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Renard - Layers of Shit

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pishifat

grumd wrote:

i'm on mobile so cant look at the diff, but i'm pretty sure my 1/6th all are mapped to the music
same

Mismagius

Smoothie World wrote:

[Nogard's Extra]
  1. 00:01:593 (4,5) - Spacing can be increased here likewise to how you had more intense spacing at 00:02:972 (3,4,5,6) to emphasize the kicks. nah, the point was that the second/fourth kick is much stronger
  2. 00:04:903 (4,5) - This can be increased as well. ^
Yuii-
BD ignored my mod i cry

Someone push this forward zzz
Topic Starter
Styx
h OLY
Okoratu
00:10:007 (3,1) - is that spacing intended in normal lol
Topic Starter
Styx

Okorin wrote:

00:10:007 (3,1) - is that spacing intended in normal lol

o shit my b lol

fixed
Topic Starter
Styx
rip this map i guess
Yuii-
BNs don't like to come here :(
meii18
Hopefully I will get into this mapset this night :o
Yuii-
That'd be lovely, ByBy! Looking forward to help you with this set like we've done it with many others
Topic Starter
Styx
hahahahahahahaha

sigh
Topic Starter
Styx
nice meme
dytedy
Topic Starter
Styx
i am now fully convinced that this map is rip
Mismagius
dw they're getting to this mapset tonight hopefully
Topic Starter
Styx
goddamnit bd i saw a reply and got all hypu

:(
Cryptic
Gonna get into this mapset last night
Topic Starter
Styx
funny MEME right?????
Monstrata
Hi, this mapset was nominated by Cryptic on my Modding Queue: p/5355747

grumd

00:10:007 (4,5) - What do you think of using a lower spacing here? Since 5 is a noticeably different sound than 1,2,3,4. It's quite a bit softer. It would also make the jump from 5>1 more noticeable since the spacing changes from low, back to high when the drum comes back.
00:13:455 (5,6) - Here too, imo a lower DS, and 1/2 slider would fit better.
00:16:627 (4,5) - Like, this just fits so well, aaah.
00:21:179 (5,6) - 1/2 slider seems more appropriate here. I can't really hear a not that would qualify 6 being a circle. And even then, it seems kinda odd to put a jump there considering its a lot softer than beats like 00:21:179 (5,7,8) - .
00:21:455 (7) - Whistle? Sounds really similar to 00:21:179 (5) - .
00:23:524 (6) - Sounds overmapped here too unfortunately xP. If you want to keep the star rating, you could buff 00:23:110 (3,4) - actually. Those jumps don't feel that big tbh. Cuz of the screen resolution, vertical jumps don't feel as big as horizontal jumps, well, for me anyways.

A few overmaps here and there that I think we should try to avoid.

Nogard

00:11:662 (4,1) - I think because of slider leniency, 4>1 will feel significantly less impactful than the spacing would suggest.

Sharkie

00:16:490 (6,1) - I think this could still be a large jump. Considering 00:13:179 (6,1) - .
00:18:558 (8,1) - And how about a larger jump here too? Would emphasize the downbeat a bit better.

pishi

00:17:455 (2) - Idk... This felt quite weird to play. I don't really see what the hold is mapping to.

Fizz

HP 6 please. So there's room for the Extra's to have a higher HP.
00:14:972 (4,1,2) - I wonder if its possible to make this arrangement more structurally even?
00:22:834 (1,2,3) - This rhythm just feels really off because you mapped to the vocals the measure before. I don't think its a good idea to switch to instruments here, especially when the rhythm becomes this drastically different. 00:23:248 (2,3) - Maybe just use a 1/3 repeat slider?
00:26:145 (5) - Try placing it at 75||241. It'll create a nice parallelogram placement with 00:25:317 (1,2,3) - and make the pattern look cleaner.
00:29:869 (2,3) - Same as before. I think my main cause for concern is 00:30:007 (3) - not really landing on much of a beat compared to the other notes.

