forum

Renard - Layers of Shit

posted
Total Posts
139
Topic Starter
Styx
This beatmap was submitted using in-game submission on Saturday, June 17, 2023 at 1:53:19 AM

Artist: Renard
Title: Layers of Shit
Tags: Lapfox Lapfoxtrax Renard hardstyle full techno jackass fizz zexous sharkie grumd pishifat bd blue dragon
BPM: 145
Filesize: 1275kb
Play Time: 00:33
Difficulties Available:
  1. Easy (1.37 stars, 34 notes)
  2. Fizz's Insane (4.58 stars, 110 notes)
  3. grumd's Hell (6.8 stars, 170 notes)
  4. Nogard's Extra (5.92 stars, 136 notes)
  5. Normal (1.97 stars, 68 notes)
  6. pishi's Insane (4.66 stars, 130 notes)
  7. Sharkie's Extra (5.56 stars, 141 notes)
  8. Zexous' Hard (3.18 stars, 93 notes)
Download: Renard - Layers of Shit
Information: Scores/Beatmap Listing
---------------
yeah ok i need bns ty
Zexous
Gr0mmash
From #modreq. A little mod :(
easy
SPOILER
00:02:972 remove NC
00:03:800 NC
00:05:455 remove NC
00:12:076 make it shorter and 00:13:731 add NC
00:28:627 remove NC
normal
SPOILER
00:02:145 remove NC
00:07:110 remove NC
00:09:593 remove NC start NC at here 00:10:421
00:23:662 move it to right a bit
Good luck
enclosure
Also from #modreqs

Just a few things:

Fizz's insane
SPOILER
00:10:007 (6) - Patterns like this don't fit the way they are mapped. I would remove (7)
00:13:317 (6) - ^
00:16:627 (6) - ^
00:19:938 (6) - ^
Any moments like that in kiai I would suggest to add a beat, rather than remove a beat.
00:26:972 (1) - Ugly overlap

Normal
SPOILER
00:07:110 (6) - NC here or (7), your choice. Here might fit better.
00:23:662 (1) - Stack on the beginning of 00:22:421 (6)?
00:24:076 (2) - Looks better as a blanket with (2)
00:26:283 (3,4,1) - The spacing is weird here

Easy and Hard look fine, good luck with the set :)
Topic Starter
Styx

enclosure wrote:

Also from #modreqs

Just a few things:

Fizz's insane
SPOILER
00:10:007 (6) - Patterns like this don't fit the way they are mapped. I would remove (7)
00:13:317 (6) - ^
00:16:627 (6) - ^
00:19:938 (6) - ^
Any moments like that in kiai I would suggest to add a beat, rather than remove a beat.
00:26:972 (1) - Ugly overlap

I've sent him this, waiting for reply/changes.

Normal
SPOILER
00:07:110 (6) - NC here or (7), your choice. Here might fit better.Done!
00:23:662 (1) - Stack on the beginning of 00:22:421 (6)? Done!
00:24:076 (2) - Looks better as a blanket with (2)Does look better.
00:26:283 (3,4,1) - The spacing is weird hereDue to the SV change, the DS changed, but I've fixed.
Easy and Hard look fine, good luck with the set :)

Gr0mmash wrote:

From #modreq. A little mod :(
easy
SPOILER
00:02:972 remove NC Done.
00:03:800 NC Done
00:05:455 remove NC Done
00:12:076 make it shorter and 00:13:731 add NC Done
00:28:627 remove NC Done
normal
SPOILER
00:02:145 remove NC Done
00:07:110 remove NC Done
00:09:593 remove NC (?) start NC at here 00:10:421 Done
00:23:662 move it to right a bit Done.
Good luck
Fizz

enclosure wrote:

Fizz's insane
SPOILER
00:10:007 (6) - Patterns like this don't fit the way they are mapped. I would remove (7)
00:13:317 (6) - ^
00:16:627 (6) - ^
00:19:938 (6) - ^
Any moments like that in kiai I would suggest to add a beat, rather than remove a beat. next time, please don't be so ambiguous with your reasoning; "they don't fit the way they are mapped" doesn't mean anything to me
00:26:972 (1) - Ugly overlap ya ok
update
osu file format v14

[General]
AudioFilename: Renard - FULL TECHNO JACKASS - 32 Layers of Shit.mp3
AudioLeadIn: 0
PreviewTime: 20352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Layers of Shit
TitleUnicode:Layers of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Styx
Version:Fizz's Insane
Source:
Tags:Lapfox Lapfoxtrax Renard hardstyle full techno jackass fizz zexous
BeatmapID:753872
BeatmapSetID:335214

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.2
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lapfox-trax(1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
490,413.793103448276,4,2,1,80,1,0
20352,-100,4,2,1,100,0,1
26558,-166.666666666667,4,2,1,100,0,1
26972,-100,4,2,1,100,0,1
33593,-100,4,2,1,100,0,0


