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Built By Titan-ft. Svrcina - The Darkness

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Topic Starter
Mandii
This beatmap was submitted using in-game submission on May 5, 2016 at 11:36:06 AM

Artist: Built By Titan-ft. Svrcina
Title: The Darkness
Tags: Techno House
BPM: 126
Filesize: 4136kb
Play Time: 03:52
Difficulties Available:
  1. Easy (1.45 stars, 151 notes)
  2. Exztra (4.47 stars, 629 notes)
  3. Hard (2.63 stars, 407 notes)
  4. Insane (4.09 stars, 674 notes)
  5. Normal (2.04 stars, 278 notes)
Download: Built By Titan-ft. Svrcina - The Darkness
Information: Scores/Beatmap Listing
---------------
PLEASE RE-DOWNLOAD AS OF 2016/JAN/20

Easy: Complete (Fixed)! REWORKED
Normal: Complete (Fixed)! REWORKED
Hard: Complete (Fixed)! REWORKED
Insane: Complete (Fixed)!
Exztra: Created by zs1512815zs (garbage)!

READY FOR MODDERS! :D
__________________________________________________
Special Thanks To / For Testing the Map :3
_Hibiki_ / OUSNOOBB / GosuWannabe / Animus
Shrukaghn / webb642 / zs1512815zs
myppisshort
where can i find the skin? :D
lilynya
.
lilynya
.
Deppyforce
[General]
add combo colors (must be the same in all diffs)
uncheck widescreen support in all diffs; this map dont have storyboard
aimod : the mp3 you are using is a lot longer than the part which is mapped consider cropping it to reduce filesize
consider get custom hitsounds, the default hs doesnt fit

[Easy]
unrankable; consider remap
spacing must be consistent in easy and normal diff. use distance snap while mapping easy and normal diff map
01:16:249 (1) - easy diff needs 4 beats to recover from spinner

[Normal]
also consider remap
spacing must be consistent in easy and normal diff. use distance snap while mapping easy and normal diff map
this overlap is not allowed 00:39:582 (4,1) - (1)'s head must be visible to be rankable

[Hard]
same/similiar sounds should have same spacing like 00:09:344 (4,5,1) , remap some part like this
also 00:37:678 (5,1) - overlap like this destroys flow. you should change to something else
01:08:630 (1,2,3,4,5,1,2,3) - every beat should form 1 big pattern, try make a buildup pattern, like your insane diff

[Insane]
some spacing makes no sense and should make bigger jumps to emphasize upbeats pls remap some

dont wont to bother modding extra, its not my mapping style

good luck
Topic Starter
Mandii

Aeii wrote:

General
  1. EVERY SINGLE TIMING POINT IS NOT SNAPPED CORRECTLY PLEASE FIX (Corrected)
  2. The map title is wrong, you forgot the (ft. Svrcina). Incorrect metadata makes a map unrankable. (you can use the mp3 in the map folder as reference)
    (Corrected)
  3. Untick "letterbox during breaks" as it conflicts with the other difficulties. (Corrected)
  4. You didn't set a preview point for all your difficulties. If you do set one make sure to change ZS1512815SZ Extra because that one does. Conflicting preview points are unrankable.(Corrected)
  5. The background has the wrong resoution, it should preferably be 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.
  6. Your map has a completely different offset then ZS1512815SZ Extra, this is unrankable. (Corrected)
  7. The maps are HIGHLY circle based and really repetitive, the map could use some more sliders and interesting patterns. Still working on :p
  8. You don't need to use straight sliders all the time, I know this was the theme of this map but you're not Hollow Wings and restricting yourself to one type of slider is stupid and makes the maps really boring.
  9. You change hitsound volume in the map randomly and with entirely inconsistent values. Please don't do this unless you know what you are doing. (Corrected)
  10. You do not put commas in between tags. Fix these please (EDM, Melodic Trance, Techno, House)
(Corrected)

Insane
  1. The OD here seems a bit low, consider moving it up to around 7 so it fits better with the difficulty of the song
  2. 00:38:153 (2) - this doesn't overlap that nicely with 00:37:439 (1) - I know you tried mapping an anti jump but it doesn't look that nice. Consider moving in a bit more right (in can still overlap but not in such an untidy way it does now)
  3. 01:12:439 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This stream is all over the place, make it consistent (or at least consistently increasing/decreasing in distance) Right now it just looks ugly
  4. 01:14:523 (2) - object end is not snapped properly. This is unrankable. (this is also a problem in all the other diffs)
  5. 01:14:880 (4) - ^
  6. 02:16:487 (1) - ^
  7. 01:16:154 - the kiai here isn't snapped to anything (it's not on a tick like it should be)
  8. 01:31:511 - ^
  9. 02:31:987 - ^
  10. 03:02:940 - ^
  11. 00:07:455 - Duplicate green line, no need for it. Remove please. (same in the other diffs)
  12. 01:00:178 - ^
  13. 01:35:058 - ^
  14. 01:53:749 - ^
  15. 03:02:916 - ^
  16. 01:31:725 - You don't need green lines during a break. Remove please.
  17. 03:02:916 (1) - The spinner fades out randomly, I would extend this to 03:04:820
  18. 03:15:058 (2,3) - fix blanket
  19. 01:16:368 - This kiai would fit better if you ended it at 01:29:582. There's no reason to keep it for the spinner. (You did it right at 03:02:916 though, weird)
FIXED :D

I'm not really going to continue about gameplay as I it is not necessary considering the map is unrankable in it's current state. Fix all the things I pointed out before focusing on the gameplay itself. Here's a neat guide for that.
Many thanks for your help in this. :3
Topic Starter
Mandii

Deppyforce wrote:

[General]
add combo colors (must be the same in all diffs)
uncheck widescreen support in all diffs; this map dont have storyboard
aimod : the mp3 you are using is a lot longer than the part which is mapped consider cropping it to reduce filesize
consider get custom hitsounds, the default hs doesnt fit
Integrated hit sounds with what the map was made with!

[Easy]
unrankable; consider remap
spacing must be consistent in easy and normal diff. use distance snap while mapping easy and normal diff map
01:16:249 (1) - easy diff needs 4 beats to recover from spinner
Snap Spacing has been applied AI Mod was consulted for snapping (Fixed)

[Normal]
also consider remap
spacing must be consistent in easy and normal diff. use distance snap while mapping easy and normal diff map
this overlap is not allowed 00:39:582 (4,1) - (1)'s head must be visible to be rankable
(Corrected)

[Hard]
same/similiar sounds should have same spacing like 00:09:344 (4,5,1) , remap some part like this
also 00:37:678 (5,1) - overlap like this destroys flow. you should change to something else
01:08:630 (1,2,3,4,5,1,2,3) - every beat should form 1 big pattern, try make a buildup pattern, like your insane diff
W.I.P will redo pattern adjustments

[Insane]
some spacing makes no sense and should make bigger jumps to emphasize upbeats pls remap some

dont wont to bother modding extra, its not my mapping style

good luck
Many thanks for your help :3
webb642
i think the ZS1512815SZ Extra diff would be better off with ar9.3
OSUNoobb
Hard:

