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GReeeeN - Shinobi [CatchTheBeat]

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Luel Roseline
저기...나중에 따로 스탠 모드 해놓아도 되나요?
Topic Starter
Rocma

S A V E R Y wrote:

저기...나중에 따로 스탠 모드 해놓아도 되나요?
새 맵셋에다가요?
undo
The slider pattern you made doesn't fit as well in my opinion because at 02:45:280 & 02:45:458 are two beeps and if the slider would change direction quickly to the beeps it would be fitting :) it also helps to keep the player on the edge till the very end :D

at 01:35:101 i think the patterns should be jumpier due to the very repetitive nature of the beat which to me sounds like a highlight jump part.

awesome map and awesome song
Luel Roseline

No492_Shaymin wrote:

S A V E R Y wrote:

저기...나중에 따로 스탠 모드 해놓아도 되나요?
새 맵셋에다가요?
Topic Starter
Rocma

S A V E R Y wrote:

전 상관없음 ㅋㅋ 기기
Len
from your userpage



224:

전체적으로 브레이크타임이 너무 많아서 흐름이 끊겨버리네요. 00:13:673 - ~ 00:25:101 - 여기는 최소한 매핑 하셔야 할듯합니다. 00:47:244 - 여기서 시작하는 브레이크는 00:47:958 - 여기까지 끌어서 여기서 브레이크가 시작되게 해주시면 좋을것같네요.

첫번째 키아이타임에서 대쉬좀 끊게 세로로 되어있는 슬라좀 많이 이용해주셨으면 좋겠네요. 쉬프트를 놓을수가없거나. 끊어서하기 애매한 패턴들로 전체적으로 자리잡고있네요.01:01:887 (6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,1,2,1,2,3,4,5,6,7,8,9,10) - , 01:12:065 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - , 02:12:244 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - , 02:19:387 (4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2) -

02:34:744 - 이 뒤에 있는 슬라들 조금 기울여주시는것도 좋을것같습니다. 조용한부분에서 대쉬를 끊어서 씨앗을 받아야한다니 너무 어렵네요. 예시로 02:37:958 (2,3) - 이런것과 02:40:101 (1,2) - 이것을보시면 알수있을것같네요. 이렇게 가로로 배치 안해도 충분히 자연스럽게 이어갈수있는데 개인적으로 아쉬운부분입니다.

AImod 체크해주세요.



Real:

224님 레인과는 반대로 세로로된 슬라가 너무 많네요. 전체적으로 뭔가 심심한느낌이 강합니다.

00:04:387 (3) - 이 슬라를 강조해야할것만 같네요. 00:04:387 - 이부분에서 삐 하고 큰 소리가 나기때문에.. 아래 사진과 같은 배치도 한번 고려해보시는것도 좋을것같네요. 00:04:208 - 여기하고 00:04:744 - 여기에 하이퍼가 붙게끔 배치해주시면 좋을것같습니다.

00:06:887 (2,3,4) - 이 흐름 뭔가 어색하다는 느낌이 조금 있네요. 00:07:244 - 여기에 1.2배 초록선 하나넣고 이런 흐름도 나쁘지않을것같네요. 또한 00:06:529 (1,2,3,4) - 이 4개 전체적인 위치도 바꾸면 좋을것같다는 생각이 .. 거리가 좁아서 뭔가 지루한느낌

00:18:672 (1,2) - 이 두개 떨어뜨려서 00:18:940 - 여기하고 00:19:298 - 여기에 하이퍼 붙게끔 배치하시는것도 좋을것같네요.

00:29:744 (3,4) - 1/4 스냅

00:50:815 (4,6) - 이 두개 모양을 좌우반전 시키는게 더 어울리고 받기 편하네요. 한번 고려해보시는것도 좋을것같습니다.


00:58:137 - 강조가 되어야 할 부분은 여기지 00:58:226 - 여기가 아닌듯합니다.

01:48:315 (1) - 이부분 뭔가 흐름이 이상하네요. 3/4 슬라를 이용하실거면 이런 배치가 더 낫다고 생각합니다.

02:02:958 (1) - 이 슬라 역시 00:04:387 (3) - 와 같은 이유로 강조하면 좋을것같다고 생각합니다.

AImod 체크해주세요.



Good Luck
Topic Starter
Rocma

Fast wrote:

from your userpage

Real:

224님 레인과는 반대로 세로로된 슬라가 너무 많네요. 전체적으로 뭔가 심심한느낌이 강합니다. 원래 제가 레인이고 224님이 오버도즈였는데 바꿔서 그럼 ㅋㅋ

00:04:387 (3) - 이 슬라를 강조해야할것만 같네요. 00:04:387 - 이부분에서 삐 하고 큰 소리가 나기때문에.. 아래 사진과 같은 배치도 한번 고려해보시는것도 좋을것같네요. 00:04:208 - 여기하고 00:04:744 - 여기에 하이퍼가 붙게끔 배치해주시면 좋을것같습니다. O

00:06:887 (2,3,4) - 이 흐름 뭔가 어색하다는 느낌이 조금 있네요. 00:07:244 - 여기에 1.2배 초록선 하나넣고 이런 흐름도 나쁘지않을것같네요. 또한 00:06:529 (1,2,3,4) - 이 4개 전체적인 위치도 바꾸면 좋을것같다는 생각이 .. 거리가 좁아서 뭔가 지루한느낌 O

00:18:672 (1,2) - 이 두개 떨어뜨려서 00:18:940 - 여기하고 00:19:298 - 여기에 하이퍼 붙게끔 배치하시는것도 좋을것같네요. 앞에만 붙였어용 뒤에는 소리가 좀 줄어들어서

00:29:744 (3,4) - 1/4 스냅 전 여기에 임팩트를 주려고 했습니다. 그런데 1/4틱에 소리가 나면 너무 다른맵들과 차이가 없더라구요. 요즘 유저들 실력의 상향평준화도 고려해서 제가 제일 좋아하는 1/6 그대로 가겠습니다. 대신 거리좀 줄임

00:50:815 (4,6) - 이 두개 모양을 좌우반전 시키는게 더 어울리고 받기 편하네요. 한번 고려해보시는것도 좋을것같습니다. 오버도주라서 난이도가 있어야할거같아요

00:58:137 - 강조가 되어야 할 부분은 여기지 00:58:226 - 여기가 아닌듯합니다. 50%로 들어본 결과 둘다 강조하면 될듯

01:48:315 (1) - 이부분 뭔가 흐름이 이상하네요. 3/4 슬라를 이용하실거면 이런 배치가 더 낫다고 생각합니다. 위치는 적용 모양은 변형

02:02:958 (1) - 이 슬라 역시 00:04:387 (3) - 와 같은 이유로 강조하면 좋을것같다고 생각합니다. O

AImod 체크해주세요. O 노트끝 배치 안되는거 왜그런지 아직도 의문..