[HitObjects]
281,253,490,6,0,L|83:229,1,170,2|8,0:0|0:0,0:0:0:0:
203,56,1317,2,0,P|256:83|327:78,1,113.333333333333,2|2,0:0|0:0,0:0:0:0:
414,29,1731,1,8,0:0:0:0:
371,180,2145,6,0,P|337:242|406:333,1,170,2|8,0:0|0:0,0:0:0:0:
244,268,2972,1,2,0:0:0:0:
421,249,3110,1,2,0:0:0:0:
244,268,3248,1,2,0:0:0:0:
279,118,3386,2,0,P|266:54|281:8,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
163,43,3800,6,0,L|-8:30,1,170,2|8,0:0|0:0,0:0:0:0:
62,193,4627,2,0,P|101:239|98:303,1,113.333333333333,2|2,0:0|0:0,0:0:0:0:
36,369,5041,1,8,0:0:0:0:
227,303,5455,6,0,P|299:346|383:327,1,170,2|8,0:0|0:0,0:0:0:0:
475,174,6283,1,2,0:0:0:0:
494,55,6421,1,2,0:0:0:0:
377,34,6558,1,2,0:0:0:0:
356,152,6696,1,8,0:0:0:0:
356,152,7110,6,0,L|279:140,2,56.6666666666667,4|0|0,0:0|0:0|0:0,0:0:0:0:
243,248,7524,2,0,L|166:236,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
383,328,7938,2,0,P|441:353|516:318,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
213,333,8352,2,0,L|95:315,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
243,248,8765,5,2,0:0:0:0:
344,217,8903,1,0,0:0:0:0:
445,186,9041,1,0,0:0:0:0:
445,186,9179,2,0,L|317:175,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
225,87,9593,2,0,P|220:56|223:23,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
167,319,10007,1,8,0:0:0:0:
167,319,10145,1,0,0:0:0:0:
167,319,10421,6,0,L|230:341,2,56.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,205,10834,2,0,L|130:186,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
297,179,11248,2,0,P|350:203|436:152,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
247,68,11662,2,0,P|194:44|108:95,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
60,168,12076,5,2,0:0:0:0:
120,276,12214,1,0,0:0:0:0:
42,372,12352,1,0,0:0:0:0:
42,372,12490,2,0,B|27:315|27:315|44:245,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
200,208,12903,2,0,L|269:202,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
320,51,13317,1,8,0:0:0:0:
320,51,13455,1,0,0:0:0:0:
320,51,13731,6,0,P|365:62|388:62,2,56.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
167,83,14145,2,0,P|122:72|99:72,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
323,183,14558,2,0,P|311:244|311:319,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
143,223,14972,2,0,P|84:235|28:237,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
183,121,15386,5,2,0:0:0:0:
281,40,15524,1,0,0:0:0:0:
398,90,15662,1,0,0:0:0:0:
373,218,15800,2,0,P|367:278|371:334,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
507,191,16214,2,0,P|507:162|505:134,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
295,150,16627,1,8,0:0:0:0:
295,150,16765,1,0,0:0:0:0:
295,150,17041,6,0,L|226:156,2,56.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
125,37,17455,2,0,L|182:33,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
51,177,17869,2,0,P|27:235|49:285,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
176,340,18283,2,0,B|222:333|222:333|241:336|241:336|321:327,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
398,272,18696,5,2,0:0:0:0:
425,142,18834,1,0,0:0:0:0:
398,272,18972,1,0,0:0:0:0:
283,172,19110,2,0,L|162:176,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
80,67,19524,2,0,L|15:69,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
125,287,19938,1,8,0:0:0:0:
125,287,20076,1,0,0:0:0:0:
125,287,20352,5,4,0:0:0:0:
307,196,20627,1,0,0:0:0:0:
336,222,20765,2,0,P|390:248|448:234,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
497,113,21179,2,0,L|484:-11,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
288,102,21593,2,0,P|234:76|176:90,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
52,234,22007,6,0,L|61:297,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
296,158,22283,2,0,L|287:101,1,56.6666666666667,0|8,0:0|0:0,0:0:0:0:
38,255,22558,2,0,L|47:318,1,56.6666666666667
245,61,22834,6,0,L|161:72,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
435,292,23248,1,8,0:0:0:0:
435,292,23386,1,0,0:0:0:0:
131,159,23662,6,0,P|54:171|27:218,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
69,321,24076,1,8,0:0:0:0:
197,310,24214,1,0,0:0:0:0:
325,299,24352,1,0,0:0:0:0:
325,299,24490,2,0,B|306:239|306:239|313:187,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
487,43,24903,2,0,B|506:103|506:103|499:155,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
324,179,25317,6,0,L|207:168,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
111,157,25731,1,8,0:0:0:0:
121,258,25869,1,0,0:0:0:0:
132,360,26007,1,0,0:0:0:0:
37,238,26145,2,0,L|30:176,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
208,265,26558,6,0,L|306:269,1,67.9999979248048,8|0,0:0|0:0,0:0:0:0:
293,253,26972,5,4,0:0:0:0:
332,58,27248,1,0,0:0:0:0:
359,77,27386,2,0,L|491:62,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
508,234,27800,2,0,L|395:246,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
176,340,28214,2,0,L|288:352,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
262,206,28627,6,0,P|251:176|254:138,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
483,23,28903,2,0,P|493:52|491:91,1,56.6666666666667,0|8,0:0|0:0,0:0:0:0:
242,231,29179,2,0,P|231:201|234:163,1,56.6666666666667
98,39,29455,6,0,L|32:47,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
197,339,29869,1,8,0:0:0:0:
197,339,30007,1,0,0:0:0:0:
301,111,30283,6,0,L|426:117,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
492,205,30696,1,8,0:0:0:0:
398,276,30834,1,0,0:0:0:0:
447,383,30972,1,0,0:0:0:0:
398,276,31110,2,0,P|335:269|284:291,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
123,327,31524,2,0,P|70:345|14:337,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
196,216,31938,6,0,P|198:159|208:82,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
306,38,32352,1,8,0:0:0:0:
445,35,32490,1,0,0:0:0:0:
473,171,32627,1,0,0:0:0:0:
371,266,32765,2,0,L|303:253,2,56.6666666666667,2|8|2,0:0|0:0|0:0,0:0:0:0:
166,299,33179,2,0,P|105:295|50:332,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
220,116,33593,5,4,0:0:0:0:
Crimmi
Hello there~!

General (Metadata, Timing, etc)



  1. Clear~

Easy



  1. 00:06:283 (4) - This doesn't fit right with me, perhaps do it like this?
  2. 00:10:421 (1) - Suggestion.
  3. 00:20:352 (1,1) - I think this is a no no in an Easy difficulty.
  4. 00:22:007 (4,5) - Suggestion.
  5. 00:30:283 (6) - New combo son.
00:01:731 (3) - Maybe you should move that from under (2)'s sliderend and place it like this

Normal



  1. 00:01:731 (3) - Maybe you should move that from under (2)'s slider end and place it like 00:17:869 (1,2).

Zexous' Hard



  1. 00:23:386 (5) - This note isn't really needed since it made this part a bit overmapped.