Zexous

HP 5 to balance with Insane.
00:06:283 (2,3,4,5) - Doesn't look good when they're overlapped by like 2 pixels xP.
00:16:214 (2,3,4,5) - ^
00:23:386 (5,6) - I would make this a 1/3 slider too. 6 doesn't really land on anything that audible so a slider-end would fit better imo.
00:30:007 (5,6) - ^

Normal

00:07:524 (2) - Your method for creating these wave sliders is kinda not ideal imo... It's resulting in the sliders having overcurved head/tail areas.
I'd recommend redoing the other sliders too. It's minor, but it makes the sliders look cleaner imo.
00:19:110 (2,3) - I don't really like the angle from 2>3 and the way 3 is pointing.
00:22:834 (2,3,1,2,3) - I wonder if you can do a square pattern here? On low AR's geometric patterns are nice. Patterns that are almost geometry but not tend to be extra noticeable on low AR's.
00:24:076 (2,3) - As well, the spacing here is 1.00x instead of your usual 0.9x
00:26:145 (2) - Here i'd also angle 2 more vertically.

Easy

Hate to say it, but the blanket's off...
Heres the code for a perfectly blanketted slider, cuz double blankets like this are quite tricky
200,229,3800,6,0,B|277:166|277:166|221:135|224:68|258:39,1,240,2|8,0:0|0:0,0:0:0:0:
00:05:455 (2) - I would avoid doing a blanket pattern here. It really seems like you were trying to blanket the bump of the previous slider.

[]

Do you have metadata source?

Anyways, Call me back when everyone's replied~
sahuang

ByBy13 wrote:

Hopefully I will get into this mapset this night :o
:)
Topic Starter
Styx

Monstrata wrote:

Hi, this mapset was nominated by Cryptic on my Modding Queue: p/5355747


Normal

00:07:524 (2) - Your method for creating these wave sliders is kinda not ideal imo... It's resulting in the sliders having overcurved head/tail areas.
Yeah, you're right on the aesthetics, fixed.
I'd recommend redoing the other sliders too. It's minor, but it makes the sliders look cleaner imo.
00:19:110 (2,3) - I don't really like the angle from 2>3 and the way 3 is pointing.
took me a bit to get what you meant, then understood. reduced the angle here too
00:22:834 (2,3,1,2,3) - I wonder if you can do a square pattern here? On low AR's geometric patterns are nice. Patterns that are almost geometry but not tend to be extra noticeable on low AR's.sure, looks better as well
00:24:076 (2,3) - As well, the spacing here is 1.00x instead of your usual 0.9xAccident, fixed.
00:26:145 (2) - Here i'd also angle 2 more vertically.fixed lol
Didn't make it completely vertical, but reduced the angle it took.

Easy

Hate to say it, but the blanket's off...uh, which one..?
Heres the code for a perfectly blanketted slider, cuz double blankets like this are quite tricky
200,229,3800,6,0,B|277:166|277:166|221:135|224:68|258:39,1,240,2|8,0:0|0:0,0:0:0:0:
00:05:455 (2) - I would avoid doing a blanket pattern here. It really seems like you were trying to blanket the bump of the previous slider. Jesus christ how did I let this happen

[]

Do you have metadata source? Song itself isn't from anywhere, from a scrap album labeled "full techno jackass"

Anyways, Call me back when everyone's replied~
it's odd looking back and seeing simple stuff I missed like the sliders, also fixed noticeable blanket issues

thanks monstrata <3
Mismagius
Styx: 00:12:076 (1) - move this to 372;212
beaw
Hello friend it is I, Generous.

Easy
00:23:662 - Here, the rhythm is screwed up. Why not use the same rhythm as you did 00:25:317 (2,3,4) - here? The 1, 1, 1 2 pattern. It's also weird because you even have an NC there as well, and it isn't on a main downbeat. Once you change it (if you decide to), change 4 to a NC. Of course, you don't have to. It just seems reeeeally weird.

Dang son. Where'd you find this quality mapping?

Normal
Ayyy funky slider shapes

00:06:283 (2,3) - lmaowutrudoing. Move 3 over to match up with 2.
00:07:110 (1,2) - Might wanna blanket this, boo. ok I did a blanket mod give me my kd now
00:07:524 (2,4) - Dude this looks weird af bc they're the same slider. It looks bad ;-; like not bad bad but like bad.
00:09:593 (5,6) - Match these up, boo.
00:21:179 (3,4) - Move 4 a bit to match with 3. You might need to adjust the next slider after it.
00:27:386 (2,3) - Wynaut blanket? ok that's like 8 kd now you might as well just give me your entire kd stash

frick you and your dumb map >:o jk bby ilysm
Topic Starter
Styx

Stingy wrote:

Hello friend it is I, Generous.

