Thank you ^^Kyle Y wrote:
Kudosu star~~~ shooting
osu file format v14
[General]
AudioFilename: Gakkou Gurashi! OP - Opening (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 62329
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8
[Metadata]
Title:Friend Shitai
TitleUnicode:ふ・れ・ん・ど・し・た・い
Artist:Gakuen Seikabutsu
ArtistUnicode:Gakuen Seikabutsu
Creator:XxSeonxX
Version:Ky's Easy
Source:Gakkou Gurashi
Tags:anime op gakkou gurashi
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.799999999999999
SliderTickRate:1
[Events]
//Background and Video events
0,0,"IzIb3WJ.png",0,0
Video,0,"Gakkou_Gurashi_OP_Opening_TV_Size.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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228,305,86856,6,0,B|235:245|272:215|272:215|279:238,1,120
Thanks for the mod ^^ZLOdeuka- wrote:
hello~ from my modding Queue
General
• In your mapset required Easy diff.
• Offset 765
• Kiai Time must be the same in alll diff. starts here 01:02:329 and Ends here 01:26:451 - All difs.
• Remove tick here http://puu.sh/j769o/625a9a75dc.png (Song setup)
• Select the size BG of 800x600 or 1024x768. (Because now it wrong)
• How about to choose other color combo? (so tired of the standard т.т)
[Normal]
this diff fully unranked. But we'll fix it ~_~
• When you mapping diff for beginners - you need to follow some rules. It's not as easy as in more complex diffs. 1) Everything should be intuitive and predictable. 2) No jumps, No streams. 3) create the diff you have only one distance. which you choose from the very start. 3) It should always be included is http://puu.sh/j76Ds/e47d5c8c56.jpg 4) By following these the rules will you do correctly Easy and Normal diffs.
00:00:708 (1,2) - start from here. Enable http://puu.sh/j76Ds/e47d5c8c56.jpg and without changing the spacings - fixed Normal diff.
I hope you understand me? you need to fully fixed a diff. just follow the rules
[Hard]
00:21:586 (5) - Is there need to slow down? music does not need thisdone
00:06:383 (4,1) - spacing. Try to remove the like. it is quite difficult to playI think its suitable for this so I'll keep it
00:29:897 (1,2,3) - spacing. between 1 and 2 have sufficient distance, but between 2 and 3 - no. but why? because there is no need in thisdone
00:47:735 (4) - here need new combo. because appeared slow sliderdone
00:23:410 (3,4,5) - spacingdone
00:56:856 (3) - This slider does not fit into the rhythm. Ends slider here 00:57:059 and 00:57:262 here add circledone
01:01:924 (1,2,3) - spacingdone
[Insane]
00:08:005 (4,5) - spacingdone
00:20:775 (2,3) - ^done
00:56:653 (1,2,3) - ^done
01:11:856 (1,2,3) - ^done
00:27:262 (1) - remove new combodone
00:30:910 (1) - ^done
00:34:762 -add notedone
important to fix the problems with the spacings. you can not call me for recheck.
Good luck~
I'll be glad if you try... I will definitely be back again :3XxSeonxX wrote:
Sorry ><, I was hesitating to change it so i might change half of it using your method
thanks for the mod ^^-Hakurei- wrote:
[General]i cant find another song :/
- hitsounds are totally wrong. please review the song again and check the hitsounds that you need to set (all diffs)was trying something,for got to undo it ._.
offset is totally wrong. be prepared to change the timing points + notes. Offset --> 748nvm. the previous mod did that- i recommend you to use slider speed into 1 (all of them)slider speed 1 is too slow imo
- the NC is really bad imo. use the NC after 4 white ticks
- the song is totally not original when i checked the pending map. find the original song please rather than using a song that is increased a pitch song
[Normal]working on it
- please use DS for Normal diff. it's all wrong here. totally recommend DS 1x or more
[Hard]done
- since i found that there are some blanket parts, you need to fix them properly like 00:45:707 (1) - for exampledone
- 00:03:951 (1,2,3,4) - are you trying to do a symmetrical pattern here? basically, you just need to use Ctrl+. or Ctrl+,done
- 00:20:370 (1,2,3,4) - spacing~~~done
- 00:25:640 (4) - blanket needs to improvedone
- 00:27:262 (4) - http://puu.sh/j9L9d/d9d9737101.jpgdone
- 00:28:883 (2) - blanket needs to improvedone
- 00:32:126 (4) - ^done
- 01:00:910 (1) - avoid getting overlap. make this one away from 01:00:099 (3) -done
- 01:02:329 (3) - NCdone
- 01:26:856 (1,2,3,4) - this one seems pretty hard. use spacing please and make something less jumpy
[Insane]please. if you want to rank this map, you must reply to mods and accept something really useful to your map, because we are trying to help you to improve your map
- DS 0.7x? really? i don't recommend this one._.
