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Eiko Shimamiya - Higurashi no Naku Koro ni

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Natteke desu
yes
VINXIS

Okoratu wrote:

  1. - me, done, icon is wrong tho xd
samelolz
Mao
<3
Myxo
<3
Topic Starter
Okoratu
I expected you to post in blumenkranz but ok <3
Yuii-
You should give them Kudos, those messages were great mods, in my honest opinion.

Topic Starter
Okoratu
22:42 Okoratu: 00:01:120 - 00:37:420 - me
22:42 Okoratu: 00:37:420 - 00:55:706 - J1NX1337
22:43 Okoratu: 00:55:706 - 01:13:992 - Yuii-
22:43 Okoratu: 01:13:992 - 01:23:134 - me
22:43 Okoratu: 01:23:134 - 01:34:563 - Feerum
22:43 Okoratu: 01:34:563 - 01:52:849 - me (lol)
22:44 Okoratu: 01:52:849 - 02:11:134 - J1NX1337
22:44 Okoratu: 02:11:134 - 02:20:277 - Feerum
22:44 Okoratu: 02:20:277 - 02:29:420 - me
22:45 Okoratu: 02:29:420 - 02:38:563 - Feerum
22:45 Okoratu: 02:38:563 - 02:56:849 - me xd
22:45 Okoratu: 02:56:849 - 03:05:992 - Yuii-
22:45 Okoratu: 03:05:992 - 03:24:277 - me
22:46 Okoratu: 03:24:277 - 03:33:420 - J1NX1337
22:46 Yuii-: i'm missing one of my parts though
J1NX1337
I figured I should make a post here as a dedicated Higurashi fan. :)

Great mapset as always and glad I got to be a part of the collab!

Lyrics:

Furimuita sono ushiro no (Shoumen daare?)
Kurayami ni tsume o tatete (yoru o hikisaita)

Amadare wa chi no shizuku to natte hoho o tsutai ochiru
Mou doko ni mo kaeru basho ga nai nara

Kono yubi tomare watashi no yubi ni
Sono yubi goto tsurete tte ageru
Higurashi ga naku akazu no mori
Atomodori wa mou dekinai


Hitori-zutsu kesarete yuku (Aoi honoo)
Kurayami no sono mukou ni (asa wa mou konai)

Kagami no naka de ugomeki nobashite kuru musuu no te de
Saa dareka o koko e izanai nasai

Oni-san kochira te no naru hou e
Donna ni nigete mo tsukamaete ageru
Higurashi ga naku kemonomichi kara
Kikoete ita koe wa mou nai


Kono yubi tomare watashi no yubi ni
Sono yubi goto tsurete tte ageru
Higurashi ga naku akazu no mori
Atomodori wa mou dekinai

Oni-san kochira te no naru hou e
Donna ni nigete mo tsukamaete ageru
Higurashi ga naku kemonomichi kara
Kikoete ita koe wa mou nai

Source:
  1. My head
  2. http://whentheycry.wikia.com/wiki/Higurashi_no_Naku_Koro_ni_(Song)
Also the stuff you hear in the beginning is her speaking backwards and saying "Nigerarenai" which means "you cannot escape", creepy, huh?
Topic Starter
Okoratu
why i mean

ok why not

but why

also nice pepsi
Topic Starter
Okoratu
changed bg.

if your bgs disappear yes that's because i changed them.

need to reconsider combocolors but not now
neurosis
.
J1NX1337

Okoratu wrote:

why i mean

ok why not

but why
Give me a reason why not to adopt in this way,
or judge me to be guilty of so many incurable sins~
Tell me why, or why not
Complaining way too much, maybe I overlooked something fatal for me~
Stjpa
rank pls
Topic Starter
Okoratu
yuzu did you hear him? finish your part
Kihhou
aw i liked the old bg better :C
dqs01733

