forum

Renard - Layers of Shit

posted
Total Posts
139
show more
Topic Starter
Styx

Yuii- wrote:

Heeey, from my q!

[Easy]

  1. 00:03:800 (4) - NC probably? Weird stuff happened during uploading, fixed.
  2. 00:05:248 (5) - Alright, this is pretty random.^
  3. 00:07:110 (1,3) - Ayy, try to ignore this overlap, looks kinda bad :(Alrighty, fixed.
Slider art 8-) yeah d00d 8-)

[Normal]

This difficulty needs a bit of polishing and stuff. First of all, the slider velocity compared with Easy - Normal - Hard is pretty much unbalanced. Nerfing the SV of the Normal to 1.2 will definitely help quite a bit.
On a side note, you are not taking cares of your aesthetics and overlaps overall by focusing onto the spacing of the map. Listing a few of them:
00:19:524 (5,7) -
00:21:179 (2,5) -
00:30:283 (7,2) -

I just went ahead and remapped, keeping same core rhythm with different spacing and SV, need people to check it out.
grumd
>:(

Yuii- wrote:

I really recommend you to tone down the spacing on the non-kiai section. Right now, there's no clear difference on the intensity of the song at all, what's the Kiai and what's not. You are mapping throughout the whole difficulty the same way and that makes the most intense parts sound... not so intense.
lmao i agree so much xD sorry, this wasn't done with much thought, made this diff in like 15 minutes. will redo right now
warning: the following suggestions were read AFTER i redid some of the patterns so my answers are also based on the new diff version

  1. 00:00:903 (2,3) - For some reason here you are overlapping these notes. Problem comes when you take a look at the patterns that come after this one don't have any sort of overlap with its previous object at all. This creates a kind of little inconsistency that should be avoided.
    no? 00:02:145 (1,3) - 00:03:386 (6,1) - 00:04:627 (3,5) - same overlaps. also there are a lot of similar overlaps in fast parts of the map
  2. 00:07:524 (3,4,5,6) - I wasn't really expecting moving below after (3) being placed as such. The player will definitely move its cursor to the top of the screen. This is mainly cause due to how (3) was mapped and curved into such way that forces that movement. I'd strongly recommend you to ctrl+g 00:07:938 (5,6) - in order to have two small jumps but a very emphasised one instead of the current placement. This will also leave with two different patterns with very similar spacing, so consider them as a small group.
    00:07:800 (4) - but the next object (4) after the (3) slider is actually higher than (3) and is placed just where the slider shape is pointing. (5) after the (4) is breaking this flow for the sake of emphasizing the hard bass on (5). there's nothing wrong here
  3. 00:10:834 (2,3) - Could you Ctrl+G them on the timeline? The current rhythm doesn't sound that good. Besides, I think that 00:11:110 - should really be clickable instead. The vocals sound waaaay better this way.
    i disagree that 00:11:110 - should be clickable instead of 00:10:972 - . they are both the same exact sounds.
    however, a slider starting at 00:10:834 - is a good idea since it fits the vocals a lot better.
    i remapped this part and the jump pattern after it (so it all fits as a whole)
  4. 00:24:903 (9) - This angle is so hard to follow, dammit ;_;
    remapped
  5. 00:26:558 (11,1) - If you compare this pattern to 00:33:179 (10,1) - you'll notice how much emphasis you've put onto the second one compared to the first one even though they should be more or less equal in terms of spacing.
    i disagree, first one is in the middle of the map and second is the finishing pattern, finishing pattern should obviously be emphasized a bit more. after all, these both jumps are very easy to hit, a lot easier than the rest jumps in this map
Thanks for the mod C:
Here's the new diff: http://pastebin.com/9CnULKrt
Edit: changed a few patterns so it's 6.66*
You can rename it to grumd's Hell if you want :D
HappyRocket88
Hellow, I was told to do a thing so here I am.


[ Easy] Overall I really neat Easy. I just have some little issues you can probably work on to develop more intutive patterns over this difficulty. Good job
  1. The Approach Rate is somehow high considering the patterning you used in this difficulty. It would be mroe suitable if you reduced it around 3 ~ 2 to fix this. Thus, in this way, you'll keep consistent with the way the AR increases amdong the Nomal - Hard difficulty.
  2. There's only one Distance problem you should fix before proceeding. Since it's not a lot I think it's an Easy fix issue. That is: 00:26:145 (4,1) -
  3. 00:10:421 (1) - The song doesn't really support this kind of sliders because there's not audible beat to amek the slider ball wobbles like that. Using a striaght/smoother shape would have made more sense here.
  4. 00:26:145 (4) - It's quite awkward how th strong beat resides over the slider-end where it should be emphasized as a downbeat properly. I do believe removing the reverse and adding a circle woul be more proper here.
  5. 00:27:386 (1,2) - The flow of this section is a bit forced and not really intuitive for players. What about rotating if you do Ctrl + H and rotate it some degrees to make it look neater? Like this
  6. 00:33:593 (4) - New Combo here would hurt no one. Just to keep consistency in the way you managed the NC over this difficulty.
[]
Honestly a really blanket and fluent Easy. This is more than ready! Just some little aspects that I stated above and you'll be ready to go.
[ Normal] I didn't expect the way you mapped this Normal. It's not bad at all, but it can be improved due the over-use of 1/3 sliders over this Normal, which, ends being a spam.
  1. First at all, and as well as the Easy difficulty, consider reducing the values of the OD and the HP which are really high considering the patterning and the Star Rating of this difficulty. Having them on 4 would be the best!
  2. The main problem of the 1/3 sliders is the lenght of each one and the distance they use to be apart from each other. A normal player would not catch those sliders due how fast they appear and disappear. While it's right they make sense with the song, overusing them doesn't help at all. I heavily suggest to try these kind of rhythms instead of the 1/3 sliders:
    l 1/2 sliders with a reverse over the less prminent beats. Like: 00:32:765 (4,5) - 00:19:524 (3,4) - 00:26:145 (2,3) - etc

    l 1/3 sliders with a reverse and a circle just after it.

    l 2/3 sliders with a circle in the white beat as wella s you did over these cases: 00:27:800 (3,4) - 00:24:490 (3,4) - etc
[]
Overall the Normal itself isn't not bad. Just keeping in mind that the Easy use mostly 3/1 and 2/1 sliders as a reference to don't kill the players with those 1/3 that play as kick sliders. Good luck!
Topic Starter
Styx

HappyRocket88 wrote:

Hellow, I was told to do a thing so here I am.


