ill stop here,
mod
omfg asphyxia why do you need so many GDs
deetz' advanced
00:24:916 (3) - make this into a curved slider (get rid of the red tick) since this 00:27:658 (4) - . either you make (3) into a curve slider or turn (4) into a jagged slider. also the part the slider is representing doesnt have very a very sharp sound (synth) so this wouldnt be appropriate anyway.
00:48:916 (1) - maybe make the red ticks less compact and more free. it looks a bit meh compared to the others (up to this point anyway.) http://puu.sh/nuc57/e29ebd5b85.jpg
00:54:401 (1,2,3,4) - just making sure. this IS a perfect square right?
01:00:916 (3) - aesthetics. try rearranging this guy's position so that it looks more like this http://puu.sh/nucaV/2cc58d5c27.jpg. so it looks more slick
01:01:773 (2) - normally i would tell you to ctrl g this so that it plays better but youll have to rearrange a fuckton of notes. well if you DO decide to ctrl g this, just fix the other problems that may occur. not mandatory (forced). just my nazi thoughts :^))
01:05:201 (4) - it would be better imo if you placed this on the left instead of the right. feels more natural.
01:16:516 (2) - powerful beat ignored in the slidertrack. pls map :c
01:17:373 (4) - make this slider a 1/2.
01:25:258 (1,2,3) - make it a perfect triangle? c:
01:26:630 (1,2,1) - this too.
01:28:001 (1) - why NC?
01:36:916 (1,2,3) - this as well, and similar problems. i dont wanna keep repeating myself lol
01:47:887 (1,3) - have 3 face the same position as 1. just do some scaling magic.
02:05:716 (1) - why NC?
02:33:145 (1) - continue combo maybe?
00:24:916 (3) - make this into a curved slider (get rid of the red tick) since this 00:27:658 (4) - . either you make (3) into a curve slider or turn (4) into a jagged slider. also the part the slider is representing doesnt have very a very sharp sound (synth) so this wouldnt be appropriate anyway.
00:48:916 (1) - maybe make the red ticks less compact and more free. it looks a bit meh compared to the others (up to this point anyway.) http://puu.sh/nuc57/e29ebd5b85.jpg
00:54:401 (1,2,3,4) - just making sure. this IS a perfect square right?
01:00:916 (3) - aesthetics. try rearranging this guy's position so that it looks more like this http://puu.sh/nucaV/2cc58d5c27.jpg. so it looks more slick
01:01:773 (2) - normally i would tell you to ctrl g this so that it plays better but youll have to rearrange a fuckton of notes. well if you DO decide to ctrl g this, just fix the other problems that may occur. not mandatory (forced). just my nazi thoughts :^))
01:05:201 (4) - it would be better imo if you placed this on the left instead of the right. feels more natural.
01:16:516 (2) - powerful beat ignored in the slidertrack. pls map :c
01:17:373 (4) - make this slider a 1/2.
01:25:258 (1,2,3) - make it a perfect triangle? c:
01:26:630 (1,2,1) - this too.
01:28:001 (1) - why NC?
01:36:916 (1,2,3) - this as well, and similar problems. i dont wanna keep repeating myself lol
01:47:887 (1,3) - have 3 face the same position as 1. just do some scaling magic.
02:05:716 (1) - why NC?
02:33:145 (1) - continue combo maybe?
6006's hard
00:24:230 (1) - i think a hitcircle - slider would work better here coz ive been told way too many times that stacks arent recommended in hard diffs, especially a perfect stack.
00:29:716 (1,2) - this as well, but keep this if you want. its not so bad.
00:35:716 (2) - use 1.03x as well lol to make followpoint visible
00:36:573 (1) - ctrl g this. it plays more smoothly from the previous note and provides good emphasis for 00:37:087 (2) -
00:47:201 (5,6) - ctrl g this, so that the next note is more visible. concealing the next note isnt a good idea imo lmao
01:10:173 (4) - ctrl g (4), and then 01:10:516 (5) - space out (5) more coz compared to 4, 5 has alot more emphasis. well you COULD do that, or you can just reverse the positions of the starting position of the sliders. whatever floats your boat i guess http://puu.sh/nudEL/8a98bd4e6e.jpg
01:11:887 (4) - same here. this lacks emphasis. try this http://puu.sh/nudHd/41b9443f59.jpg
01:13:601 (1,4) - bugs me a little that (4) isnt a curve slider.
