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posted
2how, is about flying tofu game 'L_'
posted

Surono wrote:

2how, is about flying tofu game 'L_'
gtfo game


I updated Hell Oni greatly :D
posted

OzzyOzrock wrote:

[SK's Kantan]
  1. HP will probably go higher if Futsu rises. Already changed (well probably changed by ManP? lol)
  2. 1.20 is more recommended for this BPM, up to you. 1.2d.
  3. 01:43:726 (18,19) - This diff has a lot of breaks, but kiai does not. Maybe remove these to make one? removed


Hell Oni will receive death threats :)
ty for mod ozzy-san

osu file format v14

[General]
AudioFilename: Tits or get the fuck out!!.mp3
AudioLeadIn: 0
PreviewTime: 93830
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.2

[Metadata]
Title:Tits or get the fuck out!!
TitleUnicode:Tits or get the fuck out!!
Artist:Morimori Atsushi
ArtistUnicode:モリモリあつし
Creator:ManP
Version:SK's Kantan
Source:東方Project
Tags:Backfire KinomiCandy koyomi_222 tasuke912 SKSalt ZUN 上海アリス幻樂団 Team Shanghai Alice 東方神霊廟 Ten Desires. Touhou Shinreibyou デザイアドライブ Desire Drive アレンジ Arrange
BeatmapID:765370
BeatmapSetID:334489

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:3.5
ApproachRate:2
SliderMultiplier:1.19999997615814
SliderTickRate:1

[Events]
//Background and Video events
0,0,"86483634.jpg",0,50
//Break Periods
2,112653,115257
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3363,272.727272727273,4,1,0,100,1,0
94999,-100,4,1,0,100,0,1
112453,-100,4,1,0,100,0,0
121453,-100,4,1,0,100,0,1
129908,-100,4,1,0,100,0,0


[HitObjects]
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posted
updated SKS' difficulty and offset is probably fixed~~
posted
timing is off, which is even worse coupled with the OD8.8 in the Hell Oni, please fix before i come back!

https://osu.ppy.sh/ss/7020952
posted

Chromoxx wrote:

timing is off, which is even worse coupled with the OD8.8 in the Hell Oni, please fix before i come back!

https://osu.ppy.sh/ss/7020952
Guess it is fixed :D
posted
okay, i'll start off first with a post with a few things that would definitely need fixing for the Hell Oni before i can touch this any further.

00:51:931 (122,124) - delete these notes, the 1/8 here doesn't play well and is confusing to read
00:55:170 (155,156,157,158,159,160,161,162,163,164,165,166) - no 1/6 here in the music, using something like 00:55:170 (155,156,157,158) - for a bit of emphasis is okay, but 00:55:442 (160,161,162,163,164,165,166) - is over the top.
01:52:442 - this hit should not be at a higher SV, let alonge 2.5 lol

Also change HP to 5 since there are quite a few difficulty spikes in the map that could kill someone xD

there's still some minor stuff etc, but i'll leave this beforehand since if these things don't get changed i won't feel slafe placing any icon on this set and don't want to waste time modding a 7 diff set if i'm not going to icon it lol
posted
18:45 ManP: おい
18:45 ManP: こんばんは
18:45 nyanmi-1828: 誰だ
18:45 nyanmi-1828: こんばんわ
18:45 ManP: あなたの助けが必要なんですが、僕のTits持ってますよね?
18:46 ManP: アップデートはしないでください
18:46 nyanmi-1828: Tits?
18:46 nyanmi-1828: あ
18:46 nyanmi-1828: 持ってます
18:46 *nyanmi-1828 is listening to [https://osu.ppy.sh/b/744165 Morimori Atsushi - Tits or get the fuck out!!]
18:46 nyanmi-1828: アプデ前
18:49 ManP: AIMOD起動したら
18:49 ManP: スライダーぶっこわれたので
18:49 ManP: 終点がどこか分からなくなっちゃいました
18:50 *ManP is editing [https://osu.ppy.sh/b/749484 Morimori Atsushi - Tits or get the fuck out!! [tasuke's Futsuu]]
18:50 nyanmi-1828: 01:58:701 - ?
18:50 ManP: 00:37:170 (23) - これ、直後のドンとの間隔は1/2あってますか?
18:51 nyanmi-1828: 1/1です
18:51 ManP: 01:32:806 (27) - これはどうでしょうy
18:52 nyanmi-1828: 1/1
18:52 ManP: 01:56:806 (10) -
18:52 ManP: 最後にこれをば
18:52 nyanmi-1828: 1/1
18:52 ManP: 02:25:170 (47) - これもだ
18:52 nyanmi-1828: 1/1
18:53 nyanmi-1828: 全部1/1で草
18:53 ManP: ありがとうございます;;;
18:53 nyanmi-1828: https://osu.ppy.sh/ss/7021357
18:53 nyanmi-1828: 一応SS
18:54 ManP: すこなんだ
18:56 nyanmi-1828: kudosuよこせ(大嘘