[ Easy] Overall I really neat Easy. I just have some little issues you can probably work on to develop more intutive patterns over this difficulty. Good job
  1. The Approach Rate is somehow high considering the patterning you used in this difficulty. It would be mroe suitable if you reduced it around 3 ~ 2 to fix this. Thus, in this way, you'll keep consistent with the way the AR increases amdong the Nomal - Hard difficulty.
  2. There's only one Distance problem you should fix before proceeding. Since it's not a lot I think it's an Easy fix issue. That is: 00:26:145 (4,1) -Fixed.
  3. 00:10:421 (1) - The song doesn't really support this kind of sliders because there's not audible beat to amek the slider ball wobbles like that. Using a striaght/smoother shape would have made more sense here.More of an aesthetic thing, I didn't find it detracting from gameplay, although if more mention it, I'll look into it.
  4. 00:26:145 (4) - It's quite awkward how th strong beat resides over the slider-end where it should be emphasized as a downbeat properly. I do believe removing the reverse and adding a circle woul be more proper here.Changed lots here.
  5. 00:27:386 (1,2) - The flow of this section is a bit forced and not really intuitive for players. What about rotating if you do Ctrl + H and rotate it some degrees to make it look neater? Like thisDid something like this.
  6. 00:33:593 (4) - New Combo here would hurt no one. Just to keep consistency in the way you managed the NC over this difficulty.okie!
[]
Honestly a really blanket and fluent Easy. This is more than ready! Just some little aspects that I stated above and you'll be ready to go.
[ Normal] I didn't expect the way you mapped this Normal. It's not bad at all, but it can be improved due the over-use of 1/3 sliders over this Normal, which, ends being a spam.
  1. First at all, and as well as the Easy difficulty, consider reducing the values of the OD and the HP which are really high considering the patterning and the Star Rating of this difficulty. Having them on 4 would be the best!Okiee
  2. The main problem of the 1/3 sliders is the lenght of each one and the distance they use to be apart from each other. A normal player would not catch those sliders due how fast they appear and disappear. While it's right they make sense with the song, overusing them doesn't help at all. I heavily suggest to try these kind of rhythms instead of the 1/3 sliders:
    l 1/2 sliders with a reverse over the less prminent beats. Like: 00:32:765 (4,5) - 00:19:524 (3,4) - 00:26:145 (2,3) - etc

    l 1/3 sliders with a reverse and a circle just after it.

    l 2/3 sliders with a circle in the white beat as wella s you did over these cases: 00:27:800 (3,4) - 00:24:490 (3,4) - etc
[]I couldn't make any of these work, and I feel the 1/3 isnt TOO bad for normal x.x, altho as stated before, if more people say to change, ill look into it.
Overall the Normal itself isn't not bad. Just keeping in mind that the Easy use mostly 3/1 and 2/1 sliders as a reference to don't kill the players with those 1/3 that play as kick sliders. Good luck!
Fizz

Yuii- wrote:

[Fizz]

  1. 00:31:110 (5,6) - A bit more of spacing would leave this pattern in a more polished spot, in my opinion. That's what you do on 00:32:765 (5,6) - so heeey! dones
More of a personal comment but patterns like 00:10:007 (6,7,1) - are very tricky for this kind of Light Insane. If you simply move one of those notes a bit and then make a full stack with the previous note like shown in http://puu.sh/ney6Y/eeffc9b581.jpg your patterns will increase immensely. Especially with HD on! okay people seem to hate these so I will fix so I don't get lynched
tanks for the mod yueh

update
osu file format v14

[General]
AudioFilename: Renard - FULL TECHNO JACKASS - 32 Layers of Shit.mp3
AudioLeadIn: 0
PreviewTime: 20352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.3
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Layers of Shit
TitleUnicode:Layers of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Styx
Version:Fizz's Insane
Source:
Tags:Lapfox Lapfoxtrax Renard hardstyle full techno jackass fizz zexous sharkie zel glyphic
BeatmapID:753872
BeatmapSetID:335214

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.2
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lapfox-trax(1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
490,413.793103448276,4,2,1,80,1,0
20352,-100,4,2,1,100,0,1
26558,-166.666666666667,4,2,1,100,0,0
26972,-100,4,2,1,100,0,1
33179,-166.666666666667,4,2,1,100,0,1
33593,-100,4,2,1,100,0,0


[Colours]
Combo1 : 179,179,255
Combo2 : 92,214,254
Combo3 : 187,185,186
Combo4 : 242,24,57