Kihhou wrote:

aw i liked the old bg better :C
Topic Starter
Okoratu
ok i'll revert it stop crying
Kihhou
w-waaait .. i mean if you like the new one more then you should really just stick with it ><
Vell
I prefer the new one
Topic Starter
Okoratu
why not both

the diffs that like old one can have old one and the diffs that like new one can have that
Kihhou
Ehhh nah a lot of unnecessary stuff to do. I'm fine with the new one
J1NX1337
They're both Hanyuu so fine in my books! :)
Feerum
Stars. Hue hue
More stars hue hue
Take. My. Stars. Ahueee~
Topic Starter
Okoratu
aaa I'm being forced to hitsound this without bullshitting it because the rest of the set seems to be nice

also hello stars by many people
Topic Starter
Okoratu
hitsounding makes me want to cut myself
J1NX1337

Okoratu wrote:

hitsounding makes me want to cut myself
Ganbatte!

Also don't cut yourself repeatedly in the neck while Elvis laughs at you manically!
Topic Starter
Okoratu
readded old bg for the diffs that wanted it, kept new bg for the diffs that didn't (and did new / old bg on Extra / Extreme)
uhh imma throw out elvis' hitsounding for now to start my own thing
edit: current status: 5 parts hitsounded (whole map has 14 parts)
edit2: put the current status up for ppl who are impatient
Asahina Momoko
have fun with hitsounding :)))
Topic Starter
Okoratu
done


done


i am mentally done

everyone who mapped different instruments than me (mainly whistles))) check hitsounding in yours diffs

snapped the 1/16 circles to 1/4 in elvis' diff after asking around about their snapping
J1NX1337
You did it man.

Time for modding galore?
Avishay
Holy shit, the hitsounds are pretty darn good.

[HANGE HARE HARE E]
  1. 00:01:120 (1,2) - Is this supposed to be a blanket? :s If yes, try again.-.
  2. 00:10:262 (1,2,3) - Wouldn't lower spacing look nicer? http://puu.sh/nf4VV/5308f31e30.jpg
  3. 00:17:977 (3) - Consider a quiet triplet instead of a reverse.
  4. 00:25:992 (1,4) - Why not blanket those instead of the current awkward placement? :O
  5. 00:37:134 (8) - I had an odd feeling while playing this, you are putting unnecessary pressure on this note, it's almost non-existent in the song, try this pattern instead http://puu.sh/nf5ky/331a30a820.jpg a stack would work too
  6. 00:52:563 (4,5,6,1) - I suggest this pattern - http://puu.sh/nf5vZ/bc63524e6c.jpg Avoids the slightly awkward gap after the slider, plays pretty good.
  7. 00:55:563 (2,1) - Can't really enjoy the movement here ._. I'd understand if the slider started at around x11 y16 to go along with the previous pairs, but the current placement is a bit harsh, especially with the fast and long slider.
  8. 01:33:242 (2) - Seems like you intended to put the slider head at a 1/16 tick, so might want to fix that, however current pattern is kinda lame and I'd prefer a spinner over what's there now, an alternative would be snapping sliderend and sliderhead to 1/4 and adding a circle at the red tick, creating some better playability.
  9. 01:46:277 (2,4) - OVERLAP TRIGGERED
  10. 01:55:849 (4,6) - ^
  11. 01:58:849 (5) - Same as 00:52:563 (4) -, it probably exists a few more times somewhere, so if you liked it, change those too.
  12. 02:06:563 (1) - Rotate the slider clockwise a bit, or change the shape, movement from previous circle is mehh.
  13. 02:10:849 (1,2,1) - Looks fancy, but do you really think the playability in the overall pattern is well?
  14. 02:47:563 (9,1) - CTRL+G is nicer, even though spacing is decreased a bit, the movement pays off with the better emphasization towards the last note.
  15. 03:35:134 (7,8,9,10) - First time I see you are doing something like that in this diff ;o Although I'd prefer something like placing 03:35:563 (10) - at around x208 y48 and rotating 03:35:706 (1) - counterclockwise a bit.
  16. 03:40:134 (10) - Higher placement, like at x40 y184 would transit nicer into the next slider.
  17. 04:00:849 (1,2) - Same suggestion as before, but what do you say about a slight different looking pattern?
I bet you want me to mod the other diffs too, I'll do that, but later, hopefully I won't forget lol.
Topic Starter
Okoratu
I don't particularly pay attention to blankets when mapping because i don't care and sometimes prefer how it looks without a blanket lol.

