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PhonyBrony (feat. Rina Chan) - Don't You Dare Let Go

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Topic Starter
Dronvir
This beatmap was submitted using in-game submission on 2 sierpnia 2015 at 12:00:40

Artist: PhonyBrony (feat. Rina Chan)
Title: Don't You Dare Let Go
Source: My Little Pony
Tags: mlp brony
BPM: 166
Filesize: 5261kb
Play Time: 03:29
Difficulties Available:
  1. Easy (1,46 stars, 250 notes)
  2. Hard (3,19 stars, 491 notes)
  3. Insane (3,93 stars, 646 notes)
  4. Normal (2,11 stars, 333 notes)
Download: PhonyBrony (feat. Rina Chan) - Don't You Dare Let Go
Information: Scores/Beatmap Listing
---------------
Don't you DARE let go!

Easy : 100% complete
Normal : 100% complete
Hard : 100% complete
Insane : 100% complete

Now let the modding begin!

First mod by hanyuu_nanodesu!
micchi_chi
Oh yeah :D FIRST~^^
Bump bump~

No kudosu, I'm just pointing out general problems.

Yo, M4M for my modding Q~
Thank you for your mod before -w-

Let's mod then~

Oh yeah btw, you looks like a new player :D Welcome to osu community ^^

I have to say your map has too many general problem :/ Pretty normal since (I'm assuming) this is your first map. But this map still considered pretty good for first map tho :3 You won't believe how shitty my first map was xD So I'll only help you with general stuff this time.

[General]
  1. You mapped this song right? https://www.youtube.com/watch?v=NuGCHTY2J24 In there you can see that the vocal was done by Rina Chan. Maybe you could add her (?) to the artist so the artist plus title would be like this : "PhonyBrony (feat. Rina Chan) - Don't You Dare Let Go" or "PhonyBrony - Don't You Dare Let Go (feat. Rina Chan)" I don't know which one is correct tho :/ I think both are fine; you can choose either.
  2. This song is from mlp right? .-. Maybe you can put "My Little Pony" to the source instead of tags (I don't know if they are just related (not directly come from mlp) tho; maybe you can do some research...)
  3. You don't need to add "Don't let go" (or in tags you write it as "let" "go" "don't") to the tags since they are already mentioned in the title.
  4. Song setup -> design; disable "Letterbox during breaks"
  5. Try to check AiMod (ctrl+shift+A) once in a while. You can see currently you have pretty much problem. Let's firstly see from the audio bitrate problem http://puu.sh/j8hN9/8b460676cd.png See;

    Osu! Ranking Criteria wrote:

    The song's audio file must be of reasonable quality. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
    So you have to compress the bitrate so it would be between 128-192kbps. You can ask help for this (not me of course xD)
  6. Next, still in AiMod, about preview point problem http://puu.sh/j8hVv/04972dff32.png

    Osu! Ranking Criteria wrote:

