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posted

Equim wrote:

[224's Rain]
It looks fine, but there are a few problems about distances. Sometimes the distance is too wide (especially in anti-flow), and sometimes it's too close (no-movement is awkward in these cases, and some straight sliders can be considered as "too close" as well). You can find distance issues by youself. Just ctrl+H the whole diff and test it as you are playing it for the first time.
  1. 00:01:530 (1,2) - Why HDash? It doesn't match the music, and even the two Overdoses have no HDash at this point as well. - fix~
  2. 00:03:405 - too wide. 00:03:315 (3) - x352. - ^
  3. 00:16:173 (4) - too wide, both prev and next, maybe x336. - a... think that was too close
  4. 01:48:673 (2) - too close, x192. - fix!!
  5. 02:03:673 (1,2,1) - yeah, too close..... Try to ctrl+shift+S and 1.2x. - ^
your distance mod is awasome! :)
thank you!!

http://puu.sh/mZk2s/c1d8c59ec4.osu map file
posted
224 double posting baka

rain is updated
posted

No492_Shaymin wrote:

224 double posting baka

rain is updated
baka
posted

No492_Shaymin wrote:

Equim wrote:

00:51:440 (5,6) - This part is peace and doesn't need to be that wide. It's Real Overdose not Raindose
No, you misunderstood.
A song has its different verses that make up the ebb and flow of the melodies. More clearly, the Chorus (kiai) is contrasting the Verse. In an Overdose diff, of course you can make tricky dashes in chorus part which is the strongest part throughout the song, but in verse part (unkiai) you can't work that way, otherwise, it is overmapping.
The syllogistic logic is:
1.The song itself is a contrast (Verse and Chorus)
2.We map to the song
3.The map needs to have a contrast (Unkiai and Kiai)

Many examples are telling that, even this. Yeah it's a map wild enough, but it's not always wild from beginning to end; it has its peaceful parts due to the peaceful verses.
posted
ok I reduced distance.
But if they get easier than now, they will be boring
posted
If it matches the music well, it will be funny.
posted
Hello! o/

█ Optional to change --- █ Suggested to change --- █ Unrankable
[ General]

  • Difficulty Naming
  1. Feels a bit meaningless to split the names (as Salad, Overdose and Deluge are all made by you), but Salad with '492' included, which is not so appropriate in my opinion. You may just change it to Salad instead.
  2. Real Overdose, it is just the same problem. What about changing it to Overdose instead, it is meaningless to include 'Real', since it is really an Overdose...

    Difficulty Spread
  3. Perhaps you might want to increase the ARs of Cup and Salad to 6 and 7 respectively? The current 1.5 AR gap is a bit large comparing to the gaps among the harder difficulties.
  4. Slider velocity of the Rain is higher than the 2 Overdoses. See if the SVs can change so to show a clear spread.

    Tags
  5. You may add 'TMNT' as one of the tags, since it is the abbreviation of the Source, 'Teenage Mutant Ninja Turtles'. It is also fine to include '2012' since the song is shown in the 2012 TV series of TMNT. Adding 'Nickelodeon' would be fine as well.
  6. Is it necessary to add 'Brobe' in tags? I know it is one of the joke name of the mapper Frobe but it is not widely known so I bet it is better not to add it.

    Combo Colors
  7. The combo colors in Cup and Rain are different from the other difficulties. It is more recommended to unify the combo colors, but I think it is just mistake (probably the difficulties are updated without changing combo colors).

    Length
  8. The Platter ends earlier (2:34) than the other difficulties (2:45). See if it is possible to unify the time length among the difficulties.

    Kiai Time
  9. Similar issue. The Kiai Time usage are not the same among the difficulties. I don't mean it is required to be exactly same, however it feels not appropriate to add Kiai Time like 00:29:387 - in Cup. In fact they can be removed and all difficulties will be having consistent Kiai Time usage.
[Kirigaya's Cup]

  • Gameplay
  1. 00:10:815 (1,1) - Please increase the timeline gap here, at least 2/1 distance, simply a 1/1 gap won't be enough for a beginner to get ready for the upcoming notes. I recommend shortening the spinner to 00:12:244 - OR remove 00:13:315 (1) - . The current one would be too hard for beginners, they may miss the next notes if they were driven away from the spinner, also the BPM is too high so keep in mind about the spinner distance.
  2. 00:35:101 (1,1) - ^. I recommend removing the spinner and map the part with notes. It will be too short to apply a spinner here if you wish to keep at least 2/1 distance.
  3. 00:53:673 (3) - This can be difficult to beginners as the slider velocity is high and the slider slope is too high in gameplay. Consider inclining it a bit more. Actually I don't think changing the SV in beginner difficulties a necessary option, keep in mind that Cup is for beginners, don't try to add gimmicky stuff such as SV adjustments, it will be confusing for beginner players!
  4. 00:56:530 (1,1) - Same as 00:10:815 (1,1) - You may do the same if you did what I suggested.
  5. 01:16:530 (1,2) - I suggest shortening the distance here, it is a little bit large while the two sliders are a bit straight-pointed as well.
  6. 01:35:101 (1,1) - Same as above-mentioned.
  7. 01:57:958 (1,1) - ^
  8. 02:11:530 (2) - Too high in SV and the slider is straight! Please slant it.
  9. 02:17:244 (1,2) - ^
  10. 02:19:744 (1,2) - Maybe you can reduce the distances between the triplets too? It is very easy to miss as beginners usually stand at a point.
  11. 02:21:173 (3) - , 02:28:673 (1,2) - , 02:32:601 (4) - Same.

    This difficulty is fine, the issues are mostly spinner usage and slider velocity problems. In addition, please check your difficulty as there are quite a lot of unused SV changes. Remove or change them back to 1.00x if necessary.
[492 Salad]

  • Gameplay
  1. 00:03:673 (4,5,1) - I don't think this is a good spot to add dash. It is FC'able without dashing too, so it is recommended to reduce the distance here.
  2. 00:13:494 (6,1) - What about a dash here? It begins pretty well while fitting the audio background.
  3. 00:18:673 (3,1) - If possible, try to add a dash here.
  4. 00:24:744 (4,1) - Add dash? It is the new stanza so maybe a dash would help indicating that.
  5. 00:30:815 (1,2) - This is with dash, which is inconsistent comparing to the previous one 00:25:101 (1,2) - , which has no dash included. Perhaps you want to remove the dash here by reducing its distance.
  6. 00:33:673 (1,2) - The distance here is pretty large, it feels like it needs a dash to go while it is actually FC'able without dashing. Hence it is recommended to reduce such distance to make it clear.
  7. 00:35:101 (3) - Is it necessary to use sliders involving 1/8 ticks? Why not mapping it at white and red ticks? In fact this is a Salad difficulty so it is supposed to have easy patterns and rhythms, mostly not including 1/8 or 1/4 ticks.
  8. 00:36:173 (6,1) - Add a dash?
  9. 00:55:101 (3,4,5,6,7) - The pattern is fine, but the sliders make this part a bit difficult, as the movements seem timed if the players are not dashing. In fact this part is FC'able without dashing, so why not reducing the distances to ensure it is really not needed for dashing? In my opinion this can help removing ambiguous distances. Additionally, I suggest adding dash at 00:56:173 (6,7) -
  10. 00:59:030 (1,1) - Add a dash? It is to indicate the Kiai Time start, where the song is going to be sounding intense than before.
  11. 01:02:244 (1) - Too high in slider velocity! Please slant the slider a bit.
  12. 01:34:387 (1,2,1) - I see what you tried to do here, however it is very strange when there is a slow slider following a stream. While changing the slider to streamy pattern is not an appropriate solution, what about reworking on the stream 01:34:387 (1,2) - into 1/2 sliders, in my opinion it will do well too if you add dashes between the 2 1/2 sliders and also the long slider, so to indicate the gradual increases of the difficulty you want to stress here.
  13. 02:00:458 (1,1) - Add a dash?
  14. 02:11:530 (3,1) - ^
  15. 02:17:958 (2,3,1) - A bit hard since (2,3) is also a jump which is ambiguous about the dash usage. Please reduce the distance between them.
  16. 02:21:172 (4,1,2) - (1,2) is a hard part too since the sliders are way too straight and it gives a feeling to players, that it is a distance requiring precision of timing, where I am recommended not to add them in easier difficulties like Salad and Cup.
  17. 02:22:958 (1,2) - Too high in SV, please reduce!
  18. 02:26:529 (2,3) - I don't recommend using 1/4 sliders here, it is not consistent with the first Kiai Time either. What about mapping at white and red ticks? That would feel much appropriate in my opinion.
[Frobe's Platter]

