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Kasane Teto - Ochame Kinou

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Total Posts
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Topic Starter
abalee
This beatmap was submitted using in-game submission on 2012年5月16日 at 7:13:27

Artist: Kasane Teto
Title: Ochame Kinou
Source: Nico Nico Douga
Tags: UTAU Kanpakyin gojimajiP lamazeP
BPM: 150
Filesize: 3837kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1.98 stars, 91 notes)
  2. Hard (4.83 stars, 244 notes)
  3. Insane (4.96 stars, 325 notes)
  4. Kanpakyin's Taiko (4.94 stars, 490 notes)
  5. Normal (3.68 stars, 115 notes)
Download: Kasane Teto - Ochame Kinou
Information: Scores/Beatmap Listing
---------------
【重音テト】おちゃめ機能【アニメ風PV】(sm10244728)

Taiko Difficulty by kanpakyin

Re-download for storyboard and background change after Apr.10. Thanks
LKs
pretty good
Selee
;)
subarasikibuta
:)
gowww
8-)
HatsuneLOVER_old
jeez you'd think theres thousand of these UTAU songs on osu, but theres barely half a page! Thanks for being the only provider for one of the best teto songs available.
ken710
:)
Kotone
<3
kanpakyin
Ok...
Here my Taiko
So..enjoy? :D

P.S I think offset should be 930...

Download: Kasane Teto - Ochame Kinou (abalee) [Kanpakyin's Taiko].osu
Lilac
[Easy]
Ends at 48 seconds... I don't know about inconsistency in when difficulties end. This is a short song after all.

[Normal]
-1 OD? it's the same OD as Hard... I dunno.

I'm also not sure about the beginning of that Taiko. Doesn't seem right to me.
Topic Starter
abalee
something done but taiko may fine for me :/
viya0109
I like the song, but it will be better if there's the whole edition of the niconico May disease version.:)
val0108
teto~>w<
arien666
[Easy]
:3

[Normal]
:3

[Hard]
00:49:340 (2,3,4,5,6) - [Nazi] Some nazi spacing ;_;
01:01:140 (1,2,3,4,5) - [Nazi Suggestion] If possible, why don't you make it more perfect square :3?
01:04:540 (1) - [Nazi Suggestion] Align with 01:04:040 (6)'s end so that 01:04:540 (1,2,3,4,5) looks like parallelogram?
01:11:940 (5) - [Nazi Suggestion] How about move 1 grid left (lv4) :3?

[Insane]
00:47:740 (4,6) - [Nazi] How about move 2 grid up (lv4) so that these notes are aligned with (3,5) :3?

[Kanpakyin's Taiko]
00:07:340 ~ 00:20:140 - Add Kiai on here?
00:02:140 (8,9) - ka don?
00:06:340 (32) - Big kat :3?
00:22:740 (55) - [Suggestion] kat :3?
00:23:340 (57) - delete finish?
00:35:840 (65) - [Suggestion] delete this note?
00:48:540 (130) - don :3
01:00:740 (207) - Big kat :3?



So, this would be ranked imo :3
Good luck on this song anyway XD
kanpakyin

arien666 wrote:

[Kanpakyin's Taiko]
00:07:340 ~ 00:20:140 - Add Kiai on here? Fix
00:02:140 (8,9) - ka don? Fix
00:06:340 (32) - Big kat :3? X
00:22:740 (55) - [Suggestion] kat :3? Fix
00:23:340 (57) - delete finish? X.
00:35:840 (65) - [Suggestion] delete this note? X.
00:48:540 (130) - don :3 Fix
01:00:740 (207) - Big kat :3? Fix
Thanks

Download: Kasane Teto - Ochame Kinou (abalee) [Kanpakyin's Taiko].osu
Topic Starter
abalee
hopefully I don't deny the KDs you got before orz

updated.
kanpakyin
Holoaz
=~=
KogumaX
star~☆
HellDawn
8-)
DeadAlready
star~ >w</

SPOILER
呃那個...阿爸...怎麼insane好像有沒resnap的notes... D:
Aleks719
Turn-off useless Countdown in all diffs Orz

Insane
00:53:540 (1,2) - spacing Orz

Hard
AR +1,imo Orz

Easy
00:24:940 (3) - 1 grid left Orz

This is a perfect map, triple star <3
Topic Starter
abalee
Some updates made. thanks. ;)
Kyonko Hizara
:)
kanpakyin
S o r d a
add tags gojimajiP and lamazeP

this song creator name

like song~ go go ranked >A<
Minty Gum
I like this alot :3 The only complaint that I have...I can only give you 1 star even though I'd like to give you 100! >.< Good luck...hope it gets ranked :]
banvi
=w=

I think you should add UTAU in Tags.
Kasane Teto belongs "UTAU". (Actually , Teto is not VOCALOID.)
And gowww's map have "UTAU" in Tags.

go go ranked :)
No kudosu~
y u c a
ababa no baka :x !!

'Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question'

ヾ(*`Д´*)ノ
Miya
Hi, i want to mod this because i saw your map at this queue

General
  1. I think offset 945 is better, because it seems your offset is 5ms late. Correct me if i'm wrong.
  2. Kpy taiko has different tag, you should fix this
  3. Also, kpy kiai time is not same with others, you should fix this too >.<
  4. No kiai times? Maybe kiai time is good if it placed here 01:01:745 - 01:14:545
Easy
  1. 00:03:745 (3,4) - I think it will be more good if you ctrl+r this note to make the rythim more consistant to your previous note 00:02:145 (2) -. Don't forget to reposition the finish sound if you agreed with me :)
  2. 00:30:945 (2,3) - Not symetrical with 00:29:745 (1) - . Is this intentional? If it's not please move this note 1 grid up.
  3. 01:16:145 (2,3) - I think this one will be too hard for beginner to play. Beginner wouldn't expect the repeat will be much then it will continue again in the next repeat. I think 2 1/1 slider in 01:16:145 and 01:16:945 will still fit the music and more easier to play.
  4. Maybe you should add clap pattern like you do in hard and insane into this diff.
Normal
  1. Surprisingly, this diff has no custom finish sounds like you do at other diff from this point 00:49:340 to 00:59:740. You should add it to make it consistant to other diff.
  2. Maybe you should add clap pattern like you do in hard and insane into this diff too.
  3. No other thing i can found again. Great diff. ^^
Hard
  1. I'm no fan of 1/4 slider without repeat since it always break my game flow >.<. Maybe you should change some of them to 1/4 circle to make more better flow.
  2. Nothing i can found again. Just as expected from BAT map :)
Insane
  1. Nothing i can found again, orz. Well, this diff is really enjoyable as insane diff. I like it :)
That's all from me.
Good luck ^^
Topic Starter
abalee

Miya wrote:

Hi, i want to mod this because i saw your map at this queue

General
  1. I think offset 945 is better, because it seems your offset is 5ms late. Correct me if i'm wrong.
  2. Kpy taiko has different tag, you should fix this
  3. Also, kpy kiai time is not same with others, you should fix this too >.<
  4. No kiai times? Maybe kiai time is good if it placed here 01:01:745 - 01:14:545
offset will have second check before I decide to change it. thanks for the checking.
I am not the fan of kiai time, so I don't add it in my mapset. tag fixed. thanks.


Easy
  1. 00:03:745 (3,4) - I think it will be more good if you ctrl+r this note to make the rythim more consistant to your previous note 00:02:145 (2) -. Don't forget to reposition the finish sound if you agreed with me :)
  2. 00:30:945 (2,3) - Not symetrical with 00:29:745 (1) - . Is this intentional? If it's not please move this note 1 grid up.
  3. 01:16:145 (2,3) - I think this one will be too hard for beginner to play. Beginner wouldn't expect the repeat will be much then it will continue again in the next repeat. I think 2 1/1 slider in 01:16:145 and 01:16:945 will still fit the music and more easier to play.
  4. Maybe you should add clap pattern like you do in hard and insane into this diff.
(1) little fix both in Easy and Normal.
(2) yes my fault.
(3) Okey.
(4) Easy and Normal aren't have much notes to place hitsound so I'd rather make them simple.



Normal
  1. Surprisingly, this diff has no custom finish sounds like you do at other diff from this point 00:49:340 to 00:59:740. You should add it to make it consistant to other diff.
  2. Maybe you should add clap pattern like you do in hard and insane into this diff too.
  3. No other thing i can found again. Great diff. ^^
(1) it's newly remade so it might be different when I made it. some changes by the way.
(2) as Easy said [blablabla]
(3) thanks. :)


Hard
  1. I'm no fan of 1/4 slider without repeat since it always break my game flow >.<. Maybe you should change some of them to 1/4 circle to make more better flow.
  2. Nothing i can found again. Just as expected from BAT map :)

I don't use any 1/4 circle in Hard so it could be different from Insane. so no changes sorry.