Fizz's Insane



  1. Clear~
Topic Starter
Styx
Crimmi's Mod

Crimmi wrote:

Hello there~!

General (Metadata, Timing, etc)



  1. Clear~

Easy



  1. 00:06:283 (4) - This doesn't fit right with me, perhaps do it like this? Done!
  2. 00:10:421 (1) - Suggestion. Done!
  3. 00:20:352 (1,1) - I think this is a no no in an Easy difficulty. Fixed.
  4. 00:22:007 (4,5) - Suggestion. Done.
  5. 00:30:283 (6) - New combo son. Done!
00:01:731 (3) - Maybe you should move that from under (2)'s sliderend and place it like this

Normal



  1. 00:01:731 (3) - Maybe you should move that from under (2)'s slider end and place it like 00:17:869 (1,2).Done!

Zexous' Hard



  1. 00:23:386 (5) - This note isn't really needed since it made this part a bit overmapped.

Fizz's Insane



  1. Clear~
Snaggletooth
idek

this will be a race as to who ranks their layers of shit maps first lol
Topic Starter
Styx

Snaggletooth wrote:

idek

this will be a race as to who ranks their layers of shit maps first lol


the thing is, there's no chance this one is gonna get ranked first

good luck on ranking yours c:

thank you for the star <3
clayton
i should make some really overly-complicated storyboard for no reason since it's so short
Snaggletooth

Styx wrote:

Snaggletooth wrote:

idek

this will be a race as to who ranks their layers of shit maps first lol


the thing is, there's no chance this one is gonna get ranked first

good luck on ranking yours c:

thank you for the star <3
Lol I'll link your set in my maps description. I just get HL'd all the time for this map
and then I click it and its yours. I'm jealous, dude. Tho, I gotta giggle every
damn time.
grumd
wtf why not ranked
-GriM-
Mod yaaa

Zel's ****:

00:09:869 (3) - space out a bit farther for a bit better flow
00:22:834 (1) - your missing some beats here
00:10:421 (1,2,3,4) - could probaly be a bit more creative imo but doesnt really matter
00:31:524 (1,2,3,4,5,6,7,8,9,10,11) - this needs to be nerfed a bit, especially because its right at the end

Sharkie's Extra

00:07:524 (3) - CTRL-G?
Rest is good ya

Fizz's Insane:

00:03:386 (5) - slider ends on literally no beat :o
00:10:007 (6,7) - why is the spacing leading to here so huge
00:24:076 (2,3,4) - this straight line is kind awkward
00:29:869 (2,3) - weird spacing

Glyphic's Insane:
Really good! maybe nerf AR a bit though? 8.7, 8.8?

Ok im bad at modding easier diffs
Really good over all!
Fizz

-GriM- wrote:

Fizz's Insane:
00:03:386 (5) - slider ends on literally no beat i want to keep the rhythm going before the actual song starts
00:10:007 (6,7) - why is the spacing leading to here so huge because it's a stack
00:24:076 (2,3,4) - this straight line is kind awkward why?
00:29:869 (2,3) - weird spacing again, why?
grumd
grumd
Glyphic's diff needs a huge rework. Maybe a remap with following time-distance equality rule and some basic distance snap usage.
Zexous' Hard needs a bit of distance snap usage, some distances are a bit off.
Normal probably needs a good rework just like Glyphic's diff, rethinking of patterns and their usage. Some stuff there just isn't okay for a Normal diff.
Easy diff just needs some slider shape polishing, other than that it's okay.

The overall diff spread is also slightly bad. It would be good if Fizz's diff was hgher than 4 stars, maybe 4.2-4.5.
Using higher SV for Fizz's diff and lower SV for Glyphic's diff would help to achieve this.

Other diffs are good. I'll mod them later. Things above are must-do in order to rank this set.

Also some IRC notes on Normal diff:
SPOILER
01:23 grumd: osu lagged as usual
01:25 grumd: you need a harder diff
01:25 grumd: i can make one
01:25 Styx: a _harder_ diff?
01:26 grumd: yes
01:26 Styx: do you mean between the insane and extra?
01:26 Styx: or flat out harder than all
01:27 grumd: harder than extra
01:28 Styx: if so, then yes please c:
01:42 grumd: done
02:04 grumd: seen my post?
02:05 Styx: yup
02:07 grumd: i can give a few suggestions about normal
02:07 Styx: 6.82 STARS HOLY SHIT
02:08 grumd: a bit too easy i know
02:09 grumd: i just noticed nobody mapped that triples
02:09 grumd: so it needed a harder diff
02:09 Styx: anyway, ye, suggestions for normals would be good
02:10 grumd: 00:01:731 (3,4) - first of all, use proper spacing. sometimes you forget about it. this is an example, 0.57x
02:10 grumd: 00:05:455 (3) - placing a slider so close to previous slider (but even with a proper spacing) can be weird and misleading sometimes, better still keep some higher distance (with the same spacing)
02:10 grumd: 00:07:524 (2) - this rhythm is wrong, there's no sound at 00:07:731 -
02:11 grumd: 00:12:903 (5) - i would not suggest using such rhythms in Normal
02:11 grumd: 00:16:214 (5,6,7) - and such too
02:11 grumd: that's not really a good emphasizement for the music, it doesn't represent the hardest beats of a stream
02:12 grumd: best ways are to use 1. two 1/6 sliders like this 00:09:593 (5,6) - or 2. repeat slider with a note in the end http://i.imgur.com/Fk3LOgj.png
02:13 grumd: 00:22:421 (6,7,8,9) - this rhythm is also bad because the player doesn't click on the very hard note at 00:22:834 - which is basically the stream start and should be a key to this pattern
02:14 grumd: it could fine like this though http://i.imgur.com/P49ieGF.png
02:14 grumd: or like this http://i.imgur.com/YrvApuu.png
02:15 grumd: 00:26:283 (3,4,1) - this is very hard for a Normal imo. the slow slider can be very misleading, i would not suggest to use slowdowns in Normal
02:15 grumd: 00:29:455 (5) - also you sometimes use 1/1 when you need some rhythm variety, some 1/3 notes
02:15 grumd: be consistent with the rhythm, if you wanna use 1/3, use it consistently
02:16 grumd: this 1/3 rhythm with streams is quite hard to Normal imo, so it's better to often use this pattern 00:17:869 (2,3) -
02:16 grumd: which would make it more fun and still not that hard
02:17 grumd: so try that out
02:17 Styx: i love you
02:17 grumd: lol wut
02:18 Styx: (looking back on this diff it amazes me that I thought alot of this was okay)
02:18 grumd: lol
02:18 Styx: but seriously, you pointed things out, explained why theyre bad, and then gave examples on them
02:18 Styx: most people
02:18 grumd: that's what modding is
02:19 Styx: so far youre the only person who's cared this much
grumd
Posting it here so it doesn't get lost. No kudosu please.
SPOILER
03:38 Styx: can you look over the easy?
03:38 Styx: whenever youre free
03:39 grumd: ye let's do it now
03:39 grumd: before i go off
03:40 grumd: not bad
03:40 grumd: i liked how some sliders are edgy at the places where you'd need a note
03:40 grumd: but a bit uneven
03:40 grumd: it needs polish
03:41 grumd: you don't really do well with bezier curves
03:41 grumd: 00:05:455 (5) - i'll take this as an example
03:41 grumd: http://i.imgur.com/Afv1bps.png
03:41 grumd: here's how you did it
03:42 grumd: if you wanna to make a perfect curve, all the poins should be on an equal distance
03:42 grumd: http://i.imgur.com/hEY8Mv7.png
03:42 grumd: or this http://i.imgur.com/l6lDzKr.png
03:43 grumd: or this http://i.imgur.com/VgaHXzZ.png
03:43 grumd: feel free to compare the screenshots and play with it
03:45 grumd: 00:00:490 (1) - and also this is still not symmetrical
03:45 grumd: 00:10:421 (10) - here it's better to remove the little point between two red points
03:45 grumd: 00:17:041 (16) - here too
03:46 grumd: also you need some new combos
03:46 grumd: but it's pretty fine
Glyphic
rip my diff
Loooctav
from #modreqs