00:15:297 (1) - 00:16:011 (3) - (Fix follow vocals)
00:30:535 (1) - 00:33:392 (2) - (Re adjust again follow vocals)
00:36:011 (1) - 00:36:963 (3) - (Re-time to vocals)
00:38:154 (1) - 00:45:297 (2) - (Follow vocals)
01:14:344 (1) - Shorten Spinner
01:17:082 (1) - 01:29:106 (3) - Make it into a better flow control

Remove Notes:
00:47:797 (3) -
00:51:606 (3) -
00:55:416 (3) -
00:59:225 (3) -
01:02:082 (3) -
01:05:892 (2) -
Gosu Wannabe
Insane

01:14:364 (1) - Sliders in this combo are slightly offbeat.
01:14:543 (2) - ^ Same as above.
01:14:721 (3) - ^ Same as above.
01:14:900 (4) - ^ Same as above.
Topic Starter
Mandii

Gosu Wannabe wrote:

Insane

01:14:364 (1) - Sliders in this combo are slightly offbeat. adjusted by 1 tick
01:14:543 (2) - ^ Same as above. adjusted by 1 tick
01:14:721 (3) - ^ Same as above. adjusted by 1 tick
01:14:900 (4) - ^ Same as above. -removed slider
kunka
Hi~
From my Q~

General

  1. Difficulty: I think that OD and balance of the HP are no good. For example, It is not necessary to set it to same in HP of normal and the HP of Hard diff. In addition, the insane diff suddenly rises from hard diff. Therefore, I recommend that OD4 and HP5 setting of the hard diff.
  2. Tag: Please add the name of the guest.
  3. DS: Easy and the Normal diff, please use distance snap. You must place them at the same interval. It is a factor of the unrankable.
  4. BG: Please switch to 1366*768.
  5. SB: I don't understand the SB well. However. do you need three .osb? http://puu.sh/mLRNd.png
ZS1512815SZ Extra

  1. Diff name is different from your ID. Is it not wrong? ZS1512815SZ Extra
  2. As for the NC, consistency is basic. There is considerably bias in this diff. For example, 00:15:794 (1) - ~ 00:21:984 (1) - and 00:22:937 (1) - ~ 00:29:603 (10) - are the same phrases. The former has five times of NC. However, there is only three times of latter. It is necessary to set NC in the same way.
  3. 01:25:436 (2) - It is not done stack with other same rhythm. It is unnatural that only this performs stack. I recommend that I remove stack.
  4. 00:59:603 (2,3) - 00:57:699 (5) - and 00:58:651 (2) - are 1/4 slider. Because it is the same rhythm, I recommend that I change same 1/4 slider. Current note becomes the factor that a player is confused.
  5. 03:02:937 (10) - NC.
  6. 03:44:840 - There is a strong sound. Would you add a circle? If it's adoption, please add it by NC.

    Overall: There is much placement to change a kind of note when the same rhythm continues. You should avoid it as much as possible. It is surely interesting if there is the placement of various patterns. However, it become the cause that a player is confused.
Insane

  1. About NC: Please refer to Extra diff. It is similar NC...It is basic to keep consistency. For example, I add NC in the 00:15:317 (1) - in this way. → http://puu.sh/mLYvC.jpg
  2. 01:14:364 (1,2,3) - The momentum of the song doesn't decline here. However, distance becomes small here. It's not logical. I recommend that it maintain distance of notes of before.
  3. 01:15:078 (1,2) - I recommend that I place the same notes in each 4 notes. Therefore, it becomes 1/4 slider here. http://puu.sh/mM57G.jpg
  4. 01:55:376 (4) - This is overmap.
  5. 01:57:281 (3) - ^
  6. 01:59:186 (3) - ^
  7. 02:01:090 (7) - ^
  8. 02:29:602 (9) - NC.
  9. 02:36:983 (1) - The rhythm doesn't change. Please keep consistency. http://puu.sh/mM5Ps.jpg
  10. 02:37:102 (4) - The need of the stack isn't felt. Rather, It is a factor to be confused.
  11. 02:44:364 (2,3) - This distance is 1.39x. However, the 02:45:317 (2,3) - which is the next same rhythm is 4.12x. It is necessary to unify it in either.
  12. 03:12:221 (1,2,3,4,1,2,3) - I can't recommend 1/8. If you feel it with need, please switch to a reverse slider.
  13. 03:44:840 (1) - I recommend either. http://puu.sh/mLZHo.jpg or http://puu.sh/mLZSl.jpg When you adopt spinner, please setting on the volume of the spinner in 20%.

    Overall: It's the same as Extra diff. I recommend a correction.
GL ;)
OnyxPaw
Hard ( ͡° ͜ʖ ͡°):


HP, AR and OD seem too low, consider upping them to 5, 7 and 5 respectively
02:28:650 (1,2) - the buildup here is slightly off, make it the same as 01:12:459 (1,2)
00:54:364 (5,1) you see how the notes are spaced because of their time difference, but not in 01:01:507 (1,2,3,4,5,1,2)?

also 03:19:126 (2) is my favourite slider
Spiraler
My end of the m4m from my queue

Easy
00:11:507 (4) - try to have this lead more directly from the previous circle
00:20:078 (2,3) - blanket?
00:41:983 (4) - I would rotate this anti-clockwise so it can both blanket the previous circle and lead more directly into the next
00:48:650 (4,1) - it's the same spacing with double the time in between, in easy/normal this should be avoided
01:07:698 (5,1) - ^
01:18:174 (3,1) - ^
01:22:936 (5,1) - ^
01:26:745 (3,1) - ^
01:44:840 (1,2,1) - ^
02:03:888 (3,1) - ^
02:08:650 (5,1) - ^
02:12:459 (2,1) - ^
02:16:269 (4,1) - ^
02:20:078 (3,1) - ^
02:23:888 (5,1) - ^
02:35:317 (2,1) - ^
02:39:126 (5,1) - ^
02:46:745 (4,1) - ^
02:54:364 (6,1) - ^
02:58:174 (4,1) - ^
03:36:269 (5,1) - ^
03:40:079 (3,1) - ^
01:01:031 (1) - I don't really think a slider in easy should have 5 repeats
02:09:602 (1) - ^
02:32:459 (1) - ^
03:29:602 (1) - ^
02:01:031 (5) - curve the other way, it should lead from the previous circle (more important here than leading to the next slider)
02:06:745 (3,4) - no reason for closer spacing
02:16:269 (4) - move a bit to the right to blanket with previous slider
03:25:793 (1) - should be blanketed in previous slider better