Insane
  1. Nothing i can found again, orz. Well, this diff is really enjoyable as insane diff. I like it :)

Thanks


That's all from me.
Good luck ^^
it's my lazy to leave it in pending <_<
Katsuri
General
  1. At [Kanpakyin's Taiko] you can see in the tags 'ingojimajiP', while the other diffs have just 'gojimajiP', I think you should keep it the same in all difficulties.

Easy


  • General
  1. You have no spinners in your Easy difficulty, and it might be a problem because the #1 place of your map will be the first user that make it with all mods. It's a problem because it will probably happen 1 or two 2 hours after you ranking your map, once it's only 1:30 min.
  2. I don't usually see HP Drain Rate greater than overral difficulty, I usually see same or more, then I think set the Overall Difficulty: 3 would be better, it will not cause to the player hit 300 everytime.
  3. I'd rather set the tick rate to 2, since it doesn't overlap the slider beats and helps keeping the 1/2 rhythm always the same.
  4. Good flowed diff, not just a boring Easy difficulty to complete mapset, it's really a fun easy, enjoyed! :D
    ____________
    Mapping
  5. 00:47:340 (1) - Would be a good place the spinner in my opinion, it will look something like this.
    ____________
    Hitsounds
  6. Quite good job, really liked the way you hitsounded.
    ____________
    New Combos
  7. 00:48:940 (5) - Here, I think you should remove new combo because the frequency of new combos you used the whole section was 1 in 2 big white ticks, and (5) is the third. If you permute new combos between (5)&(1) you will have something like this, it's a lot more consistent.
  8. 01:04:540 (1,2) - Other case of inconsistent New combos, where you start the combo on a small white tick, thing happened none in all song(when happened, the big white tick was an slider end). Suggest you to permute the new combos between these two notes.


Normal


  • General
  1. Set tick rate 2 to keep constant 1/2 rhythm during sliders. You can see it's highly recommended from most of mappers like RandomJibberish, SapphireGhost, DiamondCrash, Larto and others, it's really better.
    ____________
    Mapping
  2. 00:18:540 (1,2,3,4) - I really think when you go to the center of playfield before the a break could break the flow too much. I would rather make something like this.
  3. 00:32:140 (4,2) - Kinda nazi, but (4) and (2) overlaps a bit, if you move (2) a bit down you will get the same effect without an ugly overlap :).
  4. 01:14:540 (4,1) - I don't really believe the triple 1/2 repeat slider fits here, I think something like this would be better, it will not be overmapped like three 1/2.
    ____________
    Hitsounds
  5. I just think you could use claps, but awesome hitsounded. :)
    ____________
    New Combos
  6. 01:14:540 (4,1) - For me, New combo placed at (4) would be a lot better because it's where the instrumental phrase starts. You should remove new combo from (1) if you add, of course.


Hard


  • General
  1. Maybe set tick rate 2 for the same reason as Normal.
  2. I wasn't lazy, it's perfect ;_;.
    ____________
    Mapping
  3. 01:29:640 (3) - I avoided overlaps all the map, why not avoid them here too? Move it a bit to the left.
    ____________
    Hitsounds
  4. Damn perfect ;_;
    ____________
    New Combos
  5. 00:06:740 (1) - You started using new combos on each big white tick, then I think it's still part of the previous combo. As you can hear, the instrumentals change the note only at 00:08:940 (4) - , then I think you should place new combos there.


Insane


  • General
  1. Tick rate 2 would work a lot better here for the same reason as Normal :<.
    ____________
    Mapping
  2. 00:41:740 (1,2) - Whoa Nice ^_^
    ____________
    Hitsounds
  3. =w= Perfect.
    ____________
    New Combos
  4. Perfectly consistent!

I wasn't lazy, the two harder diffs are worked a lot better!
kanpakyin
>阿爸
這個你幫我修一下好了 =__=
Topic Starter
abalee
a bit busy for work, sorry late.
@Katsuri fixed some,thanks for modding
@kanpakyin sure it just a tag thing and it's my fault for making it wrong.
Topic Starter
abalee
i guess it's the last day so bump.
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