- 00:01:558 (1,2) - so you're trying to make it symmetrical ehh? copy 00:00:748 (1,2) - then paste it. after that, Ctrl+Hdone
- 00:03:991 (1,2,3,4,5) - i don't think this position will be ok and it ruins a flow if you set 00:04:599 (1) - at middledone
- 00:04:599 (1) - set it to the middledone
- 00:04:802 (1,2,3,4,5) - same thing what i said about symmetricaldone
- 00:05:410 (1) - middledone
- 00:05:612 (1,2,3,4) - this one is not "Insane" for me. at least you need short stream part heredone
- 00:08:856 (1) - finish for headdone
- 00:16:761 (4) - slider end for is not fitable for me. use a note for that insteaddone
- 00:17:775 (1,2,3,4,5) - i don't think stream part is available for this part. use this instead http://puu.sh/j9KoU/e2a44e011f.jpgdone
- 00:23:045 (1) - NC needs to remove, then 00:23:450 (3) - NCdone
- 00:52:234 (1) - remove NC, then 00:52:639 (3) - NCdone
- 01:00:545 - are you really skip this part? add a slider until 01:00:747 - like you did the othersdone
- 01:04:599 (2) - 180|260 (X and Y)done
- 01:07:031 (4) - imo, slider end is not fitable for this. use note insteaddone
- 01:11:085 (1,2,3,4,5,6,7) - stream parts are not fitable on this, seriouslydone
- 01:11:896 (1) - you get what i meani dont think i get you
- 01:12:200 (2) - remove this note, since triplets are not fitabledone
- 01:18:383 (2,3,4) - 185|221 for improving blanketdone
- 01:18:585 (4,1,2) - improve the blanket pleasedone
- 01:20:815 (4) - ok, the middle one goes to 96|368, then the slider end one goes to 164|228 for improving the blanketit doesnt look right
- 01:24:261 (5) - use this http://puu.sh/j9KRS/fa462aa1a1.jpgdone
GL! and have fun mapping
-Hakurei- wrote:
[General]hitsounds are totally wrong. please review the song again and check the hitsounds that you need to set (all diffs) yup, I haven't add hitting sound
the NC is really bad imo. use the NC after 4 white ticks For Easy and Normal, I prefer 8 beat one nc
[Ky's Easy]00:13:680 (3) - the slider end should be at 00:14:289 - fixed
00:39:018 (1,2) - blanket needs to improve a littlefixed
01:01:924 - highly recommend you to add a note hereremain, unrankable if added
please. if you want to rank this map, you must reply to mods and accept something really useful to your map, because we are trying to help you to improve your map
GL! and have fun mapping
osu file format v14
[General]
AudioFilename: Gakkou Gurashi! OP - Opening (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 62369
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8
[Metadata]
Title:Friend Shitai
TitleUnicode:ふ・れ・ん・ど・し・た・い
Artist:Gakuen Seikabutsu
ArtistUnicode:Gakuen Seikabutsu
Creator:XxSeonxX
Version:Ky's Easy
Source:Gakkou Gurashi
Tags:anime op gakkou gurashi
BeatmapID:745825
BeatmapSetID:335730
[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.799999999999999
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"Gakkou_Gurashi_OP_Opening_TV_Size.avi"
0,0,"IzIb3WJ.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
748,405.405405405405,4,2,0,57,1,0
62369,-100,4,2,0,57,0,1
86693,-100,4,2,0,57,0,0
[Colours]
Combo1 : 227,227,227
Combo2 : 194,106,253
Combo3 : 204,117,117
Combo4 : 255,166,166
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228,305,86896,6,0,B|235:245|272:215|272:215|279:238,1,120
thanks for the mod ^^Deppyforce wrote:
Hi From My Queue :3
[General]
- This Needs Hitsounding working on it
- Spacing Issues On Hard And Insane Is Real.. Should Fix
- Add Some Combo Colors For Happiness maybe later?
[Normal][Hard]
- 00:05:612 (3) - Add NC done
- 00:16:964 (4,5) - This Jump Is Farther Compare To Others. the beat is between white tiles so I kept it further
- 00:41:288 - Downbeat Should Map With Something Clickable done
- 00:46:558 (9) - 1/2 Slider? done
- 01:00:950 (1) - Ctrl+j + Ctrl+h ? done
- 01:13:720 (5) - Add NC done
- 01:25:072 (6) - Add NC done
[Insane]
- Raise OD And HP To 6? done
- 00:08:450 (4) - NC? The ''Hi!'' Is Pretty Strong imo done
- 00:22:437 (4) - Move Its Head To x428 y275 and adjust the shape it would overlap with the previous circle
- 00:32:775 (1,2,3) - Make The Spacing Even Or More Balancing. done
- 00:40:072 (3,4,1) - ^ done
- 00:42:707 (1,2,3,4) - ^ done
- 01:09:869 (1,2,3) - ^ done
- 01:16:153 (3,4,1) - ^ done
- 01:16:558 (1) - Delete NC And Add New One At 01:16:964 (2) done
- 01:26:896 (1,2,3,4) - These Jumps Should Have More Distance. done
- 00:08:450 (5) - NC. Same reason As Hard done
- 00:17:166 (1,2,3,4) - Make Spacing Even Or More Balance done
- 00:23:450 (1) - ... This Is Not How S Slider Supposed To Be Mapped. Watch Osu! Academy For That done
- 00:42:504 - White Ticks Shouldn't Skipped Except In Some Cases. done
- 01:10:883 (3,4,5) - Make Spacing Even Or More Balance done
- 01:15:342 (1,2,3,4) - ^ done
- 01:19:802 (1,2,1) - ^ done
- 01:26:085 (1,2,3,1,2,3,4) - Diff Spikes O.o But I Think You Can Keep Them done
-[ Invisible ]- wrote:
General
First Read The Ranking citeria standard map = https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
Hitobjects must never be off-screen.
All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following.
Your map need Hit Sounding
Your Preview Point in diff easy different from other
Hard
00:11:187 - add 1 circle i think good done
00:17:673 - same ^ done
00:30:545 - ^ done
00:33:079 - ^ done
01:16:457 - ^ done
Insane
00:34:903 - add 1 circle i think good done
01:11:795 - ^ added at 01:11:997 (2) - instead
Deppyforce wrote:
Hi From My Queue :3
[Ky's Easy]
Kyle Y Just Mod My Map O.o This Turns To M4M For Me I haven't request M4M, if I did, why not you mod MY mapset but guest diff
- 00:02:369 (2) - This'll Look Better imo If It Was Copy Of 1 With Ctrl+h , Ctrl+j And Ctrl+g remain
- 00:11:693 - Add Note Here And Add Clap? sure~
- 00:29:937 (3,4) - i Think This Should Be Same Pattern With 00:23:450 (1,2,3)
- 00:56:693 (3) - End At 00:57:302 And Move Spinner's Start To 00:57:504 let me think think, I like this modding
- 01:26:896 (1) - Maybe Delete NC?remain
-[ Invisible ]- wrote:
Ky's Easy
00:36:423 - i think the slider is so long, fixed
00:16:356 - This Cirlce to exceed the display area, kriteria Ranking map, Hit objects must never be off-screen. not that case
00:27:910 - same ^not that case
00:39:666 - Same ^not that case
01:13:112 - same ^ out to not that case
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 62369
Countdown: 1
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TitleUnicode:ふ・れ・ん・ど・し・た・い
Artist:Gakuen Seikabutsu
ArtistUnicode:Gakuen Seikabutsu
Creator:XxSeonxX
Version:Ky's Easy
Source:Gakkou Gurashi
Tags:anime op gakkou gurashi
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thanks for the mod^^ even though i didn't asked for it, but thanks anyways :3Wintermute wrote:
Hihi~ I'm only going to mod insane, but if you have some questions about the other diffs feel free to PM me about 'em and I can take a quick peak.