Normal
cs 4 is kind of small circles for normal, consider 3.5

00:08:412 (2) - even the spacing before and after
00:16:031 (2) - ^
01:08:412 (3,1) - kind of a weird jump with the way this map goes
01:18:412 (3,4) - don't suddenly change spacing in a single tap like this
01:19:840 (2,3) - ^
01:29:840 (1) - don't end this on a blue tick
01:44:364 (1) - blanket this in previous slider
01:46:745 (1,2) - really weird jump, reads as a longer time in between
01:47:698 (2,3) - ^
02:21:031 (2) - don't have same space with different time interval like this
02:45:316 (4) - NC
02:46:031 (1,1) - slider is too close to spinner end for a normal
03:19:126 (7) - those slider points :o (not part of mod)
03:29:602 (1,2) - make each of the slider-circle pairs to follow have the same distance between the two (at least for each grouping of 4 pairs)

Hard
00:08:412 (2) - even spacing before and after
00:31:031 (2) - ^
00:32:221 (2) - ^
01:42:698 (3) - ^
00:18:174 (3,4) - same spacing but different time between is to be avoided if it makes it hard to read like this
00:23:412 (2,3) - ^
02:52:459 (1,2,3) - ^
03:16:269 (3,4,5) - maybe this is too unreadable
03:32:936 (1,5) - add hitclap
03:42:459 (1) - remove hitclap from second point, add hitclap to third

Nice maps, cool song, good luck with rank!
Topic Starter
Mandii

Spiral527 wrote:

My end of the m4m from my queue

Easy
00:11:507 (4) - try to have this lead more directly from the previous circle
00:20:078 (2,3) - blanket?
00:41:983 (4) - I would rotate this anti-clockwise so it can both blanket the previous circle and lead more directly into the next
00:48:650 (4,1) - it's the same spacing with double the time in between, in easy/normal this should be avoided
01:07:698 (5,1) - ^
01:18:174 (3,1) - ^
01:22:936 (5,1) - ^
01:26:745 (3,1) - ^
01:44:840 (1,2,1) - ^
02:03:888 (3,1) - ^
02:08:650 (5,1) - ^
02:12:459 (2,1) - ^
02:16:269 (4,1) - ^
02:20:078 (3,1) - ^
02:23:888 (5,1) - ^
02:35:317 (2,1) - ^
02:39:126 (5,1) - ^
02:46:745 (4,1) - ^
02:54:364 (6,1) - ^
02:58:174 (4,1) - ^
03:36:269 (5,1) - ^
03:40:079 (3,1) - ^ Ai Mod and snapping distance has been applied for all
01:01:031 (1) - I don't really think a slider in easy should have 5 repeats Keeping for now, until i can think of something else
02:09:602 (1) - ^
02:32:459 (1) - ^
03:29:602 (1) - ^
02:01:031 (5) - curve the other way, it should lead from the previous circle (more important here than leading to the next slider Done
02:06:745 (3,4) - no reason for closer spacing
02:16:269 (4) - move a bit to the right to blanket with previous slider
03:25:793 (1) - should be blanketed in previous slider better
Fixed

Normal
cs 4 is kind of small circles for normal, consider 3.5 Made a 3 for now

00:08:412 (2) - even the spacing before and after
00:16:031 (2) - ^
01:08:412 (3,1) - kind of a weird jump with the way this map goes
01:18:412 (3,4) - don't suddenly change spacing in a single tap like this
01:19:840 (2,3) - ^
01:29:840 (1) - don't end this on a blue tick
01:44:364 (1) - blanket this in previous slider
01:46:745 (1,2) - really weird jump, reads as a longer time in between
01:47:698 (2,3) - ^ Ai mod was consulted but, with some snapping it wanted done would throw off the whole song, and lay out fixed so all snapping is the same
02:21:031 (2) - don't have same space with different time interval like this
02:45:316 (4) - NC Done
02:46:031 (1,1) - slider is too close to spinner end for a normal added 4 beats before
03:19:126 (7) - those slider points :o (not part of mod)
03:29:602 (1,2) - make each of the slider-circle pairs to follow have the same distance between the two (at least for each grouping of 4 pairs)

Hard
00:08:412 (2) - even spacing before and after
00:31:031 (2) - ^
00:32:221 (2) - ^
01:42:698 (3) - ^
00:18:174 (3,4) - same spacing but different time between is to be avoided if it makes it hard to read like this
00:23:412 (2,3) - ^
02:52:459 (1,2,3) - ^
03:16:269 (3,4,5) - maybe this is too unreadable
03:32:936 (1,5) - add hitclap
03:42:459 (1) - remove hitclap from second point, add hitclap to third
All has been done

Nice maps, cool song, good luck with rank!
Topic Starter
Mandii

zs1512815zs wrote:

Hard ( ͡° ͜ʖ ͡°):


HP, AR and OD seem too low, consider upping them to 5, 7 and 5 respectively Done
02:28:650 (1,2) - the buildup here is slightly off, make it the same as 01:12:459 (1,2) Done
00:54:364 (5,1) you see how the notes are spaced because of their time difference, but not in 01:01:507 (1,2,3,4,5,1,2)? Done

also 03:19:126 (2) is my favourite slider
I FIXED IT! >;D
Brosbe
01:12:459 (1,2,3,4,5,6,7,8,1,2,3) - i think the sliders here should be curved and be in a more circular pattern
great map btw, i hope it will get ranked soon :^)
Topic Starter
Mandii

Brosbe wrote:

01:12:459 (1,2,3,4,5,6,7,8,1,2,3) - i think the sliders here should be curved and be in a more circular pattern
great map btw, i hope it will get ranked soon :^)
just wondering what difficulty this would be for :p
SoySauce
Hey, mod for M4M
Sorry I'm late :?
Anyways, let's get this started