Avishay wrote:

Holy shit, the hitsounds are pretty darn good. yay!

[HANGE HARE HARE E]
  1. 00:01:120 (1,2) - Is this supposed to be a blanket? :s If yes, try again.-. ok these were supposed to be so i tried again
  2. 00:10:262 (1,2,3) - Wouldn't lower spacing look nicer? http://puu.sh/nf4VV/5308f31e30.jpg even spacing would probably look nicer so i did that
  3. 00:17:977 (3) - Consider a quiet triplet instead of a reverse. these wobbly sounds are very likely unsnapped so i'd rather have this simple reverse instead
  4. 00:25:992 (1,4) - Why not blanket those instead of the current awkward placement? :O nah this dosn't need a blanket, i increased visual spacing between these to address your issue a bit
  5. 00:37:134 (8) - I had an odd feeling while playing this, you are putting unnecessary pressure on this note, it's almost non-existent in the song, try this pattern instead http://puu.sh/nf5ky/331a30a820.jpg a stack would work too a slider doesn't work for sure also i don't want to stack since the next note on the blue tick has some emphasis, so i reduced spacing slightly
  6. 00:52:563 (4,5,6,1) - I suggest this pattern - http://puu.sh/nf5vZ/bc63524e6c.jpg Avoids the slightly awkward gap after the slider, plays pretty good. what? why? the rhythm like this is intentional :x
  7. 00:55:563 (2,1) - Can't really enjoy the movement here ._. I'd understand if the slider started at around x11 y16 to go along with the previous pairs, but the current placement is a bit harsh, especially with the fast and long slider. it's that harsh to emphasise vocals and cymbal crash in that place also it plays quite naturally to me so i don't really know what's wrong lol
  8. 01:33:242 (2) - Seems like you intended to put the slider head at a 1/16 tick, so might want to fix that, however current pattern is kinda lame and I'd prefer a spinner over what's there now, an alternative would be snapping sliderend and sliderhead to 1/4 and adding a circle at the red tick, creating some better playability. circle on red tick goes against my intended simplicity and spinners were my least favourite gameplay element because they require literally no rhythm when playing
  9. 01:46:277 (2,4) - OVERLAP TRIGGERED these didn't even overlap they were just somewhat close
  10. 01:55:849 (4,6) - ^ okkk
  11. 01:58:849 (5) - Same as 00:52:563 (4) -, it probably exists a few more times somewhere, so if you liked it, change those too. answer is same
  12. 02:06:563 (1) - Rotate the slider clockwise a bit, or change the shape, movement from previous circle is mehh. yeah!
  13. 02:10:849 (1,2,1) - Looks fancy, but do you really think the playability in the overall pattern is well? yes i think this works well enough with my intentions (same as the last long slider you didn't seem to really like)
  14. 02:47:563 (9,1) - CTRL+G is nicer, even though spacing is decreased a bit, the movement pays off with the better emphasization towards the last note. emphasis of last note is fine currently, i think you dislike the somewhat linear movement which i will consider changing when someone else brings this pattern up as well because right now i prefer mine because it does the same thing as 01:31:706 (6,7,8,9,1) - in a more varied way
  15. 03:35:134 (7,8,9,10) - First time I see you are doing something like that in this diff ;o 01:15:706 (8,9,10,11) - 01:20:277 (7,8,9,10) - 02:33:420 (8,9,10,11) - o.o Although I'd prefer something like placing 03:35:563 (10) - at around x208 y48 and rotating 03:35:706 (1) - counterclockwise a bit. uhh uhhh i don't see why i should do that
  16. 03:40:134 (10) - Higher placement, like at x40 y184 would transit nicer into the next slider. done, this is nicer indeed
  17. 04:00:849 (1,2) - Same suggestion as before, but what do you say about a slight different looking pattern? uh idk not sure yet
I bet you want me to mod the other diffs too, I'll do that, but later, hopefully I won't forget lol.
I realise some parts can be more balanced in terms of volume, i will work on that on each diff individually during the modding process so if you see an update on your diff and don't know why it's probably volumes
thanks!
Endaris
Hi there, finally getting to it!

