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Muffler - Gone with the Wind

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Yoges
Your M4M.

General

Everything looks ok

Sen

00:06:253 (3) - Maybe rotate this anti clockwise 36 degrees through its centre so the arc lines up with the 2 pervious to it like this? Flows better to me.
00:15:853 (6,7,8) - Change this to either all stacked or all repeat. It throws you off.

The map has already been modded a lot & with 30+ sp there's not a lot I can do for it especially with this kind of mapping style.
It's really jagged and there never really seems to be any obvious pattern anywhere. The patterns overall just look kind of static and random, not to mention ugly and boring. This might be due to an overuse of DS tho it's more likely because you're just new to mapping. I'd recommend looking at some ranked maps of the same genre.
Kuki


00:02:482 (6,2,3,5,1) - Overlap city, please try some stacks here or just fix most if not all overlaps.
00:03:853 (5,1,5) - Stack.
00:25:282 (4,5,6,7) - Curve this down, not up.
00:35:224 (7,8,9,1) - Even out spacing here, try to make a square pattern perhaps.
02:29:396 (7,3) - Fix overlap or stack.
03:06:596 (1,2) - This looks like a question mark, if you didn't do this on purpose I sugggest changing the style because it may steal away the feel of the map.
05:05:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Try to make this look a little cleaner, stack a little and fix overlaps.
Topic Starter
Nickoloui

Yoges wrote:

Your M4M.

General

Everything looks ok

Sen

00:06:253 (3) - Maybe rotate this anti clockwise 36 degrees through its centre so the arc lines up with the 2 pervious to it like this? Flows better to me. Ye fixed
00:15:853 (6,7,8) - Change this to either all stacked or all repeat. It throws you off. All stacked

The map has already been modded a lot & with 30+ sp there's not a lot I can do for it especially with this kind of mapping style.
It's really jagged and there never really seems to be any obvious pattern anywhere. The patterns overall just look kind of static and random, not to mention ugly and boring. This might be due to an overuse of DS tho it's more likely because you're just new to mapping. I'd recommend looking at some ranked maps of the same genre. I am new to mapping and I am aware of the fact that they can be random and boring, even though the only way for us to learn is to keep trying and that exactly what I'm doing. Thanks for the help c:
Thanks for the mod!
Topic Starter
Nickoloui

Kuki wrote:



00:02:482 (6,2,3,5,1) - Overlap city, please try some stacks here or just fix most if not all overlaps. Ye alright
00:03:853 (5,1,5) - Stack. First one ain't stacked intenionally, but stacked the second one
00:25:282 (4,5,6,7) - Curve this down, not up. Done thanks
00:35:224 (7,8,9,1) - Even out spacing here, try to make a square pattern perhaps. Yep done
02:29:396 (7,3) - Fix overlap or stack. Stacked
03:06:596 (1,2) - This looks like a question mark, if you didn't do this on purpose I sugggest changing the style because it may steal away the feel of the map. It was on purpose
05:05:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Try to make this look a little cleaner, stack a little and fix overlaps. It was meant to overlap so I'll keep it
Thanks for the help!
Seto Kousuke
Heya, my part of the M4M ^^

So, these kind of maps when modded already by many people is always a bit tricky to find stuff to actually try to help, the rythm is fine, the patterns too, so the major thing I noticed was some notes that would have a better flow in different positions, so most of my mod will be focused on coordinates of those notes that ''in my opinion'' would look and play better, i hope it helps you ^^

The mod
00:06:253 (3) - This one would be better at x:224 y:48 and then you can repositionate 00:06:767 (4,1) - closer to it, depending on where and how exactly you do this.

00:21:682 (8,9) - on this beggining, you could keep a smaller distance of all the notes because the song isn't really ''strong'' right now, so you could abuse your first jumps in parts like this, where you can clearly hear the song starting to change

00:35:739 (1,2,3) - those 2 notes stacked heading down looks a little weird, maybe consider stacking them upwards because of the direction of the slider?

00:38:310 (10) - i think this note plays better if you put it somewhere like x:160 y:219

01:05:910 (1) - This calm part would feel better if in times like this one you put the note more far from the previous note, you can keep the patterns close and then make these kind of notes be played far, another example of note is this one 01:16:882 (1) -

01:29:053 (8) - In this part i think a better positioning of the next notes could be something like This (not exactly like this, but you get the idea...that ''triangle'')

01:30:082 (7) - maybe putting this note closer to the previous triplet and bringing the next slider together too

01:32:482 (3) - This jump is a bit unecessary, you could make a pattern with the same feeling but in a different way, like positioning the slider at x:302 y:272

02:36:424 (1) - This note is a bit confusing because of the previous slider...if you plan on keep that slider the way it is, a good idea would be placing this note at x:172 y:189

04:01:453 (1) - I think this part plays better if you delete the note after this slider and make a third reverse arrow

04:40:882 (9) - I think this slider is a little way too forced, both position and direction...consider changing it's place or rearranging the stream.

