Hey Sir !
Remember when you ask for a mod, please make sure you clear the modder's modding rule on his/her userpage !I only mod the song from galgame now except this time for you.
[General]
First of all, no matter how you love this song is,
never let yourself fall into songs selection troubles if this song hardly to mapping.
This song has some parts of a few relatively quiet, so I recommend you to silence all slider using this:
http://puu.sh/n6ieH/e14a04b2e9.wav[Exztra]
not Extra?
00:09:841 (6,7,8) - OK here is Extra, you can add anti as this, but
I still recommend to NC 00:09:365 (5)
00:14:365 (4) - you can add a slow down slider here, but at 00:15:317 vocal begins and it's a downbeat, you should let players feel beating sense. So cut down this slider to 00:14:840 and add a circle at 00:15:317 or a slider to 00:15:793
I saw you follow rhythm like 00:22:937 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7) , that's good, but you can't change to follow vocal suddenly like 00:28:413 (1). I know maybe you felt boring to follow all backing track, but you can use jump like 00:22:937 (1,2,3,4,1,2,3) and combination of circles and slides. In difficulty diffs we no ot recommend to follow vocal.
And here 00:36:032 (1,2,3) you switched to vocal but made a big empty. Mapping especially in difficulty diffs you should ensure the continuity to let players feel joyfully.
00:46:270 (3) - you'd better not use kickslider like this and do not use it as much as possible. Players hardly to read how many times it returns. but you can add notes like 00:49:127 (4,5,6,7) 、 00:51:984 (2,3) 、00:52:937 (2,3,4)
00:53:175 (3,4) - don't let this 2 circle too far. it's too hard to play.
00:55:079 (3,4) - so as here. why farther?
01:01:031 - I think 1st KIAI part begin here
01:01:388 (1) - I should ask you that, could you finish this spinner with more 1000 points?if not, you must delete it. So as 01:03:293 (1) 、01:05:199 (1) 、01:07:102 (1)
01:02:936 - Again. Dont switch to vocal suddenly and make a big empty at the same time. So as 01:04:840 、01:06:745
01:52:221 (1,2,3) - Normal hitwhistle sound noisy. Hitsound is help player enjoy your map and the song, not make noise.
02:05:913 (1) - no reason to add a short slider begin at 02:05:912, there is no beat for you to follow. a circle at 02:06:031 is enough. So as 02:06:864 (1) 、02:07:818 (1) 、02:08:769 (1)
02:24:840 (4) - DS changes to make a jump should NC here
03:05:793 - no need to make break line to here because of here have no sound. Break here naturely.
03:25:317 (7,8,1,2,3,4,5,6,7,8) - please slow down speed to 25% and listen carefully, don't you think here is 1/8 and begin from 03:23:888 ?
03:44:900 - you can add a spinner from here to 03:46:745
I really feel this song too hard to map even to new mappers like you.
[Insane]
Compared to EX diff you did a good job at the beginning in this diff. But too
smooth vertical and horizontal like 00:07:698 (1)、00:11:507 (1,2,3,1,2,3,4,1) is not recommended. But why the DS 00:12:936 (4) to 00:12:698 (3) is closer than 00:12:221 (1) to 00:12:459 (2) ? And it makes 00:12:221 (1) can't stack on 00:13:174 (1) looks bad.
00:13:174 (1,2,3) - the same with EX diff
00:19:364 (2,1) - don't touch each other, looks bad.
00:28:650 (3) - please let it stack with 00:26:745 (2,4) and don't touch 00:29:364 (2) then keep the shape at the same time. Typesetting is very important. it can please modders.
00:36:031 (1,2,3) - the same with 00:13:174 (1,2,3)
00:38:174 (2) - be careful on space distance and time distance. if you have no particular reason, please make sure that space distance and time distance on substantially proportional relationships to let them easy to read.
01:00:317 - the same with EX, KIAI begin here. And you can speed up, but X2.0 is toooooo high.
01:01:269 - then why slow down back here? this song has no reason to speed change suddenly and large rate. Enter KIAI manytimes need speed up, but be careful and not large rate please, players will hard to know what to do.
01:09:483 - I suggest not miss here and add slider with 01:09:602 (4) .After the same.
01:16:507 (1,2,3) - can yourself play well at this big DS?I think there is no need.
Never do overdone. After the same.
01:42:459 (4,5,1) - if you want to make a centrosymmetric, make sure you done
01:52:221 (1,2,3) - the hitsound same with EX and why this so large DS?
01:54:364 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,5,6,1) - also here, don't make noisy
02:01:507 (1) - nothing special, no NC here.
03:02:698 (3,4,5) - too large for insane
03:03:055 (1) - I think this spinner can be combined with 03:06:745 (1) . but if you want to keep double, extend it to 03:06:626
03:14:245 - don't miss here and increase once folded on 03:13:888 (5)
03:23:888 (3,4,5,6,1,2,3,1,2,3,1,2) - as the same with EX
[Hard]
same with insane, smooth vertical and horizontal was not fit to the mapping style right now. others will not repeat.
00:38:174 (1) - Reducing time reentry and add a circle at 00:38:888
01:15:793 (1,2,3,4,5) - stream in hard diff is too difficult, please change 01:16:150 (4,5) to a short slider instead.
Still need hard works.
Do not hang on this map, try to mapping more different kinds of songs is more helpful.
Choose a song easy and suit to mapping is very important, do not give yourself unnecessary trouble.
Good Luck~
Sorry for my bad English.