Insane:
For starters, OD 5 is way, *way* too low for an insane. It should never be anything lower than OD7, and for this map I would highly recommend OD8 given that you're doing both a low AR and a low BPM done
In the intro, you have a tendency to start new combos way too often which I don't agree with because it hurts readability, but is ultimately sort of harmless. But after that, it starts to cause timing issues. In general, save new combos for the starts of measures or only if it's really obvious that it should be a new combo. So for insane, I'm going to go ahead and list all of these, I'll leave it up to you to find the ones in the other difficulties.
00:11:288 (1) - Should not be a new combo done
00:12:505 (1) - ^ (Just start the combo at the start of the measure, currently 00:12:099 (4) ) done
00:13:922 (1) - ^ ( ^^ 00:13:720 (6) ) done
00:14:733 (1) - ^ ( ^^ 00:16:964 (5) ) done
00:28:923 (1) - ^ ( ^^ 00:29:937 (3) ) done
00:30:747 (1) - ^ done
00:40:275 (1) - ^ done
00:40:883 (1) - ^ ( and here, either you make 00:41:085 (2) the NC and remove the NC at 00:41:491 (1), or you just wait for 41:491 for the NC) done
00:47:166 (1) - ^ ( ^^ 00:47:775 (3) ) done
01:12:707 (1) - ^ done
01:13:112 (1) - ^ done
01:17:775 (1) - ^ done
01:18:991 (1) - ^ ( ^^ 01:18:585 (4) ) done
01:19:802 (1) - ^ done
01:21:423 (1) - ^ done
01:22:639 (1) - ^ done
01:24:869 (1) - ^ ( ^^ 01:25:072 (3) ) done
01:25:477 (1) - ^ (I understand what you were doing here sylistically, but if you change the previous section accordingly, you get 1,2,3 1,2,3 and it'll look a bit better, ultimately) i think i'll keep it
00:08:613 - Match your timing points to beats, don't just leave them floating around like this. (This may apply to other difficulties as well). done
00:21:586 - ^ done
00:34:356 - ^ done
Now that we have timing dealt with, let's start looking at some actual advice. :3
00:00:748 (1,2,1,2,1,2,3,4,1,2,3,4) - way too fast for the song's intro IMO, and plays really awkwardly. Cut them to 1/1 notes and increase their spacing to keep up intensity I'll keep it
00:08:856 - There's a really bad over lap here with the end of the slider from 00:07:437 (1). Move the circle so it overlaps perfectly with the slider end. done
00:09:869 - Move the (2,3) from 00:10:275 up a couple points and move one into their place. This flows nicely and gives the added benefit of putting the slider on the new measure, justifying it as a new combo. But again, watch the overlap with that first slider from earlier.Included a picture just because that sounds sillydoneBefore:
After:
00:13:315 (5) - again, bad overlap with 00:11:896 (2,3,4). done
00:20:410 (1,2) - Listen to the drums in the background. Those are big hits that deserve big jumps! done
00:23:450 (1) - this is a huge cop out. I want to play all those synth notes, not just follow a slow rolling slider. done
00:26:693 (2,3,4,5,1) - On the "follow the synths" thing, just in general for this section try and map sliders to the synth holds, the 1/1 slider at 00:27:302 (5) really feels out of place. (and again, 00:27:910 (1) - should not be the new combo) I'll keep it
00:46:761 (4,5,6) - Having this as a triple doesn't seem terribly justified. There's nothing in the instrumentals to match it, and feels kinda silly. done
00:57:504 (1,2,3,4,5,1,1,2,3,4,5,1) - The same problem I mentioned with the intro, but that's ultimately your decision. keeping it
00:59:126 (2,3) - if you want to keep these sliders here, space them. They feel sort of clunky imo. done
01:01:356 (3) - bad overlap with the end of the slider at 01:00:545 (4) done
01:02:775 (3,4) - Bad overlap done
01:13:923 - Listen for the drums here-- there's an awesome slot for a triple and you totally ignored it. doneA really quick example of how you could use ithttp://i.imgur.com/y5HVhKD.jpg
01:16:761 (1,2) - Here we have a special case Here, I highly recommend reversing these two (simply ctrl + g), and then setting the NC back onto the new measure. So we go from this:
to this:
done
01:17:775 (1,2 ) - bad blanket. There are probably more of these interspersed throughout the map that I recommend you go back and look for, but in a nutshell you can use the approach circles as guidelines to make your slider fit around the approaching note nicely.ExampledoneBefore:
After:
01:24:869 (1,2,3) - Reverse the slider, then remove the single notes back on the top of the slider. done
If you opt to do the above, also consider then reversing 01:25:477 (1,2) to make some nice triangles. triangles? ._.
thanks for the mod ^^Hiyori wrote:
Hello there from my Queue! Don't forget to vote on my poll. Thank you! Normal:
- 00:07:234 (3) - awkward to play maybe remove this done
- 00:13:112 (3) - follow DS done
- 00:17:369 (5,6) - blanket better done
- 00:45:342 (7,8) - ^^ done
Hard:
- 00:39:666 (1,2,3,4,1,2,1,2) - make flow cleaner I'll take clean as not overlapping another circle
- 01:13:518 (3) - make this into a slider instead end at 01:13:720 done
Cute song. Goodluck!