  • [General]
  1. 00:26:558 - 00:26:972 did you want to take out the Kiai? because you didn't

    [Easy]
  2. You MUST add hitsounds
  3. 00:02:145 (2) when you testplay 00:03:800 (1) is under the said note, please make another form
  4. 00:12:076 (2) This is so ugly, please fix it
  5. 00:13:731 (1) the slider (1) can't be over the (2)
  6. 00:27:386 (1,2) the same ^

    [Normal]
  7. Ok, let's talk about mapping, I think that you are not following a Normal Criteria, in this case you aren't able to do things like Overlaps (put notes over other notes), or 1/2 constanly, a highspeed rhythm, think about you're making a diff for people that can't do that
  8. I won't give you thinks like "minut 2 add thing" because you have to learn, lovesssss

    [Zexous's Hard]
  9. 00:15:386 - 00:16:627 you aren't following the rhythm

    [Fizz's Insane]
  10. 00:02:972 (2,3,4) oh please, i'm really not agree with this

    [pishi's Insane]
  11. 00:33:662 (1) delete or silence the end, it has no anything to say
[]
I can't mod the other diffs, they are so much for me but they look so good, only Easy and Normal are slowing the ranking for this map, I think that it's okay
If you need help with the Easy and Normal, please chat me when I'm online for help, you need a lot of help and I can help you :D
pishifat
it ends on the tv static thing though. that's definitely a sound:(
Topic Starter
Styx

ThoomyyxD wrote:

from #modreqs


  • [General]
  1. 00:26:558 - 00:26:972 did you want to take out the Kiai? because you didn't My bad.

    [Easy]
  2. You MUST add hitsoundsAlso my bad.
  3. 00:02:145 (2) when you testplay 00:03:800 (1) is under the said note, please make another formFixed.
  4. 00:12:076 (2) This is so ugly, please fix it
  5. 00:13:731 (1) the slider (1) can't be over the (2)
  6. 00:27:386 (1,2) the same ^

    I agree with nothing else, especially the one at 00:12:076 (2) "looks ugly". The other overlaps are all fine.

    [Normal]
  7. Ok, let's talk about mapping, I think that you are not following a Normal Criteria, in this case you aren't able to do things like Overlaps (put notes over other notes), or 1/2 constanly, a highspeed rhythm, think about you're making a diff for people that can't do that
  8. I won't give you thinks like "minut 2 add thing" because you have to learn, lovesssss Also been told this diff was fine. Unless I increases DS (I wont) then overlaps are gonna happen. They arent confusing or detracting at all.
:D
Anxient
requested
zexous' hard
00:10:834 (2) - ctrl g lol. why is it like this, when 00:07:110 (1,2) - this is like this with same rhythm. l
00:24:214 - map this lol. i recommend a slider http://puu.sh/na6la/175635259e.jpg
00:26:421 (5) - ctrl g, or do this http://puu.sh/na6oG/38c2ad66d3.jpg
00:33:593 (1) - put this downwards lol feels better to me. in here 175:320
fizz' insane
00:03:386 (5) - make this a circle only. slider end is overmap.
00:10:007 (6,7) - the amount of people who will misread this is inhuman. place it here instead 107:173
00:13:317 (6,7) - this as well. stack it in here 00:14:145 (2) -
00:16:627 (6,7) - idek anymore.
00:15:800 (4) - place this in 386:217 so that it looks neater. fix any spacing issues that may arise.
00:18:972 (3,4) - there is emphasis on 4 so dont make the player stop moving. better make a sick back n forth pattern ehhh? http://puu.sh/na6FM/903a13ee4b.jpg
00:24:765 (6,7) - 7 has emphasis so dont stick 6 so close to it. place 6 in 293:177 instead. makes much more sense
00:31:386 (6) - same issue here. place it here 308:17
pishi's insane
big cs! big prizes!
00:23:662 (1) - ctrl g this coz i dont understand why you need a spacing this large .-. also moves way better to the next note.
00:26:421 (3) - make perfect back and forth by moving to 82:46
sharkie's extra
00:12:490 (3) - ctrl g, coz it feels more natural? :l

lol
nogard's extra
wow you appeared in two same songs as extra gds. what happened to the captain?
grumd's extreme
cant play this, cant mod this.

good luck styx!
pishifat
rather have a large spacing for the downbeat and small spacing for the nonimportant thing afterwards:(

did the second one
Cryptic
From the dank osu! Mapping/Modding discord thing

[grumd's sudoku]
  1. 00:06:421 (4) - Blanket on 00:04:903 (4) - ?
  2. 00:07:386 (2,3) - The slider seems to catch the velocity of the cursor in a really odd direction. I can't personally playtest it, but it seems like it'd be annoying to play.
  3. 00:29:593 (6,7) - Why is this so much larger than the other jumps when the intensity of the music is actually decreasing in this bit.