05:15:167 (9) - I don't really know why, but this slider bothers me a little right here...if you place him at x:215 y:225 he will be way more instintive

Also, if you think some of the things I said indeed makes sense for you, consider trying to change the positioning of some streams too, there isn't streams that i thought that were weird besides that one with the forced slider on the bottom...but idk, maybe you can find by yourself things that you think may play better ^^

A really fun map, looking foward to this one :P
Topic Starter
Nickoloui

Seto Kousuke wrote:

Heya, my part of the M4M ^^

So, these kind of maps when modded already by many people is always a bit tricky to find stuff to actually try to help, the rythm is fine, the patterns too, so the major thing I noticed was some notes that would have a better flow in different positions, so most of my mod will be focused on coordinates of those notes that ''in my opinion'' would look and play better, i hope it helps you ^^

The mod
00:06:253 (3) - This one would be better at x:224 y:48 and then you can repositionate 00:06:767 (4,1) - closer to it, depending on where and how exactly you do this. Alright yea

00:21:682 (8,9) - on this beggining, you could keep a smaller distance of all the notes because the song isn't really ''strong'' right now, so you could abuse your first jumps in parts like this, where you can clearly hear the song starting to change That was my initial plan and I've kept it like that, 00:21:682 (8,9) - are so close and when the NC starts the music also gets more intense thus adding a jump afterwards

00:35:739 (1,2,3) - those 2 notes stacked heading down looks a little weird, maybe consider stacking them upwards because of the direction of the slider? Yup fixed

00:38:310 (10) - i think this note plays better if you put it somewhere like x:160 y:219 Ye but y:219 was overlapping so I adjusted it

01:05:910 (1) - This calm part would feel better if in times like this one you put the note more far from the previous note, you can keep the patterns close and then make these kind of notes be played far, another example of note is this one 01:16:882 (1) - Good catch

01:29:053 (8) - In this part i think a better positioning of the next notes could be something like This (not exactly like this, but you get the idea...that ''triangle'') Yeah did something similar

01:30:082 (7) - maybe putting this note closer to the previous triplet and bringing the next slider together too Yeah done

01:32:482 (3) - This jump is a bit unecessary, you could make a pattern with the same feeling but in a different way, like positioning the slider at x:302 y:272 Hmm alright

02:36:424 (1) - This note is a bit confusing because of the previous slider...if you plan on keep that slider the way it is, a good idea would be placing this note at x:172 y:189 Did something similar

04:01:453 (1) - I think this part plays better if you delete the note after this slider and make a third reverse arrow MHmm sure why not

04:40:882 (9) - I think this slider is a little way too forced, both position and direction...consider changing it's place or rearranging the stream. Changed the slider position and direction

05:15:167 (9) - I don't really know why, but this slider bothers me a little right here...if you place him at x:215 y:225 he will be way more instintive Fixed

Also, if you think some of the things I said indeed makes sense for you, consider trying to change the positioning of some streams too, there isn't streams that i thought that were weird besides that one with the forced slider on the bottom...but idk, maybe you can find by yourself things that you think may play better ^^

A really fun map, looking foward to this one :P
Thanks a lot for the help!
Battle
M4M asking for a ticket is allowed right?

[Sen]
00:06:939 (1,4) - I would make 1 the same shape as four (without the repeat of course) and blanket it, 1 being extremely curved right now doesn't look very good
00:25:282 (4,5,6,7,8) - This is considerably more spaced than 00:23:910 (4,5,6,7,8) - and there's no change in the music to justify it
00:57:682 (1) - Considerable more curved than everything thing else in this part ._.
01:22:367 (1) - The first curve is a lot lower than the second one and it's not centered
01:48:424 (1,2,3) - Inconsistent spacing :v
01:56:996 (3) - Considerably more curved than other things in this section
02:13:110 (1) - Maybe make it similar to 02:12:424 (4) -
02:16:882 (8) - I would center the red anchor, just sayin
02:39:682 (4,5,6,7,8) - I would make 8 move down so it looks more curved
03:06:939 (2) - 03:09:853 (2) - There's technically nothing wrong with them but they look extremely ugly
03:29:224 (2) - 03:30:596 (2) - ^
03:58:710 (1) - Similar to 01:22:367 (1) -
04:30:253 (1) - I would stack on 04:29:482 (5) - cuz neatness
04:54:939 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I found this stream REALLY harsh compared to your previous ones
05:16:882 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - If you're making a discontinued stream, might as well move the second section a little further

Overall, most of the map is visually appealing, but randomly having sliders like 04:36:424 (6) - kinda make it feel awkward, since most of the time the sliders aren't too curved

GL with your map~
Topic Starter
Nickoloui

[-Deemo-] wrote:

M4M asking for a ticket is allowed right?