General
  1. There's more than one .osb file in the folder. Delete 2 of them
  2. Kiai times are inconsistent. -
    [Easy] : Kiai #1: Starts on 01:16:031, ends on 01:29:721
    Kiai #2: Starts on 02:32:221, ends on 03:01:983 -
    [Exztra] : Kiai #1: Starts on 01:16:150, ends on 01:31:507
    Kiai #2: Starts on 02:32:340, ends on 03:03:055 -
    [Hard] : Kiai #1: Starts on 01:16:031, ends on 01:29:602
    Kiai #2: Starts on 02:32:459, ends on 03:02:578 -
    [Insane] : Kiai #1: Starts on 01:16:507, ends on 01:29:602
    Kiai #2: Starts on 02:32:578, ends on 03:03:055 -
    [Normal] : Kiai #1: Starts on 01:16:031, ends on 01:29:602
    Kiai #2: Starts on 02:32:459, ends on 03:02:459
  3. Also, why not put kiai here too: 03:10:555 - until 03:23:888 - Gotta love the drop
Easy and Normal (and Hard too probably)
  1. I'm pretty sure that you're aware of this but, you're using inconsistent DS for most of the map. e.g 1.1 then 0.7 then 0.4 then 0.8 and so on. Okay, so before you say it, yes AiMod said that there were no problems at all it's because AiMod picks the distance of the first two objects in a combo (any object numbered 1 and 2) and then compares that distance to the rest of the combo. Note, combo only. So if an object that's let's say, numbered 4 and 5 has DS of 0.8 then the next object is a new combo and the DS between 5 and 1 is 1.3, AiMod won't detect that as a problem because it only scans for spacing errors in a combo, not between combos. With that said, I'm gonna say that you'll have to rework those diffs with constant spacing throughout the whole map. Not only for certain parts but for the whole map (Rework for Easy and Normal only. In Hard you can change the DS occasionally but not too much and not too frequent. Best to keep consistent DS in most parts). I'll comment on other things besides spacing in my mods below
Easy
  1. 00:07:698 (1,2,3,4) - You are not following anything here. The objects doesn't follow the piano correctly. I recommend you use this rhythm
  2. 00:18:174 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I can't really get what you're following here. You should try to map to the vocals more properly. Just following the white ticks sometimes won't work because vocals doesn't always follow the white ticks.
  3. 01:01:031 (1) - You should not use more than one repeat in an Easy or Normal diff. Also keep in mind that 1/2 or 1/1 sliders with more than one repeat on any diff can get boring and well, repititive. You should use them only when it really fits with the music.
  4. 01:08:650 (1) - Too simplified, Follow the beats properly
  5. 01:16:031 - Kiai should start right where it should really start (the big white tick). You shouldn't put it like a tick before it really starts because all that star fountain and shiny stuff will spurt out right where you put it to start. Having the star fountain shoot out a bit earlier than the chorus is just awkward don't you think? Also, apply this to all of your diffs
  6. 01:23:888 (1) - No more than one repeat
  7. 01:29:602 - Same with the kiai end, you should put them right at the big white tick. Apply this to all of your diffs
  8. 01:41:031 (2,3) - Don't overlap
  9. 01:52:221 (6) - No sliderwhistle please.
  10. 02:09:602 (1) - Same repeat thing
  11. 02:24:840 (1) - This one too. Too simplified
  12. 02:32:459 (1) - Same repeat thing
  13. 02:50:555 (3,1) - Stacks are not recommended on Easy
  14. 03:00:078 (3) - Repeat thingy
  15. 03:21:269 (1) - ^ and also this doesn't follow the music properly
  16. 03:23:888 (2,1,2) - Suggest you just put a spinner here replacing the notes
  17. 03:29:602 (1) - Repeats
Normal
  1. There are many instances where two or more objects touch each other. Generally you would want the objects not touch or overlap with each other (except for touching because of DS) as it looks neater that way. Some may look good but I sugest you just avoid it. Check all of your objects and fix any overlaps that you can find
  2. 00:45:793 (1,1,1,1,1,1,1,1) - No more than one repeat in Normal
  3. 01:55:555 (4,3,1,1,1,1,1,1,1,1,1) - ^
Hard
  1. Although you have more freedom of spacing objects here you should always try to maintain constant DS in most parts. There's more spacing issues here but I'm not gonna comment on those.
  2. 00:14:126 (3,1) - Don't overlap these.
  3. 00:35:317 (3,1) - Fix this sudden jump
  4. 01:16:269 - Circle here
  5. 02:32:459 - ^
  6. 02:48:650 (1) - Start this on the blue tick. Same for all of these: 02:49:602 (1) - 02:50:555 (1) - 02:51:507 (1) - 02:52:459 (1) - 02:53:412 (1) - 02:54:364 (1) - 02:56:269 (1) - 02:57:221 (1) - 02:58:174 (1) - 02:59:126 (4) - 03:00:078 (1) - 03:01:031 (1) - 03:01:983 (1) -

Insane
  1. This diff has too many circles in succesion (I'm sure there's a better word for this. What I mean is, there's too many circles without any sliders between them). You might want to consider adding more sliders in this map and make some nice patterns while you're at it.
  2. 00:13:174 (1,2,3) - Space them evenly or stack them
  3. 00:24:364 (2,3) - Too close
  4. 00:30:078 (1,2,3) - Use same spacing.
  5. 00:30:793 - Circle here
  6. 00:46:269 (3,4) - This pattern, throughout the whole part. Although I can play this just fine (lol) this might prove to be more difficult for other palyers that are just starting to play Insanes. I suggest you don't space them or if you still want to space them, reduce the spacing or make a slider that starts here 00:46:745 - (the white tick) in your pattern
  7. 01:01:745 (1,2,3) - Spaced triples are not recommended here. (Yes they still touch but barely so it's just considered as spaced)
  8. 01:15:793 (1,2,3,4) - Either you change (1) to circles or convert (2) and (3) to sliders
  9. 01:16:507 - The whole drop part. No spaced 1/4 beat circles, or at least, tone them down a bit. (spaced 1/4 sliders are fine)
  10. 01:42:936 (1) - End this slider here 01:43:888 -
  11. 01:49:602 (4,5) - Overmapped
  12. 02:17:221 - This part till the drop. You have to put more sliders here. Just circles non-stop can get boring
  13. 02:31:983 (1,2,3,4) - Same thing as 01:15:793 (1,2,3,4) -
  14. 02:32:698 - Same thing with the first drop
  15. 03:13:412 (3,4) - Don't space them
  16. 03:16:983 (4,5,6,7,1,2,3,4,5,1,2,3) - ^
Exztra
  1. Okay first of all, if you want to make spaced streams, triple, double, etc, please use DS when making them. Spaced 1/4 beats are fine in a high difficulty map but you have to make them spaced consistently or else it would look really forced just to increase the star rating. Also most spaced streams are played with flowing your cursor (who would want to snap their cursor every 1/4 beats). That's why you have to space them consistently so that it's more enjoyable to play.
  2. 00:38:175 (1,2) - Space them
  3. 00:39:841 (6,1) - ^
  4. 01:23:770 (8) - Suddenly slowing down SV here won't work as it has the same length with the 1/4 slider earlier which can cause confusion while playing
  5. 01:57:221 (2,3) - Space them
  6. 02:32:221 (3,4) - Way too far
  7. 03:16:269 (1,2,3) - ^
  8. 03:17:340 (7,8,1,2) - ^

I'll continue this mod tomorrow for Insane and Exztra, hopefully. I apologize for the delays. Was busy with some stuff. Kinda tired right now :o You can apply what I said now or later but I'm just going to say that my mod doesn't end here.