Hiyori wrote:
Hello there from my Queue! Don't forget to vote on my poll. Thank you! Ky's Easy:
- 00:07:437 (1) - I don't see this mapped to anything. Remove this. fixed
- 00:22:639 (2) - just to emphasize the beat try thisremain
- 00:26:085 (2) - not mapped to anything. Try adding circle at 00:26:288 - insteadfixed
- 01:18:585 (1) - extend to 01:19:396fixed
- 01:19:599 (2) - move this to 01:19:802fixed
- 01:22:842 (2) - move to 01:23:045fixed
- 01:26:085 (2) - change to a reverse slider then remove this 01:26:896 (1) - add circle at 01:27:504 remainlike this
Cute song. Goodluck!Cute song, agree
osu file format v14
[General]
AudioFilename: Gakkou Gurashi! OP - Opening (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 62369
Countdown: 1
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TitleUnicode:ふ・れ・ん・ど・し・た・い
Artist:Gakuen Seikabutsu
ArtistUnicode:Gakuen Seikabutsu
Creator:XxSeonxX
Version:Ky's Easy
Source:Gakkou Gurashi
Tags:anime op gakkou gurashi
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thanks for the mods ^^Sirade wrote:
From my mod queue
Easy and Normal
Looks fine, but normal looks kinda strange though.
Hard
00:12:707 (3) - Not a perfect blanket. [urlhttp://puu.sh/jiqtO/b8a15ca1db.jpg]image[/url] done
00:17:369 (3) - I'm not so sure about this, I don't know what to suggest either, but all I know it has a overlapping and too-far issue. done
00:25:680 (4) - Not a perfect blanket. done
00:36:829 (5,6) - I guess it is too far. done
00:40:275 (4,1) - In-consistency with spacings, I know you were making blankets but try move 00:39:666 (1,3) - left-nearer to (2,4) done
00:44:734 (2) - Not a perfect blanket. done
00:47:775 (1) - Making this a perfect blanket would be nice. done
01:02:977 (5) - This blanket really bugs me for some reason, try fix it to a perfect blanket. done
01:08:653 (2) - Move this to "X:134 & Y:183" looks better for me. done
I'll only point out some of obvious imperfect blankets.
Insane
00:03:180 (1,2,3,4) - The current looks kinda overlapping, scaling them to larger size (x1.2) or rotating them at least 15 degrees looks better. (I would suggest to scale them by 1.2 and rotate them by 15 degrees clockwise) (Make sure to select "Selection Center" for origin or else it would look messy) the overlapping is intentional
00:19:802 (2) - Too far, maybe move them nearer like "X:148 & Y:224" done
00:56:491 (6) - Remove them? It would add more emphasis on 00:56:693 (1) - done
01:01:153 (2,3) - Ctrl + H? Looks better imo, but if you don't want wide jumps then don't do this. done
Good luck on getting ranked. thanks :3
edit: whoops, accidentally mod Hard when you haven't said it on your request
thanks for the mod ^^Lumael wrote:
Hello! NM Request on queue Normal
00:09:464 (2) - I would move this a bit down and curve a bit less, it's a bit weird this way. Even more because of the CS fixed
00:10:883 (5,6) - This blanket can be improved fixed
00:10:883 (5,7) - Fix this overlap fixed
00:12:099 (1,2) - ^ fixed
00:13:315 (4,5) - ^ fixed
00:13:315 (4,6) - Fix overlap fixed
00:13:720 (5,6) - Fix blanket :3 fixed
00:15:342 (1,2) - ^ fixed
00:17:369 (5,6) - ^ fixed
00:25:680 (2) - Curve it a bit less? fixed
00:29:937 (4) - ^ fixed
00:32:166 (2) - ^ fixed
00:35:207 (2,3) - Improve blanket fixed
00:35:612 (3,6) - Well, overlap fixed
00:36:829 (6) - Improve blanket fixed
00:38:450 (2,3) - ^ fixed
00:40:883 (7,8,1) - Fix the overlap and you may want to flip (1) because the flow is really bad fixed
00:46:558 (9) - Curve it a bit less fixed
00:51:018 (1,2) - Make them mirrors? fixed
01:00:950 (1,1) - Fix overlap fixed
01:02:775 (2,3) - Improve blanket fixed
01:07:234 (5,6) - ^ fixed
01:09:262 (2,3,4) - Blanket can be improved fixed
01:12:099 (1,2) - ^ fixed
01:15:748 (2,3) - ^ fixed
01:23:450 (4,1) - Fix overlap fixed
Fixing all those blankets and all the overlaps this diff should be fine, just need some polishingHard
To make this job of modding easier, firstly I'll link blankets that should be improved fixed
00:01:558 (3,4) -
00:02:369 (1,2) -
00:03:180 (3,4) -
00:10:072 (5,1) -
00:11:896 (1,2) -
00:12:099 (2,3) -
00:13:518 (2,3) -
00:15:342 (1,2) -
00:16:356 (4,1) -
00:20:815 (3,4) -
00:22:437 (4,1) -
00:26:693 (3,4,5) -
00:28:315 (1,2) -
00:30:342 (2,4) -
00:31:964 (3,4) -
00:36:220 (3,4) -
00:37:538 (2,3) -
00:40:275 (4,1) -
00:41:896 (3,4) -
00:42:707 (1,2) -
00:43:518 (4,1) -
00:48:585 (3,4) -
00:53:247 (2,3) -
01:02:166 (2,3) -
01:04:396 (4,1) -
01:05:207 (3,4) -
01:05:815 (5,1) -
01:07:031 (4,1) -
01:10:072 (2,3) -
01:11:288 (2,3) -
01:15:342 (1,2) -
01:16:964 (1,2) -
01:18:585 (3,4) -
01:19:802 (2,3) -
01:19:802 (2,5) -
01:21:626 (4,1) -
01:21:829 (1,2,3) -
01:23:045 (1,2) -
01:24:261 (5,1) -
Now the rest:
00:07:437 (1,1) - You could stack fixed
00:07:842 (2,2) - ^ fixed
00:25:680 (4,3) - Fix overlap fixed
- Hitsounding is a bit random :/ not that good in hitsounding ><
Same thing of Normal, with some polishing and blanketing improvement it should be fine
Maybe I get the Insane later...