Easy Collab

So first of all this diff is incredibly sexy in general. I looked at it on Saturday to get a first impression and I immediately felt the urge to throw a star because it's so cool.
I see slight spread-issues though as the rhythm is very difficult for an Easy-Diff actually even more difficult than in the Normal due to the use of active 1/4 snaps especially coupled with the rhythmic shift to the 1/2 snap at the end of the pattern while the Normal only uses 1/4 on inactive snaps.
Short practical elaboration:
With 00:19:135 (1,2,3,1,2,3) - you teach the player to expect the 1/4 correctly. This is pretty cool.
Then you repeat the patterns like 3 or 4 times and then boom:
00:35:134 (1,2) - Suddenly the slider is on a 1/2 snap.
And then 00:38:420 (2) - immediately 1/4 snap again.
It is questionable whether you can expect a new player to correctly read it based on distance or not. I'd say he can't but yeah, that one isn't related to quality of the diff itself.

Upon taking a closer look I still found some things to adress though!
  1. 00:36:849 (3) - I don't think reducing volume to 40% is enough here. There is a very clear reset in all parts of the instrumentalisation here, in fact it's completely left out by the music. Making it a circle would also ease the transition between the two parts so I would strongly suggest leaving the red tick empty!
  1. 00:37:420 (1,2,3,1,2,3) - This looks like an inconsistent pattern to me. I can easily hear what the first refers to but it's hard to tell what the second one is going on about and especially why it is different. If you say that you want to bring out vocals here I have to ask why you didn't do it at the first pattern. Decide on one thing to follow here please. I suppose you can use a different pattern for this spot elsewhere but I think it would be good if you kept it consistent in one place. It doesn't fit together like that *paraphrasing intensifies*
  1. 00:55:706 (1,2,3) - This looks like something you would map in a hard-dif. 00:56:563 (2) - to connect the held sounds is kind of overkill at this level and takes away a significant amount of drag-feeling from the first slider. I suggest extending that one to 3/2.
  1. 00:59:134 (2,3,1,2,3,4) - I'm not satisfied with this pattern. The sliderend of the first slider after NC feels very awkward and the vocal accent at 01:01:992 - is only lightly represented too. On top of it you miss out on 00:59:563 - even though it's easily achieveable considering that you're going for vocals in this part.

    Here are the options I could think of
    Pretending to follow the background chords while the vocal volume is low

    Pretending to be a drummer while the vocal volume is low

    I prefer the first one but you can probably make something up by yourself too.
  1. 01:04:277 (6) - I'd make this a single to contrast the note after. It feels weird if you drag this note into the note that you actually want to give a dragged feeling. The white tick also has some kind of finish sound while the red tick only gets some repercussions of that+a bit of drum so this would perfectly make sense to me.
  1. 01:06:277 (2) - Vocals suggest a repeatslider? It's kind of similar to the one above as repeatsliders don't give a strong drag-feeling either. And you did it at 01:08:563 (4) - too
  1. 01:10:563 - I want to click this note so much. pls let me D:
    Maybe this?