[HitObjects]
281,253,490,6,0,L|83:229,1,170,2|8,0:0|0:0,0:0:0:0:
203,56,1317,2,0,P|256:83|327:78,1,113.333333333333,2|2,0:0|0:0,0:0:0:0:
414,29,1731,1,8,0:0:0:0:
371,180,2145,6,0,P|337:242|406:333,1,170,2|8,0:0|0:0,0:0:0:0:
244,268,2972,1,2,0:0:0:0:
421,249,3110,1,2,0:0:0:0:
244,268,3248,1,2,0:0:0:0:
279,118,3386,2,0,P|266:54|281:8,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
163,43,3800,6,0,L|-8:30,1,170,2|8,0:0|0:0,0:0:0:0:
62,193,4627,2,0,P|101:239|98:303,1,113.333333333333,2|2,0:0|0:0,0:0:0:0:
36,369,5041,1,8,0:0:0:0:
227,303,5455,6,0,P|299:346|383:327,1,170,2|8,0:0|0:0,0:0:0:0:
475,174,6283,1,2,0:0:0:0:
494,55,6421,1,2,0:0:0:0:
377,34,6558,1,2,0:0:0:0:
356,152,6696,1,8,0:0:0:0:
356,152,7110,6,0,L|279:140,2,56.6666666666667,4|0|0,0:0|0:0|0:0,0:0:0:0:
243,248,7524,2,0,L|166:236,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
383,328,7938,2,0,P|441:353|516:318,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
213,333,8352,2,0,L|95:315,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
243,248,8765,5,2,0:0:0:0:
360,268,8903,1,0,0:0:0:0:
445,186,9041,1,0,0:0:0:0:
445,186,9179,2,0,L|317:175,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
225,87,9593,2,0,P|220:56|223:23,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
104,258,10007,1,8,0:0:0:0:
167,319,10145,1,0,0:0:0:0:
167,319,10421,6,0,L|230:341,2,56.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,205,10834,2,0,L|130:186,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
297,179,11248,2,0,P|350:203|436:152,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
247,68,11662,2,0,P|194:44|108:95,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
60,168,12076,5,2,0:0:0:0:
120,276,12214,1,0,0:0:0:0:
42,372,12352,1,0,0:0:0:0:
42,372,12490,2,0,B|27:315|27:315|44:245,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
200,208,12903,2,0,L|275:213,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
348,138,13317,1,8,0:0:0:0:
320,51,13455,1,0,0:0:0:0:
320,51,13731,6,0,P|365:62|388:62,2,56.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
167,83,14145,2,0,P|122:72|99:72,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
323,183,14558,2,0,P|311:244|311:319,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
143,223,14972,2,0,P|84:235|28:237,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
183,121,15386,5,2,0:0:0:0:
281,40,15524,1,0,0:0:0:0:
398,90,15662,1,0,0:0:0:0:
370,214,15800,2,0,P|350:269|368:330,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
507,191,16214,2,0,P|511:162|505:134,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
357,88,16627,1,8,0:0:0:0:
295,150,16765,1,0,0:0:0:0:
295,150,17041,6,0,L|226:156,2,56.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
125,37,17455,2,0,L|182:33,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
51,177,17869,2,0,P|27:235|49:285,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
176,339,18283,2,0,B|200:342|219:332|219:332|251:335|251:335|301:326,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
398,272,18696,5,2,0:0:0:0:
425,142,18834,1,0,0:0:0:0:
398,272,18972,1,0,0:0:0:0:
283,172,19110,2,0,L|162:176,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
80,67,19524,2,0,L|15:69,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
125,287,19938,1,8,0:0:0:0:
201,253,20076,1,0,0:0:0:0:
345,43,20352,5,4,0:0:0:0:
307,196,20627,1,0,0:0:0:0:
336,222,20765,2,0,P|384:252|448:234,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
497,113,21179,2,0,L|484:-11,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
288,102,21593,2,0,P|234:76|176:90,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
52,234,22007,6,0,L|61:297,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
296,158,22283,2,0,L|287:101,1,56.6666666666667,0|8,0:0|0:0,0:0:0:0:
38,255,22558,2,0,L|47:318,1,56.6666666666667
245,61,22834,6,0,L|161:72,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
435,292,23248,1,8,0:0:0:0:
435,292,23386,1,0,0:0:0:0:
131,159,23662,6,0,P|54:171|27:218,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
69,321,24076,1,8,0:0:0:0:
196,346,24214,1,0,0:0:0:0:
314,292,24352,1,0,0:0:0:0:
215,206,24490,2,0,L|274:198,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
302,103,24765,1,0,0:0:0:0:
487,43,24903,2,0,B|506:103|506:103|499:155,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
324,179,25317,6,0,L|207:168,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
111,157,25731,1,8,0:0:0:0:
176,253,25869,1,0,0:0:0:0:
132,360,26007,1,0,0:0:0:0:
57,216,26145,2,0,L|-8:221,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
201,266,26558,6,0,L|299:276,1,67.9999979248048,8|0,0:0|0:0,0:0:0:0:
293,253,26972,5,4,0:0:0:0:
332,58,27248,1,0,0:0:0:0:
359,77,27386,2,0,L|491:62,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
508,234,27800,2,0,L|395:246,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
176,340,28214,2,0,L|288:352,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
262,206,28627,6,0,P|251:176|254:138,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
483,23,28903,2,0,P|493:52|491:91,1,56.6666666666667,0|8,0:0|0:0,0:0:0:0:
242,231,29179,2,0,P|231:201|234:163,1,56.6666666666667
98,39,29455,6,0,L|32:47,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
197,339,29869,1,8,0:0:0:0:
197,339,30007,1,0,0:0:0:0:
301,111,30283,6,0,L|426:117,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
492,205,30696,1,8,0:0:0:0:
398,276,30834,1,0,0:0:0:0:
310,198,30972,1,0,0:0:0:0:
344,85,31110,2,0,L|337:21,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
289,200,31386,1,0,0:0:0:0:
97,64,31524,2,0,B|75:114|75:114|85:184,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
226,259,31938,6,0,P|203:200|230:137,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
306,38,32352,1,8,0:0:0:0:
445,35,32490,1,0,0:0:0:0:
473,171,32627,1,0,0:0:0:0:
371,266,32765,2,0,L|381:332,1,56.6666666666667,2|8,0:0|0:0,0:0:0:0:
219,200,33041,1,2,0:0:0:0:
229,177,33179,6,0,L|296:166,1,67.9999979248048,8|0,0:0|0:0,0:0:0:0:
116,51,33593,5,4,0:0:0:0:
Sharkie

George wrote:

---Sharkies Extra---
00:07:386 (2,5,8) - stack all of these
Its fine as is asdf

fieryrage wrote:

shark
wheres the claps ;-;
idk wtf I didn't hitsound it at all l m a o
00:01:317 (3,4,5) - the jump from 3 to 4 could probably be spaced out a bit more since as it is right now makes it really hard to read imo
Nah, I think its fine because the 1.5 distance spacing allows for the player's cursor to have momentum to hit note 5.
00:04:627 (3,4,5) - basically same thing here altho this one's probably more lenient since the spacing is different
I disagree, the reason the previous pattern has a larger jump is because the change in volume of percussion is much higher, whereas 00:02:972 (3,4,5,6) - sounds more consistent in volume.
00:23:248 (8,1) - im nitpicking at this point but http://puu.sh/ndc9Q/07303cb0ea.jpg this isn't a perfect overlapppppPPP
I think it fixed it lolz
00:25:317 (1,2,3) - none of the jumps like this are this big, reduce this a bit maybe?
Its fine cuz slider leniency asdf

Anxient wrote:

[notice]sharkie's extra
00:12:490 (3) - ctrl g, coz it feels more natural? :l
I disagree. The circular flow after slider 3 into the next patterns feels better in my opinion.
lol

Yuii- wrote:

[Sharkie]

  1. 00:01:317 (3,4) - If you compare it with 00:04:627 (3,4) - you'll definitely see the amount of impact the second pattern is losing for having a kind of anti-jump for no reason at all because it creates an inconsistency with what you did a couple of seconds ago.
    I disagree, because in the very first pattern of the song, I wanted to emphasize the lack of the first note of the triplet. In the second pattern, it has the entire triplet and ends on beat 4. So I interpreted it as such, so that the change in volume over time is thoroughly represented.
  2. 00:14:972 (6,7,8) - Seems a bit messy over here, what about http://puu.sh/newzX/4d6e019c58.jpg for a better angle and transition?
    Yup, did something similar.
  3. 00:19:938 (1,1) - You could make this spacing even more bigger, compared to the other finishes on the Kiai, this is a bit easy >:( . Something similar would apply to 00:33:179 (1,1) - that is... stacked? Why? Come on, you can space them out.
Changed stuff.

CrypticMech wrote:

[Sharkie's Extra]
  1. 00:10:007 (1) - Move this up so that your overlaps are pretty consistent? (For example, to like x88 | y132) Alternatively move the 6 of the previous combo.
    I disagree, this is fine.
  2. 00:21:179 (4) - If you bend this slider a bit more you can get a really nice blanket with the slider end on 00:19:800 (6) - .
    Intentionally not stacked and ugly af
  3. 00:32:352 (3) - Blanket this slider end under the 1's slider end.
    Again, intentionally ugly and not supposed to be a blanket.
    Not a whole lot wrong here either, your jumps seem a tiny bit random to me at times but this is still a bit too hard for me to rely on my playing ability to
    confirm or deny that.
    While it is true the jumps may seem a bit random, that is because I tried to add emphasis in the kiai time and make it more difficult than the intro. This may seem random because the song is so short. However, the range of the jumps are consistent within itself, so I believe it should be fine.
Thanks all for modding!
crappy extra diff asdf
osu file format v14

[General]
AudioFilename: Renard - FULL TECHNO JACKASS - 32 Layers of Shit.mp3
AudioLeadIn: 0
PreviewTime: 20352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Layers of Shit
TitleUnicode:Layers of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Styx
Version:Sharkie's Extra
Source:
Tags:Lapfox Lapfoxtrax Renard hardstyle full techno jackass fizz zexous sharkie zel glyphic
BeatmapID:900433
BeatmapSetID:335214