Good Luck
[224]Reol

Fast wrote:

from your userpage



224:

전체적으로 브레이크타임이 너무 많아서 흐름이 끊겨버리네요. 00:13:673 - ~ 00:25:101 - 여기는 최소한 매핑 하셔야 할듯합니다. 00:47:244 - 여기서 시작하는 브레이크는 00:47:958 - 여기까지 끌어서 여기서 브레이크가 시작되게 해주시면 좋을것같네요.

첫번째 키아이타임에서 대쉬좀 끊게 세로로 되어있는 슬라좀 많이 이용해주셨으면 좋겠네요. 쉬프트를 놓을수가없거나. 끊어서하기 애매한 패턴들로 전체적으로 자리잡고있네요.01:01:887 (6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,1,2,1,2,3,4,5,6,7,8,9,10) - , 01:12:065 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - , 02:12:244 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - , 02:19:387 (4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2) -

02:34:744 - 이 뒤에 있는 슬라들 조금 기울여주시는것도 좋을것같습니다. 조용한부분에서 대쉬를 끊어서 씨앗을 받아야한다니 너무 어렵네요. 예시로 02:37:958 (2,3) - 이런것과 02:40:101 (1,2) - 이것을보시면 알수있을것같네요. 이렇게 가로로 배치 안해도 충분히 자연스럽게 이어갈수있는데 개인적으로 아쉬운부분입니다.

AImod 체크해주세요.
전부 수정했습니다

http://puu.sh/kCGdC/58417ae057.osu
BoberOfDarkness

General
Platter have more combo than rain what is not rankable for our BNs :^)

Cup
00:06:530 (3) - NC
01:09:030 (1,2,3,4) - pattern might be exhausting for newbies delete 01:09:565 (2,3) - and place note at 01:09:744 - instead
01:12:244 (4) - NC , remove NC 01:13:315 (1) -
01:19:208 (6) - delete
01:19:387 - place note with NC
01:19:744 (1) - remove NC
02:09:030 (1) - ^
02:09:387 (2) - add NC
02:25:458 (1,2) - swap NCs
02:27:244 (5) - NC
02:31:351 (5,1) - swap NCs
02:44:565 (2) - NC

Salad
00:09:387 (5) - NC
00:15:101 (4) - NC
00:17:958 (4) - NC
00:26:530 (3) - NC
00:32:244 (3) - NC
00:35:101 (3) - NC
00:36:173 (1) - remove NC
00:46:530 (5) - NC
00:49:387 (2) - NC
00:55:101 (3) - NC
01:20:815 (6) - NC
01:33:673 (3) - NC
01:35:101 (3) - NC
02:13:673 (3) - shorten this slider by 1/2
02:14:387 - place new 1/2 slider here with NC and delete 02:14:744 (4) - also remove NC 02:15:101 (1) -
02:15:815 (3) - NC
Topic Starter
Rocma

BoberOfDarkness wrote:

General
Platter have more combo than rain what is not rankable for our BNs :^)

Cup
00:06:530 (3) - NC
01:09:030 (1,2,3,4) - pattern might be exhausting for newbies delete 01:09:565 (2,3) - and place note at 01:09:744 - instead
01:12:244 (4) - NC , remove NC 01:13:315 (1) -
01:19:208 (6) - delete
01:19:387 - place note with NC
01:19:744 (1) - remove NC
02:09:030 (1) - ^
02:09:387 (2) - add NC
02:25:458 (1,2) - swap NCs
02:27:244 (5) - NC
02:31:351 (5,1) - swap NCs
02:44:565 (2) - NC

Salad
00:09:387 (5) - NC
00:15:101 (4) - NC
00:17:958 (4) - NC
00:26:530 (3) - NC
00:32:244 (3) - NC
00:35:101 (3) - NC
00:36:173 (1) - remove NC
00:46:530 (5) - NC
00:49:387 (2) - NC
00:55:101 (3) - NC
01:20:815 (6) - NC
01:33:673 (3) - NC
01:35:101 (3) - NC
02:13:673 (3) - shorten this slider by 1/2
02:14:387 - place new 1/2 slider here with NC and delete 02:14:744 (4) - also remove NC 02:15:101 (1) -
02:15:815 (3) - NC
all fixed

thank you :D
Lost
Mod on lower diffs.

[Cup]

As i have no experience with Cup diffs i'll keep this very short.
First of all map is FC'able w/o dashing so that part is as it should be :)
According to this Rule that will most likely pass this pattern is unrankable 00:46:173 (4,1) - Should change it to 1/1 distance before and after the spinner for first note. All the other spinners in the Cup are fine.
[Salad]

Same issue as Cup with the spinner at 00:56:530 (7,1) - And 02:44:208 (4,1) - They need to be 1/1 distance.
I'd suggest making the jumps on the Salad more clear, currently it is quite hard to see if you need to use dash or not on most jumps. Increasing the spacing a little bit will make the map easier to read.
Currently there are only jumps at 1/1 distance, there are a few places during kiai where small jumps on 1/2 would fit the song very well in my opinion.
These places are:
I'd suggest 6 squares on grid size 2 for these jumps
01:00:815 (1,2,3) -
01:06:530 (1,2,3) -
01:09:387 (1,2,3) -
01:12:244 (1,2,3) -
01:20:458 (4,5,6,7,8) - Change 4,5 To a slider and possibly NC on 4?
02:15:815 (1,2,3) -
02:21:172 (4,1,2,3) -
02:32:601 (4,1,2,3) -
The Salad flows really nicely, fun to play :)

[Platter]

No suggestions, just want to say this Platter is insanely fun to play. Good job :)
Topic Starter
Rocma

Lost wrote:

Mod on lower diffs.

[Cup]

As i have no experience with Cup diffs i'll keep this very short.
First of all map is FC'able w/o dashing so that part is as it should be :)
According to this Rule that will most likely pass this pattern is unrankable 00:46:173 (4,1) - Should change it to 1/1 distance before and after the spinner for first note. All the other spinners in the Cup are fine.
[Salad]

Same issue as Cup with the spinner at 00:56:530 (7,1) - And 02:44:208 (4,1) - They need to be 1/1 distance.
I'd suggest making the jumps on the Salad more clear, currently it is quite hard to see if you need to use dash or not on most jumps. Increasing the spacing a little bit will make the map easier to read.
Currently there are only jumps at 1/1 distance, there are a few places during kiai where small jumps on 1/2 would fit the song very well in my opinion.
These places are:
I'd suggest 6 squares on grid size 2 for these jumps
01:00:815 (1,2,3) -
01:06:530 (1,2,3) -
01:09:387 (1,2,3) -
01:12:244 (1,2,3) -
01:20:458 (4,5,6,7,8) - Change 4,5 To a slider and possibly NC on 4?
02:15:815 (1,2,3) -
02:21:172 (4,1,2,3) -
02:32:601 (4,1,2,3) -
The Salad flows really nicely, fun to play :)

[Platter]

No suggestions, just want to say this Platter is insanely fun to play. Good job :)
all fixed :3