    Or this? \:

    (The vocal kind blurs a lot into red despite being on blue lol)
    Or

    Probably unrankable due to recovery though and having the Kiai delayed would suck.
  1. 01:21:134 (1,2,3) - I think this is the pattern variation I already disliked before? I think varying the pattern for the end of this Kiai phrase is a good idea but it is not good if you break up the one rhythmic pattern that makes this song so characteristic

    I mean you even broke with common Easy-diff mapping rules before just to actively integrate this into the player's actions. So why not

    The pattern stays the same but it plays considerably different by leaving active breaks and involving the active blue snap tap again which is what you wanted to achieve as far as I've seen. (?)
    There are different methods to vary here too and one of the other options I'd like you to consider is mapping less dense in terms of holding keys down
    If you shift more attention to the drums(which doesn't matter for vocals because they align here) you could split the sliders like 01:15:706 (3) - into circles(and merge the latter one to a slider) as the drumpattern doesn't really suggest a slider
  1. 01:27:992 (1,2,3,4) - same
  1. 01:30:277 (1,2,3) - Map this closer to the vocals to prepare the long slider?
It looks like all of you mapped one part and its repititions+Kiai with a set pattern so I'll just leave it like that as I would just repeat myself.

Oh wait, BRIDGE

  1. 02:58:563 (3) - Split this into separate circles? Or maybe 1/2 slider + single? The sliderend is very strong with drumbeat and very audible chordchange and it's the only downbeat you skipped in this introsection for no apparent reason.
  1. 03:08:277 (1,2) - This is so unintuitive. Remember this is an Easy-Diff? Unlike previously you didn't introduce this pattern via repeatsliders first nor is it what I would see as the obvious and intuitive pattern here.
    Opposed to 03:07:134 (3) - where you skip a drumbeat for piano you favor drums over piano here which doesn't make any sense. On top of it the drums are way too dense in this part so you can't properly follow it which is exactly why this turns out to be unintuitive, there's no clear lead which notes to take
  1. 03:15:134 (1,2) - Same but a lot less bad since there isn't a repeatslider before it that ruins the logic. Still, blue snap out of nothing is a NO on Easy-Diffs unless the context absolutely calls for it and in my opinion it clearly does not.
aaaa
  1. 04:08:706 (2,3,1,2,3,1,2,3,1,2,3,1,2) - Is there any reasons to leave out the repeatsliders for blue ticks here? I found that very reassuring on the first part and would love to see it here too.


Noz' Normal
  1. 00:25:992 (1,2,3,4) - I would suggest removing 4 as that creates at least SOME tension that is completely absent right now and also plays nicely towards the finish. Right now this feels fairly flat and uninteresting which doesn't match the music.
  1. 00:39:134 (4) - I think the downbeat deserves much more attention than the blue tick here as both vocals and drums have their strongest point on it. If the spread wasn't already so inbalanced I would suggest splitting it into 2 separate sliders 1/4 apart.
^ both of these throughout the whole thing
  1. 01:01:420 (7) - Remove for buildup tension?
  1. 01:03:706 - this one too? (make the end a single or something?)
  1. 01:21:706 (3) - whyyy
    You're missing about everything here that's important, why don't you use 1/4 sliders like you did before? Following drums over vocals is fine but even then 01:21:849 - and 01:22:277 - are crucial for this to work out. They''re both louder and more accentuated than the respective drumhits 1/4 before.

    This is what I think for drums here(even though it might too hard and one should consider ctrl+g 5 and 6 for playability in that pattern)
  1. 01:30:849 - Remove the sliderend? Trying to involve all drums here is futile on a normal and I think it feels better with the following repeatslider.
  1. 01:32:277 (1) - Aaaa, the last two turns are so good xD Would be supercool if you could perfectly align the first wobble-sound with a direction turn too! Right now it's more inbetween two of them.
  1. 01:59:706 (1,2,3,4,5,6) - I think you can try harder to involve the drumline here? Can't do the whole thing but right now it feels underwhelming considering that you paid a lot of attention on drums so far
  1. 02:16:849 (7) - Remove for more tension and giving 6 more room.
  1. 03:10:277 (4) - I don't hear anything this circle could relate to.
Generally speaking about that bridge-section I don't think you're getting very far here. You're trying to keep mapping drums and catch the atmospheric ambiente at the same time and it feels really odd because the drums are actually rather dense and you only map it sparsely but at the same time you disregard most of the piano which gives a very weird impression to the player.
I would consider remapping this part.