Easy
00:23:662 - Here, the rhythm is screwed up. Why not use the same rhythm as you did 00:25:317 (2,3,4) - here? The 1, 1, 1 2 pattern. It's also weird because you even have an NC there as well, and it isn't on a main downbeat. Once you change it (if you decide to), change 4 to a NC. Of course, you don't have to. It just seems reeeeally weird. bruh u still confusing me hella hard

Dang son. Where'd you find this quality mapping?

Normal
Ayyy funky slider shapes

00:06:283 (2,3) - lmaowutrudoing. Move 3 over to match up with 2sure.
00:07:110 (1,2) - Might wanna blanket this, boo. ok I did a blanket mod give me my kd nownah fam
00:07:524 (2,4) - Dude this looks weird af bc they're the same slider. It looks bad ;-; like not bad bad but like bad.nah, its aight
00:09:593 (5,6) - Match these up, boo.sure
00:21:179 (3,4) - Move 4 a bit to match with 3. You might need to adjust the next slider after it.ez pz
00:27:386 (2,3) - Wynaut blanket? ok that's like 8 kd now you might as well just give me your entire kd stashno blanket cos i want square lookin pattern

frick you and your dumb map >:o jk bby ilysm
Cryptic
Make sure to pester the shit out of your GDers so they'll respond so you can get this pushed forward, Styx.
pishifat
the vocal is doing some scratchy thing there :(
grumd

Monstrata wrote:

grumd

00:10:007 (4,5) - What do you think of using a lower spacing here? Since 5 is a noticeably different sound than 1,2,3,4. It's quite a bit softer. It would also make the jump from 5>1 more noticeable since the spacing changes from low, back to high when the drum comes back.
00:13:455 (5,6) - Here too, imo a lower DS, and 1/2 slider would fit better.
00:16:627 (4,5) - Like, this just fits so well, aaah.
Yes, good points, I did it here but forgot to do the same earlier
I didn't change it here 00:19:938 (4,5,6) - to make the transition into the kiai smoother.

00:21:179 (5,6) - 1/2 slider seems more appropriate here. I can't really hear a not that would qualify 6 being a circle. And even then, it seems kinda odd to put a jump there considering its a lot softer than beats like 00:21:179 (5,7,8) - .
There's no sound here indeed, so I changed it to a slider. Also I did the same here 00:21:593 - and here 00:27:386 - . I didn't change anything here 00:22:421 (3,4,5,1) - because there are vocals to back up circles.
00:21:455 (7) - Whistle? Sounds really similar to 00:21:179 (5) - .
Yes, and same done for 00:24:765 (9) - 00:28:076 (7) - 00:31:386 (9) -
Also changed 00:32:903 (2) - here a clap to a whistle (was a mistake)

00:23:524 (6) - Sounds overmapped here too unfortunately xP. If you want to keep the star rating, you could buff 00:23:110 (3,4) - actually. Those jumps don't feel that big tbh. Cuz of the screen resolution, vertical jumps don't feel as big as horizontal jumps, well, for me anyways.
00:23:386 (5,6) - I made this jump significantly smaller, and previous stuff bigger. I won't replace these with a slider because both notes are backed up by vocals.

A few overmaps here and there that I think we should try to avoid.
Also I changed 00:22:007 - this slider from 1/2 to a 1/1 to match this pattern 00:28:627 (1) -
00:24:627 - I added this circle to match second kiai's pattern and changed 00:25:317 - these two circles to single slider for same reason
Now both both kiai are a lot more consistent and follow the music far better.
All good points that made me go ahead and also fix a lot of similar mistakes. Now the map looks a lot more consistent. Thank you for the modderino.

Diff: http://pastebin.com/raw/ycZhvz9x
Sharkie
Applied changes to both. Thanks monstrata!

http://puu.sh/qxScX/038bb00a82.txt
Fizz

Monstrata wrote:

Fizz

HP 6 please. So there's room for the Extra's to have a higher HP. yeh
00:14:972 (4,1,2) - I wonder if its possible to make this arrangement more structurally even? i did a thing
00:22:834 (1,2,3) - This rhythm just feels really off because you mapped to the vocals the measure before. I don't think its a good idea to switch to instruments here, especially when the rhythm becomes this drastically different. 00:23:248 (2,3) - Maybe just use a 1/3 repeat slider? i streamlined this bit a lot to appease the gods
00:26:145 (5) - Try placing it at 75||241. It'll create a nice parallelogram placement with 00:25:317 (1,2,3) - and make the pattern look cleaner. sure
00:29:869 (2,3) - Same as before. I think my main cause for concern is 00:30:007 (3) - not really landing on much of a beat compared to the other notes. yuh
fug
osu file format v14

