarly to what you’re hearing than the two easier difficulties.

Insane
00:23:755/00:36:35 – Your jumps here are a little mean (don’t really have any relationship to what is happening melodically. For me it felt weird.) Made them a bit easier

00:54:555 (1) – These sliders totally kill the momentum you were building up. Not sure what to do, maybe try changing the slider velocity here? No change

01:08:155 (2) – Instead of having a huge jump here, I personally would much rather prefer a slightly smaller jump with a more diverse rhythm than a basic 1/2 pattern
(ex. Adding the 1 / 4 blue tick here (01:08:055) and shrinking the distance between the jump overall) How it is right now isn’t bad though. Nice idea on the blue tick, made some new patterns

01:15:355 (8) – Only place where the pattern changes completely. I would stick with your previously established pattern.No change

Nice map! Feel free to PM with any questions. I look forward to seeing the finished product :D
Please reply to my mod letting me know what you think of my suggested changes. This will help me become a better mod in the future :) If I'm online in game feel free to pm aswell.
Thanks for the mod~ :D. I've changed most of the patterns and will be making an easy diff now for this mapset.
Topic Starter
honkers

annika69 wrote:

Heya! From my M4M queue :)

General
-Metadata is wrong, シャーロット (charlotte) is the name of the anime/source and not the song title. So add シャーロット to the source and charlotte in tags. I'm not sure what the japanese title of the song is though, but just put bravely you for now Fixed

-Uncheck Widescreen support and letterbox during breaks, as you don't have any storyboard Fixed

-Maybe add some combo colours? What about these: Will be adding these when im done making the easy diff, nice colour choices


[Colours]
Combo1 : 160,184,207
Combo2 : 188,185,148
Combo3 : 89,102,145
Combo4 : 163,52,52

Normal
00:07:355 (3) - Maybe change the rythm to something like this? http://puu.sh/j7lNG/766650b94b.jpg If you do, new combo on 00:07:755 Fixed
00:11:355 (6,7,8) - In Normal difficulties you don't use blue ticks, cause they can be very difficult for newer players because of how quick they are when you play. You also want to avoid such stacking cause it can be a bit confusing for newer players. No change
00:13:755 (3,4,5) - Maybe change the rythm to http://puu.sh/j7m1z/9561c7929c.jpg If so, new combo on 00:14:355 No change
00:18:155 (4) - New combo Fixed
00:48:155 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think its a very fun pattern to play, but it is very confusing for newer player, so I'm afraid that you have to change it No change, going to make an easy diff for new players
01:02:355 (1) - New combo
01:05:555 (1) - ^
01:14:955 (5) - ^
01:18:355 (1) - ^ All fixed

Hard
00:48:155 - 00:59:155 - I found this part VERY tiring and not much fun to be honest, so what about changing it to the pattern/rythm you used in the normal diff for this part?
01:05:755 (7) - New combo
01:15:155 (7) - ^
01:18:155 (6) - ^
01:26:755 (1) - Move spinner forward to 01:26:555All fixed

Insane
00:57:355 (4) - A little bit of the slider is off screen, which makes it unrankable
01:05:155 (5) - Same with this hitcircle EDIT: I see now that they arent when you actually play them, that they are off screen in the editor only, but it would be nice if you could have moved them a little up imo??
01:12:155 (1) - What about making this into a spinner?
01:24:955 (1) - ^No change to all
Thanks for the mod~ :D. I've completely changed the pattern in hard so its a bit more similar to normal but with a difficulty spike. Sorry for my shitty mod on your map. :?
Nickoloui
Hai, M4M as we said ^_^
Here we go

[General]
Add some tags? :3
Normal diff has quite a few jumps which might be considered a bit too much for a normal difficulty. Also some patterns might be a bit too extreme for Normal level players to read, they might have to retry the diff a few times before getting it right.

