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posted

FrostxE wrote:

IRC + test play, log is gone lol
wicked
posted

Mikkuri wrote:

FrostxE wrote:

IRC + test play, log is gone lol
wicked
best
posted
\o/
posted
\o/

move to pending and ready for serious mod
posted
yo mikki-

General
  1. should add tag "iyasine"


Easy
  1. 01:33:215 (1,2,1,2,1,2) - difference distance. 01:33:215 (1,2) - is not matter. but 01:38:900 (1,2) - change x1.4
  2. 02:18:590 (1) - how about S:C2 whistle on tail?


Normal
  1. ummm i think keep same distance all notes is better... i don't know this distance is whether rankable
  2. 01:33:215 (1,2) - change to 4/1 sliders? tail on 01:34:163 - 01:36:058 -
  3. 02:18:590 (1) - same as easy


Hard
  1. 00:07:941 (5) - add NC?
  2. 00:28:786 (1) - add whitsle on head?
  3. 01:24:688 (6,7) - ^
  4. 02:10:799 (1,2) - add whitsle?
  5. 01:33:215 (1,1) - same as Normal
  6. 02:18:590 (1) - same as Easy


iyasine( ˘ω˘ )'s Insane
  1. 00:08:888 (2,3) - ここも00:08:257 (2) - みたいな音なってるしS:C2のwhistleとかどうですか?
  2. 00:14:415 (1,2,3) - 3連の1,3個目にsampleset Normal使われてるせいか叩いてて違和感感じたのでいっそのこと2個目にもsampleset Normal入れちゃっていいんじゃないでしょうか
  3. 01:02:896 (1,2,3,4) - なんか初めて見る感じの配置だかっこいい
  4. 02:18:116 (3) - Object's end is not snapped!
  5. 02:18:590 (1) - 正直snapされてないと思う。むずかしい。

    HDが難しそうだなと思いました。


0OoMikkurioO0's L e g e n d
  1. 00:23:890 (4,5) - how about this?
  2. 00:34:155 (3) - add S:C1 whistle?
  3. 01:18:055 (1) - change shape? like slider's tail stack on 01:16:950 (3) - will become clean (center point x265 y254 tail point x228 y276)


nice mapset! がんばれ~
posted

Meg wrote:

yo mikki-

General
  1. should add tag "iyasine" ok, my bad


Easy
  1. 01:33:215 (1,2,1,2,1,2) - difference distance. 01:33:215 (1,2) - is not matter. but 01:38:900 (1,2) - change x1.4 fixed~
  2. 02:18:590 (1) - how about S:C2 whistle on tail? I prefer SC:1 sorry ._.


Normal
  1. ummm i think keep same distance all notes is better... i don't know this distance is whether rankable I think so, if another modder is discussion about this again I think I will remap
  2. 01:33:215 (1,2) - change to 4/1 sliders? tail on 01:34:163 - 01:36:058 - for me it's ok how it was, so no
  3. 02:18:590 (1) - same as easy no sorry[/color]


Hard
  1. 00:07:941 (5) - add NC? oops, forgot xD k fixed
  2. 00:28:786 (1) - add whitsle on head? no
  3. 01:24:688 (6,7) - ^ I think no
  4. 02:10:799 (1,2) - add whitsle? no too
  5. 01:33:215 (1,1) - same as Normal no sorry
  6. 02:18:590 (1) - same as Easy no sorry


0OoMikkurioO0's L e g e n d
  1. 00:23:890 (4,5) - how about this? okay, something like this
  2. 00:34:155 (3) - add S:C1 whistle? no thanks
  3. 01:18:055 (1) - change shape? like slider's tail stack on 01:16:950 (3) - will become clean (center point x265 y254 tail point x228 y276) ok sure


nice mapset! がんばれ~
I will add tag after iyasine fix his mod and then upload
thanks あ lot for modding~
posted

Meg wrote:

yo mikki-

iyasine( ˘ω˘ )。o(らいなう~)'s Insane
  1. 00:08:888 (2,3) - ここも00:08:257 (2) - みたいな音なってるしS:C2のwhistleとかどうですか?スレイベルっていう楽器にだけ合わせてるんだけどここは鳴ってないかな、シンセは今回全無視します。
  2. 00:14:415 (1,2,3) - 3連の1,3個目にsampleset Normal使われてるせいか叩いてて違和感感じたのでいっそのこと2個目にもsampleset Normal入れちゃっていいんじゃないでしょうかOK追加しました。
  3. 01:02:896 (1,2,3,4) - なんか初めて見る感じの配置だかっこいいこれを使ったさらにかっこいいの今度みせてあげるv(^o^)v
  4. 02:18:116 (3) - Object's end is not snapped!nice!
  5. 02:18:590 (1) - 正直snapされてないと思う。むずかしい。1/8のところに1/4の3連を置いて通っているのをたまに見かけるので多分大丈夫かも。念のためいろんな人の意見もらっておきます。

