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Dope Arcade - Ascension (MitiS Remix)

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Kuki


[General]
Rename "Peachtrees Normal" to "Peachtree's Normal"
Consider 8.2 perhaps for the hard difficulty as it is quite fast I think.

[Secretpipe's Easy ]
00:33:176 (3) - Small change, but it is visible with larger CS, move to X=272 Y=42.
01:01:764 (4) - Move to X=33 Y=39 to fix triangle + spacing
01:40:235 (1) - This would be an interesting change for the slider (since it's pretty unique so you may aswell)

[Peachtree's Normal]
00:31:588 (2) - Ctrl+G perhaps. This adds emphasis and flows nicer in my opinion (if you make this change make sure to do it to all other instances of this pattern).
01:35:294 (5) - Ctrl-G.

[Hard]
02:57:705 (4,1,2,3,4) -I feel like you could maybe smooth this out a bit and make a pattern perhaps.

[Insane]
00:24:529 (4,2) - Stack?
01:17:294 (4) - Ctrl+G.
01:22:941 (4,5) - Ctrl+G here too perhaps, I think that the flow is too straight (perhaps curve or make it a triangle).
02:53:294 (4) - Move to X=108 Y=288 to fix square.
Peachtrees
no changes for now for me, I like the way the first one flows + I still think ctrl+g on the second one looks as good

will let C[B]H do the name change since sending a new file just for the name is a bit silly I think

thanks!
Topic Starter
Come[Back]Home

Kuki wrote:



[General]
Rename "Peachtrees Normal" to "Peachtree's Normal"
Consider 8.2 perhaps for the hard difficulty as it is quite fast I think.

[Hard]
02:57:705 (4,1,2,3,4) -I feel like you could maybe smooth this out a bit and make a pattern perhaps. I dont see the difference

[Insane]
00:24:529 (4,2) - Stack? This isnt noticeable anyway
01:17:294 (4) - Ctrl+G. Okay
01:22:941 (4,5) - Ctrl+G here too perhaps, I think that the flow is too straight (perhaps curve or make it a triangle). Okay
02:53:294 (4) - Move to X=108 Y=288 to fix square. Did something else but fixed
Starfall9908
Random mod~

[Secretpipe's Easy]
  1. 01:17:294 (2,3) - stacks are not recommended in Easy.
  2. 01:40:235 (1,1) - I think that using 1/2 spacing that makes the player tap is a bit too hard for Easy, concidering that the BPM is 170 too. (I usually do that when the BPM is lower than 120.)
  3. 02:46:235 (6,2) - A minior stack issue here.
  4. 03:10:588 (1,1) - Same as 01:40:235 (1,1)
[Peachtree's Normal]
  1. Put on the widescreen support like the other diffs. It'll be nicer to be able to see the flower petals in the Kiai mode in that way.
  2. 00:58:588 (6,1) - blanket can be improved
  3. 01:04:941 (1,2,3,4) - Isn't this pattern a bit too hard for Normal?
  4. 02:23:294 (6,1) - blanket can be improved
[Hard]
  1. 00:34:941 (4,1) - Blanket
  2. 01:26:470 (2,4) - a small stack issue

Insane looks fine to me.

Sorry for making such a bad mod ;__;

Nice song~

Good luck with ranking.
Peachtrees
minor adjustment to the first blanket and some other things
hent2222
This song and beatmap <3
ErunamoJAZZ
Hello~, mod because:


[General]
  1. Im worry about spread between Peachtree's Normal and Hard, looks consistent, but i hope you dont have problems with this
  2. Secretpipe's diff dont feel like a Easy diff imo. Diff is fine, but im not agree with the name. For me, this is not a easy.