    Each difficulty of the mapset must have a preview point set (and be consistent in every difficulty).
    This is how you can set it http://puu.sh/j8hZG/6c5a97361f.jpg But before pressing that option, you must scroll and position the "cursor" http://puu.sh/j8i3N/bf764615bc.jpg to where you want to set the preview point. I suggest to set it before chorus like here 01:09:376 or here 03:05:043 or maybe where the vocal start 00:24:557 But well, you can put it wherever you want (As long as it makes sense)
  7. Tags conflict; I'm pretty sure you can fix that yourself. You have to make the tags consistent in all diffs. Make sure you don't include something that already mentioned in Artist, Title, Source, or anything else that placed above tags.
  8. And now about uninherited timing points conflict http://puu.sh/j8i9f/3bed884830.png I see you used uninherited timing points (red timing points) to add kiai. You don't need to use uniherited for that. Uninherited only used to change BPM in the middle of the song (there are songs with multiple bpm, or like song compilation which bpm changes every time the song change) and reseting the metronome so the big white tick would still fall on big sound (you can do some research about this. There are plenty songs that changes the big sound position) For the rest like adding kiai, turning off kiai, adjusting the hitsound volume, changing the custom hitsound (custom 1, custom 2), changing slider velocity, etc, you should use inherited timing points (green timing points). I think when you make a timing point (ctrl+shift+P), it would be a green one (not red) by default. But to make the uninherited (red) to inherited (green) you could just simply go to timing section http://puu.sh/j8iw8/c97d242843.jpg Press the timing setup panel, select all of the timing points except the first one (because the first one is used to define the BPM, it indeed should be red timing point) and check the "inherit previous timing setting" option. http://puu.sh/j8iD9/7447ed4d20.png press OK afterwards. That should fix it. Do this in all diffs okay.
  9. And about the "object isn't snapped" and "object's end is not snapped" stuff, that mean the objects (or object end) is not snapped perfectly to the ticks. You can fix it by pressing the number beside the problem http://puu.sh/j8iMw/d8335ce582.png it'll bring you to the position of the objects. After you find the certain object, you moved it around the timeline and then place it again at where it should be and that should fix it. Do that to all of the problems in all diffs. For the object's end (usually it's a slider; spinner is possible tho) you also have to press the number at the side to find the position and then you should adjust the slider's (or spinner's; this case is slider tho) length, shorten or longer it and then adjust it at the correct length again after that. If that don't works, try to move the slider around at the timeline and place it at where it should be (like the "object isn't snapped" problem. Do that for all problem.
  10. For Hard only. As you can see, there's a stack leniency problem. http://puu.sh/j8iZr/e70f579bfd.png Stack leniency is an option to adjust "stack effect" that appear if you stack objects over each other. If the stack leniency is low, it'll looks less stacked, but if it's high, it'll looks more stacked. I never mess with stack leniency so I never have this kind of problem. Maybe you can fix it by going to song setup -> advanced. I think it's better to keep it at default tho.

    Osu! Standard Guideline wrote:

    Avoid setting stack leniency to a point where you have perfectly overlapping consecutive hit objects.
  11. After you fixed all of that ^ your AiMod should be cleaned. But we haven't done with AiMod yet (AiMod is such a nagging bot xD). If you go inside AiMod, you'll see a "Check distance snap" option http://puu.sh/j8jln/60be18734a.png . You can tick that option to check the distance snap (Distance snap is a function that allow you to keep certain space between two objects according to their rhythmical difference). If you tick that option, you can see if the space between two notes are too far or too near (according to the DS multiplier. You can adjust the DS multiplier by pressing alt and adjusting this bar http://puu.sh/j8jyd/8f20743585.jpg the bigger the multiplier, the further the space between two notes with same rhythmical pattern). That problem is usually called DS problem. Easy and Normal shouldn't have these problems. While your Easy and Normal still have (a lot of) them. Be sure to fix all of them. http://puu.sh/j8jFw/54bee22cc2.png before you fix them, you have to be sure you turn DS on. http://puu.sh/j8jHu/76d82afe94.jpg you can simply fix them by moving the notes at the playfield and the DS bot will atuomatically snap it for you. Even though Hard diffs and above can have jumps, you better keep the distance snap option turned on so the spacing would be more consistent. If you want jump, you can simply move the objects while pressing alt.
  12. Done with the AiMod stuff, below are some suggestions (that I highly suggest to fix)
  13. Pls don't use HP 0 and OD 0 on Easy. Even though it is Easy, don't ever ever use 0 for stats. Use at least 1
  14. Pls be consistent about break, you don't add break here 02:43:360 at Easy but add it at another diffs (which is very weird because normally, easier difficulty should have more (or at least the same) break amount than the harder ones)
  15. You use CS 4 for Normal but CS 3 for Hard, it's weird because the harder difficulty should have smaller CS. Please use CS 3 for Normal and CS 4 for Hard.
  16. The rest are fine I think. You just need some experience.