[Normal]
00:22:155 (6,1) - Rather big jump imho for a Normal diff. Consider making it a bit smaller for the sake of beginners
00:25:355 (3,1) - ^
00:31:755 (3,1) - ^ Wayyy too large here
00:08:155 (6) - NC
00:11:355 (6) - ^
00:14:555 (1) - ^
00:20:955 (3) - ^
01:14:955 (5) - ^
All else looks good

[Hard]
00:08:155 (6) - NC
00:11:355 (6) - ^
00:14:955 (5,6,7) - It's a Hard diff, you shouldn't really stack these, just space them out
00:18:155 (5) - NC
01:12:155 (1) - This might be unrankable. Map this area better please

[Insane]
00:07:955 (4) - NC
00:11:355 (9) - NC here not 00:11:555 (1) - here
00:14:955 (8) - NC
00:18:155 (11) - ^
00:20:555 (6) - ^
00:45:755 (4,1) - Try mapping these two a bit closer
01:02:555 (7) - NC
01:05:755 (1) - ^
01:12:155 (1) - Same issue as in previous Diff. You can make this into a stream + Slider combination instead since it's an Insane Diff here.
01:18:355 (9) - NC
01:24:955 (1) - Again, same issue

That's all from me!
I hope I've helped ^_^
Good luck with getting this ranked ~
Topic Starter
honkers

[ Shark ] wrote:

Hai, M4M as we said ^_^
Here we go

[General]
Add some tags? :3 Tags incoming
Normal diff has quite a few jumps which might be considered a bit too much for a normal difficulty. Also some patterns might be a bit too extreme for Normal level players to read, they might have to retry the diff a few times before getting it right.

[Normal]
00:22:155 (6,1) - Rather big jump imho for a Normal diff. Consider making it a bit smaller for the sake of beginners Fixed
00:25:355 (3,1) - ^ Fixed
00:31:755 (3,1) - ^ Wayyy too large hereFixed
00:08:155 (6) - NC No Change
00:11:355 (6) - ^ Fixed
00:14:555 (1) - ^No change, for these combos i'm following phrasing
00:20:955 (3) - ^Fixed
01:14:955 (5) - ^No change, for these combos i'm following phrasing
All else looks good

[Hard]
00:08:155 (6) - NCNo change, for these combos i'm following phrasing
00:11:355 (6) - ^Fixed
00:14:955 (5,6,7) - It's a Hard diff, you shouldn't really stack these, just space them out Fixed
00:18:155 (5) - NCFixed
01:12:155 (1) - This might be unrankable. Map this area better please No change to the slider however I did move it somewhere else where it is easier to transition

[Insane]
00:07:955 (4) - NCNo change, for these combos i'm following phrasing
00:11:355 (9) - NC here not 00:11:555 (1) - here Fixed
00:14:955 (8) - NCNo change, for these combos i'm following phrasing
00:18:155 (11) - ^Fixed
00:20:555 (6) - ^Fixed
00:45:755 (4,1) - Try mapping these two a bit closer Fixed
01:02:555 (7) - NCNo change, for these combos i'm following phrasing
01:05:755 (1) - ^No change, for these combos i'm following phrasing
01:12:155 (1) - Same issue as in previous Diff. You can make this into a stream + Slider combination instead since it's an Insane Diff here. No change
01:24:955 - Again same issue. No change, for these combos i'm following phrasing

That's all from me!
I hope I've helped ^_^
Good luck with getting this ranked ~
Thanks for the mod~ :D. Fixed up some stuff and updated.
Deppyforce
Hi From My Modding Queue :3

Normal
  1. 00:08:955 (7,8) - Change The Positions. Normal Needs Consistent Spacing.
  2. 00:16:955 (2,3) - Ctrl+J? The 00:16:155 (1,2) Flow Looks Weird.
  3. 00:24:555 (2) - Ctrl+G. Normal Need Consistent Spacing.
  4. 00:27:355 (1,2,3) - ^ Or Remap
  5. 00:30:555 (1,2,3) - ^
  6. 00:33:755 (1,2,3) - ^ :3 Well All Of These Patterns.
  7. 00:48:155 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I Think This Is Unrankable For Normal Since New One Appears When The Olds Still There. It May Confuses Beginners.
  8. 01:06:755 (7) - It'll Look Better If It's Copy Of 01:05:955 (6) -
  9. 01:27:955 - End Spinner Here?
This Is Some Interesting Patterns >w>