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8.2
ApproachRate:9.3
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lapfox-trax(1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
490,413.793103448276,4,2,1,60,1,0
490,-100,4,2,1,60,0,0
7110,-100,4,2,1,60,0,0
10007,-142.857142857143,4,2,1,60,0,0
10421,-100,4,2,1,60,0,0
13317,-142.857142857143,4,2,1,60,0,0
13731,-100,4,2,1,60,0,0
16627,-142.857142857143,4,2,1,60,0,0
17041,-100,4,2,1,60,0,0
19938,-142.857142857143,4,2,1,60,0,0
20352,-76.9230769230769,4,2,1,60,0,1
26558,-142.857142857143,4,2,1,60,0,0
26972,-76.9230769230769,4,2,1,60,0,1
33179,-142.857142857143,4,2,1,60,0,0


[Colours]
Combo1 : 112,56,16
Combo2 : 255,0,0
Combo3 : 255,128,0
Combo4 : 255,255,0
Combo5 : 0,255,0
Combo6 : 0,255,255
Combo7 : 0,128,255
Combo8 : 128,0,255

[HitObjects]
172,156,490,5,4,0:3:0:0:
163,138,903,1,0,1:3:0:0:
153,120,1317,1,4,0:3:0:0:
47,298,1593,1,4,0:3:0:0:
4,77,1731,1,0,1:3:0:0:
15,60,2145,5,4,0:3:0:0:
26,43,2558,1,0,1:3:0:0:
40,29,2972,1,4,0:3:0:0:
53,148,3110,1,4,0:3:0:0:
148,220,3248,1,4,0:3:0:0:
136,335,3386,1,0,1:3:0:0:
155,329,3800,5,4,0:3:0:0:
174,325,4214,1,0,1:3:0:0:
193,322,4627,1,4,0:3:0:0:
292,287,4903,1,4,0:3:0:0:
259,115,5041,1,0,1:3:0:0:
267,133,5455,5,4,0:3:0:0:
274,151,5869,1,0,1:3:0:0:
299,269,6283,1,4,0:3:0:0:
376,140,6421,1,4,0:3:0:0:
292,287,6558,1,4,0:3:0:0:
316,58,6696,1,0,1:3:0:0:
327,41,7110,6,0,L|396:36,1,66.6666666666667,4|0,0:2|0:0,0:0:0:0:
490,95,7386,1,0,0:3:0:0:
274,151,7524,2,0,P|242:162|208:186,1,70,0|0,1:3|0:3,0:0:0:0:
284,305,7800,1,0,0:3:0:0:
488,242,7938,2,0,B|491:201|491:201|476:162|476:162|492:103,1,140,4|4,0:3|0:3,0:0:0:0:
316,58,8352,1,0,1:3:0:0:
370,227,8490,1,0,0:3:0:0:
490,95,8627,1,0,0:3:0:0:
274,150,8765,6,0,P|265:183|267:218,1,70,4|0,0:3|0:3,0:0:0:0:
402,320,9041,1,0,0:3:0:0:
203,279,9179,2,0,B|159:271|159:271|138:255|138:255|105:251|66:271,1,140,0|0,1:3|0:3,0:0:0:0:
220,47,9593,1,4,0:3:0:0:
94,157,9731,1,4,0:3:0:0:
263,172,9869,1,4,0:3:0:0:
91,137,10007,6,0,B|70:118|70:118|54:72|54:72|33:51,1,97.9999970092774,0|0,1:3|0:3,0:0:0:0:
67,284,10421,6,0,P|100:280|135:271,1,70,4|0,0:3|0:3,0:0:0:0:
274,150,10696,1,0,0:3:0:0:
53,298,10834,2,0,B|41:329|41:329|34:361,1,66.6666666666667,0|0,1:3|0:3,0:0:0:0:
177,356,11110,1,0,0:3:0:0:
285,133,11248,2,0,B|295:97|295:97|288:-6,1,140,4|0,0:3|0:3,0:0:0:0:
208,206,11662,1,0,1:3:0:0:
404,230,11800,1,0,0:0:0:0:
183,104,11938,1,0,0:3:0:0:
390,48,12076,6,0,L|468:40,1,70,4|0,0:3|0:3,0:0:0:0:
274,150,12352,1,0,0:3:0:0:
418,243,12490,2,0,P|448:295|393:333,1,140,0|0,1:3|1:3,0:0:0:0:
106,177,12903,1,4,0:3:0:0:
285,133,13041,1,4,0:3:0:0:
234,311,13179,1,4,0:3:0:0:
81,75,13317,6,0,P|103:32|142:4,1,97.9999970092774,0|0,1:3|0:3,0:0:0:0:
208,206,13731,6,0,B|192:235|192:235|158:258,1,70,4|0,0:3|0:0,0:0:0:0:
183,104,14007,1,0,0:3:0:0:
82,297,14145,2,0,B|50:306|50:306|13:299,1,70,0|0,1:3|0:3,0:0:0:0:
4,148,14421,1,0,0:3:0:0:
250,320,14558,2,0,P|317:308|393:302,1,140,6|4,0:3|0:3,0:0:0:0:
260,31,14972,1,0,1:3:0:0:
387,162,15110,1,0,0:0:0:0:
247,14,15248,1,0,0:3:0:0:
208,206,15386,6,0,P|175:215|139:217,1,70,4|0,0:3|0:3,0:0:0:0:
183,104,15662,1,0,0:3:0:0:
310,235,15800,2,0,B|342:251|342:251|401:258|401:258|441:280,1,140,0|0,1:3|0:3,0:0:0:0:
362,60,16214,1,4,0:3:0:0:
234,311,16352,1,4,0:3:0:0:
387,162,16490,1,4,0:3:0:0:
285,133,16627,6,0,P|239:122|188:121,1,97.9999970092774,0|0,1:3|0:3,0:0:0:0:
76,221,17041,6,0,L|147:216,1,66.6666666666667,4|0,0:3|0:0,0:0:0:0:
298,116,17317,1,0,0:3:0:0:
220,326,17455,2,0,P|188:340|152:348,1,70,0|0,1:3|0:3,0:0:0:0:
58,210,17731,1,0,0:3:0:0:
310,100,17869,2,0,B|343:96|365:106|365:106|386:97|386:97|411:104|448:100,1,140,4|0,0:3|0:3,0:0:0:0:
233,312,18283,1,0,1:3:0:0:
324,85,18421,1,0,0:3:0:0:
476,277,18558,1,0,0:3:0:0:
331,189,18696,6,0,L|261:182,1,70,4|0,0:3|0:0,0:0:0:0:
432,167,18972,1,0,0:3:0:0:
346,309,19110,2,0,B|296:334|296:334|213:324,1,140,0|0,1:3|0:3,0:0:0:0:
58,210,19524,1,4,0:3:0:0:
58,210,19662,1,4,0:3:0:0:
242,78,19800,1,4,0:3:0:0:
70,98,19938,6,0,P|60:49|58:1,1,97.9999970092774,0|0,1:3|0:0,0:0:0:0:
198,170,20352,6,0,B|212:203|212:203|221:257,1,90.9999958343508,4|0,0:1|0:0,0:0:0:0:
12,321,20627,1,0,0:3:0:0:
329,150,20765,2,0,P|357:78|314:-12,1,181.999991668702,0|0,1:3|0:3,0:0:0:0:
70,98,21179,2,0,P|155:83|250:78,1,181.999991668702,4|4,0:3|0:3,0:0:0:0:
42,231,21593,2,0,P|129:238|222:258,1,181.999991668702,0|0,1:3|0:3,0:0:0:0:
357,353,22007,6,0,B|397:336|397:336|431:302,1,90.9999958343508,4|0,0:3|0:0,0:0:0:0:
315,172,22283,1,0,0:3:0:0:
196,347,22421,2,0,L|106:355,1,90.9999958343508,0|0,1:3|0:3,0:0:0:0:
27,209,22696,1,0,0:3:0:0:
329,150,22834,1,4,0:3:0:0:
187,89,22972,1,4,0:3:0:0:
153,251,23110,1,4,0:3:0:0:
197,65,23248,2,0,B|239:56|239:56|265:68|265:68|291:44|334:37|368:51,1,181.999991668702,4|0,0:3|0:3,0:0:0:0:
233,201,23662,6,0,B|241:155|241:155|231:124|231:124|246:70|297:49,1,181.999991668702,4|0,0:3|0:3,0:0:0:0:
329,150,24007,1,0,0:3:0:0:
329,150,24076,2,0,P|367:165|419:157,1,90.9999958343508,2|0,1:3|0:3,0:0:0:0:
238,296,24352,1,0,0:3:0:0:
379,79,24490,1,4,0:3:0:0:
213,288,24627,1,0,0:3:0:0:
187,89,24765,1,4,0:3:0:0:
415,157,24903,2,0,B|435:184|435:184|454:251,1,86.6666626993817,0|0,1:3|0:3,0:0:0:0:
389,55,25179,1,0,0:3:0:0:
187,282,25317,6,0,B|96:296|96:296|20:248,1,181.999991668702,4|0,0:3|0:3,0:0:0:0:
125,144,25662,1,0,0:3:0:0:
125,144,25731,2,0,B|157:170|157:170|161:194|161:194|197:230|215:296,1,181.999991668702,0|0,1:3|0:3,0:0:0:0:
39,158,26145,1,4,0:3:0:0:
156,63,26283,1,4,0:3:0:0:
94,225,26421,1,4,0:3:0:0:
70,77,26558,6,0,B|43:35|43:35|0:15,1,97.9999970092774,2|0,1:3|0:3,0:0:0:0:
180,211,26972,6,0,P|226:208|268:195,1,86.6666626993817,4|0,0:1|0:0,0:0:0:0:
125,144,27248,1,0,0:3:0:0:
290,290,27386,2,0,B|307:262|307:262|316:156|316:156|343:122,1,181.999991668702,0|0,1:3|0:3,0:0:0:0:
442,361,27800,2,0,L|454:180,1,181.999991668702,4|4,0:3|0:3,0:0:0:0:
271,307,28214,2,0,B|234:319|204:317|204:317|182:328|182:328|163:303|103:291,1,181.999991668702,0|0,1:3|0:3,0:0:0:0:
211,130,28627,6,0,L|300:117,1,86.6666626993817,4|0,0:3|0:0,0:0:0:0:
290,290,28903,1,0,0:3:0:0:
156,63,29041,2,0,P|119:41|77:32,1,86.6666626993817,0|0,1:3|0:3,0:0:0:0:
39,158,29317,1,0,0:3:0:0:
242,49,29455,1,4,0:3:0:0:
94,225,29593,1,4,0:3:0:0:
328,35,29731,1,4,0:3:0:0:
149,292,29869,2,0,P|70:310|6:234,1,181.999991668702,4|0,0:3|0:3,0:0:0:0:
67,10,30283,6,0,B|61:69|126:62|150:114|143:164,1,181.999991668702,4|0,0:3|0:3,0:0:0:0:
94,225,30627,1,0,0:3:0:0:
94,225,30696,2,0,P|75:265|65:315,1,86.6666626993817,2|0,1:3|0:3,0:0:0:0:
211,130,30972,1,0,0:3:0:0:
267,351,31110,1,4,0:3:0:0:
297,116,31248,1,0,0:3:0:0:
149,292,31386,1,4,0:3:0:0:
352,183,31524,2,0,P|393:169|441:164,1,90.9999958343508,0|0,1:3|0:0,0:0:0:0:
394,320,31800,1,0,0:3:0:0:
180,211,31938,6,0,B|178:175|173:149|173:149|177:122|177:122|165:31,1,181.999991668702,4|0,0:3|0:3,0:0:0:0:
211,130,32283,1,0,0:3:0:0:
211,130,32352,2,0,P|239:91|125:46,1,181.999991668702,0|0,1:3|0:3,0:0:0:0:
149,292,32765,1,4,0:3:0:0:
321,264,32903,1,4,0:3:0:0:
125,144,33041,1,4,0:3:0:0:
352,183,33179,6,0,P|380:146|401:100,1,97.9999970092774,2|0,1:3|0:3,0:0:0:0:
94,225,33593,5,4,0:2:0:0:
-Visceral-