no kudosu

出来ればkudosu
posted

Chromoxx wrote:

okay, i'll start off first with a post with a few things that would definitely need fixing for the Hell Oni before i can touch this any further.

00:51:931 (122,124) - delete these notes, the 1/8 here doesn't play well and is confusing to read I get this section as it was
00:55:170 (155,156,157,158,159,160,161,162,163,164,165,166) - no 1/6 here in the music, using something like 00:55:170 (155,156,157,158) - for a bit of emphasis is okay, but 00:55:442 (160,161,162,163,164,165,166) - is over the top.I made this section easier to beat :D
01:52:442 - this hit should not be at a higher SV, let alonge 2.5 lol I think this should be faster But I nerfed it :D

Also change HP to 5 since there are quite a few difficulty spikes in the map that could kill someone xD OK!

there's still some minor stuff etc, but i'll leave this beforehand since if these things don't get changed i won't feel slafe placing any icon on this set and don't want to waste time modding a 7 diff set if i'm not going to icon it lol PLEASE

nyanmi-1828 wrote:

18:45 ManP: おい
18:45 ManP: こんばんは
18:45 nyanmi-1828: 誰だ
18:45 nyanmi-1828: こんばんわ
18:45 ManP: あなたの助けが必要なんですが、僕のTits持ってますよね?
18:46 ManP: アップデートはしないでください
18:46 nyanmi-1828: Tits?
18:46 nyanmi-1828: あ
18:46 nyanmi-1828: 持ってます
18:46 *nyanmi-1828 is listening to [https://osu.ppy.sh/b/744165 Morimori Atsushi - Tits or get the fuck out!!]
18:46 nyanmi-1828: アプデ前
18:49 ManP: AIMOD起動したら
18:49 ManP: スライダーぶっこわれたので
18:49 ManP: 終点がどこか分からなくなっちゃいました
18:50 *ManP is editing [https://osu.ppy.sh/b/749484 Morimori Atsushi - Tits or get the fuck out!! [tasuke's Futsuu]]
18:50 nyanmi-1828: 01:58:701 - ?
18:50 ManP: 00:37:170 (23) - これ、直後のドンとの間隔は1/2あってますか?
18:51 nyanmi-1828: 1/1です
18:51 ManP: 01:32:806 (27) - これはどうでしょうy
18:52 nyanmi-1828: 1/1
18:52 ManP: 01:56:806 (10) -
18:52 ManP: 最後にこれをば
18:52 nyanmi-1828: 1/1
18:52 ManP: 02:25:170 (47) - これもだ
18:52 nyanmi-1828: 1/1
18:53 nyanmi-1828: 全部1/1で草
18:53 ManP: ありがとうございます;;;
18:53 nyanmi-1828: https://osu.ppy.sh/ss/7021357
18:53 nyanmi-1828: 一応SS
18:54 ManP: すこなんだ
18:56 nyanmi-1828: kudosuよこせ(大嘘

no kudosu

出来ればkudosu
rip no kudosu
posted
ok here comes the real mod :D

[General]
AiMod: Fine
BG: maybe use the BG in tasuke's futsuu for more diffs :3
Audio: seems good

Because of the offset changes some of the inherited points might need fixing in all of the diffs!!!