    HDが難しそうだなと思いました。


nice mapset! がんばれ~
いまげちゃんサンキュー!助かりました( ˘◡˘ )
http://puu.sh/jdqov/b44d703218.rar
posted
as you requested
[Normal]
  1. 01:16:160 (1,2,3,4,5,6) - this part can improve more i guess
[iyasine's Insane]
  1. 00:31:470 (2) - これもジャンプさせても良いと思いました!
sorry for lazy mod :c
good luck! :)
posted

Haruru wrote:

as you requested
[iyasine's Insane]
  1. 00:31:470 (2) - これもジャンプさせても良いと思いました!かしこまり 8-)
sorry for lazy mod :c
good luck! :)
はるるさんmoddingありがとうございますᕕ( ˘ ³˘)ᕗ
http://puu.sh/jhj5u/88b0a27b5f.rar
posted
Best map
posted

Asphyxia wrote:

Best map
best (pp farming) map
posted
บูดสินะ 5555
posted
small m4m:

00:04:319 (1) - that slider shape doesn'T fite, red point makes it feel weird
00:05:267 (3,4,1) - strange flow, stack 00:05:898 (4) - on 00:07:004 (2) - or sth
00:11:583 (4) - feels like nc should be here
00:14:425 (3,1) - very harsh sv change without any visual indicator
00:16:477 (3,4) - blanket is minimally of
00:42:214 (1) - move a little bit right
00:43:161 (2) - move down
00:45:925 add a lower volume timing point to the sliderend to make it sound better
00:46:951 (4,5,6) - would probably look better without red points or changed position of such
00:53:583 (1) - stretch this a bit?
01:27:688 (1,2) - blanket?
01:28:635 (1,2) - ^ => looks a bit weird because the third one actually is blanketed
01:42:846 (1,2,3) - ctrl+h this?
01:59:583 (1,1) - spacing change feels rendom
02:11:898 (1,2) - blanket
02:16:864 (1) - should probably start a little bit later to fit the guitar
00:04:004 (4,5,1) - blanket?
00:25:161 (1,2,3) - would look better if they were the same sliders nad properly rotated 120 and 240°
00:42:530 (1) - ctrl+h?
01:13:004 (2) - move a bit down
01:13:477 (3) - make the slider look less bland/more interesting?
01:37:161 (1,1,1,1) - rotate each one a bit more to make at least half of the hitcircle visible, makes it way better to read
01:40:951 (1) - might feel better if it ended higher
01:42:056 (6,7) - blanket?
01:44:740 (1) - sliderend should be a bit more left
01:46:004 (5,6,1) - sudden spacing increase, seems a bit unresonable? I'd keep the 6-1 spacing but make the spacing in the combo consistent
blanket?
01:59:583 (3) - should probably be move, but idk where
02:00:530 (3) - curve a bit?
02:15:495 (2) - ctrl+j?
02:16:864 (1) - feelds off
posted

Lasse wrote:

small m4m:

00:04:319 (1) - that slider shape doesn'T fite, red point makes it feel weird rework that part
00:05:267 (3,4,1) - strange flow, stack 00:05:898 (4) - on 00:07:004 (2) - or sth ^
00:11:583 (4) - feels like nc should be here nope
00:14:425 (3,1) - very harsh sv change without any visual indicator idk, the space for the next note is long enough. player will know that they should hold the slider and look for the next note
00:16:477 (3,4) - blanket is minimally of lol ok
00:42:214 (1) - move a little bit right no
00:43:161 (2) - move down no
00:45:925 add a lower volume timing point to the sliderend to make it sound better ok
00:46:951 (4,5,6) - would probably look better without red points or changed position of such it doesn't matter
00:53:583 (1) - stretch this a bit? yea I should do that in the first place lol
01:27:688 (1,2) - blanket?
01:28:635 (1,2) - ^ => looks a bit weird because the third one actually is blanketed if I do a blanket it will be off screen, the third one is blanket because if I do it like the first one and second one it will be off screen too
01:42:846 (1,2,3) - ctrl+h this? no
01:59:583 (1,1) - spacing change feels rendom it's not a big problem though I prefer it like this
02:11:898 (1,2) - blanket nope
02:16:864 (1) - should probably start a little bit later to fit the guitar wut
thanks 8-)
posted
some fixed ! Thanks for modding~ Lasse ;)
http://puu.sh/jsNYe/3cfd78a9f0.rar
posted
Bestmap Ever

xP
posted
A few suggestions as request.
[Extra]
  1. 01:13:159 (3,1) –Jump fits the music more, 01:13:475 –is a strong beat with cymbal which requires it.
  2. 01:13:475 (1,2,3,1) –These objects are similar as above, larger spaces are perfect.