Thank you

(I will re-fix)
CLSW
[Ignored Masterpiece]
00:11:888 (3,4) - 이 부분 좀 많이 칼타이밍인거같네요. 1/4 하이퍼대시 바로 다음 나오는 역점프라 처리하는 타이밍 잡기가 상당히 쉽지 않습니다. 00:11:888 (3) - 을 x : 32에 (4)를 192에 놓으시면 될거같습니다.
00:38:851 (2,3,4) - (2) 부분의 하이퍼대시를 없애고 (4)의 끝부분에 하이퍼를 넣는건 어떨지 건의해봅니다. 이쪽이 저한테는 좀 더 자연스럽네요. 01:15:637 (3,1) - 요 부분 둘 다 하이퍼대시 넣는편이 난이도로나 분위기로나 더 맞아보이네요..
02:22:601 (1,2) - 여기는 양끝 하이퍼보다는 그냥 쭉 이어지는 일반 연타형태로 바꾸시는 편이 너무 오버스럽지 않을것 같습니다.
02:38:672 (1) - 오른쪽이 아니라 왠지 왼쪽에 가있어야할듯한.. 반사적으로 이 부분 왼쪽으로 움직였습니다. 만약 이 부분을 고치셨다면, 후속 패턴 02:39:030 (2,3,4,5) - 으로 이걸 써보세요. 분명 좋을겁니다.

오브젝트 추가나 제외는 제가 그냥 싫어해서 하지 않았습니다. 우선 제 사견으로는 오버매핑과는 살짝 거리가 있다고 봅니다만, 비트인엔젤도 반대했던 애들 특징상 이게 어찌될지는 살짝 장담할 수는 없네요. 재밌게 잘 플레이했습니다.

continue to next.

[Overdose]
00:29:744 (3,1) - 속편하게 두개 다 1/8 쓰는쪽이 좋아보이네요.
00:34:744 (2,1) - 둘 사이에 점프가 없으니 어색한 느낌. 00:35:101 (1) - 를 x : 80에 배치해보세요.
00:38:851 (2,3) - 슬라이더의 위치가 00:38:851 이어야 합니다. 결정적으로 00:39:030 여기엔 아무 박자도 없거든요. 이건 00:37:601 (6) - 여기도 마찬가지.
02:15:101 (3) - 이 부분은 하이퍼대시 1~2개쯤 왕복하면서 넣는걸로 해주세요. 그쪽이 좀 더 분위기와 난이도를 살리는 것 같습니다.
02:38:672 (6,7,8) - 여기 제가 권장드리는 패턴. 한번 써보세요.
[224]
00:14:923 (1) - 이거 오른방향에 배치되어야 좀 더 맞는거같은데..
00:29:387 (1,2,3,4,5,6) - 이 부분 하이퍼대시 많이 써가면서 좀 강한 분위기 연출시키시는게 좋을 것 같습니다. 이렇게 써보시고 참고해보세요. 01:03:137 (5) - 불합리한 칼점프네요. 안그래도 요 부분 자체 간격도 상당히 길어서 대시키 살짝 눌러주면서 자리 제대로 잡아줘야하는데 그 다음 바로 역방향으로 칼타이밍 대시가 나와버리면 정말 처리하기 까다롭습니다. 5번 슬라이더의 길이를 더 짧게 조정하시거나 점프 거리를 좀 더 줄여주세요. (1)을 x : 112정도로 놓으시면 될 것 같습니다.
01:08:673 (4,1,2) - 글쎄요. (2)로 넘어가는 부분이 좀 심심한 느낌입니다. 요런식으로 고쳐보시면 좀 맞을거라 생각되네요.
전반적으로 어? 여기에 배치될 부분이 아닌데? 하는것들이 좀 많은 편이고, 뉴콤보 정렬도 제대로 되어있지 않은 상태입니다. 조금 더 자연스러운 흐름들을 찾아보세요. 패턴 자체의 쓰임새는 양호합니다.

[Platter's Frobe]
리매핑하세요 핵노잼 ㅡㅡ

[Salad]
01:32:958 (2) - 보통 초심자들은 이런 패턴이 나올때 비록 1/2라고 해도 와리가리를 할 생각을 하지 않고 중심잡기를 하려고 합니다. 그런 의미에서 이 부분을 중심잡기를 이용해 받기에는 간격이 스탠 neu급으로 너무 벌어져 있으니 어느 정도 충분히 줄여주시는걸 추천드릴게요.


[Cup]
00:09:030 (2) - This one seems a bit awkward, try to ctrl+> and replace on x : 304.
00:37:958 (1,2,3) - Try this. It makes more better flow and reasonable difficulty.
Topic Starter
Rocma

CLSW wrote:

[Ignored Masterpiece]
00:11:888 (3,4) - 이 부분 좀 많이 칼타이밍인거같네요. 1/4 하이퍼대시 바로 다음 나오는 역점프라 처리하는 타이밍 잡기가 상당히 쉽지 않습니다. 00:11:888 (3) - 을 x : 32에 (4)를 192에 놓으시면 될거같습니다. O
00:38:851 (2,3,4) - (2) 부분의 하이퍼대시를 없애고 (4)의 끝부분에 하이퍼를 넣는건 어떨지 건의해봅니다. 이쪽이 저한테는 좀 더 자연스럽네요. O
01:15:637 (3,1) - 요 부분 둘 다 하이퍼대시 넣는편이 난이도로나 분위기로나 더 맞아보이네요.. 너무 멀어지는 감이 있어서 그대로 가겠습니다
02:22:601 (1,2) - 여기는 양끝 하이퍼보다는 그냥 쭉 이어지는 일반 연타형태로 바꾸시는 편이 너무 오버스럽지 않을것 같습니다. O
02:38:672 (1) - 오른쪽이 아니라 왠지 왼쪽에 가있어야할듯한.. 반사적으로 이 부분 왼쪽으로 움직였습니다. 만약 이 부분을 고치셨다면, 후속 패턴 02:39:030 (2,3,4,5) - 으로 이걸 써보세요. 분명 좋을겁니다.
3,4,5엔 개인적으로 점프를 넣고싶지 않아서 1,2만 바꿨습니다

오브젝트 추가나 제외는 제가 그냥 싫어해서 하지 않았습니다. 우선 제 사견으로는 오버매핑과는 살짝 거리가 있다고 봅니다만, 비트인엔젤도 반대했던 애들 특징상 이게 어찌될지는 살짝 장담할 수는 없네요. 재밌게 잘 플레이했습니다.

continue to next.

