Chroma - Daiuchuu Stage [OsuMania]

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Topic Starter
Ortlinde
This map has been deleted on the request of its creator. It is no longer available.
Harbyter
Topic Starter
Ortlinde

Harbyter wrote:

here my gd :)

http://puu.sh/iZRWO/73e3d0bf06.rar
wew. Thanks~ ^-^
SpectorDG
lolicon, mark my diff
Topic Starter
Ortlinde

SpectorDG wrote:

lolicon, mark my diff
lol i'm not a lolicon
Fullerene-
20:42 Harbyter: yo fulle
20:42 Harbyter: wanna test a song
20:44 Fullerene-: sure
20:46 *Harbyter is listening to [http://osu.ppy.sh/b/740056 Chroma - Daiuchuu Stage]
20:46 Harbyter: this
20:46 Harbyter: it has some SV at the start
20:47 Fullerene-: lol this song
20:47 Fullerene-: i remember lein asking for some advice on his
20:47 Harbyter: oh
20:47 Harbyter: well this song is pretty old?
20:47 Harbyter: xD
20:47 Fullerene-: from sdvx1
20:47 Harbyter: yea
20:47 Harbyter: still cool
20:50 Fullerene-: lol wut how did i SS that intro SV
20:50 Harbyter: xD
20:50 Harbyter: testing some new formula
20:50 Fullerene-: i'm a bit rusty since i haven't played any rhythm game in over a week
20:50 Harbyter: seems like the sv are oky
20:53 Harbyter: overall?
20:53 Fullerene-: SVs seem fine
20:53 Harbyter: what do you think about pattern
20:55 Fullerene-: 00:11:431 (11431|0) - try moving this to 3, 2 handed jack is hard
20:55 Fullerene-: 00:20:341 (20341|3,20341|0,20416|3,20416|0) - this is fine i think
20:55 Harbyter: uh
20:55 Harbyter: ok
20:56 Harbyter: 00:20:787 (20787|2,20787|3,20787|0) -
20:56 Harbyter: i think this is weird
20:56 Harbyter: but this
20:56 Harbyter: while i play
20:56 Harbyter: i often keep missing that part
20:56 Harbyter: i saw you missed that part too
20:56 Harbyter: in those two plays
20:56 Harbyter: i think is due to the previous pattern
20:57 Fullerene-: 00:20:490 (20490|2,20564|0,20564|1,20638|3,20638|2) - ctrl+h this
20:57 Harbyter: oh
20:57 Fullerene-: also works since 00:20:638 (20638|3,20638|2) - is different sound from 00:20:787 (20787|2,20787|3,20787|0) -
20:57 Harbyter: seems good
20:58 Fullerene-: the stream patterns are good
21:00 Fullerene-: 00:43:510 - this section felt weird to me
21:00 Fullerene-: hard to acc, might just me being bad at LN klol
21:00 Harbyter: mmm
21:01 Harbyter: to me that is pretty easy
21:01 Harbyter: xD
21:01 Fullerene-: i'm bad at trills
21:01 Fullerene-: e.g kamui wui fyuiw
21:01 Harbyter: ahhah
21:01 Fullerene-: 00:51:233 (51233|0,51233|1,51307|3,51381|1,51381|2,51455|0,51530|2,51530|3,51604|1) - 1/4 snare part plays here but no jacks until00:51:678 (51678|0,51752|0) -
21:02 Harbyter: suggest to change?
21:03 Fullerene-: personally don't like the jacks there, but a trill type pattern could work
21:04 Harbyter: http://puu.sh/j3c3x/6faacd993b.jpg
21:04 Fullerene-: looks good
21:05 Fullerene-: 00:53:460 (53460|0) - move to 3 since your patterns later have 2 note jacks
21:06 Harbyter: oky
21:06 Harbyter: 00:54:797 (54797|3,54945|2) - this
21:06 Harbyter: better move one col on left?
21:07 Fullerene-: actually just doing ctrl+h on 00:54:797 (54797|3,54871|0,54945|2) - would fit the pitch better
21:07 Fullerene-: 00:55:391 (55391|3,55465|2,55539|3) - swap to 343 instead, that's the correct pitch also
21:08 Harbyter: oky
21:16 Fullerene-: fuck this file is dumb