[Hell Oni]
Change OD to 8 or 8.5, 8.8 is a bit too high imo and it becomes a bit too luck reliant to acc with all those 1/6 bursts
02:21:897 (612,613,614,615,616,617,618,619) - finishers?
00:03:352 - this part could be mapped a bit more densely, since it's the highest diff and you are missing quite a few notes
01:23:397 - add k, it's the highest diff, you shouldn't be missing out notes like this imo
02:22:988 - the overlap because of the SV here isn't really very good, make it smoother please

that's about it i guess

[Backfire's Ura Oni]
Change OD to 7 to spread better between Kinomi's Inner Oni and the Hell Oni, OD7 seems more like a natural step between 6 and 8/8.5 than OD6.5

Diff is dope :D

[Kinomi's Inner Oni]
02:01:715 - in this part you have the finishers on the wrong hits, the strong bass sound that justifies the finishers lands on 02:01:715 - , 02:02:261 - etc. to make this flow correctly i'd suggest ctrl G-ing 02:01:306 (344,345) - (and removing the one finisher on 345 ofc) and then ctrl G-ing 02:01:715 (346,347) - etc.
00:38:261 - the overlap here because of the SVs isn't good, maybe lower the SV after this note

rest seems good :D

[koyomi's Oni]
02:27:352 - this timing point here has a weird effect, the bar line doesn't move together with the note, maybe move the timing point a bit forward to 02:27:283 -
00:20:806 - these parts could be a bit more dense, they are barely denser than 00:03:352 - . I'm not saying to make major reworks, just maybe add a few more notes.
00:55:715 - ^
02:09:897 - ^

[Muzukashii]
02:04:170 (205) - did you forget a finish here?
the difficulty seems a bit too spiky in some spots, i'd suggest evening out some of the more intense sections by adding a few more 1/2 patterns at least, such as 00:21:488 - you could add a note etc. to make the longer 1/2 patterns that appear at some places not stand out as much. Also looking at the futsuu making the Muzu a bit more difficult overall wouldn't hurtl. just add a few more notes in the intense parts in total and it should be fine

[tasuke's Futsuu]
maybe move the BG up a bit so that you can see the feet of the birds too, the bit of green that you can see at the top now is kinda annoying xD

00:03:352 - the start is too repetitive. consider changing notes like 00:07:170 (7) - and 00:15:897 (8) - to d to make it less stale
00:42:079 (8) - 00:50:806 (25) - change to d, same reason

also questionable use of 5plets, are you sure you want to use them at a futsuu on this bpm? The muzu isn't that hard to call for them tbh.

[SK's Kantan]
00:46:442 (3,4) - remove finishers, hitting 3 1/1 finishers at this bpm with changing colors might be too hard for Kantan players
00:55:170 (3,4) - ^
01:48:624 (28) - delete this note, pattern is too long and causes a pretty insane difficulty spike
02:01:170 - here you're going with a really long 2/1 red tick rythm in a normal build up part also adding 1/1 patterns at the end making a pretty long pattern, please shorten it and maybe make this a bit simpler, this is again a pretty unneccesary difficulty spike

diff might need a bit of work, basiscally consists of some chill parts and 2 massive difficulty spikes only atm. Please try to make the difficulty more relative by making the other parts that aren't the spikes a bit more dense too.


Call me back when this stuff is fixed :3
posted

Chromoxx wrote:

ok here comes the real mod :D

[Kinomi's Inner Oni]
02:01:715 - in this part you have the finishers on the wrong hits, the strong bass sound that justifies the finishers lands on 02:01:715 - , 02:02:261 - etc. to make this flow correctly i'd suggest ctrl G-ing 02:01:306 (344,345) - (and removing the one finisher on 345 ofc) and then ctrl G-ing 02:01:715 (346,347) - etc.
00:38:261 - the overlap here because of the SVs isn't good, maybe lower the SV after this note

rest seems good :D

Call me back when this stuff is fixed :3
https://kinobles.s-ul.eu/rsR0fB4j.osu :oops:
Everything fixed. Time to get this somewhere again, thanks!
posted

Chromoxx wrote:

[koyomi's Oni]
02:27:352 - this timing point here has a weird effect, the bar line doesn't move together with the note, maybe move the timing point a bit forward to 02:27:283 -
00:20:806 - these parts could be a bit more dense, they are barely denser than 00:03:352 - . I'm not saying to make major reworks, just maybe add a few more notes.
00:55:715 - ^
02:09:897 - ^
all fixed! thanks for mod :)

http://puu.sh/tiHXv/22fa75dda5.osu
posted

Chromoxx wrote:

ok here comes the real mod :D

[General]
AiMod: Fine
BG: maybe use the BG in tasuke's futsuu for more diffs :3ok
Audio: seems good

