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Gotou Mai - Funwari Fuwari [OsuMania]

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Topic Starter
shionelove
This beatmap was submitted using in-game submission on 2015年8月30日 at 22:54:36

Artist: Gotou Mai
Title: Funwari Fuwari
Source: ましろ色シンフォニー -The color of lovers-
Tags: Mashiro iro Symphony rino 瓜生桜乃 Uryu Sakuno yoshilove
BPM: 105
Filesize: 20909kb
Play Time: 04:01
Difficulties Available:
  1. EZ - 7Key (1.29 stars, 538 notes)
  2. HD - 7Key (2.84 stars, 1865 notes)
  3. NM - 7Key (2.01 stars, 931 notes)
  4. yoshilove's Uryu~ - 7Key (3.02 stars, 1693 notes)
Download: Gotou Mai - Funwari Fuwari
Information: Scores/Beatmap Listing
---------------

RIP yoshilove
and...

most banned like him XP
mania for rank
EZ,NM+,yoshi's GD got some mods already but i deleted previous map when i was get angry
https://osu.ppy.sh/forum/t/249111&start=0 here's previous forum
HD=2015 style after playing DP

yoshilove's Uryu~ and SB by yoshilove,best our map forever
RuberusuScarlet
ああ~いい曲なんじゃぁ~

とある場所で見かけたので少しばかりmodを。以前SB modしたことがあるからgive kudosはするしないどちらでもおk

  • [HD]
    03:06:627 (186627|5,186627|3) - 46 :arrow: 57. ピアノの音が03:04:342 (184342|6,184342|4,184627|6,184627|4) - みたいに同じじゃないから移動したほうがいいかなと(音階的には312ってなってるような気がする…)
    (あと03:06:485 - にピアノの音があるのは気のせいかな…?NM+でnoteがあるけど…別の音だったらゴメンナサイ)

    03:13:770 (193770|6,193770|4) - move…と思ったけどいい提案先がみつからない…(03:13:199 (193199|0,193199|2) - と同じピアノ音階)


    [別Diff参照にしながら見てた(見てしまった)けどその時に気がついた点 in NM+ and EZ]
    「HDdiffだけ」って書いてあったけど見てしまった…(

    03:03:199 (183199|4,183342|4,183627|6) - move 355. 最初のjack noteはピアノの音階的に不自然かなと
    03:05:485 (185485|2,185627|2,185913|0) - move 633? 同理由
    03:12:342 (192342|0) - move …5あたり?

    03:19:485 - ピアノ音取ってないのが気になった。EZも同様
very good map

rank頑張って>w<)/
Topic Starter
shionelove

RuberusuScarlet wrote:

ああ~いい曲なんじゃぁ~

とある場所で見かけたので少しばかりmodを。以前SB modしたことがあるからgive kudosはするしないどちらでもおk

  • [HD]
    03:06:627 (186627|5,186627|3) - 46 :arrow: 57. ピアノの音が03:04:342 (184342|6,184342|4,184627|6,184627|4) - みたいに同じじゃないから移動したほうがいいかなと(音階的には312ってなってるような気がする…) 46 24
    (あと03:06:485 - にピアノの音があるのは気のせいかな…?NM+でnoteがあるけど…別の音だったらゴメンナサイ)arune

    03:13:770 (193770|6,193770|4) - move…と思ったけどいい提案先がみつからない…(03:13:199 (193199|0,193199|2) - と同じピアノ音階)repattern


    [別Diff参照にしながら見てた(見てしまった)けどその時に気がついた点 in NM+ and EZ]
    「HDdiffだけ」って書いてあったけど見てしまった…(

    03:03:199 (183199|4,183342|4,183627|6) - move 355. 最初のjack noteはピアノの音階的に不自然かなと
    03:05:485 (185485|2,185627|2,185913|0) - move 633? 同理由
    03:12:342 (192342|0) - move …5あたり?