21:16 Fullerene-: LOL
21:16 Fullerene-: wrong copy paste
21:16 Fullerene-: 01:05:886 (65886|1,65886|3,66480|0,66480|1,66975|1,66975|0,67470|2,67470|3) -
21:16 Harbyter: wut
21:16 Harbyter: ah those
21:16 Fullerene-: different pitch but same jack pattern
21:16 Harbyter: yea better change
21:16 Harbyter: xD
21:16 Fullerene-: that insult was totally not meant for your map lol
21:17 Harbyter: np
21:17 Fullerene-: quoted something on skype and i forgot to ctrl+c the pattern lol
21:17 Harbyter: lolol
21:17 Fullerene-: 01:08:460 - make into 3 note chord?
21:17 Fullerene-: 01:16:777 - 01:33:411 - kamuiiiiiiiii
21:18 Harbyter: but is easy
21:18 Harbyter: hahahha
21:18 Fullerene-: easy to hit
21:18 Fullerene-: but also easy to mindblock
21:18 Harbyter: 01:08:460 - anyway added 1
21:19 Fullerene-: 01:19:302 (79302|2,79376|1) - maybe ctrl+h this so right hand isn't continuously doing 1/2 jack past the trill
21:19 Harbyter: ok
21:19 Harbyter: 01:19:525 (79525|2,79599|1) - ctrlh those too
21:20 Fullerene-: i'd keep that the same, since ctrl+hing that one makes a right hand trill at 01:19:599 -
21:20 Harbyter: oh
21:20 Harbyter: oky
21:21 Fullerene-: one thing i noticed in some of the streams is long strings of 1/2 jacks, like 01:25:094 (85094|0,85242|0,85391|0,85539|0,85688|0,85837|0,85985|0) - 01:27:619 (87619|3,87767|3,87916|3,88138|3,88287|3,88510|3,88658|3) -
21:21 Fullerene-: not asking to change but just something to consider when mapping in the future
21:21 Fullerene-: (it makes DT hard kfjhk f)
21:21 Harbyter: oh
21:21 Fullerene-: don't worry about those as long as you have a reason for it in the song ofc
21:21 Harbyter: uhhh
21:21 Harbyter: that's right too
21:22 Harbyter: but won't those trill kills the dt
21:22 Fullerene-: since i'm bad at jacks patterns like that feel a lot harder to me (especially when the jacks happen randomly like in space time streams)
21:22 Harbyter: lol
21:22 Fullerene-: yeah trillsa re harder than 1/2 jacks
21:22 Fullerene-: one hand trills like 3434 and 2121 can be cheated as [12] and [34] chords though, while patterns like 141312 cannot
21:23 Harbyter: oh
21:23 Harbyter: mmmm
21:23 Fullerene-: you don't have to worry about that on this map though
21:23 Fullerene-: at this bpm the only person who would DT this is shoegazer and staiain lol
21:23 Harbyter: i think only shoegazer
21:23 Harbyter: staian will quit after the sv
21:23 Fullerene-: oh right staiain won't like the sv
21:23 Harbyter: at the start
21:23 Fullerene-: hahaha
21:23 Harbyter: xD
21:24 Fullerene-: but yeah stuff that is dt friendly should avoid having those long 1/2 jacks in streams
21:24 Harbyter: i'll keep in mind those pattern
21:24 Harbyter: for the future
21:24 Fullerene-: rubik's cube is fucen hard because of that
21:25 Harbyter: making hard song dtable is good to
21:25 Fullerene-: yeah
21:26 Fullerene-: about the intro SV, if i focus hard i can actaully see every single SV change, so to me it looks a bit rough
21:26 Fullerene-: try adding points between the SVs with values that are between them also
21:26 Harbyter: yes
21:26 Fullerene-: for example, 0.3 -> 0.4 becomes 0.3 -> 0.35 -> 0.4
21:26 Harbyter: i've put those so player can notice when the sv starts to change
21:27 Fullerene-: i see
21:27 Fullerene-: 00:03:262 - i don't mean add one here