01:18:744 (4,5) - no stack? (
01:26:973 (4,1) - reminder: you DID use the same slider right?
01:30:058 (1,3) - this could be blanketted better.
02:07:601 (1) - you ignored a strong beat over 02:07:773 - here. map it with a clickable object pls. (slider start or hitcircle)
02:13:087 (1) - ^
02:18:573 (1) - ^
02:28:687 (4) - ctrl g this. flows more naturally from (3) and gives more emphasis to 02:29:030 (1) - here.
02:34:344 (1) - make these two hitcircle lol. its the end of the map, end it with a bang ;p
00:24:230 (1) - i think a hitcircle - slider would work better here coz ive been told way too many times that stacks arent recommended in hard diffs, especially a perfect stack.
00:29:716 (1,2) - this as well, but keep this if you want. its not so bad.
00:35:716 (2) - use 1.03x as well lol to make followpoint visible
00:36:573 (1) - ctrl g this. it plays more smoothly from the previous note and provides good emphasis for 00:37:087 (2) -
00:47:201 (5,6) - ctrl g this, so that the next note is more visible. concealing the next note isnt a good idea imo lmao
01:10:173 (4) - ctrl g (4), and then 01:10:516 (5) - space out (5) more coz compared to 4, 5 has alot more emphasis. well you COULD do that, or you can just reverse the positions of the starting position of the sliders. whatever floats your boat i guess http://puu.sh/nudEL/8a98bd4e6e.jpg
01:11:887 (4) - same here. this lacks emphasis. try this http://puu.sh/nudHd/41b9443f59.jpg
01:13:601 (1,4) - bugs me a little that (4) isnt a curve slider.
01:18:744 (4,5) - no stack? (
01:26:973 (4,1) - reminder: you DID use the same slider right?
01:30:058 (1,3) - this could be blanketted better.
02:07:601 (1) - you ignored a strong beat over 02:07:773 - here. map it with a clickable object pls. (slider start or hitcircle)
02:13:087 (1) - ^
02:18:573 (1) - ^
02:28:687 (4) - ctrl g this. flows more naturally from (3) and gives more emphasis to 02:29:030 (1) - here.
02:34:344 (1) - make these two hitcircle lol. its the end of the map, end it with a bang ;p
aka's insane
00:24:230 (4) - ctrl g coz you dont really need this much DS so early in the song, especially when 00:23:544 (2,3,4) - have the same amount of emphasis.
00:49:944 (7) - ctrl g this so that it plays better when doing to the next note ;l feels more natural imo
00:49:944 (7,1) - this overlap imo looks unfinished lol. i mean it overlaps so little. try making it overlap a bit more. http://puu.sh/nuoAo/a3c6103050.jpg
01:10:516 (6) - try making the DS from (5) to (6) wider to indicate emphasis.
01:13:001 - couldve been a triple. youve done it 01:10:173 (3,4,5) -
01:19:601 (3) - and similar parts, expected this to antijump in 01:19:430 (2) - because of this 01:18:058 (2,3,4,5) - :L make it consistent lol
01:31:430 (1,2,3,4) - is this a perfect square? if it isnt, make it one.
01:47:458 - not mapping this feels awkward to me haha...
01:49:258 - 01:50:287 - you dont seem to be using these timing points. mind getting rid of em?
02:01:601 (2,3) - stack better :l
02:09:830 (1,2) - blanket is a bit off but i may be wrong.
02:26:801 (2,3) - nazi mod, feel free to ignore. why the antijump lol :l you havent been doing this in the previous patterns.
00:24:230 (4) - ctrl g coz you dont really need this much DS so early in the song, especially when 00:23:544 (2,3,4) - have the same amount of emphasis.