[Overdose]
00:29:744 (3,1) - 속편하게 두개 다 1/8 쓰는쪽이 좋아보이네요. 확실히 깔끔해졌네요 1/4를 쓰지않고 어떻게 패턴짤까 많이 고심했던건데 해결됐네요 감사합니다
00:34:744 (2,1) - 둘 사이에 점프가 없으니 어색한 느낌. 00:35:101 (1) - 를 x : 80에 배치해보세요 00:35:101 (1,2) - 아사이에 하이퍼넣긴 그래서 2를 오른쪽으로 옮겼습니다.
00:38:851 (2,3) - 슬라이더의 위치가 00:38:851 이어야 합니다. 결정적으로 00:39:030 여기엔 아무 박자도 없거든요. 이건 00:37:601 (6) - 여기도 마찬가지. O
02:15:101 (3) - 이 부분은 하이퍼대시 1~2개쯤 왕복하면서 넣는걸로 해주세요. 그쪽이 좀 더 분위기와 난이도를 살리는 것 같습니다. O
02:38:672 (6,7,8) - 여기 제가 권장드리는 패턴. 한번 써보세요. O

[Salad]
01:32:958 (2) - 보통 초심자들은 이런 패턴이 나올때 비록 1/2라고 해도 와리가리를 할 생각을 하지 않고 중심잡기를 하려고 합니다. 그런 의미에서 이 부분을 중심잡기를 이용해 받기에는 간격이 스탠 neu급으로 너무 벌어져 있으니 어느 정도 충분히 줄여주시는걸 추천드릴게요. O


[Cup]

00:09:030 (2) - This one seems a bit awkward, try to ctrl+> and replace on x : 304. O
00:37:958 (1,2,3) - Try this. It makes more better flow and reasonable difficulty. O
(키리가야 컵 제가 관리하고있습니다)

감사합니다!
Arzenvald
its been awhile since i mod ctb map, it was fun.. i might come back in holiday to give some suggestion, mainly for the rhythm placement in timeline.. nvm im busy af ;__;
Frobe
???
Bunnrei
(Those in Bold are unrankable issues based on Ranking Criteria!)

lol this song is catchy XD
[Cup]
  1. Add a hitcircle at 00:13:673.
  2. 00:33:315 (1,2,3) - Try increasing spacing here, it's a Cup diff but it's always nice to introduce some movement to a beginner.
  3. 00:46:173 (4) - Make this a bit farther from 00:45:815 (3) - .
  4. 01:00:815 (3) - Move this farther from 00:59:744 (2) - .
  5. 02:02:065 (3,4,5) - Make this more spaced out.
  6. 02:34:744 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,8,1,1,2,3) - Try not to use very silent hitsounds here! They are barely audible, so try using 15% or 20% volume instead.

    The diff is fine difficulty wise, only thing that bothers me is the current lack of movement in the diff, as there are sometimes parts where the player stops altogether (this is fine for the calm parts).

[Salad]

dat almost 666 combo O_O
  1. 00:09:208 (4) - Move this a bit to the left.
  2. 00:35:101 (3,4) - Try reducing spacing here.
  3. 00:55:458 (4) - Make this slightly diagonal, pointing to the right. (You may move 00:55:815 (5,6,7) - farther if spacing is ever reduced.)
  4. 02:26:886 (3) - Move this either a bit to the left or the right.

    A pretty nice Salad, very well made!

[Rain]
  1. Increase tick rate to 2.
  2. 00:56:530 - Add a note here, since there is an audible beat here. (I suggest placing it far from 00:56:351 (4) - ,making it a hyper, to emphasize it more.)
  3. 00:58:494 (3,4) - Increase spacing.
  4. 01:01:708 (5) - Slightly move to the left.
  5. 01:22:065 (4,5) - Remove (5), then make (4) a repeat slider.
  6. 01:31:530 (5,6,7) - This kind of jump is confusing, try moving (5) to the same place as (6,7), then move the whole triplet a bit closer to 01:31:351 (4) - .
  7. 02:11:530 (1) - Make this point to the left.
  8. 02:11:887 (2) - Make this point to the right.
  9. 02:17:244 (1) - Move this closer to 02:17:333 (2) - , to the point that it is no longer a hyper.

[Overdose]
  1. 00:50:815 (4,5,6) - I wouldn't suggest putting such a big jump in a relatively calm part of the song.
  2. 01:12:244 (1,2,3) - The jump between (2) and (3) is probably too big of a non-hyper. Try moving (1) farther from 01:11:887 (2) - , then move 01:12:601 (2) - farther from (3).

Platter is too perfect.
And Ignored Masterpiece is beyond my modding capabilities :(
Topic Starter
Rocma

Ster wrote:

(Those in Bold are unrankable issues based on Ranking Criteria!)

lol this song is catchy XD
[Cup]
  1. Add a hitcircle at 00:13:673.
  2. 00:33:315 (1,2,3) - Try increasing spacing here, it's a Cup diff but it's always nice to introduce some movement to a beginner.
  3. 00:46:173 (4) - Make this a bit farther from 00:45:815 (3) - .
  4. 01:00:815 (3) - Move this farther from 00:59:744 (2) - .
  5. 02:02:065 (3,4,5) - Make this more spaced out.
  6. 02:34:744 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,8,1,1,2,3) - Try not to use very silent hitsounds here! They are barely audible, so try using 15% or 20% volume instead.
    all fixed

    The diff is fine difficulty wise, only thing that bothers me is the current lack of movement in the diff, as there are sometimes parts where the player stops altogether (this is fine for the calm parts).

[Salad]

dat almost 666 combo O_O
  1. 00:09:208 (4) - Move this a bit to the left. it's fine
  2. 00:35:101 (3,4) - Try reducing spacing here. O
  3. 00:55:458 (4) - Make this slightly diagonal, pointing to the right. (You may move 00:55:815 (5,6,7) - farther if spacing is ever reduced.) O
  4. 02:26:886 (3) - Move this either a bit to the left or the right. O

    A pretty nice Salad, very well made!

[Overdose]
  1. 00:50:815 (4,5,6) - I wouldn't suggest putting such a big jump in a relatively calm part of the song. I changed pattern
  2. 01:12:244 (1,2,3) - The jump between (2) and (3) is probably too big of a non-hyper. Try moving (1) farther from 01:11:887 (2) - , then move 01:12:601 (2) - farther from (3). I moved (3) but I don't think this pattern was hard

Platter is too perfect.
And Ignored Masterpiece is beyond my modding capabilities :(

Thank you!
Arzenvald
small mod aaa, im noob at modding ctb, so you can freely reject any suggestion that doesn't fit /w/

[Real Overdose]
01:04:833 - and 01:05:012 - you can add some circle to layer the drum roll
01:08:405 (2) - the rhythm looks awkward in this part, maybe do something with the timeline like.. http://puu.sh/m7bNH.jpg
01:16:262 - 01:16:440 - missing drumroll again

01:23:226 (4) - this circle could be removed as there's no sound in the bga to layer
01:24:655 (4) - ^
01:25:994 (4) - ^ turn to circle instead

well as in osu!mania itself, the notes only placed where there's a sound of instrument that appears in the music / bga.. any notes that placed in empty spot should be removed.. 'w' i guess its also applicable in CTB

01:26:530 - 01:26:887 - 01:27:244 - 01:27:601 - 01:27:958 - forgot some finishes?
01:31:173 (2) - wow remove finish