A lot of stuff mentioned repeats itself on the repititions so I didn't mention it again



aaaa, 2,5h on two diffs sub 2*, why am i so slow?
I might look into other diffs at a later point too~

If you want to discuss anything further please message me.
Topic Starter
Okoratu
Should i make a part SB for the easy so that modding gets easier? thank you for posting this much!
Endaris
I don't think that one extra SB-section exclusively for the Easy would do much in terms of effort one has to spend as the diff is very consistent (even more so for a Collab) therefore modding each part once does the job patternwise and in terms of spacing and stuff it doesn't add a lot considering one part is about 20s when the map itself has above 3min draintime even after adding an additional break.
+ I don't really see a good spot to insert another break, they're nicely spaced and putting one into the final would be meh.
Topic Starter
Okoratu
my main problem is i dont remember who did what

Okoratu wrote:

22:42 Okoratu: 00:01:120 - 00:37:420 - me
22:42 Okoratu: 00:37:420 - 00:55:706 - J1NX1337
22:43 Okoratu: 00:55:706 - 01:13:992 - Yuii-
22:43 Okoratu: 01:13:992 - 01:23:134 - me
22:43 Okoratu: 01:23:134 - 01:34:563 - Feerum
22:43 Okoratu: 01:34:563 - 01:52:849 - me (lol)
22:44 Okoratu: 01:52:849 - 02:11:134 - J1NX1337
22:44 Okoratu: 02:11:134 - 02:20:277 - Feerum
22:44 Okoratu: 02:20:277 - 02:29:420 - me
22:45 Okoratu: 02:29:420 - 02:38:563 - Feerum
22:45 Okoratu: 02:38:563 - 02:56:849 - me xd
22:45 Okoratu: 02:56:849 - 03:05:992 - Yuii-
22:45 Okoratu: 03:05:992 - 03:24:277 - me
22:46 Okoratu: 03:24:277 - 03:33:420 - J1NX1337
22:46 Yuii-: i'm missing one of my parts though
Idk what happened past that last timestamp
that's... a first actually lol
I'm actually really fucking glad i made that post a few months ago just beneath yuii's pepsi, otherwise i'd only recognise a few of my slidershapes and jinx's long sliderart which sometimes tries to look like a car
Endaris
Oh lol
I was a bit confused about that too but I suppose you can figure it out with the help of your collaborators :D
J1NX1337

Okoratu wrote:

my main problem is i dont remember who did what

Okoratu wrote:

22:42 Okoratu: 00:01:120 - 00:37:420 - me
22:42 Okoratu: 00:37:420 - 00:55:706 - J1NX1337
22:43 Okoratu: 00:55:706 - 01:13:992 - Yuii-
22:43 Okoratu: 01:13:992 - 01:23:134 - me
22:43 Okoratu: 01:23:134 - 01:34:563 - Feerum
22:43 Okoratu: 01:34:563 - 01:52:849 - me (lol)
22:44 Okoratu: 01:52:849 - 02:11:134 - J1NX1337
22:44 Okoratu: 02:11:134 - 02:20:277 - Feerum
22:44 Okoratu: 02:20:277 - 02:29:420 - me
22:45 Okoratu: 02:29:420 - 02:38:563 - Feerum
22:45 Okoratu: 02:38:563 - 02:56:849 - me xd
22:45 Okoratu: 02:56:849 - 03:05:992 - Yuii-
22:45 Okoratu: 03:05:992 - 03:24:277 - me
22:46 Okoratu: 03:24:277 - 03:33:420 - J1NX1337
22:46 Yuii-: i'm missing one of my parts though
Idk what happened past that last timestamp
that's... a first actually lol
I'm actually really fucking glad i made that post a few months ago just beneath yuii's pepsi, otherwise i'd only recognise a few of my slidershapes and jinx's long sliderart which sometimes tries to look like a car


Or occasionally a bike! Pretty cool, huh?