    Can't really mod this since its quite a bit above my skill level, but I pointed out the few things that I saw that didn't make sense with the structure of your map.
[Nogard's Extra]
  1. I couldn't notice anything wrong here - its structured really well. If anything, 00:06:421 (4,5,6) - that back and forth pattern is differently spaced than pretty much every other pattern (the 4 w/ repsect to 6) so maybe change that.
[Sharkie's Extra]
  1. 00:10:007 (1) - Move this up so that your overlaps are pretty consistent? (For example, to like x88 | y132) Alternatively move the 6 of the previous combo.
  2. 00:21:179 (4) - If you bend this slider a bit more you can get a really nice blanket with the slider end on 00:19:800 (6) - .
  3. 00:32:352 (3) - Blanket this slider end under the 1's slider end.

    Not a whole lot wrong here either, your jumps seem a tiny bit random to me at times but this is still a bit too hard for me to rely on my playing ability to confirm or deny that.
[pishi's Insane]
  1. 00:09:179 (3) - Better blanket? (obligatory blanket comment get)
The diffspread isn't too bad - but the upper ends need a lot of playtesting in my opinion.
[-CeMAqpOP-]kee
[Easy]
this is just gonna be very detailed slider nitpicking don't need to do if you don't want to
00:03:800 (4,5) - blanket is kinda broken
00:07:110 (1) - design is a little bit wonky, the top looks like more of an oval than a circle

[Normal]
00:19:524 (5,6,7) - awkward to play, i think do it like this or something.
00:33:593 (1) - this should be just one circle with finish hitsound, don't know why it's a slider...

[Zexous' Hard]
00:11:938 - there should be a circle here
00:16:076 - ^ ?
00:26:834 - ^ ?

[Fizz's Insane]
00:02:972 (2,3,4,5) - this is weird. maybe put (5) where (3) is.
00:10:145 (7) - i simply don't feel the rhythm in this and every time i play it i miss this, imo remove...
00:13:455 (7) - ^
00:16:765 (7) - ^
00:20:076 (7) - ^
00:23:386 (3) - ^
00:30:007 (3) - ^

[pishi's Insane]
00:17:455 (2) - nonsense slider?

[Sharkie's Extra]
* imo the HP is too high for this diff, set it to 6.

00:01:317 (3,4,5) - reversed spacing. try doing this.
00:04:627 (3,4,5) - ^ try this
00:05:869 (2,3,4,5,6) - ^
00:33:593 (1) - this should be moved away from the slider

[Nogard's Extra]
* HP --> 6

this is actually a good diff nothing wrong with it that i can see

[grumd's Extreme]
* HP is good at 6.5 because it's a harder diff.

well i can't actually pass this so i shouldn't make reccomendations

also i can't find any :P
Mismagius

CrypticMech wrote:

[Nogard's Extra]
  1. I couldn't notice anything wrong here - its structured really well. If anything, 00:06:421 (4,5,6) - that back and forth pattern is differently spaced than pretty much every other pattern (the 4 w/ repsect to 6) so maybe change that.
i don't think that's an issue

Fser wrote:

[Nogard's Extra]
* HP --> 6

this is actually a good diff nothing wrong with it that i can see
why though
Topic Starter
Styx

Fser wrote:

[Easy]
this is just gonna be very detailed slider nitpicking don't need to do if you don't want to
00:03:800 (4,5) - blanket is kinda broken Fixed.
00:07:110 (1) - design is a little bit wonky, the top looks like more of an oval than a circleEh, barely noticeable in gameplay, I'll leave it as is.

[Normal]
00:19:524 (5,6,7) - awkward to play, i think do it like this or something.Changed it to just match the drum rhythm.
00:33:593 (1) - this should be just one circle with finish hitsound, don't know why it's a slider...Fixed, my bad.
Glyphic
easy
00:00:490 (1) - maybe edit the slider to look like this (preference)
the end of 00:10:421 (1) - is too close for the blanket of 00:12:076 (2) -
maybe style 00:22:007 (2) - a bit more? here
00:22:007 (2,3) - uneven spacing from 00:23:248 (3,4,1) -
normal
00:00:490 (1) - plz
maybe continue the curvature of 00:13:731 (1) - by doing 00:13:731 (1,2,3) - this? looks better imo
00:20:352 (7) - fix ugly overlap plz
00:22:007 (4) - i think the blanket is ever so slightly off, or maybe im blind
fizz's insane
00:24:490 (5) - MAYBE ctrl +g? idk looks whack to me

easy diff mods ftw
donate kd plz
Topic Starter
Styx

Glyphic wrote:

easy
00:00:490 (1) - maybe edit the slider to look like this (preference)lolk
the end of 00:10:421 (1) - is too close for the blanket of 00:12:076 (2) - fixxxx
maybe style 00:22:007 (2) - a bit more? heredope tbh
00:22:007 (2,3) - uneven spacing from 00:23:248 (3,4,1) -literally even spacing.
normal
00:00:490 (1) - plzmaybe next time dad
maybe continue the curvature of 00:13:731 (1) - by doing 00:13:731 (1,2,3) - this? looks better imonah.
00:20:352 (7) - fix ugly overlap plzu r blind d00d no overlap to be s33n
00:22:007 (4) - i think the blanket is ever so slightly off, or maybe im blindfixaronid

easy diff mods ftw
donate kd plz
George
---Easy---
00:03:800 (4,5) - I would try to find a way to make these blanket together better
00:24:076 (1,3) - plz remove this overlap asap
00:27:386 (1,2) - ^