02:20:280 - 02:20:369 - & 02:20:994 - 02:21:083 - add something? well those jumps looks scary O.o
02:26:172 (2) - add finish in the end of this slider
02:30:101 (1,2,3) - could be more jumpy i guess :^)

[frobe's platter]
nice hitsound *-* other diffs should have same hitsound like on this diff imo.. and wow i need to sleep.. might come back again for the other diffs cuz aaaaa shinobi <3

ps: was exusagi here... *runs*
[224]Reol

CLSW wrote:

[224]
00:14:923 (1) - 이거 오른방향에 배치되어야 좀 더 맞는거같은데.. - 약간 오른쪽으로 땡겼습니다 ㅋㅋ;
00:29:387 (1,2,3,4,5,6) - 이 부분 하이퍼대시 많이 써가면서 좀 강한 분위기 연출시키시는게 좋을 것 같습니다. 이렇게 써보시고 참고해보세요. - 원래 하이퍼 있었는데 수세미가 막 바꿈 ㅂㄷㅂㄷ 수정했습니다
01:03:137 (5) - 불합리한 칼점프네요. 안그래도 요 부분 자체 간격도 상당히 길어서 대시키 살짝 눌러주면서 자리 제대로 잡아줘야하는데 그 다음 바로 역방향으로 칼타이밍 대시가 나와버리면 정말 처리하기 까다롭습니다. 5번 슬라이더의 길이를 더 짧게 조정하시거나 점프 거리를 좀 더 줄여주세요. (1)을 x : 112정도로 놓으시면 될 것 같습니다. - ... 왜인지 하이퍼가 안붙어있네요 (1)을 x : 112에 놓았습니다
01:08:673 (4,1,2) - 글쎄요. (2)로 넘어가는 부분이 좀 심심한 느낌입니다. 요런식으로 고쳐보시면 좀 맞을거라 생각되네요. - 패턴이 가다 중간에 끈기긴 하지만 해보니 괜찮은 아이디어 같아요 수정..

전반적으로 어? 여기에 배치될 부분이 아닌데? 하는것들이 좀 많은 편이고, 뉴콤보 정렬도 제대로 되어있지 않은 상태입니다. 조금 더 자연스러운 흐름들을 찾아보세요. 패턴 자체의 쓰임새는 양호합니다.
감사합니다 ㅎㅎ
역시 칝님... 모딩 퀄리티가 대단하심...
http://puu.sh/m7TPK/2ebce7ffc9.osz
[224]Reol

Ster wrote:

[Rain]
  1. Increase tick rate to 2. - ok i will
  2. 00:56:530 - Add a note here, since there is an audible beat here. (I suggest placing it far from 00:56:351 (4) - ,making it a hyper, to emphasize it more.) - umm; rhythm miskate... will fix here
  3. 00:58:494 (3,4) - Increase spacing. - sorry i think enough spacing
  4. 01:01:708 (5) - Slightly move to the left. - ok looks nice haha
  5. 01:22:065 (4,5) - Remove (5), then make (4) a repeat slider. - sorry i think (5) circle is important..
  6. 01:31:530 (5,6,7) - This kind of jump is confusing, try moving (5) to the same place as (6,7), then move the whole triplet a bit closer to 01:31:351 (4) - . - fix same as 01:28:673 (5,6,7) -
  7. 02:11:530 (1) - Make this point to the left. - ok i will
  8. 02:11:887 (2) - Make this point to the right.- ^
  9. 02:17:244 (1) - Move this closer to 02:17:333 (2) - , to the point that it is no longer a hyper. - sorry 02:16:887 (5,1) - spaicing too far
thank you ster! your modding is awasome~ same in ctb skill ;)
http://puu.sh/m7UKz/d6a109c58d.osz
Topic Starter
Rocma

ajeemaniz wrote:

small mod aaa, im noob at modding ctb, so you can freely reject any suggestion that doesn't fit /w/

[Real Overdose]
01:04:833 - and 01:05:012 - you can add some circle to layer the drum roll O
01:08:405 (2) - the rhythm looks awkward in this part, maybe do something with the timeline like.. http://puu.sh/m7bNH.jpg I changed rhythm other way
01:16:262 - 01:16:440 - missing drumroll again O

01:23:226 (4) - this circle could be removed as there's no sound in the bga to layer
01:24:655 (4) - ^
01:25:994 (4) - ^ turn to circle instead all fixed

well as in osu!mania itself, the notes only placed where there's a sound of instrument that appears in the music / bga.. any notes that placed in empty spot should be removed.. 'w' i guess its also applicable in CTB

01:26:530 - 01:26:887 - 01:27:244 - 01:27:601 - 01:27:958 - forgot some finishes? added
01:31:173 (2) - wow remove finish lol didn't it fun?

02:20:280 - 02:20:369 - & 02:20:994 - 02:21:083 - add something? well those jumps looks scary O.o I copied from 01:07:958 :3
02:26:172 (2) - add finish in the end of this slider O
02:30:101 (1,2,3) - could be more jumpy i guess :^) good

[frobe's platter]
nice hitsound *-* other diffs should have same hitsound like on this diff imo.. and wow i need to sleep.. might come back again for the other diffs cuz aaaaa shinobi <3 <3

ps: was exusagi here... *runs* was -> is
Thank you ExUsagi!!



224's rain is updated
Benita
Since Shaymin kindly asked for a mod! :3

General
  1. Hitsounds: Platter is the only diff using the custom hitsounds, would be awesome if the other diffs used them as well!

Kirigaya's Cup
  1. 00:13:673 - 00:25:101 - This doesn't need to be a break imo
  2. 00:37:958 (1,2,3) - 00:42:780 (1,2) - 00:45:458 (2,3,4) - Long chains of 1/2's like this can be a bit overwhelming for cup, there are more examples but I'm not gonna point them all out. Go through the map and remove notes similar to the ones mentioned.

Salad
The max combo in Salad is 667 which is a big jump from cup with 374 max combo. I would recommend deleting some notes. I will point out some examples to how you can do it through the map:
  1. 00:15:101 (1) - Remove and add beat 00:15:280 - and 00:15:458 -
  2. 00:16:351 (3) - 00:17:958 (1) - Remove
  3. 00:18:137 (2) - Remove repeat
  4. 00:19:923 (2) - Remove
  5. 01:48:315 - 01:49:387 - This part has more notes in Cup
  6. Go through your map and delete notes similar to the ones mentioned above

Frobe's Platter
  1. Max combo is higher than Rain which is unrankable.

I'll end my mod here and leave the harder diffs to the pros! :) gl on ranking!
Topic Starter
Rocma
Double posting sry
Idk the reason
Topic Starter
Rocma

BennyBananas wrote:

Since Shaymin kindly asked for a mod! :3

General
  1. Hitsounds: Platter is the only diff using the custom hitsounds, would be awesome if the other diffs used them as well!
    too lazy to change

Kirigaya's Cup
  1. 00:13:673 - 00:25:101 - This doesn't need to be a break imo I added notes
  2. 00:37:958 (1,2,3) - 00:42:780 (1,2) - 00:45:458 (2,3,4) - Long chains of 1/2's like this can be a bit overwhelming for cup, there are more examples but I'm not gonna point them all out. Go through the map and remove notes similar to the ones mentioned.