Good luck~
Topic Starter
Dronvir

hanyuu_nanodesu wrote:

Oh yeah :D FIRST~^^ < Second! ^^
Bump bump~

No kudosu, I'm just pointing out general problems.

Yo, M4M for my modding Q~
Thank you for your mod before -w- < No problem. Always happy to help :3

Let's mod then~ < Let the fun begin ^^

Oh yeah btw, you looks like a new player :D Welcome to osu community ^^ < :D

I have to say your map has too many general problem :/ Pretty normal since (I'm assuming) this is your first map. But this map still considered pretty good for first map tho :3 You won't believe how shitty my first map was xD So I'll only help you with general stuff this time. Okay, i expected it, I opened the AiMod and was like HOW THE HELL AM I SUPPOSED TO FIX THIS so I kinda really need mods hehe as everybody :3

[General]
  1. You mapped this song right? https://www.youtube.com/watch?v=NuGCHTY2J24 In there you can see that the vocal was done by Rina Chan. Maybe you could add her (?) to the artist so the artist plus title would be like this : "PhonyBrony (feat. Rina Chan) - Don't You Dare Let Go" or "PhonyBrony - Don't You Dare Let Go (feat. Rina Chan)" I don't know which one is correct tho :/ I think both are fine; you can choose either. < Kay, you are right.
  2. This song is from mlp right? .-. Maybe you can put "My Little Pony" to the source instead of tags (I don't know if they are just related (not directly come from mlp) tho; maybe you can do some research...) < Yup, that's an mlp song, it is related to (I suppose) the last episode of 3rd season. Agreed, adding "My Little Pony" to source.
  3. You don't need to add "Don't let go" (or in tags you write it as "let" "go" "don't") to the tags since they are already mentioned in the title. < Ooops! Okay, removing.
  4. Song setup -> design; disable "Letterbox during breaks" < Nah, I like the letterbox. :3
  5. Try to check AiMod (ctrl+shift+A) once in a while. You can see currently you have pretty much problem. Let's firstly see from the audio bitrate problem http://puu.sh/j8hN9/8b460676cd.png See;

    Osu! Ranking Criteria wrote:

    The song's audio file must be of reasonable quality. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
    So you have to compress the bitrate so it would be between 128-192kbps. You can ask help for this (not me of course xD) < Okay, done!
  6. Next, still in AiMod, about preview point problem http://puu.sh/j8hVv/04972dff32.png

    Osu! Ranking Criteria wrote:

    Each difficulty of the mapset must have a preview point set (and be consistent in every difficulty).
    This is how you can set it http://puu.sh/j8hZG/6c5a97361f.jpg But before pressing that option, you must scroll and position the "cursor" http://puu.sh/j8i3N/bf764615bc.jpg to where you want to set the preview point. I suggest to set it before chorus like here 01:09:376 or here 03:05:043 or maybe where the vocal start 00:24:557 But well, you can put it wherever you want (As long as it makes sense) < Oh gosh, I forgot about that! Thanks!
  7. Tags conflict; I'm pretty sure you can fix that yourself. You have to make the tags consistent in all diffs. Make sure you don't include something that already mentioned in Artist, Title, Source, or anything else that placed above tags. < Oh, okay, done.
  8. And now about uninherited timing points conflict http://puu.sh/j8i9f/3bed884830.png I see you used uninherited timing points (red timing points) to add kiai. You don't need to use uniherited for that. Uninherited only used to change BPM in the middle of the song (there are songs with multiple bpm, or like song compilation which bpm changes every time the song change) and reseting the metronome so the big white tick would still fall on big sound (you can do some research about this. There are plenty songs that changes the big sound position) For the rest like adding kiai, turning off kiai, adjusting the hitsound volume, changing the custom hitsound (custom 1, custom 2), changing slider velocity, etc, you should use inherited timing points (green timing points). I think when you make a timing point (ctrl+shift+P), it would be a green one (not red) by default. But to make the uninherited (red) to inherited (green) you could just simply go to timing section http://puu.sh/j8iw8/c97d242843.jpg Press the timing setup panel, select all of the timing points except the first one (because the first one is used to define the BPM, it indeed should be red timing point) and check the "inherit previous timing setting" option. http://puu.sh/j8iD9/7447ed4d20.png press OK afterwards. That should fix it. Do this in all diffs okay. < Okay, done. Phew.
  9. And about the "object isn't snapped" and "object's end is not snapped" stuff, that mean the objects (or object end) is not snapped perfectly to the ticks. You can fix it by pressing the number beside the problem http://puu.sh/j8iMw/d8335ce582.png it'll bring you to the position of the objects. After you find the certain object, you moved it around the timeline and then place it again at where it should be and that should fix it. Do that to all of the problems in all diffs. For the object's end (usually it's a slider; spinner is possible tho) you also have to press the number at the side to find the position and then you should adjust the slider's (or spinner's; this case is slider tho) length, shorten or longer it and then adjust it at the correct length again after that. If that don't works, try to move the slider around at the timeline and place it at where it should be (like the "object isn't snapped" problem. Do that for all problem. < Done.
  10. For Hard only. As you can see, there's a stack leniency problem. http://puu.sh/j8iZr/e70f579bfd.png Stack leniency is an option to adjust "stack effect" that appear if you stack objects over each other. If the stack leniency is low, it'll looks less stacked, but if it's high, it'll looks more stacked. I never mess with stack leniency so I never have this kind of problem. Maybe you can fix it by going to song setup -> advanced. I think it's better to keep it at default tho.