[Sen]
00:06:939 (1,4) - I would make 1 the same shape as four (without the repeat of course) and blanket it, 1 being extremely curved right now doesn't look very good Fixed
00:25:282 (4,5,6,7,8) - This is considerably more spaced than 00:23:910 (4,5,6,7,8) - and there's no change in the music to justify it Fixed the spacing on the stream
00:57:682 (1) - Considerable more curved than everything thing else in this part ._. Fixed
01:22:367 (1) - The first curve is a lot lower than the second one and it's not centered Made it symmetrical now
01:48:424 (1,2,3) - Inconsistent spacing :v Fixed with DS
01:56:996 (3) - Considerably more curved than other things in this section Yup I'll keep that
02:13:110 (1) - Maybe make it similar to 02:12:424 (4) - Done
02:16:882 (8) - I would center the red anchor, just sayin Done
02:39:682 (4,5,6,7,8) - I would make 8 move down so it looks more curved Fixed
03:06:939 (2) - 03:09:853 (2) - There's technically nothing wrong with them but they look extremely ugly Maybe if you suggested how to change it I would
03:29:224 (2) - 03:30:596 (2) - ^ ^
03:58:710 (1) - Similar to 01:22:367 (1) - Also fixed
04:30:253 (1) - I would stack on 04:29:482 (5) - cuz neatness Yup done
04:54:939 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I found this stream REALLY harsh compared to your previous ones Harsh? More like smoother? Still don't get what your suggestion is so Imma keep it
05:16:882 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - If you're making a discontinued stream, might as well move the second section a little further Yup moved a bit further

Overall, most of the map is visually appealing, but randomly having sliders like 04:36:424 (6) - kinda make it feel awkward, since most of the time the sliders aren't too curved

GL with your map~
Thanks for the help!
Chaoslitz
M4M

[General]
  1. Fine
[Sen]
  1. 00:08:310 (1,2,3,4,5) - Flow here is extremely sharp and not really play well, you may probably change 00:08:310 (1) rather then those notes because that straight flow works fine imo
  2. 00:11:567 (2,3,4,5) - Try smaller spacing here, the music here is not very strong to use big jumps to represent
  3. 00:16:024 (8,9) - ^
  4. 00:27:339 (9,1) - ^
  5. 00:30:767 (4,5,6,7,8) - The stream not really looks well, try something like this?
  6. 00:34:024 (6) - A bit overcurved
  7. 00:34:882 (3,4,5,6,7,8,9) - So you are having a curve flow in 00:34:882 (3,4,5,6,7), so I don't really suggest to place a right=angled jump in 00:35:224 (7,8,9) after the stream
  8. 00:36:596 (6,7,8) - Hm overcurved
  9. 00:38:139 (9) - Place a bit more to left for a better flow built up in 00:38:139 (9,10,1)
  10. 00:43:110 (7,8,9) - Place this under 00:42:424 (7) will be better
  11. 00:43:796 (13,14,1) - Jump to big
  12. 00:57:682 (1,2) - Kinda misleading of spacing here
  13. 01:40:196 (1,2,3) - Difference of spacing here is too large
  14. 01:46:196 (4,5,6) - Constant spacing please
  15. 01:47:910 (8,9) - Spacing here is too low compared to other patterns
  16. 03:31:282 (1,2) - Misleading spacing too
  17. 04:24:253 (6,7) - Anti-jump not really work here when the head of 04:24:424 (7) is placed higher then 04:24:253 (6) a lot, place it lower will better
  18. 04:27:682 (1) - Cancel NC
  19. 04:52:539 (3,4,5,6,7) - Weird flow here, please tidy up the curve
  20. 04:54:596 (3) - Offscreened, which is unrankable

Good luck
Topic Starter
Nickoloui

Chaoslitz wrote:

M4M

[General]
  1. Fine
[Sen]
  1. 00:08:310 (1,2,3,4,5) - Flow here is extremely sharp and not really play well, you may probably change 00:08:310 (1) rather then those notes because that straight flow works fine imo Alright, changed the slider instead
  2. 00:11:567 (2,3,4,5) - Try smaller spacing here, the music here is not very strong to use big jumps to represent Yup, made the spacing smaller
  3. 00:16:024 (8,9) - ^ Same here
  4. 00:27:339 (9,1) - ^ I actually wanna keep this one, it kinda fits since there's a note stall after it
  5. 00:30:767 (4,5,6,7,8) - The stream not really looks well, try something like this? Yeah did something similar
  6. 00:34:024 (6) - A bit overcurved Lessened the curve
  7. 00:34:882 (3,4,5,6,7,8,9) - So you are having a curve flow in 00:34:882 (3,4,5,6,7), so I don't really suggest to place a right=angled jump in 00:35:224 (7,8,9) after the stream Yea I replaced those 2 right angled notes with a proper flow slider
  8. 00:36:596 (6,7,8) - Hm overcurved Fixed
  9. 00:38:139 (9) - Place a bit more to left for a better flow built up in 00:38:139 (9,10,1) Yeah done
  10. 00:43:110 (7,8,9) - Place this under 00:42:424 (7) will be better Yeah you're right, done
  11. 00:43:796 (13,14,1) - Jump to big Made it smaller
  12. 00:57:682 (1,2) - Kinda misleading of spacing here Fixed it
  13. 01:40:196 (1,2,3) - Difference of spacing here is too large 01:40:367 (2) - Brought this one closer
  14. 01:46:196 (4,5,6) - Constant spacing please Ops haha
  15. 01:47:910 (8,9) - Spacing here is too low compared to other patterns Remapped that area, I believe its fine now
  16. 03:31:282 (1,2) - Misleading spacing too Same as before
  17. 04:24:253 (6,7) - Anti-jump not really work here when the head of 04:24:424 (7) is placed higher then 04:24:253 (6) a lot, place it lower will better Yeah I did that
  18. 04:27:682 (1) - Cancel NC No idea how that got there, fixed anyway
  19. 04:52:539 (3,4,5,6,7) - Weird flow here, please tidy up the curve Yup made it tidier
  20. 04:54:596 (3) - Offscreened, which is unrankable Repositioned it in-screen