00:49:944 (7) - ctrl g this so that it plays better when doing to the next note ;l feels more natural imo
00:49:944 (7,1) - this overlap imo looks unfinished lol. i mean it overlaps so little. try making it overlap a bit more. http://puu.sh/nuoAo/a3c6103050.jpg
01:10:516 (6) - try making the DS from (5) to (6) wider to indicate emphasis.
01:13:001 - couldve been a triple. youve done it 01:10:173 (3,4,5) -
01:19:601 (3) - and similar parts, expected this to antijump in 01:19:430 (2) - because of this 01:18:058 (2,3,4,5) - :L make it consistent lol
01:31:430 (1,2,3,4) - is this a perfect square? if it isnt, make it one.
01:47:458 - not mapping this feels awkward to me haha...
01:49:258 - 01:50:287 - you dont seem to be using these timing points. mind getting rid of em?
02:01:601 (2,3) - stack better :l
02:09:830 (1,2) - blanket is a bit off but i may be wrong.
02:26:801 (2,3) - nazi mod, feel free to ignore. why the antijump lol :l you havent been doing this in the previous patterns.
mikii's insane
00:22:858 (1) - this note being alone feels like it needs special emphasis. try doing faster SV for this note only?
00:44:801 (2) - NC this maybe?
00:46:430 - dont completely silence this part, but make it much softer. like 40% ish?
00:47:716 (1,2) - theres a powerful beat in 2 so the antijump doesnt really make sense. place it anywhere you want just dont make it a antijump.
00:50:287 (1) - why a 3/4 slider here but not in 00:52:173 (1) - here?
00:51:487 (1) - continue combo
00:51:658 (7) - NC
00:52:173 (1) - continue combo
00:52:858 (1) - continue combo
00:53:030 (3) - NC
00:54:401 - 00:55:773 - i find the NCing here really weird. try NCing to every strong beat? try NCing so it looks like this http://puu.sh/nup5C/3d19d12ff0.jpg
01:04:687 (1) - theres a strong beat in 01:04:858 - here. dont ignore it. as much as consistency is a good thing, pls no ignore :c
01:14:801 (2) - could use less spacing
01:14:973 (1) - could use more spacing.
01:27:316 (1) - ctrl g maybe? feels more natural to play from 01:26:973 (6) - to 01:27:316 (1) -
01:36:744 (2,1) - this is way too sharp lol. even this wouldve worked better http://puu.sh/nupdy/40afb5c6ec.jpg. dont make the angle too sharp pls :c its uncomfy to play
01:37:944 (6) - could use more spacing. you even used the clap+whistle hits. use 2.25x DS. same as the (4) to (5). http://puu.sh/nuphA/aab5f0c598.jpg i placed it over here x72:y160
01:38:630 (2) - i feel like a triple woouldve worked more.
01:49:944 (1,1,1) - the DS got seriously underwhelming here. widen it more :c youre approaching a break.
02:34:344 - delete this timing point. youre not using it.
00:22:858 (1) - this note being alone feels like it needs special emphasis. try doing faster SV for this note only?
00:44:801 (2) - NC this maybe?
00:46:430 - dont completely silence this part, but make it much softer. like 40% ish?
00:47:716 (1,2) - theres a powerful beat in 2 so the antijump doesnt really make sense. place it anywhere you want just dont make it a antijump.
00:50:287 (1) - why a 3/4 slider here but not in 00:52:173 (1) - here?
00:51:487 (1) - continue combo
00:51:658 (7) - NC
00:52:173 (1) - continue combo
00:52:858 (1) - continue combo
00:53:030 (3) - NC
00:54:401 - 00:55:773 - i find the NCing here really weird. try NCing to every strong beat? try NCing so it looks like this http://puu.sh/nup5C/3d19d12ff0.jpg
01:04:687 (1) - theres a strong beat in 01:04:858 - here. dont ignore it. as much as consistency is a good thing, pls no ignore :c
01:14:801 (2) - could use less spacing
01:14:973 (1) - could use more spacing.