    00:37:958 (1,2,3) - this pattern is ok the others are changed

Salad
The max combo in Salad is 667 which is a big jump from cup with 374 max combo. I would recommend deleting some notes. I will point out some examples to how you can do it through the map Spec said it's fine
  1. 00:15:101 (1) - Remove and add beat 00:15:280 - and 00:15:458 - ^
  2. 00:16:351 (3) - 00:17:958 (1) - Remove ^
  3. 00:18:137 (2) - Remove repeat ^
  4. 00:19:923 (2) - Remove O
  5. 01:48:315 - 01:49:387 - This part has more notes in Cup I changed both diff
  6. Go through your map and delete notes similar to the ones mentioned above same

Frobe's Platter
  1. Max combo is higher than Rain which is unrankable.
    224 said he will add notes in his rain

I'll end my mod here and leave the harder diffs to the pros! :) gl on ranking!

Thank you :D
Taeyang
캐치실력도 없고 캐치매핑 시작한지 얼마안된 늅이지만 최선을다해 모딩해보겠습니다.

[ General]
  1. 02:11:530 - 전체적으로 레드라인이 박혀있는데 왜박혀있는지 모르겠...혹시나하고 지적하고 넘어가봅니다.
  2. 'Widescreen Support' 체크해제

[ Kirigaya's Cup]
  1. 00:02:244 - add circle and NC like another diff
  2. 00:02:244 (1) - and add finish
  3. 01:31:173 (1,2,3) -suggest; too boring
  4. 02:14:387 (1,2,3) - 02:15:101 (1,2,3) - just use reverse slide? 02:03:673 (2,3) -02:19:744 (1,2) - like here

[ Salad]
  1. 00:35:101 (3) - 박자가 뭔가이상한데 1/2슬라로?
  2. 00:37:780 (3,3) - 노트 추가 하는게 리듬적으로 더 나아보입니다.00:37:958 (1,1) - 각각여기에 스택시켜보면 어떨까요?
  3. 01:00:637 (3,1,2) - 이부분 흐름 어렵네요 이정도로 좀 줄이는게 어떨까요
  4. 01:06:530 (1,2,3) - 흐름제안;01:06:530 (1) - 복붙해서 대칭하는건 어떠신지 약간 어렵네요
  5. 01:25:101 (1) - 힛사운드 빠졌습니다.

[ Frobe's Platter]
  1. 00:10:815 (1,2,3,4,1,2,3,4,1,2) - 이부분 힛사 00:05:101 (1,2,3,4,1,2,3,4,1,2,3) - 여기처럼 하면 어떨까요
  2. 00:27:780 (6) - 클랍제거
  3. 매핑면에서 제 실력으로 건드릴만한 맵이 아니네요 ㄷㄷ;
    캐치못하는 제가봐도 잘만드신것 같습니다.01:22:423 (1) - ~01:37:958 (1) - 특히 이부분 재밌게 잘찍혔네요

이 이상 난이도는 제 실력이 딸리는지라 모딩을 할수가 ㅁㄴㅇㄹ
굳럭인겁니다.~!
Topic Starter
Rocma

Taeyang wrote:

캐치실력도 없고 캐치매핑 시작한지 얼마안된 늅이지만 최선을다해 모딩해보겠습니다.

[ General]
  1. 02:11:530 - 전체적으로 레드라인이 박혀있는데 왜박혀있는지 모르겠...혹시나하고 지적하고 넘어가봅니다. 기존 매니아 맵셋에도 있었고 이부분에서 정박의 위치가 바뀝니다
  2. 'Widescreen Support' 체크해제 헉 이거 언제 다시 돼있었지

[ Kirigaya's Cup]
  1. 00:02:244 - add circle and NC like another diff O
  2. 00:02:244 (1) - and add finish O
  3. 01:31:173 (1,2,3) -suggest; too boring 패턴은 제가 임의로 좀더 난이도 있게 바꿨습니다
  4. 02:14:387 (1,2,3) - 02:15:101 (1,2,3) - just use reverse slide? 02:03:673 (2,3) -02:19:744 (1,2) - like here O

    이거 제가 관리하고있었는데 영어 쓰시느라 고생 많으심 ㅋㅋ

[ Salad]
  1. 00:35:101 (3) - 박자가 뭔가이상한데 1/2슬라로? 좀 늘어뜨리는게 좋을거같아서 1/6틱 썼습니다
  2. 00:37:780 (3,3) - 노트 추가 하는게 리듬적으로 더 나아보입니다.00:37:958 (1,1) - 각각여기에 스택시켜보면 어떨까요? 추가했지만 스택이 뭔지 모르는게 함정
  3. 01:00:637 (3,1,2) - 이부분 흐름 어렵네요 이정도로 좀 줄이는게 어떨까요 일부러 대쉬쓰기위해 벌렸습니다만 지금보니 샐러드엔 조금 과한거같네요 걍 (3)을 왼쪽으로 좀 옮겼습니다
  4. 01:06:530 (1,2,3) - 흐름제안;01:06:530 (1) - 복붙해서 대칭하는건 어떠신지 약간 어렵네요 이것도 제가 임의로 바꿨습니다
  5. 01:25:101 (1) - 힛사운드 빠졌습니다. O


이 이상 난이도는 제 실력이 딸리는지라 모딩을 할수가 ㅁㄴㅇㄹ
굳럭인겁니다.~!
감사합니다!!
Frobe

Taeyang wrote:

[ Frobe's Platter]
  1. 00:10:815 (1,2,3,4,1,2,3,4,1,2) - 이부분 힛사 00:05:101 (1,2,3,4,1,2,3,4,1,2,3) - 여기처럼 하면 어떨까요 임의로 수정
  2. 00:27:780 (6) - 클랍제거 ㄴㄴ
  3. 매핑면에서 제 실력으로 건드릴만한 맵이 아니네요 ㄷㄷ;
    캐치못하는 제가봐도 잘만드신것 같습니다.01:22:423 (1) - ~01:37:958 (1) - 특히 이부분 재밌게 잘찍혔네요
코드
osu file format v14