Good luck
Thanks a lot for the great mod!
DeletedUser_4329079
This map is awesome
Topic Starter
Nickoloui

Default wrote:

This map is awesome
Thanks!:3
kwk
m4m
[General]
  1. This is purely my opinion, but i think if you keep your DSing consistent throughout sections when its not a jump, the entire map will look a lot more structured, and i think structured dnb maps play a lot better. So things like 00:01:796 (2,3,4,5,6) - using 1.76x here should be consistent with 00:04:710 (2,3,4,5) - or like 00:06:082 (2,3) - and 00:06:253 (3,4,1) - should be kept the same ds. especially when its basically the same sound.
[Sen]
  1. 00:03:510 (3,4,5,6) - i dont think this plays as well as you would like. Anti jump seems a bit jarring due to the reduced ds, suggest you just keep it at like 1.6x even though it will be a bit more difficult i dont think it matters too much.
  2. 00:03:510 (3,1) - stack
  3. 00:05:567 (1,2,3) - check your blankets, i wont mention them again but a lot of the blankets have issues. 00:09:682 (1,3) - 00:28:539 (6,2) - etc
  4. 00:07:282 (2,3,4) - doesnt flow that well due to slider direction,http://puu.sh/pEhl9/88d8e5aede.png something like this is better
  5. 00:09:682 (1,2) - better if you dont stack 2 under 1 and instead place it below?
  6. 00:11:053 (1,2,3,4,5) - better if you have 3 in the center of the curve, it looks significantly more appealing and can probably avoid the overlap on 5,1
  7. 00:12:082 (5,6) - same ds as 00:11:053 (2,3,4,5) is better i think
  8. 00:12:424 (1,2,3,4,5) - http://puu.sh/pEhwK/a7a1559dbe.png instead? no matter what should still definitely move 2 out a bit for a nice blanket
    00:24:253 (7,8,9) - equilateral triangle is better
  9. 00:27:339 (9,1) - a bit excessive imo
  10. 00:28:367 (5,2) - stack
  11. 00:28:539 (6,1,2) - move 2 out a bit more, so it looks like it has same spacing from (6,1)
  12. 00:31:110 (8) - should be a bit more to the left
  13. 00:30:767 (4,5,6,7,8,9) - consider using 9 as a blanket for ur stream http://puu.sh/pEhM7/ca035d8774.png if your not gonna change then also 00:30:767 (4,5) - ds
  14. 00:34:024 (6,7,1) - do these really need to touch?
  15. 00:35:224 (7,8) - direction needs a bit of fixing http://puu.sh/pEhQk/bc2fa474c0.png or http://puu.sh/pEhRb/c9240008c5.png
  16. 00:43:024 (6,7,8) - think you should keep same ds here
  17. note on streams on the previous sections, why can't you just use the same ds? it jumps from 0.25x to 0.3x to 0.5x to 0.9x and i cant figure out why
  18. 00:54:939 (1,2) - blanket instead?
  19. 00:56:310 (1,2) - use the previous sliders and just copy and rotate? seems a bit strange otherwise imo
  20. 01:05:910 (1,2) - not symmetrical yo
  21. 01:09:339 (3,1) - not particularly a fan of these
  22. 01:21:682 (2,1) - move 2 to center of the slider
  23. 01:36:939 (8) - angle is off
  24. 01:45:339 (9,4,5,6) - may seem like small thing but it looks a lot better if you avoid the overlapping
  25. 01:46:710 (8,1) - better if u straighten out the slider or move the note out a bit
  26. 01:56:310 (8,9,1,2) - i think your patterning here could be better http://puu.sh/pEilr/c8e9599c2a.png this is prob what i would do without impacting the follow up pattern
  27. 01:58:024 (1,2,3,4) - angle is off
  28. 01:59:910 (7,1) - uhh
  29. 02:16:367 (5,7) - seperate this out
  30. 02:33:596 (8,1) - maybe a bit sharp, mvoe slider a bit more to the left?
  31. 02:35:738 (6,7,8) - for 8 ctrl+g and use the same ds as 6,7 then ctrl+g it back, it looks a lot better that way
  32. 02:46:882 (8) - angleee
  33. 03:12:082 (3,4,5) - a bit excessive imo
  34. 04:06:596 (3,1) - angle
  35. 04:12:424 (1) - ^
  36. 04:14:824 (9) - a bit awkward this slider i think
  37. 04:20:310 (7,2) - definitely try to blanket this
  38. 04:23:053 (9) - ctrl+h same spot imo
  39. 04:23:910 (4,6,7) - have the same distance between each other
  40. 04:24:767 (1,4) - seperate this out
  41. 04:28:024 (3,4,5) - better if this is below the slider's y axis otherwise it doesnt flow correctly imo
  42. 04:29:396 (4,5,6,7,8) - use 1 as blanket
  43. 04:51:167 (3,4,5,6,7,8) - angle
  44. 04:52:539 (3,4) - what happened here...(angle)
  45. 04:56:310 (1,2,3,4) - same ds
  46. 04:58:024 (3,4) - angleeee
  47. 05:07:967 (4,5) - better if u line the slider up with the follow point
  48. 05:16:882 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - better if you just keep it like curved/spaced like all the other occurences imo
  49. 05:21:853 (6,7) - angle 05:21:682 (5,7) - just blanket 5 instead maybe