21:27 Harbyter: 00:03:448 -
21:27 Harbyter: i'll add here
21:27 Fullerene-: yeah
21:27 Harbyter: the 0.35 etc etc
21:27 Fullerene-: that's what i was getting towards
21:27 Fullerene-: try not to overdo the smoothened points though lol
21:27 Harbyter: np
21:27 Harbyter: xd
21:28 Harbyter: i let tons of people test my sv
21:28 Harbyter: ahhahah
21:28 Fullerene-: i remember spy saying he disliked my achromat because i had points that were 1.01, 1.02, 1.03 etc lol
21:28 Harbyter: i quite memorized lot of formula with various effect
21:28 Harbyter: this one was new
21:28 Fullerene-: that's good
21:28 Fullerene-: making good SV requires a lot of testing and retesting
21:28 Harbyter: 00:05:044 - especially here
21:28 Harbyter: the jump with the LN
21:29 Harbyter: usually lot of LN ends are hard with sv
21:29 Fullerene-: keep in mind that SVs that go from slow to fast are more pronounced than ones that are fast to slow
21:30 Harbyter: yes
21:30 Harbyter: cause fast to slow those are easy playable even in fl and hd
21:30 Harbyter: if the formula are good
21:30 Fullerene-: yep
21:30 Fullerene-: rip fade in players lol
21:30 Harbyter: eh xD
21:30 Harbyter: who play in fade in
21:31 Fullerene-: also 00:07:866 - this SV is quite big
21:31 Harbyter: i don't know player who play with that
21:31 Fullerene-: and it leads into some parts that are a bit dense
21:31 Harbyter: oh that
21:31 Harbyter: that maybe i'll remove in future
21:31 Harbyter: there aren't any sound to justify that sv
21:31 Fullerene-: oh ok
21:31 Fullerene-: LR2 has adjustable fade in/hidden so many players use a small amount of fade in
21:32 Harbyter: uh
21:32 Fullerene-: some people get overwhelmed with a lot of screen space, and also if the speed is too high
21:32 Harbyter: how they can even read with fade in
21:32 Fullerene-: lower the speedmod
21:32 Harbyter: yeah but that will overfill the screen with notes
21:32 Fullerene-: that's why you see FL players using speedmods like 12
21:32 Harbyter: how they can read tons of notes in a small display
21:32 Harbyter: xD
21:34 Fullerene-: lower speedmod + low note space is the same as high speedmod and high space
21:34 Fullerene-: the key is in the amount of time the notes are present on screen
21:34 Fullerene-: IIDX has a system where you can adjust the fade in while keeping the time notes are on screen the same
21:35 Harbyter: oh
21:36 Fullerene-: for example bobbias uses only FL and he plays with speedmod 12, but with no FL he uses around ~23
21:37 Fullerene-: about the map, i think it's good now
21:37 Fullerene-: nothing else really sticks out to me
21:37 Fullerene-: (beacuse i'm a shitty modder :V)
21:37 Harbyter: xD
21:37 Harbyter: np
21:37 Harbyter: good mod
21:37 Harbyter: what is important is to point out good stuff
21:37 Harbyter: not the quantity
21:37 Harbyter: u,u
21:38 Harbyter: wanna post the irc?
21:38 Fullerene-: and then loctav wants you to mod 10 times a month to join bng lol
21:38 Fullerene-: map thread says no mods?
21:39 Harbyter: np
21:39 Harbyter: this is my gd
21:39 Harbyter: not his diff
21:39 Harbyter: xD
21:39 Fullerene-: o
21:39 Fullerene-: no mods on his diffs, got it
21:39 Harbyter: his diff are currently in wip
21:39 Fullerene-: ah ok
21:39 Fullerene-: ima post it
Harbyter
http://puu.sh/j3dRC/f36b6df581.rar