---Normal---
00:08:352 (2) - I would try to make this a copy of 00:07:524 (1) - thats spun around
00:19:800 (6,7) - poor flow, plz change bro
00:33:041 (5,6) - ^

---Hard---
00:01:317 (2,3) - take these and turn them so they flow back to (1) and curve the slider less like this

---Fizz's Insane---
idk its your style that I want to make fun of but I cant really do that because I'm worse

---Pishi's Insane---
ew its pishi

---Sharkies Extra---
00:07:386 (2,5,8) - stack all of these

---Nogard---
x

---Grumd---

idk
Topic Starter
Styx

George wrote:

---Easy---
00:03:800 (4,5) - I would try to find a way to make these blanket together betterEh, it looks brety gud.
00:24:076 (1,3) - plz remove this overlap asapDone.
00:27:386 (1,2) - ^Nope, it looks nice and doesnt play awkward or anything.

---Normal---
00:08:352 (2) - I would try to make this a copy of 00:07:524 (1) - thats spun aroundklol
00:19:800 (6,7) - poor flow, plz change bronah br0
00:33:041 (5,6) - ^k bro
Fizz

Anxient wrote:

fizz' insane
00:03:386 (5) - make this a circle only. slider end is overmap. i wouldn't consider a sliderend as "overmap"
00:10:007 (6,7) - the amount of people who will misread this is inhuman. place it here instead 107:173 cool let's streamline a 30 second map ffs
00:13:317 (6,7) - this as well. stack it in here 00:14:145 (2) -
00:16:627 (6,7) - idek anymore.
00:15:800 (4) - place this in 386:217 so that it looks neater. fix any spacing issues that may arise. moved a bit
00:18:972 (3,4) - there is emphasis on 4 so dont make the player stop moving. better make a sick back n forth pattern ehhh? http://puu.sh/na6FM/903a13ee4b.jpg changed
00:24:765 (6,7) - 7 has emphasis so dont stick 6 so close to it. place 6 in 293:177 instead. makes much more sense
00:31:386 (6) - same issue here. place it here 308:17 changed both

Fser wrote:

[Fizz's Insane]
00:02:972 (2,3,4,5) - this is weird. maybe put (5) where (3) is. it's fine
00:10:145 (7) - i simply don't feel the rhythm in this and every time i play it i miss this, imo remove...
00:13:455 (7) - ^
00:16:765 (7) - ^
00:20:076 (7) - ^
00:23:386 (3) - ^
00:30:007 (3) - ^ the rhythm is there
fuck up george

update
osu file format v14

[General]
AudioFilename: Renard - FULL TECHNO JACKASS - 32 Layers of Shit.mp3
AudioLeadIn: 0
PreviewTime: 20352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.3
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Layers of Shit
TitleUnicode:Layers of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Styx
Version:Fizz's Insane
Source:
Tags:Lapfox Lapfoxtrax Renard hardstyle full techno jackass fizz zexous sharkie zel glyphic
BeatmapID:753872
BeatmapSetID:335214

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.2
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lapfox-trax(1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
490,413.793103448276,4,2,1,80,1,0
20352,-100,4,2,1,100,0,1
26558,-166.666666666667,4,2,1,100,0,0
26972,-100,4,2,1,100,0,1
33179,-166.666666666667,4,2,1,100,0,1
33593,-100,4,2,1,100,0,0


[Colours]
Combo1 : 179,179,255
Combo2 : 92,214,254
Combo3 : 187,185,186
Combo4 : 242,24,57