  • Gameplay
  1. 00:02:958 (3,4,1) - The distances among (3,4,1) is ambiguous, where it feels like they need dashes to pass through. While I think you may want to add dash at (4,1) so what about reducing distance of (3,4) and enlarge the distance at (4,1)?
  2. 00:03:673 (1,2,3) - ^, what about reducing distance of (1,2) while increasing the one at (2,3)?
  3. 00:35:101 (1,2,3) - ^. I don't think the dash at (1,2) is necessary, or actually the whole part doesn't need one since it is a pretty silent part.
  4. 00:53:940 (2,3,1) - Distance of (2,3) is too big and the whole part is ambiguous here, as (3,1) is surely require dashing to FC but (2,3) is not a must. To avoid such problem, what about shortening the distance of (2,3) and keep a dash at (3,1)?
  5. 00:54:654 (2,3,1) - ^
  6. 00:58:315 (2,3,4) - I like how you emphasize (4) by adding a strong HDash here. However the distance of (2,3) is too big, which can be cruel when players miss the HDash, causing them to miss (4) and lose track of the rest. You may have to shorten the distance here, perhaps moving 00:57:780 (1,2) - a bit to the left?
  7. 01:36:083 (4,1) - Add a dash here? It feels less-intense as 01:35:815 (1,2,3,4,1,2,3,4,1) - don't really need dashes to FC, while parts like 01:34:387 (1,2) - do require.
  8. 01:57:958 (1,1) - A little bit troll here as the spinner tends to end at the right hand side, usually the players will miss because they fall into the spinner trap. Please move the notes closer to middle.
  9. 02:05:101 (1,2,3,1) - Better reduce the distances of 02:05:101 (1,2,3) - so players can be given more time to react on the jump of 02:06:173 (3,1) - , in fact you can reduce the distance of 02:06:173 (3,1) - , it is advisable too.
  10. 02:14:387 (1,2,3,4,5,6) - A bit hard here due to the wiggling movements and left-right jumping. Please shorten the distances if you want to use such pattern, it can be exhausting for Platter players because of these jumping.
  11. 02:15:815 (1,2) - Shorten the distance here, it is still able to accommodate a dash here while keeping a HDash to the next note by moving 02:16:172 (2) - to x:312.
  12. 02:20:101 (1,2,3,4,5,6) - The same thing.
  13. 02:34:208 (4,1) - What about a HDash here? It feels right to me.
  14. Consider mapping the last part. Check 'General'.
[224's Rain]

  • Gameplay
  1. 00:01:530 (1,2,1) - Ehh... Don't include side-to-side jumps in a Rain please, especially when there are overdose and deluge fitting to the spread. Patterns like these also exhaust players as they will hold the dash buttons all the time.
  2. 00:06:887 (3,4,5) - Pattern is fine but the distance of (4,5) can be smaller in my opinion, as the HDash draw players away from the next notes, so a smaller distance at (4,5) can help them catching up. Keep in mind that this is a Rain, so it is mostly great to make jumps easier!
  3. 00:10:458 (1,2,1) - The HDash of (1,2) will include the jump at 00:10:637 (2,1) - as well, which is not so recommended. I suggest moving (2) closer to the right so there is no jump at (2,1) and it plays much better from my perspective.
  4. 00:13:494 (4,1) - HDash? (1) is the new start of stanza, it will be much greater if you add so.
  5. 00:17:958 (2,3) - The jump here is way too hard, please reduce it.
  6. 00:18:673 (4,5,1) - Same as 00:01:530 (1,2,1) -
  7. 00:29:030 (4,1,2,3,4,5) - ^, additionally, this is way too difficult and it feels like an Overdose pattern. Highly recommended to nerf this.
  8. 00:31:887 (4,1,2) - Same as 00:06:887 (3,4,5) - , maybe it is better to change the start, to start with smaller distance then advance to larger distance? To explain more in a detailed way, 00:32:423 (1,2) - is the larger distance while 00:32:780 (3,4) - is the smaller distance. So you can start off by using the smaller distance and the last 2 circles with larger distance.
  9. 00:36:530 (1,2) - The distance between the heads/tails and the reverse circle is too high, it is easy to miss as some players may stand to catch the triplets. You may slant the triplets a bit to make it easier.
  10. 00:42:780 (2,3,4,5,6,1) - This is a bit surprising to see after sliders like 00:41:887 (4,1) - . Also the jumps here are a bit high so it is more advised to shorten the distances of jumps here, or change the whole pattern to a more suitable one.
  11. 00:44:030 (4,5,6,1,2) - Same as 00:36:530 (1,2) - , while you did this with 3 circles. If you decided to change this one, you may also alter the distances in 00:43:673 (1,2,3) - to the same distances above.
  12. 00:45:815 (3,4,5,6) - Same as 00:31:887 (4,1,2) -
  13. 00:47:780 (3,4) - Add a HDash? There is a clear cymbal sound at (4).
  14. 00:52:958 (3,4,5,1) - I would say it is more appropriate to add HDash at 00:53:494 (5,1) - instead of 00:52:958 (3,4) - . See if you think the same too.
  15. 00:59:387 (2,3,4) - Timelines like these are really annoying and impeding the rhythm. It is quite strange to see a slider starting at blue ticks and end at blue ticks. Please map this part with 1/2 patterns instead, it is much fitter to the rhythm.
  16. 01:02:244 (1,2,3) - , 01:05:101 (1,2,3) - , etc. (check yourself) - ^
  17. 01:04:387 (1,2) - Not really necessary to do a side-wall jump here. You can actually change the circle pattern of 01:03:494 (1,2,3,4,5,1) - to somewhat easier, the one currently feels like it is done for gimmicky but not for the song. You may rearrange the circles to reduce the HDash power.
  18. 01:07:601 (1,2,3,1,2,3,1,2) - Hard pattern, it feels like an Overdose pattern where multiple precise jumps can be found. Please rework this part.
  19. 01:09:030 (3,1) - A bit surprising here since the distance is large while not covering any HDash. Please reduce the distance here.
  20. 01:10:458 (3,4,1) - I think it is better to add HDash at (4,1) instead of (3,4) for emphasizing the correct note.
  21. 01:15:815 (3,4) - Slant the triplets, the distance between is too high.
  22. 01:19:030 (1) - 01:19:744 (4) - ^
  23. 01:21:887 (3,4,5) - This is totally alright, one thing I want to point out is (4,5). It is really easy to miss the tail of (4) in case the player cannot control their dash after catching the HDash at (3,4). Maybe you want to move (5) closer to right?
  24. 01:27:958 (1,2) - HDashes like this are meaningless, you can do it with a smaller distance. Also it is better to avoid side-to-side jumps so reducing the distance here helps a lot.
  25. 01:28:851 (3,4,1) - ^
  26. 01:29:744 (3,4,1) - Difficult here! The jump at (3,4) is too high without any HDashes. While adding HDash here is not appropriate, so it is better to reduce the distance of (3,4).
  27. 01:30:279 (3,4,1) - Same as 01:27:958 (1,2) -
  28. 01:32:959 (1,2,3) - Move (2) closer to (1,3), the gaps among them are too large, it is quite broken showing in the stream.
  29. 01:33:673 (1,2,3) - ^
  30. 02:06:173 (4,1) - Add HDash? You may remove the HDash at 02:07:065 (2,3) - if you did this, otherwise it will be too cramped with HDashes at this point.
  31. 02:14:387 (1,2,3) - Strange part that I have mentioned before.
  32. 02:17:244 (1,2,3) - , 02:28:672 (1,2,3) - , etc. (check yourself) - ^
  33. 02:15:637 (3,4,5) - You may shorten the distances here, it feels too large and too intense with side-to-side jumps. Maybe move (4) a bit to the right?
  34. 02:22:780 (4,1,2) - Why not add HDash at (4,1) instead? It feels delayed when you add HDash at (1,2) while the sound at (1) is loudest. Perhaps you are doing 02:22:958 (1,2,3,4) - as a pattern, but it is still same as 02:14:387 (1,2,3) - so you may rework on it too.
  35. 02:25:905 (1,2) - Strange part too because of (1). What about changing (1) to a note at 02:25:994 - ?
  36. 02:31:173 (1,2,3) - The HDash at (1,2) is not important, as (2) is not sounding prominent to be emphasized. Please remove the HDash at (1,2) and keep only at (2,3).
  37. 02:31:888 (1,2,3) - ^