[Secretpipe]
  1. 00:19:764 (1,1) - :!: pls... you know this is very close for a low diff xD
  2. mm... OD feels too high, when do you rote the spinner like a noob (ie, slowly), the spinner fail.. i think OD=2 is better.
  3. 00:27:176 (6,7) - 01:29:999 (2,3,1) - 02:26:823 (1,1) - 02:46:234 (6,1,2) - 03:00:352 (2,3,1) - This patters are the why it feel more difficult than a easy diff.
    idk if you want to make a more smooth flow or if want to change the name diff.
[Peachtree]
  1. 00:58:235 - miss clap?
  2. 02:06:882 (3,1) - this polarity issue will be bad idea in a normal. A slider (and not two circles) will works better here.
  3. 03:27:705 (6) - mm.. this does not feel good... but idk what suggest here xD
[hard]
  1. 01:08:294 (2,3) - a Ctrl+G feels better
  2. 01:13:235 (4,1) - same here, and etc etc etc... if the strong beat is in a slider tail, this feel very strange! Pls, try to fix in all map.
  3. 01:17:647 (1) - 01:40:235 (1) - 02:47:999 (1) - 03:10:588 (1) - I suggest to space to 1.0x before sv changed, because the slow sv is difficult to read (testing, i get many 100): http://puu.sh/ju5N4/73c7b0502c.jpg http://puu.sh/ju5Te/523acbf4b2.jpg
[insane]
  1. In general... many jumps dont have many sense for me.
  2. Also, the flow will be improved in many places.
  3. 00:28:058 (6) - this jumps feels weird, maybe try it?
  4. 00:31:765 (3) - lol, feels strange.
  5. 00:34:235 (2,3) - poor flow imo.
  6. 00:42:529 (2) - strange jump
  7. 00:47:294 (3,4) - this pattern is too difficult to read...
  8. 00:48:705 (3,4,5,6) - and this xDD, this is really annoying to play :/ why do you made this??? nothing in music suggest it u.u, pls, make circles. This suggest is for all map.
  9. 01:11:999 (1,2,3,4,5,6,7,8) - nice stars, but some jumps dont have sense for me :(
  10. 01:31:764 (1,2,3,4,5,6) - ^
  11. 01:33:176 (1,2,3,4) - ^ (move symmetry more to centre, jumps feels weird - are too away)
  12. Last kiai feels better.
  13. I notice many bad blankets, but idont want to appoint it xD
Good luck!
btw, if you want a m4m, pls, see it: https://osu.ppy.sh/s/333196 if you dislike the song, dont worry then, thanks n.n
P A N
most nazi mod ever

[Insane]
  1. 00:33:352 (2) - 2 grid up 00:33:705 (4) - left 2 grid and up 1 grid 00:33:529 (3) - 2 grid left and 1 up for better star.
  2. 01:12:352 (3) - 1 grid right and down. 01:11:999 (1) - 2 grid right and 2 grid down for better star.
  3. 01:13:058 (7) - 2 grid left and 1 up 01:13:235 (8) - down 3 and 1 right 01:12:882 (6) - 1 grid up for better star.
  4. 01:32:294 (4,7) - 6 grid left and 2 down 01:32:117 (3) - right 1 grid and up 01:32:647 (6) - 2 grid right if you want to make their distance bigger, just move 1,3,4,6,7 to the left and right equally.
  5. 02:04:235 (1) - annoying slider body sound, remove?
  6. 03:02:117 (1,2,3) - 1 grid up for better star.
  7. 03:03:176 (7) - up 2 grid and 1 right 03:03:529 (1) - right 2 grid and 1 up 03:02:999 (6) - 5 grid up 03:03:352 (8) - 5 grid up and 1 right for better star
  8. 03:14:470 (5) - how about replace to 1/2 slider and add note on big white tick plus add NC?
  9. 03:21:176 (1,2,3,4) - how about doing something like this. I mean if you place that stream above 4, they will be better flow. recently they're a bit force the flow.
[Hard]
  1. 01:24:352 - how about this? or replace some with circle but I think this big white tick need to be clickable.
  2. 01:29:470 (3,4) - ctrl+g?
  3. 02:17:647 (3,4,5) - move it a bit further? the stack ruins your spacing a bit http://puu.sh/ju6AI/49b286de9e.jpg
  4. 00:52:941 (3,4,5) - same here
  5. 02:20:470 (3,4,5) - ^
  6. 02:26:117 (3,4,5) - ^
  7. 03:26:117 (1) - s-s-stack? maybe you somehow accidentally moved it.
  8. consider ar 7.5 and hp 5.5 for better spread?
[Peach]
  1. 00:23:999 (4,5) - ctrl+g? the beat that need to click is on 00:24:176 like you did on 00:31:588 (2,4,2)
  2. enable widescreen support.
  3. 00:51:352 (2,3,4,5) - I think this pattern looks a bit dense, try spread them a bit? something like this
  4. 00:45:176 (1,2,3) - ^
  5. 01:47:823 (2,3,4,5) - ^
  6. 03:26:117 (4) - add NC here? for consistent with 02:07:058 (1)
[secretpipe]
  1. Ar 3.5 drain 2 OD 2 for better spread.
  2. 00:22:588 (1) - i'm not sure if this is rankable because you know, it approach before spinner end, try end at 00:21:352 instead? :D I know it's weird but nah.
  3. 00:53:647 (1) - same, end at 00:55:235 ?
  4. 01:17:294 (2,3) - this is the only stack in your diff, try to avoid it? stack is hard for beginner.
  5. 02:03:529 - start 2/1 slider here? and remove that note. funny suggestion.
  6. 02:12:705 (1) - add whistle?
  7. 02:27:176 (1) - remove NC.
  8. 02:45:175 (3,4,5,6,1) - five click notes are quiet mean for beginner.
nice map! good luck for ranking.
Topic Starter
Come[Back]Home