    end thoughts, no major problems i think except that the entire map feels very unpolished. I think if you took the time to make the DSing consistent throughout it will play and look significantly better along with blanketing properly where possible.
Topic Starter
Nickoloui

kwk wrote:

m4m
[General]
  1. This is purely my opinion, but i think if you keep your DSing consistent throughout sections when its not a jump, the entire map will look a lot more structured, and i think structured dnb maps play a lot better. So things like 00:01:796 (2,3,4,5,6) - using 1.76x here should be consistent with 00:04:710 (2,3,4,5) - or like 00:06:082 (2,3) - and 00:06:253 (3,4,1) - should be kept the same ds. especially when its basically the same sound. Alright fixed


[Sen]
  1. 00:03:510 (3,4,5,6) - i dont think this plays as well as you would like. Anti jump seems a bit jarring due to the reduced ds, suggest you just keep it at like 1.6x even though it will be a bit more difficult i dont think it matters too much. Made something better
  2. 00:03:510 (3,1) - stack Stacked
  3. 00:05:567 (1,2,3) - check your blankets, i wont mention them again but a lot of the blankets have issues. 00:09:682 (1,3) - 00:28:539 (6,2) - etc Fixed
  4. 00:07:282 (2,3,4) - doesnt flow that well due to slider direction,http://puu.sh/pEhl9/88d8e5aede.png something like this is better Did something smilar to that
  5. 00:09:682 (1,2) - better if you dont stack 2 under 1 and instead place it below? I like this actually, no fix
  6. 00:11:053 (1,2,3,4,5) - better if you have 3 in the center of the curve, it looks significantly more appealing and can probably avoid the overlap on 5,1 Did something similar
  7. 00:12:082 (5,6) - same ds as 00:11:053 (2,3,4,5) is better i think Il keep that
  8. 00:12:424 (1,2,3,4,5) - http://puu.sh/pEhwK/a7a1559dbe.png instead? no matter what should still definitely move 2 out a bit for a nice blanket Done
    00:24:253 (7,8,9) - equilateral triangle is better That's symmetrical with the notes following it it's meant to be that way
  9. 00:27:339 (9,1) - a bit excessive imo Fixed
  10. 00:28:367 (5,2) - stack Stacked
  11. 00:28:539 (6,1,2) - move 2 out a bit more, so it looks like it has same spacing from (6,1) I like it
  12. 00:31:110 (8) - should be a bit more to the left Done
  13. 00:30:767 (4,5,6,7,8,9) - consider using 9 as a blanket for ur stream http://puu.sh/pEhM7/ca035d8774.png if your not gonna change then also 00:30:767 (4,5) - ds Done
  14. 00:34:024 (6,7,1) - do these really need to touch? Yes
  15. 00:35:224 (7,8) - direction needs a bit of fixing http://puu.sh/pEhQk/bc2fa474c0.png or http://puu.sh/pEhRb/c9240008c5.png Smth similar
  16. 00:43:024 (6,7,8) - think you should keep same ds here
  17. note on streams on the previous sections, why can't you just use the same ds? it jumps from 0.25x to 0.3x to 0.5x to 0.9x and i cant figure out why Fixed
  18. 00:54:939 (1,2) - blanket instead? Yeah
  19. 00:56:310 (1,2) - use the previous sliders and just copy and rotate? seems a bit strange otherwise imo Yea
  20. 01:05:910 (1,2) - not symmetrical yo Um what
  21. 01:09:339 (3,1) - not particularly a fan of these Fixed
  22. 01:21:682 (2,1) - move 2 to center of the slider Good idea
  23. 01:36:939 (8) - angle is off Fixed
  24. 01:45:339 (9,4,5,6) - may seem like small thing but it looks a lot better if you avoid the overlapping Fixed overlapping
  25. 01:46:710 (8,1) - better if u straighten out the slider or move the note out a bit Straightened
  26. 01:56:310 (8,9,1,2) - i think your patterning here could be better http://puu.sh/pEilr/c8e9599c2a.png this is prob what i would do without impacting the follow up pattern Fixed
  27. 01:58:024 (1,2,3,4) - angle is off Fixed
  28. 01:59:910 (7,1) - uhh Fixed oups xD
  29. 02:16:367 (5,7) - seperate this out Yeap
  30. 02:33:596 (8,1) - maybe a bit sharp, mvoe slider a bit more to the left? Fixed
  31. 02:35:738 (6,7,8) - for 8 ctrl+g and use the same ds as 6,7 then ctrl+g it back, it looks a lot better that way Yep
  32. 02:46:882 (8) - angleee Done
  33. 03:12:082 (3,4,5) - a bit excessive imo Fixed
  34. 04:06:596 (3,1) - angle Ye
  35. 04:12:424 (1) - ^ Fixed
  36. 04:14:824 (9) - a bit awkward this slider i think Yea me too
  37. 04:20:310 (7,2) - definitely try to blanket this Done
  38. 04:23:053 (9) - ctrl+h same spot imo Done
  39. 04:23:910 (4,6,7) - have the same distance between each other Done
  40. 04:24:767 (1,4) - seperate this out Done
  41. 04:28:024 (3,4,5) - better if this is below the slider's y axis otherwise it doesnt flow correctly imo Fixed
  42. 04:29:396 (4,5,6,7,8) - use 1 as blanket Done
  43. 04:51:167 (3,4,5,6,7,8) - angle Fixed
  44. 04:52:539 (3,4) - what happened here...(angle) Fixed xD
  45. 04:56:310 (1,2,3,4) - same ds Fixed
  46. 04:58:024 (3,4) - angleeee This is ok imo
  47. 05:07:967 (4,5) - better if u line the slider up with the follow point Good idea
  48. 05:16:882 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - better if you just keep it like curved/spaced like all the other occurences imo I made it this way because the tune is fading out so is the difficulty of the map
  49. 05:21:853 (6,7) - angle 05:21:682 (5,7) - just blanket 5 instead maybe Done