    In my opinion the Rain still need quite some work.
[Real Overdose]

  • Gameplay
  1. 00:01:887 (2,1) - Add HDash? The sound at (1) is prominent. You may do it at 00:02:779 (2,3) - too if you did it.
  2. 00:09:744 (3,4,5) - Why not adding HDash at (4,5) instead? (5) is the note you need to emphasize if you really want a HDash at this part.
  3. 00:11:708 (5,6,1,2) - Quite meaningless to include side-to-side HDashes. You can still accomplish it by having a shorter distance. Sometimes things like that are exhausting and not interesting for players to play.
  4. 00:13:315 (1,1) - Add HDash?
  5. 00:37:958 (1,2,3) - Inconsistent with 00:36:530 (1,2,3) - , please maintain the consistency between the patterns.
  6. 01:28:494 (4,5) - Distance here is too high, as 01:28:315 (3,4) - swipes players away from the next notes.
  7. 01:36:440 (8,9) - What about a HDash here?
  8. 01:49:030 (3,1) - ^
  9. 02:33:851 (2,3) - , 02:34:208 (2,3) - Please reduce their distances, or just use a slider. The ones now show a big gap, and it is really big. It may cause misses during the stream.
  10. 02:42:958 (1,2,3,1,2,3) - Keep consistency with 02:37:244 (1,2,3,4,5,1,2,3,4,5) - (about the HDash pattern).

    To be frank, this difficulty is a bit hard to mod, what I pointed out are just the ones I find annoying during the testplay. Maybe I will do a recheck on the higher difficulties later.
[Ignored Masterpiece]

  • Gameplay
  1. 00:36:082 (4,5,6) - I think it is better not to include 3 HDashes in a straight line, it would be so timed and also cruel when players fail catching one of them, then the whole thing will be like dominoes falling down. I suggest moving (5) closer to (6) and see if you can remove the HDash of (5,6) and not even including a jump at (5,6).
  2. 00:36:887 (3,4,5) - Gah, this is opposing the flow! Please fix!
  3. 01:07:868 (6,1,2) - This is REALLY timed part, as it involves a back-and-forth HDash movement, which can be easily missed. It is also a cruel part where you can fail if you miss (6,1). Please make this part more easier and tolerating. In addition, 01:07:958 (1,2,3) - is also a hard part because the HDash of (1,2) is going to cover the jump at (2,3) too, which is extremely timed. Please rework.
  4. 01:16:440 (5,1) - HDash?
  5. 01:31:797 (6,7,8,1) - Another timed part as mentioned.
  6. 02:09:208 (6,1,2) - ^
  7. 02:45:101 (1,2,3) - Reduce the distances among the 3 notes, it is so surprising to see in the ending, where players expect the ending would be much easier than the previous parts. The distance here are quite large and it is easy to miss because the HDash at 02:44:922 (2,1) - swipes players away. I think it is a good reason to make it easier, for the people who have FC'ed the previous parts and missed here.

    This difficulty is also hard to mod, it gives me a feeling that the map is placed with streams made for difficulty purpose. Also it is EXTREMELY hard to follow as you keep using different patterns all over the place, try keeping some parts consistent to make it easier to follow. In fact I just pointed out the ones I find annoying. I will take a look of this later if I have some time.

    Anyways I must quote something:

    Ranking Criteria wrote:

    Bear in mind that CtB difficulties are meant to be fun to play, not a random experimentation with the editor. Make sure your map is fun, even if it's difficult! This comes only with practice. This includes making sure you don't spam 20 hyperdashes in a row - that's not fun, that's exhausting and frustrating.

Good luck!

AFB

I should sleep already, used 4 hours on modding this map...
posted
Good luck on replying to this mod!
posted

alienflybot wrote:

Hello! o/

█ Optional to change --- █ Suggested to change --- █ Unrankable
[ General]

  • Difficulty Naming
  1. Feels a bit meaningless to split the names (as Salad, Overdose and Deluge are all made by you), but Salad with '492' included, which is not so appropriate in my opinion. You may just change it to Salad instead. haha okok
  2. Real Overdose, it is just the same problem. What about changing it to Overdose instead, it is meaningless to include 'Real', since it is really an Overdose... yup

    Difficulty Spread
  3. Perhaps you might want to increase the ARs of Cup and Salad to 6 and 7 respectively? The current 1.5 AR gap is a bit large comparing to the gaps among the harder difficulties. ok
  4. Slider velocity of the Rain is higher than the 2 Overdoses. See if the SVs can change so to show a clear spread. Rain's SV is changed (#Blame224)

    Tags
  5. You may add 'TMNT' as one of the tags, since it is the abbreviation of the Source, 'Teenage Mutant Ninja Turtles'. It is also fine to include '2012' since the song is shown in the 2012 TV series of TMNT. Adding 'Nickelodeon' would be fine as well. added all
  6. Is it necessary to add 'Brobe' in tags? I know it is one of the joke name of the mapper Frobe but it is not widely known so I bet it is better not to add it. Who is Frobe? but I know Brobe lol. actually Brobe is one of big memes in korean ctb community :/

    Combo Colors
  7. The combo colors in Cup and Rain are different from the other difficulties. It is more recommended to unify the combo colors, but I think it is just mistake (probably the difficulties are updated without changing combo colors). fixed (#Blame224)

    Length
  8. The Platter ends earlier (2:34) than the other difficulties (2:45). See if it is possible to unify the time length among the difficulties. depend on his decision

    Kiai Time
  9. Similar issue. The Kiai Time usage are not the same among the difficulties. I don't mean it is required to be exactly same, however it feels not appropriate to add Kiai Time like 00:29:387 - in Cup. In fact they can be removed and all difficulties will be having consistent Kiai Time usage. removed
[Kirigaya's Cup]