[HitObjects]
281,253,490,6,0,L|83:229,1,170,2|8,0:0|0:0,0:0:0:0:
203,56,1317,2,0,P|256:83|327:78,1,113.333333333333,2|2,0:0|0:0,0:0:0:0:
414,29,1731,1,8,0:0:0:0:
371,180,2145,6,0,P|337:242|406:333,1,170,2|8,0:0|0:0,0:0:0:0:
244,268,2972,1,2,0:0:0:0:
421,249,3110,1,2,0:0:0:0:
244,268,3248,1,2,0:0:0:0:
279,118,3386,2,0,P|266:54|281:8,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
163,43,3800,6,0,L|-8:30,1,170,2|8,0:0|0:0,0:0:0:0:
62,193,4627,2,0,P|101:239|98:303,1,113.333333333333,2|2,0:0|0:0,0:0:0:0:
36,369,5041,1,8,0:0:0:0:
227,303,5455,6,0,P|299:346|383:327,1,170,2|8,0:0|0:0,0:0:0:0:
475,174,6283,1,2,0:0:0:0:
494,55,6421,1,2,0:0:0:0:
377,34,6558,1,2,0:0:0:0:
356,152,6696,1,8,0:0:0:0:
356,152,7110,6,0,L|279:140,2,56.6666666666667,4|0|0,0:0|0:0|0:0,0:0:0:0:
243,248,7524,2,0,L|166:236,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
383,328,7938,2,0,P|441:353|516:318,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
213,333,8352,2,0,L|95:315,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
243,248,8765,5,2,0:0:0:0:
360,268,8903,1,0,0:0:0:0:
445,186,9041,1,0,0:0:0:0:
445,186,9179,2,0,L|317:175,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
225,87,9593,2,0,P|220:56|223:23,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
167,319,10007,1,8,0:0:0:0:
167,319,10145,1,0,0:0:0:0:
167,319,10421,6,0,L|230:341,2,56.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,205,10834,2,0,L|130:186,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
297,179,11248,2,0,P|350:203|436:152,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
247,68,11662,2,0,P|194:44|108:95,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
60,168,12076,5,2,0:0:0:0:
120,276,12214,1,0,0:0:0:0:
42,372,12352,1,0,0:0:0:0:
42,372,12490,2,0,B|27:315|27:315|44:245,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
200,208,12903,2,0,L|275:213,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
320,51,13317,1,8,0:0:0:0:
320,51,13455,1,0,0:0:0:0:
320,51,13731,6,0,P|365:62|388:62,2,56.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
167,83,14145,2,0,P|122:72|99:72,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
323,183,14558,2,0,P|311:244|311:319,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
143,223,14972,2,0,P|84:235|28:237,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
183,121,15386,5,2,0:0:0:0:
281,40,15524,1,0,0:0:0:0:
398,90,15662,1,0,0:0:0:0:
370,214,15800,2,0,P|350:269|368:330,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
507,191,16214,2,0,P|511:162|505:134,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
295,150,16627,1,8,0:0:0:0:
295,150,16765,1,0,0:0:0:0:
295,150,17041,6,0,L|226:156,2,56.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
125,37,17455,2,0,L|182:33,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
51,177,17869,2,0,P|27:235|49:285,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
176,339,18283,2,0,B|200:342|219:332|219:332|251:335|251:335|301:326,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
398,272,18696,5,2,0:0:0:0:
425,142,18834,1,0,0:0:0:0:
398,272,18972,1,0,0:0:0:0:
283,172,19110,2,0,L|162:176,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
80,67,19524,2,0,L|15:69,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
125,287,19938,1,8,0:0:0:0:
125,287,20076,1,0,0:0:0:0:
345,43,20352,5,4,0:0:0:0:
307,196,20627,1,0,0:0:0:0:
336,222,20765,2,0,P|384:252|448:234,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
497,113,21179,2,0,L|484:-11,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
288,102,21593,2,0,P|234:76|176:90,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
52,234,22007,6,0,L|61:297,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
296,158,22283,2,0,L|287:101,1,56.6666666666667,0|8,0:0|0:0,0:0:0:0:
38,255,22558,2,0,L|47:318,1,56.6666666666667
245,61,22834,6,0,L|161:72,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
435,292,23248,1,8,0:0:0:0:
435,292,23386,1,0,0:0:0:0:
131,159,23662,6,0,P|54:171|27:218,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
69,321,24076,1,8,0:0:0:0:
196,346,24214,1,0,0:0:0:0:
314,292,24352,1,0,0:0:0:0:
215,206,24490,2,0,L|274:198,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
302,103,24765,1,0,0:0:0:0:
487,43,24903,2,0,B|506:103|506:103|499:155,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
324,179,25317,6,0,L|207:168,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
111,157,25731,1,8,0:0:0:0:
176,253,25869,1,0,0:0:0:0:
132,360,26007,1,0,0:0:0:0:
57,216,26145,2,0,L|-8:221,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
201,266,26558,6,0,L|299:276,1,67.9999979248048,8|0,0:0|0:0,0:0:0:0:
293,253,26972,5,4,0:0:0:0:
332,58,27248,1,0,0:0:0:0:
359,77,27386,2,0,L|491:62,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
508,234,27800,2,0,L|395:246,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
176,340,28214,2,0,L|288:352,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
262,206,28627,6,0,P|251:176|254:138,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
483,23,28903,2,0,P|493:52|491:91,1,56.6666666666667,0|8,0:0|0:0,0:0:0:0:
242,231,29179,2,0,P|231:201|234:163,1,56.6666666666667
98,39,29455,6,0,L|32:47,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
197,339,29869,1,8,0:0:0:0:
197,339,30007,1,0,0:0:0:0:
301,111,30283,6,0,L|426:117,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
492,205,30696,1,8,0:0:0:0:
398,276,30834,1,0,0:0:0:0:
310,198,30972,1,0,0:0:0:0:
344,85,31110,2,0,L|337:21,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
263,115,31386,1,0,0:0:0:0:
97,64,31524,2,0,B|75:114|75:114|85:184,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
228,258,31938,6,0,P|211:202|240:124,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
306,38,32352,1,8,0:0:0:0:
445,35,32490,1,0,0:0:0:0:
473,171,32627,1,0,0:0:0:0:
371,266,32765,2,0,L|381:332,1,56.6666666666667,2|8,0:0|0:0,0:0:0:0:
219,200,33041,1,2,0:0:0:0:
229,177,33179,6,0,L|296:166,1,67.9999979248048,8|0,0:0|0:0,0:0:0:0:
116,51,33593,5,4,0:0:0:0:
Pawsu
rly gr8
Zexous

ThoomyyxD wrote:

[Zexous's Hard]
[*]00:15:386 - 00:16:627 you aren't following the rhythm this is just objectively wrong, sorry

Anxient wrote:

requested
zexous' hard
00:10:834 (2) - ctrl g lol. why is it like this, when 00:07:110 (1,2) - this is like this with same rhythm. l vocals, my child
00:24:214 - map this lol. i recommend a slider http://puu.sh/na6la/175635259e.jpg okay
00:26:421 (5) - ctrl g, or do this http://puu.sh/na6oG/38c2ad66d3.jpg i'm ok
00:33:593 (1) - put this downwards lol feels better to me. in here 175:320 i mean like...okay

Fser wrote:

[Zexous' Hard]
00:11:938 - there should be a circle here concerned that circle under sliderend might be weird but okay
00:16:076 - ^ ? nah
00:26:834 - ^ ? not at all

George wrote:

---Hard---
00:01:317 (2,3) - take these and turn them so they flow back to (1) and curve the slider less like this mm don't like that
also why was I the only one who didn't get name recognized in this last one

http://puu.sh/nc4zR/4899ba949f.osu
fieryrage
i got bored

idk
general
ask this guy for his bg pls https://osu.ppy.sh/b/855153 it fits better and its cute what more could u want
also 5.58 stars to 6.82 stars uhhh i'm pretty sure that's way too big of a gap compared to every other difficulty

fizz
00:32:352 (2,3,4,5,6) - this isn't a perfect pentagon aaahggnb

cs3 man aka psihifhat
00:17:455 (2) - idk if i'm deaf but i can't hear anything in the music that warrants a repeat slider like this
00:33:593 (2) - nc this since all the other diffs have this nc'd ok
00:33:662 (1) - i get the spinner being here for the static noise at the end but none of the other diffs do this pls keep it consistent

shark
wheres the claps ;-;
00:01:317 (3,4,5) - the jump from 3 to 4 could probably be spaced out a bit more since as it is right now makes it really hard to read imo
00:04:627 (3,4,5) - basically same thing here altho this one's probably more lenient since the spacing is different
00:23:248 (8,1) - im nitpicking at this point but http://puu.sh/ndc9Q/07303cb0ea.jpg this isn't a perfect overlapppppPPP
00:25:317 (1,2,3) - none of the jumps like this are this big, reduce this a bit maybe?