GL!! thanks
Lumael wrote:
Hello! NM Request on queue GL!!Ky's Easy
00:20:207 (3) - shouldn't this start at 00:20:004 - ? I know it's an easy but it's not fitting this way fixed
00:28:315 (1) - I would make this one like 00:26:693 (3) - to make the pattern prettier I do not want to use that much slider and circle, then I just switch between them.
00:56:693 (3) - Maybe if you move the red anchor point a bit down, because it's a bit weird. I mean this part: http://puu.sh/jj9Q7/8bfc91d52e.jpg fixed
Diff is already awesome, can't point anything else.. it is really hard to point a lot from Easy, becasue Easy diff do not have a lot of notes and slider.
Kuki wrote:
[Ky's Easy]
00:35:207 (1) - This honestly to me feels a little random, you don't repeat it like you did at 00:36:423 (2) - I would suggest you instead copy 00:36:423 (2) - and have a sort-of symmetrical pattern going on, and just make 00:38:450 (3) - fixeda curve blanketed with 00:39:666 (4). remain
00:44:531 (1) - Again, random slider imo. I suggest copying 00:42:910 (2) - here and making a symmetrical pattern instead. remain
01:10:072 (2) - Big difference in spacing from everything else but no difference in the song? fix please.fixed, thanks a lot for pointing out this
01:26:085 (2,1) - I'd consider a blanket here like so. it finishes comfortably and nicely and flows really well.remain
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I followed all of the mods . This mod is so detailed it made me wet myself ._. Thanks xDReditum wrote:
Friend Shitai more like Shit AI, Friend!
Insane:
00:02:369 (1,2,3,4,1,2,3,4) - Overlapping patterns like this are no fun
00:07:437 (1,2,3,4) - THERE'S NO SOUND HERE WHY ARE YOU CLAPPING
ok general hitsounding thing let's get this settled. When you use finishes a lot, it ruins the effect of the finish. It becomes overbearing. Try putting claps (or i prefer hitnormals, but whatever you want) on the 1st and 3rd white tick of every measure (after the beginning part). It'll sound a lot better, since it's going with the drums in the background.
00:12:505 (1,2,3,4,5) - but why stream??
00:25:680 (4) - all these points yet i don't know what this is.
00:59:126 (2,3) - so like ask yourself, do these repeats go with the music? If the answer is no (Helpful hint: The answer is no), then re-do these so it fits with the natural grouping of the words.
01:00:545 (4) - Love silence. Embrace silence. Don't try to put sound where there is silence.
01:00:950 (1,2,3,4) - same as before, don't put sound where it doesn't belong. It's fine to have notes but don't put loud finishes and stuff
01:04:396 (1,2,3) - I haven't been pointing out spacing stuff much since I've become a bit more leniant with this, but why exactly do you decide here that it's a good idea to have a big jump followed by a really short distance? Making a pretty blanket shouldn't be more important than having the map play well.
01:16:356 (5,1,2,3) - Sentences have general structure. You wouldn't just start a sentence in the middle. But you're starting this huge new pattern in the middle of the sentence, and that's no good. Especially when it's on a weird part (ie. The red tick before the next measure.) If I were doing this, I'd have the big pattern start on the big white tick (it's sitll techincally in the middle of the sentence so sue me but like it's on a more accented part that is more natural)
It has lots of potential and lots of solid foundations which makes me a happy camper
As for the hitsounds, I've figured it out. The finishes you have on beats 2 and 4? Those should be your claps. Yay.
Hard:
Whats with these claps they're not following the drums nor are they consistent with the insane. Consistency is good and makes everyone happy, as does following the music.
00:07:437 (1,2,3) - Just assume the same thing through all diffs that you shouldn't have hitsounds where there isn't ANY sound, but also, this anti-jump is no good. nothing a ctrl + H couldn't fix
This verse section is a LITTLE too similar to insane for me to feel like the spread will be passable.
01:10:275 (3,4,1) - Overlaps are no fun please never do this again
Normal:
ok your spread is so weird. This beginning is WAY too easy in comparison to Hard, but your actual choruses and stuff are SUPER notey. I'd love to have you bump up this beginning and not follow the lyrics so explicitly in the choruses. Slider-train maps are no fun. They just get confusing.
00:44:531 (6) - NC
00:47:775 - this is the normal diff please do not have SV changees
It's like you wanted to make a hard but were like "well to make it a normal all you have to do is add sliders right", and it's right now a LOT harder than it should be, which is no good . I'm sorry for not pointing out specifics, an you can PM if you'd like me to point them out. However, a lot of the issues comes from when there's literally just TOO MUCH on the screen. Normal players aren't as dumb as people think, but having lots of notes on the screen at once in varying lengths and shapes can be overwhelming, even with a low AR
Easy:
There's no video o-o
Don't put claps on 3 just because it's an easy. The drums don't change
Yeah, if this is your easy, you're definitely going to want to make Normal a LOT easier.
Other than hitsounding, this is technically fine
It's a good start which makes me happy, but the lower diffs need probably a complete rework. It's actually really funny because the star rating would imply that the normal is actually pretty easy, but the slow SV and overload of notes make it not easy. Check out some other maps normals and see how they handle complex songs with lots of words.
Yay.
XxSeonxX wrote:
I followed all of the mods . This mod is so detailed it made me wet myself ._. Thanks xDReditum wrote:
Friend Shitai more like Shit AI, Friend!