01:27:316 (1) - ctrl g maybe? feels more natural to play from 01:26:973 (6) - to 01:27:316 (1) -
01:36:744 (2,1) - this is way too sharp lol. even this wouldve worked better http://puu.sh/nupdy/40afb5c6ec.jpg. dont make the angle too sharp pls :c its uncomfy to play
01:37:944 (6) - could use more spacing. you even used the clap+whistle hits. use 2.25x DS. same as the (4) to (5). http://puu.sh/nuphA/aab5f0c598.jpg i placed it over here x72:y160
01:38:630 (2) - i feel like a triple woouldve worked more.
01:49:944 (1,1,1) - the DS got seriously underwhelming here. widen it more :c youre approaching a break.
02:34:344 - delete this timing point. youre not using it.
-leadercela-'s insane
00:49:944 (1) - i dont think stacking this would be a good idea. try this http://puu.sh/nupvh/60f0555c8f.jpg feels akward to play. at least itll force the player to move.
00:54:401 (1) - make this into a slider lol. it feels so empty.
01:08:116 (1,1) - and similar issues (that i deem issues anyway). dont perfectly stack them. i wont mention em again. tiring to type.
01:08:458 (1) - a noticeable beat exists in 01:08:630 - . i think its a bad idea to ignore em especiallt when youre on a insane diff.
01:09:830 (5) - ctrl g this so we have that circular flow. theres also little emphasis on 01:10:173 (1) - so i think itll be okay. either way, i dont think such wide DS would be appropriate if you left it be. so either ctrl g this or move 01:10:173 (1) - closer.
02:23:201 - try using 0.8x SV so it wont be so sudden.
00:49:944 (1) - i dont think stacking this would be a good idea. try this http://puu.sh/nupvh/60f0555c8f.jpg feels akward to play. at least itll force the player to move.
00:54:401 (1) - make this into a slider lol. it feels so empty.
01:08:116 (1,1) - and similar issues (that i deem issues anyway). dont perfectly stack them. i wont mention em again. tiring to type.
01:08:458 (1) - a noticeable beat exists in 01:08:630 - . i think its a bad idea to ignore em especiallt when youre on a insane diff.
01:09:830 (5) - ctrl g this so we have that circular flow. theres also little emphasis on 01:10:173 (1) - so i think itll be okay. either way, i dont think such wide DS would be appropriate if you left it be. so either ctrl g this or move 01:10:173 (1) - closer.
02:23:201 - try using 0.8x SV so it wont be so sudden.
nasya's insane
00:29:373 (4,2) - avoidable overlap.
00:28:687 (2) - 00:29:373 (4) - ctrl g this maybe? http://puu.sh/nupPu/7fc32524b0.jpg
00:31:430 (2,4) - same here.
00:42:573 (1,1,1) - this song is more intense in here, so why is the DS lower than the one in 00:42:058 (1,2,3) - ? doesnt make sense to me. make (1,2,3) DS shorter, and (1,1,1) DS wider.
00:54:058 (6) - ctrl g this, this looks out of place.
01:07:773 (5) - ctrl g. so it gives more impact to 01:08:116 (1) - as well as more DS from 01:07:601 (4) -
01:11:887 (1) - why NC?
01:13:944 (1,3) - avoidable overlap.
01:15:016 - 01:16:258 - lower the volume here. its distracting. or use another hitsound.
01:19:001 - you couldve mapped this by turning 01:18:916 (5) - to a kickslider.
01:20:287 (8) - and similar parts, ^
01:28:001 (1) - why NC?
01:33:830 (1) - why NC? if anything, 01:33:487 (2) - this should be NC'd and 01:33:144 (1) - should continue combo.
01:36:916 (1) - same as a similar mod.
01:48:230 (2) - ctrl g this for that flow and that major emphasis boost for 01:48:573 (1) - .
01:50:287 (1) - try lowering the DS? the song is losing intensity in this part.