    end thoughts, no major problems i think except that the entire map feels very unpolished. I think if you took the time to make the DSing consistent throughout it will play and look significantly better along with blanketing properly where possible.
Thanks for the great mod! <3
miyukiko
M4M
[Sen]Maybe change OD to 8-8.5?

00:16:367 (8) - I think it isn't so easy to read this circle in comparing with others...

00:32:996 (1) - maybe rotate? http://www.screencapture.ru/file/9BDf331D

00:43:796 (5) - can you place it not so far from slider?

from 00:54:939 (1) to 01:24:767 (4) - can you decrease hitsounds' volume?

03:12:082 (3,4,5) - why not a simple triple? I was confused about one excess hitsound at that moment when I was playing...

from 03:16:196 (1) to end of 04:08:996 (3) - can you decrease hitsounds' volume?

04:30:253 (1) - I think it'll be good to increase slider's speed here...

04:41:224 (1) - make it not so round http://www.screencapture.ru/file/dE7C57aC

02:53:910 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - expanding spacing from beginning of stream to its end will be perfect here

I like this map and song, good luck to you :3
Topic Starter
Nickoloui

Morroni wrote:

M4M
[Sen]Maybe change OD to 8-8.5? Given the AR I believe the current OD is fine

00:16:367 (8) - I think it isn't so easy to read this circle in comparing with others... True but no other way this works

00:32:996 (1) - maybe rotate? http://www.screencapture.ru/file/9BDf331D I like the flow of it:3

00:43:796 (5) - can you place it not so far from slider? With such AR it is better imo

from 00:54:939 (1) to 01:24:767 (4) - can you decrease hitsounds' volume? Aye fixed

03:12:082 (3,4,5) - why not a simple triple? I was confused about one excess hitsound at that moment when I was playing... Did something similar

from 03:16:196 (1) to end of 04:08:996 (3) - can you decrease hitsounds' volume? Yes fixed

04:30:253 (1) - I think it'll be good to increase slider's speed here... I actually think it's a good breather

04:41:224 (1) - make it not so round http://www.screencapture.ru/file/dE7C57aC Fixed

02:53:910 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - expanding spacing from beginning of stream to its end will be perfect here Did smth similar