Insane:
00:02:369 (1,2,3,4,1,2,3,4) - Overlapping patterns like this are no fun
00:07:437 (1,2,3,4) - THERE'S NO SOUND HERE WHY ARE YOU CLAPPING
ok general hitsounding thing let's get this settled. When you use finishes a lot, it ruins the effect of the finish. It becomes overbearing. Try putting claps (or i prefer hitnormals, but whatever you want) on the 1st and 3rd white tick of every measure (after the beginning part). It'll sound a lot better, since it's going with the drums in the background.
00:12:505 (1,2,3,4,5) - but why stream??
00:25:680 (4) - all these points yet i don't know what this is.
00:59:126 (2,3) - so like ask yourself, do these repeats go with the music? If the answer is no (Helpful hint: The answer is no), then re-do these so it fits with the natural grouping of the words.
01:00:545 (4) - Love silence. Embrace silence. Don't try to put sound where there is silence.
01:00:950 (1,2,3,4) - same as before, don't put sound where it doesn't belong. It's fine to have notes but don't put loud finishes and stuff
01:04:396 (1,2,3) - I haven't been pointing out spacing stuff much since I've become a bit more leniant with this, but why exactly do you decide here that it's a good idea to have a big jump followed by a really short distance? Making a pretty blanket shouldn't be more important than having the map play well.
01:16:356 (5,1,2,3) - Sentences have general structure. You wouldn't just start a sentence in the middle. But you're starting this huge new pattern in the middle of the sentence, and that's no good. Especially when it's on a weird part (ie. The red tick before the next measure.) If I were doing this, I'd have the big pattern start on the big white tick (it's sitll techincally in the middle of the sentence so sue me but like it's on a more accented part that is more natural)
It has lots of potential and lots of solid foundations which makes me a happy camper
As for the hitsounds, I've figured it out. The finishes you have on beats 2 and 4? Those should be your claps. Yay.
Hard:
Whats with these claps they're not following the drums nor are they consistent with the insane. Consistency is good and makes everyone happy, as does following the music.
00:07:437 (1,2,3) - Just assume the same thing through all diffs that you shouldn't have hitsounds where there isn't ANY sound, but also, this anti-jump is no good. nothing a ctrl + H couldn't fix
This verse section is a LITTLE too similar to insane for me to feel like the spread will be passable.
01:10:275 (3,4,1) - Overlaps are no fun please never do this again
Normal: I might discard the whole thing and start anew
ok your spread is so weird. This beginning is WAY too easy in comparison to Hard, but your actual choruses and stuff are SUPER notey. I'd love to have you bump up this beginning and not follow the lyrics so explicitly in the choruses. Slider-train maps are no fun. They just get confusing.
00:44:531 (6) - NC
00:47:775 - this is the normal diff please do not have SV changees
It's like you wanted to make a hard but were like "well to make it a normal all you have to do is add sliders right", and it's right now a LOT harder than it should be, which is no good . I'm sorry for not pointing out specifics, an you can PM if you'd like me to point them out. However, a lot of the issues comes from when there's literally just TOO MUCH on the screen. Normal players aren't as dumb as people think, but having lots of notes on the screen at once in varying lengths and shapes can be overwhelming, even with a low AR
Easy:
There's no video o-o
Don't put claps on 3 just because it's an easy. The drums don't change
Yeah, if this is your easy, you're definitely going to want to make Normal a LOT easier.
Other than hitsounding, this is technically fine
It's a good start which makes me happy, but the lower diffs need probably a complete rework. It's actually really funny because the star rating would imply that the normal is actually pretty easy, but the slow SV and overload of notes make it not easy. Check out some other maps normals and see how they handle complex songs with lots of words.
Yay.
XxSeonxX wrote:
I followed all of the mods . This mod is so detailed it made me wet myself ._. Thanks xDReditum wrote:
Friend Shitai more like Shit AI, Friend!
Easy:
There's no video o-o it is not my fault, it should be the creator responsibility
Don't put claps on 3 just because it's an easy. The drums don't change any example?
Yeah, if this is your easy, you're definitely going to want to make Normal a LOT easier.no relationship between them, 1.2 stars Easy can have about 2.2 stars Normal. Becasue it is low bpm, 2.2 stars is quite high.
Other than hitsounding, this is technically fine thanks, I will find hitting sound mod then.
It's a good start which makes me happy, but the lower diffs need probably a complete rework. It's actually really funny because the star rating would imply that the normal is actually pretty easy, but the slow SV and overload of notes make it not easy. Check out some other maps normals and see how they handle complex songs with lots of words.
Yay.
thanks for the mod ^^hanyuu_nanodesu wrote:
Yo mod from my modding Q~
Very moe song -w-
[General]
- Why are there two backgrounds image at the song folder.... fixed
- You don't need to add "Gakkou Gurashi" to the tags since you already mentioned it in source. What you can do : 1. Change the source to がっこうぐらし! and keep "Gakkou Gurashi" at the tags, 2. Remove "Gakkou Gurashi" from the tags and add がっこうぐらし! instead (If you do that, don't forget to add exclamation mark (!) at the end of Gakkou Gurashi at source. You can do that at the first option too tho.) You can do either. fixed
- Add "School-Live!" (the English translation of Gakkou Gurashi) to the tags. fixed
- Why the combo colors so gloomy.... ;-; Try to use pastel colors, it'll fit the bright song more. BTW, I just realized that you used different combo colors... it's alright but it'll better if they are consistent (In case you don't know, song setup -> colours) I'll keep the current colors :O
- Song setup -> Design; disable widescreen support and letterbox during break fixed
- You could place the audio preview here 01:01:964 so you could hear the "hai" at the preview; it'll sounds cute -w- or here 01:00:747 to include the "daisuki" as well -w- fixed
[Normal]
- AR 5 pls fixed
- 00:16:964 Pls don't ignore this very big sound. Swap 00:16:761 (4,5) - place http://puu.sh/jl5UN/f5074c18b2.jpg fixed
- 00:43:720 (6,1) - Blanket the tail pls fixed
- 01:14:734 The sound here is more worth emphasized with reverse than the one here 01:14:329 swap 01:13:923 (1,2) - pls fixedhttp://puu.sh/jl633/d9f8a6357c.jpg fixed
- Nice rhythm but maybe you can improve your placement a bit. Start by fixing your blankets, most of them are still off. Use approach circle as guide. will work on it
[Hard]
- AR 7.5, using AR 8 kinda ruin the diff spread, the song is not that fast tho fixed
- 00:03:991 (1,2,3,4) - I'm pretty sure you used harder rhythm for Normal... ._.