[General]
  1. All clear!
[grumd's Hell]
  1. Your spacing in the into seems very random. It's essentially the same thing played twice, and it doesn't feel like you have any correlation between the two halves of the introduction before the lyrics. For example, at 00:00:903 (2,3) you have these two notes stacked, whereas later at 00:04:214 (2,3) there is a large gap. I won't state everything wrong with the intro but take this and consider my suggestion to have the intro's spacing make a bit more sense.
  2. 00:14:972 (7,1) - Spacing here can be increased to emphasize the kick. 1.1x just seems super inconsistent and uncomfortable compared to the rest of this part preceding the kiai time.
  3. 00:17:869 (5,6) - Same point as above. This can be increased for better emphasis on the kick.
  4. 00:21:731 (9,10) - Nothing in the song warrants a huge spike to 3.50x spacing here. This needs to be reduced.
  5. 00:23:248 (4,5) - This jump is literally 3.60x for nothing but difficulty. WHY in the world is this jump so big? There's no percussion or anything here, just a vocal that isn't even a major vocal (-yers).
  6. 00:26:145 (1,2,3,4) - This is a calmer part than the kiai yet you decide to increase spacing by an entire 1.0x, making it 4.57x for 0 reason again. Too difficult for a part thats supposed to BUILD UP to a harder part. With this you make the kiai's power nearly irrelevant since that's supposed to be the climax of the song.
  7. 00:26:558 (4,1) - Add more spacing here or create a break in flow for bigger emphasis on the cymbal.
  8. 00:29:593 (2,3) - 5.50x spacing whereas at 00:23:110 (3,4) you used 3.60x. Completely inconsistent and I'm convinced this is completely mapped for difficulty at this point.
[Nogard's Extra]
  1. 00:01:593 (4,5) - Spacing can be increased here likewise to how you had more intense spacing at 00:02:972 (3,4,5,6) to emphasize the kicks.
  2. 00:04:903 (4,5) - This can be increased as well.
[Sharkie's Extra]
  1. 00:00:490 - There's a green line here that serves no purpose. You can delete this.
  2. 00:16:214 (4,5) - Instead of having the spacing spike here, it should be at 00:16:490 (6,1) to stay consistent with the other jumps and to emphasize the snare.
  3. 00:19:938 (1) - The slider can end here since there is a synth sound that doesn't have anything mapped to it.
  4. 00:23:248 (8,1) - I'm a bit concerned regarding the rankability of the first slider completely overlapping the slider end of the second slider. I would make it visible just to be safe.
  5. 00:25:869 - There's a synth sound here that you mapped before that you left unmapped here. There's another one at 00:32:490 as well.
  6. 00:33:179 (1,1) - This would play better if the note was placed something like this: http://i.imgur.com/GflcUSj.png
[pishi's Insane]
  1. 00:17:455 (2) - Not sure if it's me but I don't hear any 1/6 sounds here. You CAN do this but almost anything is better than it since if there is something that's 1/6, its really hard to hear.
[Fizz's Insane]
  1. Consider renaming to Light Insane
  2. 00:20:627 (2,3) - Spacing can be increased here to remain consistent. 1.40x is rather tiny compared to the rest of the difficulty minus the stacks. 00:27:248 (2,3) follows the same idea.
  3. 00:22:558 (3,1) - The flow between these notes is rather awkward. Consider making the reverse slider the same angle and direction as 00:22:283 (2)
[Zexous' Hard]
  1. 00:18:283 (4,5) - The 2.0x spacing here seems rather intense for a Hard when compared to the rest of the difficulty.
  2. 00:23:938 - There's a powerful sound here that can be mapped.
[Normal]
  1. 00:02:972 (2,3) - Ok, so you use this multiple times but this means you're unable to click on the snare, which is a very powerful percussion hit at 00:03:386 . What I recommend is going with something like this instead for rhythm:http://i.imgur.com/bpjdfOk.png . Remember that this encompasses all rhythms in which you use this pattern, not just this specific instance.
Zexous