[General]
AudioFilename: Renard - FULL TECHNO JACKASS - 32 Layers of Shit.mp3
AudioLeadIn: 0
PreviewTime: 20352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.3
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Layers of Shit
TitleUnicode:Layers of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Styx
Version:Fizz's Insane
Source:
Tags:Lapfox Lapfoxtrax Renard hardstyle full techno jackass fizz zexous sharkie grumd pishifat bd blue dragon
BeatmapID:753872
BeatmapSetID:335214

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.2
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lapfox-trax(1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
490,413.793103448276,4,2,1,80,1,0
20352,-100,4,2,1,100,0,1
26558,-166.666666666667,4,2,1,100,0,0
26972,-100,4,2,1,100,0,1
33179,-166.666666666667,4,2,1,100,0,1
33593,-100,4,2,1,100,0,0


[Colours]
Combo1 : 179,179,255
Combo2 : 92,214,254
Combo3 : 187,185,186
Combo4 : 242,24,57

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Zexous

Monstrata wrote:

Zexous

HP 5 to balance with Insane. Changed
00:06:283 (2,3,4,5) - Doesn't look good when they're overlapped by like 2 pixels xP. lmao changed
00:16:214 (2,3,4,5) - ^ changed
00:23:386 (5,6) - I would make this a 1/3 slider too. 6 doesn't really land on anything that audible so a slider-end would fit better imo. changed
00:30:007 (5,6) - ^
Also changed 00:29:041 (2) -

http://puu.sh/qFkeQ/c34f150ec4.txt
Monstrata
Rechecked, and everything looks good, so here's your bubble!
Cryptic
Placeholder Hi, I'm here because you didn't request it. no kds