[iyasina’s Insane]
  1. 00:13:712 (1) –Normal sampleset please.
  2. 02:07:791 (5,1) –Split them out? Better to play imo.
  3. 02:08:423 (5,1) -^


[Insane]
  1. 00:01:475 (4) –This is weird, both slidershape and rhythm. Imo the slider should be ended at00:01:791 -, same for 00:03:370 (3) –.
  2. 00:50:581 (2) –Making sliderend at downbeat isn’t a good choice.
  3. 00:57:054 (4,1) –a jump can be used here too because 00:57:370 –is a strong beat that needs to be emphasized.
  4. 00:58:002 (3) - 00:58:317 (4) –01:44:738 (1) – etc…same for these cymbals, which can make your map more fun.


[Hard]
  1. 01:46:633 (1,1,1,1) –This plays weird for me, I suggest making them one-reverse sliders.
  2. 02:07:475 (1,2,3,4,5) –it’s better to not split them out, it’s too hard for this difficulty. 0.6x or 0.7x space is good.


[Normal]
  1. General 1/1 space is a little small comparing with general 1/2 slider/circle space. 1.1x or 1.2x space is better than current one.
  2. More 1/2 rhythms can be used in KIAI to narrow the difficulty gap between Normal and Hard.


[Easy]
  1. The overlapping of 02:07:475 (1) –and 02:05:581 (3) –looks so bad when playing.


Awesome Extra difficulties, good luck.
posted

Fycho wrote:

A few suggestions as request.
[Extra]
  1. 01:13:159 (3,1) –jump fits the music more, 01:13:475 –is a strong beat with cymbal
  2. 01:13:475 (1,2,3,1) –these objects are as well, larger spaces are perfect.

fixed all
[Insane]
  1. 00:01:475 (4) –This is weird, both slidershape and rhythm. Imo the slider should be ended at00:01:791 -, same for 00:03:370 (3) – both end the same nochange. but I make slider less fat
  2. 00:50:581 (2) –Making sliderend at downbeat isn’t a good choice.fixed
  3. 00:57:054 (4,1) –a jump can be used here too because 00:57:370 –is a strong beat that needs to be emphasized. cirl+g both 00:56:738 (3,4) -
  4. 00:58:002 (3) - 00:58:317 (4) –01:44:738 (1) – etc…same for these cymbals, which can make your map more fun. lol I'm not good at making jumps :o , anyway fixed


[Hard]
  1. 01:46:633 (1,1,1,1) –This plays weird for me, I suggest making them one-reverse sliders ok
  2. 02:07:475 (1,2,3,4,5) –it’s better to not split them out, it’s too hard for this difficulty. 0.6x or 0.7x space is good. ok fixed using 1.0


[Normal]
  1. General 1/1 space is a little small comparing with general 1/2 slider/circle space. 1.1x or 1.2x space is better than current one.
  2. More 1/2 rhythms can be used in KIAI to narrow the difficulty gap between Normal and Hard.
    remap soon


[Easy]
  1. The overlapping of 02:07:475 (1) –and 02:05:581 (3) –looks so bad when playing. change to other shape


Awesome Extra difficulties, good luck. I don't know you can give an icon, thank you so much!
posted

Fycho wrote:

A few suggestions as request.
[iyasina’s Insane]
  1. 00:13:712 (1) –Normal sampleset please. fixed
  2. 02:07:791 (5,1) –Split them out? Better to play imo. ok!
  3. 02:08:423 (5,1) -^ ok!


Awesome Extra difficulties, good luck.
all fixed , Thanks for modding~ ふぃこ :D
http://puu.sh/jtQOI/8194dfd46a.rar
posted
some issues i found before bubbled

General

  1. could you show any reference of the metadata?

Easy

  1. several unsnapped inherited points
    00:15:686 - 01:33:370 - 01:35:265 - 01:37:159 - 01:39:054 -

Normal

  1. 01:32:423 - why not end the slider here, i cant hear any obvious sound 01:32:738 - here
  2. 01:34:317 - ^

Hard

  1. 02:16:864 (1) - i suggest to change to 1/4 repeat slider like iyasina's diff since there is a sound here 02:17:000 -

Insane

  1. 00:01:475 (4) - this slider is not clear enough for players to read, i suggest to make it easier.
  2. 00:14:738 (1) - NC for decreasing sv here
  3. 01:31:159 (9) - the slider isn't snapped well according to aibat, i didn't find anything wrong here but better to remove it and place it again.
  4. 02:16:864 (1) - same with Hard

Extra

  1. 02:16:864 (1) - same with Hard

call me back when your ready :)
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