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posted

Monstrata wrote:

Zexous

HP 5 to balance with Insane. Changed
00:06:283 (2,3,4,5) - Doesn't look good when they're overlapped by like 2 pixels xP. lmao changed
00:16:214 (2,3,4,5) - ^ changed
00:23:386 (5,6) - I would make this a 1/3 slider too. 6 doesn't really land on anything that audible so a slider-end would fit better imo. changed
00:30:007 (5,6) - ^
Also changed 00:29:041 (2) -

http://puu.sh/qFkeQ/c34f150ec4.txt
posted
Rechecked, and everything looks good, so here's your bubble!
posted
Placeholder Hi, I'm here because you didn't request it. no kds

[General]
  1. Why are the combo colors not consistent throughout the entire map? I'd recommend using the combo colors from the lower diff as they look better than the Rainbow CCs. Also, for the original combo colors, swap 3 and 4.


[Easy]
  1. 00:08:765 (2) - Reposition the slider tail of this to better direct the player's flow into 00:10:007 (3) - . I used it to blanket 00:07:110 (1) - .


[Normal]
  1. 00:00:490 (1) - This slider is a little ambiguous (since red node 2 is slightly higher than red node 1). I'd change this slider to something like this, making sure you stack the slider end on 00:02:145 (1) - still.
    [limg]https://puu.sh/qPeX7/27e1184b53.png[/img]
  2. 00:03:386 (3,1) - This blanket is kind of really bad, please fix it.
  3. 00:11:662 (4,1,2,3,4,1,2,3) - This sequence looks pretty bad in general, here goes a few suggestions to spruce it up.
    1. 00:12:490 (2,3,4) - For this part, use the same angle you used between 00:11:662 (4,1) - . Like this! (Select 3,4 and move 3 to x330 y327 to apply this.)
    2. 00:13:731 (1,2,3) - This sequence looks pretty nasty as well, but if you applied the previous change, 00:13:317 (4,1) - will be too far away from each other anyway so you can change this up. I personally liked something similar to this.

      If you like that, heres the code. If you have any questions about applying the code, message me and I'll help you.
      426,219,13731,6,0,P|372:193|311:203,1,120
      249,114,14558,2,0,P|207:108|166:83,1,80
      150,62,14972,1,0,0:0:0:0:
  4. Thats about it for this diff.


[Zexous' Hard]
  1. There are quite a few inconsistencies that need to be fixed at the beginning. 00:00:490 (1,2,3) - Firstly here. The head of 2 is not stacked under the tail of 1. Also, 3 is a circle. 00:02:145 (1,2,3) - Here, though, 2 is stacked under slider 1's tail. Then here, 00:03:800 (1,2,3) - Its stacked again but you chose to make 3 a slider, and have a strong beat on the slider end which finally makes this beat: 00:05:869 (1) - which in the past was a slider tail, a circle. I'd like to see this remapped to be more consistent before heading to rank.
  2. 00:11:248 (3,1,2) - I'm also confused about the stack here, it doesn't sound like it should be a stack so I'm curious as to why its mapped this way (considering this is the only time you do it post-intro, it should be changed regardless in my opinion).
  3. 00:26:421 (5,1) - The flow from 5>1 here kind of scares me a little. It opposes itself (the momentum from 5 to 1 is opposite 1's momentum) so if you can find a better alternative, that'd be great.
  4. 00:31:938 (1,2,3,4,5,6) - The flow here, especially from slider 2 into the "stream" is kind of average at best. I'd move the stream upwards or change its shape so that the 3 is closer to being parallel to 2's momentum.


[Fizz's Insane]
  1. 00:15:386 (1,2,3,4) - The 3 isn't stacked on the 4 even though you did it here 00:08:765 (1,2,3,4) - and here 00:12:076 (1,2,3,4) - . I'd make the pattern I linked more consistent since there really isn't any intensity shifts or anything.
  2. 00:18:696 (1,2,3,4) - Same for here.
  3. I'm worried about the kiai being a big leap in difficulty compared to Zexous' Hard. The pre-kiai is a good follow-up to that diff but your kiai just kind of goes ham. I'd definitely like to see some more opinions on this, spread-wise.
  4. 00:19:938 (6,7,1,2) - The flow here is kind of eh. I'd probably move 1 to the left and down and then you shouldn't have to do anything else to make it work better.
  5. 00:20:627 (2,3) - Just a minor thing, can you make this look prettier? (The two is kind of below the curve's trend.)
  6. 00:24:076 (2,3,4,5,6,7) - This plays badly, especially compared to other places you use the same rhythm. I'd recommend changing of this pattern as this is probably the biggest issue of this difficulty. (Like its fine here 00:30:696 (2,3,4,5,6,7) - ).
  7. 00:32:352 (2,3,4,5,6) - I'd make this pattern rhythmically consistent with this one 00:25:731 (2,3,4,5) - as they both have equivalent intensity and sound.