  • Gameplay
  1. 00:10:815 (1,1) - Please increase the timeline gap here, at least 2/1 distance, simply a 1/1 gap won't be enough for a beginner to get ready for the upcoming notes. I recommend shortening the spinner to 00:12:244 - OR remove 00:13:315 (1) - . The current one would be too hard for beginners, they may miss the next notes if they were driven away from the spinner, also the BPM is too high so keep in mind about the spinner distance. spinner is shorter than before
  2. 00:35:101 (1,1) - ^. I recommend removing the spinner and map the part with notes. It will be too short to apply a spinner here if you wish to keep at least 2/1 distance. removed spinner and added slider :3
  3. 00:53:673 (3) - This can be difficult to beginners as the slider velocity is high and the slider slope is too high in gameplay. Consider inclining it a bit more. Actually I don't think changing the SV in beginner difficulties a necessary option, keep in mind that Cup is for beginners, don't try to add gimmicky stuff such as SV adjustments, it will be confusing for beginner players! fixed
  4. 00:56:530 (1,1) - Same as 00:10:815 (1,1) - You may do the same if you did what I suggested. I reduced spinner depending on song (maybe?)
  5. 01:16:530 (1,2) - I suggest shortening the distance here, it is a little bit large while the two sliders are a bit straight-pointed as well. here is not that hard and Beginners will get happiness if they catch them
  6. 01:35:101 (1,1) - Same as above-mentioned. ^
  7. 01:57:958 (1,1) - ^ ^
  8. 02:11:530 (2) - Too high in SV and the slider is straight! Please slant it. ok
  9. 02:17:244 (1,2) - ^ ^
  10. 02:19:744 (1,2) - Maybe you can reduce the distances between the triplets too? It is very easy to miss as beginners usually stand at a point.
  11. 02:21:173 (3) - , 02:28:673 (1,2) - , 02:32:601 (4) - Same.

    This difficulty is fine, the issues are mostly spinner usage and slider velocity problems. In addition, please check your difficulty as there are quite a lot of unused SV changes. Remove or change them back to 1.00x if necessary. I deleted some sv changes
[492 Salad]

  • Gameplay
  1. 00:03:673 (4,5,1) - I don't think this is a good spot to add dash. It is FC'able without dashing too, so it is recommended to reduce the distance here. reduced the distance
  2. 00:13:494 (6,1) - What about a dash here? It begins pretty well while fitting the audio background. ok
  3. 00:18:673 (3,1) - If possible, try to add a dash here. ok
  4. 00:24:744 (4,1) - Add dash? It is the new stanza so maybe a dash would help indicating that. ok
  5. 00:30:815 (1,2) - This is with dash, which is inconsistent comparing to the previous one 00:25:101 (1,2) - , which has no dash included. Perhaps you want to remove the dash here by reducing its distance. it's ok
  6. 00:33:673 (1,2) - The distance here is pretty large, it feels like it needs a dash to go while it is actually FC'able without dashing. Hence it is recommended to reduce such distance to make it clear. reduced a little
  7. 00:35:101 (3) - Is it necessary to use sliders involving 1/8 ticks? Why not mapping it at white and red ticks? In fact this is a Salad difficulty so it is supposed to have easy patterns and rhythms, mostly not including 1/8 or 1/4 ticks.lol idk when here is unsnapped. fixed.
  8. 00:36:173 (6,1) - Add a dash? ok
  9. 00:55:101 (3,4,5,6,7) - The pattern is fine, but the sliders make this part a bit difficult, as the movements seem timed if the players are not dashing. In fact this part is FC'able without dashing, so why not reducing the distances to ensure it is really not needed for dashing? In my opinion this can help removing ambiguous distances. Additionally, I suggest adding dash at 00:56:173 (6,7) - I changed the gap
  10. 00:59:030 (1,1) - Add a dash? It is to indicate the Kiai Time start, where the song is going to be sounding intense than before. ok
  11. 01:02:244 (1) - Too high in slider velocity! Please slant the slider a bit. ok
  12. 01:34:387 (1,2,1) - I see what you tried to do here, however it is very strange when there is a slow slider following a stream. While changing the slider to streamy pattern is not an appropriate solution, what about reworking on the stream 01:34:387 (1,2) - into 1/2 sliders, in my opinion it will do well too if you add dashes between the 2 1/2 sliders and also the long slider, so to indicate the gradual increases of the difficulty you want to stress here. I didn't want to stretch distance here.
  13. 02:00:458 (1,1) - Add a dash? ok
  14. 02:11:530 (3,1) - ^ ^
  15. 02:17:958 (2,3,1) - A bit hard since (2,3) is also a jump which is ambiguous about the dash usage. Please reduce the distance between them.
  16. 02:21:172 (4,1,2) - (1,2) is a hard part too since the sliders are way too straight and it gives a feeling to players, that it is a distance requiring precision of timing, where I am recommended not to add them in easier difficulties like Salad and Cup. they can have more difficult
  17. 02:22:958 (1,2) - Too high in SV, please reduce!
  18. 02:26:529 (2,3) - I don't recommend using 1/4 sliders here, it is not consistent with the first Kiai Time either. What about mapping at white and red ticks? That would feel much appropriate in my opinion. ok
[Real Overdose]

  • Gameplay
  1. 00:01:887 (2,1) - Add HDash? The sound at (1) is prominent. You may do it at 00:02:779 (2,3) - too if you did it. added
  2. 00:09:744 (3,4,5) - Why not adding HDash at (4,5) instead? (5) is the note you need to emphasize if you really want a HDash at this part. repeat (1,2) will be boring so I pressed Ctrl H at (5)
  3. 00:11:708 (5,6,1,2) - Quite meaningless to include side-to-side HDashes. You can still accomplish it by having a shorter distance. Sometimes things like that are exhausting and not interesting for players to play. I reduced the distance
  4. 00:13:315 (1,1) - Add HDash? ok
  5. 00:37:958 (1,2,3) - Inconsistent with 00:36:530 (1,2,3) - , please maintain the consistency between the patterns. ok
  6. 01:28:494 (4,5) - Distance here is too high, as 01:28:315 (3,4) - swipes players away from the next notes. I adjusted the distance
  7. 01:36:440 (8,9) - What about a HDash here? ok
  8. 01:49:030 (3,1) - ^ volume is not that big here
  9. 02:33:851 (2,3) - , 02:34:208 (2,3) - Please reduce their distances, or just use a slider. The ones now show a big gap, and it is really big. It may cause misses during the stream. If you don't know dash key, I will agree your opinion
  10. 02:42:958 (1,2,3,1,2,3) - Keep consistency with 02:37:244 (1,2,3,4,5,1,2,3,4,5) - (about the HDash pattern). ayy they must be easier then previous patterns

    To be frank, this difficulty is a bit hard to mod, what I pointed out are just the ones I find annoying during the testplay. Maybe I will do a recheck on the higher difficulties later. ;_;
[Ignored Masterpiece]

  • Gameplay
  1. 00:36:082 (4,5,6) - I think it is better not to include 3 HDashes in a straight line, it would be so timed and also cruel when players fail catching one of them, then the whole thing will be like dominoes falling down. I suggest moving (5) closer to (6) and see if you can remove the HDash of (5,6) and not even including a jump at (5,6). ok
  2. 00:36:887 (3,4,5) - Gah, this is opposing the flow! Please fix! haha okok
  3. 01:07:868 (6,1,2) - This is REALLY timed part, as it involves a back-and-forth HDash movement, which can be easily missed. It is also a cruel part where you can fail if you miss (6,1). Please make this part more easier and tolerating. In addition, 01:07:958 (1,2,3) - is also a hard part because the HDash of (1,2) is going to cover the jump at (2,3) too, which is extremely timed. Please rework. (2) is moved
  4. 01:16:440 (5,1) - HDash? ok
  5. 01:31:797 (6,7,8,1) - Another timed part as mentioned. this is not that hard if this diff is deluge because the distance between 6 and 7 is not that far. and if you can read ar 9.5 easily, you can find this is not timed
  6. 02:09:208 (6,1,2) - ^ ok
  7. 02:45:101 (1,2,3) - Reduce the distances among the 3 notes, it is so surprising to see in the ending, where players expect the ending would be much easier than the previous parts. The distance here are quite large and it is easy to miss because the HDash at 02:44:922 (2,1) - swipes players away. I think it is a good reason to make it easier, for the people who have FC'ed the previous parts and missed here. reduced the distances

    This difficulty is also hard to mod, it gives me a feeling that the map is placed with streams made for difficulty purpose. Also it is EXTREMELY hard to follow as you keep using different patterns all over the place, try keeping some parts consistent to make it easier to follow. In fact I just pointed out the ones I find annoying. I will take a look of this later if I have some time.