    03:19:485 - ピアノ音取ってないのが気になった。EZも同様
    やはり一年近く作った時期が違うと色々とミスがありますね・・・全部自分なりに直したよ
very good map

rank頑張って>w<)/
kudosuは 大幅にmapsetを変更しているため与える対象となるので与えます
急なmoddingのreqだったけど引き受けてくれてありがとう。
Marirose
bubbled
Topic Starter
shionelove

Marirose wrote:

bubbled
uryu thanks
RuberusuScarlet
>w<)/


  • [General]
    03:54:224 (234224|0,234515|4,234660|6) - Uryu
    03:54:224 (234224|0,234369|1,234660|4) - HD
    ここをピアノフォローだったらunsnapかもしれない… (1/16一個分ぐらいズレて聞こえる)


    [Uryu]
    03:15:199 (195199|0) - delete. ここには鈴の音がないっぽいかも。
    その代わり03:14:913 - に鈴の音があるから3あたりにadd note, hitsound whistle and audio 20%

    [HD]
    02:48:913 (168913|5) - end to 02:49:485 - . 02:53:485 (173485|5) - これみたいなLNにしたほうがいいかも

    [NM]
    00:05:771 (5771|0) - delete. 00:03:485 - to 00:04:056 - で低い方の音をフォローしてないから消したほうがいいかなと
    03:44:056 (224056|1) - ^

    03:54:224 - 3つ同時押しだとhitsoundの音が大きくなっちゃうからaudioの音量を…15%とかどうかな…?

    [EZ]
    00:05:771 (5771|1) - NMと同じ提案
    03:44:056 (224056|1) - ^

    01:22:342 (82342|3) - delete? ピアノ音なし
    02:25:199 (145199|3) - ^
    (03:26:913 (206913|3) - ここにはピアノ音ある)

    03:54:224 - NMと同じ提案だけどこっちは2つ同時押しだから20%ぐらい?
that's all

準備が出来たらPM or osu!chatで呼んでほしいかも(最近いない方が多いからPMの方が気がつきやすい)
Topic Starter
shionelove

RuberusuScarlet wrote:

>w<)/


  • [General]
    03:54:224 (234224|0,234515|4,234660|6) - Uryu
    03:54:224 (234224|0,234369|1,234660|4) - HD
    ここをピアノフォローだったらunsnapかもしれない… (1/16一個分ぐらいズレて聞こえる)
    前のforumで逆にこう直せと言われて直したのでキープで 正直個人差だと思うから・・・DQされたら知らん


    [Uryu]
    03:15:199 (195199|0) - delete. ここには鈴の音がないっぽいかも。
    その代わり03:14:913 - に鈴の音があるから3あたりにadd note, hitsound whistle and audio 20%
    列はそのまま(1)時間をずらしました

    [HD]
    02:48:913 (168913|5) - end to 02:49:485 - . 02:53:485 (173485|5) - これみたいなLNにしたほうがいいかも
    よしらぶのdiffもそうなんだけど、ここも比較例で挙げられているところもちゃんと正しい長さなんだよね(つまり両方とも異なる長さ)

    [NM]
    00:05:771 (5771|0) - delete. 00:03:485 - to 00:04:056 - で低い方の音をフォローしてないから消したほうがいいかなと
    03:44:056 (224056|1) - ^
    低い音ではあるけれど同じ楽器なので・・・ ちなみにその低いほうの音っていうのはおそらくハープのことで、自分と取ってる音とは別の楽器だよ(HDでは取ってる)

    03:54:224 - 3つ同時押しだとhitsoundの音が大きくなっちゃうからaudioの音量を…15%とかどうかな…?
    8分単位でLNの始点をずらすことにしました