[Sharkie's Extra]
  1. 00:01:317 (3,4,5) - and 00:04:627 (3,4,5) - are inconsistent. Find a similar/common ground between them.
  2. 00:13:179 (6,1) - Spacing from 6 to 1 is a bit ridiculous compared to the other parts where this pattern occurs.
  3. 00:16:490 (6,1) - This is probably underspaced.
  4. 00:19:524 (4,5) - Why the stack? Its not really consistent with the other portions of the map.


[grumd's Hell]
  1. Hell isn't really relevant to the song, can you come up with a better alternative? (Or just call it Extra.)


Call me back when you're ready.
posted


posted
That never happened I don't know what you're talking about.
posted
Did everything listed, thank you Cryptic c:
posted
done and done
fix all + more changes of my own
cryptic is a nazi jerk
osu file format v14

[General]
AudioFilename: Renard - FULL TECHNO JACKASS - 32 Layers of Shit.mp3
AudioLeadIn: 0
PreviewTime: 20352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16145
DistanceSpacing: 0.5
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Layers of Shit
TitleUnicode:Layers of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Styx
Version:Sharkie's Extra
Source:
Tags:Lapfox Lapfoxtrax Renard hardstyle full techno jackass fizz zexous sharkie grumd pishifat bd blue dragon
BeatmapID:900433
BeatmapSetID:335214

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8.2
ApproachRate:9.3
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lapfox-trax(1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
490,413.793103448276,4,2,1,60,1,0
7110,-100,4,2,1,60,0,0
10007,-142.857142857143,4,2,1,60,0,0
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[Colours]
Combo1 : 112,56,16
Combo2 : 255,0,0
Combo3 : 255,128,0
Combo4 : 255,255,0
Combo5 : 0,255,0
Combo6 : 0,255,255
Combo7 : 0,128,255
Combo8 : 128,0,255

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posted

Cryptic wrote:

[Fizz's Insane]
  1. 00:15:386 (1,2,3,4) - The 3 isn't stacked on the 4 even though you did it here 00:08:765 (1,2,3,4) - and here 00:12:076 (1,2,3,4) - . I'd make the pattern I linked more consistent since there really isn't any intensity shifts or anything. the song is short enough as it is i don't really want to subject it to streamlining
  2. 00:18:696 (1,2,3,4) - Same for here.
  3. 00:19:938 (6,7,1,2) - The flow here is kind of eh. I'd probably move 1 to the left and down and then you shouldn't have to do anything else to make it work better. instead of calling it 'eh' you should explain to me why you think it's "poor flow"
  4. 00:20:627 (2,3) - Just a minor thing, can you make this look prettier? (The two is kind of below the curve's trend.) yeah
  5. 00:24:076 (2,3,4,5,6,7) - This plays badly, especially compared to other places you use the same rhythm. I'd recommend changing of this pattern as this is probably the biggest issue of this difficulty. (Like its fine here 00:30:696 (2,3,4,5,6,7) - ). i made it generic for you
  6. 00:32:352 (2,3,4,5,6) - I'd make this pattern rhythmically consistent with this one 00:25:731 (2,3,4,5) - as they both have equivalent intensity and sound. same comment above about streamlining (by the way you're mixing up what rhythm is)


Call me back when you're ready.
osu file format v14

[General]
AudioFilename: Renard - FULL TECHNO JACKASS - 32 Layers of Shit.mp3
AudioLeadIn: 0
PreviewTime: 20352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.3
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Layers of Shit
TitleUnicode:Layers of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Styx
Version:Fizz's Insane
Source:
Tags:Lapfox Lapfoxtrax Renard hardstyle full techno jackass fizz zexous sharkie grumd pishifat bd blue dragon
BeatmapID:753872
BeatmapSetID:335214

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.2
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lapfox-trax(1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 92,214,254
Combo3 : 187,185,186
Combo4 : 242,24,57

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posted

Fizz wrote:

Cryptic wrote:

[Fizz's Insane]
  1. 00:19:938 (6,7,1,2) - The flow here is kind of eh. I'd probably move 1 to the left and down and then you shouldn't have to do anything else to make it work better. instead of calling it 'eh' you should explain to me why you think it's "poor flow"
    If you look at the series of jumps leading up to 2, 4>5, 5>6,7, 7>1>2, it has a somewhat random and jagged note placement. This is due to 4,5 being parallel in a somewhat-linear pattern, then 6,7 being close to parallel to 5 but significantly further down and slightly to the right. Then from 6,7 you go quite far back up and right to 1, then down and left to the 2. Really, the only parts here I'm not keen on is the spacing between 5>6,7 and the angle from 1>2. The angle from 1>2 can easily be solved by moving it to the left and down a bit, like I said. The other part (6,7) can probably just be moved upwards and to the right just slightly. You don't have to change this, but you did say you wanted an explanation so here you go.
    TLDR; Linear into inconsistent zig-zag.


Call me back when you're ready.
posted
hmu for heart
posted

Cryptic wrote:

[Zexous' Hard]
  1. There are quite a few inconsistencies that need to be fixed at the beginning. 00:00:490 (1,2,3) - Firstly here. The head of 2 is not stacked under the tail of 1. Also, 3 is a circle. 00:02:145 (1,2,3) - Here, though, 2 is stacked under slider 1's tail. Then here, 00:03:800 (1,2,3) - Its stacked again but you chose to make 3 a slider, and have a strong beat on the slider end which finally makes this beat: 00:05:869 (1) - which in the past was a slider tail, a circle. I'd like to see this remapped to be more consistent before heading to rank. Let me begin by saying that 00:00:490 (1,2,3) - and 00:02:145 (1,2,3) - are not the same phrase exactly, but in any case I see both patterns as acceptable by the song. Your point regarding 00:05:041 (3) - is valid, though, so section is remapped
  2. 00:11:248 (3,1,2) - I'm also confused about the stack here, it doesn't sound like it should be a stack so I'm curious as to why its mapped this way (considering this is the only time you do it post-intro, it should be changed regardless in my opinion). Changed
  3. 00:26:421 (5,1) - The flow from 5>1 here kind of scares me a little. It opposes itself (the momentum from 5 to 1 is opposite 1's momentum) so if you can find a better alternative, that'd be great. Changed
  4. 00:31:938 (1,2,3,4,5,6) - The flow here, especially from slider 2 into the "stream" is kind of average at best. I'd move the stream upwards or change its shape so that the 3 is closer to being parallel to 2's momentum. Actually plays pretty much perfectly so no change
http://puu.sh/qQqCb/cfb291bc6e.txt
posted
Everything's been addressed to now, changed combo colors to be fully consistent.

Also, new bg, so re-download is needed.
posted
What was the reason for the bubble pop?
posted
Because I was being an idiot and didn't rebubb after I rechecked because I wanted to place my first heart icon on this.
posted
Rechecked, and everything looks good. I'll rebubble since I'm kinda booked for a while (I have another map or two I want to qualify soon, and I already qualified Mao's map today). Rebubbling so Cryptic can qualify.
posted
Qualified.
posted
Not going to be an asshole here or anything, but it really does play awkwardly. I respect the map but I can't respect how awkwardly it plays. Definitely could use some tweaks in the regards to some jumps - sliders and vice versa, but I won't point out anything. I respect the judgement of qualified state. I'll leave that to the experts. Grats on 1st ranked tho
posted

Kocari wrote:

Not going to be an asshole here or anything, but it really does play awkwardly. I respect the map but I can't respect how awkwardly it plays. Definitely could use some tweaks in the regards to some jumps - sliders and vice versa, but I won't point out anything. I respect the judgement of qualified state. I'll leave that to the experts. Grats on 1st ranked tho
you should probably mention which diff you're talking about lol
posted

Kocari wrote:

Definitely could use some tweaks in the regards to some jumps - sliders and vice versa, but I won't point out anything
I'm pretty sure you know how posting something like this doesn't help anyone at all.
If something specific bothers you, go ahead actually point it out so it can be discussed, since that is how qualification is supposed to work.
posted
That's probably true on both accounts said by Blue Dragon and Lasse, but I just wanted to critique. First it's the highest diff in this set. I just said it plays awkwardly this is just me being nitpicky. If there was anything that I deem as not passable to be ranked I would've stated so because that would always be my intentions. As it stands now it looks good but playing it with the specific patterns that's already laid out is just a complication to me. I'll leave it to the mapper to see if he wants changes or not. Other than the slight spacing error on normal at 00:28:627 (1) - thats about it. A well done 1st map. I don't mean to put hate I don't want to start drama because apparently that's what always happens when someone just wants to critique. If it offends anybody I do apologize.
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