[General]
AudioFilename: GReeeeN - Shinobi.mp3
AudioLeadIn: 0
PreviewTime: 131530
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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[Metadata]
Title:Shinobi
TitleUnicode:Shinobi
Artist:GReeeeN
ArtistUnicode:GReeeeN
Creator:No492_Shaymin
Version:Frobe's Platter
Source:Teenage Mutant Ninja Turtles
Tags:Kirigaya- 224 224dj Frobe Brobe
BeatmapID:772551
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[Difficulty]
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331,338,151172,1,8,1:0:0:0:
296,313,151351,1,0,0:0:0:0:
425,278,151530,6,0,P|458:217|429:102,1,170,0|8,0:0|1:0,0:0:0:0:
361,87,152065,1,0,0:0:0:0:
87,106,152244,6,0,P|54:167|83:282,1,170,0|8,0:0|1:0,0:0:0:0:
151,297,152779,1,0,0:0:0:0:
425,278,152958,6,0,L|510:266,1,85
371,196,153315,2,0,L|456:184,1,85,8|0,1:0|0:0,0:0:0:0:
275,121,153672,2,0,L|460:96,1,170,0|0,0:0|1:0,0:0:0:0:
396,27,154208,1,0,0:0:0:0:
443,98,154387,5,0,0:0:0:0:
Torchic
Good luck on ranking this :D
Topic Starter
Rocma

- tbeutel - wrote:

Good luck on ranking this :D
lol you changed nickname

thx :)
Kagari
placeholder (sorry late... loads of school work throughout the week ;w;)
late M4M mod rip (sorry ;w;)

these are only suggestions from me, don't kd me if most of my suggestions isnt helping the map to improve

[Kirigaya's Cup]
  1. 00:13:315 (1) - try moving this to the right side (x:352) or you can move to the left instead (x:164) if you dont want to follow the first suggestion
  2. 01:08:315 (3,4,1,2,3,1) - this is kinda tricky for me to explain. I hope you understand what I am going to explain :-
    ctrl+h 01:08:315 (3,4) - and relocate to x:144.
    then, ctrl+h this 01:09:030 (1) - and move it to x:368.
    after that, ctrl+h 01:09:744 (2,3) - and move them to x:272.
    finally, move 01:10:815 (1) - to the left (x:224)
    you might reduce the note spacing a bit if some of them are too hard for cup
  3. 01:27:958 (1,2,3) - hmm... try 01:28:315 (2) - at x:176 and 01:28:673 (3) - at x:224
  4. 01:29:744 (1,2) - try 01:29:744 (1) - to x:336 and 01:30:101 (2) - to x:256
  5. 01:37:601 (3,4) - move them to the left side of combo 2 if possible
  6. 02:39:030 (2) - move to x:48?
[Salad]
  1. 00:04:387 (1) - ctrl+g them, and then ctrl+h them, after that move to x:336
  2. 00:09:744 (2,3) - increase the distance (make sure the dash afterwards is still reachable)
  3. 00:44:744 (1,2) - increase the distance between them too if possible
  4. 02:18:315 (3,1) - ^
  5. 01:49:387 (2) - idk but i thint this break can be use to add few more notes.. for me, it's okay to have this break, but i do feel that something should be added to fill the break gap... it's up to you to decide
[Frobe's Platter]
  1. 00:52:244 (1,2,3) - try to add more spacing in between these three notes.
  2. 01:36:887 (2) - move it more to the left (x:56)
[224's Rain]
  1. 00:30:101 (5) - change the repeated slider to normal slider and add a note here 00:30:458 (6) - at x:464 so it become like this
  2. 00:30:637 (7,1) - make h-dash (or at least a normal dash) in between the two notes
  3. 00:35:101 (2,3) - I suggesting on using this timeline instead and place the notes like this (changing the sv multiplier in the affected part would be necessary)
  4. 00:47:780 (3,4) - make a normal dash in between the notes. i think it suited the most IMO
  5. 00:52:244 (1,2) - ctrl+g.
  6. 00:58:494 (3,4) - another place suited for a dash (or h-dash) towards (4)
  7. 01:36:351 (8,1) - a hyperdash towards (1) seems fit to me IMO.
  8. 01:48:673 (2,1) - increase the spacing between (2) and (1).
  9. 01:49:387 (1) - idk why there is another break afterwards although it's really fits to fill the gap break with some notes with easy pattern IMO. Whether it's intentional or not, I do highly suggest that you add something to fill the gap during the break.

[Real Overdose and Ignored Masterpiece]
too hard for me to mod ;w;
but I want to point out the breaks after 01:49:387 (1) - . My suggestion would be the same as what I've mentioned in 224's rain. It's kinda frustrating for me to see this part especially in higher difficulties ;w;
that's all from me I guess... I hope my mods can be useful to improve this mapset >.<

gl on ranking~ /o/
[224]Reol
[224's Rain]
  1. 00:30:101 (5) - change the repeated slider to normal slider and add a note here 00:30:458 (6) - at x:464 so it become like this - sorry i think that was too hard
  2. 00:30:637 (7,1) - make h-dash (or at least a normal dash) in between the two notes - ?????? cant search but; i'll fix
  3. 00:35:101 (2,3) - I suggesting on using this timeline instead and place the notes like this (changing the sv multiplier in the affected part would be necessary) - sorry i think that was too hard
  4. 00:47:780 (3,4) - make a normal dash in between the notes. i think it suited the most IMO - fix it! thx~
  5. 00:52:244 (1,2) - ctrl+g. - ^
  6. 00:58:494 (3,4) - another place suited for a dash (or h-dash) towards (4) - ^
  7. 01:36:351 (8,1) - a hyperdash towards (1) seems fit to me IMO. - ^
  8. 01:48:673 (2,1) - increase the spacing between (2) and (1). - ^
  9. 01:49:387 (1) - idk why there is another break afterwards although it's really fits to fill the gap break with some notes with easy pattern IMO. Whether it's intentional or not, I do highly suggest that you add something to fill the gap during the break. - umm... ok i agree ill fix some pattern
Kagari your mod is really high quality!! :lol: envy u :(

map file here http://puu.sh/mEU5b/f46a7484f5.osu
Topic Starter
Rocma

Kagari wrote:

placeholder (sorry late... loads of school work throughout the week ;w;)
late M4M mod rip (sorry ;w;)

these are only suggestions from me, don't kd me if most of my suggestions isnt helping the map to improve

[Kirigaya's Cup]
  1. 00:13:315 (1) - try moving this to the right side (x:352) or you can move to the left instead (x:164) if you dont want to follow the first suggestion moved to x160
  2. 01:08:315 (3,4,1,2,3,1) - this is kinda tricky for me to explain. I hope you understand what I am going to explain :-
    ctrl+h 01:08:315 (3,4) - and relocate to x:144.
    then, ctrl+h this 01:09:030 (1) - and move it to x:368.
    after that, ctrl+h 01:09:744 (2,3) - and move them to x:272.
    finally, move 01:10:815 (1) - to the left (x:224)
    you might reduce the note spacing a bit if some of them are too hard for cupI adjusted them
  3. 01:27:958 (1,2,3) - hmm... try 01:28:315 (2) - at x:176 and 01:28:673 (3) - at x:224 spreading is not cool at here :3instead, I changed them a little
  4. 01:29:744 (1,2) - try 01:29:744 (1) - to x:336 and 01:30:101 (2) - to x:256 ^
  5. 01:37:601 (3,4) - move them to the left side of combo 2 if possible O
  6. 02:39:030 (2) - move to x:48?
O