I'll end my mod here. Anyways, best of luck on your map :D

Edit: Mod continuation
Topic Starter
Mandii

Cagrux wrote:

Hey, mod for M4M
Sorry I'm late :?
Anyways, let's get this started

General
  1. There's more than one .osb file in the folder. Delete 2 of them Done
  2. Kiai times are inconsistent. -
    [Easy] : Kiai #1: Starts on 01:16:031, ends on 01:29:721
    Kiai #2: Starts on 02:32:221, ends on 03:01:983 -
    [Exztra] : Kiai #1: Starts on 01:16:150, ends on 01:31:507
    Kiai #2: Starts on 02:32:340, ends on 03:03:055 -
    [Hard] : Kiai #1: Starts on 01:16:031, ends on 01:29:602
    Kiai #2: Starts on 02:32:459, ends on 03:02:578 -
    [Insane] : Kiai #1: Starts on 01:16:507, ends on 01:29:602
    Kiai #2: Starts on 02:32:578, ends on 03:03:055 -
    [Normal] : Kiai #1: Starts on 01:16:031, ends on 01:29:602
    Kiai #2: Starts on 02:32:459, ends on 03:02:459 Done, all have been fixed for all diff
  3. Also, why not put kiai here too: 03:10:555 - until 03:23:888 - Gotta love the drop
the same for now, but ill keep it in mind :3

Easy and Normal (and Hard too probably)
  1. I'm pretty sure that you're aware of this but, you're using inconsistent DS for most of the map. e.g 1.1 then 0.7 then 0.4 then 0.8 and so on. Okay, so before you say it, yes AiMod said that there were no problems at all it's because AiMod picks the distance of the first two objects in a combo (any object numbered 1 and 2) and then compares that distance to the rest of the combo. Note, combo only. So if an object that's let's say, numbered 4 and 5 has DS of 0.8 then the next object is a new combo and the DS between 5 and 1 is 1.3, AiMod won't detect that as a problem because it only scans for spacing errors in a combo, not between combos. With that said, I'm gonna say that you'll have to rework those diffs with constant spacing throughout the whole map. Not only for certain parts but for the whole map (Rework for Easy and Normal only. In Hard you can change the DS occasionally but not too much and not too frequent. Best to keep consistent DS in most parts). I'll comment on other things besides spacing in my mods below
Snapping has been done with a contestant snap, thank you with your help for this.

Easy
  1. 00:07:698 (1,2,3,4) - You are not following anything here. The objects doesn't follow the piano correctly. I recommend you use this rhythm
  2. 00:18:174 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I can't really get what you're following here. You should try to map to the vocals more properly. Just following the white ticks sometimes won't work because vocals doesn't always follow the white ticks.
  3. 01:01:031 (1) - You should not use more than one repeat in an Easy or Normal diff. Also keep in mind that 1/2 or 1/1 sliders with more than one repeat on any diff can get boring and well, repititive. You should use them only when it really fits with the music.
  4. 01:08:650 (1) - Too simplified, Follow the beats properly
  5. 01:16:031 - Kiai should start right where it should really start (the big white tick). You shouldn't put it like a tick before it really starts because all that star fountain and shiny stuff will spurt out right where you put it to start. Having the star fountain shoot out a bit earlier than the chorus is just awkward don't you think? Also, apply this to all of your diffs
  6. 01:23:888 (1) - No more than one repeat
  7. 01:29:602 - Same with the kiai end, you should put them right at the big white tick. Apply this to all of your diffs
  8. 01:41:031 (2,3) - Don't overlap
  9. 01:52:221 (6) - No sliderwhistle please.
  10. 02:09:602 (1) - Same repeat thing
  11. 02:24:840 (1) - This one too. Too simplified
  12. 02:32:459 (1) - Same repeat thing
  13. 02:50:555 (3,1) - Stacks are not recommended on Easy
  14. 03:00:078 (3) - Repeat thingy
  15. 03:21:269 (1) - ^ and also this doesn't follow the music properly
  16. 03:23:888 (2,1,2) - Suggest you just put a spinner here replacing the notes
  17. 03:29:602 (1) - Repeats
all has been Done, map was completely re-worked while applying what you have said above

Normal
  1. There are many instances where two or more objects touch each other. Generally you would want the objects not touch or overlap with each other (except for touching because of DS) as it looks neater that way. Some may look good but I sugest you just avoid it. Check all of your objects and fix any overlaps that you can find
  2. 00:45:793 (1,1,1,1,1,1,1,1) - No more than one repeat in Normal
  3. 01:55:555 (4,3,1,1,1,1,1,1,1,1,1) - ^
Again all has been Done, map was completely re-worked

Hard
  1. Although you have more freedom of spacing objects here you should always try to maintain constant DS in most parts. There's more spacing issues here but I'm not gonna comment on those.
  2. 00:14:126 (3,1) - Don't overlap these. Done
  3. 00:35:317 (3,1) - Fix this sudden jump Done
  4. 01:16:269 - Circle here Done
  5. 02:32:459 - ^ Done
  6. 02:48:650 (1) - Start this on the blue tick. Same for all of these: 02:49:602 (1) - 02:50:555 (1) - 02:51:507 (1) - 02:52:459 (1) - 02:53:412 (1) - 02:54:364 (1) - 02:56:269 (1) - 02:57:221 (1) - 02:58:174 (1) - 02:59:126 (4) - 03:00:078 (1) - 03:01:031 (1) - 03:01:983 (1) -
Done, took me a bit to understand what you meant by this, but i figured it out :p

Insane
  1. This diff has too many circles in succesion (I'm sure there's a better word for this. What I mean is, there's too many circles without any sliders between them). You might want to consider adding more sliders in this map and make some nice patterns while you're at it. Done, patterns, circles sliders etc, have been re-worked
  2. 00:13:174 (1,2,3) - Space them evenly or stack them Done, used snapping distance
  3. 00:24:364 (2,3) - Too close Fixed
  4. 00:30:078 (1,2,3) - Use same spacing. Done
  5. 00:30:793 - Circle here Done, i was gonna fight this, but i found a way to make it work out :3
  6. 00:46:269 (3,4) - This pattern, throughout the whole part. Although I can play this just fine (lol) this might prove to be more difficult for other palyers that are just starting to play Insanes. I suggest you don't space them or if you still want to space them, reduce the spacing or make a slider that starts here 00:46:745 - (the white tick) in your pattern i moved the notes a bit closer together
  7. 01:01:745 (1,2,3) - Spaced triples are not recommended here. (Yes they still touch but barely so it's just considered as spaced) Moved notes closer to slightly over lap, to easily be able to read
  8. 01:15:793 (1,2,3,4) - Either you change (1) to circles or convert (2) and (3) to sliders Done, converted circles to sliders
  9. 01:16:507 - The whole drop part. No spaced 1/4 beat circles, or at least, tone them down a bit. (spaced 1/4 sliders are fine) Done
  10. 01:42:936 (1) - End this slider here 01:43:888 - going to keep the same for now, due to it being a kind of signature that i have going for the map, its the same in norm and hard as well
  11. 01:49:602 (4,5) - Overmapped Changed to circles
  12. 02:17:221 - This part till the drop. You have to put more sliders here. Just circles non-stop can get boring Done
  13. 02:31:983 (1,2,3,4) - Same thing as 01:15:793 (1,2,3,4) -Done
  14. 02:32:698 - Same thing with the first drop Done
  15. 03:13:412 (3,4) - Don't space them Done
  16. 03:16:983 (4,5,6,7,1,2,3,4,5,1,2,3) - ^
Done

Exztra
  1. Okay first of all, if you want to make spaced streams, triple, double, etc, please use DS when making them. Spaced 1/4 beats are fine in a high difficulty map but you have to make them spaced consistently or else it would look really forced just to increase the star rating. Also most spaced streams are played with flowing your cursor (who would want to snap their cursor every 1/4 beats). That's why you have to space them consistently so that it's more enjoyable to play. Done
  2. 00:38:175 (1,2) - Space them Done
  3. 00:39:841 (6,1) - ^ Done
  4. 01:23:770 (8) - Suddenly slowing down SV here won't work as it has the same length with the 1/4 slider earlier which can cause confusion while playing Done
  5. 01:57:221 (2,3) - Space them Done
  6. 02:32:221 (3,4) - Way too far Fixed
  7. 03:16:269 (1,2,3) - ^Done
  8. 03:17:340 (7,8,1,2) - ^ GD, Friend will work on this later today.