    Osu! Standard Guideline wrote:

    Avoid setting stack leniency to a point where you have perfectly overlapping consecutive hit objects.
    < Okay. I suppose it is done.
  11. After you fixed all of that ^ your AiMod should be cleaned. But we haven't done with AiMod yet (AiMod is such a nagging bot xD). If you go inside AiMod, you'll see a "Check distance snap" option http://puu.sh/j8jln/60be18734a.png . You can tick that option to check the distance snap (Distance snap is a function that allow you to keep certain space between two objects according to their rhythmical difference). If you tick that option, you can see if the space between two notes are too far or too near (according to the DS multiplier. You can adjust the DS multiplier by pressing alt and adjusting this bar http://puu.sh/j8jyd/8f20743585.jpg the bigger the multiplier, the further the space between two notes with same rhythmical pattern). That problem is usually called DS problem. Easy and Normal shouldn't have these problems. While your Easy and Normal still have (a lot of) them. Be sure to fix all of them. http://puu.sh/j8jFw/54bee22cc2.png before you fix them, you have to be sure you turn DS on. http://puu.sh/j8jHu/76d82afe94.jpg you can simply fix them by moving the notes at the playfield and the DS bot will atuomatically snap it for you. Even though Hard diffs and above can have jumps, you better keep the distance snap option turned on so the spacing would be more consistent. If you want jump, you can simply move the objects while pressing alt. < Fixed most of theese, rest ist fine, no matter what this AiMod says. It wanted me to do such stupid things that I gave up fixing theese. AiMod and Distance Snap didn't agree and stuff.
  12. Done with the AiMod stuff, below are some suggestions (that I highly suggest to fix)
  13. Pls don't use HP 0 and OD 0 on Easy. Even though it is Easy, don't ever ever use 0 for stats. Use at least 1 < Done!
  14. Pls be consistent about break, you don't add break here 02:43:360 at Easy but add it at another diffs (which is very weird because normally, easier difficulty should have more (or at least the same) break amount than the harder ones) < Yeah, I made Easy first, than at Normal added brak and so on, and forgot to add at Easy :/ Thanks :3
  15. You use CS 4 for Normal but CS 3 for Hard, it's weird because the harder difficulty should have smaller CS. Please use CS 3 for Normal and CS 4 for Hard. Haha! Didn't even notice! Thank you! :3
  16. The rest are fine I think. You just need some experience. < Well if you say so. I won't stop making beatmaps than :3

Good luck~
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