    Anyways I must quote something:

    Ranking Criteria wrote:

    Bear in mind that CtB difficulties are meant to be fun to play, not a random experimentation with the editor. Make sure your map is fun, even if it's difficult! This comes only with practice. This includes making sure you don't spam 20 hyperdashes in a row - that's not fun, that's exhausting and frustrating.
    I'M SURE MY MAP IS FUN lol

Good luck!

AFB

I should sleep already, used 4 hours on modding this map...
Thank you a lot XDDDDDDDDDDDDDDDDDDDDDDD

sorry to request to mod bad map lol
posted

Kagari wrote:

[Frobe's Platter]
  1. 00:52:244 (1,2,3) - try to add more spacing in between these three notes. well... i can't find the reason to fix it
  2. 01:36:887 (2) - move it more to the left (x:56) umm, i know what do you want to that. but i want to flow now.

alienflybot wrote:

Hello! o/ \o

[Frobe's Platter]

  • Gameplay
  1. 00:02:958 (3,4,1) - The distances among (3,4,1) is ambiguous, where it feels like they need dashes to pass through. While I think you may want to add dash at (4,1) so what about reducing distance of (3,4) and enlarge the distance at (4,1)? ok, i reduced the distance between them. but i don't like to add HDash.
  2. 00:03:673 (1,2,3) - ^, what about reducing distance of (1,2) while increasing the one at (2,3)? i think this looks better now.
  3. 00:35:101 (1,2,3) - ^. I don't think the dash at (1,2) is necessary, or actually the whole part doesn't need one since it is a pretty silent part. ok
  4. 00:53:940 (2,3,1) - Distance of (2,3) is too big and the whole part is ambiguous here, as (3,1) is surely require dashing to FC but (2,3) is not a must. To avoid such problem, what about shortening the distance of (2,3) and keep a dash at (3,1)? ok
  5. 00:54:654 (2,3,1) - ^ ^
  6. 00:58:315 (2,3,4) - I like how you emphasize (4) by adding a strong HDash here. However the distance of (2,3) is too big, which can be cruel when players miss the HDash, causing them to miss (4) and lose track of the rest. You may have to shorten the distance here, perhaps moving 00:57:780 (1,2) - a bit to the left? ok
  7. 01:36:083 (4,1) - Add a dash here? It feels less-intense as 01:35:815 (1,2,3,4,1,2,3,4,1) - don't really need dashes to FC, while parts like 01:34:387 (1,2) - do require. well, i don't agree with them. i think it is ideal for now.
  8. 01:57:958 (1,1) - A little bit troll here as the spinner tends to end at the right hand side, usually the players will miss because they fall into the spinner trap. Please move the notes closer to middle. k
  9. 02:05:101 (1,2,3,1) - Better reduce the distances of 02:05:101 (1,2,3) - so players can be given more time to react on the jump of 02:06:173 (3,1) - , in fact you can reduce the distance of 02:06:173 (3,1) - , it is advisable too. k
  10. 02:14:387 (1,2,3,4,5,6) - A bit hard here due to the wiggling movements and left-right jumping. Please shorten the distances if you want to use such pattern, it can be exhausting for Platter players because of these jumping. k
  11. 02:15:815 (1,2) - Shorten the distance here, it is still able to accommodate a dash here while keeping a HDash to the next note by moving 02:16:172 (2) - to x:312. k
  12. 02:20:101 (1,2,3,4,5,6) - The same thing. k
  13. 02:34:208 (4,1) - What about a HDash here? It feels right to me. umm... no 8-)
  14. Consider mapping the last part. Check 'General'.
thanks all~

osu file format v14

[General]
AudioFilename: GReeeeN - Shinobi.mp3
AudioLeadIn: 0
PreviewTime: 131530
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Shinobi
TitleUnicode:忍
Artist:GReeeeN
ArtistUnicode:GReeeeN
Creator:_Asriel
Version:Frobe's Platter
Source:Teenage Mutant Ninja Turtles
Tags:Kirigaya- 224 224dj Frobe Brobe TMNT Teenage Mutant Ninja Turtles 2012 Nickelodeon
BeatmapID:772551
BeatmapSetID:335338

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:2

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posted

alienflybot wrote:

[224's Rain]