I'll continue this mod tomorrow for Insane and Exztra, hopefully. I apologize for the delays. Was busy with some stuff. Kinda tired right now :o You can apply what I said now or later but I'm just going to say that my mod doesn't end here.

I'll end my mod here. Anyways, best of luck on your map :D

Edit: Mod continuation
Many thanks for your mod, it was a big help :D
BoatKrab
Hi! M4M as you request
sorry for late :3
okay let's start

[Easy]
00:09:364 (1) - Remove NC
00:33:412 (1) - ^
00:47:698 (3) - I think it will be better if you make slider like this
00:51:507 (4) - Remove this and then copy 00:50:555 (3) - and paste it, after that turn it 180 degrees (Ctrl+> 2 times)
00:57:221 (1,3) - It's a little overlap with 00:57:221 (1) - please move 00:59:126 (3) -
01:59:840 (3,1) - ^
01:08:650 (1) - This spinner should end at 01:14:364 -
02:28:650 (1) - This spinner should end at 02:30:555 -
03:23:888 (1) - This spinner should end at 03:27:698 -
03:29:602 - Are you forgot kiai time?

[Normal]
00:20:793 (1,2) - It would be better if they're parallel
01:12:459 (1) - This spinner should end at 01:14:364 -
02:28:174 (1) - Remove NC
02:28:650 (1) - This spinner should end at 02:30:555 -
03:24:364 (1) - This spinner should end at 03:27:698 -
03:19:126 (2) - Slider like this shouldn't not been in Easy Normal difficulty

[Hard]
00:36:031 (1,2,3) - Spacing Error
01:16:507 (6) - NC
02:29:483 (2) - Should start at 02:29:602 -
02:32:698 (6) - NC
03:16:983 (5) - Remove reverse one time
03:26:745 (1,2) - Make them closer
03:29:602 (3) - NC

[Insane]
00:13:174 (1) - Make it overlap with 00:12:221 (1) -
01:39:126 - Break time should end here
01:44:364 (1) - Remove NC
02:54:840 (3,4,5) - Spacing Error
03:02:459 (2,3,4,5) - It's too far

[Exztra]
00:13:175 (1,2,3) - Make them like this 00:09:365 (5,6,7) -
01:00:317 - 01:07:698 - Remove spinners add some note
01:08:650 (4) - NC
02:01:269 (1) - Remove NC
02:16:983 - 02:23:888 - Remove spinners add some note
02:24:840 (4) - NC
02:50:078 (3,4,5) - Spacing Error
02:53:888 (2) - Ctrl+G

[Overall]
Actually, even though you may not have much trouble.
There is just the distance overlap and I want you to take care this for more

Goodluck
KaedekaShizuru
Hey Sir !
Remember when you ask for a mod, please make sure you clear the modder's modding rule on his/her userpage !
I only mod the song from galgame now except this time for you.

[General]
First of all, no matter how you love this song is, never let yourself fall into songs selection troubles if this song hardly to mapping.
This song has some parts of a few relatively quiet, so I recommend you to silence all slider using this:http://puu.sh/n6ieH/e14a04b2e9.wav

[Exztra]
not Extra?
00:09:841 (6,7,8) - OK here is Extra, you can add anti as this, but
I still recommend to NC 00:09:365 (5)
00:14:365 (4) - you can add a slow down slider here, but at 00:15:317 vocal begins and it's a downbeat, you should let players feel beating sense. So cut down this slider to 00:14:840 and add a circle at 00:15:317 or a slider to 00:15:793
I saw you follow rhythm like 00:22:937 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7) , that's good, but you can't change to follow vocal suddenly like 00:28:413 (1). I know maybe you felt boring to follow all backing track, but you can use jump like 00:22:937 (1,2,3,4,1,2,3) and combination of circles and slides. In difficulty diffs we no ot recommend to follow vocal.
And here 00:36:032 (1,2,3) you switched to vocal but made a big empty. Mapping especially in difficulty diffs you should ensure the continuity to let players feel joyfully.
00:46:270 (3) - you'd better not use kickslider like this and do not use it as much as possible. Players hardly to read how many times it returns. but you can add notes like 00:49:127 (4,5,6,7) 、 00:51:984 (2,3) 、00:52:937 (2,3,4)
00:53:175 (3,4) - don't let this 2 circle too far. it's too hard to play.
00:55:079 (3,4) - so as here. why farther?
01:01:031 - I think 1st KIAI part begin here
01:01:388 (1) - I should ask you that, could you finish this spinner with more 1000 points?if not, you must delete it. So as 01:03:293 (1) 、01:05:199 (1) 、01:07:102 (1)
01:02:936 - Again. Dont switch to vocal suddenly and make a big empty at the same time. So as 01:04:840 、01:06:745
01:52:221 (1,2,3) - Normal hitwhistle sound noisy. Hitsound is help player enjoy your map and the song, not make noise.
02:05:913 (1) - no reason to add a short slider begin at 02:05:912, there is no beat for you to follow. a circle at 02:06:031 is enough. So as 02:06:864 (1) 、02:07:818 (1) 、02:08:769 (1)
02:24:840 (4) - DS changes to make a jump should NC here
03:05:793 - no need to make break line to here because of here have no sound. Break here naturely.
03:25:317 (7,8,1,2,3,4,5,6,7,8) - please slow down speed to 25% and listen carefully, don't you think here is 1/8 and begin from 03:23:888 ?
03:44:900 - you can add a spinner from here to 03:46:745
I really feel this song too hard to map even to new mappers like you.

[Insane]
Compared to EX diff you did a good job at the beginning in this diff. But too smooth vertical and horizontal like 00:07:698 (1)、00:11:507 (1,2,3,1,2,3,4,1) is not recommended. But why the DS 00:12:936 (4) to 00:12:698 (3) is closer than 00:12:221 (1) to 00:12:459 (2) ? And it makes 00:12:221 (1) can't stack on 00:13:174 (1) looks bad.
00:13:174 (1,2,3) - the same with EX diff
00:19:364 (2,1) - don't touch each other, looks bad.
00:28:650 (3) - please let it stack with 00:26:745 (2,4) and don't touch 00:29:364 (2) then keep the shape at the same time. Typesetting is very important. it can please modders.
00:36:031 (1,2,3) - the same with 00:13:174 (1,2,3)
00:38:174 (2) - be careful on space distance and time distance. if you have no particular reason, please make sure that space distance and time distance on substantially proportional relationships to let them easy to read.
01:00:317 - the same with EX, KIAI begin here. And you can speed up, but X2.0 is toooooo high.
01:01:269 - then why slow down back here? this song has no reason to speed change suddenly and large rate. Enter KIAI manytimes need speed up, but be careful and not large rate please, players will hard to know what to do.
01:09:483 - I suggest not miss here and add slider with 01:09:602 (4) .After the same.
01:16:507 (1,2,3) - can yourself play well at this big DS?I think there is no need.
Never do overdone. After the same.
01:42:459 (4,5,1) - if you want to make a centrosymmetric, make sure you done
01:52:221 (1,2,3) - the hitsound same with EX and why this so large DS?
01:54:364 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,5,6,1) - also here, don't make noisy
02:01:507 (1) - nothing special, no NC here.
03:02:698 (3,4,5) - too large for insane
03:03:055 (1) - I think this spinner can be combined with 03:06:745 (1) . but if you want to keep double, extend it to 03:06:626
03:14:245 - don't miss here and increase once folded on 03:13:888 (5)
03:23:888 (3,4,5,6,1,2,3,1,2,3,1,2) - as the same with EX