Insane
  1. 00:10:955 (7,8) - 1 Slider?
  2. 00:14:555 (7) - NC
  3. 00:21:755 (7) - NC
  4. 00:48:155 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Maybe Revise Some Of These.
  5. 01:08:555 (5) - Put This Where 2 Was Before
  6. 01:10:155 (5) - ^
  7. 01:12:155 (1) - Spinner Would Sound Better.
  8. 01:24:955 (1) - ^
Good Luck :3
ZLOdeuka-
hello~ from my mq

hm, you need gd Easy diff? I like this song

[General]

• Do the same Kiai time all difficulties. And you have two Kiai/ I propose to move the beginning 2nd of the here 01:13:755. But 1st Kiai begins with white teak although they have the same rhythm.
• I propose to use these colors for new combo
SPOILER
[Colours]
Combo1 : 254,254,122
Combo2 : 211,211,211
Combo3 : 235,82,132
Combo4 : 65,173,254
• please change hitsounds. make them volume quieter and make Audio/Soft ( Only in some places dotting blows from Normal-hitsounds )
• All the difficulties are of the same speed (Velocity) 1,40 - why? Speed should go from low to high
• preview point located too far. Music plays a few seconds. place it here 01:00:755

[Easy]

Please remove all unnecessary green section

[Normal]

Do you remember what I wrote you ? here p/4350582
http://puu.sh/jbng9/09e33eb3e1.png

I see that you ignored all. Here you need to do the same and 00:18:155 (1,2,3) - to exclude from Normal diff

[Hard]

00:14:955 (5,6,7) - spacing. Do the same distance
00:16:155 (1,2,3,4) - spacing ^
00:19:355 (1,2,3,4) - ^
00:22:555 (1,2) - ^
00:24:155 (1,2) - ^
00:28:955 (1,2) - ^ I can do so the entire map ... but I want you to understand it myself. http://puu.sh/jbokz/5ce2d0789f.jpg I hope you'll understand !

[Insane]

00:12:155 (2,3) - new combo (It is changing the speed)
00:18:555 (2,3) - ^
00:59:755 (2,3,4) - ^
01:12:155 (1) - delete please o.o better to put here spinner
01:24:955 (1) - ^

Basics you understand? I hope. Fixed spacings please and I will do recheck.

Good luck
Fenya
Hi from my modding Queue :)

[Normal]
First, the spacing is uneven, Normal diff need the snap distance be constant, maybe you should use 1,0x of snap spacing
The slider velocity must be constant, is a Normal diff
00:11:355 (1,2,3) - This is complicated for a new user and can be confused, I guess, do you think?
00:18:155 (1,2,3) - ^
00:27:355 (1,2,3) - So hard for bennigers, because they can thinking "The slider star with (1)" and, possibly they can't star the slider correctly... Also, the spacing is so irregular, please, fix them
00:48:155 - From here to 00:59:155 you should change the spacing, is a Normal diff, not Hard diff...
00:59:355 (1,2,3,4) - same that 00:11:355 (1,2,3)

[Hard]
You should check the spacing
01:02:355 (1) - NC maybe?
01:08:155 (2,3,4) - It sounds weird, try this: 01:07:355 (1) - add reverse, delete 01:08:155 (2) - and add a circle in 01:08:755 Sounds better, do you think?
01:08:955 (1,2,3,4) - ^same, but don't add circle
01:20:955 (2,3,4) , 01:22:555 (2,3,4) , 01:24:155 (2,3,4) - I think all this sounds weird, you should change to sliders or somehow follow the voice

[Insane]
00:14:955 (8) - NC?
00:17:355 (5) - ^
00:20:355 (1) - remove NC and add NC to 00:21:355 (6)
01:02:555 (7) - NC
01:05:355 (6) - NC
I think the diff is a little disorderly, maybe you can follow a pattern for the spacing, is fine is a Insane diff, but, maybe you should consider it.

Sorry for my bad english and my poor mod
Good luck :)
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