here the update ,ty for modderino fulle xd
Topic Starter
Ortlinde

Harbyter wrote:

http://puu.sh/j3dRC/f36b6df581.rar

here the update ,ty for modderino fulle xd
lol okay

btw who gave kudosu to Fullerene-? XD
ah wait...
ah nvm (Harby is a BN lol)
MEGAtive
Hi Etdah and others~
M4M

Chroma - Daiuchuu Stage



Column
|1|2|3|4|

[Harby's GRV Lv.16]
  1. 00:10:391 - Hmm, maybe pattern like http://puu.sh/j8y3G/df1d32a0f0.png would more balanced. Since before this, column |3| got more cluttered.
  2. 00:11:505 (11505|3) - Consider on moving this to |3|. |4| just pressing a 2 consecutive 1/2 Jacks, while |3| still looks pretty empty. So, it would be more balanced.
  3. 00:12:322 (12322|0,12470|0) - Hmm, maybe you want to consider on moving this to |2|. That column still pretty empty here and ahead. Balancing the note placement so it would be more comfortable to play.
  4. 00:13:064 - Try something like http://puu.sh/j8yti/ca738d703e.png as the pattern. Would fit more IMO.
  5. 00:13:955 - Missing Kick here. Add one here so it become consistent with 00:12:767
  6. 00:14:698 - Hmm, I don't hear any instrument other than Kick here. So, why not delete one of the note here. |1| are more suggested to delete if you want.
  7. 00:15:143 - Add note. For kick, and consistency with 00:12:767
  8. 00:15:440 - Try http://puu.sh/j8yND/9935354a34.png . More plays better like this.
  9. 00:17:817 - Try http://puu.sh/j8A75/010155abbd.png . Flows better for me.
  10. 00:18:708 - Kick here, so add note. Plus consistency with 00:12:767
  11. 00:19:525 (19525|2,19673|1) - Probably ghost notes, since I don't hear anything here. Recheck it again.
  12. 00:20:044 (20044|3,20044|0,20119|2,20193|0,20193|3,20267|2) - These actually sounded same. So make it either double or single, so it's consistent enough.
  13. 00:20:341 (20341|0,20341|3,20416|0,20416|3,20564|3,20564|2,20638|0,20638|1) - Hmm, these actually sounded same. So make the pattern same would be better.
  14. 00:33:262 (33262|3,33337|2,33411|3) - Make the pattern same as 00:30:886 (30886|3,30960|1,31035|2) would be better. Plus, the current pattern are pretty imbalanced for hand.
  15. 01:25:094 - Hmm, column |1| are pretty jacky.... Try http://puu.sh/j8D4P/5e659c4cda.png to balancing the column then.
  16. 01:38:312 (98312|2,98386|1,98460|2) - Ctrl+H? On current pattern, |3| are full with Jacks. Consider on fixing that.
  17. 01:44:549 (104549|1,104624|2,104698|1) - Ctrl+H, maybe. To balancing the columns since |2| are already cluttered with notes.

Pretty tired right now. Tomorrow I'll mod the rest.
Harbyter

MEGAtive wrote:

Hi Etdah and others~
M4M

Chroma - Daiuchuu Stage



Column
|1|2|3|4|

[Harby's GRV Lv.16]
  1. 00:10:391 - Hmm, maybe pattern like http://puu.sh/j8y3G/df1d32a0f0.png would more balanced. Since before this, column |3| got more cluttered. no change here
  2. 00:11:505 (11505|3) - Consider on moving this to |3|. |4| just pressing a 2 consecutive 1/2 Jacks, while |3| still looks pretty empty. So, it would be more balanced. no change here x.x
  3. 00:12:322 (12322|0,12470|0) - Hmm, maybe you want to consider on moving this to |2|. That column still pretty empty here and ahead. Balancing the note placement so it would be more comfortable to play. ok
  4. 00:13:064 - Try something like http://puu.sh/j8yti/ca738d703e.png as the pattern. Would fit more IMO. no change for those
  5. 00:13:955 - Missing Kick here. Add one here so it become consistent with 00:12:767 ok
  6. 00:14:698 - Hmm, I don't hear any instrument other than Kick here. So, why not delete one of the note here. |1| are more suggested to delete if you want. there are there are xd
  7. 00:15:143 - Add note. For kick, and consistency with 00:12:767 ok
  8. 00:15:440 - Try http://puu.sh/j8yND/9935354a34.png . More plays better like this. no change
  9. 00:17:817 - Try http://puu.sh/j8A75/010155abbd.png . Flows better for me. ^
  10. 00:18:708 - Kick here, so add note. Plus consistency with 00:12:767 ok
  11. 00:19:525 (19525|2,19673|1) - Probably ghost notes, since I don't hear anything here. Recheck it again. there are there are xd
  12. 00:20:044 (20044|3,20044|0,20119|2,20193|0,20193|3,20267|2) - These actually sounded same. So make it either double or single, so it's consistent enough. don't want to increase the density here p,p
  13. 00:20:341 (20341|0,20341|3,20416|0,20416|3,20564|3,20564|2,20638|0,20638|1) - Hmm, these actually sounded same. So make the pattern same would be better. for a better transition better avoid a second series of 14 jack
  14. 00:33:262 (33262|3,33337|2,33411|3) - Make the pattern same as 00:30:886 (30886|3,30960|1,31035|2) would be better. Plus, the current pattern are pretty imbalanced for hand. ok changed
  15. 01:25:094 - Hmm, column |1| are pretty jacky.... Try http://puu.sh/j8D4P/5e659c4cda.png to balancing the column then. changed a note
  16. 01:38:312 (98312|2,98386|1,98460|2) - Ctrl+H? On current pattern, |3| are full with Jacks. Consider on fixing that. ok
  17. 01:44:549 (104549|1,104624|2,104698|1) - Ctrl+H, maybe. To balancing the columns since |2| are already cluttered with notes.ok

Pretty tired right now. Tomorrow I'll mod the rest.
ty for the modderino xD
-BANGKE-
ET dah~

mod req from PM in-game

NOV Lv.10
  1. 00:03:119 - add 1?
  2. 00:56:431 - suggest, add 1
    [*[01:16:777 (76777|0) - delete
  3. 00:59:995 (59995|1) - ^

Shirou vs. SpectorDG's ADV Lv.12
  1. 00:08:757 - ~ 00:15:886 - missing note
  2. 00:18:188 (18188|2) - wrong snap, should be here 00:18:262 -
  3. 00:43:361 - missing note
  4. 01:01:332 (61332|2,61480|2,61629|2,61777|2) - re arrange this, is too hard for advanced
  5. 01:09:648 - suggest, add note here
  6. 01:19:896 (79896|2) - col 1, 01:19:896 (79896|3) - col 3, 01:19:747 (79747|0) - col 4
  7. 01:21:530 (81530|3) - delete, no loud sound here
  8. 01:25:985 (85985|2) - col 4
  9. 01:36:975 (96975|0,97049|1,97124|2,97198|3,97272|0,97346|1,97421|2,97495|3,97569|0,97643|1,97718|2,97792|3) - wrong snap, 1/6 here
  10. 01:58:361 (118361|3,118361|0,118361|1) - LN?

F_C's EXH Lv.14
  1. 00:47:297 (47297|3,47520|3) - wrong snap, is in blue lane


okay mod end, good luck everyone
Topic Starter
Ortlinde

-BANGKE- wrote:

ET dah~

mod req from PM in-game

NOV Lv.10
  1. 00:03:119 - add 1? okay
  2. 00:56:431 - suggest, add 1 okay
    [*[01:16:777 (76777|0) - delete i think i'll leave it as it is
  3. 00:59:995 (59995|1) - ^
i'll leave it (for the "quack" and the main melody
okay mod end, good luck everyone
Arigatou gozaimashita, -BANGKE-
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