Smoothie World wrote:

[Zexous' Hard]
  1. 00:18:283 (4,5) - The 2.0x spacing here seems rather intense for a Hard when compared to the rest of the difficulty. There's plenty of similar spacing throughout, plus it's at least separating patterns as opposed to in the middle of one
  2. 00:23:938 - There's a powerful sound here that can be mapped. Changed
http://puu.sh/npbhL/5b860fac1f.osu
grumd

Smoothie World wrote:

[grumd's Hell]
  1. Your spacing in the intro seems very random. It's essentially the same thing played twice, and it doesn't feel like you have any correlation between the two halves of the introduction before the lyrics. For example, at 00:00:903 (2,3) you have these two notes stacked, whereas later at 00:04:214 (2,3) there is a large gap. I won't state everything wrong with the intro but take this and consider my suggestion to have the intro's spacing make a bit more sense.
    The spacing in the intro actually makes sense.
    All 1/1 notes are being played slowly, and all 1/3 notes are played as fast jumps.
    1/1 notes are all placed with a spacing either lower than 1.6x, or as a stack, and they are played in an easy and relaxing way, but when a player gets to 1/3 notes, he needs to change to fast jumpy movements, which clearly fits the rhythm.
    While there indeed are two patterns, one of which is a stack and one is two notes placed at a long distance, there's around half a second between those 1/1 notes in these patterns, which makes both patterns feel almost the same calm way.
  2. 00:14:972 (7,1) - Spacing here can be increased to emphasize the kick. 1.1x just seems super inconsistent and uncomfortable compared to the rest of this part preceding the kiai time.
    fixed
  3. 00:17:869 (5,6) - Same point as above. This can be increased for better emphasis on the kick.
    fixed
  4. 00:21:731 (9,10) - Nothing in the song warrants a huge spike to 3.50x spacing here. This needs to be reduced.
    The music pitch literally became twice as high as before, that's why I increased the overall difficulty of this part.
    However, even in previous less hard part there were jumps with spacing like 4.0x here 00:11:110 (3,4) - and overall a lot of 3.0x jumps everywhere. The change in jump sizes is not that huge as you're describing, and there is an obvious reason for that: music pitch.
  5. 00:23:248 (4,5) - This jump is literally 3.60x for nothing but difficulty. WHY in the world is this jump so big? There's no percussion or anything here, just a vocal that isn't even a major vocal (-yers).
    If you really can't hear the difference in the music between this pattern and all the others, I can only suggest you to get a pair of decent headphones. Excuse my innocent banter :)
    To explain the biggest jumps in kiais:
    00:22:834 (1,2,3,4) -
    00:26:145 (1,2,3,4) -
    00:29:455 (1,2,3,4) -
    00:32:765 (1,2,3,4) -
    These four parts are the patterns with the biggest jumps in this map. What was the reason to make them bigger than the rest, you ask?
    The bass sounds. These are the only parts where bass is placed on the every single note in a pattern.
    During all other parts in the song, bass is only heard once every 1/1, but here it's on every single 1/3 tick.
    You can see how spacing increases right when the bass pattern is coming in play here 00:22:834 (1,2,3,4) - and how spacing decreases greatly after bass sounds stop being so intense here 00:23:386 (5,6,1) -
  6. 00:26:145 (1,2,3,4) - This is a calmer part than the kiai yet you decide to increase spacing by an entire 1.0x, making it 4.57x for 0 reason again. Too difficult for a part thats supposed to BUILD UP to a harder part. With this you make the kiai's power nearly irrelevant since that's supposed to be the climax of the song.
    I was emphasizing the bass sounds which, for me, suggest a lot harder and heavy patterns than other parts. I totally disagree that these parts are supposed to be only a build up, more like a culmination in my song view. It's totally not a calmer part than the kiai, it's the heaviest one.
  7. 00:26:558 (4,1) - Add more spacing here or create a break in flow for bigger emphasis on the cymbal.
    The emphasis here lays in the sudden change of the slider speed, from 0.8x to 1.2x, and I don't feel a need to increase spacing here even more.
    Offtopic: 00:26:558 (4) - this is, actually, indeed a build-up for the following cymbal and fast part after it. Not the heavy bass part before that.
  8. 00:29:593 (2,3) - Are you kidding me lol... 5.50x spacing whereas at 00:23:110 (3,4) you used 3.60x. Completely inconsistent and I'm convinced this is completely mapped for difficulty at this point.
    00:23:110 (3,4) - indeed are placed at 3.60x, but the previous note 00:22:972 (2) - is actually prev: 4.14x and next: 4.51x, which is not that far apart from 5.50x (19% difference).
    I might assume you're so "convinced" that it's mapped for difficulty only because you couldn't bother to hear the bass sounds and understand that I'm mapping to emphasize them. There are plenty of instruments in that song and the probability is quite high that we could interpret the song differently and we could think different parts of this song are the culmination parts. But I hope that after I explained my reasons for mapping it like that, you'll see my point of view.
I'm glad you worded your mod differently from what Styx forwarded to me previously and that you took your time to actually explain your points of view here objectively. I hope my explanations were clear enough. If you still have any questions, feel free to poke me directly.
Thanks.