dragon
00:19:524 (5) - nc this to make jump easier to read or something (you did it here 00:16:214 (1) - so idk)

grumd
this really should be od 9 considering the massive jumps

on the topic of jumps, i don't really get the emphasis on a lot of these notes, like 00:13:455 (9,10) - there's a jump here when there's a little bass sound at 00:13:593 (10) - ??? idk if that's what you intended or what but i really don't think the beginning should be nearly this jumpy
00:26:558 (11) - nc this since it's slower SV
00:33:179 (10) - ^
Yuii-
Heeey, from my q!

[Easy]

  1. 00:03:800 (4) - NC probably?
  2. 00:05:248 (5) - Alright, this is pretty random.
  3. 00:07:110 (1,3) - Ayy, try to ignore this overlap, looks kinda bad :(
Slider art 8-)

[Normal]

This difficulty needs a bit of polishing and stuff. First of all, the slider velocity compared with Easy - Normal - Hard is pretty much unbalanced. Nerfing the SV of the Normal to 1.2 will definitely help quite a bit.
On a side note, you are not taking cares of your aesthetics and overlaps overall by focusing onto the spacing of the map. Listing a few of them:
00:19:524 (5,7) -
00:21:179 (2,5) -
00:30:283 (7,2) -

  1. 00:08:352 (1) - There should not be an NC here if you ask me.
I would recommend you to put a bit more of effort into this difficulty, you can do a better job!

[Zexous]

Objects are not snapped!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  1. 00:00:490 (1,2) - These are not stacked. 00:02:145 (1,2) - 00:03:800 (1,2) - these are. That makes Yuii- sad :( .
[Fizz]

  1. 00:31:110 (5,6) - A bit more of spacing would leave this pattern in a more polished spot, in my opinion. That's what you do on 00:32:765 (5,6) - so heeey!
More of a personal comment but patterns like 00:10:007 (6,7,1) - are very tricky for this kind of Light Insane. If you simply move one of those notes a bit and then make a full stack with the previous note like shown in http://puu.sh/ney6Y/eeffc9b581.jpg your patterns will increase immensely. Especially with HD on!

[Sharkie]

  1. 00:01:317 (3,4) - If you compare it with 00:04:627 (3,4) - you'll definitely see the amount of impact the second pattern is losing for having a kind of anti-jump for no reason at all because it creates an inconsistency with what you did a couple of seconds ago.
  2. 00:14:972 (6,7,8) - Seems a bit messy over here, what about http://puu.sh/newzX/4d6e019c58.jpg for a better angle and transition?
  3. 00:19:938 (1,1) - You could make this spacing even more bigger, compared to the other finishes on the Kiai, this is a bit easy >:( . Something similar would apply to 00:33:179 (1,1) - that is... stacked? Why? Come on, you can space them out.
[BD]

  1. 00:25:869 (3) - I really don't know why but I feel like should be placed to the left of 00:25:731 (2,4) - based on how the flow goes in this part. Probably x172 y196 would work pretty cool and the transition to the following pattern will still be decent.
[grumd]

  1. 00:00:903 (2,3) - For some reason here you are overlapping these notes. Problem comes when you take a look at the patterns that come after this one don't have any sort of overlap with its previous object at all. This creates a kind of little inconsistency that should be avoided.
  2. 00:07:524 (3,4,5,6) - I wasn't really expecting moving below after (3) being placed as such. The player will definitely move its cursor to the top of the screen. This is mainly cause due to how (3) was mapped and curved into such way that forces that movement. I'd strongly recommend you to ctrl+g 00:07:938 (5,6) - in order to have two small jumps but a very emphasised one instead of the current placement. This will also leave with two different patterns with very similar spacing, so consider them as a small group.
  3. 00:10:834 (2,3) - Could you Ctrl+G them on the timeline? The current rhythm doesn't sound that good. Besides, I think that 00:11:110 - should really be clickable instead. The vocals sound waaaay better this way.
  4. 00:24:903 (9) - This angle is so hard to follow, dammit ;_;
  5. 00:26:558 (11,1) - If you compare this pattern to 00:33:179 (10,1) - you'll notice how much emphasis you've put onto the second one compared to the first one even though they should be more or less equal in terms of spacing.
I really recommend you to tone down the spacing on the non-kiai section. Right now, there's no clear difference on the intensity of the song at all, what's the Kiai and what's not. You are mapping throughout the whole difficulty the same way and that makes the most intense parts sound... not so intense.
Topic Starter
Styx

Yuii- wrote:

Heeey, from my q!

[Easy]

  1. 00:03:800 (4) - NC probably? Weird stuff happened during uploading, fixed.
  2. 00:05:248 (5) - Alright, this is pretty random.^
  3. 00:07:110 (1,3) - Ayy, try to ignore this overlap, looks kinda bad :(Alrighty, fixed.
Slider art 8-) yeah d00d 8-)

[Normal]

This difficulty needs a bit of polishing and stuff. First of all, the slider velocity compared with Easy - Normal - Hard is pretty much unbalanced. Nerfing the SV of the Normal to 1.2 will definitely help quite a bit.
On a side note, you are not taking cares of your aesthetics and overlaps overall by focusing onto the spacing of the map. Listing a few of them:
00:19:524 (5,7) -
00:21:179 (2,5) -
00:30:283 (7,2) -

I just went ahead and remapped, keeping same core rhythm with different spacing and SV, need people to check it out.
show more
Please sign in to reply.

New reply