P A N wrote:

most nazi mod ever

[Insane]
  1. 00:33:352 (2) - 2 grid up 00:33:705 (4) - left 2 grid and up 1 grid 00:33:529 (3) - 2 grid left and 1 up for better star.
  2. 01:12:352 (3) - 1 grid right and down. 01:11:999 (1) - 2 grid right and 2 grid down for better star.
  3. 01:13:058 (7) - 2 grid left and 1 up 01:13:235 (8) - down 3 and 1 right 01:12:882 (6) - 1 grid up for better star.
  4. 01:32:294 (4,7) - 6 grid left and 2 down 01:32:117 (3) - right 1 grid and up 01:32:647 (6) - 2 grid right if you want to make their distance bigger, just move 1,3,4,6,7 to the left and right equally. Fixed it all
  5. 02:04:235 (1) - annoying slider body sound, remove? I dont find it anooying
  6. 03:02:117 (1,2,3) - 1 grid up for better star. Okay
  7. 03:03:176 (7) - up 2 grid and 1 right 03:03:529 (1) - right 2 grid and 1 up 03:02:999 (6) - 5 grid up 03:03:352 (8) - 5 grid up and 1 right for better star Okay
  8. 03:14:470 (5) - how about replace to 1/2 slider and add note on big white tick plus add NC? It fits so good with the beats, i dont want to remove it
  9. 03:21:176 (1,2,3,4) - how about doing something like this. I mean if you place that stream above 4, they will be better flow. recently they're a bit force the flow. Okay
[Hard]
  1. 01:24:352 - how about this? or replace some with circle but I think this big white tick need to be clickable. Okay
  2. 01:29:470 (3,4) - ctrl+g? I like it the way it is
  3. 02:17:647 (3,4,5) - move it a bit further? the stack ruins your spacing a bit http://puu.sh/ju6AI/49b286de9e.jpg Im not a fan of those
  4. 00:52:941 (3,4,5) - same here
  5. 02:20:470 (3,4,5) - ^
  6. 02:26:117 (3,4,5) - ^
  7. 03:26:117 (1) - s-s-stack? maybe you somehow accidentally moved it. fixed
  8. consider ar 7.5 and hp 5.5 for better spread? Ar fixed Hp not
[secretpipe]
  1. Ar 3.5 drain 2 OD 2 for better spread. fixed it different
  2. 00:22:588 (1) - i'm not sure if this is rankable because you know, it approach before spinner end, try end at 00:21:352 instead? :D I know it's weird but nah. fixed
  3. 00:53:647 (1) - same, end at 00:55:235 ? Okay
  4. 01:17:294 (2,3) - this is the only stack in your diff, try to avoid it? stack is hard for beginner. fixed
  5. 02:03:529 - start 2/1 slider here? and remove that note. funny suggestion. Ill keep that
  6. 02:12:705 (1) - add whistle? Okay
  7. 02:27:176 (1) - remove NC. Oh, fixed
  8. 02:45:175 (3,4,5,6,1) - five click notes are quiet mean for beginner. But not impossible
nice map! good luck for ranking. Thank you :3
Peachtrees

ErunamoJAZZ wrote:

[Peachtree]
  1. 00:58:235 - miss clap? ye
  2. 02:06:882 (3,1) - this polarity issue will be bad idea in a normal. A slider (and not two circles) will works better here. would much rather have both piano sounds clickable + I think with the hitcricles and the huge gap there is plenty of time to react-adjust (and it's and easy fix should this end up being a problem ;_;
  3. 03:27:705 (6) - mm.. this does not feel good... but idk what suggest here xD yee..dunno what about this would feel bad though

P A N wrote:

[Peach]
  1. 00:23:999 (4,5) - ctrl+g? the beat that need to click is on 00:24:176 like you did on 00:31:588 (2,4,2) slider first just feels waaay more intuitive/easier to follow ;;
  2. enable widescreen support. it already is for me :o
  3. 00:51:352 (2,3,4,5) - I think this pattern looks a bit dense, try spread them a bit? something like this adjusted rythm a bit + made the thing less dense
  4. 00:45:176 (1,2,3) - ^ this one too
  5. 01:47:823 (2,3,4,5) - ^ huh this one actually looks fine to me
  6. 03:26:117 (4) - add NC here? for consistent with 02:07:058 (1) would much rather ahve this consistent with 03:30:352 (4) - though
thank you guys!
Secretpipe
CBH , can you check the previous mods also ? I couldn't check them cause of my lack of time here :D

It'd be awesome if you find some good suggestions to fix my diff (:
Topic Starter
Come[Back]Home

Secretpipe wrote:

CBH , can you check the previous mods also ? I couldn't check them cause of my lack of time here :D

It'd be awesome if you find some good suggestions to fix my diff (:
Dont worry, i will when i have time.
Topic Starter
Come[Back]Home

ErunamoJAZZ wrote:

Hello~, mod because:


[General]
  1. Im worry about spread between Peachtree's Normal and Hard, looks consistent, but i hope you dont have problems with this
  2. Secretpipe's diff dont feel like a Easy diff imo. Diff is fine, but im not agree with the name. For me, this is not a easy.

[Secretpipe]
  1. 00:19:764 (1,1) - :!: pls... you know this is very close for a low diff xD fixed
  2. mm... OD feels too high, when do you rote the spinner like a noob (ie, slowly), the spinner fail.. i think OD=2 is better. OD3 is better
  3. 00:27:176 (6,7) - 01:29:999 (2,3,1) - 02:26:823 (1,1) - 02:46:234 (6,1,2) - 03:00:352 (2,3,1) - This patters are the why it feel more difficult than a easy diff. That is not even close in being too hard for an Easy Diff
    idk if you want to make a more smooth flow or if want to change the name diff.
[hard]
  1. 01:08:294 (2,3) - a Ctrl+G feels better You think so? I think it fits pretty well the way it is
  2. 01:13:235 (4,1) - same here, and etc etc etc... if the strong beat is in a slider tail, this feel very strange! Pls, try to fix in all map.
  3. 01:17:647 (1) - 01:40:235 (1) - 02:47:999 (1) - 03:10:588 (1) - I suggest to space to 1.0x before sv changed, because the slow sv is difficult to read (testing, i get many 100): http://puu.sh/ju5N4/73c7b0502c.jpg http://puu.sh/ju5Te/523acbf4b2.jpg
I dont think thats necessary. Its an Hard, it should be no problem if theres an sv change.

[insane]
  1. In general... many jumps dont have many sense for me.
  2. Also, the flow will be improved in many places.
  3. 00:28:058 (6) - this jumps feels weird, maybe try it? This jump plays good and fits with the music
  4. 00:31:765 (3) - lol, feels strange. Okay
  5. 00:34:235 (2,3) - poor flow imo. Maps are just not about "flow" and this one plays nice and the flow is actually pretty good
  6. 00:42:529 (2) - strange jump No
  7. 00:47:294 (3,4) - this pattern is too difficult to read... Its an Insane, not a Hard. Its easy to read
  8. 00:48:705 (3,4,5,6) - and this xDD, this is really annoying to play :/ why do you made this??? nothing in music suggest it u.u, pls, make circles. This suggest is for all map. Its easy to play. Triplet with a circle after it, nothing wrong with that
  9. 01:11:999 (1,2,3,4,5,6,7,8) - nice stars, but some jumps dont have sense for me :( To make it more "Insane"
  10. 01:31:764 (1,2,3,4,5,6) - ^
  11. 01:33:176 (1,2,3,4) - ^ (move symmetry more to centre, jumps feels weird - are too away) Thats not too far, it plays nice.
  12. Last kiai feels better.
  13. I notice many bad blankets, but idont want to appoint it xD I dont care about blanks
Good luck!
btw, if you want a m4m, pls, see it: https://osu.ppy.sh/s/333196 if you dislike the song, dont worry then, thanks n.n
Topic Starter
Come[Back]Home

nadapan wrote:

Random mod~

[Secretpipe's Easy]
  1. 01:17:294 (2,3) - stacks are not recommended in Easy. fixed
  2. 01:40:235 (1,1) - I think that using 1/2 spacing that makes the player tap is a bit too hard for Easy, concidering that the BPM is 170 too. (I usually do that when the BPM is lower than 120.) I think thats fine, if more people point it out, ill consider it
  3. 02:46:235 (6,2) - A minior stack issue here. There should be nothing wrong with that
  4. 03:10:588 (1,1) - Same as 01:40:235 (1,1)
[Hard]
  1. 00:34:941 (4,1) - Blanket fixed
  2. 01:26:470 (2,4) - a small stack issue fixed (i guess)

Insane looks fine to me.

Sorry for making such a bad mod ;__;

Nice song~

Good luck with ranking.
Thank you very much :3
Topic Starter
Come[Back]Home
Fixed many things in Easy afterwards, since Secretpipe allowed me to.
sheela


Hello Come[Back]Home!

SB

  1. Some petal images (soft-slidertick) has suddenly disappeared and reappeared, for example, 01:34:764 . And the .osb file is filled with decimal numbers but then useless. Starting from the bottom of the file, remove the following lines:
    1. 117 to 164
    2. 162 to 169
    3. 147 to 154
    4. 127 to 134
    5. 77 to 84
    6. 62 to 69
    7. 47 to 54
    8. 27 to 34
  2. When the petals are fading out, I noticed a stop in the rotation movement right before the image goes away. If I were you, I'd still continue the rotation to the last keyframe of the fade out. It just feels more natural like that.
  3. This is my personal opinion. During the kiai sections and later, the scaling and rotating transition of the background is really ugly, especially the ending where it returns to the usual size, and I don't really like it. Not sure if I can explain why, but it felt something missing. I would just let the background still through the whole kiai parts, and additionally, you can add a white pulse at the beginning and at the end.
  4. Nazi stuffs.
    1. There are some long decimals that could be easily rounded. 0.004903259 comes often in the fade out animation, so search for them and replace the value by 0.
    2. You added keyframes for the move motion to all after sprites, but you can just change the coordination at the end of line that has the sprite's name, for example:
      Sprite,Foreground,TopLeft,"BS/soft-slidertick.png",320,240
      M,0,67764,,-48,40
      The coordination after the filename (320,240) could just be replaced by the one in the Move line (-48,40). This would just remove useless lines, so it takes time to do this task. It would also optimize the SB.

Peachtree's Normal

I guess someone said to write "Peachtree's", but since your username is "Peachtrees", Peachtrees' and Peachtrees's are both correct and appropriate for the difficulty name.
  1. 00:59:823 (2,3) - It sounds better if this rhythm was replaced by a rhythm like 00:58:411 (5,6) . I'm not sure if it's following something or it is following something but doesn't sound right.
  2. 02:42:352 (4,5) - The distance here is inconsistent to the regular spacing. Move 02:43:058 (5) with Distance Snap and it should be done.

Hard

  1. 00:23:117 (2,3) - 00:25:941 (3,4) - 00:28:764 (3,4) - 00:31:588 (2,3) - For each duo, switching the objects will follow better the drum, since a clickable object will be on the drum, so it would be emphasized. After 00:33:882 you seem to use the rhythm I want you to use in the beginning, so this could inconsistency.
    This also happens from 01:07:764 to 01:10:588 -, and 02:38:117 to 02:47:999 so you might want to inspect them.
  2. 01:13:235 (4,1) - Similar to the previous point, so basically, starting a slider on the downbeat will emphasize better the first beat of the measure.
  3. 01:24:705 (5,1) - Switch the new combos in order to keep the same pattern.