  • Gameplay
  1. 00:01:530 (1,2,1) - Ehh... Don't include side-to-side jumps in a Rain please, especially when there are overdose and deluge fitting to the spread. Patterns like these also exhaust players as they will hold the dash buttons all the time. - fixed~
  2. 00:06:887 (3,4,5) - Pattern is fine but the distance of (4,5) can be smaller in my opinion, as the HDash draw players away from the next notes, so a smaller distance at (4,5) can help them catching up. Keep in mind that this is a Rain, so it is mostly great to make jumps easier! - ^
  3. 00:10:458 (1,2,1) - The HDash of (1,2) will include the jump at 00:10:637 (2,1) - as well, which is not so recommended. I suggest moving (2) closer to the right so there is no jump at (2,1) and it plays much better from my perspective. - ^
  4. 00:13:494 (4,1) - HDash? (1) is the new start of stanza, it will be much greater if you add so. - ^
  5. 00:17:958 (2,3) - The jump here is way too hard, please reduce it. - ^
  6. 00:18:673 (4,5,1) - Same as 00:01:530 (1,2,1) - - ^
  7. 00:29:030 (4,1,2,3,4,5) - ^, additionally, this is way too difficult and it feels like an Overdose pattern. Highly recommended to nerf this. - ^
  8. 00:31:887 (4,1,2) - Same as 00:06:887 (3,4,5) - , maybe it is better to change the start, to start with smaller distance then advance to larger distance? To explain more in a detailed way, 00:32:423 (1,2) - is the larger distance while 00:32:780 (3,4) - is the smaller distance. So you can start off by using the smaller distance and the last 2 circles with larger distance. - ^
  9. 00:36:530 (1,2) - The distance between the heads/tails and the reverse circle is too high, it is easy to miss as some players may stand to catch the triplets. You may slant the triplets a bit to make it easier. - ^
  10. 00:42:780 (2,3,4,5,6,1) - This is a bit surprising to see after sliders like 00:41:887 (4,1) - . Also the jumps here are a bit high so it is more advised to shorten the distances of jumps here, or change the whole pattern to a more suitable one. - ^
  11. 00:44:030 (4,5,6,1,2) - Same as 00:36:530 (1,2) - , while you did this with 3 circles. If you decided to change this one, you may also alter the distances in 00:43:673 (1,2,3) - to the same distances above. - ^
  12. 00:45:815 (3,4,5,6) - Same as 00:31:887 (4,1,2) - - ^
  13. 00:47:780 (3,4) - Add a HDash? There is a clear cymbal sound at (4). - ^
  14. 00:52:958 (3,4,5,1) - I would say it is more appropriate to add HDash at 00:53:494 (5,1) - instead of 00:52:958 (3,4) - . See if you think the same too. - ^
  15. 00:59:387 (2,3,4) - Timelines like these are really annoying and impeding the rhythm. It is quite strange to see a slider starting at blue ticks and end at blue ticks. Please map this part with 1/2 patterns instead, it is much fitter to the rhythm. - ah... i... idon't think so ;w;
  16. 01:02:244 (1,2,3) - , 01:05:101 (1,2,3) - , etc. (check yourself) - ^ - ^
  17. 01:04:387 (1,2) - Not really necessary to do a side-wall jump here. You can actually change the circle pattern of 01:03:494 (1,2,3,4,5,1) - to somewhat easier, the one currently feels like it is done for gimmicky but not for the song. You may rearrange the circles to reduce the HDash power. - fixed!
  18. 01:07:601 (1,2,3,1,2,3,1,2) - Hard pattern, it feels like an Overdose pattern where multiple precise jumps can be found. Please rework this part. - i think pattern is good
  19. 01:09:030 (3,1) - A bit surprising here since the distance is large while not covering any HDash. Please reduce the distance here. - ^
  20. 01:10:458 (3,4,1) - I think it is better to add HDash at (4,1) instead of (3,4) for emphasizing the correct note. - okok
  21. 01:15:815 (3,4) - Slant the triplets, the distance between is too high. - ^
  22. 01:19:030 (1) - 01:19:744 (4) - ^ - ^
  23. 01:21:887 (3,4,5) - This is totally alright, one thing I want to point out is (4,5). It is really easy to miss the tail of (4) in case the player cannot control their dash after catching the HDash at (3,4). Maybe you want to move (5) closer to right? - - ^
  24. 01:27:958 (1,2) - HDashes like this are meaningless, you can do it with a smaller distance. Also it is better to avoid side-to-side jumps so reducing the distance here helps a lot. - ill fix it ^^
  25. 01:28:851 (3,4,1) - ^ - ^
  26. 01:29:744 (3,4,1) - Difficult here! The jump at (3,4) is too high without any HDashes. While adding HDash here is not appropriate, so it is better to reduce the distance of (3,4).- ^
  27. 01:30:279 (3,4,1) - Same as 01:27:958 (1,2) - - ^
  28. 01:32:959 (1,2,3) - Move (2) closer to (1,3), the gaps among them are too large, it is quite broken showing in the stream. - change pattern
  29. 01:33:673 (1,2,3) - ^ - change pattern
  30. 02:06:173 (4,1) - Add HDash? You may remove the HDash at 02:07:065 (2,3) - if you did this, otherwise it will be too cramped with HDashes at this point. - ok i will :)
  31. 02:14:387 (1,2,3) - Strange part that I have mentioned before. - umm... i don't think so ;www;
  32. 02:17:244 (1,2,3) - , 02:28:672 (1,2,3) - , etc. (check yourself) - ^ - fix fix
  33. 02:15:637 (3,4,5) - You may shorten the distances here, it feels too large and too intense with side-to-side jumps. Maybe move (4) a bit to the right? - ^
  34. 02:22:780 (4,1,2) - Why not add HDash at (4,1) instead? It feels delayed when you add HDash at (1,2) while the sound at (1) is loudest. Perhaps you are doing 02:22:958 (1,2,3,4) - as a pattern, but it is still same as 02:14:387 (1,2,3) - so you may rework on it too. - ^
  35. 02:25:905 (1,2) - Strange part too because of (1). What about changing (1) to a note at 02:25:994 - ? - change pattern
  36. 02:31:173 (1,2,3) - The HDash at (1,2) is not important, as (2) is not sounding prominent to be emphasized. Please remove the HDash at (1,2) and keep only at (2,3). - i like hyper in all notes ;w;
  37. 02:31:888 (1,2,3) - ^ -^

    In my opinion the Rain still need quite some work.
osu file format v14

[General]
AudioFilename: GReeeeN - Shinobi.mp3
AudioLeadIn: 0
PreviewTime: 131530
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.899999

[Metadata]
Title:Shinobi
TitleUnicode:忍
Artist:GReeeeN
ArtistUnicode:GReeeeN
Creator:_Asriel
Version:224's Rain
Source:Teenage Mutant Ninja Turtles
Tags:Kirigaya- 224 224dj Frobe Brobe TMNT Teenage Mutant Ninja Turtles 2012 Nickelodeon
BeatmapID:747304
BeatmapSetID:335338

[Difficulty]
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CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.1
SliderTickRate:2