02:01:430 - woah you didnt map this? :c
02:14:973 (4) - ctrl g this. you made circular flow with 02:13:944 (1,2) - so why not with 02:14:630 (3,4) - ?
02:31:773 (1,2,3,1,1,1) - same as the 4th mod.
00:29:373 (4,2) - avoidable overlap.
00:28:687 (2) - 00:29:373 (4) - ctrl g this maybe? http://puu.sh/nupPu/7fc32524b0.jpg
00:31:430 (2,4) - same here.
00:42:573 (1,1,1) - this song is more intense in here, so why is the DS lower than the one in 00:42:058 (1,2,3) - ? doesnt make sense to me. make (1,2,3) DS shorter, and (1,1,1) DS wider.
00:54:058 (6) - ctrl g this, this looks out of place.
01:07:773 (5) - ctrl g. so it gives more impact to 01:08:116 (1) - as well as more DS from 01:07:601 (4) -
01:11:887 (1) - why NC?
01:13:944 (1,3) - avoidable overlap.
01:15:016 - 01:16:258 - lower the volume here. its distracting. or use another hitsound.
01:19:001 - you couldve mapped this by turning 01:18:916 (5) - to a kickslider.
01:20:287 (8) - and similar parts, ^
01:28:001 (1) - why NC?
01:33:830 (1) - why NC? if anything, 01:33:487 (2) - this should be NC'd and 01:33:144 (1) - should continue combo.
01:36:916 (1) - same as a similar mod.
01:48:230 (2) - ctrl g this for that flow and that major emphasis boost for 01:48:573 (1) - .
01:50:287 (1) - try lowering the DS? the song is losing intensity in this part.
02:01:430 - woah you didnt map this? :c
02:14:973 (4) - ctrl g this. you made circular flow with 02:13:944 (1,2) - so why not with 02:14:630 (3,4) - ?
02:31:773 (1,2,3,1,1,1) - same as the 4th mod.
omfg asphyxia why do you need so many GDs
byfar's insane
00:00:744 - wow someone actually mapped this part.
00:00:915 (1) - i think ill be better if the slider ended 00:01:944 - rather than 00:02:116 -
if you applied the above mod, 00:02:287 (1) - move this here 00:02:116 - and extend.
00:06:401 (1,1) - same here.
00:11:887 (1,1) - why.
00:17:373 (1,1) - why.
00:59:201 (3,5) - wanna blanket this?
01:11:887 (1,2) - ctrl g these two. yes. keep them highlighted and ctrl g them. http://puu.sh/nuqpC/4408ef7c7b.jpg
01:17:030 (1) - well this is kinda hard to read.
01:25:944 (1,2,3) - might wanna put 3 in the dead center, like this http://puu.sh/nuqwc/bfbde03c78.jpg
01:26:973 (6,7) - this could use a lot more spacing, away from 01:26:801 (5) - coz you have emphasis on 6.
01:33:144 (2,3) - i think making these like this would work better http://puu.sh/nuqCX/66ed081ce1.jpg
01:50:630 - no breaks for you huh?
02:12:144 - you could totally map this.
02:19:430 (1,1) - wow look at this blanket.
02:26:287 (1) - could use more spacing.
02:34:344 - makes me kinda upset you didnt map this. oh yeah, remove the timing point here. youre not using it anyway.
00:00:744 - wow someone actually mapped this part.
00:00:915 (1) - i think ill be better if the slider ended 00:01:944 - rather than 00:02:116 -
if you applied the above mod, 00:02:287 (1) - move this here 00:02:116 - and extend.
00:06:401 (1,1) - same here.
00:11:887 (1,1) - why.
00:17:373 (1,1) - why.
00:59:201 (3,5) - wanna blanket this?
01:11:887 (1,2) - ctrl g these two. yes. keep them highlighted and ctrl g them. http://puu.sh/nuqpC/4408ef7c7b.jpg
01:17:030 (1) - well this is kinda hard to read.
01:25:944 (1,2,3) - might wanna put 3 in the dead center, like this http://puu.sh/nuqwc/bfbde03c78.jpg
01:26:973 (6,7) - this could use a lot more spacing, away from 01:26:801 (5) - coz you have emphasis on 6.