Insane

  1. 00:25:941 (2) - Nazi, but move this to x:104 y:180 to get a slightly better blanket pattern with the previous slider.
  2. 00:31:588 (2,3) - I would change this rhythm by switching the places in the timeline, so circle first then slider. The slider's head would emphasize the drum on 00:31:764 which is a clickable object, so it fits better with the strong beat. This would get a better rhythm in my opinion.
    This is also applying to 00:34:411 (3,4)
  3. 00:48:882 (5,6) - This hits with little difficulty when you have 1/4 rhythm adjacent in my opinion. It didn't feel natural, so I would try having 00:48:705 to 00:49:058 as full 1/4 stream.
  4. 01:02:823 (3,4) - Switch the position in the timeline in order to get 01:02:470 (2,3) a jump instead of a small distance. It's to get the same spacing for 01:02:117 (1,2,3,4) so it would be consistent.
    You can also do that to 01:04:764 (8,1) and the section 02:32:470 to 02:35:294 .
  5. 01:14:470 (4) - Unstack this from the slider (4)? I don't see the meaning of having the stack when it lands on that kind of beat. It also felt uncomfortable to play and it felt stopping you from progressing further.
  6. 01:48:352 (4,1) - This flow isn't working out for me. I would try a circular flow, where the movement could go in a curve. Couldn't explain more to be honest, you can try this pattern for 01:48:705 (1,2) :
  7. 02:19:323 (6) - Currently, this position makes the stream look ugly. I suggest you go with a straight line, so x:217 y:242 should be correct.
This should be enough. I'm going to leave a star here since the mapset has potential and all, but I kind of lost my motivation. Otherwise, good luck with the nomination!
Topic Starter
Come[Back]Home

sheela901 wrote:



Hello Come[Back]Home!

SB

  1. Some petal images (soft-slidertick) has suddenly disappeared and reappeared, for example, 01:34:764 . And the .osb file is filled with decimal numbers but then useless. Starting from the bottom of the file, remove the following lines:
    1. 117 to 164
    2. 162 to 169
    3. 147 to 154
    4. 127 to 134
    5. 77 to 84
    6. 62 to 69
    7. 47 to 54
    8. 27 to 34
  2. When the petals are fading out, I noticed a stop in the rotation movement right before the image goes away. If I were you, I'd still continue the rotation to the last keyframe of the fade out. It just feels more natural like that.
  3. This is my personal opinion. During the kiai sections and later, the scaling and rotating transition of the background is really ugly, especially the ending where it returns to the usual size, and I don't really like it. Not sure if I can explain why, but it felt something missing. I would just let the background still through the whole kiai parts, and additionally, you can add a white pulse at the beginning and at the end.
  4. Nazi stuffs.
    1. There are some long decimals that could be easily rounded. 0.004903259 comes often in the fade out animation, so search for them and replace the value by 0.
    2. You added keyframes for the move motion to all after sprites, but you can just change the coordination at the end of line that has the sprite's name, for example:
      Sprite,Foreground,TopLeft,"BS/soft-slidertick.png",320,240
      M,0,67764,,-48,40
      The coordination after the filename (320,240) could just be replaced by the one in the Move line (-48,40). This would just remove useless lines, so it takes time to do this task. It would also optimize the SB.

Hard

  1. 00:23:117 (2,3) - 00:25:941 (3,4) - 00:28:764 (3,4) - 00:31:588 (2,3) - For each duo, switching the objects will follow better the drum, since a clickable object will be on the drum, so it would be emphasized. After 00:33:882 you seem to use the rhythm I want you to use in the beginning, so this could inconsistency.
    This also happens from 01:07:764 to 01:10:588 -, and 02:38:117 to 02:47:999 so you might want to inspect them. Fixed them all
  2. 01:13:235 (4,1) - Similar to the previous point, so basically, starting a slider on the downbeat will emphasize better the first beat of the measure. fixed
  3. 01:24:705 (5,1) - Switch the new combos in order to keep the same pattern. fixed