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336,160,34744,6,0,P|288:112|256:80,1,105
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415,261,38315,1,0,0:0:0:0:
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388,320,38672,1,4,0:0:0:0:
112,320,38851,6,0,P|96:240|224:112,1,251.999992309571
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384,288,40637,1,0,0:0:0:0:
240,224,40815,6,0,P|176:160|160:128,1,105,2|0,0:0|0:0,0:0:0:0:
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80,96,42244,6,0,P|240:96|336:48,1,251.999992309571,4|0,0:0|0:0,0:0:0:0:
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384,80,42958,1,4,0:0:0:0:
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256,272,43315,1,0,0:0:0:0:
160,352,43494,1,0,0:0:0:0:
338,98,43673,5,4,0:0:0:0:
404,98,43762,1,0,0:0:0:0:
470,98,43851,1,0,0:0:0:0:
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32,272,45815,1,0,0:0:0:0:
192,272,45994,1,0,0:0:0:0:
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384,208,52958,1,0,0:0:0:0:
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112,176,53673,6,0,L|48:192,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
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128,80,55637,1,0,0:0:0:0:
256,80,55815,2,0,P|336:112|400:96,2,125.999996154785
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256,192,56619,12,0,57601,0:0:0:0:
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480,272,58494,1,0,0:0:0:0:
320,272,58673,1,4,0:0:0:0:
176,144,59030,6,0,P|80:160|16:128,1,136.499993751526
192,144,59387,1,4,0:0:0:0:
256,128,59476,2,0,P|352:144|416:176,1,136.499993751526
336,192,59744,1,0,0:0:0:0:
80,144,59923,1,0,0:0:0:0:
176,128,60101,6,0,P|96:176|48:224,2,136.499993751526,4|0|0,0:0|0:0|0:0,0:0:0:0:
304,176,60637,2,0,P|304:256|256:336,1,136.499993751526,0|4,0:0|0:0,0:0:0:0:
144,192,60994,5,0,0:0:0:0:
272,112,61173,1,0,0:0:0:0:
96,112,61352,1,0,0:0:0:0:
256,80,61530,2,0,L|336:112,1,68.2499968757631,4|0,0:0|0:0,0:0:0:0:
272,144,61708,2,0,L|192:176,1,68.2499968757631
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112,256,62333,2,0,L|160:96,1,136.499993751526
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432,112,62780,2,0,P|336:64|272:64,1,136.499993751526,0|4,0:0|0:0,0:0:0:0:
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144,224,63673,1,0,0:0:0:0:
176,160,63851,1,0,0:0:0:0:
48,160,64030,1,4,0:0:0:0:
208,96,64208,1,0,0:0:0:0:
80,96,64387,5,4,0:0:0:0:
368,288,64565,2,0,L|272:144,2,136.499993751526,4|4|0,0:0|0:0|0:0,0:0:0:0:
176,304,65101,5,4,0:0:0:0:
96,272,65190,2,0,P|64:208|96:128,1,136.499993751526
160,128,65458,1,0,0:0:0:0:
400,112,65637,1,0,0:0:0:0:
272,128,65815,6,0,P|192:176|144:224,1,136.499993751526,4|0,0:0|0:0,0:0:0:0:
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320,160,66351,1,0,0:0:0:0:
480,160,66530,5,0,0:0:0:0:
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240,128,67244,2,0,L|208:272,1,136.499993751526
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128,96,67780,1,0,0:0:0:0:
400,48,67958,1,4,0:0:0:0:
256,48,68137,5,0,0:0:0:0:
112,48,68315,1,0,0:0:0:0:
384,96,68494,1,0,0:0:0:0:
64,304,68673,5,4,0:0:0:0:
176,304,68851,1,0,0:0:0:0:
448,320,69030,2,0,P|400:240|320:224,1,136.499993751526
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143,227,69476,1,0,0:0:0:0:
102,169,69565,1,0,0:0:0:0:
101,99,69654,1,0,0:0:0:0:
137,38,69744,1,0,0:0:0:0:
416,64,69923,1,0,0:0:0:0:
256,96,70101,6,0,L|240:192,1,68.2499968757631
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288,112,70637,1,0,0:0:0:0:
128,144,70815,6,0,P|64:192|16:256,1,136.499993751526,4|0,0:0|0:0,0:0:0:0:
192,320,71173,1,0,0:0:0:0:
352,288,71351,2,0,P|336:176|288:112,1,136.499993751526,0|4,0:0|0:0,0:0:0:0:
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320,224,72244,1,4,0:0:0:0:
176,224,72423,2,0,L|192:64,1,136.499993751526
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304,96,72958,2,0,P|368:64|448:80,1,136.499993751526,4|0,0:0|0:0,0:0:0:0:
288,112,73315,2,0,P|208:128|128:112,2,136.499993751526,0|0|4,0:0|0:0|0:0,0:0:0:0:
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96,256,74208,1,0,0:0:0:0:
192,208,74387,5,0,0:0:0:0:
160,144,74565,1,0,0:0:0:0:
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416,176,75458,5,0,0:0:0:0:
160,144,75637,1,0,0:0:0:0:
288,320,75815,2,0,L|320:256,2,68.2499968757631
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304,208,77244,5,0,0:0:0:0:
176,208,77423,1,0,0:0:0:0:
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160,96,77958,5,4,0:0:0:0:
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208,80,78493,1,0,0:0:0:0:
352,48,78672,1,4,0:0:0:0:
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256,256,88851,1,0,0:0:0:0:
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224,288,89387,5,4,0:0:0:0:
96,272,89565,1,0,0:0:0:0:
128,272,89744,1,0,0:0:0:0:
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304,160,90279,1,0,0:0:0:0:
32,192,90458,2,0,L|32:336,1,115.50000352478
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400,160,91172,1,0,0:0:0:0:
384,160,91351,1,0,0:0:0:0:
144,112,91530,5,0,0:0:0:0:
192,112,91619,1,0,0:0:0:0:
240,112,91708,1,0,0:0:0:0:
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64,208,92423,1,0,0:0:0:0:
192,208,92601,1,0,0:0:0:0:
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336,64,92958,1,0,0:0:0:0:
354,118,93047,1,0,0:0:0:0:
372,173,93136,1,0,0:0:0:0:
480,208,93226,1,0,0:0:0:0:
461,262,93315,1,0,0:0:0:0:
352,128,93405,1,0,0:0:0:0:
334,182,93494,1,0,0:0:0:0:
316,237,93583,1,0,0:0:0:0:
32,80,93673,5,0,0:0:0:0:
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210,231,94029,1,0,0:0:0:0:
336,240,94119,1,0,0:0:0:0:
318,294,94208,1,0,0:0:0:0:
300,349,94297,1,0,0:0:0:0:
144,32,94387,6,0,L|80:32,1,57.7500017623902
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256,96,95101,6,0,L|224:176,1,57.7500017623902
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384,128,108315,5,0,0:0:0:0:
256,128,108673,2,0,P|176:160|112:224,1,157.500006008148
256,192,109387,1,0,0:0:0:0:
256,192,117958,12,0,120101,0:0:0:0:
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400,224,120815,1,4,0:0:0:0:
112,224,121530,1,4,0:0:0:0:
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256,192,124387,1,4,0:0:0:0:
432,192,125101,5,4,0:0:0:0:
288,192,125458,2,0,L|128:192,1,157.5
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288,176,127244,2,0,P|192:160|32:176,1,210
128,96,127780,1,0,0:0:0:0:
256,96,127958,6,0,P|352:112|368:144,1,105,4|0,0:0|0:0,0:0:0:0:
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256,272,128673,1,0,0:0:0:0:
400,240,129030,6,0,P|368:192|320:160,1,105
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128,176,129476,1,0,0:0:0:0:
176,176,129565,1,0,0:0:0:0:
32,144,129744,1,0,0:0:0:0:
112,144,129833,1,0,0:0:0:0:
192,144,129922,1,0,0:0:0:0:
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400,144,130547,1,0,0:0:0:0:
320,144,130636,1,0,0:0:0:0:
144,96,130815,5,4,0:0:0:0:
400,80,130994,2,0,L|288:96,2,105
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192,240,133315,1,0,0:0:0:0:
48,112,133494,1,0,0:0:0:0:
288,176,133673,6,0,L|368:144,1,68.2499968757631,4|0,0:0|0:0,0:0:0:0:
384,96,133851,1,0,0:0:0:0:
352,48,133940,2,0,L|272:16,1,68.2499968757631
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416,48,134923,1,0,0:0:0:0:
240,128,135101,6,0,P|144:112|64:128,1,136.499993751526,4|0,0:0|0:0,0:0:0:0:
192,176,135458,1,0,0:0:0:0:
448,224,135637,2,0,P|416:288|352:352,2,136.499993751526,0|4|0,0:0|0:0|0:0,0:0:0:0:
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384,224,138672,6,0,P|304:192|240:160,1,136.499993751526
112,96,139030,1,0,0:0:0:0:
384,96,139208,2,0,P|320:96|240:96,1,136.499993751526
16,64,139744,5,0,0:0:0:0:
48,176,139922,1,0,0:0:0:0:
192,64,140101,1,4,0:0:0:0:
224,176,140280,1,0,0:0:0:0:
496,64,140458,5,0,0:0:0:0:
368,64,140636,1,0,0:0:0:0:
224,64,140815,1,4,0:0:0:0:
368,112,140994,1,0,0:0:0:0:
64,128,141173,6,0,L|192:224|192:224,1,136.499993751526
320,336,141530,5,4,0:0:0:0:
391,326,141619,1,0,0:0:0:0:
450,287,141708,1,0,0:0:0:0:
488,227,141797,1,0,0:0:0:0:
496,156,141887,1,0,0:0:0:0:
474,89,141976,1,0,0:0:0:0:
425,37,142065,1,0,0:0:0:0:
359,11,142154,1,0,0:0:0:0:
208,32,142244,6,0,L|192:112,1,68.2499968757631,4|0,0:0|0:0,0:0:0:0:
272,112,142423,2,0,L|288:192,1,68.2499968757631
112,112,142601,6,0,L|96:192,1,68.2499968757631,4|0,0:0|0:0,0:0:0:0:
192,192,142780,2,0,L|208:272,1,68.2499968757631
304,288,142958,5,0,0:0:0:0:
128,288,143047,1,0,0:0:0:0:
48,208,143315,1,0,0:0:0:0:
208,208,143404,1,0,0:0:0:0:
384,128,143672,6,0,P|248:87|107:101,1,272.999987503052,4|0,0:0|0:0,0:0:0:0:
256,80,144208,1,0,0:0:0:0:
16,176,144387,5,4,0:0:0:0:
144,208,144565,1,0,0:0:0:0:
144,288,144744,1,0,0:0:0:0:
16,336,144923,1,0,0:0:0:0:
272,240,145101,2,0,P|368:272|512:176,2,272.999987503052,4|0|4,0:0|0:0|0:0,0:0:0:0:
96,176,145905,6,0,L|128:96|160:16,1,136.499993751526
352,176,146172,2,0,L|384:96|416:16,1,136.499993751526,0|0,0:0|0:0,0:0:0:0:
144,144,146530,2,0,P|240:160|320:192,1,136.499993751526,4|0,0:0|0:0,0:0:0:0:
160,208,146887,1,0,0:0:0:0:
288,288,147065,1,0,0:0:0:0:
128,336,147244,1,0,0:0:0:0:
320,224,147423,6,0,P|432:192|496:192,2,136.499993751526,4|0|0,0:0|0:0|0:0,0:0:0:0:
112,224,147958,1,4,0:0:0:0:
81,160,148047,1,0,0:0:0:0:
49,96,148136,1,0,0:0:0:0:
336,96,148315,1,4,0:0:0:0:
265,96,148404,1,0,0:0:0:0:
193,96,148493,1,0,0:0:0:0:
64,96,148672,5,4,0:0:0:0:
240,112,148762,2,0,L|320:256,1,136.499993751526
96,192,149030,2,0,L|48:336,2,136.499993751526
336,256,149565,2,0,P|224:240|144:256,1,136.499993751526
64,224,149922,2,0,P|144:192|224:208,1,136.499993751526,0|4,0:0|0:0,0:0:0:0:
336,208,150280,1,0,0:0:0:0:
96,144,150458,2,0,P|176:144|256:176,2,136.499993751526,4|0|4,0:0|0:0|0:0,0:0:0:0:
352,240,151173,5,0,0:0:0:0:
112,208,151352,1,0,0:0:0:0:
448,176,151531,1,4,0:0:0:0:
160,176,151888,5,0,0:0:0:0:
400,208,152065,1,0,0:0:0:0:
64,240,152244,1,4,0:0:0:0:
336,272,152601,6,0,L|240:272|176:272,1,136.499993751526
480,192,152958,6,0,L|432:112,1,52.5,4|0,0:0|0:0,0:0:0:0:
368,176,153137,2,0,L|320:96,1,52.5
252,159,153315,2,0,L|204:79,1,52.5
144,144,153494,2,0,L|96:64,1,52.5
208,96,153673,6,0,L|288:96,1,52.5
112,80,153851,2,0,L|48:80,1,52.5
256,80,154030,2,0,L|336:80,1,52.5
160,64,154208,2,0,L|96:64,1,52.5
352,32,154387,5,0,0:0:0:0:
160,48,154744,1,0,0:0:0:0:
96,48,154922,1,0,0:0:0:0:
32,48,155101,2,0,L|160:192,1,157.500006008148
272,176,155637,1,0,0:0:0:0:
288,256,155816,5,0,0:0:0:0:
128,112,155994,1,0,0:0:0:0:
102,189,156173,1,0,0:0:0:0:
128,265,156351,1,0,0:0:0:0:
228,308,156530,2,0,P|308:340|372:340,1,118.125004506111
416,288,156887,6,0,L|336:240,1,78.7500030040742
224,224,157244,2,0,P|242:142|320:96,1,157.500006008148
432,96,157780,1,0,0:0:0:0:
304,208,157958,2,0,P|304:272|208:304,1,157.500006008148
288,256,158494,1,0,0:0:0:0:
160,224,158672,5,0,0:0:0:0:
192,144,158851,1,0,0:0:0:0:
336,112,159030,1,0,0:0:0:0:
256,80,159208,1,0,0:0:0:0:
192,32,159387,2,0,P|240:112|320:128,1,157.500006008148
176,144,160101,6,0,P|142:226|80:288,2,157.500006008148
272,96,160994,1,0,0:0:0:0:
368,144,161172,2,0,L|320:224,1,78.7500030040742
240,192,161530,6,0,L|192:272,1,78.7500030040742
336,272,161887,2,0,L|288:352,1,78.7500030040742
176,320,162244,2,0,P|112:320|32:288,1,118.125004506111
112,256,162601,5,0,0:0:0:0:
288,224,162780,1,0,0:0:0:0:
176,176,162958,2,0,P|112:160|80:48,1,157.500006008148
224,64,163494,1,0,0:0:0:0:
336,112,163672,6,0,P|368:160|320:272,1,157.500006008148
208,224,164208,1,0,0:0:0:0:
288,112,164387,6,0,L|368:64,1,78.7500030040742
464,80,164744,2,0,L|384:128,2,78.7500030040742
288,128,165280,1,0,0:0:0:0:
160,96,165458,2,0,P|238:44|286:93,1,157.500006008148