[General]
  1. Why are the combo colors not consistent throughout the entire map? I'd recommend using the combo colors from the lower diff as they look better than the Rainbow CCs. Also, for the original combo colors, swap 3 and 4.
[Easy]
  1. 00:08:765 (2) - Reposition the slider tail of this to better direct the player's flow into 00:10:007 (3) - . I used it to blanket 00:07:110 (1) - .
[Normal]
  1. 00:00:490 (1) - This slider is a little ambiguous (since red node 2 is slightly higher than red node 1). I'd change this slider to something like this, making sure you stack the slider end on 00:02:145 (1) - still.
    ^
    [limg]https://puu.sh/qPeX7/27e1184b53.png[/img]
  2. 00:03:386 (3,1) - This blanket is kind of really bad, please fix it.
  3. 00:11:662 (4,1,2,3,4,1,2,3) - This sequence looks pretty bad in general, here goes a few suggestions to spruce it up.
    1. 00:12:490 (2,3,4) - For this part, use the same angle you used between 00:11:662 (4,1) - . Like this! (Select 3,4 and move 3 to x330 y327 to apply this.)
    2. 00:13:731 (1,2,3) - This sequence looks pretty nasty as well, but if you applied the previous change, 00:13:317 (4,1) - will be too far away from each other anyway so you can change this up. I personally liked something similar to this.
      If you like that, heres the code. If you have any questions about applying the code, message me and I'll help you.
      ^
      426,219,13731,6,0,P|372:193|311:203,1,120
      249,114,14558,2,0,P|207:108|166:83,1,80
      150,62,14972,1,0,0:0:0:0:
  4. Thats about it for this diff.
[Zexous' Hard]
  1. There are quite a few inconsistencies that need to be fixed at the beginning. 00:00:490 (1,2,3) - Firstly here. The head of 2 is not stacked under the tail of 1. Also, 3 is a circle. 00:02:145 (1,2,3) - Here, though, 2 is stacked under slider 1's tail. Then here, 00:03:800 (1,2,3) - Its stacked again but you chose to make 3 a slider, and have a strong beat on the slider end which finally makes this beat: 00:05:869 (1) - which in the past was a slider tail, a circle. I'd like to see this remapped to be more consistent before heading to rank.
  2. 00:11:248 (3,1,2) - I'm also confused about the stack here, it doesn't sound like it should be a stack so I'm curious as to why its mapped this way (considering this is the only time you do it post-intro, it should be changed regardless in my opinion).
  3. 00:26:421 (5,1) - The flow from 5>1 here kind of scares me a little. It opposes itself (the momentum from 5 to 1 is opposite 1's momentum) so if you can find a better alternative, that'd be great.
  4. 00:31:938 (1,2,3,4,5,6) - The flow here, especially from slider 2 into the "stream" is kind of average at best. I'd move the stream upwards or change its shape so that the 3 is closer to being parallel to 2's momentum.
[Fizz's Insane]
  1. 00:15:386 (1,2,3,4) - The 3 isn't stacked on the 4 even though you did it here 00:08:765 (1,2,3,4) - and here 00:12:076 (1,2,3,4) - . I'd make the pattern I linked more consistent since there really isn't any intensity shifts or anything.
  2. 00:18:696 (1,2,3,4) - Same for here.
  3. I'm worried about the kiai being a big leap in difficulty compared to Zexous' Hard. The pre-kiai is a good follow-up to that diff but your kiai just kind of goes ham. I'd definitely like to see some more opinions on this, spread-wise.
  4. 00:19:938 (6,7,1,2) - The flow here is kind of eh. I'd probably move 1 to the left and down and then you shouldn't have to do anything else to make it work better.
  5. 00:20:627 (2,3) - Just a minor thing, can you make this look prettier? (The two is kind of below the curve's trend.)
  6. 00:24:076 (2,3,4,5,6,7) - This plays badly, especially compared to other places you use the same rhythm. I'd recommend changing of this pattern as this is probably the biggest issue of this difficulty. (Like its fine here 00:30:696 (2,3,4,5,6,7) - ).
  7. 00:32:352 (2,3,4,5,6) - I'd make this pattern rhythmically consistent with this one 00:25:731 (2,3,4,5) - as they both have equivalent intensity and sound.
[Sharkie's Extra]
  1. 00:01:317 (3,4,5) - and 00:04:627 (3,4,5) - are inconsistent. Find a similar/common ground between them.
  2. 00:13:179 (6,1) - Spacing from 6 to 1 is a bit ridiculous compared to the other parts where this pattern occurs.
  3. 00:16:490 (6,1) - This is probably underspaced.
  4. 00:19:524 (4,5) - Why the stack? Its not really consistent with the other portions of the map.
[grumd's Hell]
  1. Hell isn't really relevant to the song, can you come up with a better alternative? (Or just call it Extra.)
Call me back when you're ready.
Yuii-


Cryptic
That never happened I don't know what you're talking about.
Topic Starter
Styx
Did everything listed, thank you Cryptic c:
Sharkie
done and done
fix all + more changes of my own
cryptic is a nazi jerk
Sharkie's Shitty Extra
osu file format v14

[General]
AudioFilename: Renard - FULL TECHNO JACKASS - 32 Layers of Shit.mp3
AudioLeadIn: 0
PreviewTime: 20352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16145
DistanceSpacing: 0.5
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Layers of Shit
TitleUnicode:Layers of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Styx
Version:Sharkie's Extra
Source:
Tags:Lapfox Lapfoxtrax Renard hardstyle full techno jackass fizz zexous sharkie grumd pishifat bd blue dragon
BeatmapID:900433
BeatmapSetID:335214

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8.2
ApproachRate:9.3
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lapfox-trax(1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
490,413.793103448276,4,2,1,60,1,0
7110,-100,4,2,1,60,0,0
10007,-142.857142857143,4,2,1,60,0,0
10421,-100,4,2,1,60,0,0
13317,-142.857142857143,4,2,1,60,0,0
13731,-100,4,2,1,60,0,0
16627,-142.857142857143,4,2,1,60,0,0
17041,-100,4,2,1,60,0,0
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20352,-76.9230769230769,4,2,1,60,0,1
26558,-142.857142857143,4,2,1,60,0,0
26972,-76.9230769230769,4,2,1,60,0,1
33179,-142.857142857143,4,2,1,60,0,0


[Colours]
Combo1 : 112,56,16
Combo2 : 255,0,0
Combo3 : 255,128,0
Combo4 : 255,255,0
Combo5 : 0,255,0
Combo6 : 0,255,255
Combo7 : 0,128,255
Combo8 : 128,0,255

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Fizz

Cryptic wrote:

[Fizz's Insane]
  1. 00:15:386 (1,2,3,4) - The 3 isn't stacked on the 4 even though you did it here 00:08:765 (1,2,3,4) - and here 00:12:076 (1,2,3,4) - . I'd make the pattern I linked more consistent since there really isn't any intensity shifts or anything. the song is short enough as it is i don't really want to subject it to streamlining
  2. 00:18:696 (1,2,3,4) - Same for here.
  3. 00:19:938 (6,7,1,2) - The flow here is kind of eh. I'd probably move 1 to the left and down and then you shouldn't have to do anything else to make it work better. instead of calling it 'eh' you should explain to me why you think it's "poor flow"
  4. 00:20:627 (2,3) - Just a minor thing, can you make this look prettier? (The two is kind of below the curve's trend.) yeah
  5. 00:24:076 (2,3,4,5,6,7) - This plays badly, especially compared to other places you use the same rhythm. I'd recommend changing of this pattern as this is probably the biggest issue of this difficulty. (Like its fine here 00:30:696 (2,3,4,5,6,7) - ). i made it generic for you
  6. 00:32:352 (2,3,4,5,6) - I'd make this pattern rhythmically consistent with this one 00:25:731 (2,3,4,5) - as they both have equivalent intensity and sound. same comment above about streamlining (by the way you're mixing up what rhythm is)
Call me back when you're ready.
osu file format v14

[General]
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[Metadata]
Title:Layers of Shit
TitleUnicode:Layers of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Styx
Version:Fizz's Insane
Source:
Tags:Lapfox Lapfoxtrax Renard hardstyle full techno jackass fizz zexous sharkie grumd pishifat bd blue dragon
BeatmapID:753872
BeatmapSetID:335214

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Cryptic

Fizz wrote:

Cryptic wrote:

[Fizz's Insane]
  1. 00:19:938 (6,7,1,2) - The flow here is kind of eh. I'd probably move 1 to the left and down and then you shouldn't have to do anything else to make it work better. instead of calling it 'eh' you should explain to me why you think it's "poor flow"
    If you look at the series of jumps leading up to 2, 4>5, 5>6,7, 7>1>2, it has a somewhat random and jagged note placement. This is due to 4,5 being parallel in a somewhat-linear pattern, then 6,7 being close to parallel to 5 but significantly further down and slightly to the right. Then from 6,7 you go quite far back up and right to 1, then down and left to the 2. Really, the only parts here I'm not keen on is the spacing between 5>6,7 and the angle from 1>2. The angle from 1>2 can easily be solved by moving it to the left and down a bit, like I said. The other part (6,7) can probably just be moved upwards and to the right just slightly. You don't have to change this, but you did say you wanted an explanation so here you go.
    TLDR; Linear into inconsistent zig-zag.
Call me back when you're ready.
Spaghetti
hmu for heart
Zexous

Cryptic wrote:

[Zexous' Hard]
  1. There are quite a few inconsistencies that need to be fixed at the beginning. 00:00:490 (1,2,3) - Firstly here. The head of 2 is not stacked under the tail of 1. Also, 3 is a circle. 00:02:145 (1,2,3) - Here, though, 2 is stacked under slider 1's tail. Then here, 00:03:800 (1,2,3) - Its stacked again but you chose to make 3 a slider, and have a strong beat on the slider end which finally makes this beat: 00:05:869 (1) - which in the past was a slider tail, a circle. I'd like to see this remapped to be more consistent before heading to rank. Let me begin by saying that 00:00:490 (1,2,3) - and 00:02:145 (1,2,3) - are not the same phrase exactly, but in any case I see both patterns as acceptable by the song. Your point regarding 00:05:041 (3) - is valid, though, so section is remapped
  2. 00:11:248 (3,1,2) - I'm also confused about the stack here, it doesn't sound like it should be a stack so I'm curious as to why its mapped this way (considering this is the only time you do it post-intro, it should be changed regardless in my opinion). Changed
  3. 00:26:421 (5,1) - The flow from 5>1 here kind of scares me a little. It opposes itself (the momentum from 5 to 1 is opposite 1's momentum) so if you can find a better alternative, that'd be great. Changed
  4. 00:31:938 (1,2,3,4,5,6) - The flow here, especially from slider 2 into the "stream" is kind of average at best. I'd move the stream upwards or change its shape so that the 3 is closer to being parallel to 2's momentum. Actually plays pretty much perfectly so no change
http://puu.sh/qQqCb/cfb291bc6e.txt
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