Insane

  1. 00:25:941 (2) - Nazi, but move this to x:104 y:180 to get a slightly better blanket pattern with the previous slider. fixed
  2. 00:31:588 (2,3) - I would change this rhythm by switching the places in the timeline, so circle first then slider. The slider's head would emphasize the drum on 00:31:764 which is a clickable object, so it fits better with the strong beat. This would get a better rhythm in my opinion. fixed
    This is also applying to 00:34:411 (3,4) fixed
  3. 00:48:882 (5,6) - This hits with little difficulty when you have 1/4 rhythm adjacent in my opinion. It didn't feel natural, so I would try having 00:48:705 to 00:49:058 as full 1/4 stream. No, it plays like a triplet with a circle afterwards, its not that hard.
  4. 01:02:823 (3,4) - Switch the position in the timeline in order to get 01:02:470 (2,3) a jump instead of a small distance. It's to get the same spacing for 01:02:117 (1,2,3,4) so it would be consistent. Fixed
    You can also do that to 01:04:764 (8,1) No because (1) is a stream, and i dont want a jump before the stream starts and the section 02:32:470 I think its not necessary here to 02:35:294 . Okay
  5. 01:14:470 (4) - Unstack this from the slider (4)? I don't see the meaning of having the stack when it lands on that kind of beat. It also felt uncomfortable to play and it felt stopping you from progressing further. fixed
  6. 01:48:352 (4,1) - This flow isn't working out for me. I would try a circular flow, where the movement could go in a curve. Couldn't explain more to be honest, you can try this pattern for 01:48:705 (1,2) : Very cool, okay
  7. 02:19:323 (6) - Currently, this position makes the stream look ugly. I suggest you go with a straight line, so x:217 y:242 should be correct. Okay
This should be enough. I'm going to leave a star here since the mapset has potential and all, but I kind of lost my motivation. Otherwise, good luck with the nomination!
Thank you very much though, it helped me a lot :3
riffy
Sucks less now, thanks!
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.jpg",320,240
F,0,0,19764,0,1
F,0,203294,213882,1
F,0,213882,217411,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"BS/soft-slidertick.png",320,240
M,0,67764,,-48,40
P,0,67764,,H
P,0,67764,,V
F,0,67764,68117,0,1
R,0,67764,77999,-0.3633551,0.29729
F,0,77647,77999,1,0
Sprite,Foreground,Centre,"BS/soft-slidertick.png",320,240
M,0,67764,,320,240
F,0,67764,68117,0,1
R,0,67764,77999,0.3633551,-0.29729
F,0,77647,77999,1,0
Sprite,Foreground,TopLeft,"BS/soft-slidertick.png",320,240
M,0,79058,,-48,40
P,0,79058,,H
P,0,79058,,V
F,0,79058,79411,0,1
R,0,79058,89294,-0.3633551,0.29729
F,0,88941,89293,1,0
Sprite,Foreground,TopLeft,"BS/soft-slidertick.png",320,240
M,0,90705,,-48,40
P,0,90705,,H
P,0,90705,,V
F,0,90705,91058,0,1
R,0,90705,100941,-0.3633551,0.29729
F,0,100588,100940,1,0
Sprite,Foreground,TopLeft,"BS/soft-slidertick.png",320,240
M,0,101647,,-48,40
P,0,101647,,H
P,0,101647,,V
F,0,101647,102000,0,1
R,0,101647,111530,-0.3633551,0.29729
F,0,111530,111882,1,0
R,0,111530,111882,0.29729
Sprite,Foreground,Centre,"BS/soft-slidertick.png",320,240
M,0,79058,,320,240
F,0,79058,79411,0,1
R,0,79058,89294,0.3633551,-0.29729
F,0,88941,89293,1,0
Sprite,Foreground,Centre,"BS/soft-slidertick.png",320,240
M,0,90705,,320,240
F,0,90705,91058,0,1
R,0,90705,100941,0.3633551,-0.29729
F,0,100588,100940,1,0
Sprite,Foreground,Centre,"BS/soft-slidertick.png",320,240
M,0,101647,,320,240
F,0,101647,102000,0,1
R,0,101647,111530,0.3633551,-0.29729
F,0,111530,111882,1,0
R,0,111530,111882,-0.29729