이상한거 있음 말좀

afb... i respect u ;w; same as ur modding waa...
posted
Nice song.
posted

SYAHME wrote:

Nice song.
lol and nice map
posted
boo
posted
From my M4M modding queue

General


For Collab Rain diff id like to make a timing points where is the creator mapped and other who mapped the empty pieces. Add timing in the description

Kirigaya's Cup


00:26:530 (3) - Make a movement
00:27:958 (1) - ^

Salad


01:36:887 (2) - You can add 1/1 notes until (1) or replace it with a slider

Frobe's Platter


. . . . .


Collab Rain


02:11:530 (1,2) - Make a note. It does not fitting in the song

Overdose


00:21:530 (3,4,5,6) - This stream for me its really weird and its not fitting the song. Fix that
01:35:994 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This one is also weird stream because you made a short spaced noted. Do like this please. Its unconfortable in my opinion

Ignoring Masterpiece


00:29:387 (1,2,3,4) - The 1/8 slider movements its really weird and it dosent fit the song either. Could you make at least 1/4 slider stream?

I could add more but for me it will be really tiring. And what map? This

Good luck :>
posted

Nelly wrote:

From my M4M modding queue

General


For Collab Rain diff id like to make a timing points where is the creator mapped and other who mapped the empty pieces. Add timing in the description just text is "Collab", there're no pieces. first he made and I just fixed a lot patterns because he agreed

Collab Rain


02:11:530 (1,2) - Make a note. It does not fitting in the song I think It's fine

Overdose


01:35:994 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This one is also weird stream because you made a short spaced noted. Do like this please. Its unconfortable in my opinion BPM is not that fast so It's fine

Ignoring Masterpiece


00:29:387 (1,2,3,4) - The 1/8 slider movements its really weird and it dosent fit the song either. Could you make at least 1/4 slider stream? I wanted to put 1/8 in this part. so I mapped this song
The others are changed.


Thank you for mod!

Im gonna mod your map
posted
Mod

  1. 00:09:655 (2) - its too weak for hyper-dash and you should place hyper to this note 00:09:744 (3) - move (2) to x:240
  2. 00:11:440 - I think you missed note here
  3. 00:15:458 (2,3,4) - move to x:448 plays better with hypers here!
  4. 00:34:922 (3,1) - hyper-dash here would be bring a bit more difficulty pattern
  5. 01:02:512 (2) - hyper to this doesn't fit much maybe move in the middle of (1) and (3) to create passing-by hyper-chain?
  6. 01:24:209 (4,1) - when I was practicing the map for I did miss here most of time, it might be a difficulty spike and consider moving it by 2 grids left (to simply decrease distance) or right to trigger a hyper
  7. 01:48:315 (1,2,3) - the anti-flow pattern doesn't work well on this calm part
  8. 02:27:065 (3,4) - its unrankable to have this stick to wall, move at least to x:12 please

good luck!
posted

BoberOfDarkness wrote:

Revive when
If I am being friends with 2 BNs

Kudosu click mistake sorry fucking my finger
posted

_Asriel wrote:

BoberOfDarkness wrote:

Revive when
If I am being friends with 2 BNs

Kudosu click mistake sorry fucking my finger
so I should mod that :^)
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