I like this map and song, good luck to you :3
Thanks for the mod!
Vespirit
hey, here is the mod for your map
[ Sen]
  1. check aimod, theres a few slider ends that are not snapped
  2. 00:23:396 (1) - could be moved away from the previous object for more emphasis
  3. 01:47:053 (1) - same thing here
  4. 05:15:510 (1) - and here as well
  5. 00:57:682 (1) - slider looks a little flat, I would just make it the same curve as the last one
  6. 03:31:282 (1) - ^
  7. 01:00:424 (4,5) - why not blanket here like you did at 01:02:824 (2,1)
  8. 03:34:024 (4,5) - ^
  9. 02:30:167 - add something here?
  10. 05:25:710 - ^
  11. 05:28:453 - ^
  12. 03:12:082 (3,4,5,6,7) - not 100% sure about this, but I don't hear the stream behind this? I only hear notes in the song for (3,5,7). don't think it has to be a stream, 3 circles is better for the music
  13. 03:12:767 (1) - also you can start this spinner on 03:12:510, pretty sure its rankable
  14. 03:17:224 (3) - you can emphasize the strong beat at 03:17:567 by taking the reverse off the slider and putting a circle, so that the player clicks on it
  15. 03:25:624 (1) - the sound you are trying to map with this spinner starts on 03:25:796? or maybe not, idk ill just bring it to your attention
  16. 03:58:367 (1) - remove nc
  17. 05:05:910 (1) - so close to the previous slider? I would move the stream further away
  18. 05:16:882 (1) - ^
  19. 05:35:910 (9,1) - increase spacing between these 2 objects?

Ok that's my mod, mostly just spacing issues but other than that really nice map :D good luck!
Topic Starter
Nickoloui

HydroCannon13 wrote:

hey, here is the mod for your map
[ Sen]
  1. check aimod, theres a few slider ends that are not snapped Fixed
  2. 00:23:396 (1) - could be moved away from the previous object for more emphasis Done
  3. 01:47:053 (1) - same thing here Done
  4. 05:15:510 (1) - and here as well Also done
  5. 00:57:682 (1) - slider looks a little flat, I would just make it the same curve as the last one Aye
  6. 03:31:282 (1) - ^ Yup
  7. 01:00:424 (4,5) - why not blanket here like you did at 01:02:824 (2,1) That was somehow moved idk why, fixed
  8. 03:34:024 (4,5) - ^ ^
  9. 02:30:167 - add something here? mhm not here
  10. 05:25:710 - ^ Yea
  11. 05:28:453 - ^ Same here
  12. 03:12:082 (3,4,5,6,7) - not 100% sure about this, but I don't hear the stream behind this? I only hear notes in the song for (3,5,7). don't think it has to be a stream, 3 circles is better for the music Alright fixed
  13. 03:12:767 (1) - also you can start this spinner on 03:12:510, pretty sure its rankable I like to keep it on a white tick
  14. 03:17:224 (3) - you can emphasize the strong beat at 03:17:567 by taking the reverse off the slider and putting a circle, so that the player clicks on it Good idea
  15. 03:25:624 (1) - the sound you are trying to map with this spinner starts on 03:25:796? or maybe not, idk ill just bring it to your attention Not sure
  16. 03:58:367 (1) - remove nc Again random mistake lol
  17. 05:05:910 (1) - so close to the previous slider? I would move the stream further away I did that as a breather
  18. 05:16:882 (1) - ^ Fixed it
  19. 05:35:910 (9,1) - increase spacing between these 2 objects? Done

Ok that's my mod, mostly just spacing issues but other than that really nice map :D good luck!
Thanks for the great mod!
miyukiko
I hope that is not offtop...
I have low-skill 85k rank, but at last I passed your map... So that means that map is very good ^^
Good luck again, waiting for rank :3
Natsu
a few suggestions in game.