Edit: I decided to change 5.5x jump to 5.0x. Here's the diff for now: http://pastebin.com/raw/iWzzAfUW
Secretpipe
Mapping is maths mapping is life ♥

( but i hate maths www)
Sharkie
Applied Green Delete change.
No other changes, Thank you.
Arphimigon
Lots of diffs + lazy modder = brrrrrr

I'll just say one or few for any diff idk

[Easy]
00:30:696 (1,2,3) - Nazi but fix spacin, its a lot more obvious than it shows on the values to the eye

[Normal]
00:02:972 (2,3) - Pls switch this and later case of this with 1/3reverse + note, makes more sense rhythmically to emphasise start and end sounds
00:07:110 (4,1) - 4 should be NCed, not the slider
00:27:800 (3,4) - Pls follow curve bettr

[Sexy's Hard]
00:05:455 - Yknow imma tell you to make this clickable, but u are gonna argue about slider. Ur choice.
00:19:110 (2,3,4) - I'd make the sliderbody space in the blanket the same as the spacing inbetween the sliders for l o o k s
00:23:386 (5) - Feels too dense here and sudden, can you remove this note for simplicity and overall better map spread too?
00:30:007 (5) - And here

[Fizzzzzzzzzzzzzzz]
00:10:145 (7,1) - I found this stack to be awfully confusing in play since the last note was 1/3 after a down beat 00:10:145 - when usually in cases like these there is no sound there but one at 00:10:283 -
so ye, the stack just makes it weirder for a rhythmical reason...
just remove stack pls
00:22:283 (2,1) - No touchy!

[Pusheen Insane]
00:25:317 (1,2,3) - Call this subjective as much as you like but I think it ruins it how there is one triple that starts on a slider end but the rest don't. Either remove this or maybe add one more case of it.

[Jaws]
00:11:248 (5) - Dangerously close to offscreen. Not unrankable, but close. I'd just keep that top node within the normal editor grid.
00:16:214 (4,5,6,1) - That slider 1 is so hard to catch after all that fast momentum gain, space it more.

[Dragon's Hell]
Nope nothing. Good to go.

[grimd]
You tried too hard here yo, it feels more like jump spam than playing to anything in the music that's worth it.
00:16:214 (1,2,3,4,5) - Like in Sharkie's and same point, its too close for likability. Doesn't need to be too far, but space 5 more so all that momentum doesnt ago against the player.
Everything else would just be "whoa thats a lot of notes" so ya

ok i done my mod gl

ps: where is my gd? meanie
Mismagius
oops i kinda forgot this, i'll check in a bit
Okoratu
grumd
00:09:593 (1,2,3,4) - 00:12:903 (1,2,3,4) - 00:16:214 (1,2,3,4) - shouldnt these be more spacing than the other patterns surrounding them to emphasise the drums which are going on there? they kind of feel the same while you do really huge spacing for these kind of things in the kiai, i recommend increasing spacing on these to put a bit more pressure on the player, would probably also make the intro a tad more interesting
grumd

Okoratu wrote:

grumd
00:09:593 (1,2,3,4) - 00:12:903 (1,2,3,4) - 00:16:214 (1,2,3,4) - shouldnt these be more spacing than the other patterns surrounding them to emphasise the drums which are going on there? they kind of feel the same while you do really huge spacing for these kind of things in the kiai, i recommend increasing spacing on these to put a bit more pressure on the player, would probably also make the intro a tad more interesting
My idea there was to use only 1/2 circles on these parts, and to use sliders in other parts, that's how I emphasized the drums in non-kiai sections. However, you've got a point and it's actually a good idea to increase spacing there slightly too.

Update:
http://pastebin.com/raw/qnixTVux
Spagett
Hi, noob mapper here, gonna just start this off with a little preamble :
This mod is composed of suggestions, and should be taken as such. Remember, I'm still a beginner, so if you think my opinion is wrong, please please PLEASE tell me why, me helping you can also come back to you helping me. Thank you!

{P.S} I don't know much about high star (5.5*+) diffs, so I didn't suggest distance spacing, that is solely up to you. Cheers!
Fizz's Insane
SPOILER
00:13:455 (7) - Doesn't need to be here
actually thats it.

Pishi's Insane
SPOILER
Combo colors difference!
00:24:007 (3) - unnecessary 1/6th
00:25:662 (2) - unnecessary 1/6th
00:30:627 (3) - unnecessary 1/6th
00:32:283 (3) - unnecessary 1/6th
Spinner what (no other diffs have spinners)

Sharkie's Insane
SPOILER
Como colors difference!
00:24:007 (2) - unnecessary 1/6th
00:25:662 (2) - unnecessary 1/6th
00:30:627 (2) - unnecessary 1/6th
00:32:283 (2) - unnecessary 1/6th

grumd's Hell
SPOILER
00:24:007 (3) - unnecessary 1/6th
00:25:662 (4) - unnecessary 1/6th
00:30:627 (3) - unnecessary 1/6th
00:32:283 (3) - unnecessary 1/6th

Overall, everyone who participated in this mapset did a fantastic job, of course, I didn't mod spacing, but personally, I think it looked just fine. Good job *thumbs up*
grumd
i'm on mobile so cant look at the diff, but i'm pretty sure my 1/6th all are mapped to the music
pishifat

grumd wrote:

i'm on mobile so cant look at the diff, but i'm pretty sure my 1/6th all are mapped to the music
same

Mismagius

Smoothie World wrote:

[Nogard's Extra]
  1. 00:01:593 (4,5) - Spacing can be increased here likewise to how you had more intense spacing at 00:02:972 (3,4,5,6) to emphasize the kicks. nah, the point was that the second/fourth kick is much stronger
  2. 00:04:903 (4,5) - This can be increased as well. ^
Yuii-
BD ignored my mod i cry

Someone push this forward zzz
Topic Starter
Styx
h OLY
Okoratu
00:10:007 (3,1) - is that spacing intended in normal lol
Topic Starter
Styx

Okorin wrote:

00:10:007 (3,1) - is that spacing intended in normal lol

o shit my b lol

fixed
Topic Starter
Styx
rip this map i guess
Yuii-
BNs don't like to come here :(
meii18
Hopefully I will get into this mapset this night :o
Yuii-
That'd be lovely, ByBy! Looking forward to help you with this set like we've done it with many others
Topic Starter
Styx
hahahahahahahaha

sigh
Topic Starter
Styx
nice meme
dytedy
Topic Starter
Styx
i am now fully convinced that this map is rip
Mismagius
dw they're getting to this mapset tonight hopefully
Topic Starter
Styx
goddamnit bd i saw a reply and got all hypu