[Hard]
same with insane, smooth vertical and horizontal was not fit to the mapping style right now. others will not repeat.
00:38:174 (1) - Reducing time reentry and add a circle at 00:38:888
01:15:793 (1,2,3,4,5) - stream in hard diff is too difficult, please change 01:16:150 (4,5) to a short slider instead.

Still need hard works.
Do not hang on this map, try to mapping more different kinds of songs is more helpful.
Choose a song easy and suit to mapping is very important, do not give yourself unnecessary trouble.
Good Luck~
Sorry for my bad English.
Akitoshi
eh I saw on my forum pm so lemme see
no need to m4m I'll just quick-check this

[Easy]
  1. OD = 2
  2. eh, turn off grid snap for more balanced spacing on entire map
  3. 00:59:126 (3) - yes this is bad overlap with 00:57:221 (1) - so move it to somewhere else
  4. 01:12:459 (1,1) - This is unrankable. we need at least 1500ms gap for new notes from spinner.
  5. 01:25:793 (2,3) - bad flow, maybe this one works > https://osu.ppy.sh/ss/4525911
  6. 01:48:650 (2) - this should heading to the right
  7. 01:54:364 (1,1) - Stack.
  8. 02:14:364 (2) - eh, it should be balanced between 02:13:412 (1,3) -
  9. 02:28:650 (1,1) - yaaa unrankable
  10. 02:45:793 (1,1) - ^
  11. 03:23:888 (1,1) - ^
[Normal]
  1. 01:47:698 (2,4) - Overlap.
  2. 02:54:840 (1) - bad stack with 02:53:412 (2) -
  3. 03:41:031 (1,2) - bad stack
[Hard]
  1. 00:09:364 (4) - it's too near compared to 00:07:698 (1,2) -
  2. 00:15:317 (1,3) - they should be parallel yo
  3. 00:38:174 (1) - too weird to play, it should be two 1/2 sliders.
  4. 00:55:793 (4,1) - bad stack, maybe unstack them
  5. 01:55:555 (4,3) - it should be two 1/2 sliders as well.
  6. 02:02:935 (4) - too near compared to 02:02:221 (2) -
  7. 02:04:840 (5) - too near compared to 02:04:126 (3) -
sorry for short mod. Goodluck!
Topic Starter
Mandii

Akitoshi wrote:

eh I saw on my forum pm so lemme see
no need to m4m I'll just quick-check this

[Easy]
  1. OD = 2 Done
  2. eh, turn off grid snap for more balanced spacing on entire map Done
  3. 00:59:126 (3) - yes this is bad overlap with 00:57:221 (1) - so move it to somewhere else Fixed
  4. 01:12:459 (1,1) - This is unrankable. we need at least 1500ms gap for new notes from spinner. Done
  5. 01:25:793 (2,3) - bad flow, maybe this one works > https://osu.ppy.sh/ss/4525911 Done
  6. 01:48:650 (2) - this should heading to the right Done
  7. 01:54:364 (1,1) - Stack. Fixed
  8. 02:14:364 (2) - eh, it should be balanced between 02:13:412 (1,3) - Played with it, found a good flow for now :p
  9. 02:28:650 (1,1) - yaaa unrankable Fixed
  10. 02:45:793 (1,1) - ^ Done
  11. 03:23:888 (1,1) - ^Keeping as is for now, unsure of how this is a problem
[Normal]
  1. 01:47:698 (2,4) - Overlap. Done
  2. 02:54:840 (1) - bad stack with 02:53:412 (2) - Kept for now
  3. 03:41:031 (1,2) - bad stack Done


[Hard]
  1. 00:09:364 (4) - it's too near compared to 00:07:698 (1,2) - Done
  2. 00:15:317 (1,3) - they should be parallel yo Done
  3. 00:38:174 (1) - too weird to play, it should be two 1/2 sliders. Done
  4. 00:55:793 (4,1) - bad stack, maybe unstack them Done
  5. 01:55:555 (4,3) - it should be two 1/2 sliders as well. Kept the same for now
  6. 02:02:935 (4) - too near compared to 02:02:221 (2) - Done
  7. 02:04:840 (5) - too near compared to 02:04:126 (3) - Done
sorry for short mod. Goodluck!
I will continue the mod tomorrow :)

Many Thanks for your Mod :D
Topic Starter
Mandii

BoatKrab wrote:

Hi! M4M as you request
sorry for late :3
okay let's start

[Easy]
00:09:364 (1) - Remove NC Done
00:33:412 (1) - ^ Done
00:47:698 (3) - I think it will be better if you make slider like this
Done
00:51:507 (4) - Remove this and then copy 00:50:555 (3) - and paste it, after that turn it 180 degrees (Ctrl+> 2 times) Removed repeat slider and changed to a single slider and note.
00:57:221 (1,3) - It's a little overlap with 00:57:221 (1) - please move 00:59:126 (3) - Done
01:59:840 (3,1) - ^ Done
01:08:650 (1) - This spinner should end at 01:14:364 - Done
02:28:650 (1) - This spinner should end at 02:30:555 - Done
03:23:888 (1) - This spinner should end at 03:27:698 - Done
03:29:602 - Are you forgot kiai time? Good idea, added it in :)

[Normal]
00:20:793 (1,2) - It would be better if they're parallel Done
01:12:459 (1) - This spinner should end at 01:14:364 - Done
02:28:174 (1) - Remove NC Done
02:28:650 (1) - This spinner should end at 02:30:555 - Done
03:24:364 (1) - This spinner should end at 03:27:698 - Done
03:19:126 (2) - Slider like this shouldn't not been in Easy Normal difficulty Fixed :(

[Hard]
00:36:031 (1,2,3) - Spacing Error Used a 1.0 snap fixed
01:16:507 (6) - NC Done
02:29:483 (2) - Should start at 02:29:602 - Done
02:32:698 (6) - NC Done
03:16:983 (5) - Remove reverse one time Done
03:26:745 (1,2) - Make them closer Done
03:29:602 (3) - NC Done

[Insane]
00:13:174 (1) - Make it overlap with 00:12:221 (1) - Done
01:39:126 - Break time should end here Done
01:44:364 (1) - Remove NC Done
02:54:840 (3,4,5) - Spacing Error Done
03:02:459 (2,3,4,5) - It's too far I just moved the 2, but ill be keeping the distance.