irc
2016-06-29 01:37 Natsu: oh what u need?
2016-06-29 01:38 [ Shark ]: Just a quick peep to tell me if theres something wrong
2016-06-29 01:39 Natsu: remember me in 30 mins, need to finish my food
2016-06-29 01:39 [ Shark ]: Alright enjoy ur meal ~
2016-06-29 02:12 [ Shark ]: ACTION Remembers Natsu-senpai
2016-06-29 02:47 Natsu: back
2016-06-29 02:47 Natsu: send me
2016-06-29 02:47 Natsu: took more time than I tho haha
2016-06-29 02:53 [ Shark ]: its cool man:D
2016-06-29 02:53 [ Shark ]: ACTION is listening to [https://osu.ppy.sh/b/743097 Muffler - Gone with the Wind]
2016-06-29 02:55 Natsu: so what u want to know?
2016-06-29 02:56 [ Shark ]: Whats stopping it from being ranked, any advice, any fixes I should do
2016-06-29 02:56 Natsu: did a bn modded it?
2016-06-29 02:57 [ Shark ]: Yes
2016-06-29 02:57 Natsu: well the rhythm is fine
2016-06-29 02:57 Natsu: flow is fine, but
2016-06-29 02:58 Natsu: it lacks design and patterns
2016-06-29 02:58 Natsu: slider curves also don't looks nice
2016-06-29 02:58 Natsu: what the map is missing is presentacion, mmm how to explain
2016-06-29 02:59 [ Shark ]: Ya Im beginner
2016-06-29 03:00 Natsu: 04:46:710 (1,2,3,4,5,6,7,8) - for example is always too linear
2016-06-29 03:01 [ Shark ]: What do u mean?
2016-06-29 03:01 Natsu: http://puu.sh/pK1PG.jpg
2016-06-29 03:02 Natsu: your movements and patterns feels linears
2016-06-29 03:02 Natsu: nor zig zags
2016-06-29 03:02 Natsu: sliders dont have good curves
2016-06-29 03:02 Natsu: streams also can look better
2016-06-29 03:03 Natsu: 04:48:082 (1,2,3,4,5,6,7) - when you try to make symmetry like this also be sure to make it at the center of the grid, so it will be visually better
2016-06-29 03:04 [ Shark ]: I got the symmetry part, but if my patterns shouldnt be linear, what do they have to be?
2016-06-29 03:06 Natsu: 04:50:824 (1,2,3,4,5,6,7,8) -
2016-06-29 03:06 Natsu: http://puu.sh/pK21z.jpg
2016-06-29 03:06 Natsu: yours ¨
2016-06-29 03:07 Natsu: http://puu.sh/pK22J.jpg but this looks better
2016-06-29 03:07 Natsu: its basically the same, but the human brain feels the second one more confortable and flowly
2016-06-29 03:07 Natsu: just because the visuals
2016-06-29 03:08 [ Shark ]: owo
2016-06-29 03:08 [ Shark ]: i got your point
2016-06-29 03:09 Natsu: so how to say, your map need that polish
2016-06-29 03:09 [ Shark ]: so is this issue
2016-06-29 03:09 [ Shark ]: everywhere?
2016-06-29 03:09 [ Shark ]: or just few places?
2016-06-29 03:09 Natsu: yeah
2016-06-29 03:09 Natsu: basically in all
2016-06-29 03:09 Natsu: if you polish that, I'm sure people will be interesting in it
2016-06-29 03:10 [ Shark ]: aw
2016-06-29 03:10 [ Shark ]: I will do my best
2016-06-29 03:10 [ Shark ]: I wanted to ask you
2016-06-29 03:10 [ Shark ]: Is it okay jump wise then?
2016-06-29 03:10 [ Shark ]: cuz I did have a lot of issues with that in the beginning
2016-06-29 03:10 [ Shark ]: done a shit ton of mods
2016-06-29 03:10 [ Shark ]: to get it right
2016-06-29 03:10 yeah, just make them look *planed*
2016-06-29 03:10 [ Shark ]: alright
2016-06-29 03:11 [ Shark ]: Thanks man
2016-06-29 03:11 [ Shark ]: if you want kudos u can post this in the thread
2016-06-29 03:11 Natsu: right now i can question more of them, but if they become part of a pattern i'll have no argument agaisn't them _:p
Hasheem
Hi from #modreqs
Nice map!

01:10:710 (2) - move it left (x476 y192 looking better)
01:42:082 (4,5,6,7,8,9) - weird flow after 8, maybe turn the slider?
01:52:196 (7,8) - move seven on (x480,y216)
02:11:053 (7,8,9,10) - too much spacing for me, suggest u to move it closer to 02:11:053 (7)
02:21:339 (1,2,3,4,5,6,7,8) - entire stream with changing spacing :o maybe simple ctrl+shift+f stream?
02:32:310 (1,2,3,4,5,6,7,8) - this stream looks much better! :) but make it 02:32:910 (8,1) closer, hard to predict spacing changing here
03:17:224 (3,4) - :P
03:29:910 (1,2) - move it right
03:44:310 (2) - ^
03:42:596 (2) - left
04:45:339 - end kiai here, like previous one
The second part of map is nearly perfect! Well done!
Good luck ;)
Topic Starter
Nickoloui

Hasheem wrote:

Hi from #modreqs
Nice map! Thanks:D

01:10:710 (2) - move it left (x476 y192 looking better) Random accident lol fixed
01:42:082 (4,5,6,7,8,9) - weird flow after 8, maybe turn the slider? mhm dunno here
01:52:196 (7,8) - move seven on (x480,y216) Done
02:11:053 (7,8,9,10) - too much spacing for me, suggest u to move it closer to 02:11:053 (7) Alright moved it closer
02:21:339 (1,2,3,4,5,6,7,8) - entire stream with changing spacing :o maybe simple ctrl+shift+f stream? It's half specific DS and other half other specific DS and I kinda like it
02:32:310 (1,2,3,4,5,6,7,8) - this stream looks much better! :) but make it 02:32:910 (8,1) closer, hard to predict spacing changing here I believe music and NC indicates that
03:17:224 (3,4) - :P Idk what you mean by that
03:29:910 (1,2) - move it right what? Which one?
03:44:310 (2) - ^ Youre not exactly explaining where and for what reason so I dont understand :s
03:42:596 (2) - left ^
04:45:339 - end kiai here, like previous one But chorus is longer in the other half ;w;
The second part of map is nearly perfect! Well done!
Good luck ;)
Secretpipe
muffler is bae tbh
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