- 00:14:531 (1,2,3,4) - I don't really hear a sound that support stream .-. don't use "filler" stream at Hard, delete this note 00:14:633 (2) - to make a triplet instead. Or you could make it into 1/4 reverse slider http://puu.sh/jl6mb/3acd9f13a5.jpg No need to NC here 00:14:531 BTW fixed
- 00:30:342 (2,3,4) - Inconsistent spacing, DS please. Since 00:30:545 (3) - is a filler, no need to jump; for this part 00:31:558 (1,2,3,4) - I understand if you want to emphasize it so you make it kinda jumpy. fixed
- 00:50:410 (3,4) - The jump is too far, reduce it a bit http://puu.sh/jl6uN/68ed1a73a4.jpg avoid 3.0+ spacing at Hard. fixed
- 01:02:166 (2) - delete this note please, it follows nothing. You better make a short pause after the "hai" fixed
- 01:13:923 (1) - Remove NC fixed
- Fix your blankets will work on it
[Insane]
- AR 8.5 or 9 fixed
- 00:05:612 (1,2,3,4,5) - Ctrl+g, it'll flow better from the previous note and to the next note fixed
- 00:15:341 (1,2) - Why reduce spacing... DS please fixed
- 00:27:302 (5) - Change this into a circle followed by 1/2 slider http://puu.sh/jl6XS/761bd2c3d0.jpg there's a sound here 00:27:504 you better don't ignore it fixed
- 00:56:491 Add a note, there's a sound there fixed
- 01:17:572 (5,1) - Stack pls fixed
- 01:20:612 (3,6) - ^ fixed
- You overused finish hitsound; and please fix your blankets. will work on it
- Edit : I agree here 00:07:437 (1,2,3,4) - please no clap, use whistle if you want or just remove the whole hitsound fixed
At Hard and Insane, please reduce the number of slider that start on red tick because usually the sounds at red tick are weak and not worthy enough to be emphasized with starting a slider. And please improve your placement (blanket mostly) and NC-ing. I'll improve ^^
Good luck~^^
hanyuu_nanodesu wrote:
Yo mod from my modding Q~
Very moe song -w-
[General]
- Why are there two backgrounds image at the song folder....
- You don't need to add "Gakkou Gurashi" to the tags since you already mentioned it in source. What you can do : 1. Change the source to がっこうぐらし! and keep "Gakkou Gurashi" at the tags, 2. Remove "Gakkou Gurashi" from the tags and add がっこうぐらし! instead (If you do that, don't forget to add exclamation mark (!) at the end of Gakkou Gurashi at source. You can do that at the first option too tho.) You can do either.
- Add "School-Live!" (the English translation of Gakkou Gurashi) to the tags.
- Why the combo colors so gloomy.... ;-; Try to use pastel colors, it'll fit the bright song more. BTW, I just realized that you used different combo colors... it's alright but it'll better if they are consistent (In case you don't know, song setup -> colours)
- Song setup -> Design; disable widescreen support and letterbox during break
- You could place the audio preview here 01:01:964 so you could hear the "hai" at the preview; it'll sounds cute -w- or here 01:00:747 to include the "daisuki" as well -w-
[Ky's Easy]
- 00:03:991 (1,2,3,4) - Maybe you could change these position so it would form a rectangular shape... rough example http://puu.sh/jl4PC/c822ce2a32.jpg remain
- 00:07:234 Maybe add a note here to support the silent sound; I mean it feels weird to stop here 00:06:829 while there's still sound after that before it's actually stopping fixed
- Why you keep using the same rhythm ;-; it is easier for new-player, that's the reason.
- 00:20:004 (2) - Just suggestion but I think it would be good to end this here 00:20:612 and add a circle here 00:21:018 http://puu.sh/jl545/c7493d61f1.jpg Since the sound at 00:21:018 is very big, it would be better to make it clickable so it would be more emphasized, the sound here 00:20:612 is pretty big as well so you better don't ignore it, furthermore, it's better to differentiate the long vocal with the "daisuki" fixed, thanks for the explanation. I have think of this problem, but cannot think of I can do this.
- 00:29:937 (3,4) - Fit more with a 1/1 reverse slider followed by a circle. DS ing btw, if you do so http://puu.sh/jl5og/90c5a7ca08.jpgremain, I hate reverse, I just avoid to use
- 01:01:964 Very sad that you can't support the "hai" here ;-; because of spinner gap you know it...