01:33:144 (2,3) - i think making these like this would work better http://puu.sh/nuqCX/66ed081ce1.jpg
01:50:630 - no breaks for you huh?
02:12:144 - you could totally map this.
02:19:430 (1,1) - wow look at this blanket.
02:26:287 (1) - could use more spacing.
02:34:344 - makes me kinda upset you didnt map this. oh yeah, remove the timing point here. youre not using it anyway.
Freybot's insane
00:58:344 (8,1) - is this supposed to be a blanket? looks like it. fix blanket.
01:24:916 (2,3) - could use more spacing. i mean, 2 has a clap hitsound, meaning it has emphasis. so space it.
01:51:658 (6,7,1) - id appreciate it if 1 used the same DS as the others.
02:08:287 (3,1) - imrprove blanket?
02:33:144 (1,2) - stack it better.
02:32:801 (1,2) - reverse these? http://puu.sh/nvHAp/5159e556bc.jpg
00:58:344 (8,1) - is this supposed to be a blanket? looks like it. fix blanket.
01:24:916 (2,3) - could use more spacing. i mean, 2 has a clap hitsound, meaning it has emphasis. so space it.
01:51:658 (6,7,1) - id appreciate it if 1 used the same DS as the others.
02:08:287 (3,1) - imrprove blanket?
02:33:144 (1,2) - stack it better.
02:32:801 (1,2) - reverse these? http://puu.sh/nvHAp/5159e556bc.jpg
rrtyui's extra
00:46:516 (2) - i recommend if you didnt stack this coz 2 has clap = emphasis. try this http://puu.sh/nvHGm/139ab1aee7.jpg
00:47:458 (9) - place this closer to (8) rather than (1) coz (1) has a more powerful beat. http://puu.sh/nvHID/fbbf5c0e92.jpg
00:49:344 (6) - overmap
00:55:430 (1) - why NC?
00:55:601 (1) - ^
01:06:230 (1) - ^
01:16:173 (2) - ctrl g? feels more natural imo
01:16:601 (2) - same as the 2nd mod. (3) has emphasis so make (2) closer to (1) http://puu.sh/nvHRq/85043732af.jpg
01:33:830 (1) - normally i would tell you to play it safe and stack it to (2), but you have a neat pattern going up 01:33:487 (1,2,1) - here. up to you if you wanna stack or no. it just looks kinda confusing to read?
01:46:258 (7,8) - okay this should definately be stacked. to (8).
01:47:630 (7,8) - ^
02:12:144 (3) - place this closer to (2), rather than (4)
02:34:344 (1,2) - id prefer it if it was moving downwards rather than upwards (unless optimized for HR players :LL)
00:46:516 (2) - i recommend if you didnt stack this coz 2 has clap = emphasis. try this http://puu.sh/nvHGm/139ab1aee7.jpg
00:47:458 (9) - place this closer to (8) rather than (1) coz (1) has a more powerful beat. http://puu.sh/nvHID/fbbf5c0e92.jpg
00:49:344 (6) - overmap
00:55:430 (1) - why NC?
00:55:601 (1) - ^
01:06:230 (1) - ^
01:16:173 (2) - ctrl g? feels more natural imo
01:16:601 (2) - same as the 2nd mod. (3) has emphasis so make (2) closer to (1) http://puu.sh/nvHRq/85043732af.jpg
01:33:830 (1) - normally i would tell you to play it safe and stack it to (2), but you have a neat pattern going up 01:33:487 (1,2,1) - here. up to you if you wanna stack or no. it just looks kinda confusing to read?
01:46:258 (7,8) - okay this should definately be stacked. to (8).
01:47:630 (7,8) - ^
02:12:144 (3) - place this closer to (2), rather than (4)
02:34:344 (1,2) - id prefer it if it was moving downwards rather than upwards (unless optimized for HR players :LL)
update 5/03/2016: added Freybot and rrtyui's mod.