Sprite,Foreground,Centre,"BS/normal-hitclap.png",320,240
F,0,67764,68117,0.004903259,1
R,0,67764,77999,0,1.354323
M,0,68117,,426,103
F,0,77647,77999,1,0
Sprite,Foreground,Centre,"BS/normal-hitclap.png",320,240
F,0,90705,91058,0.004903259,1
R,0,90705,100940,0,1.354323
M,0,91058,,426,103
F,0,100588,100940,1,0
Sprite,Foreground,Centre,"BS/normal-hitclap.png",320,240
F,0,79058,79411,0.004903259,1
R,0,79058,89293,0,1.354323
M,0,79411,,426,103
F,0,88941,89293,1,0
Sprite,Foreground,Centre,"BS/normal-hitclap.png",320,240
F,0,101647,102000,0.004903259,1
R,0,101647,111882,0,1.354323
M,0,102000,,426,103
F,0,111530,111882,1,0
Sprite,Foreground,TopLeft,"BS/soft-slidertick.png",320,240
M,0,157881,,-48,40
P,0,157881,,H
P,0,157881,,V
F,0,157881,158234,0,1
R,0,157881,168088,-0.3633551,0.29729
F,0,167764,168116,1,0
Sprite,Foreground,Centre,"BS/soft-slidertick.png",320,240
M,0,157881,,320,240
F,0,157881,158234,0,1
R,0,157881,168088,0.3633551,-0.29729
F,0,167764,168116,1,0
Sprite,Foreground,TopLeft,"BS/soft-slidertick.png",320,240
M,0,180822,,-48,40
P,0,180822,,H
P,0,180822,,V
F,0,180822,181175,0,1
R,0,180822,191029,-0.3633551,0.29729
F,0,190705,191057,1,0
Sprite,Foreground,TopLeft,"BS/soft-slidertick.png",320,240
M,0,169175,,-48,40
P,0,169175,,H
P,0,169175,,V
F,0,169175,169528,0,1
R,0,169175,179382,-0.3633551,0.29729
F,0,179058,179410,1,0
Sprite,Foreground,TopLeft,"BS/soft-slidertick.png",320,240
M,0,191764,,-48,40
P,0,191764,,H
P,0,191764,,V
F,0,191764,192117,0,1
R,0,191764,201970,-0.3633551,0.29729
F,0,201647,201999,1,0
Sprite,Foreground,Centre,"BS/soft-slidertick.png",320,240
M,0,169175,,320,240
F,0,169175,169528,0,1
R,0,169175,179058,0.3633551,-0.29729
F,0,179058,179410,1,0
Sprite,Foreground,Centre,"BS/soft-slidertick.png",320,240
M,0,180822,,320,240
F,0,180822,181175,0,1
R,0,180822,191029,0.3633551,-0.29729
F,0,190705,191057,1,0
Sprite,Foreground,Centre,"BS/soft-slidertick.png",320,240
M,0,191764,,320,240
F,0,191764,192117,0,1
R,0,191764,201970,0.3633551,-0.29729
F,0,201647,201999,1,0
Sprite,Foreground,Centre,"BS/normal-hitclap.png",320,240
F,0,157881,158234,0.004903259,1
R,0,157881,168116,0,1.354323
M,0,158234,,426,103
F,0,167764,168116,1,0
Sprite,Foreground,Centre,"BS/normal-hitclap.png",320,240
F,0,180822,181175,0.004903259,1
R,0,180822,191057,0,1.354323
M,0,181175,,426,103
F,0,190705,191057,1,0
Sprite,Foreground,Centre,"BS/normal-hitclap.png",320,240
F,0,169175,169528,0.004903259,1
R,0,169175,179410,0,1.354323
M,0,169528,,426,103
F,0,179058,179410,1,0
Sprite,Foreground,Centre,"BS/normal-hitclap.png",320,240
F,0,191764,192117,0.004903259,1
R,0,191764,201999,0,1.354323
M,0,192117,,426,103
F,0,201647,201999,1,0
//Storyboard Sound Samples
Peachtrees

sheela901 wrote:

Peachtree's Normal

I guess someone said to write "Peachtree's", but since your username is "Peachtrees", Peachtrees' and Peachtrees's are both correct and appropriate for the difficulty name.
  1. 00:59:823 (2,3) - It sounds better if this rhythm was replaced by a rhythm like 00:58:411 (5,6) . I'm not sure if it's following something or it is following something but doesn't sound right. ye I guess did something
  2. 02:42:352 (4,5) - The distance here is inconsistent to the regular spacing. Move 02:43:058 (5) with Distance Snap and it should be done. oops
Did some other minor changes for the rythm and patterns nothing big just made it less dense for one pattern and swapped circles for another

thanks!
Yoges
I tried to map this before... turned out like utter shit because it was my first map.
Good luck getting it ranked :)
BanchoBot
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