[Exztra]
00:13:175 (1,2,3) - Make them like this 00:09:365 (5,6,7) - Kept as is for now
01:00:317 - 01:07:698 - Remove spinners add some note Done
01:08:650 (4) - NC Done
02:01:269 (1) - Remove NC Done
02:16:983 - 02:23:888 - Remove spinners add some note Done
02:24:840 (4) - NC Done
02:50:078 (3,4,5) - Spacing Error Done
02:53:888 (2) - Ctrl+G Done

[Overall]
Actually, even though you may not have much trouble.
There is just the distance overlap and I want you to take care this for more

Goodluck
Many thanks, i will continue the mod tomorrow :D

Many thanks for your mod
Topic Starter
Mandii

KaedekaShizuru wrote:

Hey Sir !
Remember when you ask for a mod, please make sure you clear the modder's modding rule on his/her userpage !
I only mod the song from galgame now except this time for you.

[General]
First of all, no matter how you love this song is, never let yourself fall into songs selection troubles if this song hardly to mapping.
This song has some parts of a few relatively quiet, so I recommend you to silence all slider using this:http://puu.sh/n6ieH/e14a04b2e9.wav

[Exztra]
not Extra?
00:09:841 (6,7,8) - OK here is Extra, you can add anti as this, but
I still recommend to NC 00:09:365 (5) Done
00:14:365 (4) - you can add a slow down slider here, but at 00:15:317 vocal begins and it's a downbeat, you should let players feel beating sense. So cut down this slider to 00:14:840 and add a circle at 00:15:317 or a slider to 00:15:793 Done
I saw you follow rhythm like 00:22:937 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7) , that's good, but you can't change to follow vocal suddenly like 00:28:413 (1). I know maybe you felt boring to follow all backing track, but you can use jump like 00:22:937 (1,2,3,4,1,2,3) and combination of circles and slides. In difficulty diffs we no ot recommend to follow vocal. Done
And here 00:36:032 (1,2,3) you switched to vocal but made a big empty. Mapping especially in difficulty diffs you should ensure the continuity to let players feel joyfully. Done
00:46:270 (3) - you'd better not use kickslider like this and do not use it as much as possible. Players hardly to read how many times it returns. but you can add notes like 00:49:127 (4,5,6,7) 、 00:51:984 (2,3) 、00:52:937 (2,3,4) Done
00:53:175 (3,4) - don't let this 2 circle too far. it's too hard to play. Done
00:55:079 (3,4) - so as here. why farther? Done
01:01:031 - I think 1st KIAI part begin here Done
01:01:388 (1) - I should ask you that, could you finish this spinner with more 1000 points?if not, you must delete it. So as 01:03:293 (1) 、01:05:199 (1) 、01:07:102 (1) Done
01:02:936 - Again. Dont switch to vocal suddenly and make a big empty at the same time. So as 01:04:840 、01:06:745 Done
01:52:221 (1,2,3) - Normal hitwhistle sound noisy. Hitsound is help player enjoy your map and the song, not make noise. Done
02:05:913 (1) - no reason to add a short slider begin at 02:05:912, there is no beat for you to follow. a circle at 02:06:031 is enough. So as 02:06:864 (1) 、02:07:818 (1) 、02:08:769 (1) Kept as is for now
02:24:840 (4) - DS changes to make a jump should NC here Done
03:05:793 - no need to make break line to here because of here have no sound. Break here naturely. Done
03:25:317 (7,8,1,2,3,4,5,6,7,8) - please slow down speed to 25% and listen carefully, don't you think here is 1/8 and begin from 03:23:888 ?
03:44:900 - you can add a spinner from here to 03:46:745 Kept as is for now
I really feel this song too hard to map even to new mappers like you. A challenge is best, always fun to learn

[Insane]
Compared to EX diff you did a good job at the beginning in this diff. But too smooth vertical and horizontal like 00:07:698 (1)、00:11:507 (1,2,3,1,2,3,4,1) is not recommended. But why the DS 00:12:936 (4) to 00:12:698 (3) is closer than 00:12:221 (1) to 00:12:459 (2) ? And it makes 00:12:221 (1) can't stack on 00:13:174 (1) looks bad. Fixed
00:13:174 (1,2,3) - the same with EX diff Added Snap
00:19:364 (2,1) - don't touch each other, looks bad. Fixed
00:28:650 (3) - please let it stack with 00:26:745 (2,4) and don't touch 00:29:364 (2) then keep the shape at the same time. Typesetting is very important. it can please modders. Fixed
00:36:031 (1,2,3) - the same with 00:13:174 (1,2,3) Fixed
00:38:174 (2) - be careful on space distance and time distance. if you have no particular reason, please make sure that space distance and time distance on substantially proportional relationships to let them easy to read. Fixed
01:00:317 - the same with EX, KIAI begin here. And you can speed up, but X2.0 is toooooo high. Fixed for all
01:01:269 - then why slow down back here? this song has no reason to speed change suddenly and large rate. Enter KIAI manytimes need speed up, but be careful and not large rate please, players will hard to know what to do. Fixed
01:09:483 - I suggest not miss here and add slider with 01:09:602 (4) .After the same. Kept the same for now
01:16:507 (1,2,3) - can yourself play well at this big DS?I think there is no need. Fixed
Never do overdone. After the same. Fixed
01:42:459 (4,5,1) - if you want to make a centrosymmetric, make sure you done Fixed
01:52:221 (1,2,3) - the hitsound same with EX and why this so large DS? Fixed
01:54:364 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,5,6,1) - also here, don't make noisy Fixed
02:01:507 (1) - nothing special, no NC here. Fixed
03:02:698 (3,4,5) - too large for insane Fixed
03:03:055 (1) - I think this spinner can be combined with 03:06:745 (1) . but if you want to keep double, extend it to 03:06:626 Made into a single spinner
03:14:245 - don't miss here and increase once folded on 03:13:888 (5) Kept the same for now
03:23:888 (3,4,5,6,1,2,3,1,2,3,1,2) - as the same with EX Kept the same for now, i can hear the 1/8 but for the difficulty level, ill be keeping it the same

[Hard]
same with insane, smooth vertical and horizontal was not fit to the mapping style right now. others will not repeat. The same for now, unless i think of something else
00:38:174 (1) - Reducing time reentry and add a circle at 00:38:888 Fixed
01:15:793 (1,2,3,4,5) - stream in hard diff is too difficult, please change 01:16:150 (4,5) to a short slider instead. Fixed

Still need hard works.
Do not hang on this map, try to mapping more different kinds of songs is more helpful.
Choose a song easy and suit to mapping is very important, do not give yourself unnecessary trouble.
Good Luck~
Sorry for my bad English.
Many thanks for your Mod
BanchoBot
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