[Salad]
  1. 00:04:387 (1) - ctrl+g them, and then ctrl+h them, after that move to x:336 x352
  2. 00:09:744 (2,3) - increase the distance (make sure the dash afterwards is still reachable) I adjusted them
  3. 00:44:744 (1,2) - increase the distance between them too if possible ^
  4. 02:18:315 (3,1) - ^ ^
  5. 01:49:387 (2) - idk but i thint this break can be use to add few more notes.. for me, it's okay to have this break, but i do feel that something should be added to fill the break gap... it's up to you to decide O

[Real Overdose and Ignored Masterpiece]
too hard for me to mod ;w;
but I want to point out the breaks after 01:49:387 (1) - . My suggestion would be the same as what I've mentioned in 224's rain. It's kinda frustrating for me to see this part especially in higher difficulties ;w; O
that's all from me I guess... I hope my mods can be useful to improve this mapset >.<

gl on ranking~ /o/
Thank you! :D


224's Rain is uploaded
Equim
From M4M

[General]
  1. Metadata
    Title:
    Romanised Title:
    Shinobi
    reference: offical shop
[Ignored Masterpiece]
Just had a test play and I found many flaws, which are mainly overmapping. Set the soundeffect volume to 0 and you can easily fine these overmapped part. But I am not good at modding overdose as well ;_;
  1. 01:49:387 (1,2) - Overmap. This part is peace and doesn't need too many sounds. Replace them with a slider is fine.
  2. 01:52:244 (1,2) - merge them as one slider. There is no sense to put a HDash at 01:52:735 - .
  3. 01:55:637 (2,3,4,1) - This pattern can't match the music at all! Remap this part and maybe try to follow the vocal.
  4. 02:00:458 (1,2,1,2,3,1,2,3,1,2,3) - In this part, you can actually put HDashes every 1/1, as the gong here is the strongest than other sounds here.
  5. 02:05:994 (2,3,4) - overmap.
[Real Overdose]
Same as Ignored Masterpiece, but with not many flaws.
  1. 00:47:958 (1) - You can make a HDash here, because there is a drum here 00:47:958 - , also it's a transition between two verse.
  2. 00:51:440 (5,6) - This part is peace and doesn't need to be that wide.
  3. 01:37:958 (2) - x352.
[224's Rain]
It looks fine, but there are a few problems about distances. Sometimes the distance is too wide (especially in anti-flow), and sometimes it's too close (no-movement is awkward in these cases, and some straight sliders can be considered as "too close" as well). You can find distance issues by youself. Just ctrl+H the whole diff and test it as you are playing it for the first time.
  1. 00:01:530 (1,2) - Why HDash? It doesn't match the music, and even the two Overdoses have no HDash at this point as well.
  2. 00:03:405 - too wide. 00:03:315 (3) - x352.
  3. 00:16:173 (4) - too wide, both prev and next, maybe x336.
  4. 01:48:673 (2) - too close, x192.
  5. 02:03:673 (1,2,1) - yeah, too close..... Try to ctrl+shift+S and 1.2x.
[Frobe's Platter]
It is good!
  1. no issue.
[Salad]
Better if you use the same hitsound sample that used in Platter.
  1. no issue.
[Kirigaya's Cup]
It is okay to me
  1. no issue.
The mapset still needs more works on the higher diffs.
Topic Starter
Rocma

Equim wrote:

From M4M

[General]
  1. Metadata
    Title:
    Ok
    Romanised Title:
    Shinobi
    reference: offical shop
[Ignored Masterpiece]
Just had a test play and I found many flaws, which are mainly overmapping. Set the soundeffect volume to 0 and you can easily fine these overmapped part. But I am not good at modding overdose as well ;_;
  1. 01:49:387 (1,2) - Overmap. This part is peace and doesn't need too many sounds. Replace them with a slider is fine. This part doesnt have many sounds but a little big sounds
  2. 01:52:244 (1,2) - merge them as one slider. There is no sense to put a HDash at 01:52:735 - . I delete hdash
  3. 01:55:637 (2,3,4,1) - This pattern can't match the music at all! Remap this part and maybe try to follow the vocal. ok
  4. 02:00:458 (1,2,1,2,3,1,2,3,1,2,3) - In this part, you can actually put HDashes every 1/1, as the gong here is the strongest than other sounds here. this is the time that is ready to preheat. I think hdash is overmapping
  5. 02:05:994 (2,3,4) - overmap. I don't think they are overmapped but I changed them easier
[Real Overdose]
Same as Ignored Masterpiece, but with not many flaws.
  1. 00:47:958 (1) - You can make a HDash here, because there is a drum here 00:47:958 - , also it's a transition between two verse. I added hdash
  2. 00:51:440 (5,6) - This part is peace and doesn't need to be that wide. It's Real Overdose not Raindose
  3. 01:37:958 (2) - x352.I don't want to make people use hdash at here
Thanks :3
[224]Reol
.
[224]Reol

Equim wrote:

[224's Rain]
It looks fine, but there are a few problems about distances. Sometimes the distance is too wide (especially in anti-flow), and sometimes it's too close (no-movement is awkward in these cases, and some straight sliders can be considered as "too close" as well). You can find distance issues by youself. Just ctrl+H the whole diff and test it as you are playing it for the first time.
  1. 00:01:530 (1,2) - Why HDash? It doesn't match the music, and even the two Overdoses have no HDash at this point as well. - fix~
  2. 00:03:405 - too wide. 00:03:315 (3) - x352. - ^
  3. 00:16:173 (4) - too wide, both prev and next, maybe x336. - a... think that was too close
  4. 01:48:673 (2) - too close, x192. - fix!!
  5. 02:03:673 (1,2,1) - yeah, too close..... Try to ctrl+shift+S and 1.2x. - ^
your distance mod is awasome! :)
thank you!!

http://puu.sh/mZk2s/c1d8c59ec4.osu map file
Topic Starter
Rocma
224 double posting baka

rain is updated
[224]Reol

No492_Shaymin wrote:

224 double posting baka

rain is updated
baka
Equim

No492_Shaymin wrote:

Equim wrote:

00:51:440 (5,6) - This part is peace and doesn't need to be that wide. It's Real Overdose not Raindose
No, you misunderstood.
A song has its different verses that make up the ebb and flow of the melodies. More clearly, the Chorus (kiai) is contrasting the Verse. In an Overdose diff, of course you can make tricky dashes in chorus part which is the strongest part throughout the song, but in verse part (unkiai) you can't work that way, otherwise, it is overmapping.
The syllogistic logic is:
1.The song itself is a contrast (Verse and Chorus)
2.We map to the song
3.The map needs to have a contrast (Unkiai and Kiai)

Many examples are telling that, even this. Yeah it's a map wild enough, but it's not always wild from beginning to end; it has its peaceful parts due to the peaceful verses.
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