But yeah from 04:03:134 - onwards it's just me, since I remember you were like FINISH IT!!! and so I did! :)

Endaris wrote:

  1. 00:37:420 (1,2,3,1,2,3) - This looks like an inconsistent pattern to me. I can easily hear what the first refers to but it's hard to tell what the second one is going on about and especially why it is different. If you say that you want to bring out vocals here I have to ask why you didn't do it at the first pattern. Decide on one thing to follow here please. I suppose you can use a different pattern for this spot elsewhere but I think it would be good if you kept it consistent in one place. It doesn't fit together like that *paraphrasing intensifies*
The difference between those two parts is that at the reverse slider, there's sounds on 00:40:849 - 00:40:992 - 00:41:134 - and 00:41:420 - so I thought a reverse slider would emphasize this pretty well, for lack of quarter beats. I think it sounds and plays fine so I don't personally see a reason to change it. I think it's fine to map to the stretched vocals with those long sliders after this as well, and, in my opinion, they bring good variety without feeling too inconsistent. Also since this is a large collab with 4 different mappers, the style is certainly going to switch quite actively so hence the snapping differences. Willing to discuss this further with anyone if deemed necessary, though. :P

Endaris wrote:

  1. 04:08:706 (2,3,1,2,3,1,2,3,1,2,3,1,2) - Is there any reasons to leave out the repeatsliders for blue ticks here? I found that very reassuring on the first part and would love to see it here too.
Well this whole ending section after the kiai end (excluding that first big slider) is by me, and this is the way I felt like mapping it, since I use a lot of reverses in my previous parts anyway. However, if many people really want those reverses, I could remap this part if needed to I guess. lol

Btw great job with the hipsounds Oko, banger beat!! :D
Vivyanne
hOI!
NM from da qUEUE!

This song will become a new osu meme, predicting rn

Extreme
No major issues so just pointing out small things

Might wanna solve this:


00:17:977 (3) - doens't play that well, might wanna change the angle
00:26:563 (3) - isn't it better when you put this note on maybe x:416 y:256 and blanket 00:26:706 (4) - with 00:25:992 (1) - ?
00:40:849 (5,6) - not sure about the slider pattern, feels really odd
00:42:992 (4) - feels odd too, maybe bend it a little less
00:50:563 (7,8) - not sure whether the stack is needed, reconsider the stacking here
00:56:563 (2) - cant you blanket this with 00:55:706 (1) - ?
01:26:420 (5,6) - they connect in a weird way, maybe bend 5 a little more
01:32:277 (1) - you are aware of where this slider ends right? it can also be snapped to 01:33:134 -
01:51:563 (3,7) - overlap?
02:03:134 (4,5) - wouldnt it be more fun to mirror these
02:05:992 (7,8) - is the stacking really needed?
02:11:134 (1) - just a little too fast, I tend to sliderbreak here
02:34:849 (4) - change to x:90 y:52
02:47:134 (6,7,8,9) - make this more like a square
03:05:992 (1) - maybe in this part you could follow the piano more, I'd map 100% to it
03:23:134 (6) - NC
03:30:277 (6) - this note is too far away from 03:29:849 (5) -
03:30:849 (9,3) - overlap
03:46:706 (9,10,11) - make this a triangle
04:00:849 (1) - just so unsure about the ending of this slider
04:20:277 (1,2,3,4,5,6,7,8,9,1) - you could increase spacing on this jump so that it closes the song out with a challenge/choke part
04:23:563 (1) - a slider maybe?

OK that's about it, map is sooo nice to play tho
Topic Starter
Okoratu
that point of aimod is outdated :P
lemme see through this
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