Because of the offset changes some of the inherited points might need fixing in all of the diffs!!!there will be no problem though

[Hell Oni]
Change OD to 8 or 8.5, 8.8 is a bit too high imo and it becomes a bit too luck reliant to acc with all those 1/6 burstssure
02:21:897 (612,613,614,615,616,617,618,619) - finishers? Hmm,these notes are placed at the end of the song,and there is no big sound. I think this should be smaller
00:03:352 - this part could be mapped a bit more densely, since it's the highest diff and you are missing quite a few notesplease...
01:23:397 - add k, it's the highest diff, you shouldn't be missing out notes like this imo sure
02:22:988 - the overlap because of the SV here isn't really very good, make it smoother pleaseHow come I didn't realize???

that's about it i guess

[Backfire's Ura Oni]
Change OD to 7 to spread better between Kinomi's Inner Oni and the Hell Oni, OD7 seems more like a natural step between 6 and 8/8.5 than OD6.5

Diff is dope :DHe says ok

[Muzukashii]
02:04:170 (205) - did you forget a finish here?Sorry
the difficulty seems a bit too spiky in some spots, i'd suggest evening out some of the more intense sections by adding a few more 1/2 patterns at least, such as 00:21:488 - you could add a note etc. to make the longer 1/2 patterns that appear at some places not stand out as much. Also looking at the futsuu making the Muzu a bit more difficult overall wouldn't hurtl. just add a few more notes in the intense parts in total and it should be fine SUREEEEE <#

diff might need a bit of work, basiscally consists of some chill parts and 2 massive difficulty spikes only atm. Please try to make the difficulty more relative by making the other parts that aren't the spikes a bit more dense too.


Call me back when this stuff is fixed :3
Thank you for checking!!!!
Also kinomi's inner and koyomi's oni are updated now
posted


IS TITS GONNA BE IT
posted

Unmei Muma wrote:



IS TITS GONNA BE IT
Maybe yes PogChamp
posted
If this has problems being ranked, our system is broken, and I will not hesitate to call out those guilty, but will also do my best to cause a scene which can hopefully fix our system for future players. Nothing deserves this more.
posted

ManP wrote:

Unmei Muma wrote:



IS TITS GONNA BE IT
Maybe yes PogChamp
PagChomp as fuck
posted
Hi, I'm TasuKeSalt

Chromoxx wrote:

[tasuke's Futsuu]
maybe move the BG up a bit so that you can see the feet of the birds too, the bit of green that you can see at the top now is kinda annoying xD Fixed.

00:03:352 - the start is too repetitive. consider changing notes like 00:07:170 (7) - and 00:15:897 (8) - to d to make it less stale
00:42:079 (8) - 00:50:806 (25) - change to d, same reason Since it's intro part, more simple and more faithful to music would be better for Futsuu.

also questionable use of 5plets, are you sure you want to use them at a futsuu on this bpm? The muzu isn't that hard to call for them tbh. ofc I'm sure. and, and Muzukashii is enough hard. don't worry

[SK's Kantan]
00:46:442 (3,4) - remove finishers, hitting 3 1/1 finishers at this bpm with changing colors might be too hard for Kantan players Agreed
00:55:170 (3,4) - ^
01:48:624 (28) - delete this note, pattern is too long and causes a pretty insane difficulty spike fixed. The length of pattern seems still okay for Kantan, but it had better to have a break to support beginner players.
02:01:170 - here you're going with a really long 2/1 red tick rythm in a normal build up part also adding 1/1 patterns at the end making a pretty long pattern, please shorten it and maybe make this a bit simpler, this is again a pretty unneccesary difficulty spike Deleted one note

diff might need a bit of work, basiscally consists of some chill parts and 2 massive difficulty spikes only atm. Please try to make the difficulty more relative by making the other parts that aren't the spikes a bit more dense too.


Call me back when this stuff is fixed :3
Thanks c:
http://puu.sh/to4A7/ab0e962e0b.zip
posted
TSKSalt appeared
Now all difficulties are updated :D
posted
Loved as per mapper's request.
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