    [EZ]
    00:05:771 (5771|1) - NMと同じ提案
    03:44:056 (224056|1) - ^
    同じ

    01:22:342 (82342|3) - delete? ピアノ音なし
    02:25:199 (145199|3) - ^
    (03:26:913 (206913|3) - ここにはピアノ音ある)
    ラストのサビにピアノ音があるということは、曲の構成的に1番2番にも同じ音があると推測されるのでキープ
    聞き取りにくいし個人差のある音なのでこういった論理で証明をするしかない・・・


    03:54:224 - NMと同じ提案だけどこっちは2つ同時押しだから20%ぐらい?
    NMと同じ こっちは4分ずらした
that's all

準備が出来たらPM or osu!chatで呼んでほしいかも
ありがと~><ただルールの都合上ranked泡の12時間後から(午前4時ころから)なので気をつけてね
RuberusuScarlet
SB : good. 未使用ファイルなし
hitsound 100ms more and no 5ms delay : ok


ok, here we go! >ヮ<)/

Edit : Qualify!
Tifyron
A question about the Uryu~ diff, why so many arbitrary LN extends (especially in a 3 star song)?

I like noodle maps as much as the next person, but why do people feel a need to extend LNs for no reason other than to create visually interesting patterns and artificially increasing the difficulty. If the song audibly has multiple instruments mapped to different LNs I have no issue with it. However I firmly believe that you should stop an LN if the sound stops, or if there is a pitch change and it rolls over to a new LN.

Example below, red is not mapped to any sound since it is a single instrument changing pitch. There are too many LNs mapped this way to name in one post. :/

Redon
This is not how you map LNs.
Topic Starter
shionelove
He loves unique pattern he is only one no one can make like him
And he doesn't make harder map with many LN
If he wants to do so 1st he doesn't choose this calm song lol
Akasha-
Congratulations <3 love this
Kamikaze
@Tifyron: one thing, your point about hose LNs not being suitable for 3 stars map is absolutely wrong because star rating heavily underrates maps like this, it should be around 4 stars if not 4,5 to me
Also idk, I like LN usage in yoshi's diff. We don't have to be super strict about LN ends imo as long as thy play well (I've done extended LN ends in my maps as well and nobody really cared, check my granat, puella or reanimate)
Tifyron

-Kamikaze- wrote:

@Tifyron: one thing, your point about hose LNs not being suitable for 3 stars map is absolutely wrong because star rating heavily underrates maps like this, it should be around 4 stars if not 4,5 to me
Also idk, I like LN usage in yoshi's diff. We don't have to be super strict about LN ends imo as long as thy play well (I've done extended LN ends in my maps as well and nobody really cared, check my granat, puella or reanimate)
SR is terrible I know. :P

Noodle style maps in general are fine as long as they properly represent sound imo, but when it is used on a song like this just to randomly make patterns more difficult it is basically just ghost notes. I think there is a terrible lack of quality control on this kind of style.

If one can just vaguely follow the music and fill the entire song with LN extends as they see fit, I think we have a problem. If you compare that to how people usually take issue with ghost notes, why does no one care about LN not ending properly?

Edit:
Just comes down to a single question i guess: Why is it allowed to have an LN continue when there is no sound, yet when a normal note is not mapped to sound it is not?
Topic Starter
shionelove
Randomly make pattern ayy lmao
You don't know what is yoshilove
Tifyron
Edit:

Meh, I shouldn't post when tired and cranky. I'll merge part of this with my previous post instead.
Raiden
Lol gz shione owo
Kamikaze
Tifyron, I believe that idea of this is that you have a "block" on LNs for sinlge instrument, like LN starts when one of the sounds starts and end when last one ends. I call it "additive LNs". As long as it doesn't end randomly, but when whole block of LNs mapped to certain instrument ends it's fine imho. It would be a problem if LNs would end randomly without a reason, but in this situation it's all organized and thought out. Comparsion of "ghost notes" to this is kinda not in place, because note mapped to no sound or sound ending makes no sense while making LN end on the end of few instrument sounds can be justified. Maybe it isn't 100% technical, but honestly, I like it more that way just because it's not generic, it's fresh and fun
@shione calm down, you're glorifying yoshilove too much lmao
Topic Starter
shionelove

yoshilove wrote:

うちの譜面は好き嫌いでてくるから しょうがない。
それに本来のLNの使い方はTifyronの言った通りだと思う。

はいFC~ いけますよ 自分で作った譜面なんだから
Tifyron

-Kamikaze- wrote:

Tifyron, I believe that idea of this is that you have a "block" on LNs for sinlge instrument, like LN starts when one of the sounds starts and end when last one ends. I call it "additive LNs". As long as it doesn't end randomly, but when whole block of LNs mapped to certain instrument ends it's fine imho. It would be a problem if LNs would end randomly without a reason, but in this situation it's all organized and thought out. Comparsion of "ghost notes" to this is kinda not in place, because note mapped to no sound or sound ending makes no sense while making LN end on the end of few instrument sounds can be justified. Maybe it isn't 100% technical, but honestly, I like it more that way just because it's not generic, it's fresh and fun
@shione calm down, you're glorifying yoshilove too much lmao
I understand your point and this particular "style", I've mapped this way in the past for o2jam and such. I still think mapping should be accurate to the music however, especially in a quieter song like this one. There are plenty of songs where instruments are "stacked" in a stair-like fashion where additive LN as you put it are appropriate.

As a side-note, take this diff of yours https://osu.ppy.sh/b/711340. I don't have a problem with the LN parts of that one, when the sound is that busy I think it works to use them that way.

It is a very subjective thing either way I think, still appreciate the discussion though.
Redon

-Kamikaze- wrote:

We don't have to be super strict about LN ends imo as long as thy play well (I've done extended LN ends in my maps as well and nobody really cared, check my granat, puella or reanimate)
Precedents of bad practices don't make them okay. LNs that extend beyond their sound are no better than ghost notes. Apparently Tify ninja'd me on that again

-Kamikaze- wrote:

Tifyron, I believe that idea of this is that you have a "block" on LNs for sinlge instrument, like LN starts when one of the sounds starts and end when last one ends. I call it "additive LNs". As long as it doesn't end randomly, but when whole block of LNs mapped to certain instrument ends it's fine imho. It would be a problem if LNs would end randomly without a reason, but in this situation it's all organized and thought out. Comparsion of "ghost notes" to this is kinda not in place, because note mapped to no sound or sound ending makes no sense while making LN end on the end of few instrument sounds can be justified.
Notes should be mapped to sounds, and an LN is supposed to end when the sound it is associated with ends. A note that starts on sound A and ends on sound B makes no sense, especially when it's abused to this extent. This whole map is full of places where the end points of LNs and how many of them are layered on top of each other are completely arbitrary compared to the music.

shionelove wrote:

He loves unique pattern he is only one no one can make like him
I had a good laugh man
Kamikaze

Tifyron wrote:

It is a very subjective thing either way I think, still appreciate the discussion though.
Exactly, this is a very subjective thing. I just want it ranked, because I love how this diff plays. I honestly think that this map is something that we really lack in o!m: an accessible and hard LN map which isn't hard to clear but gives a lot of challenge to play properly. I would gladly overlook any mistakes or non-technicalities in this map just for the sake of that.
I also appreciate the discussion btw, you're a nice guy Tify c:
Topic Starter
shionelove
We should accept all pattern map instead kill other pattern,shouldn't we?
Verniy_Chan
Gratz Shione-san

-Sh1n1-
Gratz shione *-*/
Tifyron
Just as a final followup of sorts, I still think that the Uryu~ diff should not be ranked in its current form due to excessive LN extends/layers. This is partially the fault of a the SR system, although if that actually raised it properly the gap between diffs might have been too large (but we'll probably never find out :P).

I get the idea that most don't care enough about sound accuracy when it comes to LN mapping, besides.. as a normal user I can't do anything other than point it out. ;)
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