:(
Cryptic
Gonna get into this mapset last night
Topic Starter
Styx
funny MEME right?????
Monstrata
Hi, this mapset was nominated by Cryptic on my Modding Queue: p/5355747

grumd

00:10:007 (4,5) - What do you think of using a lower spacing here? Since 5 is a noticeably different sound than 1,2,3,4. It's quite a bit softer. It would also make the jump from 5>1 more noticeable since the spacing changes from low, back to high when the drum comes back.
00:13:455 (5,6) - Here too, imo a lower DS, and 1/2 slider would fit better.
00:16:627 (4,5) - Like, this just fits so well, aaah.
00:21:179 (5,6) - 1/2 slider seems more appropriate here. I can't really hear a not that would qualify 6 being a circle. And even then, it seems kinda odd to put a jump there considering its a lot softer than beats like 00:21:179 (5,7,8) - .
00:21:455 (7) - Whistle? Sounds really similar to 00:21:179 (5) - .
00:23:524 (6) - Sounds overmapped here too unfortunately xP. If you want to keep the star rating, you could buff 00:23:110 (3,4) - actually. Those jumps don't feel that big tbh. Cuz of the screen resolution, vertical jumps don't feel as big as horizontal jumps, well, for me anyways.

A few overmaps here and there that I think we should try to avoid.

Nogard

00:11:662 (4,1) - I think because of slider leniency, 4>1 will feel significantly less impactful than the spacing would suggest.

Sharkie

00:16:490 (6,1) - I think this could still be a large jump. Considering 00:13:179 (6,1) - .
00:18:558 (8,1) - And how about a larger jump here too? Would emphasize the downbeat a bit better.

pishi

00:17:455 (2) - Idk... This felt quite weird to play. I don't really see what the hold is mapping to.

Fizz

HP 6 please. So there's room for the Extra's to have a higher HP.
00:14:972 (4,1,2) - I wonder if its possible to make this arrangement more structurally even?
00:22:834 (1,2,3) - This rhythm just feels really off because you mapped to the vocals the measure before. I don't think its a good idea to switch to instruments here, especially when the rhythm becomes this drastically different. 00:23:248 (2,3) - Maybe just use a 1/3 repeat slider?
00:26:145 (5) - Try placing it at 75||241. It'll create a nice parallelogram placement with 00:25:317 (1,2,3) - and make the pattern look cleaner.
00:29:869 (2,3) - Same as before. I think my main cause for concern is 00:30:007 (3) - not really landing on much of a beat compared to the other notes.

Zexous

HP 5 to balance with Insane.
00:06:283 (2,3,4,5) - Doesn't look good when they're overlapped by like 2 pixels xP.
00:16:214 (2,3,4,5) - ^
00:23:386 (5,6) - I would make this a 1/3 slider too. 6 doesn't really land on anything that audible so a slider-end would fit better imo.
00:30:007 (5,6) - ^

Normal

00:07:524 (2) - Your method for creating these wave sliders is kinda not ideal imo... It's resulting in the sliders having overcurved head/tail areas.
I'd recommend redoing the other sliders too. It's minor, but it makes the sliders look cleaner imo.
00:19:110 (2,3) - I don't really like the angle from 2>3 and the way 3 is pointing.
00:22:834 (2,3,1,2,3) - I wonder if you can do a square pattern here? On low AR's geometric patterns are nice. Patterns that are almost geometry but not tend to be extra noticeable on low AR's.
00:24:076 (2,3) - As well, the spacing here is 1.00x instead of your usual 0.9x
00:26:145 (2) - Here i'd also angle 2 more vertically.

Easy

Hate to say it, but the blanket's off...
Heres the code for a perfectly blanketted slider, cuz double blankets like this are quite tricky
200,229,3800,6,0,B|277:166|277:166|221:135|224:68|258:39,1,240,2|8,0:0|0:0,0:0:0:0:
00:05:455 (2) - I would avoid doing a blanket pattern here. It really seems like you were trying to blanket the bump of the previous slider.

[]

Do you have metadata source?

Anyways, Call me back when everyone's replied~
sahuang

ByBy13 wrote:

Hopefully I will get into this mapset this night :o
:)
Topic Starter
Styx

Monstrata wrote:

Hi, this mapset was nominated by Cryptic on my Modding Queue: p/5355747


Normal

00:07:524 (2) - Your method for creating these wave sliders is kinda not ideal imo... It's resulting in the sliders having overcurved head/tail areas.
Yeah, you're right on the aesthetics, fixed.
I'd recommend redoing the other sliders too. It's minor, but it makes the sliders look cleaner imo.
00:19:110 (2,3) - I don't really like the angle from 2>3 and the way 3 is pointing.
took me a bit to get what you meant, then understood. reduced the angle here too
00:22:834 (2,3,1,2,3) - I wonder if you can do a square pattern here? On low AR's geometric patterns are nice. Patterns that are almost geometry but not tend to be extra noticeable on low AR's.sure, looks better as well
00:24:076 (2,3) - As well, the spacing here is 1.00x instead of your usual 0.9xAccident, fixed.
00:26:145 (2) - Here i'd also angle 2 more vertically.fixed lol
Didn't make it completely vertical, but reduced the angle it took.

Easy

Hate to say it, but the blanket's off...uh, which one..?
Heres the code for a perfectly blanketted slider, cuz double blankets like this are quite tricky
200,229,3800,6,0,B|277:166|277:166|221:135|224:68|258:39,1,240,2|8,0:0|0:0,0:0:0:0:
00:05:455 (2) - I would avoid doing a blanket pattern here. It really seems like you were trying to blanket the bump of the previous slider. Jesus christ how did I let this happen

[]

Do you have metadata source? Song itself isn't from anywhere, from a scrap album labeled "full techno jackass"

Anyways, Call me back when everyone's replied~
it's odd looking back and seeing simple stuff I missed like the sliders, also fixed noticeable blanket issues

thanks monstrata <3
Mismagius
Styx: 00:12:076 (1) - move this to 372;212
beaw
Hello friend it is I, Generous.

Easy
00:23:662 - Here, the rhythm is screwed up. Why not use the same rhythm as you did 00:25:317 (2,3,4) - here? The 1, 1, 1 2 pattern. It's also weird because you even have an NC there as well, and it isn't on a main downbeat. Once you change it (if you decide to), change 4 to a NC. Of course, you don't have to. It just seems reeeeally weird.

Dang son. Where'd you find this quality mapping?

Normal
Ayyy funky slider shapes

00:06:283 (2,3) - lmaowutrudoing. Move 3 over to match up with 2.
00:07:110 (1,2) - Might wanna blanket this, boo. ok I did a blanket mod give me my kd now
00:07:524 (2,4) - Dude this looks weird af bc they're the same slider. It looks bad ;-; like not bad bad but like bad.
00:09:593 (5,6) - Match these up, boo.
00:21:179 (3,4) - Move 4 a bit to match with 3. You might need to adjust the next slider after it.
00:27:386 (2,3) - Wynaut blanket? ok that's like 8 kd now you might as well just give me your entire kd stash

frick you and your dumb map >:o jk bby ilysm
show more
Please sign in to reply.

New reply