- 01:05:612 (1,3) - Maybe you could make these identical, looks nice imo http://puu.sh/jl5wo/9bdd61d919.jpgfixed
- 01:09:261 The sound here is pretty big actually .-. maybe you could change 01:08:856 (1) - into 1/1 reverse slider or at least at a red anchor at the clap. fixed
- 01:13:112 (2) - Pls end this here 01:13:518 the sound is very big there, you can use circle to support the next sound http://puu.sh/jl5Gm/35ee118dcf.jpg
- 01:20:207 (3,4) - Actually rhythm like this http://puu.sh/jl5J4/0f0f99dfee.jpg would fit better since the big sound is here 01:20:815 but meh, DS fixed
- 01:22:234 Ignored big soundfixed
Good luck~^^
osu file format v14
[General]
AudioFilename: Gakkou Gurashi! OP - Opening (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 62369
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.52
[Metadata]
Title:Friend Shitai
TitleUnicode:ふ・れ・ん・ど・し・た・い
Artist:Gakuen Seikabutsu
ArtistUnicode:Gakuen Seikabutsu
Creator:XxSeonxX
Version:Ky's Easy
Source:Gakkou Gurashi
Tags:anime op gakkou gurashi
BeatmapID:748586
BeatmapSetID:335730
[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1
[Events]
//Background and Video events
0,0,"IzIb3WJ.png",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
748,405.405405405405,4,2,0,55,1,0
4802,-100,4,2,0,35,0,0
5612,-100,4,2,0,40,0,0
6423,-100,4,2,0,45,0,0
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62369,-100,4,2,0,55,0,1
86693,-100,4,2,0,40,0,0
87403,-100,4,2,0,60,0,0
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Combo1 : 255,181,181
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Combo3 : 225,176,176
Combo4 : 227,227,227
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134,71,33991,2,0,B|174:55|222:76|241:112|241:112|279:100,1,160,2|2,2:0|2:0,2:0:0:0:
348,52,35207,6,0,B|390:91|394:151|394:151|354:183,1,160,8|8,2:0|2:0,2:0:0:0:
268,180,36423,2,0,B|230:210|230:210|234:270|276:309,1,160,2|2,2:0|2:0,2:0:0:0:
360,332,37639,2,0,L|444:316,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
488,244,38450,2,0,B|506:187|497:136|497:136|444:116,1,160,8|8,2:0|2:0,2:0:0:0:
364,96,39666,2,0,B|300:53|227:84|227:84|196:40|140:36,1,240,2|8,2:0|2:0,2:0:0:0:
68,76,41288,6,0,B|49:109|41:183|41:183|67:242|140:265,1,240,2|8,2:0|2:0,2:0:0:0:
220,296,42910,2,0,B|288:272|358:283|358:283|372:259,1,160,0|2,2:0|2:0,2:0:0:0:
420,196,44126,1,8,2:0:0:0:
356,135,44531,6,0,B|265:136|230:154|230:154|258:181,2,160,2|8|8,2:0|2:0|2:0,2:0:0:0:
474,194,46761,1,8,2:0:0:0:
286,310,47775,6,0,P|174:297|111:184,1,240,0|4,2:0|2:0,2:0:0:0:
116,107,49396,2,0,B|128:66|128:66|190:98|257:96,1,160,0|2,2:0|2:0,2:0:0:0:
414,65,51018,6,0,B|456:129|422:198|422:198|435:228,1,160,0|2,2:0|2:0,2:0:0:0:
446,302,52234,1,0,2:0:0:0:
358,301,52639,2,0,B|321:293|321:293|281:212|320:138|320:138|266:124,1,240,2|8,2:0|2:0,2:0:0:0:
194,109,54261,6,0,B|134:199|134:199|155:255,1,160,4|8,2:0|2:0,2:0:0:0:
235,212,55477,2,0,B|283:194|283:194|354:239|354:239|387:222,1,160,4|8,2:0|2:0,2:0:0:0:
421,152,56693,2,0,B|308:76,1,120,4|8,2:0|2:0,2:0:0:0:
256,192,57504,12,8,60747,2:0:0:0:
120,112,62369,6,0,P|190:77|282:102,1,160,2|2,2:0|2:0,2:0:0:0:
354,106,63585,1,8,2:0:0:0:
439,127,63991,2,0,P|426:205|375:266,1,160,2|2,2:0|2:0,2:0:0:0:
294,300,65207,1,8,2:0:0:0:
236,233,65612,6,0,B|171:216|104:231|104:231|82:198,1,160,2|2,2:0|2:0,2:0:0:0:
50,129,66829,1,2,2:0:0:0:
84,48,67234,2,0,B|149:65|216:50|216:50|238:83,1,160,2|2,2:0|2:0,2:0:0:0:
303,122,68450,1,8,2:0:0:0:
391,125,68856,6,0,L|377:216,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
307,255,69666,2,0,L|225:246,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
196,164,70477,2,0,B|128:150|66:170|66:170|56:212,1,160,2|2,2:0|2:0,2:0:0:0:
70,285,71693,1,8,2:0:0:0:
145,328,72099,6,0,P|204:323|264:330,1,120,2|10,2:0|2:0,2:0:0:0:
352,331,73112,2,0,L|403:258,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
479,232,73923,1,8,0:0:0:0:
421,114,74531,2,0,L|345:87,1,79.9999999999999,0|8,2:0|2:0,2:0:0:0:
275,36,75342,6,0,B|244:80|267:129|267:129|230:142,1,120,8|8,2:0|2:0,2:0:0:0:
117,122,76558,1,8,2:0:0:0:
68,48,76964,2,0,P|30:113|61:191,1,160,2|2,2:0|2:0,2:0:0:0:
130,237,78180,1,8,2:0:0:0:
151,322,78585,6,0,P|208:275|206:193,1,160,2|2,2:0|2:0,2:0:0:0:
171,113,79802,1,8,2:0:0:0:
223,42,80207,2,0,P|276:74|337:74,1,120,2|8,2:0|2:0,2:0:0:0:
462,48,81423,1,8,2:0:0:0:
474,135,81829,6,0,L|437:212,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
460,292,82639,2,0,L|376:334,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
318,276,83450,2,0,P|270:212|196:186,1,160,2|2,2:0|2:0,2:0:0:0:
108,186,84666,1,8,2:0:0:0:
89,99,85072,6,0,P|41:129|20:189,1,120,2|2,2:0|2:0,2:0:0:0:
55,267,86085,2,0,P|94:276|139:306,1,79.9999999999999,2|2,2:0|2:0,2:0:0:0:
211,325,86896,6,0,B|218:265|255:235|255:235|262:258,1,120,2|4,2:0|2:0,2:0:0:0: